Talathion
05-24-2011, 10:50 PM
<p style="font-family: verdana, arial, helvetica, sans-serif;"><strong>Berserkers</strong></p><ul><li>Lost Adrenaline no longer prevents Berserk and no longer cause interrupts. (good)</li><li>Adrenal Flow can now be modified by potency. (good, but still very low..)</li><li>Rampaging Blow now has a higher chance to hit, cannot be parried, dodged, blocked or riposted. (very nice)</li><li>Bloodlust now also increases agility. (good)</li><li>Destructive Rage now grants Multi-Attack Chance instead of DPS. The value has been slightly reduced. (good)</li><li>Open Wounds now also triggers additional damage to targets within 5 meters of the berserker every few seconds. (pretty worthless, its still not worth casting, since it does about 350 DPS...)</li></ul><div>What about our EOF tree Fixes? - Alot of Our endlines are completely useless...</div><div></div><div>What about Berserk? - How about 34-36% MA/0.34-0.36% Autoattack Multiplier instead of Haste/DPS?</div><div></div><div>What about Juggernaut? (it needs to be a defensive spell that isn't worthless)</div><div></div><div>What about Ward of Rage. - Seriously ... a random 294 Ward? Paladins have a 1200 point regenerating ward.</div><div></div><div>What about the Warrior Tree:</div><div>Such as Reversal not being able to be used without a shield, and also the fact that the spell kind of blows now that you have to wait 30 seconds to use it, Stance Mastery and Arena Endurance being pretty worthless.</div><div>Relentless Assault being 12% Reuse/30% Recovery Speed, When Crusader's get 33% Casting/Reuse/Recovery.</div><div></div><div>Adrenaline could also be 15% Damage Reduction and 35% Regenerated Healing.</div><div></div><div>Are you planning on fixing our class? Our class was promised Fixes and we pretty much got the same attention as most classes, healers even got spell multi-attack!</div>