View Full Version : Grey mobs are freezing
Pixiewrath
05-24-2011, 07:45 PM
<p>Ever since I started playing EQ2 over a year ago, I have noticed weird things happening sometimes when you get close to grey mobs. Their animation stops and they freeze completely. This doesn't happen to all mobs, some do an "I am afraid" animation instead. This only seems to happen on mobs that stand still.It's like if the game tries to load an "afraid" animation, but has none for the mob so instead it freezes.Considering how long this has happened now, I think it's weird a bug fix hasn't yet been released?Does anyone else see this happening sometimes? I experience it on both my computers.<strong>Discovered mobs that freeze</strong><span style="text-decoration: underline;">Map: Chardok</span>a Bathezid Defendera Bathezid Dragoona Bathezid Gatekeepera Bathezid Sentinel<span style="text-decoration: underline;">Map: Everfrost</span>The Seraph of the Stags<span style="text-decoration: underline;">Map: Jarsath Wastes</span>an Aggressive Grindhoof<span style="text-decoration: underline;">Map: Kylong Plains</span>an Elder Wurm<span style="text-decoration: underline;">Map: Loping Plains</span>A Gremlin MuseA Gremlin TricksterA Lyrech Bloodthirster (During Night)a Lyrech Worg (adds to Zieran The Hunter)a tainted Growth worm (multi-encounter version)Seeress Mirithia (Werewolf Version)Zieran The Hunter<span style="text-decoration: underline;">Map: Tenebrous Tangle</span>a Territorial Gorg<span style="text-decoration: underline;">Dungeon: The Poets Palace</span>a glimmering cobra (multi encounter version)a grand palace guardiana high palace guardianan emerald scaraba ruby scaraba sapphire scarab</p>
Seidhkona
05-24-2011, 07:53 PM
<p>I'm sure it will help the animation artists if you give the specific name of the mob, what zone it was in, and an approximate location (/loc will give you that).</p><p>However, this is probably lag or latency on your side. What kind of internet connection do you have? How much RAM does yoru computer have?</p>
It's not just grey mobs, I've seen it on green mobs too. Anything non agro seems prone to it and it appears to be random. I've had it happen on a particular set of mobs one day and if I go back a few days later it doesn't happen. I've never been able to work out the pattern to it.
Pixiewrath
05-25-2011, 06:27 PM
<p><cite>Sigrdrifa@Lucan DLere wrote:</cite></p><blockquote><p>I'm sure it will help the animation artists if you give the specific name of the mob, what zone it was in, and an approximate location (/loc will give you that).</p><p>However, this is probably lag or latency on your side. What kind of internet connection do you have? How much RAM does yoru computer have?</p></blockquote><p>Like previous poster said it's pretty random. Can happen to orcs sometimes, other times they cower in fear...This time, and my reason for posting, happened in the Drafling Tower in the start where one drone is not moving. He just froze into place there and was frozenly floating in mid-air. They are like statues. And yes, it can happen on green mobs too I think. Any mob that is non aggro is prone to this, but it is most common with grey ones.Honestly, I myself don't remember a green mob doing this right now, but it can probably happen there too. But with grey mobs it happens all the time. Often happens with skeletons and zombies too.</p>
Morghus
05-25-2011, 06:30 PM
<p>I've seen this before as well, most often it happens to fae drakes and thulian lizardmen for me. Only when they are gray.</p>
Messen_Smith
05-25-2011, 07:15 PM
<p>I saw this over the weekend in RoV.</p><p>There's a set of bats at the tunnel entrance that overlooks the pit with the spiders in it (the one that doesn't have a path by it). I noticed when I jumped over to it that the bats stopped flapping and just froze in mid-air. The bats were grey to the toon I was on.</p>
TSR-JoshuaM
05-26-2011, 12:30 PM
<p><cite>Pixiewrath@The Bazaar wrote:</cite></p><blockquote><p>Ever since I started playing EQ2 over a year ago, I have noticed weird things happening sometimes when you get close to grey mobs. Their animation stops and they freeze completely. This doesn't happen to all mobs, some do an "I am afraid" animation instead. This only seems to happen on mobs that stand still.It's like if the game tries to load an "afraid" animation, but has none for the mob so instead it freezes.Considering how long this has happened now, I think it's weird a bug fix hasn't yet been released?Does anyone else see this happening sometimes? I experience it on both my computers.</p></blockquote><p>I'll see what reproducing can be done and gather all the information I can towards a fix. If you know of any surefire reproducable methods I am all ears.</p>
Buneary
05-26-2011, 08:58 PM
<p>this is something thats been happening ever since i started playing back in 2004. any non-aggro mobs (doesnt matter what they con) you get close to they will sometimes freeze and not do the "cower" animation/idle animations. its random and doesnt happen all the time. its also not certain specific mobs that do it, it can be any mob in any zone.its not our PCs or internet connections. its done it to me on the 5+ PCs and 3 different internet connections i have used to play EQ2 on. its just a random programming quirk that plagues the game like so many others.</p>
TSR-JoshuaM
05-27-2011, 12:46 PM
<p><cite>Buneary wrote:</cite></p><blockquote><p>this is something thats been happening ever since i started playing back in 2004. any non-aggro mobs (doesnt matter what they con) you get close to they will sometimes freeze and not do the "cower" animation/idle animations. its random and doesnt happen all the time. its also not certain specific mobs that do it, it can be any mob in any zone.its not our PCs or internet connections. its done it to me on the 5+ PCs and 3 different internet connections i have used to play EQ2 on. its just a random programming quirk that plagues the game like so many others.</p></blockquote><p>It could very well be just as you describe but my reproduction efforts are not proving successful.</p><p>I'll check out the drafling tower today but if you have some specific examples they would be very helpful as it seems to be all miss for me so far trying to induce the problem.</p>
Pixiewrath
05-27-2011, 02:50 PM
<p>It happens on most areas with grey mobs. The entrance to the drafling tower works for me every time so far. For this to happen, two criterias must be met.The mob <strong>has to stand still</strong> (it can happen to moving mobs while standing still too, I think, but not sure) and it <strong>has to be grey.</strong>Any spot with lots of grey mobs is working well. I recall this happening near lots of zombies in the Commonlands too.It happens to almost all mobs that don't use a cower animation and I encounter it everyday when I travel in grey mob zones. It's just looking... weird.</p>
Felshades
05-27-2011, 04:23 PM
<p>Strangely enough I've never seen this.</p><p>Not sure what it could be though.</p>
TSR-JoshuaM
05-27-2011, 06:16 PM
<p><cite>Pixiewrath@The Bazaar wrote:</cite></p><blockquote><p>It happens on most areas with grey mobs. The entrance to the drafling tower works for me every time so far. For this to happen, two criterias must be met.The mob <strong>has to stand still</strong> (it can happen to moving mobs while standing still too, I think, but not sure) and it <strong>has to be grey.</strong>Any spot with lots of grey mobs is working well. I recall this happening near lots of zombies in the Commonlands too.It happens to almost all mobs that don't use a cower animation and I encounter it everyday when I travel in grey mob zones. It's just looking... weird.</p></blockquote><p>No luck here getting it reproduced.</p><p>Can you PM me your eq2_recent.ini contents?</p>
Aibyouka-Mew
05-27-2011, 10:53 PM
<p>I get this too, but ONLY in the Shard of Love, and to the drakes (not the named). That is the only mob that does this for me. Not sure if they have to be grey or not, but they are always grey to me when I make my runs thru it.</p>
Pixiewrath
05-28-2011, 08:06 PM
<p>PM has been sent.</p>
Pixiewrath
05-29-2011, 06:07 PM
<p>So, uh, now that the ini-file has been sent... still no progress?</p>
TSR-JoshuaM
05-30-2011, 11:40 AM
<p><cite>Pixiewrath@The Bazaar wrote:</cite></p><blockquote><p>So, uh, now that the ini-file has been sent... still no progress?</p></blockquote><p>While I am putting in some overtime our office is not fully staffed over the weekend or on holidays. I'll do my best to work on this as much as I can.</p>
Pixiewrath
05-30-2011, 08:58 PM
<p>That is good to know. It is obviously a very old bug from what other players say so maybe it will be hard to solve it since the way it was programmed into the game was so long ago.But please keep us updated on this issue since it's a weird and common occuring.</p>
TSR-JoshuaM
05-31-2011, 12:51 PM
<p><cite>Pixiewrath@The Bazaar wrote:</cite></p><blockquote><p>That is good to know. It is obviously a very old bug from what other players say so maybe it will be hard to solve it since the way it was programmed into the game was so long ago.But please keep us updated on this issue since it's a weird and common occuring.</p></blockquote><p>If we can identify it, we can fix it. Still no luck reproducing it, however.</p><p>What patcher are you currently using and did you upgrade that same installation from a previous patcher? Anything relevent to how your installation came to be or any changes that may have been made to it may help me in reproducing this as well. </p>
Pixiewrath
05-31-2011, 04:34 PM
<p>I started playing sometime during Sentinel's Fate and downloaded it from Steam.After that I downloaded the Station Launcher and proceeded from that. I always use the station launcher, but I have used the regular ones a few times to see if it updates anything else. And I have checked all content to be downloaded on both of the launchers.For the newest computer, I copied everything from the old one and ran the station launcher to patch what was needed. But this happens on both computers despite different installation methods.Windows Vista and Windows 7 used, and one computer has ATI (newer one) and the other one Nvidia (older one from which I sent the ini-file).Using swedish version of windows on both, if that matters. But I doubt that... What O/S do the other people who has seen the bug use?</p>
Pixiewrath
07-05-2011, 08:09 PM
<p>Haven't seen many grey mobs freezing lately. Haven't really tried either...Has this issue been fixed now or have I just been lucky?</p>
Drakah
07-18-2011, 08:15 PM
<p>I too have been noticing this myself recently and I have /bug'd the mobs that I have found that do not animate when you are up close.</p><p>So, to the Dev, look up the Bug reports by me within the past few days and you can goto the exact locations to the mobs.</p><p>Here is what I know though...</p><p>I have tried a clean INI file at minimal settings - same thing.I have tried a clean INI file at OMG Super duper uber settings - same thing.</p><p>1) Not all grey mobs freeze2) Mobs that are have a stationary stance will freeze3) Mobs that have a stationary stance, but has a scripted animation, will not freeze4) Some mobs that have a walking animation can freeze... (ex: iksar skeletons in Karnor's)5) I have seen this freezing on mobs such as Aviaks, Kobolds, Drovlargs, and many others.</p>
Morghus
07-18-2011, 08:23 PM
<p>I have seen it every time I have entered shard of love at 80, unmentored, and run up to the right side towards the drakes.</p>
Pixiewrath
07-19-2011, 07:57 AM
<p><cite>Morghus wrote:</cite></p><blockquote><p>I have seen it every time I have entered shard of love at 80, unmentored, and run up to the right side towards the drakes.</p></blockquote><p>Doesnt shard of love scale with you, preventing grey mobs?</p>
TSR-JoshuaM
07-19-2011, 11:16 AM
<p>I think the main cause of this is lag honestly. Server side and your own. So it might be less noticable off-peak hours and sometimes not at all. Every update we push out optimizes things a little more each time so this might help alleviate it too. I've tried really old PC's on dialup and still couldn't reproduce it, however. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Drakah
07-19-2011, 12:32 PM
<p>I dont understand at all that you cannot reproduce it.</p><p>Send me a tell in game, on the Guk server, to Drakah, and goto me, Ill give you a tour.</p>
TSR-JoshuaM
07-19-2011, 12:36 PM
<p><cite>Drakah wrote:</cite></p><blockquote><p>I dont understand at all that you cannot reproduce it.</p><p>Send me a tell in game, on the Guk server, to Drakah, and goto me, Ill give you a tour.</p></blockquote><p>You can petition a GM and ask them but I'm not in-game support <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Drakah
07-19-2011, 03:53 PM
<p>Ok, well here is an example. (I just bought the Fraps program just to do this too...hope its worth it)</p><p>Max Settings INI file & ATI 4870 Radeon</p><p><a href="http://www.shakahr.com/tmp/mobfreeze.avi">http://www.shakahr.com/tmp/mobfreeze.avi</a></p>
Pixiewrath
07-19-2011, 09:22 PM
<p>I doubt this is related to lag, or we would see this in other games as well.Couldn't it be related to missing "scared" animations on certain mobs, or mobs that try to load the wrong animation?House pets can also get stiff animations if you make them stay, and then wake up. Then the animation totally freezes.Did you try doing this in the tower of the drafling? The bees at the start always seem to freeze.</p>
Drakah
07-21-2011, 08:23 AM
<p>Josh, did you see the video I posted?</p>
TSR-JoshuaM
07-21-2011, 04:22 PM
<p>I did and I managed to get a few mobs to freeze on me too. I was trying many suggested before with no luck. For instance, I went to Kunzar Jungle and the roamers are all fine. The stationary fixed spawns seem problematic. Roaming highland gorilla's are fine for me but the ones sitting up freeze when I get close. But the jungle quatcha's, stationary or not they don't freeze on me.</p>
Drakah
07-21-2011, 04:30 PM
<p>Right...</p><p>Any non-roaming mobs, freeze.</p><p>Any walking type mobs do not.</p>
TSR-JoshuaM
07-21-2011, 04:43 PM
<p>Except the Jungle Quatcha's, stationary or not, didn't freeze for me. Think you missed that part <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Reporting the ones I can reproduce.</p>
I've only ever seen the problem with static placed mobs - if they path they don't freeze. I haven't been able to find any non grey mobs that are doing it currently but I know I've seen it happen on non agro greens previously. One place it seems to be guaranteed to happen for me is with the fairies at the back of Rivervale. The groups static around the trees do it every time.
TSR-JoshuaM
07-21-2011, 05:02 PM
<p>I'll make sure these all get re-reported and emphasized.</p>
Pixiewrath
07-21-2011, 05:12 PM
<p>Yes, and I might add that the freezing can sometimes happen for the "same" mobs but in different areas.Like a skeleton standing still in Thundering Steppes might not freeze, but a skeleton standing still in Commonlands might even if they use the same model. It is rare that this happens, but it may. (These locations don't freeze afaik, it was just used as an example.)Is this a result of missing "scared" animations?Edit: And also please look into the house pet animation freeze. When you tell them to "stay" and "wake up". This causes animation freeze as well as I noted. Has anyone else experienced this too?Edit 2: Oh, and did you (Josh) try the bees in The Drafling Tower? They freeze there too, and it is noticable at the entrance room the most.</p>
Pixiewrath
07-21-2011, 05:18 PM
<p>Another place I have encountered freezing mobs at is in Rivervale.I managed to get a zombie freezing near where the nightbloods and lamia's are. I think it was a zombie pet for a lamia.</p>
TSR-JoshuaM
07-21-2011, 05:48 PM
<p>I haven't been to the draffling tower yet but I'll definitely make a stop there and all over now. </p>
Drakah
07-21-2011, 07:11 PM
<p>remember to check my bug reports for the mobs I found which will give you the mob name and location to make it easier.</p>
TSR-JoshuaM
07-21-2011, 07:18 PM
<p><cite>Drakah wrote:</cite></p><blockquote><p>remember to check my bug reports for the mobs I found which will give you the mob name and location to make it easier.</p></blockquote><p>I don't get to see the bug reports, those go straight to development.</p>
Drakah
07-22-2011, 05:56 PM
<p>I will see what I can do over the next few days to gather mob names & locations got you to goto to, it would be a very long list though I am afraid.</p><p>I remember this happening long ago too with those ghostly fairylike mobs...If I remmeber right, there were 2 next to each other, very very huge, one was white and the other was blue...cant remember where though...but when you got close to them, they would not animate their wings or floating animation thing...hard to explain.</p><p>In any rate, I will see what I can come up with if it will make it easier, though I am sure its global via stance/animation and not specific mob related.</p>
Drakah
07-24-2011, 07:32 PM
<p>It seems, npcs that have an attack stance that stand in place, and roaming mobs are fine. It looks like every npc that doesnt move, other than the iksar skeletons in Karnor's, have the issue.</p><p>I basically have been looking threw Kunark, so here are some examples you can check out.Its just a reference to what I have been seeing throughout Norrath, not just Kunark zones.</p><p>a Bathezid sentinel, Chardok, 92, 6, -524a Bathezid sentinel, Chardok, 100, 6, -519a Bathezid dragoon, Chardok, -355, -18, -555a Bathezid dragoon, Chardok, -339, -20, -536a Bathezid dragoon, Chardok, -321, -20, -541a Bathezid gatekeeper, Chardok, -351, -18, -549... and outside static standing guardsa Bathezid defender, Chardok, -97, -27, -462... and static standing guards around here</p><p>an aggressive frindhoof, Jarsath Wastes, -703, -128, -637...and the surrounding rhinos</p><p>Tons of mobs in Karnor's Castle, including the iksar skeletons in the lower level that appear walking but are stuck.</p>
Drakah
07-24-2011, 09:29 PM
<p>What is funny too is if you use a tradeskill table while under an illusion, your toon freezes too <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Really weird <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Pixiewrath
07-24-2011, 11:17 PM
<p>Maybe the issue is that these zones were top level zones when they were new and the devs never bothered putting in any "scared" animations, rendering them buggy when the lvl cap increased?Just a guess, but it might be like that. Then again, I recall low lvl mobs freezing as well as high lvl mobs making scared animations...</p>
Drakah
07-24-2011, 11:27 PM
<p>Seems to happen in all zones, as well as I remember this happening several expansions ago too.</p><p>The "scared" or "cringe" animation always annoyed me to no end because it was a neverending short loop animation....would had much rather them not cringe at all, or just 1 run of the animation without a loop.</p>
Rahtoal
07-25-2011, 01:47 AM
<p>ive had creatures freezing too but for me it is mostly winged stationary mobs such as fairies, droag, bixies things like that</p><p>ive only noticed it after the TSO expansion however never had anyproblems before that came out i always assumed it was lag related</p>
Drakah
07-26-2011, 08:30 AM
<p>Also, In Kylong Plains, "an elder wurm", 1936, 190, -1965, and its surrounding types that are stationary.</p>
TSR-JoshuaM
07-28-2011, 03:05 PM
<p><cite>Pixiewrath@The Bazaar wrote:</cite></p><blockquote><p>Maybe the issue is that these zones were top level zones when they were new and the devs never bothered putting in any "scared" animations, rendering them buggy when the lvl cap increased?Just a guess, but it might be like that. Then again, I recall low lvl mobs freezing as well as high lvl mobs making scared animations...</p></blockquote><p>That sounds very plausible to me.</p><p>I've been having more luck trying to find the few mobs that do no freeze than keeping a list of those that do, since its a vast majority of the under 80 mobs.</p><p>Thanks everyone for the help!</p>
Pixiewrath
07-28-2011, 04:38 PM
<p>No problem. I just hope this can get fixed. It looks a bit amateurish when this happens. The good thing is that it's nice if you want to make screenshots and "fix" the mobs into place. But gameplay wise it does not look very well <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" />Found the cause yet?Edit: And I think it's kind of funny how in the beginning it was almost impossible for the staff to find grey mobs that freeze and that now almost all of them do. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
TSR-JoshuaM
07-28-2011, 04:39 PM
<p><cite>Pixiewrath@The Bazaar wrote:</cite></p><blockquote><p>No problem. I just hope this can get fixed. It looks a bit amateurish when this happens. The good thing is that it's nice if you want to make screenshots and "fix" the mobs into place. But gameplay wise it does not look very well <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" />Found the cause yet?</p></blockquote><p>I reported it but finding the cause specifically is out of my department. Unfortuntely I am not part of the development team.</p>
Pixiewrath
07-28-2011, 04:55 PM
<p>Did you also take a look at the freezing animations for house pets while using the sit/stay combination?A bit unsure which one to press first, but I know that using one of them and then pressing stay freezes them.</p>
TSR-JoshuaM
07-28-2011, 04:57 PM
<p><cite>Pixiewrath@The Bazaar wrote:</cite></p><blockquote><p>Did you also take a look at the freezing animations for houes pets while using the sit/stay combination?A bit unsure which one to press first, but I know that using one of them and then pressing stay freezes them.</p></blockquote><p>I'll give it a shot this evening, I have a house full of pets even my baby dragon!</p>
Pixiewrath
07-28-2011, 05:00 PM
<p>Man, you answer faster than I can correct my typos, lol.Nice to see some cares about this though. Thanks. Try expermienting with the animations that make "stay" available.Works on allmost all pets. Especially 3D pets. Meaning, not the particle effect ones, but robots, dogs, etc. The small 2D spirit globes (like the ones from shard of love) seem unaffected from this.Edit: I didn't mean stay. I meant wake up. I think the right combination is Stay first then Wake Up. Then it freezes.</p>
TSR-JoshuaM
07-28-2011, 05:02 PM
<p>If only I had actually decorated my house rather than dump 100+ house pets in it, this might go a little quicker!</p>
Pixiewrath
07-28-2011, 05:09 PM
<p>Tested it now. The correct combination is "Stay" then "Stand up".On some mobs they are named differently, but it is the same principle.</p>
TSR-JoshuaM
07-28-2011, 05:19 PM
<p>Understood, I'll give it a whirl as soon as I can.</p>
Drakah
07-28-2011, 11:12 PM
<p>I am in Tenebrous Tangle at the moment, and I am in front of "a territorial gorg", at location 136,57,-15, and is frozen up close <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>This mob is a level 57, in a KOS expansion zone, so there goes those theories <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Pixiewrath
07-29-2011, 06:02 AM
<p>Ummm... Actually it is following the theories perfectly...</p>
Drakah
07-29-2011, 07:24 AM
<p>medication maybe skewing my thoughts...thought someone said it was only affecting the level 80ish mobs or something (Shrug), well, oops!</p>
TSR-JoshuaM
07-29-2011, 11:31 AM
<p><cite>Drakah wrote:</cite></p><blockquote><p>medication maybe skewing my thoughts...thought someone said it was only affecting the level 80ish mobs or something (Shrug), well, oops!</p></blockquote><p>It's basically any grey stationary creature that would be displaying a 'scared' animation (since your such a big baddy compared to it!). That scared animation doesn't seem to be initializing on a majority of these creatures so it just freezes the NPC altogether.</p>
Drakah
07-29-2011, 01:28 PM
<p>Gotcha <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Since that is the majority of the issue then, could you relay to have the "Scared" animation play only Once on humanoid mobs instead of endless looping since it is such a small animation time? It has always been annoying since day one... (sad face).</p>
TSR-JoshuaM
07-29-2011, 01:40 PM
<p><cite>Drakah wrote:</cite></p><blockquote><p>Gotcha <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Since that is the majority of the issue then, could you relay to have the "Scared" animation play only Once on humanoid mobs instead of endless looping since it is such a small animation time? It has always been annoying since day one... (sad face).</p></blockquote><p>I'll definitely forward that along <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Drakah
08-11-2011, 08:05 AM
<p>This was my very 1st grey mob that I found, back in the day, that froze on my when I got close. I thought it was just all of the ghostly winged mobs but it wasnt. I just happen to be in the area and thought Id post the location.</p><p>EverfrostThe Seraph of the Stags (Epic mob)Location: -660.06, -10.30, -213.45</p>
TSR-JoshuaM
08-11-2011, 12:43 PM
<p>Thank you, feel free to keep them coming even if its been reported before.</p>
Pixiewrath
08-11-2011, 08:12 PM
<p>Do we really need to write down the exact locations (many mobs have multiple) or is the name of the mob and the name of the map enough?Could compile some in the OP but I am not sure the coordinates are neccessary?</p>
TSR-JoshuaM
08-12-2011, 11:14 AM
<p><cite>Pixiewrath@The Bazaar wrote:</cite></p><blockquote><p>Do we really need to write down the exact locations (many mobs have multiple) or is the name of the mob and the name of the map enough?Could compile some in the OP but I am not sure the coordinates are neccessary?</p></blockquote><p>Coordinates aren't necessary. Just a rough idea of where to look. The discussion and facts show that its more than likely affecting a category of creature rather than specific creatures (stationary, grey mobs, with missing scared animations) so it should be easy to catalog. The fixing part happens in development so I'm just making sure I covered everything in the first step and nothing gets skipped.</p>
Pixiewrath
08-15-2011, 09:49 PM
<p>Added some mobs to Loping Plains in the first post.</p>
TSR-JoshuaM
08-16-2011, 11:04 AM
<p>Much appreciated <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Pixiewrath
08-16-2011, 05:47 PM
<p>Added all mobs from this tread to the first post now.Did you try the house pet animation freeze yet?</p>
Pixiewrath
08-23-2011, 09:29 AM
<p>Added the Dungeon "The Poet's Palace" to the fist post.</p>
TSR-JoshuaM
08-23-2011, 11:14 AM
<p><cite>Pixiewrath@The Bazaar wrote:</cite></p><blockquote><p>Added all mobs from this tread to the first post now.Did you try the house pet animation freeze yet?</p></blockquote><p>Yes, quite a few do. Got those written up too.</p>
Drakah
09-02-2011, 09:00 AM
<p>I also found some gnolls in Antonica that freeze too.</p>
TSR-JoshuaM
09-02-2011, 12:50 PM
<p><cite>Drakah wrote:</cite></p><blockquote><p>I also found some gnolls in Antonica that freeze too.</p></blockquote><p>I think we do have those reported up but if you got exact names that might help us differentiate between anything already reported.</p>
Drakah
12-09-2011, 05:07 PM
<p>When I made my Beastload in Halas, I ran up to a Bear that was sitting there, and ...yep....he froze as soon as I got close enough...sigh</p><p>Is this ever going to get fixed?</p>
TSR-JoshuaM
12-09-2011, 05:10 PM
<p><cite>Drakah wrote:</cite></p><blockquote><p>When I made my Beastload in Halas, I ran up to a Bear that was sitting there, and ...yep....he froze as soon as I got close enough...sigh</p><p>Is this ever going to get fixed?</p></blockquote><p>I'll follow up on this but it's a dev issue, not something we can troubleshoot together.</p>
Pixiewrath
12-09-2011, 06:20 PM
<p>It's a very old issue, but one that ruins the game experience a lot. The only good use it has is if you want to freeze mob animations in order for a screenshot, lol</p>
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