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View Full Version : need new types of "slot skills" idea can make character unique.


Tyrus Dracofire
05-24-2011, 08:50 AM
<p>well, maybe not so unique, but it may give new flavors.</p><p>what is skill slots? with a limited selection to pick 3 skills out of a dozen or 20 skills menu.</p><p>you spend xp into those skills you selected.</p><p>for example, you killed 10,000 undeads and you earned destroyer title and get +15 points of damages vs undeads, then 2nd slot selection would be ability.</p><p>new ability menu will be deep sea diver (swim faster, hold breath longer unless wearing enchanted gears), jumper mastery, more xp spend the higher you can jump, and fishing mastery, low mastery fishing will pull old boots until you gain higher mastery to pull special rare item beside fishes, and then horsemanship mastery, the higher your mastery, faster the mound run, jump, or fly faster.</p><p>3rd slot would be new weapon mastery to handle large 2-handed weapon, the better your skill the faster to hit, or learn new skill for "dual-wield" will give those who already had and get better mastery for extra bonus damages, and paladins could unlock dual-wield but not as good as scout class if they want to move away from shields, or learn new shield technical skills, like "super-bash", or other new types of slot skills.</p><p>there so many 'untapped' skills that we can spend xp to build up new slot arch type skills.</p><p>like safe fall, remove traps, see invisible, rune-reader, hide in dark, many others.</p><p>when doing different mission or raid, you can switch out skills that not useful and pop in other skills to handle special types of mobs.</p><p>just 3 slots per character,</p><p>1st slot, vs Nemesis mobs</p><p>2nd slot, Ability Bonus</p><p>3rd slot, Mastery bonus.</p><p>the reason i propose this ideas, there are many other bored players who have 90lvl/300aa's and nothing to spend xp with.</p>