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View Full Version : GU60 BG Changes now on TEST-COPY


Olihin
05-16-2011, 09:13 PM
<p><span style="font-size: small; color: #ffffff;"><strong><span style="font-family: Arial;">BATTLEGROUNDS UPDATES</span></strong></span></p> <p><span style="font-size: small; color: #ffffff;"><em><span style="font-family: Arial;">Armor</span></em></span></p> <ul type="disc"><li style="COLOR: black; mso-list: l0 level1 lfo12"><span style="font-size: small; font-family: Arial; color: #ffffff;"><span style="font-size: 10pt; font-family: Arial;">Rewards for this new campaign are in the form of Armor and Adornments.</span></span> </li><li style="COLOR: black; mso-list: l0 level1 lfo12"><span style="font-size: small; font-family: Arial; color: #ffffff;"><span style="font-size: 10pt; font-family: Arial;">Adornments now include class focus effects and require a blue slot to equip.  </span></span> </li><li style="COLOR: black; mso-list: l0 level1 lfo12"><span style="font-size: small; font-family: Arial; color: #ffffff;"><span style="font-size: 10pt; font-family: Arial;">New armor allows for double blue slots and requires “Velious Discord” faction to acquire.  </span></span></li></ul> <p><span style="font-size: small; color: #ffffff;"><em><span style="font-family: Arial;">Mechanics Updates</span></em></span></p> <ul type="disc"><li style="COLOR: black; mso-list: l3 level1 lfo6"><span style="font-size: small; font-family: Arial; color: #ffffff;"><span style="font-size: 10pt; font-family: Arial;">Potency, Critical Bonus, Multi Attack, Spell Multi Attack and Critical Mitigation will no longer have an effect in Battlegrounds. In all cases in Battlegrounds the PVP versions of these stats will be used.</span></span><span style="font-size: small; color: #ffffff;"> </span> </li><li style="COLOR: black; mso-list: l3 level1 lfo6"><span style="font-size: small; font-family: Arial; color: #ffffff;"><span style="font-size: 10pt; font-family: Arial;">You can now queue for more than one battleground game type at a time.</span></span><span style="font-size: small; color: #ffffff;"> </span> </li><li style="COLOR: black; mso-list: l3 level1 lfo6"><span style="font-size: small; font-family: Arial; color: #ffffff;"><span style="font-size: 10pt; font-family: Arial;">NPCs and PCs on the opposing team in a battleground will have the red outline around their names.</span></span><span style="font-size: small; color: #ffffff;"> </span> </li><li style="COLOR: black; mso-list: l3 level1 lfo6"><span style="font-size: small; font-family: Arial; color: #ffffff;"><span style="font-size: 10pt; font-family: Arial;">Fixed a bug where the timer would always display 00:00 in a battleground match while it was running.</span></span> </li></ul> <p><span style="font-size: small; color: #ffffff;"><em><span style="font-family: Arial;">Champion’s Respite</span></em></span></p> <ul type="disc"><li style="COLOR: black; mso-list: l3 level1 lfo6"><span style="font-size: small; font-family: Arial; color: #ffffff;"><span style="font-size: 10pt; font-family: Arial;">There is now a battleground lobby (Champion’s Respite)!</span></span><span style="font-size: small; color: #ffffff;"> </span></li><li style="COLOR: black; mso-list: l3 level1 lfo6"><span style="font-size: small; font-family: Arial; color: #ffffff;"><span style="font-size: 10pt; font-family: Arial;">In the lobby you can chat, group and/or raid up with other battleground players across all servers and can queue together for battlegrounds.</span></span></li><li style="COLOR: black; mso-list: l3 level1 lfo6"><span style="font-size: small; font-family: Arial; color: #ffffff;"><span style="font-size: 10pt; font-family: Arial;">In the lobby you can use the vendors to purchase new battleground gear between matches.</span></span></li><li style="COLOR: black; mso-list: l3 level1 lfo6"><span style="font-size: small; font-family: Arial; color: #ffffff;"><span style="font-size: 10pt; font-family: Arial;">When you would like to return to your home server, just press the exit button in the upper right while you are in the lobby!</span></span></li><li style="COLOR: black; mso-list: l3 level1 lfo6"><span style="font-size: small; font-family: Arial; color: #ffffff;"><span style="font-size: 10pt; font-family: Arial;">When you complete a match you will be returned to the lobby, to make for shorter zoning times between matches.</span></span></li><li style="COLOR: black; mso-list: l3 level1 lfo6"><span style="font-size: small; font-family: Arial; color: #ffffff;"><span style="font-size: 10pt; font-family: Arial;">A portal to the Champion’s Respite can now be found near the battleground merchants in each starting city.</span></span></li></ul><p><span style="font-size: small; color: #ffffff;"> </span></p><p><span style="font-size: small; color: #ffffff;"><em><span style="font-family: Arial;">The Frozen Tundra</span></em></span></p> <ul><li><span style="font-size: small; font-family: Symbol; color: #ffffff;"><span style="font-size: 10pt; font-family: Symbol;"><span style="mso-list: Ignore">·</span></span></span><span style="font-size: small; font-family: Arial; color: #ffffff;"><span style="font-size: 10pt; font-family: Arial;">A new battleground has been added, “The Frozen Tundra”.  A new match type called “Vanquish”.</span></span></li><li><span style="font-size: small; font-family: Arial; color: #ffffff;"><span style="font-size: 10pt; font-family: Arial;">18 vs.18 match</span></span></li><li><span style="font-size: small; font-family: Arial; color: #ffffff;"><span style="font-size: 10pt; font-family: Arial;">Coldain vs. Giants theme battle.</span></span></li><li><span style="font-size: small; font-family: Arial; color: #ffffff;"><span style="font-size: 10pt; font-family: Arial;">Assist the Coldain or Giants in vanquishing the enemy.</span></span></li><li><span style="font-size: small; font-family: Arial; color: #ffffff;"><span style="font-size: 10pt; font-family: Arial;">Gain “Velious Discord” faction used in earning new battleground armor.</span></span></li></ul><p><span style="font-size: medium;">Additional changes now on TEST-COPY below:</span></p><p><span style="font-size: medium;"> </span></p><p> <strong>BATTLEGROUNDS</strong></p> <ul type="disc"><li >When zoning into the battleground lobby players should no longer be stacked all on a single spot.</li><li >The missing art in the Battleground Lobby has been fixed.</li><li >The leaderboard window now properly shows the score from your previous match after exiting a match.</li><li >You can now use guildchat in BGs.</li><li >You can now see which of your guild members are in the battlegrounds using the guild window.</li><li >/who now shows characters that are in a battleground.</li><li >Fixed a bug where players might not get autogrouped when backfilling a match.</li></ul> <p><span style="font-size: medium;">Please make sure you are going to TEST-COPY and checking out the changes.  Please post your comments and feedback here.  </span></p><p><span style="font-size: medium;">Thank you!</span></p><p><span style="font-size: x-large; color: #ff0000;">Olihin</span></p>

Hammerhead25
05-16-2011, 10:17 PM
<p>I have one concern with the new potency and crit bonus changes.  As of right now none of my aa's for base increase to spells/wards or whatever you can think of, including the crit bonus's do not get carried over to pvp.  I'm not sure if this is intended to work this way or not, but it kind of limits the options to where your aa's will go.  Right now my wizard has full defense spec because half of the aa's do nothing, including the myth buff's 10 percent.  *the heroic tree potency/cb work*, Also the crit mit on the bg gear is WAY too high, were getting 80 crit bonus from pvp gear in a full set? and have 180 crit mit?  thats 0 percent chance for anyone to ever crit anybody.  Also white adorns for potency/reuse/multi do not work in pvp, do we have to pick different ones also? ;/</p>

Talathion
05-16-2011, 10:51 PM
<p>Basicly, they didn't think it through.</p><p>It also means Classes are exactly the same.</p><p>Berserkers get 20% More critical bonus for Melee attack then paladins/SKs do.</p><p>Now we all have the same!  Woot!</p><p>Instead of all this, they should just add PVP Damage Reduction to Everyone, Based on their class and armor type.</p>

Olihin
05-16-2011, 11:17 PM
<p><cite>Hammerhead25 wrote:</cite></p><blockquote><p>I have one concern with the new potency and crit bonus changes.  As of right now none of my aa's for base increase to spells/wards or whatever you can think of, including the crit bonus's do not get carried over to pvp.  I'm not sure if this is intended to work this way or not, but it kind of limits the options to where your aa's will go.  Right now my wizard has full defense spec because half of the aa's do nothing, including the myth buff's 10 percent.  *the heroic tree potency/cb work*, Also the crit mit on the bg gear is WAY too high, were getting 80 crit bonus from pvp gear in a full set? and have 180 crit mit?  thats 0 percent chance for anyone to ever crit anybody.  Also white adorns for potency/reuse/multi do not work in pvp, do we have to pick different ones also? ;/</p></blockquote><ul><li>White adornments with Critical Bonus, Double Attack and Potency will have their corresponding PvP stat added.  </li><li>All other White Adornments are not affected by the new PvP stat changes.</li><li>In regards to AA, a change has already been made, where needed, to match the PvE stat with the PvP stat.</li><li>In regards to the Critical Mitigation, a fix for the armor is already planned.   We did not adjust some of the slots to only allow a certain amount and that is why you see the huge bonus currently. </li><li>In some cases, we did not modify an item or spell and you can log onto TEST-COPY to see what was affected.</li></ul><p><span style="font-size: x-large; color: #ff0000;">Olihin</span></p>

Corydonn
05-16-2011, 11:36 PM
<p>I still think taking away passive taunts and detaunts is a horrible idea, Some classes had more than others and it added another level of balance between the classes. I usually ran with my passive taunts off but when I wanted to be noticed, I turned them on... It just added another level of play to the game. The best solution would be to add the once every 20-30 second proc limiter on these effects.</p>

Hammerhead25
05-16-2011, 11:51 PM
<p>Well my main concern are things like, Freehand, catalyst do not increase potency/cb in pvp, we have tons of abilities that increase base damage of spells that do not add in pvp atm, myth buff does not give the 10 percent in pvp, lots of the heroic stuff like + to blast of dev, thunderclap.  Almost every ability that adds a base increase to anything or a temp increase is not currently working, almost every aa in our sf tree is + base damage.  And yes they could have kept passive taunts and put an immunity on them or something :p</p>

Ilovecows
05-17-2011, 01:34 AM
<p>The passive taunt nerf is a 100% terrible idea.  It should be reversed.  It is nerf guardians a lot, and they definaitly did not need a nerf.  There are MANY MANY MANY MANY MANY other classes that need some form of a nerf than guardian.  Why did you pick them first before most others?</p>

Talathion
05-17-2011, 01:54 AM
<p>The passive taunts hit guardians the most, nerfing them to 30 second reuse would be stupid, just make them 1.5 second lock instead of 3.</p>

Bremer
05-17-2011, 08:00 AM
<p>I'm only reading armor and I can't find new jewelery/weapons. Is this intentional? If yes, could you please at least update the items for the current combat mechanic and remove eg wis and agi from Fighter items?</p><p>There are no ressists on the Reinforced Soul Marauder's Breastplate (all other items have them).</p><p>For Berserkers there's a "Focus: Wall of Force" adornment. Wall of Force absorbs 2 hits of physical damage that are greater than 30 % of your max hp. In other words: it's not possible to trigger the stoneskin in PvP. Nothing hits you for over 30 % of your hp (unless you decide to fight without armor). The adornment is completely worthless. All other Beserker focus adornments suck more or less, but I'd propose changing the focus to either Jeering Onslaught (+20 % damage) or Mutilate (adds encounter damage component).</p>

Fluffyhairball
05-17-2011, 10:06 AM
<p><cite>Olihin wrote:</cite></p><blockquote><p><cite>Hammerhead25 wrote:</cite></p><blockquote><p>I have one concern with the new potency and crit bonus changes.  As of right now none of my aa's for base increase to spells/wards or whatever you can think of, including the crit bonus's do not get carried over to pvp.  I'm not sure if this is intended to work this way or not, but it kind of limits the options to where your aa's will go.  Right now my wizard has full defense spec because half of the aa's do nothing, including the myth buff's 10 percent.  *the heroic tree potency/cb work*, Also the crit mit on the bg gear is WAY too high, were getting 80 crit bonus from pvp gear in a full set? and have 180 crit mit?  thats 0 percent chance for anyone to ever crit anybody.  Also white adorns for potency/reuse/multi do not work in pvp, do we have to pick different ones also? ;/</p></blockquote><ul><li>White adornments with Critical Bonus, Double Attack and Potency will have their corresponding PvP stat added.  </li><li>All other White Adornments are not affected by the new PvP stat changes.</li><li>In regards to AA, a change has already been made, where needed, to match the PvE stat with the PvP stat.</li><li>In regards to the Critical Mitigation, a fix for the armor is already planned.   We did not adjust some of the slots to only allow a certain amount and that is why you see the huge bonus currently. </li><li>In some cases, we did not modify an item or spell and you can log onto TEST-COPY to see what was affected.</li></ul><p><span style="font-size: x-large; color: #ff0000;">Olihin</span></p></blockquote><p>So do our aa work in pvp or not. Sorry but i really didnt get anything out off olihins reply.</p>

Hammerhead25
05-17-2011, 01:46 PM
<p>The only aa's I got to work were the heroic potency/crit bonus which specifically states that its also pvp and the % added to my emergency ward,  Every other base % or crit bonus to ability i have tested does not work, at least on my wizard.  And as far as the 30% stoneskin goes, it will proc all the time, the stoneskins look at the unmitigated damage first so its all good :p</p>

Nakash
05-17-2011, 02:05 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p><span style="color: #ffffff; font-size: small;"><em><span style="font-family: Arial;">Champion’s Respite</span></em></span></p><ul type="disc"><li style="COLOR: black; mso-list: l3 level1 lfo6"><span style="font-family: Arial; color: #ffffff; font-size: small;"><span style="font-family: Arial; font-size: 10pt;">There is now a battleground lobby (Champion’s Respite)!</span></span><span style="color: #ffffff; font-size: small;"> </span></li></ul><p><span style="color: #ff0000; font-size: x-large;">Olihin</span></p></blockquote><p>Does this also mean that International Servers will be able to take part on the world wide battleground ?Or will we still only be able to join one or two BG sessions in a week if we are lucky because we still get a single server solution ?</p>

Bremer
05-17-2011, 02:34 PM
I'd bet all my money on 1 BG per week.

Crismorn
05-17-2011, 03:00 PM
<p>Alot of raiders will stop bging because they will soon realize how mediocre they are, no loss.</p>

Olihin
05-18-2011, 02:24 PM
<p>In case you missed the latest changes, now on TEST-COPY</p><p><span ><p><strong>BATTLEGROUNDS</strong></p> <ul type="disc"><li>When zoning into the battleground lobby players should no longer be stacked all on a single spot.</li><li>The missing art in the Battleground Lobby has been fixed.</li><li>The leaderboard window now properly shows the score from your previous match after exiting a match.</li><li>You can now use guildchat in BGs.</li><li>You can now see which of your guild members are in the battlegrounds using the guild window.</li><li>/who now shows characters that are in a battleground.</li><li>Fixed a bug where players might not get autogrouped when backfilling a match.</li></ul><span style="font-size: xx-large; color: #ff0000;">Olihin</span></span></p>

Talathion
05-18-2011, 03:39 PM
<p>Can I get 10-20 tokens for doing BGs instead of 3 since it does not effect PVE anymore?</p><p>I really don't want to grind months for a mini game.</p>

Olihin
05-18-2011, 03:48 PM
<p><cite>Failathion@Nagafen wrote:</cite></p><blockquote><p>Can I get 10-20 tokens for doing BGs instead of 3 since it does not effect PVE anymore?</p><p>I really don't want to grind months for a mini game.</p></blockquote><p>We have created new Tradeskill gear for players that wish to have the new look and be competitive right away. </p><p>If you seek to get armor that is better for your PvE needs, then you can already have various options for armor that would fit that need. </p><p><span style="font-size: x-large; color: #ff0000;">Olihin</span></p>

Talathion
05-18-2011, 03:50 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p><cite>Failathion@Nagafen wrote:</cite></p><blockquote><p>Can I get 10-20 tokens for doing BGs instead of 3 since it does not effect PVE anymore?</p><p>I really don't want to grind months for a mini game.</p></blockquote><p>We have created new Tradeskill gear for players that wish to have the new look and be competitive right away. </p><p>If you seek to get armor that is better for your PvE needs, then you can already have various options for armor that would fit that need. </p><p><span style="font-size: x-large; color: #ff0000;">Olihin</span></p></blockquote><p>Yes, but Why would you grind for months for a mini game thats only a small part of the game?</p><p>I think it should be raised to 10 tokens for a win and 5 for a lose.</p><p>Its not like the new gear will help you at all in PvE.</p><p>I could completely understand when the gear was good for PVE, but now that its PVP Only, 10-20 Tokens is completely reasonable, I don't want to spend my time forever in a battlegrounds, and neither do people, grinding is boring, and each piece will take a week to get for the average player, it does not even effect PVE at all, so why should it be so expensive and hard to get?</p>

Rahatmattata
05-18-2011, 05:05 PM
<p>Do you ever come up with an idea that isn't completely stupid?</p>

Corydonn
05-18-2011, 05:55 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p><cite>Failathion@Nagafen wrote:</cite></p><blockquote><p>Can I get 10-20 tokens for doing BGs instead of 3 since it does not effect PVE anymore?</p><p>I really don't want to grind months for a mini game.</p></blockquote><p>We have created new Tradeskill gear for players that wish to have the new look and be competitive right away. </p><p>If you seek to get armor that is better for your PvE needs, then you can already have various options for armor that would fit that need. </p><p><span style="font-size: x-large; color: #ff0000;">Olihin</span></p></blockquote><p>Speaking of having 4000 tokens sitting around and ignoring the bad idea of giving away more tokens, Can we see more fluff items such as appearance gear/mounts/furniture... Or hey, Even a Prestige House bought with tokens?</p><p>P.S. I'd still like to have a statue of Corydonn house item!</p>

Crismorn
05-18-2011, 06:24 PM
<p><cite>Failathion@Nagafen wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p><cite>Failathion@Nagafen wrote:</cite></p><blockquote><p>Can I get 10-20 tokens for doing BGs instead of 3 since it does not effect PVE anymore?</p><p>I really don't want to grind months for a mini game.</p></blockquote><p>We have created new Tradeskill gear for players that wish to have the new look and be competitive right away. </p><p>If you seek to get armor that is better for your PvE needs, then you can already have various options for armor that would fit that need. </p><p><span style="font-size: x-large; color: #ff0000;">Olihin</span></p></blockquote><p>Yes, but Why would you grind for months for a mini game thats only a small part of the game?</p><p>I think it should be raised to 10 tokens for a win and 5 for a lose.</p><p>Its not like the new gear will help you at all in PvE.</p><p>I could completely understand when the gear was good for PVE, but now that its PVP Only, 10-20 Tokens is completely reasonable, I don't want to spend my time forever in a battlegrounds, and neither do people, grinding is boring, and each piece will take a week to get for the average player, it does not even effect PVE at all, so why should it be so expensive and hard to get?</p></blockquote><p>Um if you dont want to play in bg's then dont play in bg's, crying about how long it takes the gear while not enjoying the content is definetly a waste of time.</p>

Talathion
05-18-2011, 07:58 PM
<p><cite>Crismorn wrote:</cite></p><blockquote><p><cite>Failathion@Nagafen wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p><cite>Failathion@Nagafen wrote:</cite></p><blockquote><p>Can I get 10-20 tokens for doing BGs instead of 3 since it does not effect PVE anymore?</p><p>I really don't want to grind months for a mini game.</p></blockquote><p>We have created new Tradeskill gear for players that wish to have the new look and be competitive right away. </p><p>If you seek to get armor that is better for your PvE needs, then you can already have various options for armor that would fit that need. </p><p><span style="font-size: x-large; color: #ff0000;">Olihin</span></p></blockquote><p>Yes, but Why would you grind for months for a mini game thats only a small part of the game?</p><p>I think it should be raised to 10 tokens for a win and 5 for a lose.</p><p>Its not like the new gear will help you at all in PvE.</p><p>I could completely understand when the gear was good for PVE, but now that its PVP Only, 10-20 Tokens is completely reasonable, I don't want to spend my time forever in a battlegrounds, and neither do people, grinding is boring, and each piece will take a week to get for the average player, it does not even effect PVE at all, so why should it be so expensive and hard to get?</p></blockquote><p>Um if you dont want to play in bg's then dont play in bg's, crying about how long it takes the gear while not enjoying the content is definetly a waste of time.</p></blockquote><p>because doing the same 4 BGs 1000 times is fun.</p>

Rahatmattata
05-19-2011, 12:11 AM
<p><cite>Failathion@Nagafen wrote:</cite></p><blockquote>Why would you grind for months for a mini game thats only a small part of the game?</blockquote><blockquote>Its not like the new gear will help you at all in PvE.</blockquote><blockquote><p>I don't want to spend my time forever in a battleground.</p></blockquote><blockquote><p>grinding is boring</p></blockquote><blockquote><p>it does not even effect PVE at all</p></blockquote><blockquote><p><span>because doing the same 4 BGs 1000 times is fun.</span></p></blockquote><p>Sounds like BGs aren't for you. Move along kid. And quit complaining, because trust me... no one cares, and it just makes you look like a carebear.</p>

Lethe5683
05-19-2011, 05:05 PM
<p>Sounds like a lot of good changes... and a lot of bad ones as well.  What I am most concerned about is the crit bonus/potency not counting in BGs.  Does this mean only from gear or from AAs, Buffs, and base crit bonus as well?  If it affects base crit bonus, buffs and AAs this is going to be a huge problem especially for DPS classes.</p>

Peak
05-19-2011, 05:50 PM
<p>Outside of stat separation, every change in GU60 is a wonderful change.</p>

dellaripa
05-19-2011, 06:31 PM
<p>Just one more step in the direction of Hello Kitty Online, and one more step away from a once distinct and complex game.</p><p>We're just a few GU's away from being a single class, single gear set system.</p>

Megavolt
05-20-2011, 01:39 AM
<p><cite>Peak@Nagafen wrote:</cite></p><blockquote><p>Outside of stat separation, every change in GU60 is a wonderful change.</p></blockquote><p>would agree except to add the passive taunt nerf to that. They should have just removed the target lock timers off of them and made them switch targets.</p>

Ilovecows
05-20-2011, 04:12 AM
<p><cite>Lethe5683 wrote:</cite></p><blockquote><p>Sounds like a lot of good changes... and a lot of bad ones as well.  What I am most concerned about is the crit bonus/potency not counting in BGs.  Does this mean only from gear or from AAs, Buffs, and base crit bonus as well?  If it affects base crit bonus, buffs and AAs this is going to be a huge problem especially for DPS classes.</p></blockquote><p>It only affects gear.  Anything you get from AA, buffs, etc. will still work in pvp.  It is just stats that you get from pve gear.</p>

Vaylan77
05-20-2011, 06:47 AM
<p>Sorry but separating PVE from PVP so strictly is a total fail. Lots of us have several chars we play and I don't want to equip my chars 2 times now, one time for PVP and one time for PVE. That's just dumb, now I should carry other sets of armor with me and always switch back and forth or what?I you cannot put in PVP into the game as an integral part of it you have done your job completely wrong. You have chosen the easiest way - basically making 2 separate games now and the player now has the burden to switch.I will check this out once it lives, when it sucks - and yet from reading I think it does - I will screw this game finally. The permanent decline of PVP gets worse with every expansion and update and I am sick of it. Other games show that you can add PVP to a game which fits into it but when SOE designs this game mainly for PVE and cannot find solutions how they adjust PVP other than the players have to spend more time now to equip their chars (which on the other hands adds more playtime thus more revenue due to subscription) I am no longer eager to just waste my time in that game.</p>

Peak
05-20-2011, 08:02 AM
<p><cite>Megavolt@Everfrost wrote:</cite></p><blockquote><p><cite>Peak@Nagafen wrote:</cite></p><blockquote><p>Outside of stat separation, every change in GU60 is a wonderful change.</p></blockquote><p>would agree except to add the passive taunt nerf to that. They should have just removed the target lock timers off of them and made them switch targets.</p></blockquote><p>Only fail tanks complain about passive taunt nerfage, imo.</p>

dellaripa
05-20-2011, 05:05 PM
<p><cite>Peak@Nagafen wrote:</cite></p><blockquote><p><cite>Megavolt@Everfrost wrote:</cite></p><blockquote><p><cite>Peak@Nagafen wrote:</cite></p><blockquote><p>Outside of stat separation, every change in GU60 is a wonderful change.</p></blockquote><p>would agree except to add the passive taunt nerf to that. They should have just removed the target lock timers off of them and made them switch targets.</p></blockquote><p>Only fail tanks complain about passive taunt nerfage, imo.</p></blockquote><p>Perhaps only fail players complain about passive taunts, imo.</p>

Ilovecows
05-20-2011, 10:16 PM
<p><cite>Insurgent@Nagafen wrote:</cite></p><blockquote><p><cite>Peak@Nagafen wrote:</cite></p><blockquote><p><cite>Megavolt@Everfrost wrote:</cite></p><blockquote><p><cite>Peak@Nagafen wrote:</cite></p><blockquote><p>Outside of stat separation, every change in GU60 is a wonderful change.</p></blockquote><p>would agree except to add the passive taunt nerf to that. They should have just removed the target lock timers off of them and made them switch targets.</p></blockquote><p>Only fail tanks complain about passive taunt nerfage, imo.</p></blockquote><p>Perhaps only fail players complain about passive taunts, imo.</p></blockquote><p>QFE</p>

Stylish
05-21-2011, 12:52 AM
<p>Yes god forbid they take away a Guardian's tools, even if it is a passive ability. SKs get healed and do dmg when struck in combat. How many buttons did they have to push for that? Its passive.</p><p>Guardians had/have VERY FEW tools other than taunts that make them wanted in groups versus other classes. (re: pvp)</p><p>SKs get FD, evac, self healing, massive AOE dispell, ranged spells, a snare, mana tap, plate armor, and really good damage.</p><p>BUT GUARDIANS TAUNT LOCK ME! Cry me a river....</p><p>And go ahead and cherry pick a sentence out and win your argument. At the end of the day, player numbers prove a lot. How many guardians do you see out on the battlefield vs how many SKs and zerkers?</p>

Rahatmattata
05-21-2011, 12:34 PM
<p>Why on Earth would anyone want to play a guardian in PvP after GU60?</p>

Tenka
05-21-2011, 12:43 PM
<p><cite>Rahatmattata wrote:</cite></p><blockquote><p><cite>Failathion@Nagafen wrote:</cite></p><blockquote>Why would you grind for months for a mini game thats only a small part of the game?</blockquote><blockquote>Its not like the new gear will help you at all in PvE.</blockquote><blockquote><p>I don't want to spend my time forever in a battleground.</p></blockquote><blockquote><p>grinding is boring</p></blockquote><blockquote><p>it does not even effect PVE at all</p></blockquote><blockquote><p><span>because doing the same 4 BGs 1000 times is fun.</span></p></blockquote><p>Sounds like BGs aren't for you. Move along kid. And quit complaining, because trust me... no one cares, and it just makes you look like a carebear.</p></blockquote><p>i think a slight bump to bg rewards is in order tbh.  not a big gear give-away, but a slightly increased rate of reward.  i hope the devs give some thought to it.  not sure i can picture myself grinding out another full set of gear and spending the time/plat to adorn it at current rates when i won't even be able to run the lesser instances in it.</p>

Peak
05-21-2011, 07:58 PM
<p><cite>Insurgent@Nagafen wrote:</cite></p><blockquote><p><cite>Peak@Nagafen wrote:</cite></p><blockquote><p><cite>Megavolt@Everfrost wrote:</cite></p><blockquote><p><cite>Peak@Nagafen wrote:</cite></p><blockquote><p>Outside of stat separation, every change in GU60 is a wonderful change.</p></blockquote><p>would agree except to add the passive taunt nerf to that. They should have just removed the target lock timers off of them and made them switch targets.</p></blockquote><p>Only fail tanks complain about passive taunt nerfage, imo.</p></blockquote><p>Perhaps only fail players complain about passive taunts, imo.</p></blockquote><p>Maybe you should find another game if you want your tank class to play itself for you.</p><p>This coming from someone who has played pretty much every class in the game in PVP combat, and is currently playing a tank in PVP.</p><p>Stop sucking and there won't be problems. Good tanks will still lock a group down - but get this, they'll have to actually PLAY to do it!</p>

Peak
05-21-2011, 07:58 PM
<p><cite>Rahatmattata wrote:</cite></p><blockquote><p>Why on Earth would anyone want to play a guardian in PvP after GU60?</p></blockquote><p>How about because of the protection they provide for their group, more than other tank classes provide, as well as having more taunts than just about anyone.</p><p>That might be one reason.</p>

Stylish
05-21-2011, 08:17 PM
<p><cite>Peak@Nagafen wrote:</cite></p><blockquote><p><cite>Rahatmattata wrote:</cite></p><blockquote><p>Why on Earth would anyone want to play a guardian in PvP after GU60?</p></blockquote><p>How about because of the protection they provide for their group, more than other tank classes provide, as well as having more taunts than just about anyone.</p><p>That might be one reason.</p></blockquote><p>Yeah Guardians are everywhere....</p>

Crismorn
05-21-2011, 08:22 PM
<p>There are few Templars in pvp too, but that class is rediculous when played well.</p><p>The problem is Guardians take more effort then pressing 1-9 at random to lock down a group, keep yourself alive and dps people down all at the same time.</p>

Stylish
05-21-2011, 08:32 PM
<p><cite>Crismorn wrote:</cite></p><blockquote><p>There are few Templars in pvp too, but that class is rediculous when played well.</p><p>The problem is Guardians take more effort then pressing 1-9 at random to lock down a group, keep yourself alive and dps people down all at the same time.</p></blockquote><p>There is definitely truth in what you are saying.</p><p>However, a lot of the issue (in my opinion) is the way guardians are viewed and the way grouping overall is viewed. That is to say, by most people.</p><p>Most people seem to have a hard time in a group (healers and support and dps) playing with a guardian (or any tank actually TANKING) in pvp. Most just try to blow their wad right off the bat and everyone is trying to go all out dps with no regard for stifle/stun/CC in general, or basic group mechanics. They run off 30m from the guardian and healers etc.</p><p>It gets frustrating dealing with people that fail to understand or just don't care enough about group mechanics. I guess its the nature of newer MMOs. I mean how hard is it, for instance, to stay close to the tank (and healers)? Perhaps a metric ton of sloppy tanks not actually playing their tank helped to nurture the problem.</p>

Crismorn
05-21-2011, 08:58 PM
<p>That is due to the playerbase for the most part being very bad at this game and not grasping simple strategy, much like pugs in pve.</p>

Peak
05-21-2011, 09:02 PM
<p>I surround myself with good players so I never have problems.</p>

Notsovilepriest
05-21-2011, 11:12 PM
<p>Truth be told, after this update, guardians will be the best PvP tanks. The reason they aren't played now is because they dont have the prolonged self-sustainability of the other tanks and actually have to rely on the healer in their group not being bad. Then add on to that the fact you need a tank that knows what they are doing to actually be a good PvP tank again people will give up on them. They offer far more protection to the group of any other tank, as well as having the ability to taunt like mad with reinforcement and such. I'll give you a hint if you want to hold agro in PvP as a guardian. Macro the top 2 DPS or a DPS and healer to target and taunt them. Macro a short delay weapon to your reinforcement(damage doesn't matter you are there to protect your group), switch weapons back after its over. Guardian was my favorate class to play in old school group/raid PvP because you could do so much if you knew what you were doing and they only gained more tools</p>

Talathion
05-22-2011, 01:07 PM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p>Truth be told, after this update, guardians will be the best PvP tanks. The reason they aren't played now is because they dont have the prolonged self-sustainability of the other tanks and actually have to rely on the healer in their group not being bad. Then add on to that the fact you need a tank that knows what they are doing to actually be a good PvP tank again people will give up on them. They offer far more protection to the group of any other tank, as well as having the ability to taunt like mad with reinforcement and such. I'll give you a hint if you want to hold agro in PvP as a guardian. Macro the top 2 DPS or a DPS and healer to target and taunt them. Macro a short delay weapon to your reinforcement(damage doesn't matter you are there to protect your group), switch weapons back after its over. Guardian was my favorate class to play in old school group/raid PvP because you could do so much if you knew what you were doing and they only gained more tools</p></blockquote><p>Paladins can do all that too + They take less damage and do more DPS, and have amends which rips aggro off a healer and makes it go straight to the Paladin.  Lol.</p><p>They can also be immune to taunts/other things/spellls for half the time.</p>

Notsovilepriest
05-22-2011, 09:49 PM
<p><cite>Failathion@Nagafen wrote:</cite></p><blockquote><p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p>Truth be told, after this update, guardians will be the best PvP tanks. The reason they aren't played now is because they dont have the prolonged self-sustainability of the other tanks and actually have to rely on the healer in their group not being bad. Then add on to that the fact you need a tank that knows what they are doing to actually be a good PvP tank again people will give up on them. They offer far more protection to the group of any other tank, as well as having the ability to taunt like mad with reinforcement and such. I'll give you a hint if you want to hold agro in PvP as a guardian. Macro the top 2 DPS or a DPS and healer to target and taunt them. Macro a short delay weapon to your reinforcement(damage doesn't matter you are there to protect your group), switch weapons back after its over. Guardian was my favorate class to play in old school group/raid PvP because you could do so much if you knew what you were doing and they only gained more tools</p></blockquote><p>Paladins can do all that too + They take less damage and do more DPS, and have amends which rips aggro off a healer and makes it go straight to the Paladin.  Lol.</p><p>They can also be immune to taunts/other things/spellls for half the time.</p></blockquote><p>Wow, thanks for proving you know nothing about PvP mechanics. They have 1 taunt that actually locks target. Sigil and Holy ground when they are up are good, but they don't give the whole group protection like a guardian does or lock down as well. They do more damage. You do realize what guardian Myth does right, it makes them immune to a lot of CC also for a large amount of time.</p><p>Also amends is a passive taunt, which is being removed, remember?</p>

Kimber
05-22-2011, 09:51 PM
<p><cite>Failathion@Nagafen wrote:</cite></p><blockquote><p>/snip</p><p>Paladins can do all that too + They take less damage and do more DPS, and have amends which rips aggro off a healer and makes it go straight to the Paladin.  Lol.</p><p>They can also be immune to taunts/other things/spellls for half the time.</p></blockquote><p>While I am not 100% positive I am pretty sure that Amends does not work in PvP since its not about how much hate/threat is gernerated in PvP its about actually hitting taunts to make them look at you.</p>

Rahatmattata
05-23-2011, 10:37 AM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p>Also amends is a passive taunt, which is being removed, remember?</p></blockquote><p>You mean kinda like hold the line and moderate?</p>

Vlahkmaak
05-23-2011, 04:54 PM
<p><cite>Rahatmattata wrote:</cite></p><blockquote><p>Why on Earth would anyone want to play a guardian in PvP after GU60?</p></blockquote><p>Becuase we still have plenty of player activatable taunts that can be cycled quick enough to continue to taunt lock/disrupt a group.  I really do not see the lack of passive taunts as detrimental to the class in pvp.  I will miss being able to moderate my healer but I will just learn to suck it up and deal with it and spam my intercede on him instead.  Guardians will continue to be viable pvp tanks even though we don't have all the nice crutchs that crusaders and brawlers have (passive self regenerating wards and massive heals on demand/etc).  With a proper grp a guardian should still be able to protect their group in PVP.</p>

Rahatmattata
05-24-2011, 11:29 AM
<p>Cool, have fun with that.</p>

Talathion
05-25-2011, 04:23 AM
<p>Don't paladins/SKs/brawlers have those too?</p>

Vlahkmaak
05-25-2011, 02:52 PM
<p>Unlike the other tanks which do great in solo/duo pvp our platform has always been group centered pvp.  Therefore my responses only relate to grp pvp.  In a group we have more tools than the other tanks for group defense:</p><p>2 single target taunts</p><p>2 encounter taunts</p><p>1 blue taunt</p><p>2 single target AA taunts</p><p>reinforcement</p><p>rescue</p><p>+pvp crit mit (after GU60 goes live) temp buff</p><p>Stone Sphere</p><p>Sustain</p><p>Intercede</p><p>These are great grp defenses.  We are not pvp DPS we are pvp defense.  Our taunts come up enough to cycle through enemy healer and dps to help control the flow of battle and disrupt the enemies ability to focus burn.  Build a grp based on your needs and it is a solid grp that can take alot of damage through a sustained fight.  As such a guardian relies on high pvp crit mit (adorns), high  HP/STA, and resists to take the damge they focus on themselves through all the tuanting and interceding/sustaining.  Passive taunts were often a bane with weaker healers.  Mixed with good pvp healers healers like Wowzeer and Zoack (and various others) in PVP with a dirge and chanter with or without passive taunts a guardian is going to be fine in a group setting providing we can attain high damage reduction. </p><p>Would be interested in coordinating some grp pvp on test to see how well grps do.  Dorsan was getting some peeps out for 1:1 in EL but last few times I have logged into test after work ahve not seen anyone on test for pvp.</p>

Notsovilepriest
05-25-2011, 02:58 PM
<p><cite>Vlahkmaak@Nagafen wrote:</cite></p><blockquote><p>Unlike the other tanks which do great in solo/duo pvp our platform has always been group centered pvp.  Therefore my responses only relate to grp pvp.  In a group we have more tools than the other tanks for group defense:</p><p>2 single target taunts</p><p>2 encounter taunts</p><p>1 blue taunt</p><p>2 single target AA taunts</p><p>reinforcement</p><p>rescue</p><p>+pvp crit mit (after GU60 goes live) temp buff</p><p>Stone Sphere</p><p>Sustain</p><p>Intercede</p><p>These are great grp defenses.  We are not pvp DPS we are pvp defense.  Our taunts come up enough to cycle through enemy healer and dps to help control the flow of battle and disrupt the enemies ability to focus burn.  Build a grp based on your needs and it is a solid grp that can take alot of damage through a sustained fight.  As such a guardian relies on high pvp crit mit (adorns), high  HP/STA, and resists to take the damge they focus on themselves through all the tuanting and interceding/sustaining.  Passive taunts were often a bane with weaker healers.  Mixed with good pvp healers healers like Wowzeer and Zoack (and various others) in PVP with a dirge and chanter with or without passive taunts a guardian is going to be fine in a group setting providing we can attain high damage reduction. </p><p>Would be interested in coordinating some grp pvp on test to see how well grps do.  Dorsan was getting some peeps out for 1:1 in EL but last few times I have logged into test after work ahve not seen anyone on test for pvp.</p></blockquote><p>Winner! Send me a PM and I'll go out, I don't have any of the new adorns though</p>

NardacMM
05-31-2011, 01:10 PM
<p>Sounds like Oli & Co. really listened to the playerbase with regards to things like a lobby, guild chat, guild window, etc.  Thanks for that: I hope it works out.</p><p>However, I am hugely disapointed by the gear changes.  No matter how much I'd like to be sitting in front of the computer playing EQ all day, I simply do not have the time to get two sets of gear for each character (one for PvE and one for PvP.)  If I have 12 hours /week to play, I'd love to be playing BGs, but doing so now makes me useless in PvE groups.  With the recent bonus xp weekend, everybody will have max AAs, so there's really no motivation to BG from a character betterment perspective.  I'll do it b/c it's fun, but no longer being able to work towards a piece of gear to fill a slot that I wasn't able to find in instances or raids will significantly reduce my motivation.</p><p>A few questions:</p><ul><li>What do I do with the 1000 tokens I have left over?</li><li>Will the old BG gear be enhanced to take into account the DoV stat changes?</li><li>Can premade cross-server groups face off against pickup groups?</li></ul><p>I don't see this new "mini-game" driving new interest in BGs and that is sad.</p><p>-Deverel</p>

Talathion
05-31-2011, 01:42 PM
<p>Whats the point of getting 15% crit mit on a temp buff when its over capped already?</p>

NardacMM
05-31-2011, 04:21 PM
<p>I should also note that the disparity between players from a PvP server versus those from a PvE server is oft-talked about on these forums.  That will now be even more evident unless my PvE gear suddenly has PvP stats on it in addition to the PvE stats (haven't checked yet).  Essentially, folks on Naggy have two ways to obtain PvP gear, whereas the rest of us would have only one way. </p><p>Perhaps, at the very least, the old BG armor has been updated to reflect the DoV stat changes... Otherwise there will be a huge gear-up period to obtain tokens that will give us stats like PvP Potency, PvP MA, etc.  We'll either be using PvE gear with none of these stats, or outdated BG gear.</p>

Crismorn
05-31-2011, 04:31 PM
<p>I'm wearing my entire SF season 2 set, no issues here...</p>