Log in

View Full Version : Multiple sets of gear=bulky


Megavolt
04-29-2011, 06:00 PM
<p>Like I said when BG's came out and people started crying about using only BG gear for BG's and only PvE gear for PvE...</p><p>There's no need for this. All that needs to be done is to add PvP character equipment slots. Have PvE stats from PvE gear work while engaged in PvE, have PvP stats stats work while engaged in PvP. No one would have to worry about being basically naked if engaged in PvE and being PvP attacked. No one would have to worry about completely changing gear if all you wanted to do was a quick BG while soloing in PvE.</p>

Xillean
04-29-2011, 06:19 PM
<p><cite>Rothgar wrote:</cite></p><blockquote><p><cite>Mayladen@Nagafen wrote:</cite></p><blockquote><p>Rothgar how hard would it be to add a pvp tab for us mate? is this something you will even consider for us? I know I and many others would appericate a response to this, we have a pve tab as it were, and a appearnce just give us a pvp tab so once engaged in pvp it defaults to our pvp stats and gear and once in pve it defaults to the pve gear we have equiped.</p><p>As a programmer myself I know that in itself is no quick task but, id say since we are on pvp make it where if we are in pve but get engaged with pvp it defaults to our pvp gear, no exceptions. This to me will allow people to defend themsleves and fight back, yes the pve target may be far harder to kill in pvp gear but at least you wont be "naked" to the pve.</p><p>That being said I can understand the load it may have on the server to continually default between sets of gear especailly if theres a ton of your in pvp, pve, no wait pvp! /overload lol.</p><p>Still I strongly beleive making pve useless in pvp is not the way to go, another question if you can answer is how hard would it to be to introduce a sliding scale as it where to scale down the pve gear we obtain once engaged in pvp combat. I kind of see this when i click my pvp tab on a item to see what its doing in a pvp battle, cant you just make the stats scale down accoridngly so there isnt 300 pot 300 multi or etc running around once engaged in pvp?</p><p>Looking forward to your response, and btw desipte disagreement from a lot of people I am really glad your at least trying to give us our pvp back a lot of things I see I am going to love, we just need to work out this pve vs pvp stuff.</p><p>edited because I fail at typing and probably still didnt catch all my typos ftl <img src="../images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>An additional equipment tab would be a huge amount of work.  The appearance tab is simple because it doesnt provide any stats or effects, it only overrides the visual appearance of the gear.</p><p>To have two tabs of gear with separate stats would mean we'd have to duplicate all of the stat pools and effects on the server.  Think of having twice as many spell effects on you from procs and such, and every one would need to be checked constantly to see if it should be used or not based on your combat condition (which can change at any moment).  Separate stat pools and separate spell effects would just create a nightmare of a problem.</p><p>Other games that have done something similar with gear sets only let you activate one at a time for this reason.  Your suggestion of having them both be active all the time is the part that would be very difficult to do.</p></blockquote><p><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?start=120&topic_id=499730" target="_blank">http://forums.station.sony.com/eq2/...topic_id=499730</a></p><p>I asked Rothgar about it and in that thread he said no and why. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p>

Megavolt
04-30-2011, 02:45 AM
<p><cite>Mayladen@Nagafen wrote:</cite></p><blockquote><p><cite>Rothgar wrote:</cite></p><blockquote><p><cite>Mayladen@Nagafen wrote:</cite></p><blockquote><p>Rothgar how hard would it be to add a pvp tab for us mate? is this something you will even consider for us? I know I and many others would appericate a response to this, we have a pve tab as it were, and a appearnce just give us a pvp tab so once engaged in pvp it defaults to our pvp stats and gear and once in pve it defaults to the pve gear we have equiped.</p><p>As a programmer myself I know that in itself is no quick task but, id say since we are on pvp make it where if we are in pve but get engaged with pvp it defaults to our pvp gear, no exceptions. This to me will allow people to defend themsleves and fight back, yes the pve target may be far harder to kill in pvp gear but at least you wont be "naked" to the pve.</p><p>That being said I can understand the load it may have on the server to continually default between sets of gear especailly if theres a ton of your in pvp, pve, no wait pvp! /overload lol.</p><p>Still I strongly beleive making pve useless in pvp is not the way to go, another question if you can answer is how hard would it to be to introduce a sliding scale as it where to scale down the pve gear we obtain once engaged in pvp combat. I kind of see this when i click my pvp tab on a item to see what its doing in a pvp battle, cant you just make the stats scale down accoridngly so there isnt 300 pot 300 multi or etc running around once engaged in pvp?</p><p>Looking forward to your response, and btw desipte disagreement from a lot of people I am really glad your at least trying to give us our pvp back a lot of things I see I am going to love, we just need to work out this pve vs pvp stuff.</p><p>edited because I fail at typing and probably still didnt catch all my typos ftl <img src="../images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>An additional equipment tab would be a huge amount of work.  The appearance tab is simple because it doesnt provide any stats or effects, it only overrides the visual appearance of the gear.</p><p>To have two tabs of gear with separate stats would mean we'd have to duplicate all of the stat pools and effects on the server.  Think of having twice as many spell effects on you from procs and such, and every one would need to be checked constantly to see if it should be used or not based on your combat condition (which can change at any moment).  Separate stat pools and separate spell effects would just create a nightmare of a problem.</p><p>Other games that have done something similar with gear sets only let you activate one at a time for this reason.  Your suggestion of having them both be active all the time is the part that would be very difficult to do.</p></blockquote><p><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?start=120&topic_id=499730" target="_blank">http://forums.station.sony.com/eq2/...topic_id=499730</a></p><p>I asked Rothgar about it and in that thread he said no and why. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>okay, then what about doing away with pvp gear entirely and turn all pvp stats that would be on that gear into a new adorn that's useable on all pieces of gear. Like if an item had 10 toughness, 4 pvp potency, 4 pvp crit bonus turn that piece into an adorn, for example an orange adorn, that you throw on your PvE gear. Every item has an orange adorn slot so its just a matter of upgrading adorns as you progress through PvP/BG</p>