View Full Version : Some broken Enchanter Abilities
Trifixion
04-25-2011, 09:53 PM
<p>1) Mezz seems broke In the Kael intances mobs seem to cure there own mezzes. if you are mezzmerized how would you know to cure your own mezz?</p><p>2) power drains When a mob has all it power drained to 0% it still casted all its spells and CA like there mana is at 100%, what is the point of the mana drain spells if they don't do any thing?</p><p>other than those 2 Abilities I love the enchanter and are super fun to play.</p>
Talathion
04-25-2011, 09:55 PM
<p><cite>famorf wrote:</cite></p><blockquote><p>1) Mezz seems broke In the Kael intances mobs seem to cure there own mezzes. if you are mezzmerized how would you know to cure your own mezz?</p><p>2) power drains When a mob has all it power drained to 0% it still casted all its spells and CA like there mana is at 100%, what is the point of the mana drain spells if they don't do any thing?</p><p>other than those 2 Abilities I love the enchanter and are super fun to play.</p></blockquote><p>Mobs in Velious can cast things while mezzed.</p>
The_Cheeseman
04-26-2011, 08:51 AM
<p>The devs have pretty much decided that crowd control abilities are too difficult to balance, and therefore almost completely removed them from the game. In the vast majority of situations where you'd want to employ a mez or power drain, the MOB is going to be immune to its effects. This is, unfortunately, working as intended. I suppose it's the responsibility of tanks to control multiple MOBs these days, which means that support classes like enchanters are mostly about buffing the tank and increasing the overall DPS of the group.</p>
Banditman
04-26-2011, 09:13 AM
<p><cite>The_Cheeseman wrote:</cite></p><blockquote><p>The devs have pretty much decided that crowd control abilities are too difficult to balance, and therefore almost completely removed them from the game. In the vast majority of situations where you'd want to employ a mez or power drain, the MOB is going to be immune to its effects. This is, unfortunately, working as intended. I suppose it's the responsibility of tanks to control multiple MOBs these days, which means that support classes like enchanters are mostly about buffing the tank and increasing the overall DPS of the group.</p></blockquote><p>This is complete BS.</p><p>There are MANY mobs in Velious upon whom control effects work. Yes, there are still cases where mobs cannot be controlled, but they are far fewer than in previous expansions. </p><p>I do not think this has completely solved the problems than Enchanters have, but it is a step in the right direction.</p>
Silzin
04-26-2011, 09:20 AM
On my coercer i have found Charm to be much more useful then mezz. If the mob is charm-able then it fixes all of the problems.
Lethe5683
04-26-2011, 11:36 AM
<p>I don't know what you're talking about. There are more things in DoV group zones that can be easily mezzed/stunned/stifled/dazed than not. The only issue is that certain abilities can still be cast when mezzed, stunned or stifled.</p>
The_Cheeseman
04-29-2011, 10:24 AM
<p>I should clarify that when I said "in most situations in which you'd want to employ a [mez]..." I was referring to named encounters. It's my personal opinion that mezzing trash usually isn't terribly efficient, since AoEs usually take care of them fairly easily. However, I do admit that I am primarily speaking from experiences in pre-velious heroic content, as I haven't done much Velious stuff, yet. I am actually pretty glad to hear that they've made control effects more useful in Velious, it will certainly make chanters much more valuable. In other words, I am happy to be proven wrong in this situation!</p>
Banditman
04-30-2011, 01:41 AM
<p>I should clarify what I said: There are many NAMED encounters in this expansion which are vulnerable to crowd control - including Mez.</p>
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