View Full Version : Guild Hall Harvesters / Depot Need a Log
KorenoGamer
04-25-2011, 07:17 PM
<p>We have a problem in our guild with people crafting with the depot but not helping supply it. We also have a problem with people emptying the bags of the harvesting bots but nit sending them back out to get more.</p><p>My Suggestions:</p><p>1) Add a log to the the depot... The log could be a running total for each member of the guild ... It could look like this....</p><p><strong>Mysaphar<span style="text-decoration: underline;">Tier 1</span></strong><span style="text-decoration: underline;"> | Used | Deposited</span>Copper | 521 | 22</p><p>It could just be a running total of the members with in the guild. This would let leadership know who the moochers are and Guild Hall Access promptly lowered.</p><p>2) a Log for the harvesting bots. Who empties the bots and who sends them out and to what tier. OR .. Make it so then the bots are back home from work, they automatically put their loot into the depot. Or an option to have them do so.</p>
noluuk
04-25-2011, 07:31 PM
<p>How about having a guild meeting and telling your guild members to grow up or you are removing the crafting area. or keep your own mats and be done with it.</p>
The_Cheeseman
04-25-2011, 07:39 PM
<p>Such a log would be hellish to keep track of, especially in a guild like mine where everybody in the guild has 2-8 level 90 crafters. I am just not certain that such information would be useful enough to warrant all the paperwork it would require to compile and monitor it. I agree with the above poster, just communicate with your guild members and help them understand that supplying the depot is good for everybody in the long run.</p><p>Honestly, I don't see how you're having trouble keeping the depot full. I am in the 8th-largest guild in the game, with the above-mentioned massive number of crafting alts, and we regularly have to dump tons of mats in the guild bank because the depot is full. Those harvest bots are busy little beavers!</p>
Tigress
04-25-2011, 08:10 PM
<p>i dont want a log. this has been suggested before and always shot down. if they change their minds, then they'll need to give us the option to shut it off. im not going to be babysitting the guild members to ensure that they replace what they use nor do i want to give the impression that it is being done. there's got to be some trust in a guild in order for it to be successful. the harvest supplies are so minor that i do not want it to become a battle of best harvester/worst harvester. so, <strong>again,</strong> if you do decide to implement this poor idea... let us shut it off. don't need a log, nor do i want a log.</p><p>if your guildmates are not replacing what they use by sending out the bots, ask them to do so. if you are super untrusting, then lock the depot/bots for only trustees. then all non trustees will have to bug you and ask for the supplies everytime they want to craft. not sure how long you'd keep guildmates but....</p>
kdmorse
04-25-2011, 08:23 PM
<p>A consumption/replacement log would get pretty unwieldy pretty fast. Lots of work, minimal benefit.</p><p>Maybe something reasonable could be done with running totals, reset monthly, or somesuch.</p><p>We did have problems for a while with people just takeing stacks of materials out of the depot, with no way to track who it was, so a 'withdraw' log might be kinda handy, the equivalent of the GB logs, that only tracks when someone reaches in and takes a stack of something. In the end we had to alter the permissions so only officers could do that. It would have been nicer if we could figure out who it was, break their fingers, and continue to allow regular members to grab stuff when they needed to.</p>
Andok
04-25-2011, 08:23 PM
<p>Yeah, I don't need a log, so I don't think anyone else should be able to have one. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>
<p>I would like the harvesting bots to just auto-dump the supplies into the harvesting depot. If something is full, just leave those items on the bot.</p><p>I don't want to have to keep up with a log but I don't object to one.</p>
Elizadeth
04-25-2011, 09:05 PM
<p>They've addressed this at Fan Faire before. Basically it'd be too much load on the server to log this stuff.</p>
nitrous
04-25-2011, 09:45 PM
<p><span style="font-family: "><span style="color: #ffffff;">As others have stated not sure this is a good idea in practice. Just a lot of work for no real gain. A guild meeting, as stated before, is a good start. As for any programming, what might be a good suggestion would be to harvesting npcs controlled by access rights, cannot recall if they are now. Some guilds could leave them unlocked (open to all) as they are now and others could control them to a limited access, such as officers. Now, this, by itself, is kinda useless without another feature. that would be the ability to automatically schedule your npc harvesters to go out every 2 ours for the assigned tier. When the 2 hours are up they would automatically deposit the goods into the box and go back out again for that assigned tier. If a tier is full then they would stop until given new orders.</span></span></p><p><span style="font-family: "><span style="color: #ffffff;">Sorry for not being well thought out, just making this up as I go along. </span></span></p><p><span style="color: #ffffff;">Anyway, I think I would find that more useful to me than a depot audit log that I may never use.</span></p><p><span style="color: #ffffff;">my 2cp worth. you may get different coin from a different gnome.</span></p>
LaurnaRose Fauldorn
04-25-2011, 10:11 PM
<p>/waves to KorenoGamer</p><p>Our guild had this issue at first. The way we dealt with it was when we noticed ANY material getting low, our guild leader promptly disabled the harvesting depot and gave access to the harv bots to leader only then began a harvesting contest.</p><p>There were prizes for 1, 2, 3 highest depostitors of each tier. </p><p>It was a PITA to keep track of, but there is an option to turn on in guild log to show who deposits which resource into the depot. </p><p>Ask for a volunteer (it was me for our guild /shew) to keep track of everything. </p><p>I kept an exel sheet open while doing my counting and listed all contributers alphabetically then how many resoures were deposited by that guild member from each tier, simply adding them all together regardless of mat type (5 ore, 10 loam, 25 root = 40 mats deposited in tier X)</p><p>Depending on how many guild members you have participating you need to check the guild log often (we only had about 10 guild members who participated so I only had to check the log 2 times a day thank goodness).</p><p>I cannot remember the specifics of our prizes, but here is an idea of how we handled them.</p><p>T1: 1st place = 6-24 slot bags/boxes, 1p ... 2nd place = 4-24 slot bags/boxes, 50g ... 3rd place = 2-24 slot bags/boxes, 25g </p><p>T2: 1st = 6-32 slot bags/boxes, 5p ... 2nd = 4-32 slot bag/boxes, 2.5p ... 3rd = 2-32 slot bags/boxes, 1p</p><p>... and so on</p><p>For the higher tiers, we added armor/weapons/spells (all craftables), more plat, enough strong boxes to fill personal and shared bank slots ect. Nothing TOO outrageous. By the end of the week our harvesting depot was stuffed and the guild leader had a character set up to sell all the left overs on the broker and all the money made went directly to the guild to make up for the prize money. </p><p>Anyway, thats how we dealt with it. Hope this gives you some ideas at any rate. </p>
Gorpier
04-25-2011, 10:53 PM
<p><cite>The_Cheeseman wrote:</cite></p><blockquote><p>Such a log would be hellish to keep track of, especially in a guild like mine where everybody in the guild has 2-8 level 90 crafters.</p></blockquote><p>Sorry for quoting only part of your post and thus, butchering it a bit, but this is how I feel as well. My guild has many players with alts. Many of those alts are crafting alts and some people have as many as 3+ each. If if a person had a good sized guild, keeping track of alts that belong to different people would become a bit of a bother. That said, it still might be handy for the smaller guilds to have a way to keep track. Though I'd think with smaller guilds you'd kinda have an idea who was abusing the system anyway.</p>
Nightshade
04-26-2011, 02:55 AM
<p>I may be mistaken, but can't you control Depot usage? On one of my alts, I had to wait to be granted some sort of permission to use it.</p>
KorenoGamer
04-26-2011, 11:08 AM
<p><cite><cite><p><cite>noluuk wrote:</cite></p><blockquote><p>How about having a guild meeting and telling your guild members to grow up or you are removing the crafting area. or keep your own mats and be done with it.</p></blockquote></cite></cite>Sorry man, I'm not a lazy liberal. I WILL NOT punish the majority for the inconsiderate behavior of the few by taking the fast and eazy way out and removing the stuff. Instead, I will find the source of the problem and squash it. I am just asking Sony to give us a little help in finding the problem. Like it was said in another post, we are not alon in this problem since this has been suggested before in the past.</p><p><p><cite>The_Cheeseman wrote:</cite></p><blockquote>Honestly, I don't see how you're having trouble keeping the depot full. I am in the 8th-largest guild in the game, with the above-mentioned massive number of crafting alts, and we regularly have to dump tons of mats in the guild bank because the depot is full. Those harvest bots are busy little beavers!</blockquote><p>Well, we dont have a huge guild to help with the harvesting to supplement the bots.</p><p><cite>Tigress wrote:</cite></p><blockquote>so, <strong>again,</strong> if you do decide to implement this poor idea... let us shut it off. don't need a log, nor do i want a log.</blockquote><p>This idea is not poor.. it's great. There is a log for the guild bank. And the depot and harvesters are just an extention of that. Just because there would be a log does not mean you have to look at it. It would just be an investigative tool used when a problem arises. People steal from the bots and overuse the depot because they know there is no log and can be moochers. Adding the log would fix this.</p><p><cite>Andok wrote:</cite></p><blockquote>Yeah, I don't need a log, so I don't think anyone else should be able to have one. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></blockquote><p>I like the sarcasim aimed at the nasayers</p><p><cite>Anobabylon@Oasis wrote:</cite></p><blockquote>/waves to KorenoGamer<p>Our guild had this issue at first. The way we dealt with it was when we noticed ANY material getting low, our guild leader promptly disabled the harvesting depot and gave access to the harv bots to leader only then began a harvesting contest.</p></blockquote><p>/waves back</p><p>Well, my guild leader has tried such a contest before. But quite frankly, I do not agree with them for the purpose of trying to intice people into doing something they should be doing anyway just because there is a prize in waiting. IMO, you should find the weeds, by perusing a log, and pull em.</p><p>Example: In a large house on a college campus live 6 roommates. When one of these is being a complete slob and never cleaning up their messes, you don't hold a house cleaning contest to entice them to clean. You kick them out and get a new roommate if they cant change.</p><p><strong><em>To all the naysayers:</em></strong> All I am asking for is a way to find this roommate in a much bigger house. I am not asking for something put in the game that everyone would be forced to use. If you dont want to look at the log, dont look at it.</p></p>
noluuk
04-26-2011, 12:12 PM
<p>Removed..not worth the effort.</p>
Blambil
04-26-2011, 12:31 PM
<p>Problem here is no finite control to the Harvest Box.. You need "guild bank level" control. Which ranks can only deposit, which can do both, which can do none.. Then when the box is low, you switch into a deposit only mentality, or you put the crafters you trust in a higher tier.. </p><p>Fix access control to the harvest box, and you'll not have to log.</p>
KorenoGamer
04-26-2011, 03:30 PM
<p><cite>Blambil@Nagafen wrote:</cite></p><blockquote> Problem here is no finite control to the Harvest Box.. You need "guild bank level" control. Which ranks can only deposit, which can do both, which can do none.. Then when the box is low, you switch into a deposit only mentality, or you put the crafters you trust in a higher tier.. <p>Fix access control to the harvest box, and you'll not have to log.</p></blockquote><p>This might work as well. Tie the bots and depot to the bank. treated like another tab</p>
Senya
04-26-2011, 04:05 PM
<p>You can control who can craft out of your depot and who can't. There's no log but you do have control over who can use it. </p><p>By rank you can set access to the guild. For instance people who are new or you don't know very well you could set a rank for and give them visitor access. </p><p><img src="http://i1026.photobucket.com/albums/y323/EQ2-Jaylah/guildpermissions.jpg" width="472" height="149" /></p><p>Then your amenities have a setting like this: </p><p><img src="http://i1026.photobucket.com/albums/y323/EQ2-Jaylah/EQ2_000002-1-2.jpg" /></p><p>A few amenities do not have this drop down box. Those that do not have a setting (like the banker) can be used by anyone - member, visitor, etc. The ones that do have a setting you can set to visitor, friend or trustee. </p><p>Setting your fuel vendor, exporter, broker, and teleporters to visitor rank but leaving your depot and harvesters at friend rank for instance would allow anyone to use your teleporters to travel around the hall, sell to the exporter, use the broker, and buy fuel from the vendor, but only those with a higher rank that grants friend access could craft using resources from the depot and use the harvesters. Only trustees can ever physically take things out of the depot no matter what this setting is.</p>
KorenoGamer
04-26-2011, 04:23 PM
<p><cite>Senya wrote:</cite></p><blockquote>You can control who can craft out of your depot and who can't. There's no log but you do have control over who can use it.</blockquote><p>I know about this .... I just want a method to use that can find the bad apples and get rid of them before they spoil the others.</p>
Senya
04-26-2011, 04:41 PM
<p>Ahh ok. Some people aren't aware that you can change access levels by rank and change the access required for different amenities. I thought I'd share just in case it might help you out. </p>
kdmorse
04-26-2011, 04:43 PM
<p>Here's what I'm just not seeing. The guild bank log has to process and hold, what, 10 entries a day? (Sure, some will be more active than others). For an equivalently sized guild, a harvest depot log would have to hold, manage, and display 100+ entries per day per active crafter? Say, 5 active crafters, wanting to hold results for 10 days (so you can see two weekends), and we're talking a rentention of 5000 log entries at any given time. </p><p>Sure, you can fudge the numbers around a bit, but regardless, we're talking a *lot* of data to keep, display, and churn - for very little benefit. The servers would be spending all day, every day just keeping track of depot logs, which someone might look at once a week.</p><p>Perhaps something could be done regarding running totals that wouldn't be so onerous, but a full logging of harvest depot usage would be impractically heavy for the minimal benefit it provides. (One mans opinion of course)</p><p>-Ken</p>
Brorimed
04-26-2011, 05:45 PM
<p>I could make this a long reply but I'll do the short one.</p><p>No thank you ..</p>
PlaneCrazy
04-26-2011, 05:52 PM
<p>Sounds to me like you should look deeply at your recruitment policies if you have a membership that takes such liberties. The depot is not very hard to keep up, even with only a few people contributing. My guild has exactly two members (lol) and 9 master crafters and we don't have room for what our half dozen little pack ponies bring back.</p><p>Seriously, if crafters deplete the depot and don't fill it back up, then disable the crafting area and tell them to keep house or it stays disabled. If they want to act like selfish children then treat them like such. There's no need to waste what little DEV resources this game has left on more useless micromanagement stuff.</p>
Rothgar
04-26-2011, 05:57 PM
<p><cite>Senya wrote:</cite></p><blockquote><p>You can control who can craft out of your depot and who can't. There's no log but you do have control over who can use it. </p><p>By rank you can set access to the guild. For instance people who are new or you don't know very well you could set a rank for and give them visitor access. </p><p><img src="http://i1026.photobucket.com/albums/y323/EQ2-Jaylah/guildpermissions.jpg" width="472" height="149" /></p><p>Then your amenities have a setting like this: </p><p><img src="http://i1026.photobucket.com/albums/y323/EQ2-Jaylah/EQ2_000002-1-2.jpg" /></p><p>A few amenities do not have this drop down box. Those that do not have a setting (like the banker) can be used by anyone - member, visitor, etc. The ones that do have a setting you can set to visitor, friend or trustee. </p><p>Setting your fuel vendor, exporter, broker, and teleporters to visitor rank but leaving your depot and harvesters at friend rank for instance would allow anyone to use your teleporters to travel around the hall, sell to the exporter, use the broker, and buy fuel from the vendor, but only those with a higher rank that grants friend access could craft using resources from the depot and use the harvesters. Only trustees can ever physically take things out of the depot no matter what this setting is.</p></blockquote><p>Very nice write-up and screenshots! We should have you fix up some of our help files. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
LaurnaRose Fauldorn
04-26-2011, 06:06 PM
<p><cite>Rothgar wrote:</cite></p><blockquote><p><cite>Senya wrote:</cite></p><blockquote><p>You can control who can craft out of your depot and who can't. There's no log but you do have control over who can use it. </p><p>By rank you can set access to the guild. For instance people who are new or you don't know very well you could set a rank for and give them visitor access. </p><p><img src="http://i1026.photobucket.com/albums/y323/EQ2-Jaylah/guildpermissions.jpg" width="472" height="149" /></p><p>Then your amenities have a setting like this: </p><p><img src="http://i1026.photobucket.com/albums/y323/EQ2-Jaylah/EQ2_000002-1-2.jpg" /></p><p>A few amenities do not have this drop down box. Those that do not have a setting (like the banker) can be used by anyone - member, visitor, etc. The ones that do have a setting you can set to visitor, friend or trustee. </p><p>Setting your fuel vendor, exporter, broker, and teleporters to visitor rank but leaving your depot and harvesters at friend rank for instance would allow anyone to use your teleporters to travel around the hall, sell to the exporter, use the broker, and buy fuel from the vendor, but only those with a higher rank that grants friend access could craft using resources from the depot and use the harvesters. Only trustees can ever physically take things out of the depot no matter what this setting is.</p></blockquote><p>Very nice write-up and screenshots! We should have you fix up some of our help files. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>+1!!!</p><p>She is always EXTREMELY helpful when she has the knowledge to be and I've always seen her go out of her way to even find the knowledge for others. GIVE HER A J-O-B!!! SOE could use more people like her for sure!</p>
noluuk
04-26-2011, 08:17 PM
<p><cite>Ogren@Unrest_old wrote:</cite></p><blockquote><p>Sounds to me like you should look deeply at your recruitment policies if you have a membership that takes such liberties. The depot is not very hard to keep up, even with only a few people contributing. My guild has exactly two members (lol) and 9 master crafters and we don't have room for what our half dozen little pack ponies bring back.</p><p>Seriously, if crafters deplete the depot and don't fill it back up, then disable the crafting area and tell them to keep house or it stays disabled. If they want to act like selfish children then treat them like such. There's no need to waste what little DEV resources this game has left on more useless micromanagement stuff.</p></blockquote><p>Dont be a lazy liberal like me according the reply to my suggestion. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>
Juravael
04-26-2011, 09:21 PM
<p><cite>Katz wrote:</cite></p><blockquote><p>I would like the harvesting bots to just auto-dump the supplies into the harvesting depot. If something is full, just leave those items on the bot.</p></blockquote><p><span style="font-size: small;">I love this idea!</span></p>
kdmorse
04-26-2011, 09:25 PM
<p><cite>Glenedhel@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Katz wrote:</cite></p><blockquote><p>I would like the harvesting bots to just auto-dump the supplies into the harvesting depot. If something is full, just leave those items on the bot.</p></blockquote><p><span style="font-size: small;">I love this idea!</span></p></blockquote><p>Some people might want this to be optional, although I can't personally think of any reason. We'd probably flip it on and never look back...</p>
<p>I think most guilds have this problem.</p><p>I support the idea with autodumping.Also make the hirelings to automatically ask for what tier to harvest when you unload them.</p>
KorenoGamer
04-28-2011, 01:22 PM
<p><cite>Thorine@Oasis wrote:</cite></p><blockquote><p>I think most guilds have this problem.</p><p>I support the idea with autodumping.Also make the hirelings to automatically ask for what tier to harvest when you unload them.</p></blockquote><p>I like that idea.... And when you click on the hireling, right after they dump their materials straight into the depot and the tier list pops up, the person that clicked on the hireling should gets rooted in place untill they click on a tier. When a tier is chosen, they are then let free of the root and can leave. While rooted, If they hit any of the movement keys, a message displays across the screen... "Send the harvesting hireling back out by picking a tier and your shackes will be removed." </p><p>Sarcasm Warning!</p><p>If they try to move again without picking a tier, another message is displayed .. "You are not moving until you act like a contributing member of this guild and do your part by sending this hireling back out into the wilderness to gather more materials. If you cannot do this, remove yourself from my guild right now. Your shackles will be removed, you will be teleported out of the guild hall, and you will be added as 'none' on the access list and forbidden to ever enter again."</p>
LaurnaRose Fauldorn
04-28-2011, 01:34 PM
<p><cite>KorenoGamer wrote:</cite></p><blockquote><p><cite>Thorine@Oasis wrote:</cite></p><blockquote><p>I think most guilds have this problem.</p><p>I support the idea with autodumping.Also make the hirelings to automatically ask for what tier to harvest when you unload them.</p></blockquote><p>I like that idea.... And when you click on the hireling, right after they dump their materials straight into the depot and the tier list pops up, the person that clicked on the hireling should gets rooted in place untill they click on a tier. When a tier is chosen, they are then let free of the root and can leave. While rooted, If they hit any of the movement keys, a message displays across the screen... "Send the harvesting hireling back out by picking a tier and your shackes will be removed." </p><p>Sarcasm Warning!</p><p>If they try to move again without picking a tier, another message is displayed .. "You are not moving until you act like a contributing member of this guild and do your part by sending this hireling back out into the wilderness to gather more materials. If you cannot do this, remove yourself from my guild right now. Your shackles will be removed, you will be teleported out of the guild hall, and you will be added as 'none' on the access list and forbidden to ever enter again."</p></blockquote><p>Dude ... chill LOL. You have a log you can view of ppl who deposit into the depot. If you see ppl crafting and NEVER see their name on that list, then those are you bad seeds. Its that simple. You do NOT need to be anally obsessed over "If Tryrite uses 500 raws while crafting today, he should deposit at least 500 raws or he is a useless piece of trash ... /boot!!!"</p><p>Seriously, there are other ways to deal with this. If you have THAT big of an issue, then bump everyones access down where they cannot use the harv depot and send a note out to the guild:</p><p>All access to the harvesting depot has been removed. If you wish to have access to the harvesting depot in the future, please begin contributing to the depot. Once you have supplied the guild with resources to help keep you crafting, we will gladly move your access up so that you can craft at leisure. If we notice that you cease contribution into the depot supply, we will lower your level again until you contribute. </p><p>You dont have to count raws vs. toons. Just look at who is crafting and who is depositing on a regular basis and if they dont mesh, then deal with it. If it is THAT big of a deal, then I say remove the durned thing, put it in a prestige home, put all your tables in there, and give friend access to the crafters in your guild whom you know are dependably restocking the thing and be done with it. </p>
noluuk
04-28-2011, 01:41 PM
<p>If its such an issue for you..get a personal depot ..fill it yourself and use what you put in it..good grief dude!</p>
<p>With the harvesting poney regular and semi rare ressources are a non issue. We could probably even sell the guild harvesters.</p>
Avianna
04-28-2011, 03:01 PM
<p>I'd be happy if we could just sort the depot by quantity making it easier to decide where to send those bots.</p>
Cloudrat
04-28-2011, 03:16 PM
<p><cite>Glenedhel@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Katz wrote:</cite></p><blockquote><p>I would like the harvesting bots to just auto-dump the supplies into the harvesting depot. If something is full, just leave those items on the bot.</p></blockquote><p><span style="font-size: small;">I love this idea!</span></p></blockquote><p>Sounds good until you have full wood and roots and still are trying to fill the food items or have full titanium but still need amber and quicksilver<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Eileah
04-28-2011, 04:13 PM
<p><cite>Avianna@Butcherblock wrote:</cite></p><blockquote><p>I'd be happy if we could just sort the depot by quantity making it easier to decide where to send those bots.</p></blockquote><p>^^ this please, trying to figure out what tier we need to send barvesters out on is really a hassle.</p><p>We don't need auto dumping into the depot, bad enough we don't even have to harvest we should at least need to hail and NPC and send him out again. If you made the harvesters put stuff automatically in the depot it would be non-stop harvesting 24/7 without ANY work involved, that is a bit too much *easy-mode* even for me.</p>
noluuk
04-28-2011, 04:20 PM
<p>I'd be happy to see this non issue locked.</p>
Embret
04-28-2011, 04:28 PM
<p><cite>noluuk wrote:</cite></p><blockquote><p>I'd be happy to see this non issue locked.</p></blockquote><p>It was an issue to someone and although I don't feel it deserves dev attention I do feel it's their right to post about the issue. If you find it offensive simply ignore it.</p><p>There are many ways to deal with this issue in a guild, and as a guild leader I know who's contributing and who's not. It's simple and I won't lock everyone out of something for the transgressions of one or a few. But, I do see the point and there are those in society who feel that they are owed and don't have to contribute or that others who have more don't deserve it and should simply give it to them. I see this as another manifestation of what is happening in RL. Personally, I would likely boot the person if it continued.</p>
PlaneCrazy
04-28-2011, 04:47 PM
<p><cite>KorenoGamer wrote:</cite></p><blockquote><p><cite>Thorine@Oasis wrote:</cite></p><blockquote><p>I think most guilds have this problem.</p><p>I support the idea with autodumping.Also make the hirelings to automatically ask for what tier to harvest when you unload them.</p></blockquote><p>I like that idea.... And when you click on the hireling, right after they dump their materials straight into the depot and the tier list pops up, the person that clicked on the hireling should gets rooted in place untill they click on a tier. When a tier is chosen, they are then let free of the root and can leave. While rooted, If they hit any of the movement keys, a message displays across the screen... "Send the harvesting hireling back out by picking a tier and your shackes will be removed." </p><p>Sarcasm Warning!</p><p>If they try to move again without picking a tier, another message is displayed .. "You are not moving until you act like a contributing member of this guild and do your part by sending this hireling back out into the wilderness to gather more materials. If you cannot do this, remove yourself from my guild right now. Your shackles will be removed, you will be teleported out of the guild hall, and you will be added as 'none' on the access list and forbidden to ever enter again."</p></blockquote><p>Ok, now I can see why some members of your guild may not be so diligent in refilling the depot. Interesting how the "our guild" in your OP has now become "my guild" in this childish, melodramatic control freakish rant. I just hope your guild members know your forum persona here so they can see what their GL thinks.</p><p>LOL <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
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