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View Full Version : Having /log reporting issues. Specifically on power drain fights.


Tillik
04-11-2011, 02:26 AM
<p>When I parse thru my log files, im finding a specific issue with /log reporting on draining fights.  After the word Draining it's adding a 1 in front of the damage. </p><p>I am running a custom ui. But I have deleted it completely. Im running the default UI atm.  I can test my /log reports with my warlock.  It's really bothering me that I cannot get the log file to report correctly.</p><p>I re installed the game. The issue went away briefly but now its back again. Someone suggested it could be a cross client issue. Sometimes I run 2 characters on same pc. If anyone has ran accross this issue and can give me some good fix ideas, that would be great.</p><p>Log Reads:</p><p>Morvoni begins a dark ancient spell.Morvoni's Dark Siphoning critically hits training dummy for 3468 poison damage.Morvoni's Dark Siphoning poisons training dummy draining 1 925 poison of power.Morvoni's Dark Siphoning critically hits training dummy for 2157 poison damage.Morvoni's Dark Siphoning poisons training dummy draining 1 859 poison of power.</p><p>Should Read:</p><p>Morvoni begins a dark ancient spell.Morvoni's Dark Siphoning critically hits training dummy for 3468 poison damage.Morvoni's Dark Siphoning poisons training dummy draining 925 poison of power.Morvoni's Dark Siphoning critically hits training dummy for 2157 poison damage.Morvoni's Dark Siphoning poisons training dummy draining 859 poison of power.</p><p>Thanks,</p><p>Drayton</p>

Lemilla
04-11-2011, 03:17 AM
<p>That could be two issues. If it is caused by running the client twice, disable logging on one of the characters you play with /log.</p><p>For the other one I'll quote a post from Aditu on flames:</p><p><cite>EQAditu wrote:</cite></p><blockquote>Also, they might be using some messed up version of Hitsmode. You can shorten the visual representation of combat by changing this mode but this might corrupt the log file.Use "/cl_hits_mode 0" always. Always. Always. Always. Last I knew power drains were unparsable using any other setting. Maybe multi-attacks now as well.</blockquote>