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View Full Version : Illy Pets don't live more than 3 secs in raid


Elizadeth
04-02-2011, 09:48 PM
<p>I really might as well not bother casting my pet in raid. It seems that everything--EVERYTHING--has a ridiculous AE autoattack or some other AE they cast every few secs that 1-shots my pet.</p><p>This, of course, is after they supposedly buffed pets up a bunch.</p><p>If things are going to AE autoattack for 30k and such, could pets get something that, I dunno, reduces the damage they take from indirect damage by 75% or something? It'd be nice if they were at all useful in a non-solo situation.</p><p>Edit: I play an illy. Dunno which other class pets apply.</p>

Klive
04-03-2011, 01:49 AM
<p>I cast mine after the wipe out of habit. But the first aoe always takes him out, even if I don't send him in. I thought they were supposed to be toughed up this expac.</p>

Shotneedle
04-03-2011, 02:17 AM
<p>The illies I play with have their pets live fine except in temple hardmode.</p>

Xianthia
04-03-2011, 06:50 AM
<p>Have those illies tell us what's their trick is to keeping their pets alive <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I'm experiencing the same thing.  It really is a hit/miss situation whether my pet will survive a particular encounter. </p>

Elizadeth
04-03-2011, 09:21 AM
<p>I'm think.. not 100% certain.. that group wards apply to it. So if you've got a lot of group wards in your group that can make a difference. If not, it seems to have all the durability of a wet piece of toilet paper.</p>

Dojac
04-04-2011, 11:41 PM
<p>I'm in the same boat.....the solution i've been using is far from ideal.  I've equipped the ilisaard's control rod for the fight that I know have massive aoes.  I figure I will get more DPS out of the pet thats up constantly than I would if I had to recast the pet every 40secs  with a better weapon.  Its a crappy solution but it works for now........  SOE FIX THIS!!!!!  Its been a problem forever.  Why even give us the pet?  And I would like to use my new weapons.</p>

Lethe5683
04-04-2011, 11:51 PM
<p>AoE immunity should apply to autoattacks and <em>all</em> pets should be immune to AoEs (at least the damage from them) in PvE combat.</p>

Kilnger
04-05-2011, 12:34 AM
<p><cite>Lethe5683 wrote:</cite></p><blockquote><p>AoE immunity should apply to autoattacks and <em>all</em> pets should be immune to AoEs (at least the damage from them) in PvE combat.</p></blockquote><p>This would require a redo of Blood Pact and Bubble, nevermind that it would make fire pets regain an advantage that air pets now have (aoe immunity) over them. Granted, it'd make swarm pets kinda useful, but hey, can't be having that.</p>

Brigh
04-05-2011, 09:54 AM
<p><cite>Kilnger wrote:</cite></p><blockquote><p><cite>Lethe5683 wrote:</cite></p><blockquote><p>AoE immunity should apply to autoattacks and <em>all</em> pets should be immune to AoEs (at least the damage from them) in PvE combat.</p></blockquote><p>This would require a redo of Blood Pact and Bubble, nevermind that it would make fire pets regain an advantage that air pets now have (aoe immunity) over them. Granted, it'd make swarm pets kinda useful, but hey, can't be having that.</p></blockquote><p>Any conj with myth shouldn't have to use Bubble anyway.</p>

Lethe5683
04-05-2011, 11:33 PM
<p><cite>Kilnger wrote:</cite></p><blockquote><p><cite>Lethe5683 wrote:</cite></p><blockquote><p>AoE immunity should apply to autoattacks and <em>all</em> pets should be immune to AoEs (at least the damage from them) in PvE combat.</p></blockquote><p>This would require a redo of Blood Pact and Bubble, nevermind that it would make fire pets regain an advantage that air pets now have (aoe immunity) over them. Granted, it'd make swarm pets kinda useful, but hey, can't be having that.</p></blockquote><p>That went right over my head.  I don't know a thing about conjy or necro as they are one of the few classes I have absolutly no desire to play.</p>

Priam Pendragon
04-06-2011, 03:35 PM
<p>This is problem, but if they are going to leave the pet an instant kill on AoE auto-attacks then how about lowering the casting speed down to something more reasonable, say from 5 seconds down to 1 or 2 at the most.</p>

Littlelove
04-12-2011, 04:33 AM
<p>not that I want to waste a red slot adorn, but maybe they could add one that gives the same effect as the Iilsaad's Control Rod?</p>

KornRollKid
04-20-2011, 12:03 PM
<p>They dont even last long in groups,i dunno why but i think they scale down when not soloing or asomething because even when put at ranged they die far too fast in groups and as far as raids what's the point if they cant last long in groups.</p><p>It was stated that we share stats,does anyone know how that apply's?</p>

Brigh
04-21-2011, 10:25 PM
<p>how do you manage to keep the dumb illusionist pet at ranged?   Throughout my pet's 80 levels it has failed to stay out of melee range despite telling it otherwise.</p>

Elizadeth
04-25-2011, 11:48 PM
<p>Even Iilsaad's Control Rod only helped so much, but red adorn along those lines--that actually was effective--might be acceptable.</p><p>I've got 2394 STA and 195 Crit Mit in raid, and with these shared stats my pet can now live a *slight* majority of the time on easy mode pulls. In hard mode instances in lives... basically never. I've tried micromanaging its position, but 90% of the time it doesn't seem to matter.</p><p>I think there's definitely something broken here, unless for some reason we're just not supposed to have pets in raids.</p>

Priam Pendragon
04-28-2011, 12:08 PM
<p><cite>Elizadeth wrote:</cite></p><blockquote><p>Even Iilsaad's Control Rod only helped so much, but red adorn along those lines--that actually was effective--might be acceptable.</p><p>I've got 2394 STA and 195 Crit Mit in raid, and with these shared stats my pet can now live a *slight* majority of the time on easy mode pulls. In hard mode instances in lives... basically never. I've tried micromanaging its position, but 90% of the time it doesn't seem to matter.</p><p>I think there's definitely something broken here, unless for some reason we're just not supposed to have pets in raids.</p></blockquote><p>Even at 247 crit mit and 43k+ health the HM's one shot AoE the pet consistantly. It's a joke. One thing you can do to help it live though is to use your AoE avoid on it, but that will only save it until the next AoE 15 seconds later, assuming YOU actually live through the AoE.</p><p>Honestly I'd rather we get some other epic weapon bonus than the pet. The pet does amazing dps, but it doesn't do any good if your constantly recasting it. Lowering the cast time 1 second would help, AoE immunity would help, but a ward of 4k - 10k would not help much, though I admit, I'd still take it.</p>

Zephanor
04-28-2011, 05:42 PM
<p>They don't share our resists... I wish they did and I believe that would certainly help!  There is another stat they don't share either which escapes my memory...</p>

KornRollKid
06-12-2011, 09:09 AM
<p>I enjoy using my personae but like many others here wish they could hold up alittle better i dont understand why they dont use shared stats since our shield is nothing compared to other casters.</p>

Econometr
06-12-2011, 09:46 AM
<p>Kill two birds with one stone.  Change doppleganger so that it is cast on the pet: </p><div></div><div>Doppleganger</div><div></div><div><table style="border-collapse: collapse;" ><tbody><tr><td><span style="color: #ffffff;">Casting</span></td><td><span style="color: #ffffff;">2 seconds</span></td><td> </td></tr> <tr><td><span style="color: #ffffff;">Duration</span></td><td><span style="color: #ffffff;">45 seconds </span></td><td> </td></tr> <tr><td><span style="color: #ffffff;">Recovery</span></td><td><span style="color: #ffffff;">0.5 second</span></td><td> </td></tr> <tr><td><span style="color: #ffffff;">Recast</span></td><td><span style="color: #ffffff;">2 minutes</span></td><td> </td></tr> <tr><td> </td><td> </td><td> </td></tr></tbody></table><div>Effects:</div><div></div><div>If the illusionist's pet dies during the duration of this spell, it is instantly replaced by a doppleganger.  The doppleganger shares all of the pet's abilities and will continue to execute the last command given to the pet.  A doppleganger that perishes while this spell is active will be replaced by another doppleganger.  Any doppleganger that is created by this spell will not cease to exist at the end of the spell's duration.</div><div></div></div><div></div><div>If this was felt to be too weak, then the duration could be adjusted upward, or a temporary buff could be placed on the doppleganger for the duration of the spell (e.g., crit/reuse/damage bonus, damage ward, improved healing).  You could also make this spell more general so that it could be cast on any class' pet.</div>

Hennyo
06-12-2011, 11:38 AM
Well, I may not play an Illusionist, but I do play a defiler with a dog, and can understand the frustration of watching a pet die over and over, on some fights more than others. One thing they could do to help pet survivability for Illusionists without even giving them any changes to combat mechanics at all, is simply add some more simple, yet very useful commands. Attack while rooted, this makes a pet not move under any circumstances, but will try to attack its target if it can. Stand on "target", usable to have the pet stand on any target you choose, yourself as well. Rotate left, rotate right, commands to make a pet rotate around a mob they are attacking until they stop. This gives you control to place a mob directly behind a mob, instead of the currently cumbersome methods people have to use now to do this. Last but not least, max melee range button, a pet will continue moving back away from a target until they reach max melee range or hit an obstruction from where they currently are when you hit this button. Those were some ideas I had for better pet commands to help out all pet users, and I can't imagine any of those commands would be hard to code, or overpowered in some way. It would simply give pet owners some reasonable control over their pets in this game, instead of the currently clunky interface we have right now.

Kalandilly
06-19-2011, 10:14 PM
Post above me has great ideas . I would totally like an option on my pet bar , to command my pet to stay ranged . Or default our pet specifically illusionists pets to stay ranged unless ordered . As we have only two melee abilities outside of auto attack there is no reason for our pet to charge in after it roots it's target . Our melee abilities being the interrupt and the arcane debuff . I was always under the assumption that our pet skills are drastically reduced compared to ours. So I don't even know if our pet casts those spells but if it does . Is it worth it ?

Jerrys
07-01-2011, 09:56 PM
My pet lives most of the time through raid except maybe on a few names. The "trick" is aoe block your pet. Also most mobs are so consistent in there aoes that if you wait to send you pet in you can avoid the first ones and if necessary pull it back when scripted ones hit.

Aglorious
10-10-2011, 08:09 PM
<p>I really ask me why illy have a pet....in raids it dies always from every AOE ...after zoning its gone and i need to recast it too always im getting really pi ss ed ...Just Remove illy pet and give us the extra damage to caster or just give us more options for the pet ..like a stoneskin or a heal or an AOE imu like Necro and Conj.. it would be really great if illy pet somethink get to survive more then yet...and not just 10% more HP..</p>