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View Full Version : Aaargh, which tank to choose


kevak
03-18-2011, 01:16 PM
<p>Just started, played a few years ago but never got above about lvl 25.</p><p>I duo with my wife and we always have a tank/healer duo as we love doing dungeons and find it's the quickest way in any game to get groups going. Currently got a guardian/templar to lvl 20 (but seems slow) and a monk/warden to lvl 15. I've tried researching but seems like everyone in class forums has issues with different tanks. What I don't want is to level a character up to max level and find that he's either a) gimped or b) takes forever to level or c) has to work 3 times as hard to tank the same content as another class.</p><p>What would people suggest, I enjoy the monk and I guess it would be useful having a full blown dps'er and tank just by switching spec? Does that apply to other tanks?</p><p>Guess what I'm after is some recommendations on the tank to level based on</p><p>a) Ability to be a good group tank - not looking at raid tank yet.</p><p>b) Ease of tanking</p><p>c) Ability to fulfill a dps role with another spec</p><p>d) Anything else worth considering? maybe epics?</p><p>Also, what would be a good healing partner on the above?</p><p>Thanks in advance for any suggestions</p><p>Edit: Doh! just saw another thread and it seems to come down to SK/Paladin/Zerker. I guess the difference with my question is the DPS spec ability and a good healing partner class. I guess zerker would be dps of those 3?</p>

Bruener
03-18-2011, 01:36 PM
<p>As of right now, Brawler hands down.</p>

Silzin
03-18-2011, 04:59 PM
Before you got lvl 90 with your Myth buff, about 220 AA AND enough +Mit gear to catch up to the Plat tanks, Tanking as a brawler is not ease. after you get there brawlers can relay shine and if you know what you are doing you can even show up some plat tanks. also DPSing as a brawler is a but more excepted. Its by no means "hands down Brawlers", but we can do an acceptable job at it know. Witch is what some plate tanks have a problem with it seams.

Bruener
03-18-2011, 07:52 PM
<p><cite>Silzin wrote:</cite></p><blockquote>Before you got lvl 90 with your Myth buff, about 220 AA AND enough +Mit gear to catch up to the Plat tanks, Tanking as a brawler is not ease. after you get there brawlers can relay shine and if you know what you are doing you can even show up some plat tanks. also DPSing as a brawler is a but more excepted. Its by no means "hands down Brawlers", but we can do an acceptable job at it know. Witch is what some plate tanks have a problem with it seams.</blockquote><p>No, this is how SF was.</p><p>This is not how DoV is.</p>

Corydonn
03-18-2011, 08:53 PM
<p><cite>Bruener wrote:</cite></p><blockquote><p>As of right now, Brawler hands down.</p></blockquote><p>Ease of tanking, lol.</p><p>Although the bruiser epic can be soloed except for Chelsith and it's a really fun and versatile class.</p>

Fanguru
03-19-2011, 02:13 AM
<p>In the early game up to lvl 90 in group content, the shadowknight will be the easiest and most powerful: best dps, great aggro, survivability and utility.</p><p>In Velious, if things stay as they are now, a bruiser, monk or guardian will take much less damage than the other 3 tanks.</p><p>Brawlers still have decent dps but don't expect to outparse a scout or mage. Also you will have a hard time leveling up and holding aggro from dps classes until you get lots of AAs, decent gear and your myth.</p><p>The guardian will make you fall asleep with his low dps leveling up, but he is really safe with a healer partner. His aggro is decent now.</p><p>The zerker will be fun and powerful leveling up, but right now in Velious he is struggling, even in heroic content (I don't want to tank the Idol of Zek on a zerker ^^). You will challenge your healer a lot.</p><p>The paladin has the best aggro if he can siphon it from a dps and is easy to level up. Sadly, he feels a bit squishy in Velious.</p><p>At the end of the day, there is no way to predict which tank will be the current flavour when you reach max level. You should try a few up and see which style you enjoy most. As for your healer, I would recommend an inquisitor, mystic or warden as duo partner. They should boost you quite a bit and help take mobs down. I wouldn't pick a fury because it gets harder to heal as you progress.</p>

kevak
03-19-2011, 07:40 AM
<p>Cheers for the replies and advice so far, my experiences to date - only quest gear and random drops for all these</p><p>So far levelled a monk/warden to 20 and a guardian/templar to 20 (I realise this is only up to level 20).</p><p><strong>Monk/Warden - </strong></p><p><strong>Pro's </strong>- stuff dies quick!.. <strong>Cons</strong> - *Difficulty keeping aggro from warden when she is in dps mode, aoe threat seems poor <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> * Lot more squishy than guardian, she commented how much more she had to heal when on my monk</p><p>Really enjoying the monk but worried about tanking/aggro aspect, I assume getting the deflection, parry etc in the brawler tree lines will help on the squishiness bit?</p><p><strong>Guardian/Templar</strong></p><p><strong>Pro's</strong> - Aggro not an issue, aoe or single target.  Never even close to dieing, even when I walked into room of 7 mobs only went down to 25% hps and kept aggro on all. Lucky she is a good healer though..... <strong>Cons </strong>- I think it will take us 3 years to get to 90 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I think the guardian is going to become a bank alt, if dps was only better I think I'd love it for tanking <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>Next - going to try SK to 20 with maybe a defiler or inquisitor. Paladin is out, don't want to be good aligned and just not that interested in zerker or brawler concepts that I can see so far from my limited exposure. If I eventually decide to go SK I'll probably continue with monk as a solo toon keeping the levels the same, seeing as I get more playtime than her <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Silzin
03-19-2011, 09:17 AM
If you are having problems with aoe aggro on your monk, make sure u get the Wis line in the brawler tree, i would suggest, 4/10/8/2 in it. this will help a load with AOEs

yzyh
03-20-2011, 02:11 AM
<p>SoE like to change the FotM every expension usualy. Guardian have been top tank and worst tank a few times so far, same with SK. I mean for DoV Guardian and brawlers seem to shine so far but in DoV2 they might end beeing the worst.</p><p>I remember shamans beeing the worst priest and now many player see them as the top raid healers. No mather wich class you will pick their will be times where the other ones will be bethers and their is time where you will be the FotM.</p><p>The only constant is that every single fighter are good soloer. If my girldfriend was able to level a guardian with ease everyone can.</p>

Rahatmattata
03-21-2011, 02:41 PM
<p>Shadowknight.</p>

Mosha D'Khan
03-21-2011, 03:15 PM
<p>bruiser, mystic FTW</p>

Dark_fairy
04-06-2011, 02:36 PM
<p>I would say SK</p><p>Our SK MT does 70k dps single target and over 100 on groups. Has no issue holding aggro what so ever and no issues being healed.</p><p>Our Paly OT does around half the dps on the SK holds aggro wekk with amends and tanks just as well.</p><p>Monk does more dps then the paly but less then the SK. Holds aggro well with enough gear and aa and is an easy heal so far.</p><p>Zerker eh no comment</p><p>Guard is just borning.</p>

Raahl
04-06-2011, 02:49 PM
<p><cite>kevak wrote:</cite></p><blockquote><p>Just started, played a few years ago but never got above about lvl 25.</p><p>I duo with my wife and we always have a tank/healer duo as we love doing dungeons and find it's the quickest way in any game to get groups going. Currently got a guardian/templar to lvl 20 (but seems slow) and a monk/warden to lvl 15. I've tried researching but seems like everyone in class forums has issues with different tanks. What I don't want is to level a character up to max level and find that he's either a) gimped or b) takes forever to level or c) has to work 3 times as hard to tank the same content as another class.</p><p>What would people suggest, I enjoy the monk and I guess it would be useful having a full blown dps'er and tank just by switching spec? Does that apply to other tanks?</p><p>Guess what I'm after is some recommendations on the tank to level based on</p><p>a) Ability to be a good group tank - not looking at raid tank yet.</p><p>b) Ease of tanking</p><p>c) Ability to fulfill a dps role with another spec</p><p>d) Anything else worth considering? maybe epics?</p><p>Also, what would be a good healing partner on the above?</p><p>Thanks in advance for any suggestions</p><p>Edit: Doh! just saw another thread and it seems to come down to SK/Paladin/Zerker. I guess the difference with my question is the DPS spec ability and a good healing partner class. I guess zerker would be dps of those 3?</p></blockquote><p>a) Any tank  (plate tank for raids)</p><p>b) I'd say SK or Paladin cause they can heal themselves.  Though any tank can be easy in single groups.</p><p>c) Brawler (maybe Monk), SK</p><p>d) Not sure what you mean by epic.  Epic mobs or epic weapons?  I suspect you mean mobs, in that case Plate tanks.</p><p>Inquisitor buffs DPS a good bit, Templars buff defense better.  Not sure on the other classes.</p>

Britty
04-10-2011, 07:51 PM
<p><cite>Raahl wrote:</cite></p><blockquote><p><cite>kevak wrote:</cite></p><blockquote><p>Just started, played a few years ago but never got above about lvl 25.</p><p>I duo with my wife and we always have a tank/healer duo as we love doing dungeons and find it's the quickest way in any game to get groups going. Currently got a guardian/templar to lvl 20 (but seems slow) and a monk/warden to lvl 15. I've tried researching but seems like everyone in class forums has issues with different tanks. What I don't want is to level a character up to max level and find that he's either a) gimped or b) takes forever to level or c) has to work 3 times as hard to tank the same content as another class.</p><p>What would people suggest, I enjoy the monk and I guess it would be useful having a full blown dps'er and tank just by switching spec? Does that apply to other tanks?</p><p>Guess what I'm after is some recommendations on the tank to level based on</p><p>a) Ability to be a good group tank - not looking at raid tank yet.</p><p>b) Ease of tanking</p><p>c) Ability to fulfill a dps role with another spec</p><p>d) Anything else worth considering? maybe epics?</p><p>Also, what would be a good healing partner on the above?</p><p>Thanks in advance for any suggestions</p><p>Edit: Doh! just saw another thread and it seems to come down to SK/Paladin/Zerker. I guess the difference with my question is the DPS spec ability and a good healing partner class. I guess zerker would be dps of those 3?</p></blockquote><p>a) Any tank  (plate tank for raids)</p><p>b) I'd say SK or Paladin cause they can heal themselves.  Though any tank can be easy in single groups.</p><p>c) Brawler (maybe Monk), SK</p><p>d) Not sure what you mean by epic.  Epic mobs or epic weapons?  I suspect you mean mobs, in that case Plate tanks.</p><p>Inquisitor buffs DPS a good bit, Templars buff defense better.  Not sure on the other classes.</p></blockquote><p>Unless you have a spot as MT in your guild which raids I would suggest any other tank other than Guardian.</p><p>If not MTing, Guardians bring very little in comparison to the other tanks. Low DPS and low utility.</p>

Novusod
04-10-2011, 10:15 PM
<p>I have been main tanking on a bruiser since SF. Nothing has really changed in DoV that has made brawlers better tanks. The class still has a lot of issues but over all are viable if you stick with it. The biggest isssue is other players who don't accept brawler tanks and other tanks who want to see brawler viability nerfed. This animosity comes from a past legacy when long ago brawlers were bad tanks and plate tanks had a virtual monopoly on tanking. Some insecure plate tanks want their monopoly back.</p><p>I would say play whatever tank you want but know that brawlers do come with this certain baggage. Half the player base thinks brawlers can't tank and the other half wants to see the brawler nerfed into oblivion. That is the real deal on brawler tanks. If you think you can handle it then go for it.</p>

Corydonn
04-10-2011, 10:24 PM
<p><cite>Novusod wrote:</cite></p><blockquote><p>I have been main tanking on a bruiser since SF. Nothing has really changed in DoV that has made brawlers better tanks. The class still has a lot of issues but over all are viable if you stick with it.</p></blockquote><p>Um... The new death save AAs in Velious are totally overpowered and another thing that really closed the gap was more traits becoming avaiable in late SF that added quite a bit of mitigation. I wouldn't say brawlers are too hard to tank with now since only one out of three minutes you'll be able to die.</p>

Novusod
04-10-2011, 11:51 PM
<p><cite>Corydonn wrote:</cite></p><blockquote><p>I wouldn't say brawlers are too hard to tank with now since only one out of three minutes you'll be able to die.</p></blockquote><p>Maybe I don't have enough reuse or something but I am most definately not seeing this one out of every three minutes. In practice it is no better than it was in SF as I won't cast it unless I spike. If this is what ends up being nerfed back to what it was in SF it wouldn't effect my tanking at all.</p><p><img src="http://i36.photobucket.com/albums/e38/Novuso/EverQuest/Tenacity.jpg" /></p>

circusgirl
04-10-2011, 11:53 PM
<p><cite>Corydonn wrote:</cite></p><blockquote><p><cite>Novusod wrote:</cite></p><blockquote><p>I have been main tanking on a bruiser since SF. Nothing has really changed in DoV that has made brawlers better tanks. The class still has a lot of issues but over all are viable if you stick with it.</p></blockquote><p>Um... The new death save AAs in Velious are totally overpowered and another thing that really closed the gap was more traits becoming avaiable in late SF that added quite a bit of mitigation. I wouldn't say brawlers are too hard to tank with now since only one out of three minutes you'll be able to die.</p></blockquote><p>By that logic shadowknights can never die!  </p><p>Don't get me wrong, our deathsave is pretty awesome now, but it doesn't make us invulnerable.  It does, however, do a hell of a lot to help keep random spikes from killing us, which was always our biggest weakness.</p>

Corydonn
04-11-2011, 12:00 AM
<p><cite>Vinka@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Corydonn wrote:</cite></p><blockquote><p><cite>Novusod wrote:</cite></p><blockquote><p>I have been main tanking on a bruiser since SF. Nothing has really changed in DoV that has made brawlers better tanks. The class still has a lot of issues but over all are viable if you stick with it.</p></blockquote><p>Um... The new death save AAs in Velious are totally overpowered and another thing that really closed the gap was more traits becoming avaiable in late SF that added quite a bit of mitigation. I wouldn't say brawlers are too hard to tank with now since only one out of three minutes you'll be able to die.</p></blockquote><p>By that logic shadowknights can never die!  </p><p>Don't get me wrong, our deathsave is pretty awesome now, but it doesn't make us invulnerable.  It does, however, do a hell of a lot to help keep random spikes from killing us, which was always our biggest weakness.</p></blockquote><p>Sorry but Shadowknights Bloodletter can't be recast in combat and with full reuse during the cast of Tenacity, It'll be back up in two minutes and 30 seconds. Combining that with Tsunamis and such, There is a really large margin for error having a brawler tank the mob.</p>

Cocytus
04-11-2011, 12:11 AM
<p><cite>Vinka@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Corydonn wrote:</cite></p><blockquote><p><cite>Novusod wrote:</cite></p><blockquote><p>I have been main tanking on a bruiser since SF. Nothing has really changed in DoV that has made brawlers better tanks. The class still has a lot of issues but over all are viable if you stick with it.</p></blockquote><p>Um... The new death save AAs in Velious are totally overpowered and another thing that really closed the gap was more traits becoming avaiable in late SF that added quite a bit of mitigation. I wouldn't say brawlers are too hard to tank with now since only one out of three minutes you'll be able to die.</p></blockquote><p>By that logic shadowknights can never die!  </p><p>Don't get me wrong, our deathsave is pretty awesome now, but it doesn't make us invulnerable.  It does, however, do a hell of a lot to help keep random spikes from killing us, which was always our biggest weakness.</p></blockquote><p>Gonna jump in here and say that I think the biggest weakness for brawlers is aggro. And that's not a humongous deal because with the right group you can stack it up. And even then if it still becomes in issue (it does, occasionally), people can just back off.</p><p>Spike damage hasn't really been the big weakness for brawlers since like....ROK.</p><p>I don't really think brawlers are overpowered by a fighter standard (compared to other fighters, though imo both crusaders and brawlers are overpowered in general). So that's not the basis to nerf them on. What's needed is to bring warriors in line...Guardians, berserkers really are just lesser versions of crusaders, and have less adaptability than brawlers do.</p><p>What's even worse is they went out of their way to fix one of their death saves so that it does actually kill you when the duration expires. That was kind of...really really dumb, given the hole warriors are in.</p>

Raahl
04-11-2011, 11:40 AM
<p><cite>Britty wrote:</cite></p><blockquote><p><cite> </cite></p><p>Unless you have a spot as MT in your guild which raids I would suggest any other tank other than Guardian.</p><p>If not MTing, Guardians bring very little in comparison to the other tanks. Low DPS and low utility.</p></blockquote><p>It's true that Guardians have lower DPS/Utility than other tanks. </p><p>If you don't plan on MT'ing for groups then you are better off with a non-tank for DPS or Utility. </p><p>Can Guardians MT heroic instances, yes.  Can other tanks do it more effectively, yes.</p>

Gungo
04-19-2011, 02:58 PM
<p><cite>Corydonn wrote:</cite></p><blockquote><p><cite>Vinka@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Corydonn wrote:</cite></p><blockquote><p><cite>Novusod wrote:</cite></p><blockquote><p>I have been main tanking on a bruiser since SF. Nothing has really changed in DoV that has made brawlers better tanks. The class still has a lot of issues but over all are viable if you stick with it.</p></blockquote><p>Um... The new death save AAs in Velious are totally overpowered and another thing that really closed the gap was more traits becoming avaiable in late SF that added quite a bit of mitigation. I wouldn't say brawlers are too hard to tank with now since only one out of three minutes you'll be able to die.</p></blockquote><p>By that logic shadowknights can never die!  </p><p>Don't get me wrong, our deathsave is pretty awesome now, but it doesn't make us invulnerable.  It does, however, do a hell of a lot to help keep random spikes from killing us, which was always our biggest weakness.</p></blockquote><p>Sorry but Shadowknights Bloodletter can't be recast in combat and with full reuse during the cast of Tenacity, It'll be back up in two minutes and 30 seconds. Combining that with Tsunamis and such, There is a really large margin for error having a brawler tank the mob.</p></blockquote><p>Who has 100% reuse? Even if you waste chi just to cast tenacity it only adds 50% reuse. With max reuse AA's and velious gear i havent seen anything higher then 27% base reuse for brawlers. Is this some magical set of gear you have that gives constant 100% reuse or is this simply just theoretical talking. Because with 100% ability reuse we can make alot of assumptions on alot of classes.</p>

Oneira
04-20-2011, 07:40 AM
<p><cite>Cocytus wrote:</cite></p><blockquote><p><cite></cite></p><p><span style="color: #ff0000;">Gonna jump in here and say that I think the biggest weakness for brawlers is aggro</span>. And that's not a humongous deal because with the right group you can stack it up. And even then if it still becomes in issue (it does, occasionally), people can just back off.</p></blockquote><p>QFT.  I haven't solved this problem.  Even with a couple of aggro buffs on me dpsers still rip aggro off me like crazy.</p><p>Is full points into Hostility really much of a help?</p>

Ilovecows
04-20-2011, 07:43 PM
<p>Guardians are the best tank to pick if you are planning on grouping a lot.  They don't really have heals in comparison to the other tanks, and below level 50ish have very few stoneskin/etc. stuff.  Guardians do have good dps, if you know how to spec them right.  My guardian, currently level 38, has gotten pretty close to 1 shotting ^^^ mobs if he gets lucky. </p><p>If you want to solo a lot, play a shadowknight.  SK heals are pretty OP and will keep you alive a long time.  Shadowknights also do a lot of dps because they have a lot of aoes (guards have few). </p><p>Any of the tanks should do you well.  there isn't really a tank atm that you could say is useless and not worth playing.</p>

Corydonn
04-20-2011, 08:02 PM
<p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p><cite>Corydonn wrote:</cite></p><p>Who has 100% reuse? Even if you waste chi just to cast tenacity it only adds 50% reuse. With max reuse AA's and velious gear i havent seen anything higher then 27% base reuse for brawlers. Is this some magical set of gear you have that gives constant 100% reuse or is this simply just theoretical talking. Because with 100% ability reuse we can make alot of assumptions on alot of classes.</p></blockquote><p>I have 50% reuse without chi in a normal group setup, 30ish% solo and thats with sacrificing some reuse AAs. With titaniir you can cycle the cooldowns between Tenacity to always have it at full reuse.</p>

Gungo
04-29-2011, 06:29 PM
<p><cite>Corydonn wrote:</cite></p><blockquote><p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p><cite>Corydonn wrote:</cite></p><p>Who has 100% reuse? Even if you waste chi just to cast tenacity it only adds 50% reuse. With max reuse AA's and velious gear i havent seen anything higher then 27% base reuse for brawlers. Is this some magical set of gear you have that gives constant 100% reuse or is this simply just theoretical talking. Because with 100% ability reuse we can make alot of assumptions on alot of classes.</p></blockquote><p>I have 50% reuse without chi in a normal group setup, 30ish% solo and thats with sacrificing some reuse AAs. With titaniir you can cycle the cooldowns between Tenacity to always have it at full reuse.</p></blockquote><p>What class is giving you 20% reuse because i need to group with them. Also you are using chii and a endgame item from last tier to max out reuse.</p><p>If you max out reuse on alot of classes we can make a whole lot of assumptions. Such as the amount of stoneskins a guardian can push out in a minute. I am not saving brawlers are not good tanks now. I am saying using 100% reuse as a baseline isnt realistic.</p>

Corydonn
04-29-2011, 06:54 PM
<p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p><cite>Corydonn wrote:</cite></p><blockquote><p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p><cite>Corydonn wrote:</cite></p><p>Who has 100% reuse? Even if you waste chi just to cast tenacity it only adds 50% reuse. With max reuse AA's and velious gear i havent seen anything higher then 27% base reuse for brawlers. Is this some magical set of gear you have that gives constant 100% reuse or is this simply just theoretical talking. Because with 100% ability reuse we can make alot of assumptions on alot of classes.</p></blockquote><p>I have 50% reuse without chi in a normal group setup, 30ish% solo and thats with sacrificing some reuse AAs. With titaniir you can cycle the cooldowns between Tenacity to always have it at full reuse.</p></blockquote><p>What class is giving you 20% reuse because i need to group with them. Also you are using chii and a endgame item from last tier to max out reuse.</p><p>If you max out reuse on alot of classes we can make a whole lot of assumptions. Such as the amount of stoneskins a guardian can push out in a minute. I am not saving brawlers are not good tanks now. I am saying using 100% reuse as a baseline isnt realistic.</p></blockquote><p>Group buffs give around 10% and my Red Slot proc gives 12% that is nearly always up. You don't even have to have Titaniir, Just call for a J-Cap or RoA to complete the rest of the reuse you need for 100%.</p>

Fanguru
04-29-2011, 08:36 PM
<p>Back on the topic, I think the OP should pick SK, just so one person might agree with that SK whining about brawlers on the other thread <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Yimway
05-20-2011, 01:52 PM
<p>IMO, the tanks that are most fun to play atm are:</p><p>Paladin</p><p>Monk</p>

aislynn00
05-26-2011, 07:57 AM
<p><cite>Gungo@Crushbone wrote:</cite></p><blockquote><p>If you max out reuse on alot of classes we can make a whole lot of assumptions. Such as the amount of stoneskins a guardian can push out in a minute.</p></blockquote><p>The primary guardian stoneskin ability, Tower of Stone, can be reuse-capped through AA (120 sec base reuse, 60 sec with max AA investment and 0% Ability Reuse). </p><p>Guardian Sphere is easily reuse-capped, too, with 38% Ability Reuse and max AA investment (180 sec base reuse, 90 sec at max reduction). </p><p>That leaves Last Man Standing (base reuse 5 minutes) and Perfect Counter (if you spec'ed for it; base reuse 5 minutes), neither of which can be improved with AA investment, so at least here there is room for growth through Ability Reuse.</p><p>So, with 38% Ability Reuse, which is a realistic figure in raid gear, a guardian has about 1.5 on-demand stoneskin abilities per minute plus Guardian Sphere (25% chance to proc a stoneskin when struck for 20 sec).</p><p>If you assume 100% Ability Reuse, a guardian would have 1.8 on-demand stoneskins per minute, 20% more than before, with Guardian Sphere being unaffected.  Not a major difference, primarily because of ToS (and Guardian Sphere) not deriving any benefit whatsoever from Ability Reuse.</p>

Wasuna
05-26-2011, 11:08 AM
<p><cite>kevak wrote:</cite></p><blockquote><p><strong>Pro's</strong> - Aggro not an issue, aoe or single target.  Never even close to dieing, even when I walked into room of 7 mobs only went down to 25% hps and kept aggro on all. Lucky she is a good healer though..... <strong>Cons </strong>- I think it will take us 3 years to get to 90 <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Wow! You take the lowerst DPS tank and the lwoest DPS healer! Play the warden and the Guardian together. Would go much better. The warden can just keep their HOT's on you and go to work DPSing. I have leveld 0-90 since game release that way and the Guardian is the perfect tank for a warden. The Guardian can take the hit and the warden is the king of putting HP back.</p>