Odys
03-08-2011, 10:40 AM
<p>Anyone looking at it will quickly conclude that many aas are simply extremely underpowered, especially if compared to the ones that the sister class get. Most of the AAs are usefull only versus solo/easy content. Almost none is helping us to do our main job, healing, curing, rezzing, protecting the group.</p><p>The situation is not new, but i was hoping it to be adressed with DOV. But the disregard of the Dev apparently keeps going on. I wonder why/how the fury tree is so much better designed. Was it revamped more recently ? Is it because one dev plays a fury and none a warden ? I wonder.</p><p><strong>Warden are supposed to be defensive healers why do they get nothing in their subclass tree toward this goal ? Why do offenvie furies get many many AAs in their subclass tree to heal/protect their group ?</strong></p><p>And don't tell me that betrayal is fast and easy, nobody should be forced to betray to be more efficient. Morever betraying also implies restarting with expert spells (instead of masters) , some loss (red adornments) and learning to play a new class.</p><p>Let's look how one can reach the 70aa threshold to get the SF aas (which are fine).</p><p><span style="text-decoration: underline;">- Warden :</span></p><p>We can take the warden line, even if it is a melee dps one. Since battlepriests are not considered anymore by the reduced dev team it won't bring much facing hard content. But at least it brings something/</p><p><span style="text-decoration: underline;">Renewall</span></p><p>- The renewall tree is not too bad, but the lower recast on our fluffy healing grove is a big joke, the final talent is rather weird and determining if anti death work and when it does is difficult, moreover the recast on those spell is very high. Usage is hencefore very situationnal and certainly we cannot compare that to improved Primal Fury or improve hibernate (sister class).</p><p><span style="text-decoration: underline;">Cure</span></p><p>- The cure tree is a total joke.</p><p><strong>I wonder why for 3 healing classes the cure tree has been replaced with something usefull, while the 3 others still get this tota crap.</strong></p><p>Yes i parsed the HOT,ward (mystic) that you get with the cure tree and it's simply ridiculous ... And most won't proc with tranquility, tunare grace or our group cure. 20AAs of pure joke.</p><p><span style="text-decoration: underline;">Movement</span> :</p><p>Useless, except if you need to CC (facing Praun it helps). It s convenient to prevent the group to be snared or rooted, but it's not going to change an encounter.</p><p>To summarize :</p><p>Nothing will really help much to keep a group on its feet.</p><p>Renewall bring something (improve spores and spirit of bat) but improve healing grove need to be changed.</p><p>Movement is mostly a confort when you solo or do easy things, may help in situationnal cases (CC).</p><p><strong>Cure : Joke. </strong></p><p>Warden : Bring dps, nice to solo, nice if you actually have time do dps.</p><p>Now we can compare with the fury AAs.</p><p>Pact of nature : grants and heal and a cure to someone (very good).</p><p>Enhance Porcupine : Fantastic.</p><p>Enhance primal fury : 10% potency ... MAD</p><p>Emergency healing : 50% bigger emergency ... that rocks.</p><p>Enhance hibernation : Very good.</p><p><strong>No freaking cure tree. </strong></p><p>For sure furies do get bad aas (kudzu is not fantastic), but they don't waste 30-50 aas to reach the SF aas. Facing hard content any AA spend into Warden, Movement and cure is useless. The only usefull ones are in Renewall, and they are not very good.</p><p>Let's take an example :</p><p>Fury bring : enhanced porcupine, 10% potency, enhance hibernate, can grant anyone with a cure/heal, can turn mage into an animal (mana regen + mitigation)</p><p>+ A full set of AAs that increase ranged dps.</p><p>Warden brings ? .... hum double anti death, anti root.</p><p>and dps wise a melee dps that is not higher than the fury one.</p>