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Etruscus
02-25-2011, 11:30 AM
<p>We have now run three Storm Gorge "raid" style events and here are my observations, recomendations for improvments, and questions.</p><p> First the questions:</p><p><span style="font-family: Verdana;"><p>We have now run three Storm Gorge "raid" style events and here are my observations, recomendations for improvments, and questions.</p><p> First the questions:</p><p>1.  We are aware from a previous post from a dev more or less on how rarity is decided and how the quality of the loot scales with the difficulty with the encounter as well as how much you contribute. Although, some of the healers specifically have noticed they haven't seen as many armor drops as the tanks or other classses. How is the contribution system measured?</p><p>2. At this event, I now have all three armor pieces: Helmet, hands and boots (I believe that is the three anyway). This is the same three slots as other people. Was it designed that this event would give you those three slots and only those three slots? When the box is inspected, it lists many different possibilities, I can see shoulders, and legs and some other stuff. I’m a Paladin for reference.</p><p>3. What are the triggers to make the event “hard mode” vs “easy mode”. On the first occasion, I believe we had a hard mode, wiped on second wave and it reverted to easy. The second time we had a full raid of 24, saw about three names and completed successfully. On the third time we did this, we had a full raid of 24, plus some stragglers, saw only named and I think this was an “Easy mode”. About half the people got an armor drop.</p><p>As for my suggestions:</p><p>1. I’ve found it fairly easy to get people interested, but less easy to have people be organized as in a contemporary raid, especially when people are outside of the raid. Would it be possible to have a voice channel active for that area called “Public Quest” or something? I realize this is probably easier said than done.</p><p>2. A more intuitive way to know how to trigger the hard mode or make it scale up to the harder mode. Our third attempt mentioned above could have handled it, but it wasn’t triggered. Maybe it’s on a DPS tracker or how quickly you kill?</p><p>Some of my observations that aren’t above:</p><p>I’ve noticed that the dwarves don’t always spawn.</p></span></p>

Barx
02-25-2011, 11:51 AM
<p>The difficulty of the second wave is set by how fast you kill the first wave of 10 mobs. If you blast the crap out of them, expect a small raid or raid next wave. If the dwarves die, it'll reset and go down a level in difficulty -- if you're doing a raid, try to keep the mobs off the dwarves and don't forget the supply runner will show up periodically with an item you can rez or heal a dwarf with (or buff a dwarf, good on the siege martial)-- everyone can grab one of those items during the first wave which isn't that tough.</p>

Boooooooo
02-26-2011, 04:54 PM
<p><cite>Etruscus wrote:</cite></p><blockquote><p><span style="font-family: Verdana;">1.  We are aware from a previous post from a dev more or less on how rarity is decided and how the quality of the loot scales with the difficulty with the encounter as well as how much you contribute. Although, some of the healers specifically have noticed they haven't seen as many armor drops as the tanks or other classses. How is the contribution system measured?</span></p></blockquote><p>/bump</p><p>Healers are getting the short end of the stick.</p>