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View Full Version : DOV - I say it is worth getting


screenid
02-20-2011, 03:24 PM
<p align="center"> </p><p><span><p>=) Curse you SOE….</p><p>Who ever decided to add the Edit Below (Hooked me) …still wish you would allow lower level toons to fly.. But I guess I will just have to tease my friends and family.</p><strong><span style="font-size: medium;"><p>Bonus Mount with Digital Collector's Edition Pre-Order</p></span></strong><p align="center"> </p><a href="http://eq2players.station.sony.com/images/en/features/expansions/destiny_of_velious/stormfeather_gryphon.jpg"></a><span><p align="center">This mount, called Stormfeather's Brood Guardian, is available exclusively with purchase of the Destiny of Velious Digital Collector's Edition pre-order. <strong><em>This is a full mount (contrary to some prior confusion that this was only a mount appearance). </em>Players still need to complete the in-game quest to earn the ability to fly, but will then have this gryphon as another option for flying over Norrath.</strong></p><span style="font-size: x-small;"><p>---------------------------------------------------------------------------------</p><p>To all the Casual players…. (my true feelings about the expansion)</p><p>You are going to<strong><em> <span style="font-size: small;">love</span></em></strong><span style="font-size: small;"> </span>this expansion….</p><p>First off they have this great Starter Area that will get you geared up for venturing into TOFS or the Great Divide.</p><p>(If you are a raider - your gear will already be on par for the starter instances…… so unless you like to Quest…you could most likely bypass the starter area.)</p><p>MOBS HIT LIKE A TON OF BRICKS (<strong>This is a nice change</strong>) --see above about gear if you are worried</p><p>MOBS don’t die in 3 seconds (<strong>This is a nice change</strong>) --see above about gear if you are worried</p><p>This is going to be a Great “Grouping” expansion. (See above for the reasons)</p><p>-The Starter Gear will be enough to get “Non raiders” grouping…I see more MMO in this expansion =-)~</p><p>The solo quest are enjoyable….</p><p>Instances are interesting as always</p><p>Raids - cannot comment</p><p>Public quest - you will just have to join one (they are impressive)</p></span><strong><span style="font-size: small;"><p>Zones</p><p>When you accept the fact we are not getting ALL of Velious (well dissapointment really)</p><p>You will be happy with what we do get….</p></span></strong><span style="font-size: x-small;"><p>They are adding some cool special effects. One Blurs the distance (creating depth)</p><strong><p>Great Divide and Icy Fingers</p>- (WOW)<p>When I was up in the mountain (goat village) I really felt like I was Up in a mountain</p><strong><p>Eastern Waste</p>- (WOW) (I would say it is on par with Old EQ) <p><strong>KAEL </strong>- OMG … I do not have the words for this zone…</p><p>Thank you DEVs for letting us run around in it invis…</p></strong></strong></span><strong><em><span style="text-decoration: underline;"><span style="font-size: large;"><p>Now to FLIGHT</p></span></span><span style="font-size: x-small;"><p>Truly amazing… Ttobey did a fantastic job on mounts (once I got my mount) all I did the rest of Beta was FLY around.</p></span><p>Haohmaru (great job getting old zones flight ready)</p><span style="font-size: x-small;"><p>Most Overland zones are a site to see from above… =-) SS has to be one of my favs.</p><p>Even if you cannot fly till 86 … you will enjoy the freedom of running around in the old world zones (Most INVIS wall that existed throughout the zones are GONE)</p><p>-A few older zones have too low of a ceiling … I am thinking they will continue to tweak as time allows.</p><p> ----------------------------------------------------------------------------</p><p>TS folks are going to be happy (least it seemed like they were pee-in themselves with excitement on the beta forums.</p><p>--------------------------------</p><p>I am not a fan of the stats changes ( but understand the long term reasoning)</p><p>----------------------------------</p><p>If you were on the fence about getting the Pre-order Collectors… ( I would say go for it… you will enjoy this expansion)  ---Get it before it goes uo to 89.00</p></span></em></strong></span></span></p>

Kismet
02-21-2011, 11:47 AM
<p>Very well said, Screenid.</p>

NardacMM
02-22-2011, 12:45 PM
<p>I enjoy reading positive feedback.. Theres never enough of it.</p>

Arslan2000
02-22-2011, 01:21 PM
<p>You do realize that not every player wants combat that makes them rest after every encounter, or having to fight mobs longer than 10 seconds outside of heroics, right?  Your zeal for what you like will not appeal to every casual gamer.</p><p>As for grouping, look at RoK and look at the complaints about forced grouping. </p><p>I am not sure you understand what a casual gamer is, or what they would like.</p><p>As for public questing, that is old hat in MMOs.  Truly, they are not that impressive all the time.  Some people like them, some do not.  I personally like the idea, and have done them in other MMOs, but I refuse to wait for the next queue when I can be doing other things to level up and play.  Being in the middle of something when your time comes up is annoying, and trying to do a public quest when you have a limited time, (As in less then 2 hours), can be frustrating for those not accustomed to them.</p><p>As for flight.  It's an old hat in MMO's.  I doubt it is any better than V:SOH whose graphical world was very stunning.  Glad you enjoyed it though, and I am sure I will as well. </p><p>This may sound like pessimisim, but in reality, I am simply trying to ground your statements.  EQ2 puts out some OK expansions, and the last few have been lackluster.  This may or may not appeal to everyone, and it sounds like to me, you are a hardcore player, and are trying to let the casual player know how much fun they will have, when as I read it, they are in for a lots of frustration, judging by what you said.</p><p>Personally, Odus, and Velious, were never fun zones for me.  I stayed on Luclin for close to 50 levels in old EQ1, and I liked the difficulty there.  Sure, the drops sucked, and the quest lines, while interesting, lacked decent rewards, but I loved the zones.  As the wife and I have just picked up both SoF, and DoV at the same time, I am hoping the areas are better than the EQ1 equivelants.  You are not giving me any encouragement on DoV though.  It sounds like it will be a pain for crafters.</p>

Nrgy
02-22-2011, 03:11 PM
<p><cite>Arslan2000 wrote:</cite></p><blockquote> <p>You do realize that not every player wants combat that makes them rest after every encounter, or having to fight mobs longer than 10 seconds outside of heroics, right?  Your zeal for what you like will not appeal to every casual gamer.</p> <p><span style="color: red;">(If you’re a heavy utility class such as a pure healer or weak DPS caster/scout then I can see a point here.<span>  </span>However, those classes are fairly use to this type of throttling mechanic already.<span>  </span>They live with it every day to some degree already.<span>  </span>This will effect the other classes that have always destroyed open zone content that will be the ones in the more of a surprise.<span>  </span>“What?<span>  </span>I have to single pull mobs and not AoE down a dozen at a time, this is stupid!”)</span></p> <p>As for grouping, look at RoK and look at the complaints about forced grouping. </p> <p><span style="color: red;">(Huh?<span>  </span>The 100’s of quests in RoK can all be soloed as they are part of the soloing quest line.<span>  </span>The RoK dungeons (at level) are not solo-able.<span>  </span>Really!?!<span>  </span>You’re not forced to group as you’re not forced to dungeon crawl.<span>  </span>Maybe you’re referring to the lack of solo instances but I certainly doubt you mean RoK Heroic instances should have been solo-able at launch.)</span></p> <p>I am not sure you understand what a casual gamer is, or what they would like.</p> <p><span style="color: red;">(No Comment)</span></p> <p>As for public questing, that is old hat in MMOs.  Truly, they are not that impressive all the time.  Some people like them, some do not.  I personally like the idea, and have done them in other MMOs, but I refuse to wait for the next queue when I can be doing other things to level up and play.  Being in the middle of something when your time comes up is annoying, and trying to do a public quest when you have a limited time, (As in less then 2 hours), can be frustrating for those not accustomed to them.</p> <p><span style="color: red;">(PQ’s are a nice addition and I think they are done in a decent way.<span>  </span>There is a lot of room to grow and improve them so we’ll see where this leads, but 2 hours?<span>  </span>I get the feeling you are counting the time from one finishing, waiting for the next to begin and the new one finishing, but even that isn’t two hours.)</span></p> <p>As for flight.  It's an old hat in MMO's.  I doubt it is any better than V:SOH whose graphical world was very stunning.  Glad you enjoyed it though, and I am sure I will as well. </p> <p><span style="color: red;">(This is a natural progression in MMO’s in today’s market.<span>  </span>However, when retrofitting flight I know that other MMO’s don’t bother going back and allowing flight in old zones.<span>  </span>It’s kind of funny that SOE has retrofitted flight and not itemization and other MMO’s retrofit itemization and not flight.<span>  </span>In short, I doubt flight will be any better then other MMO’s but this is based more on the graphics engine then anything else.)</span></p> <p>This may sound like pessimisim (<span style="color: red;">pessimism</span>), but in reality, I am simply trying to ground your statements.  EQ2 puts out some OK expansions, and the last few have been lackluster.  This may or may not appeal to everyone, and it sounds like to me, you are a hardcore player, and are trying to let the casual player know how much fun they will have, when as I read it, they are in for a lots of frustration, judging by what you said.</p> <p><span style="color: red;">(Here is what a casual player, who is level 86 or greater, can expect from DoV. <span> </span>New solo quest line, PQ’s, TS Quests, Easy Armor Upgrades which are better then their Hardcore SF raiding buddies, flight in new and old content, additional AA abilities and an attempt as decent lore.<span>  </span>Beyond that the itemization mechanics will favor the casual player much more heavily then the raiders, making them feel much stronger due to the easy armor and normalization of stats they are receiving.<span>  </span></span></p> <p><span style="color: red;">This only leaves old world itemization and resistances unaddressed.<span>  </span>To be honest the old world itemization is one bump higher then irrelevant.<span>  </span>People playing in those low levels are not going to see much of a difference in their health and power stats.<span>  </span>Having intelligence on your fighter gear or strength on your mage gear is in fact irrelevant.<span>  </span>Either those desired effects will be coming from other sources (main stat or class) or they are not intended to be available in the first place by SOE.<span>  </span>In any case the effect would be very minor so don’t come with the argument that fighters benefit from +20 int for their crit percent when we all know that .05% addition is both next to pointless and will be replaces from a strength or fighter passive benefit anyway.</span></p> <p><span style="color: red;">Resists are being handled in a controlled way by gear slot.<span>  </span>It looks like SOE is trying to limit stacking resists by doing this and that can be good and bad.<span>  </span>It allows them to predict mob effectiveness when designing encounters.<span>  </span>It also removes the ability of the player to circumvent those desired effects.<span>  </span>Having a caster mob cast on a player with 10k spell resistant technically trivializes that content.<span>  </span>The mob simply can’t hit you while you hit him for 10 DPS for the next hour and a half.<span>  </span>We’ll all see how this plays out.)</span></p> <p>Personally, Odus, and Velious, were never fun zones for me.  I stayed on Luclin for close to 50 levels in old EQ1, and I liked the difficulty there.  Sure, the drops sucked, and the quest lines, while interesting, lacked decent rewards, but I loved the zones.  As the wife and I have just picked up both SoF, and DoV at the same time, I am hoping the areas are better than the EQ1 equivelants (<span style="color: red;">equivalents</span>).  You are not giving me any encouragement on DoV though.  It sounds like it will be a pain for crafters.</p> <p ><span style="color: red;">(I find this interesting, you find SoF (I assume Sentinel’s Fate) to be lackluster and you ‘just picked it up’?<span>  </span>Not to mention that DoV includes SF as well as all previous content release.<span>  </span>Perhaps you’re multiple ‘casual’ accounts were not synched as far as expansions go, which is not uncommon, but why propagate this issue by purchasing SF twice, once in SF and once in DoV when launch is today (2/22).<span> </span></span></p> <p ><span style="color: red;">Further, its awesome you enjoyed SoL content so intensely that you were able to increase your level by almost 50 in an expansion which was designed to be a 10 level bump.<span>  </span>I’m guessing there was a <named censored pet class here> involved here (Kerran Avatar).<span>  </span>You call your self casual and claim that the OP is not only Hardcore but also doesn’t understand what ‘casuals’ like.<span>  </span>Assuming players are of a type such as casual, hardcore or raider is too large a disparity, especially since some people find running the same content for dozens of levels more then they were designed or intended to be, as part of their game play.   In general through, raiders don't make constructive threads as the OP attempted to do)</span></p></blockquote>