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Crismorn
02-16-2011, 04:19 PM
<p>Hey guys I know you are working so hard to make unique abilities for <span style="text-decoration: line-through;">24 classes</span> 12 classes, but is there any chance you guys could possibly make them entirely while thinking about one of the two classes who can use them.</p><p>Maybe you could give Templars spell double attack on their offensive stance and give Inquisitors some potency that way Templars can finally close that dps gap and we can all become weak Templars with a 2nd group cure.</p><p>Could you also add more aa's to rezzes and Sacrifice those 2 abilities just get used so often by clerics that we need them enhanced even more then they currently are.</p><p>Keep up the good work, I can tell you guys spent a bunch of time on these aa's and it must have been difficult to choose these fine ones.</p>

Rick777
02-20-2011, 07:42 PM
<p>I think the rez and sacrifice AA are actually pretty decent.  Sacrifice finally becomes somewhat worthwhile to use, and the rez is pretty insane for recovering from a wipe.</p><p>What I don't like is the lack  of uniqueness, Templars should have gotten their own AA's versus inquisitors, it just shows laziness and lack of creativity, not that the completely identical first 2 lines in the heroic tab already didn't.  Would also be nice to let clerics choose how they want to dps, melee or spell, instead of being a weird mixture of the 2.  I'd love to concentrate on one or the other.</p>

Prestissimo
02-22-2011, 11:39 AM
<p>The whole Velious aa tree drips lazy sauce and it screams "was tooled for one of the 2 classes that use it" for pretty much all of the velious trees.</p>

Crismorn
02-24-2011, 04:18 PM
<p>No changes in sight? </p><p>No one agrees with me on how terrible and lackluster they are?</p>

Odys
02-24-2011, 04:43 PM
<p>Many others classes have useless AAs: 3 healers still have the horrible cure tree, druids still have to get through charm animal to get turtle shell. Other example most healer have  dispell AAs, since it never worked (exept on levi) i stop using it (i should try on Rhalls on last named ... but i m quite certain it won't work).</p><p>The change of charm animal (and mezz animal) was announced like a year ago and we are still waiting. It took 2 years to change on scout(i think brigandswash) AA line.</p><p>A global review of the current AAs would be welcome, it may come one day ....</p>

Crismorn
02-24-2011, 04:53 PM
<p>That sucks and I feel your pain, however my pioint is slightly different because we have the next year to look forward to nothing with our new aa's outside of high end raiding in a fighter group.</p><p>The current cleric aa's were designed for MT Templars, sadly instead of making aa's for each class they decided to spend time fixing pets for a handful of classes something that should have been done years ago.</p><p>Flying mounts and class fixes for a handful of classes is what Velious brought to us when it should have brought something for everyone.</p>

Odys
02-25-2011, 10:10 AM
<p>Things are really bad, apparently no battlepriest gear is in game, and no battlepriest aa either.</p><p>This affect Inqui/Warden/Mystics.</p><p>SF ignored the battlepriest classes, that is 1/2 of the priest. Priest gear came with usually zero ability reuse but spell reuse. As a result we can now cast twice a spell for 1 cast the CA counterpart.</p><p>This is a side effect of the global simplification, priests are now supposed to be 100% spell casters. And yes sadly the dev team is so reduced that templar and inqui go the same AAs, fury and warden too etc ...</p><p>And for sure none of the class issue was adressed but the pet scaling one (which may affect positively mystic and warden a bit).  It seems that nobody is guiding anymore.</p>

thajo
02-28-2011, 03:11 AM
<p><cite>Crismorn wrote:</cite></p><blockquote><p>No changes in sight? </p><p>No one agrees with me on how terrible and lackluster they are?</p></blockquote><p>Maybe I am blinded by something, I actually find the Cleric AA's pretty fun and useful/unique.  My inq is an alt I mostly solo/group play with though, so maybe thats my bias.</p>

Rick777
02-28-2011, 11:03 AM
<p><cite>Crismorn wrote:</cite></p><blockquote><p>That sucks and I feel your pain, however my pioint is slightly different because we have the next year to look forward to nothing with our new aa's outside of high end raiding in a fighter group.</p><p>The current cleric aa's were designed for MT Templars, sadly instead of making aa's for each class they decided to spend time fixing pets for a handful of classes something that should have been done years ago.</p><p>Flying mounts and class fixes for a handful of classes is what Velious brought to us when it should have brought something for everyone.</p></blockquote><p>Dunno, the save non fighter classes AA is spot on for a DPS group cleric, the rez AA would be good for any group.  I do agree that the AA's are lackluster at best, quite a lot of laziness in the first 2 lines that EVERYONE gets.</p><p>I also am bummed at the lack of battlepriest AA and gear in this xpac.  It was fun to differentiate my toon once in a while.</p>

Oakum
03-01-2011, 09:42 PM
<p><cite>Rick777 wrote:</cite></p><blockquote><p><cite>Crismorn wrote:</cite></p><blockquote><p>That sucks and I feel your pain, however my pioint is slightly different because we have the next year to look forward to nothing with our new aa's outside of high end raiding in a fighter group.</p><p>The current cleric aa's were designed for MT Templars, sadly instead of making aa's for each class they decided to spend time fixing pets for a handful of classes something that should have been done years ago.</p><p>Flying mounts and class fixes for a handful of classes is what Velious brought to us when it should have brought something for everyone.</p></blockquote><p>Dunno, the save non fighter classes AA is spot on for a DPS group cleric, the rez AA would be good for any group.  I do agree that the AA's are lackluster at best, quite a lot of laziness in the first 2 lines that EVERYONE gets.</p><p>I also am bummed at the lack of battlepriest AA and gear in this xpac.  It was fun to differentiate my toon once in a while.</p></blockquote><p>Yes, the battlepriest gear (lack of anyway, lol) is a downer. I will be using my scout raid items even though i lose wis/sta on them for quite some time it looks like. Thats okay, that leaves me more fury leather healer gear to mute, lol.</p>

Crismorn
03-01-2011, 09:58 PM
<p><cite>Dakkota@Unrest wrote:</cite></p><blockquote><p><cite>Crismorn wrote:</cite></p><blockquote><p>No changes in sight? </p><p>No one agrees with me on how terrible and lackluster they are?</p></blockquote><p>Maybe I am blinded by something, I actually find the Cleric AA's pretty fun and useful/unique.  My inq is an alt I mostly solo/group play with though, so maybe thats my bias.</p></blockquote><p>Imo. there is no option all 3 are made for one position in the raid force MT Templar, there is no group dps option, nothing that says Inquisitor.</p><p>Other then abusing Equilibrium in bg's until it gets nerfed there really is nothing for any other playstyle, maybe solo healing heroic content.</p><p>I just feel like if you are going to make aa's for 2 classes at the same time that some of them should be designed for more then one of the classes.</p><p>What bothers me the most is looking at pred/brawler aa's and wondering what that guy has against clerics.</p><p>that being said I'm glad some Inquis do like em and if I do get into HM raiding this year I might start to like them and feel like there is an actual choice myself.</p><p>Cant speak on the gear issue, but if its true that really sucks.</p>