View Full Version : Didn't get to say thanks in that *other* thread
Aurorrae
02-15-2011, 12:47 PM
<p>before they closed the Beta forums, but thanks Domino for all the hard work on DoV and interacting with the tradeskill community. There are lots of great things coming folks *tease* ! But the best is that you do talk to the players and listen to them, and even when some people may disagree, you always have a reasoned response, so we know you are listening, that you are thoughful and you care about the game!</p><p>We are lucky! Thanks for your work!</p>
Senya
02-15-2011, 04:28 PM
<p>I also missed the opportunity to say thanks in that thread. Your hard work and dedication to the tradeskill/housing community is not going unnoticed. I always liked crafting in games, but in EQ2 I <span style="text-decoration: underline;">love</span> being a tradeskiller and decorator. So much so that one adventure toon never sees the light of day unless someone can get me into an empty Vig:Rescue to do the Crook Cook. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> So again........</p><p><span style="font-size: medium;"><span style="text-decoration: underline;"><strong>Thank you, Domino!</strong></span></span></p>
Therendil
02-18-2011, 12:24 AM
<p>Hear! Hear! I agree completely. Here's a new definition of genius: Someone who can write a quest with a tradeskill reward so cool you don't even mind dealing with Quo Augren again. That takes some doing.</p><p>-= Therendil -=-</p>
Domino
02-21-2011, 02:38 PM
<p><cite>Therendil wrote:</cite></p><blockquote><p>Hear! Hear! I agree completely. Here's a new definition of genius: Someone who can write a quest with a tradeskill reward so cool you don't even mind dealing with Quo Augren again. That takes some doing.</p><p>-= Therendil -=-</p></blockquote><p>ROFL! I may need to stick that quote on my wall. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>Looking forward to seeing you all in Velious tomorrow! <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p>
denmom
02-21-2011, 03:27 PM
<p><cite>Therendil wrote:</cite></p><blockquote><p>Hear! Hear! I agree completely. Here's a new definition of genius: Someone who can write a quest with a tradeskill reward so cool you don't even mind dealing with Quo Augren again. That takes some doing.</p><p>-= Therendil -=-</p></blockquote><p>Hah, indeed!</p><p>I have eight toons with the harvesting cloak. All are going to deal with Quo for that pack pony.</p><p>Maybe I can feed him to something large along the way. He can always rez, right? <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Ingerimm
02-21-2011, 03:55 PM
<p>Very nice always the same write such a thing as praise hymns for Domino. <p>Clearly the current production system is a pure joke.</p><p>The new quests may not be bad, and the idea with the pack horse is ok. But it does not correct that the production system was totally messed up in the last 3 xpacs where the responsible Domino tradeskill DEV is and was.</p><p>The old production system was once really good. And while there where there were intermediates. And the craftsmen were still dependent on each other. Clearly it was complex because it made sense and still real fun. And the products were also used. Not like now, but it is mostly only Manufactured for guild points and generate similar. Preferably with macro or bot.</p><p>I do like to get worked up again a few. But here, any person may give his opinion and see not only what your Domino job well.</p><p>I do not care if you insult me again as a troll, because it definitely does not mean that all the current system may still. The vast majority said it is junk. At least most of the artisans on the german servers.</p><p>Unfortunately, many, like me, not so good English, and others are there to write a little sorry, because every addon is the same. And the old craftsman, who loved the old system are simply ignored.</p><p>The production has become too easy. It can go wrong at all any more. Theoretically, one could make all the same as in WoW or Rift. For there is in principle no difference, because whether or not you retaliate error does not matter anyway, it leads to the same result, a flawless product.</p><p>The only classes at all can still produce something useful are alchemists, sages (*edit*, i forgot this both), cooks, carpenters and wood workers. All other needs for ages no longer, because no one with an established, for example, more armor. Since this is too bad just compared to the drops.</p><p>Hence there is only one of me BOOOOOOOOO Domino. I and all who think as I thank thee not for the destruction of our good old tradeskill system.</p><p>And because it belongs to the people and received. Because this is true only if the people do just what the Domino imagines that way. People want something else to be ignored.</p></p>
Rainmare
02-21-2011, 04:20 PM
<p>you know, I probably wouldn't mind the old interdependancy if I wasn't price gouged by every alchemist because I had NOTHING as an armorer they could use and I desperately needed MASSIVE amounts of tempers.</p><p>and your wrong. weaponsmiths and armorers are still in supply. you just have to look past the gear stats, and beyond the latest tier. I sold plenty of armor sets on nothing more then thier looks. magma armor, for example. titanium plate that is pink for Erollisi day...people constantly are looking for master crafter gear for alts.</p><p>now granted, I was disappointed in Velious armoring when i saw that I can't make a coldainish looking plate. (something like that CE armor set might have been nice) but I can make a neat looking chain outfit. and the weaponsmiths...[Removed for Content]. that's all I can say. I mean [Removed for Content]. I'm already thinking about who to give what appearance weapons...and leveling up and weaponsmith maybe to make my own.</p><p>oh and you forgot alchemists. potions/poisons/cures are pretty [Removed for Content] important you know. and jewelers now make the only resist gear.</p><p>and lets not forget sages and spells!</p><p>really the only 'weak' TS classes are Armorers and Weaponsmiths. cause loot drops are usualyl better. but in Velious, Domino has done an outstanding job on weaponsmith appearance weapons. I'm sure they'll sell like hotcakes. same thing with tailor outfits..and my one cahin outfit is pretty nice looking too.</p><p>I think we're a lot better off then you might think.</p>
Ingerimm
02-21-2011, 04:40 PM
<p><cite>Rainmare@Oasis wrote:</cite></p><blockquote><p>you know, I probably wouldn't mind the old interdependancy if I wasn't price gouged by every alchemist because I had NOTHING as an armorer they could use and I desperately needed MASSIVE amounts of tempers.</p><p>and your wrong. weaponsmiths and armorers are still in supply. you just have to look past the gear stats, and beyond the latest tier. I sold plenty of armor sets on nothing more then thier looks. magma armor, for example. titanium plate that is pink for Erollisi day...people constantly are looking for master crafter gear for alts.</p><p>now granted, I was disappointed in Velious armoring when i saw that I can't make a coldainish looking plate. (something like that CE armor set might have been nice) but I can make a neat looking chain outfit. and the weaponsmiths...[Removed for Content]. that's all I can say. I mean [Removed for Content]. I'm already thinking about who to give what appearance weapons...and leveling up and weaponsmith maybe to make my own.</p><p>oh and you forgot alchemists. potions/poisons/cures are pretty [Removed for Content] important you know. and jewelers now make the only resist gear.</p><p>and lets not forget sages and spells!</p><p>really the only 'weak' TS classes are Armorers and Weaponsmiths. cause loot drops are usualyl better. but in Velious, Domino has done an outstanding job on weaponsmith appearance weapons. I'm sure they'll sell like hotcakes. same thing with tailor outfits..and my one cahin outfit is pretty nice looking too.</p><p>I think we're a lot better off then you might think.</p></blockquote><p>I'm talking about useful things, and not on what to produce for their appearance. <span><span>With</span> <span>us</span><span>, there are</span> <span>almost no</span> <span>people</span> <span>in</span> <span>small tiers.</span> <span>And if</span> <span>there</span> <span>are</span> <span>twinks</span> <span>and</span> <span>because</span> <span>today</span> <span>they</span> <span>can</span> <span>make</span> <span>everything</span> <span>all</span> <span>the</span> <span>items</span> <span>themselves. </span></span></p><p><span><span><span><span><span><span><span><span>I</span> <span>mean</span> <span>no</span> <span>wonder</span> <span>everyone</span> <span>manages</span> <span>today</span><span>,</span> <span>in 12</span><span>-</span><span>76h</span> <span>play</span> <span>time</span><span>,</span> <span>level</span> <span>to</span> <span>be</span> <span>90th</span> <span>Since</span> <span>the</span> <span>fallen</span> <span>enough</span> <span>equipment</span> <span>or</span> <span>equipment</span> <span>from</span> <span>quests</span> <span>is sufficient.</span></span></span></span></span></span></span></span></p><p><span><span><span><span><span><span></span></span></span></span></span></span><span><span><span></span></span></span>Where is the problem temper, patterns, rings, plates and barres produce? And where the problem is to have several quality levels? It differed, who is a really could make something or who was a bungler. It's the same with the die on the preparation table with several manufacturing errors in a row.</p><p>The system is now so commonplace that any monkey can do it. Without having seen it before once. It can not go wrong.</p><p>And nice for the weaponsmiths if they again have a job. I was once the most famous armorer of Valor and then one of the best. Now will come in six months maybe even a passing of a PVP armor and that is with the addon also fell. The stats of the items were not adapted to Velios or corrected.</p><p>The broker is flooded with using macro manufactured armor, which become the basic price and offered less. So that these come with a broker just tax on the cost price or slightly higher. You can not buy up every day and sell to the NPC.</p><p>Therefore, the produced items are so bad. For it would not cost more to get a good produced armaments. Would this better under the present conditions of production would be the death of the game.</p><p>But that is precisely the point, the armor, for example, should again be on the beginning of raid level. But the production would again be very difficult and it would wrong to go. So several quality levels.</p><p>Rares should again be rare and not mass-<span>referred</span>. Today we collected 2h and then 40 rare has found. <span><span>If</span> <span>you</span><span>'re lucky. <span><span>Before,</span> <span>you</span> <span>found</span> <span>one</span> <span>times</span> <span>a day,</span> <span>with</span> <span>the best of luck</span> <span>2</span><span>,</span> <span>and</span> <span>if</span> <span>you</span> <span>had</span> <span>bad luck</span><span>,</span> <span>even</span> <span>for 3 days</span> <span>at a time</span> <span>none</span><span>.</span></span></span></span></p>
Alenna
02-21-2011, 05:30 PM
<p><cite>Ingerimm@Valor wrote:</cite></p><blockquote><p>Very nice always the same write such a thing as praise hymns for Domino.</p><p>Clearly the current production system is a pure joke.</p><p>The new quests may not be bad, and the idea with the pack horse is ok. But it does not correct that the production system was totally messed up in the last 3 xpacs where the responsible Domino tradeskill DEV is and was.</p><p>The old production system was once really good. And while there where there were intermediates. And the craftsmen were still dependent on each other. Clearly it was complex because it made sense and still real fun. And the products were also used. Not like now, but it is mostly only Manufactured for guild points and generate similar. Preferably with macro or bot.</p><p>I do like to get worked up again a few. But here, any person may give his opinion and see not only what your Domino job well.</p><p>I do not care if you insult me again as a troll, because it definitely does not mean that all the current system may still. The vast majority said it is junk. At least most of the artisans on the german servers.</p><p>Unfortunately, many, like me, not so good English, and others are there to write a little sorry, because every addon is the same. And the old craftsman, who loved the old system are simply ignored.</p><p>The production has become too easy. It can go wrong at all any more. Theoretically, one could make all the same as in WoW or Rift. For there is in principle no difference, because whether or not you retaliate error does not matter anyway, it leads to the same result, a flawless product.</p><p>The only classes at all can still produce something useful are alchemists (edit i forgot this one), cooks, carpenters and wood workers. All other needs for ages no longer, because no one with an established, for example, more armor. Since this is too bad just compared to the drops.</p><p>Hence there is only one of me BOOOOOOOOO Domino. I and all who think as I thank thee not for the destruction of our good old tradeskill system.</p><p>And because it belongs to the people and received. Because this is true only if the people do just what the Domino imagines that way. People want something else to be ignored.</p></blockquote><p>I missed the WORTs and beginning system for tradeskill and from waht I heard from those who went through it I'm glad I did you want us to go back to that? sorry I don't want ot have to depend on another class to get materials</p>
Rainmare
02-21-2011, 05:34 PM
<p>here's the problem with tempers. patterns, rings, plates, and such.</p><p>it took me 20 tempers to make 1 combine.</p><p>alchemists were charging on my server about 80g PER temper. adn if you were a TS class that didn't have anything they needed, they did NOT haggle with you.</p><p>so add that up. 80g x 20. 1.6 plat a combine, not even counting fuel costs or the padding I needed from a tailor.</p><p>while the various 'levels' wasn't so bad..it was the same problem you claim exists now. no one touched anything less then Pristine. if it wasn't pristine, you might as well sell it to a merchant. it wasn't useful.</p><p>in the old system, Alchemists literrally had complete control of the market. no one could make ANYTHING without an alchemist to supply them with tempers or resins or washes. adn the alchemist didn't need anyone to make those. adn you needed them in bulk. so alchemsts coudl literally charge you whatever they wanted and you had no choice but to pay it.</p><p>the new system, while it did do away with some of the 'complexity' put everyone on a realtively even playing field. no one TS class had a trump over everyone else. it became more about what you can make...and master crafted gear was some of the nicest stuff around. and again, if it wasn't pristine, sell it to a vendor, cause no one was going to buy it.</p><p>domino did away with the 'non-pristine' becuase no one bought anything that wasn't pristine anyway. and even then the only classes that had any difficulty with 'useful' items were tailors/armorsmiths/weaponsmiths.</p><p>now we have appearance slots. and now my stuff is wanted/useful again as an armorer becuase people care as much about thier looks as they do the stats. hell to prove that look no father then the Shard of love. how many people run that zone every day simply to try for the Valorous wings for thier appearance? or the halos of valor/love? of the raining petals cloak? cloak of erollisi's ardor? great sword of mith marr? erollisi's forgotten bow?</p><p>I knwo at least 7 people myself that run that zone JUST for a shot at wings.</p><p>so yes, things produced for appearance are useful. master crafted gear will NEVER be equal to begining raid gear. EVER...that happened only once in DoF and got nerfed down so fast you wouldn't believe it. there has to be a reason to run the instances.</p><p>if you get 40 rares in 2 hours I want to know what cheat your using. I harvested for 8 hours on saturday. no breaks. I got 7 rares. adn that's with a cloak of the harvester, solstice earring, far seas unicorn, upgraded dwarven workboots all equipped, and the bountiful harvest AA. so my harvesting skill were WAY over cap, and I have chances to do extra pulls.</p><p>and if you want to know what killed your armoring career on Valor you hit it on the head. it's not the gear or the lack of 'complexity' its the BG gear is better. peopel want a starter set for MC or our BG armor, then they farm BGs for amror better then you can hope to make.</p><p>that's not domino's fault...or a result of the 'dumbing down' of tradeskilling.</p>
Ingerimm
02-21-2011, 06:26 PM
<p><cite>@Rainmare</cite></p><p>Then you had probably very greedy alchemists. Showed in a manufacturing process, I believe 10 temper . Previously, each crafter with us each and every community's helped when he needed something. The alchemists had an advantage right, but that could have been supplemented by a dependency, just like the cooks who were also not addictive.</p><p><span><span>With us,</span> <span>the</span> <span>taxpayers</span> <span>and</span> <span>people sell</span> <span>Master</span> <span>Spells</span> <span>and</span> <span>equipment</span> <span>for</span> <span>thousands</span> <span>of</span> <span>platinum</span> <span>where</span> <span>is</span> <span>the justification</span> <span>for it</span><span>?</span> T<span>his</span> <span>is</span> <span>just</span> <span>rubbish</span> <span>as</span> <span>people who</span> <span>do</span> <span>not pay</span> <span>for</span> <span>the</span> <span>Crafter</span> <span>their</span> <span>time</span> <span>and their</span> <span>production</span> <span>activities</span><span>.</span> <span>Or</span> <span>how</span> <span>about</span> <span>requiring</span> <span>other</span> <span>craftsmen</span><span>, the</span> <span>enormous sums</span><span>.</span> <span>For</span> <span>example,</span> <span>cooks</span> <span>who</span> <span>have</span> <span>not</span> <span>Nowadays</span> <span>more</span> <span>effort</span><span>, however, require</span> <span>huge amounts</span><span>.</span></span></p><p>The raid was the MC gear before starting equipment is just as, in any case, including T4 to T7. Likewise, I once had all the special recipes, but have been removed and then, after all.</p><p>This product has not been pristine often sold to the NPC. But who has seen his business is the never gone wrong. Besides impedance at the start, where was still regulated by the difficulty. I think that ended with T2 so so after 3 weeks.</p><p>Who could produce not pristine, is, was and remains a bungler, but not really a crafter.</p><p>I'll tell you the solution for these 3 tradeskill classes. The armor and weapons may not drop, at least not on the raid. But it must only drope resources and recipes and then manufactured by a crafter. Then the 3 classes have meaning again. But in something no one thinks so.</p><p>As for what I wrote with rare good luck. Well 2 hours was maybe a little exaggerated. I collect most times then 10 hours at a stretch, if it grabs me. And then I usually so rare 60-70 and without a cheating tool, as you say. Only with constant 10h collecting spec and walk around the items and this is fixed. Is also clear day the views are only 20 rares. But with a lot less I hear really never stop. There is still much the same again. So that's the time of T1-T5. Final fixing where was still level 50.</p><p><span ><span >Domino</span> <span >is</span> <span >the</span> <span >responsible</span> <span >Trade</span> <span >Skill</span> <span >DEV</span><span >,</span> <span >so it is most</span> <span >probably</span> <span >her fault</span> <span >if</span> <span >she does</span> <span >nothing</span> <span >to change</span> <span >this situation.</span></span></p>
Rainmare
02-21-2011, 07:32 PM
<p>that's partly right and partly wrong.</p><p>for us, in t4-t6, mastercrafted was a great stepping stone. but the loot drops from places like Sol Eye/Permafrost/Temple of Cazic thule were better. you had MC to get through them, those drops to really help your raiding. you coudl raid in MC though which was nice.</p><p>in DoF, Cobalt armor was the defacto armor until raiding. there was nothing better. so for awhile no one did any zones. or instances...you just farmed for cobalt until you had your set and went raiding. they obviously didn't like this, and changed it. that was not a domino decision, that was an itemization one.</p><p>as to your other talk of instead of dropping armor/weapons, drop items to make gear with, they tried that in Emerald Halls. no one liked it. Raiders didn't want to need crafters for the best gear, and crafters didn't like that there were recipes they couldn't make unless they raided/were part of a raiding guild. you have to remember raidng guilds usually do all thier crafting 'in house'. they don't have to play the broker for thier armor/weapons/potions/poisons.so a non raid guild person usually never got the recipes, or the times to make the scaled sword or the floret house item. or the scale shield.</p><p>though as far as that goes, domino did add TS components that can drop in instances with TSO..and it looks like it's coming back in Velious. the items you coudl make were decent, I made several belts for people myself. and it looks like I'll be making belts again in Velious. so she's giving you want you seuggested, just not at the level of gear your suggested.</p><p>as to the master spells/equipment thing..most people I see that put things up there for thousands of plat it's either a) a master spell that rarely if ever drops that is REALLY nice for the class (conjy mage pets/major hits for dps classes/buffs like CoB) or B) something they put on the broker but didn't want to actually sell...more like an advertisement of I have this, make me an offer.</p><p>but alot of your issue, other then the ease of people to craft and essentially be competition for you, has nothing to do with domino and more to do with whomever is in charge of itemization...making the MC gear not as 'valuable' as you believe it should be.</p>
feldon30
02-22-2011, 05:11 AM
<p><cite>Ingerimm@Valor wrote:</cite></p><blockquote><p>Very nice always the same write such a thing as praise hymns for Domino.</p><p>Clearly the current production system is a pure joke.</p>Hence there is only one of me BOOOOOOOOO Domino. I and all who think as I thank thee not for the destruction of our good old tradeskill system.</blockquote><p>I'm getting pretty tired of your trolling. In English, German, or any other language.</p>
Ingerimm
02-22-2011, 06:28 AM
<p><cite>feldon30 wrote:</cite></p><blockquote><p><cite>Ingerimm@Valor wrote:</cite></p><blockquote><p>Very nice always the same write such a thing as praise hymns for Domino.</p><p>Clearly the current production system is a pure joke.</p>Hence there is only one of me BOOOOOOOOO Domino. I and all who think as I thank thee not for the destruction of our good old tradeskill system.</blockquote><p>I'm getting pretty tired of your trolling. In English, German, or any other language.</p>Feldon hey, this is not trolling, but the reproduction in my opinion, the work of the Trade Skill DEV.</blockquote><p>And if you do not cut out the half would have you would see that I wrote that. I'm sorry, or may be an opinion, say, just because you disagree like Domino and their supporters?</p><p>I try my very bad English to explain why I disagree. But no one really listens and no one really thinks about it. Everyone just says you're a troll, well above I attack anyone but just trying something to improve again.</p><p>I mean there so many, which in my opinion, but none of those who supported me. To those it has become all too stupid to be insulted constantly as Troll. And the others have left the game because they were dissatisfied, and has never changed for the postive.</p><p>Let's go away for Tradskill, there are many such examples. Take for example the Leaderborads no longer work correctly for 4 years. Two years of which I have paid even money for this service. 1.5 years was not up to date, the German station side. And even today, does the item display correctly.</p><p>For 2 years no longer work on the German servers some command line commands. I do not remember how many times I've reported all this and nothing is happening. For example, the command / play time or / play its the same work, not just dementia is indicated.</p><p>Man tries to lure the people with new things instead first fix all the mistakes and problems. It proposes a mass without asking a new course of streamlined and simplified, although the bulk of the community is against it.</p><p>Clear all it's great that there is a flying mount. But how long will host it? If each such mount has maybe 2 weeks? And what about everyone wonders what can I do still, my character is fully maxed out, comes to the really good loot not ran the bulk of the players. And now it is no longer a question of ability the player now it really depends only on the equipment. 50% of the equipment that was created for the addon Hard Mode only for hardcore raiders. Everyone will wear well, within a class, the same equipment. For there is no difference. The only difference in micro updates of the same parts.</p><p>And why does the crafter who has been dead for two years in principle can not complain except for a few exceptions to the above, it's crap like this?</p><p>Since these are no longer needed? I'm an old crafter and I still have the old system reached my Final Fixing Level. It was a mega job and was fun. Today, to level a crafter in 10-20h running time of level 1-90. Since it has become just too easy. That such people do not know to appreciate what is really a crafter should be clear.</p>
Eugam
02-22-2011, 06:47 AM
<p><cite>Ingerimm@Valor wrote:</cite></p><blockquote><p>The new quests may not be bad, and the idea with the pack horse is ok. But it does not correct that the production system was totally messed up in the last 3 xpacs where the responsible Domino tradeskill DEV is and was.</p></blockquote><p>Nope, she didnt break it. Oldschool crafting was broken way before Domino joined the team. She didnt reestablish the old crafting, but made it a really good "subgame". Good enough to be the main game for some.</p><p>The disparity of adventuring and crafting is a different animal. I am all for a game with decay and where carfting is the only source of items. But thats me and the idea doesnt touch the masses. I predict that someday a retro style game will hit the market and people will accept it in numbers close to WoW. But that day still has to come. Currently phat loot is the only accepted reward. But wait and see.. i am usually very good at predicting <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Ingerimm
02-22-2011, 07:16 AM
<p><cite>Eugam wrote:</cite></p><blockquote><p><cite>Ingerimm@Valor wrote:</cite></p><blockquote><p>The new quests may not be bad, and the idea with the pack horse is ok. But it does not correct that the production system was totally messed up in the last 3 xpacs where the responsible Domino tradeskill DEV is and was.</p></blockquote><p>Nope, she didnt break it. Oldschool crafting was broken way before Domino joined the team. She didnt reestablish the old crafting, but made it a really good "subgame". Good enough to be the main game for some.</p><p>The disparity of adventuring and crafting is a different animal. I am all for a game with decay and where carfting is the only source of items. But thats me and the idea doesnt touch the masses. I predict that someday a retro style game will hit the market and people will accept it in numbers close to WoW. But that day still has to come. Currently phat loot is the only accepted reward. But wait and see.. i am usually very good at predicting <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>It's not about who else has broken it. Probably because I expressed wrong. My concern is that no one is doing something that does so again as before, and which one is useful again as a crafter and that every crafter not only with a few.</p><p><span><span>Clear</span> <span>will now</span> <span>use</span> <span>all</span> <span>again</span> <span>for a</span> <span>brief</span> <span>moment</span> <span>their</span> <span>artisans</span><span>.</span> <span>Because</span> <span>they</span> <span>want to</span> <span>have</span> <span>the</span> <span>flight</span> <span>mount</span><span>.</span> <span>Then</span> <span>again</span> <span>death</span> <span>is</span> <span>brief,</span> <span>at least</span> <span>for the</span> <span>Armorsmithing</span> <span>and</span> <span>Weaponsmithing</span><span>.</span></span></p><p><span><span>Previously</span> <span>there was</span> <span>just</span> <span>more</span> <span>like</span> <span>raids</span><span>,</span> <span>because</span> <span>you</span> <span>had</span> <span>fun</span> <span>in</span> <span>instances</span> <span>and</span> <span>on</span> <span>crafting</span><span>.</span> <span>But it was</span> <span>still</span> <span>useful</span> <span>and challenging</span><span>.</span></span></p><p>At the time of Endcontent consists only of raiding and some raid instances that you over and over again every night runs again.</p>
Whilhelmina
02-22-2011, 10:53 AM
<p>I think the fact you're missing is that the "old crafting system" with MC being kinda end-gear and handcrafted being regular and the subcombines part were changed by the itemization devs and the previous tradeskill dev before Domino.</p><p>Domino added quests, revamped a lots of recipes, get us out of our dungeons to explore the world and have fun, created a new writ system to level. No, she never gave us back subcombines (and I think most tradeskillers are against this idea even if I'm not). But she gave us the same mounts as adventurers (sokokar then gryphon), some tradeskill gear, an epic, great cloaks, now a HQ and a signature that will help us gather ressources.</p><p>We even have new desireable mastercrafted-fabled items from faction recipes with Velious. Yes, the regular mastercrafted armors and weapons are kinda useless (except for the battleground stuff for those interested in trying those) but it's an itemization problem and not related to Domino work.</p><p>I can't understand why anyone would like to flame her for her work. Yes, some are unhappy with some changes like the incoming pristine change, but the amount of content she brought to tradeskilling is tremendous and far outbalance any disagreement most of us would have.</p>
Firnbarion
02-22-2011, 11:33 AM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>I think the fact you're missing is that the "old crafting system" with MC being kinda end-gear and handcrafted being regular and the subcombines part were changed by the itemization devs and the previous tradeskill dev before Domino.</p><p>Domino added quests, revamped a lots of recipes, get us out of our dungeons to explore the world and have fun, created a new writ system to level. No, she never gave us back subcombines (and I think most tradeskillers are against this idea even if I'm not). But she gave us the same mounts as adventurers (sokokar then gryphon), some tradeskill gear, an epic, great cloaks, now a HQ and a signature that will help us gather ressources.</p><p>We even have new desireable mastercrafted-fabled items from faction recipes with Velious. Yes, the regular mastercrafted armors and weapons are kinda useless (except for the battleground stuff for those interested in trying those) but it's an itemization problem and not related to Domino work.</p><p>I can't understand why anyone would like to flame her for her work. Yes, some are unhappy with some changes like the incoming pristine change, but the amount of content she brought to tradeskilling is tremendous and far outbalance any disagreement most of us would have.</p></blockquote><p>YES - This!! <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p><p>F.</p>
Ingerimm
02-22-2011, 11:36 AM
<p>You are right, I give up. I do it like all the others are in my opinion. I say it has no sense anyway, and live with it.</p>
Rijacki
02-22-2011, 12:14 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>I think the fact you're missing is that the "old crafting system" with MC being kinda end-gear and handcrafted being regular and the subcombines part were changed by the itemization devs and the previous tradeskill dev before Domino.</p><p>Domino added quests, revamped a lots of recipes, get us out of our dungeons to explore the world and have fun, created a new writ system to level. No, she never gave us back subcombines (and I think most tradeskillers are against this idea even if I'm not). But she gave us the same mounts as adventurers (sokokar then gryphon), some tradeskill gear, an epic, great cloaks, now a HQ and a signature that will help us gather ressources.</p><p>We even have new desireable mastercrafted-fabled items from faction recipes with Velious. Yes, the regular mastercrafted armors and weapons are kinda useless (except for the battleground stuff for those interested in trying those) but it's an itemization problem and not related to Domino work.</p><p>I can't understand why anyone would like to flame her for her work. Yes, some are unhappy with some changes like the incoming pristine change, but the amount of content she brought to tradeskilling is tremendous and far outbalance any disagreement most of us would have.</p></blockquote><p>QFE</p><p>Not only this, but Domino is working as part of a team and has to answer to the producer as well. Instead of blaming Domino for not bringing back the original system, blame each of the producers for not wanting that system brought back as well as the producer who had it removed.</p>
Senya
02-22-2011, 01:59 PM
<p>Ingerimm, how I wish the forums had an ignore feature. Stop trolling and derailing threads. If you don't want to say thanks, don't, but please stop interrupting people who are trying to say thanks and actually do enjoy tradeskilling. I'd tell you to start your own thread and discuss your feelings on tradeskills, but since beta I've read it so many times (in threads you derailed) I'm quite sick of seeing it already.</p>
Domino
02-22-2011, 05:24 PM
<p><cite>Ingerimm@Valor wrote:</cite></p><blockquote><p>I'll tell you the solution for these 3 tradeskill classes. The armor and weapons may not drop, at least not on the raid. But it must only drope resources and recipes and then manufactured by a crafter. Then the 3 classes have meaning again. But in something no one thinks so.</p><p>As for what I wrote with rare good luck. Well 2 hours was maybe a little exaggerated. I collect most times then 10 hours at a stretch, if it grabs me. And then I usually so rare 60-70 and without a cheating tool, as you say. Only with constant 10h collecting spec and walk around the items and this is fixed. Is also clear day the views are only 20 rares. But with a lot less I hear really never stop. There is still much the same again. So that's the time of T1-T5. Final fixing where was still level 50.</p><p><span><span>Domino</span> <span>is</span> <span>the</span> <span>responsible</span> <span>Trade</span> <span>Skill</span> <span>DEV</span><span>,</span> <span>so it is most</span> <span>probably</span> <span>her fault</span> <span>if</span> <span>she does</span> <span>nothing</span> <span>to change</span> <span>this situation.</span></span></p></blockquote><p>I'll add a couple of comments.</p><p>As far as getting rid of subcomponents, that is a change that happened before I joined the team. If I had been on the time, maybe I would have done it differently, but it was over and finished by the time I joined and it does not make sense to reverse all that work and force subcombines back in right after they removed them. The subcombine balance between classes was never set up well from the very beginning, and it needed to be fixed, and that is the way that the team at the time chose to fix it. I have focused (and will continue to) on improving many other aspects of tradeskilling; definitely still ongoing work in progress, but you need only refer to the stickied "state of the tradeskills" thread in this forums to see all the improvements that have already happened, and I hope crafters will find moreare still on the way.</p><p>With Velious we will definitely be seeing more involvement of crafters in creating armor from dropped components. Yes, there are still armor and weapon drops, but there are also many more items that require a crafter's assistance to convert them from a component into something usable. I've been working with Silius (who does the itemization) and he's very enthusiastic to keep crafters included, which is great. You'll see some of this right away in Velious, and there's a lot more coming that we have planned for the first game update after launch. So rest assured, there will be things for crafters to make in Velious. While we appreciate not everybody will love every change to the game, we will continue to do what we feel is best for the overall big picture, and I certainly hope the majority will find a lot to appreciate in Velious and beyond. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>So thanks for your feedback, I have been reading it (and there has been a lot of it), but you should be aware that we do not tend to reply to off-topic posts that derail the original thread topic. It doesn't mean your posts are not read; there are many reasons we may not answer, but we do all read the forums quite extensively.</p><p>Anyway, I shall hope you find a few improvements to your taste in Velious. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Ingerimm
02-22-2011, 06:23 PM
<p>Hello Domino, <p>ok this is unexpected, that you still respond. Well I see you have a lot of work and certainly give you much trouble. I'm sorry that I reacted so angry, but I'm not happy for more than a year since then the SF Beta. And it seems to me as if nothing changes, for the armorers. If there are changes that I have not seen it is completely ok.</p><p>I would rather rehash the intermediate products and quality levels, is no secret and certainly think there are many very different and a similar number just like me. It angered a large part is also that you constantly abused as troll, even if one makes very sensible suggestions. And this is by no means your fault.</p><p>I know my posts are very hard to read, due to my poor English. But I still put a lot of time and effort into this, this is certainly not without reason.</p><p>It is a pity if you have enough time to implement a more complex idea.</p><p>That is you can not answer everything completely clear and would also exceed the total of the frame.</p><p>Only would be more of a challenge and the possibility that in the manufacture can also go wrong, a beginning. If everything always succeed and you find you absolutely do not work hard do I have to just be boring. Many people use just that from though.</p><p>It's the challenge of the game whether in the adventure sector or in manufacturing sector makes in the first exciting and interesting.</p><p>I resent something active as I can continue to make reasonable suggestions as you told me now responded so nice.</p></p><p>Thanks for your answer <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" />Best regards Ingerimm of Valor</p>
Ingerimm
02-22-2011, 06:50 PM
<p><span><span>.</span></span></p>
Ingerimm
02-22-2011, 06:52 PM
<p><span ><span >Sorry</span> <span >again</span> <span >to</span> <span >all</span> <span >that I</span> <span >have</span> <span >upset</span> <span >and</span> <span >disturbed</span><span >.</span> <span >It was not</span> <span >my</span> <span >intention</span> <span >here</span> <span >to argue</span> <span >with</span> <span >me</span> <span >or</span> <span >someone</span> <span >to</span> <span >insult</span> <span >someone.</span> <span >I hope I</span> <span >was</span> <span >not as</span> <span >I</span> <span >understood</span> <span >was</span> <span >just trying</span> <span >to</span> <span >express</span> <span >my</span> <span >opinion</span><span >.</span> <span >This is the</span> <span >way</span> <span >it was</span> <span >not</span> <span >ok</span> <span >I see</span> <span >and I</span> <span >apologize</span> <span >to</span> <span >everyone.</span></span></p><p><span ><span ><span ><span ><span ><span >With</span> <span >me,</span> <span >you</span> <span >can</span> <span >also</span> <span >maintain</span> <span >reasonable</span><span >,</span> <span >if I am</span> <span >not</span> <span >always</span> <span >the same</span> <span >insults</span><span >.</span></span></span></span></span></span></p><p><span ><span ><span ><span ><span ></span></span></span></span><span >Sorry</span><span >Best</span> <span >Regards</span><span >Ingerimm</span> <span >of</span> <span >Valor</span></span></p>
Therendil
02-23-2011, 07:53 AM
<p>I'm glad Domino had time to post because it does point out the restrictions she works with.</p><p>Personally, I'm glad the subcombines are gone. I started doing tradeskills in EQ II after they went away and I really would not like to see them come back. Subcombines were one of the things I hated most about crafting in EQ and I was delighted that I didn't have to deal with that here. The added realism and challenge simply were not worth the added aggravation, and made crafting too much of a chore to be fun. But everybody draws that particular line in different places, and that's just my perspective.</p><p>The game has changed a lot since launch. That's partly because the folks who create the game decided that many things could be done better. It's also because Norrath has changed. The world we craft in now is not the world we crafted in when folks washed up on the Isle of Refuge. It's a much bigger world facing bigger threats and we crafters have had some years to improve our methods. That's just part of the storyline and I love EQ II because it <em>has </em>an on-going storyline. I expect things to change and I don't expect to go back to the old ways. Sometimes I'm bummed because my favorite or comfortable way of doing things gets shot out from under me, but I accept it as part of life.</p><p>What's important to me here is that, overall, tradeskills as a major component of the game have gotten steadily better in the time Domino has been on duty. That's a major accomplishment.</p><p>-= Therendil =-</p>
Gzelle
02-23-2011, 11:26 AM
<p>Back on topic....</p><p>Thank you Domino for your generousity of time and patience with us. You continue to make our lives in the game wonderful and we receive so much that goes un-thanked. You are one hard worker that has US in mind with every move you make, and that means the world to us. It truly shows how much you care when you take the time to research the old Prayer Shawl and keep some of the original components in it - or find a way we can have a little pack horse to follow us around. That being said.... <span style="color: #ff0000; font-size: medium;">THANK YOU!</span></p>
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