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View Full Version : Pausing Potions


LaurnaRose Fauldorn
01-19-2011, 01:23 PM
<p>Okay, please I ask you from the beginning, dont flame me ... I know where its going before I even suggest this, "All you want is a free ride", "Yeah, lets make it easier than it already is"  blah blah blah.  I get it, but experience potions should be pausable.  I get that you are suppose to use the potions wisely when you have a time block that you can dedicate to that system.  I get that!  And I even agree with that.  However, I was flying around in SBH using a potion and wasted ... no joke, a total of 15m of my 1hr potion flying around on from station to station trying to reach my destinations.  If you dont want to give us a pause button, then make it where being on a transportation device temporarily disables the time lapse on potions ... please?  That 15m could have meant the difference of me logging off one level higher than I did.  Its just frustrating.  I dont even mind the time sink of flying around all over the zone.  It gives me time to get up and stretch my legs, grab a smoke, go to the bathroom, get a drink ect ... but I hate that I'm burning my potion for transportation purposes.  Likewise, I missed a turn in on a potion the other day because I was porting from Temple of Solusk Ro back down to the docks.  It was at 20s before I clicked the teleporter and was still flashing when I loaded in ... but as soon as I went to talk to the turn in NPC it dissapeared. </p>

Cusashorn
01-19-2011, 01:45 PM
I can understand where you're coming from. I kind of hate when I hate to glue myself to the computer screen just to make the absolute best out of using a tradeskill XP potion. I can't take a break or move away from the tradeskill stations except to buy more fuel and recipes or I'll end up wasting time from the potion.

feldon30
01-19-2011, 04:17 PM
I'd rather just get a stack of 6 30 minute potions rather than 3 1 hour potions. What kills me is a 2 hour potion. Who knows in advance they're going to have 2 hours to play?

Shazzie
01-19-2011, 09:28 PM
<p>I'm not really on board with the 'pause' for the potion... you can't pause any other buff, I don't imagine they want to do the work it would take to figure out how to pause this one.</p><p>So I'll ask for something I think would be more reasonable, as mentioned right above...shorter duration potions.</p><p>Give me a single 4-charge potion of 30 minutes each charge! That covers 2 hours. 2 charges for 1 hour. Or break them down into separate potions entirely, 30 minutes per potion. 30 minutes is a reasonable time frame. 1-2 hours... not always.</p>

Lethe5683
01-19-2011, 09:36 PM
<p><cite>feldon30 wrote:</cite></p><blockquote>I'd rather just get a stack of 6 30 minute potions rather than 3 1 hour potions. What kills me is a 2 hour potion. Who knows in advance they're going to have 2 hours to play?</blockquote><p>That would be a good solution, especially since you can even turn autoconsume on for exp potions.</p>