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View Full Version : Guk to laggy to play.


Glenolas
12-21-2010, 03:55 AM
<p>There seems to be a lot of red named hype about how quickly they got the today's  two mergers done.   Only 20 of the planned 24 hours used on Guk, and only one 2 hour Oops after the first  "Guk is unlocked" announcement.</p><p>Then, somewhere buried in the thread you read the fine print.    The server will be uplayably laggy until they merge the hardware, which takes up to 2 more days.    </p><p>So what exactly constitutes a <em>complete</em> merge?   And since we're piled up behind the other server merges,   will we actually get merged for the sake of playing the game before SOE's Christmas break??</p><p>We just abandoned ZUA as unplayable due to lag.  30=40 second total freezes,  on all the toons.   I'm talking 2 a.m. eastern, nowhere near peak load times.</p>

Jaremai
12-21-2010, 10:01 AM
<p><cite>Glenolas wrote:</cite></p><blockquote><p>The server will be uplayably laggy until they merge the hardware, which takes up to 2 more days.  </p></blockquote><p>This makes me sad, because 2 days can turn into 2 weeks given the holiday and then the next excuse (NYE).</p>

nerrollus
12-21-2010, 10:37 AM
<p>Server going to be down again this morning.  <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />  Wish they could have just done the update yesterday when they had it down all day.</p>

Glenolas
12-21-2010, 11:32 AM
<p><cite>Jaremai@Guk wrote:</cite></p><blockquote><p><cite>Glenolas wrote:</cite></p><blockquote><p>The server will be uplayably laggy until they merge the hardware, which takes up to 2 more days.  </p></blockquote><p>This makes me sad, because 2 days can turn into 2 weeks given the holiday and then the next excuse (NYE).</p></blockquote><p>The real question was why wasn't the hardward migrated during the 24 hour shutdown period?</p><p>Hardware migration  has nothing to do with the database merger, and should have been waiting when the servers came back up.    Adding cards to a server farm has been captive art for 15 years.   It's done 10K times a day all over the world, usually without even shutting the server farm down. </p>

MurFalad
12-21-2010, 02:32 PM
<p><cite>Glenolas wrote:</cite></p><blockquote><p>There seems to be a lot of red named hype about how quickly they got the today's  two mergers done.   Only 20 of the planned 24 hours used on Guk, and only one 2 hour Oops after the first  "Guk is unlocked" announcement.</p><p>Then, somewhere buried in the thread you read the fine print.    The server will be uplayably laggy until they merge the hardware, which takes up to 2 more days.   </p></blockquote><p>Consider yourself lucky, at least you get two servers worth of hardware.</p><p>This is not filling me with confidence for the Runnyeye/Splitpaw merge since there we get only the population merge while the Runnyeye hardware stays in the US.</p><p>Perhaps we are lucky the merge has been put off until next year, I have heard something about us sharing a Russian servers hardware (although if this is possible though then I wonder why are we not already sharing other non-English speaking server farms?), but that's still 3 populations downto 2 servers at best.</p>

Jovie
12-21-2010, 03:00 PM
<p>Odd. I played on guk last night about midnight est and found no lag in timorous deep.</p>

nerrollus
12-22-2010, 05:56 AM
<p><cite>Junglelilly@Guk wrote:</cite></p><blockquote><p>Odd. I played on guk last night about midnight est and found no lag in timorous deep.</p></blockquote><p>Been smooth sailing for me as well.</p>

Jaremai
12-22-2010, 08:30 AM
<p>The only lag I had last night was some random zoning lag, but I blame that on the Moonlight event that happens every month at this time.  Otherwise all was well.</p>