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View Full Version : Any explanation for how a researcher got in my head...


BabyAngel
12-10-2010, 04:27 AM
<p>No quest, no explanation... I logged in and now I can research through telepathic powers!</p><p>So maybe some of you can explain how a researcher who I use to speak with most days suddenly vanished and now lives inside my head, and why I can research something without any experience in researching.</p><p>I don't understand why you couldn't have introduced a quest (or maybe you have for new players and I can't see it) that explained how the researcher worked and added some lore into how I gained the skill to research.</p><p>Sorry SOE <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> disappointed me this time, its like you took a very uncomplicated task in talking to someone, and made it even easier. Only now theres no real tutorial into what researching is and no requirement to research</p><p>(the requirement before was talking to the person who explained what researching was!)</p><p>I know I'm not the only one who ran out to where the researchers use to be hoping to find a small quest of some kind.</p>

Cusashorn
12-10-2010, 09:40 AM
<p>Try not to think about it. You'll only give yourself a headache.</p>

Meirril
12-10-2010, 09:42 AM
<p><cite>BabyAngel wrote:</cite></p><blockquote><p>No quest, no explanation... I logged in and now I can research through telepathic powers!</p><p>So maybe some of you can explain how a researcher who I use to speak with most days suddenly vanished and now lives inside my head, and why I can research something without any experience in researching.</p><p>I don't understand why you couldn't have introduced a quest (or maybe you have for new players and I can't see it) that explained how the researcher worked and added some lore into how I gained the skill to research.</p><p>Sorry SOE <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /> disappointed me this time, its like you took a very uncomplicated task in talking to someone, and made it even easier. Only now theres no real tutorial into what researching is and no requirement to research</p><p>(the requirement before was talking to the person who explained what researching was!)</p><p>I know I'm not the only one who ran out to where the researchers use to be hoping to find a small quest of some kind.</p></blockquote><p>So, let me ask the counter question: Why does drinking a potion make my figher taunt better, defend better, hit better, hit harder, ect?</p><p>Answer: has nothing to do with lore. Its pure mechanics. Some things in game are. Like being able to take a bell from Qeynos Harbor to Kelethin is actually a series of boats, griffins and possibly other methods of travel combined into a single loading screen. Or its a teleporter. Whatever. Its the way the game works and we gloss ove the explination because it really doesn't have an in-game explination or deserve one for that matter.</p><p>After all, who ever herd of someone gettting better at something they already know how to do because they have a rune made from a few pinches of rare loam?</p>

kelvmor
12-10-2010, 04:59 PM
<p>You know all those times you log out on your character?</p><p>Know what I think they're doing, from a lore/IC standpoint? Living their lives as usual. This might include, if you set a few spells into the Research window, training and studying to improve their abilities so that next time they go out they can handle tougher creatures.</p>

Iskandar
12-10-2010, 05:14 PM
<p>The Research Assistants are telecommuting now instead of hanging out in some back corner of a zone all day <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p>

GorgukGrimmfist
12-10-2010, 09:35 PM
<p>Think of it more as your toon doing homework while you are off line.</p><p>Rather than having people research abilities for us, we are studying ourselves.  I think it is more of a self help thing now,  night classes at the Concordium.</p>

BabyAngel
12-11-2010, 02:19 AM
<p><cite>GorgukGrimmfist wrote:</cite></p><blockquote><p>Think of it more as your toon doing homework while you are off line.</p><p>Rather than having people research abilities for us, we are studying ourselves.  I think it is more of a self help thing now,  night classes at the Concordium.</p></blockquote><p>But I have no idea how to research!! Surely I should quest to learn such a skill at 20!</p>

Jaranna
12-11-2010, 04:10 AM
<p>In regards to arcane characters (i.e. mages), spell research has always been a part of their lore.  How many stories have you heard where the old wizard stays in his tower, researching spells through trial and error?  The same happens here.  Maybe you use a little more bat dung.  Or maybe you've found that certain somatic components can be replaced to improve the spell's power.</p><p>Martial classes (i.e. Fighters) are much the same way.  They practice every day to better their technique.  Placing the foot here instead of there gives more power.  Swinging with elbow in instead of out provides more control for this technique.  This is pretty much the basis of any martial art.  Someone can teach you the basics, but it takes practice and experimentation to fully master the art yourself.</p><p>Scouts and priests follow suit.</p>

Belgareth
12-11-2010, 04:43 AM
<p>from a IC/lore standpoint you doing the research makes alot more sence than someone else doing it.</p><p>Think about it, why would a master wizard take the spells that he is working on perfecting to some other guy to work on?</p><p>How would haveing some other guy research a skill that a martial fighter uses make the fighter be able to use that skill better?</p><p>And how would the researcher know anything about the prayers/rituals involved in the healing arts of the priest?</p><p>Also, this makes it a ton easyer for people to keep track of skills they are researching.</p>

Cusashorn
12-11-2010, 01:05 PM
<p>Like I said, don't think about it, or you'll just give yourself a headache. There is a segregation of gameplay and story that sometimes cannot and rightfully should not be attempted to be explained. This is one of them. It's a change in gameplay mechanics, not a change in the world itself. Even the researchers weren't given any lore to exist either. They were just put in, and that was that.</p>

KniteShayd
12-12-2010, 05:11 AM
<p>I miss the researched drop mechanic from EQ1... No surprise research is easy mode in 2.</p><p>Just sayin...</p>

Cusashorn
12-12-2010, 02:38 PM
<p><cite>Euri@Antonia Bayle wrote:</cite></p><blockquote><p>I miss the researched drop mechanic from EQ1... No surprise research is easy mode in 2.</p><p>Just sayin...</p></blockquote><p>The what?</p>

Gisallo
12-12-2010, 05:02 PM
<cite>Jaranna wrote:</cite><blockquote><p>In regards to arcane characters (i.e. mages), spell research has always been a part of their lore.  How many stories have you heard where the old wizard stays in his tower, researching spells through trial and error?  The same happens here.  Maybe you use a little more bat dung.  Or maybe you've found that certain somatic components can be replaced to improve the spell's power.</p><p>Martial classes (i.e. Fighters) are much the same way.  They practice every day to better their technique.  Placing the foot here instead of there gives more power.  Swinging with elbow in instead of out provides more control for this technique.  This is pretty much the basis of any martial art.  Someone can teach you the basics, but it takes practice and experimentation to fully master the art yourself.</p><p>Scouts and priests follow suit.</p></blockquote> This... Having been a soldier and studied mrtial arts I found it odd u got better from a book. Yes the books give u new ideas and skills but its practice, experience and experimentation that makes u better, the manual only gives u so much. I actually think an AA like system that gives u spell points would be a better method tbh, at least then its not "click button go, on vacation, come back to a master" but that is just me.

BabyAngel
12-12-2010, 06:22 PM
<p>Well to be honest it should be class specific.</p><p>A man you talk to and in x amount of days you came back to talk to again and he would teach you the art</p><p>So you want to master ___________ come see me in ________ days and I will teach you.</p><p>would have made so much more sense, lore-wise. A researcher for spells etc made sense for wizards but... really, having no explanation for how you became a researcher also makes little sense.</p><p>Why can I only research at 20? What is preventing me!! Did I discover something at level 20 to give me that amazing power?!</p><p>*pulls out hair trying to work this out*!</p><p>There should be class specific access quest for both casters and melee before the researcher is unlocked. It shouldn't just be handed to people who may know about it. New players wouldn't know unelss you educated them on it.</p><p>A tutorial quest I should say. </p><p>caster quest</p><p>1) great librarian needs assistance in exchange you can use his library for your own research</p><p>2) collect 1 book from all researchers in the great city of qeynos, halas and kelethin.</p><p>3) returning the books makes him talk to you, he then explains to you how to research, but to make things easier he gives you a magic book! that upon wishing for a title can turn into any amazing book in his library (yay! I want one of those so I won't have to buy any new books offline) !</p><p>4) "Thanks I will keep this in my knowledge book" you say. Player then gets hint and checks knowledge book. (help bubbly pops up on screen with a ! saying push K to check your knowledge book to use the researcher"</p><p>Melee quest</p><p>1) Great Librarian requires help, in exchange he has come into a rare collection of books with instructions on how to perfect and perform the many combat arts of the time!</p><p>2) go kill bunch of tripple down, scaled monster gnolls who happen to have run off with great librarians notes, they have since moved on from the great librarian to the other researchers in qeynos, kelethin and halas! (they have hammers and swords its what they should be doing anyway!)</p><p>3) collect the notes and take them back to the great librarian! he explains how you can now use his library, and not just that! He will even give you a magic book to study from afar!</p><p>4) "Thanks I will keep this in my knowledge book" you say. Player then gets hint and checks knowledge book. (help bubbly pops up on screen with a ! saying push K to check your knowledge book to use the researcher"</p><p>Anyway you get the idea, I think the way it is now is stupid. Theres no lore to it, no explanation, its misleading to new players aaaaannnnddddddddd its Everquest. Something like that would be so easy to implement compared to some of the other stuff they have put in the game only to take out a month later.</p><p>Hmm you should also take this idea further and implement librarian with magic book who gives me access to all my player owned books in house/guild hall and bank please! hehe. Just take each book back to the librarian and he will add it to your access list of books you can select in knowledge book.</p><p><img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> I want a real magic librarian with a magic book.</p>

KniteShayd
12-13-2010, 06:42 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Euri@Antonia Bayle wrote:</cite></p><blockquote><p>I miss the researched drop mechanic from EQ1... No surprise research is easy mode in 2.</p><p>Just sayin...</p></blockquote><p>The what?</p></blockquote><p>In EQLive at least with Casters, you could do research with drops to get new abilities/spells and such.</p><p><span style="color: #ffcc00;"><strong>From ZAM:</strong></span></p><h1><strong><span style="font-size: small;">The pure casters can research and write their own spell scrolls to add to their spell books. A number of different spells can only be gotten through research. </span></strong></h1><p><span style="color: #ffcc00;"><strong>From EQTC:</strong></span></p><p><strong>Spell research is the art of turning words, runes, pages and assorted odds and ends into spells. It can be performed by INT casters of level 16 and above.</strong></p><p><strong>Creation of the Practice Runes is done in the Concordance of Research (a book/container obtained through a quest) and requires no skill whatsoever. Research Skill increases are only obtained by combining pairs of runes (Azia and Beza) in your classes actual research tome (bought in most any spell caster’s guildhall or obtained via a quest in Gulf of Gunthak). </strong></p><p>Practice runes were made with bought and dropped items. i.e.</p><ul><li>Practice Azia - Lapiz Lazuli, Bat Wing, Bone Chips </li><li>Practice Beza - Turquoise, Fire Beetle Eye, Any Rusty Slashing Weapon </li></ul>

Firecracker
12-13-2010, 12:36 PM
<p><cite>BabyAngel wrote:</cite></p><blockquote><p>Well to be honest it should be class specific.</p><p>A man you talk to and in x amount of days you came back to talk to again and he would teach you the art</p><p>So you want to master ___________ come see me in ________ days and I will teach you.</p><p>would have made so much more sense, lore-wise. A researcher for spells etc made sense for wizards but... really, having no explanation for how you became a researcher also makes little sense.</p><p>Why can I only research at 20? What is preventing me!! Did I discover something at level 20 to give me that amazing power?!</p><p>*pulls out hair trying to work this out*!</p><p>There should be class specific access quest for both casters and melee before the researcher is unlocked. It shouldn't just be handed to people who may know about it. New players wouldn't know unelss you educated them on it.</p><p>A tutorial quest I should say. </p><p>caster quest</p><p>1) great librarian needs assistance in exchange you can use his library for your own research</p><p>2) collect 1 book from all researchers in the great city of qeynos, halas and kelethin.</p><p>3) returning the books makes him talk to you, he then explains to you how to research, but to make things easier he gives you a magic book! that upon wishing for a title can turn into any amazing book in his library (yay! I want one of those so I won't have to buy any new books offline) !</p><p>4) "Thanks I will keep this in my knowledge book" you say. Player then gets hint and checks knowledge book. (help bubbly pops up on screen with a ! saying push K to check your knowledge book to use the researcher"</p><p>Melee quest</p><p>1) Great Librarian requires help, in exchange he has come into a rare collection of books with instructions on how to perfect and perform the many combat arts of the time!</p><p>2) go kill bunch of tripple down, scaled monster gnolls who happen to have run off with great librarians notes, they have since moved on from the great librarian to the other researchers in qeynos, kelethin and halas! (they have hammers and swords its what they should be doing anyway!)</p><p>3) collect the notes and take them back to the great librarian! he explains how you can now use his library, and not just that! He will even give you a magic book to study from afar!</p><p>4) "Thanks I will keep this in my knowledge book" you say. Player then gets hint and checks knowledge book. (help bubbly pops up on screen with a ! saying push K to check your knowledge book to use the researcher"</p><p>Anyway you get the idea, I think the way it is now is stupid. Theres no lore to it, no explanation, its misleading to new players aaaaannnnddddddddd its Everquest. Something like that would be so easy to implement compared to some of the other stuff they have put in the game only to take out a month later.</p><p>Hmm you should also take this idea further and implement librarian with magic book who gives me access to all my player owned books in house/guild hall and bank please! hehe. Just take each book back to the librarian and he will add it to your access list of books you can select in knowledge book.</p><p><img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /> I want a real magic librarian with a magic book.</p></blockquote><p>I like this idea, but doubt they will change to be that now. Then again how many level 20 players are aware this feature to begin with? This idea you have would show new players or even old players who may not be aware of this feature.</p>

Belgareth
12-14-2010, 05:06 PM
<p>honestly the new way of doing this remindes me of how you get skills in EVE online.</p><p>And to OP: If it botheres you so much don't think about it. We have given you plenty of reasons why it makes sence to work the way it does and you either seem unable to accept those reasons or just plain refuse to. Either way just accept it at "cuz it does"</p>

BabyAngel
12-15-2010, 12:14 PM
<p><cite>Cinnimon wrote:</cite></p><blockquote><p>I like this idea, but doubt they will change to be that now. Then again how many level 20 players are aware this feature to begin with? This idea you have would show new players or even old players who may not be aware of this feature.</p></blockquote><p>This was my concern also. New players being unaware of the feature. I had to walk someone who couldn't figure out where the researcher was now through it last night. </p><p>Really should be a quested explanation and tutorial. It seems they want things easier, but the easier really only caters to the vets if there is no tutorial to explain it to new/returning players.</p>

Cusashorn
12-15-2010, 12:40 PM
<p>Any new player worth his weight in salt will take the time to explore every little detail about this game, which means they will see the research button in their knowledge window.</p>

BabyAngel
12-16-2010, 05:22 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>Any new player worth his weight in salt will take the time to explore every little detail about this game, which means they will see the research button in their knowledge window.</p></blockquote><p>What if that player never reaches past level, lets say 70... maybe because they just don't have time as someone who... perhaps does 4000 quests?</p><p>Yet they maybe worth more than their weight in salt, maybe they are worth their weight in sugar! Yet never have a reason to open the knowledge window because they get all their spells auto upgraded and never have to open it.</p>

Cusashorn
12-16-2010, 07:14 PM
<p>Even a person who doesn't make it to 70 has more than enough time to fully look through all the windows and stuff of the user interface somewhere along the line.</p>

Yimway
12-16-2010, 07:15 PM
<p>Remove the feature imo.  There simply are not enough coin sinks in the game.</p><p>I srsly do not need to get 20 masters / month for doing nothing.</p>

Tuppen
12-16-2010, 07:59 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Remove the feature imo.  There simply are not enough coin sinks in the game.</p><p>I srsly do not need to get 20 masters / month for doing nothing.</p></blockquote><p>You don't have to use it.</p><p>IMO, leave it in.</p>

Iskandar
12-16-2010, 09:50 PM
<p>Frostfell is giving me a great opportunity to research a bunch of Journeyman and Adept spells that I never had any intention of buying anyways as I log in my vast alt army for Santa's giftses <img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" />  Seriously, unless I intend to level-lock for an extended period, I don't worry about Experts or Masters on my alts until they're 81-90 -- there's no point to spening so much effort and coin on something you'll be replacing in just a few days. If it's supposed to be a plat sink, it's not a very effective one, regardless of how easy or hard it is to access <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p>