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View Full Version : Conjuror Pet Causes Animation Bug


Javosk
11-14-2010, 10:56 PM
<p>I noticed that my conjuror in certain areas would have his spellcasting animation stop or never even begin. The spell continued to cast and had the usual effect, just without the character model animating properly. After a lot of playing around with this to determine the cause I finally figured it out. If my pet attacks while I am casting, my animation will stop. I told my pet to just sit and do nothing while I fought and the problem instantly goes away. Tell the pet to go in and the problem returns. Perhaps some zones are so animation heavy that my pet breaches the limit of onscreen animations? How can I remedy this?</p>

Javosk
11-17-2010, 04:24 PM
<p>No thoughts at all?</p>

ttobey
11-17-2010, 05:18 PM
<p>Nope.</p><p>I'll ask the spell particle guy though.</p>

Javosk
11-19-2010, 07:47 PM
<p>Thank you very much! It's not a big deal, just a little annoying.</p>

Tyber001
12-21-2010, 11:23 AM
<p>Heya my conjuror experiances the same probelm still is it just in certain areas or whenever the pet attacks?</p>

Javosk
01-02-2011, 02:14 PM
<p>It seems to happen even more frequently now. Any time the pet performs an action my character's animations stop. Is there any new information about this issue?</p>

TSR-JoshuaM
01-20-2011, 06:16 PM
<p>I will do my best to reproduce this issue here in the office.  In the meantime, would you both mind posting or PMing the top 2 sections of your DXDIAG here?</p><p><a href="https://help.station.sony.com/cgi-bin/soe.cfg/php/enduser/std_adp.php?p_faqid=25765" target="_blank">[EQII] Video walkthrough: Generating dxdiag, msinfo32 and netinfo files</a></p>