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Ghostwise9
11-06-2010, 08:45 AM
<p>Hello,</p><p>This subject used to be discussed a lot several years back but I kinda lost sight of it, so I'm unsure whether I remember the conclusions correctly. What I remember is :</p><p>- EQ1 and EQ2 have functionally the same past, though various retcons in one are uncomfirmed in the other and there might be minor divergence</p><p>- EQ1 events starting with the Gates of Omen expansion never happened in EQ2 Norrath</p><p>- EQ2 event starting with the War of Fay have yet to occur (and may never occur) in EQ1 Norrath</p><p>Is that correct ?</p>

Rezikai
11-06-2010, 10:20 AM
<p><cite>Ghostwise9 wrote:</cite></p><blockquote><p>Hello,</p><p>This subject used to be discussed a lot several years back but I kinda lost sight of it, so I'm unsure whether I remember the conclusions correctly. What I remember is :</p><p>- EQ1 and EQ2 have functionally the same past, though various retcons in one are uncomfirmed in the other and there might be minor divergence</p><p>- EQ1 events starting with the Gates of Omen expansion never happened in EQ2 Norrath</p><p>- EQ2 event starting with the War of Fay have yet to occur (and may never occur) in EQ1 Norrath</p><p>Is that correct ?</p></blockquote><p>To a point correct,.. though I thought the divide was back when Zeb was released by adventurers and Druzzil Ro has to reset time. The following events after that are then in the "maybe here maybe there" file if they do/dont happen.</p>

Cusashorn
11-06-2010, 12:33 PM
<p>Actually, EQ2 splits off at the exact moment the Plane of Time was finally beaten, which technically was July of 2003, which was after the Legacy of Ykesha pack came out. The Guktan Frogloks would exist in EQ2 regardless of when the PoT was beaten, but I'm just saying that the devs had a chronological excuse to include them in this game.</p><p>Gates of Omen never happened, nor did the whole Mordan Rasp and his Brotherhood thing.</p>

Ghostwise9
11-07-2010, 04:43 AM
<p>Oh yes, good point about the temporal reboot - thank you both. Now I remember.</p><p>EQ reads like a DC comics, sometimes...</p>

Wilin
11-08-2010, 03:36 PM
<p>I would add one thing that I think is important to consider. Even though the timeline split at the end of Plane of Time as has been stated here, some of the things that occurred after that in EQLive/EQ1 may have happened in EQ2's history. We have at least one example of this happening and questionable reference to others.</p><p>Or, in simpler terms, if it happened in EQ1 after PoT, it MAY have happened in EQ2's timeline, but it didn't have to happen because of the timeline divergence.</p>

Saroc_Luclin
11-08-2010, 05:02 PM
<p>The better way to think of it IMO, is that they have parallel timelines. From us, it's easy to point to EventX and say that's where they diverge, but in reality they were always 2 separate timelines that each had their own little quirks (events happening in one past that don't happen in another), with the biggest "quirk" being the Plane of Time divergence. EQ2's Time line (which was always separate) zagged where EQLive's Timeline zigged, and the future has been unfurling with more and more blatant differences ever since. Considering both games have had historical events that predate EQLive's timeline but are different for each game, that's about the only way to look at it and reconcile the differences. Of course, EQLive throws an even bigger monkey wrench into the works by having time ripples caused by the Discordians; adventurers have gone back to 5 Periods in the EQLive timeline and altered events there, making them run almost like they would have, but causing difference (mainly because the Adventurers had to stop the Discordian influences). And we've gone back to Takish'Hiz to get some blood of Ro to help figure contain Ayonane from Mayong's influences.</p>

Cusashorn
11-08-2010, 05:17 PM
<p>At any rate, there is one thing absolutely confirmed about the time split: The Drakken race does not exist in EQ2. Confirmed by the devs that they were only created as a result of events that started after the timesplit, and thus could not happen here.</p>

Garnaf
11-08-2010, 05:38 PM
<p>I've said this before and I'll say it again.</p><p>When the book "Words of Zebuxoruk" says the runes on one scroll (all but outright stated to be one of the two Norraths, though we're never sure if ours is the static one, or the one that changed) were shifting and changing it could mean changes in the PAST as well as the future.  It's a fairly simple way to reconcile the fact that the pasts of the two games aren't entirely consistant (*cough* Katta Castrum *cough*)</p>

Meirril
11-08-2010, 09:20 PM
<p>The best way to think of the "time split" is that EQ1 and EQ2 stopped being the same game in 2003 real time. Anything that changed in either game after that has nothing to do with the other game unless the devs in both games include it.</p><p>So the whole Void Storm thing happened in both games at the same time because the devs of both games included it. (all 3 games if you include LoN.) However, just because EQ1 has an expansion where Mayong gets elevated to Godhood and EQ2 has a mention of Mayong being elevated to godhood and rejecting it later doesn't mean that both events happened exactly the same. Even the void events in EQ1 wern't the same as the void events here in EQ2.</p><p>Basically, if it happened in EQ1 after 2003 take it with a grain of salt.</p><p>Oh, and if it happened in the EQ Role Playing Game...its not cannon. Sorry, different publisher who mashed stuff together from may dev interviews and official material relased to them = fan fic as far as I'm concerned. It wasn't produced by SoE and it wasn't written by SoE devs and while some of the material contained information to hidden quests in both games, that's SoE marketing getting involved not actual inclusion by dev.</p>

Mary the Prophetess
11-09-2010, 01:23 AM
<p>I think you are painting with too narrow a brush.  When the two teams of developers used the 'time split' as a means to give each game's developer's the freedom to develop their separate games without being boxed in by the other, it opened a whole can of worms.  Retconning being the primary one.  Learning of events that predate the time split in one, yet were not present or known within the other.</p><p>My personal peeve is mixing the real world time line of the release of expansions and such, with the internal timeline of Norrath.  It should not matter when an expansion is released, be it 2003- 2010.  What matters is when did those events happen along Norrath's timeline.</p><p>Suppose, for the sake of arguement that EQ Next is set 500 years before EQoA.  Are we then to say that the events of 1500 years earlier are all invalid because the game is released in 2012 instead of 1999?</p><p>No, as developer's retcon events, then we must adapt and include those retconned events as part of the greater Norrathian volume of lore.</p>

Cusashorn
11-09-2010, 01:30 AM
<p><cite>Mary the Prophetess wrote:</cite></p><blockquote><p>I think you are painting with too narrow a brush.  When the two teams of developers used the 'time split' as a means to give each game's developer's the freedom to develop their separate games without being boxed in by the other, it opened a whole can of worms.  Retconning being the primary one.  Learning of events that predate the time split in one, yet were not present or known within the other.</p><p>My personal peeve is mixing the real world time line of the release of expansions and such, with the internal timeline of Norrath.  It should not matter when an expansion is released, be it 2003- 2010.  What matters is when did those events happen along Norrath's timeline.</p><p>Suppose, for the sake of arguement that EQ Next is set 500 years before EQoA.  Are we then to say that the events of 1500 years earlier are all invalid because the game is released in 2012 instead of 1999?</p><p>No, as developer's retcon events, then we must adapt and include those retconned events as part of the greater Norrathian volume of lore.</p></blockquote><p>But that's the thing. EQlive's developers could easily screw over *EVERYTHING* written in EQ2 by creating parallel events and saying that the clockworks of these events began forming well before the time split. Look at Dragons of Norrath. That expansion's lore detailed that there have been dragons living in a huge area located deep under Lavastorm for 4000 years, yet that doesn't mean that EQ2 has to acknowledge that. In fact, quite the opposite, we have confirmation that the events (and build-up lore) of that expansion did NOT happen in EQ2. There never were dragons living under Lavastorm for 4000 years.</p><p>EQlive could easily retcon everything that EQ2 has built up if it wanted because it takes place before us, which is why there are boundaries put in place like this.</p>

Mary the Prophetess
11-09-2010, 01:56 AM
<p>Cusa, it is equally possible for EQ2 developers to retcon and mess with EQ Live. (IE: The Ethernauts).  We have been having this discussion for years on these boards, and we are no closer now to resolving it than we were 5-6 years ago. </p><p>You may have heard this before, but as it has been a few years now since the last time we discussed it, I will make my point again for those that may not have heard it.</p><p>A fantasy roleplaying game must operate under a set of rules.  These allow we the players to suspend disbelief, and immerse ourselves in the game.  The better a game is able to do this, the more believable it is and the more depth it holds.</p><p>In an MMORPG, accepted convention and lore play a very important, (perhaps even a vital), role in this immersive aspect.</p><p>Scholarly works on the study of myths, and magic, have tried to quantify these beliefs into a basic list of 'laws'</p><p>Frazer's nineteenth century work, <strong>The Golden Bough</strong>, and the writings from the turn of the century occult society of the <strong>Hermetic Order of the Golden Dawn</strong>, are the most widely read.</p><p>There are several dozen so-called, 'laws of magic'; but for our purpose we need only consider the following four:</p><p><strong><span style="text-decoration: underline;">The Law of Infinite Universes.</span></strong></p><p><strong><span style="text-decoration: underline;">The Law of Personal Universes.</span></strong></p><p><strong><span style="text-decoration: underline;">The Law of True Falshoods, or True Lies.</span></strong></p><p><strong><span style="text-decoration: underline;">The Law of Pragmatism.</span></strong></p><p>Fantasy worlds only 'work' because of these laws.</p><p>An individual can, and does, create within their imagination, a <strong>'presonal unviverse'</strong>, which is one of the <strong>'infinite universes'</strong> which may exist.  </p><p>In the case of MMORPGs, this personal universe is created by the designers of the game. This universe is subject to it's own laws, <strong>'true lies'</strong>, which, for the purposes of the game, are taken to be true; <strong>'pragmatism'</strong>.  It is the acceptance of these laws that allows us to suspend disbelief, and immerse ourselves into a fantasy world.</p><p>We, as players, then create our own personal universes, (in the form of background for our characters, beliefs, associations, etc.), within the designer's universe, (Norrath).</p><p>It is when the laws of True Falsehoods and Pragmatism are unknown, discarded, or are not universally known and accepted, that the game loses the aspect of a fantasy world, (personal universe), and becomes nothing more than a video game.</p><p>The whole time split debate has disrupted these laws in the sense that it has violated the Law of True Lies; giving the players TWO sets of equally valid, and sometimes contradictory 'truths' with which to assimilate and deal with.  It has streched the suspension of disbelief; not to the breaking point, then to it's limit.</p><p>The same may also be said of mixing different genres into an amalgarim, (science fiction with fantasy for instance).</p><p>They put an unecessary strain on the believability of the system.</p><p>To introduce more uncertainty (chaos) into the system could threaten to break it entirely as a believable, and knowable personal universe.</p><p>Though perhaps not impossible to achieve, I think it would be a dangerous and difficult task to accomplish. </p>

Saroc_Luclin
11-09-2010, 09:51 AM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>But that's the thing. EQlive's developers could easily screw over *EVERYTHING* written in EQ2 by creating parallel events and saying that the clockworks of these events began forming well before the time split. Look at Dragons of Norrath. That expansion's lore detailed that there have been dragons living in a huge area located deep under Lavastorm for 4000 years, yet that doesn't mean that EQ2 has to acknowledge that. In fact, quite the opposite, we have confirmation that the events (and build-up lore) of that expansion did NOT happen in EQ2. There never were dragons living under Lavastorm for 4000 years.</p><p>EQlive could easily retcon everything that EQ2 has built up if it wanted because it takes place before us, which is why there are boundaries put in place like this.</p></blockquote><p>Actually, the region of the Dragons of Norrath expansion is NOT under Lavastorm. It's past the range that make up Lavastorms North West edge (granted some of the expansion is in chambers inside that range); basically part of the territory in the North Central Antonican continent. The Serpents Spine expansion plays in the same region as well, with the other big Dragon territory (Ashengate) being effectively next to the DoN zones; near Lavastorm, while the Giant side is closer to the Everfrost/Permafrost area of the continent.</p>

Rezikai
11-09-2010, 11:00 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Mary the Prophetess wrote:</cite></p><blockquote><p>I think you are painting with too narrow a brush.  When the two teams of developers used the 'time split' as a means to give each game's developer's the freedom to develop their separate games without being boxed in by the other, it opened a whole can of worms.  Retconning being the primary one.  Learning of events that predate the time split in one, yet were not present or known within the other.</p><p>My personal peeve is mixing the real world time line of the release of expansions and such, with the internal timeline of Norrath.  It should not matter when an expansion is released, be it 2003- 2010.  What matters is when did those events happen along Norrath's timeline.</p><p>Suppose, for the sake of arguement that EQ Next is set 500 years before EQoA.  Are we then to say that the events of 1500 years earlier are all invalid because the game is released in 2012 instead of 1999?</p><p>No, as developer's retcon events, then we must adapt and include those retconned events as part of the greater Norrathian volume of lore.</p></blockquote><p>But that's the thing. <span style="font-size: small;"><em><strong>EQlive's developers could easily screw over *EVERYTHING* written in EQ2 by creating parallel events and saying that the clockworks of these events began forming well before the time split.</strong></em></span> Look at Dragons of Norrath. That expansion's lore detailed that there have been dragons living in a huge area located deep under Lavastorm for 4000 years, yet that doesn't mean that EQ2 has to acknowledge that. In fact, quite the opposite, we have confirmation that the events (and build-up lore) of that expansion did NOT happen in EQ2. There never were dragons living under Lavastorm for 4000 years.</p><p>EQlive could easily retcon everything that EQ2 has built up if it wanted because it takes place before us, which is why there are boundaries put in place like this.</p></blockquote><p>From what I understand, after the original crew went on to start eq2 (just after Kunark launch of eq1) they still kept in contact with the new red names taking over and tried to mix and match things, which is why Ldon and certain areas of DoF are so similar.... However after more and more turnover over the next few years new red names on eq1 decided to do what they wanted, timeline or all be damned. From what I understand some of the original crew tried to keep them focused but eventually washed their hands of it and decided to try and make eq2 as coherent as they could.</p><p>shame to... excellent continuity between both projects could have been a really well played symphony.</p>

Mary the Prophetess
11-09-2010, 11:43 PM
<p>There is nothing that precludes the Serpent's Spine, or Depths of Darkhollow events from being included in Norrath's timeline.  There might very well have been dragons living in the far reaches of the Serpent's Spine mountains for the last 4,000 years, or that there is an underground society of vampires living unknown below our feet.</p><p>The only thing that is necessary is that they were finally discovered on Norrath after thousands of years, and that they were discovered AFTER the timesplit.  So that the population of Norrath in EQ Live is aware of their existence, but the population of EQ2 is not.  Certainly though, we, as real life players, know more than even the gods of Norrath know.</p><p>It is equally plausible that the city of Ahket Ahken and the followers of Ashanti 'Sul lay hidden beneath the sands of Ro since the withering of the Elddar Forest (or before) and they were only discovered AFTER the time split by the characters of EQ2.</p><p>What we, the real life players, know is more than what our characters know.  The discussions about Norrathian history and lore involve us, not our characters.</p><p>The kidnapping of Lucan, however, and the ruin and disorder in Freeport happened AFTER the timesplit.  They do not preceed it.  Therefore those events may or may not happen in EQ Live's future.  They are exclusive to EQ2.  If the developers of EQ Live decide to include a Second Battle of Kithicor at some future date, and they set that battle as occuring after the timesplit, then that battle is *only* a part of EQ Live's timeline, and never happened in EQ2 (unless the developers of EQ2 decide to give the characters a retconned version that applies to EQ2).</p><p>It is perfectly acceptable for the developers of EQ2 to decide at some future date to allow the characters of EQ2 to 'discover' the Depths of Darkhollow, -or-  to decide that the EQ2 players never discover it.  Its existence however, is already known by we, the players.  It existed before the time split.  It exists.  We know it, even if our characters do not (and may never discover it).  The same holds true for Ahket Ahken, Ashanti Sul, the Void, and the Ethernauts.  They exist, even if the characters of EQ Live have not made the discovery.</p><p>The *ENTIRE* focus is centered around what existed before the timesplit, and was it known by the population of Norrath prior to the split?  Just because the city of Ahket Ahken remains undiscovered in EQ Live does not mean it isn't there.  It makes no difference at all as to when (in the real world) the developers decide to retcon new information into Norrath's timeline.  It ONLY matters on when the developers place the events relative to the Norrathian calander and the time split.</p>

Meirril
11-10-2010, 02:55 AM
<p><cite>Mary the Prophetess wrote:</cite></p><blockquote><p>There is nothing that precludes the Serpent's Spine, or Depths of Darkhollow events from being included in Norrath's timeline.  There might very well have been dragons living in the far reaches of the Serpent's Spine mountains for the last 4,000 years, or that there is an underground society of vampires living unknown below our feet.</p><p>The only thing that is necessary is that they were finally discovered on Norrath after thousands of years, and that they were discovered AFTER the timesplit.  So that the population of Norrath in EQ Live is aware of their existence, but the population of EQ2 is not.  Certainly though, we, as real life players, know more than even the gods of Norrath know.</p><p>It is equally plausible that the city of Ahket Ahken and the followers of Ashanti 'Sul lay hidden beneath the sands of Ro since the withering of the Elddar Forest (or before) and they were only discovered AFTER the time split by the characters of EQ2.</p><p>What we, the real life players, know is more than what our characters know.  The discussions about Norrathian history and lore involve us, not our characters.</p><p>The kidnapping of Lucan, however, and the ruin and disorder in Freeport happened AFTER the timesplit.  They do not preceed it.  Therefore those events may or may not happen in EQ Live's future.  They are exclusive to EQ2.  If the developers of EQ Live decide to include a Second Battle of Kithicor at some future date, and they set that battle as occuring after the timesplit, then that battle is *only* a part of EQ Live's timeline, and never happened in EQ2 (unless the developers of EQ2 decide to give the characters a retconned version that applies to EQ2).</p><p>It is perfectly acceptable for the developers of EQ2 to decide at some future date to allow the characters of EQ2 to 'discover' the Depths of Darkhollow, -or-  to decide that the EQ2 players never discover it.  Its existence however, is already known by we, the players.  It existed before the time split.  It exists.  We know it, even if our characters do not (and may never discover it).  The same holds true for Ahket Ahken, Ashanti Sul, the Void, and the Ethernauts.  They exist, even if the characters of EQ Live have not made the discovery.</p><p>The *ENTIRE* focus is centered around what existed before the timesplit, and was it known by the population of Norrath prior to the split?  Just because the city of Ahket Ahken remains undiscovered in EQ Live does not mean it isn't there.  It makes no difference at all as to when (in the real world) the developers decide to retcon new information into Norrath's timeline.  It ONLY matters on when the developers place the events relative to the Norrathian calander and the time split.</p></blockquote><p>So, am I to understand that you believe that in EQ2 Phingle Attropos is not the last of the Kedge, but indeed 500 years ago adventurers discovered an underwater city ruled over by the Combine that not only harbors members of the Kedge race, but also of the Shissar? (how this is explained in EQ1 I'll never know. How is it that a civilization that rose up during the Lost Age was able to save a population of a race that by all rights should of been made extince before the age began? Or are we to assume that the entire history of the Iskar Empire rising from slavery to glory and to ruin in the same time period? That Iskar are as new to norrath as humans?)</p><p>I choose to believe that Phingle is the last of the kedge. Someday one of our devs over here might utterly disapoint me but until its written into our lore there were no surviving Combine Cities hidden away for no apparent reason on Norrath.</p>

Meirril
11-10-2010, 03:10 AM
<p><cite>Mary the Prophetess wrote:</cite></p><blockquote><p>The whole time split debate has disrupted these laws in the sense that it has violated the Law of True Lies; giving the players TWO sets of equally valid, and sometimes contradictory 'truths' with which to assimilate and deal with.  It has streched the suspension of disbelief; not to the breaking point, then to it's limit.</p><p>The same may also be said of mixing different genres into an amalgarim, (science fiction with fantasy for instance).</p><p>They put an unecessary strain on the believability of the system.</p><p>To introduce more uncertainty (chaos) into the system could threaten to break it entirely as a believable, and knowable personal universe.</p><p>Though perhaps not impossible to achieve, I think it would be a dangerous and difficult task to accomplish. </p></blockquote><p>I think your argument is flawed at this point. The developers of both games chose a specific moment at which to diverge. Two seperate universes were created at that moment. If development for both games only moved forward in time then everything would work the way you wish them to.</p><p>Unfortunately the truth of unfettered creation is far from what you wish to happen. Developers in both games not only make content that comes into being after the time split, but also content that supposidly happened before the time split. In essence, imagine that you have a time line in front of you that splits into two exact copies. Now the longer you stare at it, the more divergences occure on both sides of the time line. Not only does the future differ between the timelines, but also different past events occure.</p><p>If you want an in-game explination for this, you won't find one. Why? Because it makes no sense to include such a thing. Internally, nothing points to the existance of another Norrath. Nothing should. It would be breaking the internal consistancy of the game to do so.</p><p>It would be like asking Ann Rice to make her Vampires more constistant with Bhram Stoker's Vampires because she is breaking the Law of True Falshods, or True Lies by not following the foundations layed out in previous works on Vampires. Seperate story tellers need to be internally consistant, and borrowing from familiar alternative universes does strengthen the believability of your own work but there is no requrirement for you to stay true to someone else's work. EQ1 has its own team, and EQ2 has its own team. Let the two seperate games be seperate or we will forever be arguing over whatever whim the EQ1 devs wish to add to their Lore.</p>

Rezikai
11-10-2010, 06:40 AM
<p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Mary the Prophetess wrote:</cite></p><blockquote><p>The whole time split debate has disrupted these laws in the sense that it has violated the Law of True Lies; giving the players TWO sets of equally valid, and sometimes contradictory 'truths' with which to assimilate and deal with. <span style="text-decoration: underline;"> It has streched the suspension of disbelief; not to the breaking point, then to it's limit.</span></p><p>The same may also be said of mixing different genres into an amalgarim, (science fiction with fantasy for instance).</p><p>They put an unecessary strain on the believability of the system.</p><p>To introduce more uncertainty (chaos) into the system could threaten to break it entirely as a believable, and knowable personal universe.</p><p>Though perhaps not impossible to achieve, I think it would be a dangerous and difficult task to accomplish. </p></blockquote><p>I think your argument is flawed at this point. The developers of both games chose a specific moment at which to diverge. Two seperate universes were created at that moment. If development for both games only moved forward in time then everything would work the way you wish them to.</p><p>Unfortunately the truth of unfettered creation is far from what you wish to happen. Developers in both games not only make content that comes into being after the time split, but also content that supposidly happened before the time split. In essence, imagine that you have a time line in front of you that splits into two exact copies. Now the longer you stare at it, the more divergences occure on both sides of the time line. Not only does the future differ between the timelines, but also different past events occure.</p><p>If you want an in-game explination for this, you won't find one. Why? Because it makes no sense to include such a thing. Internally, nothing points to the existance of another Norrath. Nothing should. It would be breaking the internal consistancy of the game to do so.</p><p>It would be like asking Ann Rice to make her Vampires more constistant with Bhram Stoker's Vampires because she is breaking the Law of True Falshods, or True Lies by not following the foundations layed out in previous works on Vampires. Seperate story tellers need to be internally consistant, and borrowing from familiar alternative universes does strengthen the believability of your own work but there is no requrirement for you to stay true to someone else's work. EQ1 has its own team, and EQ2 has its own team. <span style="font-size: medium;"><strong>Let the two seperate games be seperate or we will forever be arguing over whatever whim the EQ1 devs wish to add to their Lore.</strong></span></p></blockquote><p>This,...</p><p>Seems to be going route that even Nostorlo said they would go down. Individual(11) universes that progess in seperate ways and as they do cant possibly be coherent with the other, sadly. If EQ1 decided tommorow to burn down Nektulos and destroy every last Dark elf so be it. It was their ball to drop if they decide to. The original crew now has literally destroyed Norrath far in the future, as they allow their Norrathians to go leaping back and forth through time like hopscotch. To be honest I'm glad EQ2's team kept with the original themes they wanted since they were the majority of the original eq1 developers.</p><p>Seems after the crew left each game the crew coming in thought the VOID eq1's or eq2's should get their own expac... ugh... leave it in the background... shadowy like it was meant to be.... planet ended and dangerous of course but not in the limelight.</p><p>One thing i should point out is that White Wolf, while it did have some of the fanfic writers of EQ1 eventually working for it, did use alot of the PnP lore....... the PnP lore is also taken from the same notes and notebooks that Nostrolo and other games use. However PnP adds their own bit of flavoring to change it slightly, much like EQ1-EQ2 and EQoA's ... but the same overall universe bits are there. Vhalen even said he gave them notes on different things for game lore.</p>

Wilin
11-10-2010, 07:08 PM
<p>You can use whatever example to illustrate the differences that makes sense to you whether it's parallel universes or a model using 2 competing Markov Modulated Poisson Processes that define the event arrivals where each process has a different steady state that is defined as a weibull random variable with different alphas. But, in the end, unfortunately, almost nothing can be gleaned between games, past, present, or future. And that includes statements saying that something from EQ1 cannot exist in EQ2.</p><p>I played EQ1 from launch until EQ2 launch. Back then, the sense of nostalgia was there. But, there's so much crap that has been added to both games that it's nearly pointless to attempt to draw any conclusions between games. If SOE wanted to properly maintain their IP, they should have had an oversight board/team/committee that would ensure continuity of timeline between all of their games based in Norrath. But, as it stands, just flush it down the toilet and be happy that we have "personal universes".</p>

Drevvin
11-10-2010, 07:33 PM
<p><cite>Wilin wrote:</cite></p><blockquote><p>You can use whatever example to illustrate the differences that makes sense to you whether it's parallel universes or a model using 2 competing Markov Modulated Poisson Processes that define the event arrivals where each process has a different steady state that is defined as a weibull random variable with different alphas. But, in the end, unfortunately, almost nothing can be gleaned between games, past, present, or future. And that includes statements saying that something from EQ1 cannot exist in EQ2.</p><p>I played EQ1 from launch until EQ2 launch. Back then, the sense of nostalgia was there. But, there's so much crap that has been added to both games that it's nearly pointless to attempt to draw any conclusions between games. If SOE wanted to properly maintain their IP, they should have had an oversight board/team/committee that would ensure continuity of timeline between all of their games based in Norrath. But, as it stands, just flush it down the toilet and be happy that we have "personal universes".</p></blockquote><p>What he said lol</p>

Anaogi
11-10-2010, 11:34 PM
<p>There may even be other indications that <em>someone</em> on EQ2-Norrath is aware of the competing timelines.  Wasn't there a reference in those materials regarding the framing of the Chelsith Stone that implied as much?  If anyone would, it would be the Shissar...not that it's anything more than a parlor game for our purposes, anyway... <img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" /></p><p>Besides, I'm still piecing together my Theory Of What's After Velious... <img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p>

Mary the Prophetess
11-11-2010, 12:18 AM
<p>Well, I can see that I am overmatched here.  Despite the skepticism and denial, I will press forward on my quest for a Grand Unified Theory for the timeline of Norrath.  Someday, I hope to prevail.  Adieu.</p><p><span style="color: #ff9900; font-size: xx-small;"><em>"When I first came here, this was all swamp.  Everyone said I was daft to build a castle on a swamp, but I built it all the same, just to show 'em! It sank into the swamp.  So I built a second one.  That sank into the swamp.  So I built a third. That burned down, fell over, then sank into the swamp.  But the FOURTH one stayed up!" </em></span></p>

Garnaf
11-11-2010, 05:51 PM
<p><cite>Anaogi@Mistmoore wrote:</cite></p><blockquote><p>There may even be other indications that <em>someone</em> on EQ2-Norrath is aware of the competing timelines.  Wasn't there a reference in those materials regarding the framing of the Chelsith Stone that implied as much?  If anyone would, it would be the Shissar...not that it's anything more than a parlor game for our purposes, anyway... <img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" /></p><p>Besides, I'm still piecing together my Theory Of What's After Velious... <img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p></blockquote><p>We know at least one person is.  The Words of Zebuxoruk were penned by Zhen Mei, better known by his real name.  Zebuxoruk.   So yes, someone on Norrath (Zhen's on the 4th floor of the Tower of Four Winds on the Isle of Mara) is aware of the split.</p>