View Full Version : Frostfell 2010 bugs and feedback
Kaitheel
11-01-2010, 01:41 PM
<p>Frostfell has been activated on Test and Test Copy!</p><p>Gigglegibbers and Frostfell elves are busy celebrating the season in each player city with tasks and stories for everyone. And those that want an even more concentrated amount of Frostfell festivities are encouraged to enter the Frostfell Wonderland Village through the Magic Closets in Qeynos Harbor, West Freeport, Haven, Kelethin, Neriak, Gorowyn and New Halas. There you can gather presents to craft wondrous new Frostfell goodies, add to your collections while ducking snowballs, purchase new and classic Frostfell goods, and even assist Gardy Ex-Giftgiver, Mr. McScroogle, Queen Bunny and the innocent Snarf Frostfoot with some important tasks. Don't forget to log in each day and claim your extra-special Frostfell present from everyone's favorite Frostfell Gigglegibber, Santa Glug!</p><p>You may spot some odd things, due to the overlap of both the Nights of the Dead and Frostfell running at the same time, right now. But keep in mind that this will not be the case when it goes live. Currently, Frostfell is scheduled to run on live servers, 12/09/10 through 01/06/11.</p><p>Oh, another thing to keep in mind! The Frostfell Trees that are placed in Qeynos Harbor and West Freeport are not there, yet. That requires a zone art change, and is not something that can simply be "turned on". So, the decor around where those trees should be may be floating off or sunk in the ground a bit. But everything else is there for your testing delight!</p><p>If you have any feedback or bugs, please post it in this thread so that we will be sure to see it. Thank you!</p><p>~Kaitheel</p>
Bunji
11-01-2010, 02:18 PM
<p>Frostfell zones should now be up on the Test servers. Please let us know if you have trouble accessing any of these zones. Thanks.</p>
JoarAddam
11-01-2010, 02:29 PM
<p>Will music boxes/snowglobes make a comeback? Ever?</p>
Kamimura
11-01-2010, 03:05 PM
<p>Just a bit of feedback so far... Was looking through the crafted items, saw some nice additions this year. However, it would be nice to see (although, perhaps to late for this year?) some of the plates that the foods are on as crafted items, without the food. (The figgy pudding plate is especially nice, imo.) That way we could add a little extra something to our holiday table settings. Would also be nice to see some individual oranges and apples (without bitemark :p), and even gingerbread cookies.Really like the new dividers, they're very pretty. (Might be easier to work with the gingerbread one without the candy canes on the ends though?)</p>
Dreamclouds
11-01-2010, 03:30 PM
<p>Love all the new crafting additions! Thank you for adding purple items.. this will be so much fun to work with. Any chance we can get the Amythest stained glass windows that we had to work with in the NOTD decorating contest added in game? It will go perfectly with the new Frostfell dividers and the purple accents. Pretty Please!</p><p>Thank you</p><p>Dreamclouds</p>
d1anaw
11-01-2010, 03:43 PM
<p><cite>Dreamclouds wrote:</cite></p><blockquote><p>Love all the new crafting additions! Thank you for adding purple items.. this will be so much fun to work with. Any chance we can get the Amythest stained glass windows that we had to work with in the NOTD decorating contest added in game? It will go perfectly with the new Frostfell dividers and the purple accents. Pretty Please!</p><p>Thank you</p><p>Dreamclouds</p></blockquote><p>I was wanting that purple window as well.</p>
Anestacia
11-01-2010, 03:46 PM
<p>The crafting additions were nice. I agree with the above that another gingerbread divider w/o the candy canes attatched would be great. Crafting aside, though, I saw nothing new but I very well could have missed it. Even the old quests were giving the same old rewards. Is there anything new that needs to be tested? Perhaps a list of new things so we know what to hit up.</p>
Morghus
11-01-2010, 04:27 PM
<p>Didn't look to be much new as far as quests go, at least from my quick runaround. I personally am bummed out that we don't get to aggravate Vrewwx more. Also disappointed there still is not a plushie of his adult form from Icy Keep Retribution.</p><p>Otherwise, I noticed that porting from the village to Timorous Deep put me in the water, and the devotee reward has the same description as one of the gingerbread dividers.</p><p>Anyways, please add an adult Vrewwx plushie, don't mind if it is 200 epic Eci tokens. I figure it would only make sense as we had gotten a new Vrewwx plushie in the past, baby and young. Don't see why we would not get the adult stage.</p>
Eveningsong
11-01-2010, 05:06 PM
<p>There are a few new gifts from Santa Glug -- so far I've gotten a new cloak and a spell to cast a pet snowman! Very cute <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Also, the Frostfell devotee quest reward is awesome, it will go very well with last year's reinder <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</p>
<p><cite>JoarAddam wrote:</cite></p><blockquote><p>Will music boxes/snowglobes make a comeback? Ever?</p></blockquote><p>Please No. I have so many....<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Kaitheel
11-01-2010, 05:36 PM
<p>An outline of the additions to this huge holiday event</p><p style="padding-left: 30px;">* New Halas is celebrating Frostfell! The city has been decorated and Gigglegibber goblins abound within the newly founded city.* The new "Frostfell Fanatic!" quest starter is delivered to everybody via the holiday in game mail.* Gardy Ex-Giftgiver has a new quest to send adventurers on, and a new scaling dungeon for you to crawl through, once you have helped him this year with “The Giftgiver's Dilemma”.* "A Frostfell Favor" offered by Mr. McScroogle has a new reward choice.* "Saving Frostfell" offered by Queen Bunny has a new reward choice.* "An Exalting Experience!" offered by Aildiun Mawdrun has a new reward choice.* “Candy Cane Grab 'n Tag” offered by Gary Gigglegibber (Frostfell Grab 'n Tag Registration) in North Qeynos and North Freeport has a new reward choice.* Santa Glug is back and has 13 gifts, 7 of which are new to give everyone that asks, once a day!* Gerbi Frostfoot, the permafrostfell merchant, has 9 brand new items and 11 items previously only attainable through the raid version of the zone.* Giddlenerf, Guhtosle, Giggawat, and Garsleblat, other Gigglegibber merchants selling Festive decorations and equipment, have 6 new items available including 3 brand new crafting books.</p><p>Enjoy the festivities!</p><p>~Kaitheel</p>
Morghus
11-01-2010, 05:42 PM
<p>I did not appear to be able to get an exalting experience as I had done it last year. Is it intended that way?</p>
Soresha
11-01-2010, 05:55 PM
<p>The "Smoking Glacial Brazier" is scaled to be absolutely tiny in the dressing room window when you preview it. Although the actual house object is a proper default size when you use it, this might put people off buying it.</p><p>Also (and I'm suprised no one else has mentioned this yet), we can't currently finish the Decorating Additions in New Halas quest on Test... because there's a NotD cart positioned on top of the last green sparkle! Doh. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Morghus
11-01-2010, 06:26 PM
<p>The Gigglegibber Gifty Storehouse feels largely incomplete. I know its a repurposed Runnyeye 2, but there are alot of empty rooms, and on my run through at least there were not enough objects to complete the quest without a second run.</p>
Cyliena
11-01-2010, 07:55 PM
<p>You can trade the "Call to Frostfell Fanatics" quest starter.. just accidentally dropped it into a sales crate on Test Copy. <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p><p><span style="text-decoration: line-through;">The trees by the Magic Closets are missing in Qeynos and Freeport.</span> Re-read the OP, had missed this oops.</p><p>Gerbi Frostfoot - He does not sell level 82 armor and weapons. His petamorph wands only have 5 charges each (I think most others have been changed to unlimited charges now? Maybe up the token cost for an unlimited charge version.) The icy snapper house pet -- looks very cool but could we possibly get a plushie version instead?</p>
Starcloud
11-01-2010, 10:15 PM
<p>Doing the The Gigglegibber Gifty Storehouse quest is a pain when you die .. the last 2 mobs in the zone killed my toon and had to revive outside the zone and I had to start the zone all over again. Not even going to concider this zone with my lower toons who cant even punch a hole in a soft pack of butter...lol</p><p>Enlightment errrrr Enlightenment</p>
Maroger
11-02-2010, 01:19 AM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p>An outline of the additions to this huge holiday event</p><p style="padding-left: 30px;">* Gerbi Frostfoot, the permafrostfell merchant, has 9 brand new items and 11 items previously only attainable through the raid version of the zone.</p><p>~Kaitheel</p></blockquote><p>The items to purchase from Gerbi stopped at level 72 -- nothing for level 90's. Is this an oversight or intentional? Will you be adding more and better items?</p>
Whilhelmina
11-02-2010, 05:56 AM
<p>Ok, sooo, here we go.</p><ul><li>I suppose the missing trees are normal and will be patched later (I think it was the same last year).</li></ul><ul><li>I was able to do everything this year except <span >"An Exalting Experience!" which I did last year, not sure either if it's intentionnal. It's too soon to say, but I hope everything is repeatable every 18h like for NoTD HH, if someone missed an item.</span></li></ul><ul><li>I must confess that doing <span >The Gigglegibber Gifty Storehouse was a pain. Those mobs could use a little downgrading (a down arrow) and the regen point should be in the zone. The zone is huge and I'm not sure I really liked it: a lot of mobs, a lot of useless packages smashing. Reward is perfect though. </span></li></ul><ul><li>Could we get a change on the repeatable quest in Icy keep reward wise? It's a huge palce to farm tokens, but I'm a bit fed up with popsicles <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> At least give us the choice of an extra token, so we don't end up deleting tons of popsicles!</li></ul><ul><li>The sleigh is PERFECT!</li></ul><ul><li>I loved all the new crafting items, they're marvellous. Thank you everybody!</li></ul><ul><li>The new fireworks bought with tokens are great too</li></ul><ul><li>The Elfin wonderland is missing Frostfang Sea as a choice when living it</li></ul><ul><li>mmmh... someone suggested turning the stag illusion from Mystic to a raindeer with a red nose during frostfell. It would be a great idea, but better would be to sell a raindeer illusion <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></li></ul>
<p><cite>Leko wrote:</cite></p><blockquote><p><cite>JoarAddam wrote:</cite></p><blockquote><p>Will music boxes/snowglobes make a comeback? Ever?</p></blockquote><p>Please No. I have so many....<img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Please yes, I wasn't around back then and want them.</p>
Xalmat
11-02-2010, 11:56 AM
<p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p>Gerbi Frostfoot - He does not sell level 82 armor and weapons. His petamorph wands only have 5 charges each (I think most others have been changed to unlimited charges now? Maybe up the token cost for an unlimited charge version.)</p></blockquote><p>Shard of Love petamorph wands are not unlimited charge either.</p>
NiamiDenMother
11-02-2010, 02:16 PM
<p>Just an FYI, since it is just now trickling into /bug reports on Test - at least one of Santa Glug's gifts is awry. Several folks report that he says he gave them something, but they didn't actually receive anything. </p>
KerowynnKaotic
11-02-2010, 02:39 PM
<p>Didn't realize there was another 'devotee' quest for Frostfell ..</p><p>Ran through McScroogle's quest prior to getting the mail quest.</p><p>I know I'll be able to pick it up when Frostfell comes again to Test officially but ..</p><p>Are the various needed spots for the Frostfell devotee quest in repeatable zone/quests? </p><p>if not .. need to change that ...</p><p>----</p><p>Also the Frostfell devotee reward: the sleigh .. mentions something about being a divider being good enough to eat. wrong copy&paste!</p>
Cyliena
11-02-2010, 02:44 PM
<p>I exiled one of my Test Copy chars this morning to see where the Frostfell Fanatic update for the leather-wrapped gift box was in Haven. I couldn't find this object at all in Haven, so I was just wondering if that's intentional or if maybe one of the NotD objects is covering it up? (I /bugged it just in case)</p><p>Also noticed that there's no Gh'lad and G'shuahplum Gigglegibbers in Haven.</p>
Kaitheel
11-02-2010, 03:36 PM
<p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><p>Didn't realize there was another 'devotee' quest for Frostfell ..</p><p>Ran through McScroogle's quest prior to getting the mail quest.</p></blockquote><p>Return to McScroogle within the Frostfell Village. There should be a sparkly sack of coal.</p><p>~Kaitheel</p>
Kaitheel
11-02-2010, 03:37 PM
<p>Thank you all for hitting this event so quickly!</p><p>I am currently working on many of the issues reported... but keep 'em coming!</p><p>~Kaitheel</p>
Cyliena
11-02-2010, 04:19 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><p>Didn't realize there was another 'devotee' quest for Frostfell ..</p><p>Ran through McScroogle's quest prior to getting the mail quest.</p></blockquote><p>Return to McScroogle within the Frostfell Village. There should be a sparkly sack of coal.</p><p>~Kaitheel</p></blockquote><p>Ooo you thought ahead for that one, nice. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> How will other instances that can only be accessed once a year (like Gnip Gnopp's Gizmo Shop) end up being handled?</p><p>Just finished up the steps on the two quests that send you to Steamfont and there was no return portal back to Frostfell--another funky setback that just needs patched in like the trees?</p>
Kamimura
11-02-2010, 05:15 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><ul><li>Could we get a change on the repeatable quest in Icy keep reward wise? It's a huge palce to farm tokens, but I'm a bit fed up with popsicles <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> At least give us the choice of an extra token, so we don't end up deleting tons of popsicles!</li></ul></blockquote><p>Yes please! The choice of an extra token would be a welcome addition to the popscicles. I destroyed so many goblin pops last year because I already had so many. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Whilhelmina
11-02-2010, 05:18 PM
<p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p>Just finished up the steps on the two quests that send you to Steamfont and there was no return portal back to Frostfell--another funky setback that just needs patched in like the trees?</p></blockquote><p>Was there no portal or no "visible" portal? I know I saw no portal from Wonderland to Steamfont and no portal back but when I hovered with my mouse at the spot were the portal was supposed to be, I had a tooltip showing saying "this portal so-and-so" and so I clicked in the air and used the portal.</p><p>Add me to the list of people who got no present today (made a /bug)</p>
Eveningsong
11-02-2010, 05:46 PM
<p>Oddly, most of my toons received a gift today, but I noticed that one got the text that they received one, yet no listing of what the gift was, nor anything in her inventory. </p>
Cyliena
11-02-2010, 06:34 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p>Just finished up the steps on the two quests that send you to Steamfont and there was no return portal back to Frostfell--another funky setback that just needs patched in like the trees?</p></blockquote><p>Was there no portal or no "visible" portal? I know I saw no portal from Wonderland to Steamfont and no portal back but when I hovered with my mouse at the spot were the portal was supposed to be, I had a tooltip showing saying "this portal so-and-so" and so I clicked in the air and used the portal.</p><p>Add me to the list of people who got no present today (made a /bug)</p></blockquote><p>No portal for Steamfont (tried to hover over where it should be for a while and got nada). It was like that in Frostfell Wonderland Village too but I was able to hover over and click through.</p><p>The Frostrotron reward: the right-click menu gives an option to "stop fireworks"... guessing it should be "stop snowflakes" or some such?</p>
KerowynnKaotic
11-02-2010, 06:52 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><p>Didn't realize there was another 'devotee' quest for Frostfell ..</p><p>Ran through McScroogle's quest prior to getting the mail quest.</p></blockquote><p>Return to McScroogle within the Frostfell Village. There should be a sparkly sack of coal.</p><p>~Kaitheel</p></blockquote><p>ah! Good thinking! I had to log out a little after doing the McScroogle's quest & picking up the mail quest. Threw that message up as a 'quickie bug/feedback'.</p><p>Btw ..</p><p>someone mentioned a suggestion for 'empty' holiday plates .. I 2nd the request if possible for this year, if not, for next year as well as the other holidays that have 'themed food plates'. And, maybe borrowing the silverware graphics from the "<a href="http://eq2.eqtraders.com/articles/article_page.php?article=q22&menustr=060000000000" target="_blank">Hungry Halfling</a>" questline and turning the handles red, green, black and orange for their appropriate holiday as well ...</p><p>I also 2nd the request for a new alternative choice for the repeating Icy Keep quest. A pack of 2-4 tokens as an alternative choice would be nice if you guys can't figure out a new 'cool' house item. </p><p>I LOVE the carpets .. but .. would it be possible for us to get plain versions? Ones without the snowflake? This year, next year .. whatever ..</p>
KerowynnKaotic
11-02-2010, 06:56 PM
<p>err add a request ..</p><p>Can we get a token exchanger for the Icy Keep tokens? </p><p>I still have @ a 100 of of various other tokens I haven't changed in 'cause I already got everything I had wanted to get from the Druid ring event prior to you guys adding in that exchanger but I wouldn't mind saving myself (and others!) some repeat Icy Keep runs just by changing out some old useless tokens!</p>
Enica
11-02-2010, 07:01 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p>Just finished up the steps on the two quests that send you to Steamfont and there was no return portal back to Frostfell--another funky setback that just needs patched in like the trees?</p></blockquote><p>Was there no portal or no "visible" portal? I know I saw no portal from Wonderland to Steamfont and no portal back but when I hovered with my mouse at the spot were the portal was supposed to be, I had a tooltip showing saying "this portal so-and-so" and so I clicked in the air and used the portal.</p></blockquote><p>Same here. Leaving Gnomeland my cursor just happened to hit the spot where the portal is. So I was able to click where it should be and get back to FF Village. But yeah, it's invisible.</p>
Kaitheel
11-02-2010, 08:18 PM
<p><cite>Enica@Blackburrow wrote:</cite></p><blockquote><p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p>Just finished up the steps on the two quests that send you to Steamfont and there was no return portal back to Frostfell--another funky setback that just needs patched in like the trees?</p></blockquote><p>Was there no portal or no "visible" portal? I know I saw no portal from Wonderland to Steamfont and no portal back but when I hovered with my mouse at the spot were the portal was supposed to be, I had a tooltip showing saying "this portal so-and-so" and so I clicked in the air and used the portal.</p></blockquote><p>Same here. Leaving Gnomeland my cursor just happened to hit the spot where the portal is. So I was able to click where it should be and get back to FF Village. But yeah, it's invisible.</p></blockquote><p>I'm gonna have to invesetigate this. Is there a differance if you are using shader 3.0 or not?</p><p>~Kaitheel</p>
Kaitheel
11-02-2010, 08:19 PM
<p>Heyya all!</p><p>We've got some Frostfell changes coming soon to the Test servers, via the usual QA approval, that I wanted you to be aware of. Once the servers have been updated you should find the following messages in the Update Notes:</p><p style="padding-left: 30px;"><span style="text-decoration: underline;">Live Events - Frostfell</span>• Traveling to Timorous Deep through the Magic Closet from Frostfell Wonderland Village no longer places player in water.• "Petamorph Wand: Ice Boar" and "Petamorph Wand: Ice Crab" now have 10 charges and can be bought from Gerbi Frostfoot.• “Santa Glug's Sleigh” has an accurate description now.• The "Call to Frostfell Fanatics" quest starter is now no-trade.• The fourth decoration spot for the quest "Decoration Additions in New Halas" has been moved slightly, so it is not occupying same space as Nights of the Dead decor.• The quest "Covering Your Snow Tracks!" now has a "Frozen Token of E'ci" as a reward choice along with "goblin popsicles". Thus, if a player does not want any of the goblin popsicles they can instead choose to receive a total of 3 Frozen Token of E'ci.• Aildiun Mawdrun should now be offering the quest "An Exalting Experience" to anyone who completed it last year.• Players can now exit the "Elfin wonderland" zone to Halas by clicking the present.• Lord Bosprite within the "Elfin wonderland" now offers players that have completed "The Tale of the Gigglegibber Grump" to return them to Halas via dialog.• The respawn point for the "Gigglegibber Gifty Storehouse" is now within the zone.• The evacuate point for the "Gigglegibber Gifty Storehouse" is now the docks in Enchanted Lands.• Many of the mobs within the "Gigglegibber Gifty Storehouse" have been made a little easier.• There are now more gift crates within the "Gigglegibber Gifty Storehouse" and Gigglegibber actors.</p><p>Thanks again for all of the timely feedback!</p><p>~Kaitheel</p>
Whilhelmina
11-02-2010, 08:41 PM
<p>yeah ! it's perfect !</p><p>Concerning this portal...</p><p>I run the game on windows XP pro, 32 bit, with a NVIDIA GeForce 7800 GTX.</p><p>I usually play between extreme and high performance with twinked up particles (average quality but max size). I have shaders 3.0 off and CPU shadows.</p><p>I never saw the portal in frostfell (camped, zoned back and so on). The first time I went in Steamfont for Bunny, I saw the portal in steamfont and didn't use it. The second time I went to steamfont for Gardy, the portal back was not visible.</p><p>Last note: I never had any problems with those portals before, either for FF last year or for Tinkerfest. I'll try changing shadows tomorrow but it's a bit late now.</p>
Morghus
11-02-2010, 08:46 PM
<p>I don't know if this may be related, but while in the village I experienced some odd 'vanishing' behavior with some NPCs. I would go to a spot where a quest turn in was and the NPC would be missing until I ran far away and then came back.</p>
KerowynnKaotic
11-02-2010, 11:36 PM
<p>Kaitheel?!</p><p>Is someone hiding ...</p><p>a Blue Shiny Bauble, a Gold Shiny Bell and a Silver Shiny Bell? </p><p>As well as ..</p><p>a Bold Purple Divider, a Fancy Purple & White Bow, and a Lemon Yellow Divider?</p><p>Next year for them or possible to sneak them in this Frostfell somehow? </p><p>oh and just one word for next year ... okay 3 .. " Matching Floor Tiles " ... !!???!! *grin*</p><p>------------</p><p>Crafted House items break down</p><ul><li>2008 = 39 </li><li>2009 = 40 </li><li>2010 = 22 <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></li></ul>
KerowynnKaotic
11-03-2010, 12:08 AM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><p>Didn't realize there was another 'devotee' quest for Frostfell ..</p><p>Ran through McScroogle's quest prior to getting the mail quest.</p></blockquote><p>Return to McScroogle within the Frostfell Village. There should be a sparkly sack of coal.</p><p>~Kaitheel</p></blockquote><p>Just logged back in and am standing around the McScroogle within the Frostfell Village .. No sparkly sack of coal!</p>
KerowynnKaotic
11-03-2010, 12:44 AM
<p>flavor text on [Enchanted Snowman] refers to the Halasian Mauler pup!</p>
ChrisMarchant
11-03-2010, 02:12 PM
<p>Don't know if it's a bug or not, but having problems with the Feelin' Gifty in Qeynos quest. Gave the gifts out as per Zam, got told I'd given them to wrong peeps. Ran through again, checking the comments, only 2 that didn't have express comments, gave gifts out, wrong peeps again. Ran through for 3rd time, swapping cookies and pie, again wrong peeps.</p><p>Now trying the Freeport one.</p><p>Have the quests been changed, or is it a bug that he/she doesn't recognise that the gifts given out to peeps!</p>
Cyliena
11-03-2010, 04:07 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p><cite>Enica@Blackburrow wrote:</cite></p><blockquote><p>Same here. Leaving Gnomeland my cursor just happened to hit the spot where the portal is. So I was able to click where it should be and get back to FF Village. But yeah, it's invisible.</p></blockquote><p>I'm gonna have to invesetigate this. Is there a differance if you are using shader 3.0 or not?</p><p>~Kaitheel</p></blockquote><p>I'm not using shader 3.0, also do not use any shadows. Running on custom very high performance settings. The portal in FF village did not render for me when I was going to Steamfont originally as well, but when I finally returned through the closet to hand in the quests it was there again. Never did see the Steamfont one though.</p><p>edit: and THANK YOU!!!!!!!!!!!! for adding a token choice to the repeatable Icy Keep quest--I destroyed about 50+ goblins last year after taking a screenshot of my goblin army. Have to share that now of course! There were a lot of them crammed in as tightly together as possible. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p><img src="http://i56.tinypic.com/xkykwn.jpg" width="840" height="512" /></p>
Aurel
11-03-2010, 05:21 PM
<p>I don't think I saw it spoken of anywhere...</p><p>Is there aaaany way someone can sneak in and add text to the Icy Books? Does not have to be lore-tasty at all!! Maybe a diary of a snowman? I mean it's a win-win for everyone! Someone can come up with some cute, maybe 3 or 4-page (remember that a page is hardly even a paragraph, so that's like barely 8 sentences!) thing and get their creativity on, and hopefully the book will use the new book-reading format and not blue boxes, meaning they wouldn't count against house item count. Everyone would be happy!</p><p>Assuming the books can be modified to have text... ):</p><p>Of course, I know I'll be getting my hands on a copy either way, but it would be much appreciated I'm sure *nodnod*</p><p>[EDIT] Ooh or a wintry snowman poem, Norrath-style...</p><p><em>Frostel the snowman was an angry, [Removed for Content] off soul With a wormwood pipe and a jumjum nose And two eyes made out of coal Frostel the snowman is a mean ol' jerk they say He was made out of snow But the Teir'Dal know how he came to life one day There must've been some magic in That Inn'ruuk's charm they found ... </em></p>
ChrisMarchant
11-03-2010, 07:27 PM
<p>Just did the decoration additions quest in Gorowyn, moved to Freeport, ready to do the festival, and noticed that the decorations gibblegibber had the feather.</p><p>Spoke to him and he offered me the Freeport quest!!!!</p><p>Isn't this supposed to be a non repeatable quest, as I read somewhere that we needed to pick our tree carefully!!!</p><p>I declined the quest, as I didn't want to take advantage if it was a bug.</p>
Cyliena
11-03-2010, 08:01 PM
<p><cite>ChrisMarchant wrote:</cite></p><blockquote><p>Just did the decoration additions quest in Gorowyn, moved to Freeport, ready to do the festival, and noticed that the decorations gibblegibber had the feather.</p><p>Spoke to him and he offered me the Freeport quest!!!!</p><p>Isn't this supposed to be a non repeatable quest, as I read somewhere that we needed to pick our tree carefully!!!</p><p>I declined the quest, as I didn't want to take advantage if it was a bug.</p></blockquote><p>You can do it once only in each city as each quest has a unique name. At least that's how I always understood it.. was sneaking my goodies into FP last year to get the awesome dead tree. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Kaitheel
11-03-2010, 08:27 PM
<p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p><cite>ChrisMarchant wrote:</cite></p><blockquote><p>Just did the decoration additions quest in Gorowyn, moved to Freeport, ready to do the festival, and noticed that the decorations gibblegibber had the feather.</p><p>Spoke to him and he offered me the Freeport quest!!!!</p><p>Isn't this supposed to be a non repeatable quest, as I read somewhere that we needed to pick our tree carefully!!!</p><p>I declined the quest, as I didn't want to take advantage if it was a bug.</p></blockquote><p>You can do it once only in each city as each quest has a unique name. At least that's how I always understood it.. was sneaking my goodies into FP last year to get the awesome dead tree. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>You are correct, Cyliena! No worries, Chris!</p><p>~Kaitheel</p>
Kaitheel
11-03-2010, 09:16 PM
<p>Heyya everyone!</p><p>There are some more Frostfell changes headed to the Test servers, via the usual QA approval. Once the servers have been updated you should find the following messages in the Update Notes:</p><p style="padding-left: 30px;"><span style="text-decoration: underline;">Live Events - Frostfell</span>• The "Thrice-Polarized Frostrotron" choices are now "Start Snowing" or "Stop Snowing".• The "Enchanted Snowman" spellscroll now has an accurate description.• "Scholarly Pursuits for a Festive Frostfell III" now includes a recipe to create a "blue shiny bauble".• Gerbi Frostfoot should now have level 80 items for sale for players level 80+.• Santa Glug should now give one gift to everyone, once a day.• McScroogle's sack of coal is now more easily found in Frostfell Wonderland Village, if you have already completed "A Frostfell Favor.</p><p>Thanks again for the informative bug submissions and posts! They are helping!</p><p>~Kaitheel</p>
Alenna
11-04-2010, 02:23 AM
<p>New Halas quest a gigglegibber's work is never done(by a gigglegibber) bugged at least for level 20 toon I do not get an update from teh grenadiers nor do I get a messaage that I did not find quest item.</p>
Kaitheel
11-04-2010, 02:46 PM
<p>I've got a few more Frostfell changes headed to the Test servers that I wanted to inform you all of. I don't know when these changes will arrive, but once the servers have been updated the Update Notes should list:</p><p style="padding-left: 30px;"><span style="text-decoration: underline;">Live Events - Frostfell </span>• Gerbi Frostfoot should no longer require coin for any of the level 80 items.• Killing Ry'Gorr grenadiers for the level 15 version of "A Gigglegibber's work is never done (by a Gigglegibber)" given by Gh'lad Tydingz in New Halas should now update the quest.</p><p>Thank you!</p><p>~Kaitheel</p>
Soresha
11-04-2010, 03:19 PM
<p>Test was taken down for a patch last night (yesterday afternoon dev-time!). Some changes are definitely in, the green sparkle in New Halas has moved.</p><p>Some patch notes would help though, with checking what's supposed to be fixed now vs. what didn't make it this time. Pretty please with a shiny on top? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Soresha
11-04-2010, 03:33 PM
<p>A silly thing.. as someone who's never seen Frostfell before:</p><p>I did the Decorating Additions in New Halas, got my tree ticket, and didn't know what to do with it. Maybe it was in the text and I didn't remember it, but going back and talking to the NPC again was no help. I had to ask other people, and they said to go back and click on the tree. Until then I didn't even realise the tree <em>was </em>a clickable merchant, it didn't register as being more than just another decorative Frostfell scenery object.</p><p>So could you put a dialogue option on the NPC after you've finished the quest to say what to do with your ticket?</p>
Cloudrat
11-04-2010, 03:49 PM
<p>Feeling Gifty is definately not working in Qeynos and I hear Halas as well. I did it half a dozen times in Qeynos before and after completing the work is never done one twice. So even though he triggers the gifty one being given it doesnt help to finish that one.</p>
Soresha
11-04-2010, 04:07 PM
<p><cite>Cloudrat wrote:</cite></p><blockquote><p>Feeling Gifty is definately not working in Qeynos and I hear Halas as well. I did it half a dozen times in Qeynos before and after completing the work is never done one twice. So even though he triggers the gifty one being given it doesnt help to finish that one.</p></blockquote><p>Feelin' Gifty in New Halas is definitely bugged, but I'm not sure its the same bug as Cloudrat is seeing in Qeynos. First time I handed out the presents wrong - it's not all that obvious which way to give the book and letter kit between the two romantic NPCs. The only real clue is the mention of perfume in the description of one of them (but I hadn't read that!)</p><p>So the NPC gives me the quest again. This time it offers me a choice of the wreath or tree decorations. I take the quest, run it again correctly this time.. and when I hand in there's no reward! The window that comes up on completion has nothing on it.</p><p><strong>Edit: Ok so there's some general confusion on Test hehe. I think I'm confusing the quest rewards with A Gigglegibber's work is never done. But there's still NO quest reward on Feelin' Gifty in New Halas.</strong></p><p>Also a lovely typo on the book of classic love stories btw... "These classic tails could be just the thing to inspire a timid love to bloom." Did someone have ratongas on the brain when they wrote this? <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Something else too, looking at the quests under the Completed tab, Feelin' Gifty is listed under New Halas whereas all the rest are under World Events. Shouldn't it be in there with the rest of them?</p>
Eveningsong
11-04-2010, 04:54 PM
<p>Notes would definitely be helpful <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Two of my toons today are still receiving the "here's your gifty" message but not actually receiving a gift (nor any chat info about what gift it was supposed to be). I'm not sure if that is something that was supposedly already patched or not, although I did a /bug just in case.</p>
Cloudrat
11-04-2010, 05:31 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p>Gerbi Frostfoot - He does not sell level 82 armor and weapons. His petamorph wands only have 5 charges each (I think most others have been changed to unlimited charges now? Maybe up the token cost for an unlimited charge version.)</p></blockquote><p>Shard of Love petamorph wands are not unlimited charge either.</p></blockquote><p>maybe those should be changed too and not dropped like crazy <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Alenna
11-04-2010, 05:33 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p>I've got a few more Frostfell changes headed to the Test servers that I wanted to inform you all of. I don't know when these changes will arrive, but once the servers have been updated the Update Notes should list:</p><p style="padding-left: 30px;"><span style="text-decoration: underline;">Live Events - Frostfell </span>• Gerbi Frostfoot should no longer require coin for any of the level 80 items.• Killing Ry'Gorr grenadiers for the level 15 version of "A Gigglegibber's work is never done (by a Gigglegibber)" given by Gh'lad Tydingz in New Halas should now update the quest.</p><p>Thank you!</p><p>~Kaitheel</p></blockquote><p>Cool ty</p>
Soresha
11-04-2010, 06:07 PM
<p>This is a curious one...</p><p>When I fly down from the New Halas housing area to the outside area, the Frostfell objects are very slow to load, they seem to appear last some time after everything else has been displayed. Noticeably the giant Christmas tree and the Magic Closet. The closet is the issue, because I'm standing there for 5-10 seconds waiting for the closet to load so I can zone in. This has happened every time for me so far. And my PC is pretty high spec and doesn't normally have trouble loading the graphics!My guess would be that perhaps the temporary seasonal objects are being loaded after the permanent zone art, and maybe having the extra Nights of the Dead art on Test as well doesn't help? I don't know if you can do anything about this. But it does explain why the first time I was looking for the Frostfell zone-in point I struggled so much, the closet literally wasn't there the first time I flew past that area.</p><p>PS: Yes I "fly", I'm a fae!</p>
Cyliena
11-04-2010, 07:57 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p>This is a curious one...</p><p>When I fly down from the New Halas housing area to the outside area, the Frostfell objects are very slow to load, they seem to appear last some time after everything else has been displayed. Noticeably the giant Christmas tree and the Magic Closet. The closet is the issue, because I'm standing there for 5-10 seconds waiting for the closet to load so I can zone in. This has happened every time for me so far. And my PC is pretty high spec and doesn't normally have trouble loading the graphics!My guess would be that perhaps the temporary seasonal objects are being loaded after the permanent zone art, and maybe having the extra Nights of the Dead art on Test as well doesn't help? I don't know if you can do anything about this. But it does explain why the first time I was looking for the Frostfell zone-in point I struggled so much, the closet literally wasn't there the first time I flew past that area.</p><p>PS: Yes I "fly", I'm a fae!</p></blockquote><p>I also had that happen today when I used Call to Halas. It was only that one time I've seen it happen however.</p>
Enica
11-04-2010, 11:50 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p><cite>Enica@Blackburrow wrote:</cite></p><blockquote><p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p>Just finished up the steps on the two quests that send you to Steamfont and there was no return portal back to Frostfell--another funky setback that just needs patched in like the trees?</p></blockquote><p>Was there no portal or no "visible" portal? I know I saw no portal from Wonderland to Steamfont and no portal back but when I hovered with my mouse at the spot were the portal was supposed to be, I had a tooltip showing saying "this portal so-and-so" and so I clicked in the air and used the portal.</p></blockquote><p>Same here. Leaving Gnomeland my cursor just happened to hit the spot where the portal is. So I was able to click where it should be and get back to FF Village. But yeah, it's invisible.</p></blockquote><p>I'm gonna have to invesetigate this. Is there a differance if you are using shader 3.0 or not?</p><p>~Kaitheel</p></blockquote><p>Not using 3.0. Running Windows 7 Pro 64 bit, the graphic setting right above balanced (I always forget what that is, not in the game right now), using GPU shadows and a ATI 5600 series vid card.</p>
Soresha
11-05-2010, 07:02 AM
<p>Would like to add my thanks for the extra tokens option when repeating the Icy Keep. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I have a construction plan that's going to require quite a few icy materials. (And it doesn't involve popsicles!)</p>
Whilhelmina
11-05-2010, 12:36 PM
<p>Hello,I have a feedback on this [Removed for Content] Corrival in Icy Keep: The return. Last year, we had the possibility to grey out the zone, using chronomentoring for those who were undergeared and wanted to finish the quest at odd hours or for any other reason. I know I did it grey with all my chars because I had a lot of chars and did not want to run a ton of groups just for this single quest. It was doable, even if on some low level chars I had a hell of a time killing it, even 20 levels grey.This year, we can't unmentor any more if we trivialize the zone.I died 6 times in a row now on a level 84 conjuror, with average gear. I first started by mentoring to 74 and the unmentoring. No way, I can't manage the adds when they pop. I then mentored to 5 and adds were level 10 so they killed me in no time (but I think I could not have killed them anyway). I then mentored to 10 and got soundly killed by the adds in the short time it took me to find the right one... Great...NO live event quest like that, especially Frostfell which is supposed to be fun, should require a 6-man group. Chronomentoring gave us the possibility to have a short fight (or not so short but doable) to update the quest without getting any loot or AA or XP reward. It was a great possibility. Now all the little chars, the little alts that don't do anything except live events will have no possibility at all to finish this quest.Could we get another version of this "Icy Keep: the return" that would be very-easy but with no loot drop or the possibility to unmentor and trivialise the zone? Please? I can crawl and beg if you want...</p>
Cyliena
11-05-2010, 01:31 PM
<p>All the stats, mitigation and effects on the level 82 Icy Keep armor and accessories are exactly the same as the level 72 pieces.</p><p>Weapon stats and effects are the exact same but the damage appears to be slightly better than their 72 counterparts.</p><p>And the names not following their prior conventions actually makes them pretty difficult to discern, but that's just me being picky now. <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p>
Kaitheel
11-05-2010, 03:49 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p><strong>Ok so there's some general confusion on Test hehe. I think I'm confusing the quest rewards with A Gigglegibber's work is never done. But there's still NO quest reward on Feelin' Gifty in New Halas.</strong></p><p>Something else too, looking at the quests under the Completed tab, Feelin' Gifty is listed under New Halas whereas all the rest are under World Events. Shouldn't it be in there with the rest of them?</p></blockquote><p><span style="text-decoration: underline;">Feelin' Gifty</span>When you successfully finish any of the "Feelin' Gifty" quests the dialog is:</p><p style="padding-left: 30px;">G'shugahplum - "Yous Frostfell tree is now besparkled!"Player - "My Frostfell tree is now what?"G'shugahplum - "Sparkled! Yous can make it shine, and twinkle. Fun, fun! Happy Frostfell!"</p><p>But I will also put a little reward descriptor in the quest window to help make this more clear.</p><p>As for their category, all of the "Feelin' Gifty" quests are listed under their respective cities. The Halas version fits with the others of the same name.</p><p>~Kaitheel</p>
Kaitheel
11-05-2010, 04:24 PM
<p>Heyya!</p><p>Here again to let you know of some more Frostfell changes headed to the Test servers, via the usual QA approval. Once the servers have been updated you should see the following messages in the Update Notes:</p><p style="padding-left: 30px;"><span style="text-decoration: underline;">Live Events – Frostfell</span>• The "book of classic love stories" now reads "These classic tales".• Snowballs, icy snowballs and Sturdy Fruitcake now stack up to 200.• Completing any of the "Feelin' Gifty in ..." quests will now specifically list "Twinkling lights to adorn your Frostfell tree!" as the reward.• Gutten & Gevil Gigglegibber now have some added guidance for players that have a Frostfell Tree Ticket in their inventory or currency window.• "Feelin' Gifty in Qeynos!" can once again be completed! G'shugahplum Gigglegibber in North Qeynos will now recognize when all of the gifts have been correctly given.</p><p>Thank you!</p><p>~Kaitheel</p>
Cloudrat
11-05-2010, 06:19 PM
<p>Snarf Frostfoot or whatever his name is the guy that is supposed to let you get out of the icy keep runs into a snow drift if you don't catch him and then quest can't be completed and you can't get out of keep easily.</p>
Alenna
11-05-2010, 08:10 PM
<p>I could swear in past years that the Frostfell tree had the rainbow twinkle and all the spiral effects what happened to them? when I went to select the effect they werne't there. just some of the twinkle effects of red blue gold and white but no rainbow and no spirals of any color.oh and I think the red bow effect on the frostfell tree needs a few more red bows.</p>
<p><cite>Alenna@Guk wrote:</cite></p><blockquote><p>I could swear in past years that the Frostfell tree had the rainbow twinkle and all the spiral effects what happened to them? when I went to select the effect they werne't there. just some of the twinkle effects of red blue gold and white but no rainbow and no spirals of any color.oh and I think the red bow effect on the frostfell tree needs a few more red bows.</p></blockquote><p>Some of the tree decoration options kick in from doing "Feeling Gifty" and others from helping McScroogle (Christmas Carol spoof), if I recall rightly.</p><p>The slow sparkles and the snow and rainbow came with one set, the fast sparkles with the other, I think.</p><p>I've not done them yet this year to recall which is which. Still topping off NotD. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
ChrisMarchant
11-06-2010, 07:31 AM
<p>Feelin'Gifty in Qeynos is not updating, no book over head after you give out the gifts, and all he says when you hail is that you gave them to the wrong peeps.</p><p>Feelin' Gifty in Freeport and Kelethin are working though, haven't tried Halas and Gorowyn, will try those and Qeynos again after notd finished. Did Freeport and Kelethin yesterday morning.</p><p>Busy finishing notd on my live server.</p>
Bhagpuss
11-06-2010, 09:17 AM
<p>Since there's only one Test server for EQ2Live and EQ2X, please bear with this EQ2X question...</p><p>I just checked the vendor who sells the items you can buy with Icy Keep tokens. He has some nice Treasured items for jewellery and belt slots, but all his armor sets are legendary.</p><p>Any chance of a set of Treasured armor for Silver/Bronze characters on EQ2X?</p><p>(As a general thought, an option to downgrade items from Fabled/Legendary to Treasured would be even better. Best of all if it could done by crafting in some way).</p>
Alenna
11-06-2010, 12:14 PM
<p><cite>Enna wrote:</cite></p><blockquote><p><cite>Alenna@Guk wrote:</cite></p><blockquote><p>I could swear in past years that the Frostfell tree had the rainbow twinkle and all the spiral effects what happened to them? when I went to select the effect they werne't there. just some of the twinkle effects of red blue gold and white but no rainbow and no spirals of any color.oh and I think the red bow effect on the frostfell tree needs a few more red bows.</p></blockquote><p>Some of the tree decoration options kick in from doing "Feeling Gifty" and others from helping McScroogle (Christmas Carol spoof), if I recall rightly.</p><p>The slow sparkles and the snow and rainbow came with one set, the fast sparkles with the other, I think.</p><p>I've not done them yet this year to recall which is which. Still topping off NotD. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>I"ve done both quests and they aren't there</p>
Alenna
11-06-2010, 12:18 PM
<p>BTW love the new red ribbon and blue bauble additions to the frostfell and frosty tree you get from doing A gigglegibber's work is never done quest awesome job on the ribbons</p>
Eridu
11-06-2010, 03:06 PM
<p>I have a few idea's for Frostfell that i would like to see,</p><p>Ice skates for more control on the ice.</p><p>A frostfell skating thing smilier to the dance you have to do in the Qeynos and Freeport haunted house.</p><p>A frostfell version of the Hungry halfing for Frostfell that gives away Frostfell style plates, silverware, and cups.</p><p>maybe more to the Mcscroggle questline. maybe he gets Tax audited and need you're help to help him change his ways.</p>
Xalmat
11-06-2010, 03:47 PM
<p>What do I do with the extra toys that I get from the new instance?</p><p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>Hello,I have a feedback on this [Removed for Content] Corrival in Icy Keep: The return. Last year, we had the possibility to grey out the zone, using chronomentoring for those who were undergeared and wanted to finish the quest at odd hours or for any other reason. I know I did it grey with all my chars because I had a lot of chars and did not want to run a ton of groups just for this single quest. It was doable, even if on some low level chars I had a hell of a time killing it, even 20 levels grey.This year, we can't unmentor any more if we trivialize the zone.I died 6 times in a row now on a level 84 conjuror, with average gear. I first started by mentoring to 74 and the unmentoring. No way, I can't manage the adds when they pop. I then mentored to 5 and adds were level 10 so they killed me in no time (but I think I could not have killed them anyway). I then mentored to 10 and got soundly killed by the adds in the short time it took me to find the right one... Great...NO live event quest like that, especially Frostfell which is supposed to be fun, should require a 6-man group. Chronomentoring gave us the possibility to have a short fight (or not so short but doable) to update the quest without getting any loot or AA or XP reward. It was a great possibility. Now all the little chars, the little alts that don't do anything except live events will have no possibility at all to finish this quest.Could we get another version of this "Icy Keep: the return" that would be very-easy but with no loot drop or the possibility to unmentor and trivialise the zone? Please? I can crawl and beg if you want...</p></blockquote><p>The Frozen Corrival is soloable if you're skilled and geared enough. But beyond that, bring a healer friend and you will be fine.</p>
Eridu
11-07-2010, 05:33 PM
<p>I miss being able to craft presants other then the black and purple ones. Would there be anyway for those to come back? I know that alot of people have more then enough of them but then there are the people who are starting out or just play for the events that can't afford to buy the presants from the vendor.</p><p>Also an idea for stockings, maybe be able to craft stockings with stuff in them, stocking stuffers and such.</p>
Soresha
11-08-2010, 04:24 PM
<p>Some confusion in the zone labels for the Gifty Storehouse...</p><p>When you have both the quests The Tale of the Gigglegibber Grump and Raiding the Gifty Storehouse open, the zone in manhole cover under the EL docks gives you the choice of which you want. That's all good, it's clearly labelled.</p><p>I did The Tale of the Gigglegibber Grump first, then went back to do Raiding the Gifty Storehouse. When I returned the mouseover text on the manhole cover only says "To the Gigglegibber Hideout". When you click it, you go to the Storehouse zone ok, but it's confusing. That's not where it says it's taking you!</p><p>Also inside the Storehouse version of the zone, the manhole covers to leave have the mouseover text saying "Exit the Gigglegiber Hideout".</p><p><strong>Edit for something else:</strong></p> <p>At the end of the Gifty Storehouse there's a yeti mob called Big 'n' Furry. Seems like he's meant to be a mini boss because there's only the one like him, but he doesn't drop anything. Is he just there to look cute? (That's ok too, but I'm wondering...)</p>
Cyliena
11-08-2010, 05:19 PM
<p><cite>Cloudrat wrote:</cite></p><blockquote><p>Snarf Frostfoot or whatever his name is the guy that is supposed to let you get out of the icy keep runs into a snow drift if you don't catch him and then quest can't be completed and you can't get out of keep easily.</p></blockquote><p>Had this happen today as well. He gets stuck in the zone wall. Possibly this is due to the alterations to the zone to make it look like Icy Keep: Retribution?</p><p>Took a screenshot of me tracking Snarf. As you can see from the minimap, he should be right ahead of me.. unfortunately there's a wall there. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p><img src="http://i55.tinypic.com/25tevpw.jpg" /></p>
Kaitheel
11-08-2010, 05:19 PM
<p><cite>Alenna@Guk wrote:</cite></p><blockquote><p><cite>Enna wrote:</cite></p><blockquote><p><cite>Alenna@Guk wrote:</cite></p><blockquote><p>I could swear in past years that the Frostfell tree had the rainbow twinkle and all the spiral effects what happened to them? when I went to select the effect they werne't there. just some of the twinkle effects of red blue gold and white but no rainbow and no spirals of any color.oh and I think the red bow effect on the frostfell tree needs a few more red bows.</p></blockquote><p>Some of the tree decoration options kick in from doing "Feeling Gifty" and others from helping McScroogle (Christmas Carol spoof), if I recall rightly.</p><p>The slow sparkles and the snow and rainbow came with one set, the fast sparkles with the other, I think.</p><p>I've not done them yet this year to recall which is which. Still topping off NotD. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>I"ve done both quests and they aren't there</p></blockquote><p>I am sorry to hear of the issue you are encountering with the lights on your Frostfell Tree, Alenna. Enna is correct that some lights and adornments are earned through "Feelin' Gifty" and "A Frostfell Favor" quests.</p><p>In fact, with the classic green, pine "Frostfell Tree" the rainbow twinkle, rainbow spiral, white twinkle, blue twinkle, red twinkle, and gold twinkle are all unlocked by completing any "Feelin' Gifty in ..." quest. The blue twinkle slow, gold twinkle slow, red twinkle slow, snow covered, and white twinkle slow" are all unlocked by completing McScroogle's "A Frostfell Favor" quest.</p><p>Unfortunately, I am not able to reproduce the issue you seem to be encountering. Can you please look in your completed quest journal and see what version of "Feelin' Gifty in ..." your character completed? Did they complete it within this last week or in previous years?</p><p>Thank you for your help in this investigation!~Kaitheel</p>
Eveningsong
11-08-2010, 05:40 PM
<p>I believe in past years there was a issue if you did the Feeling Gifty repeats at different tiers, you wouldn't progress to the second quest where you were offered the alternate quest with the wreath, light options, etc. Such as when someone did one quest mentoring and then went back unmentored.</p>
Soresha
11-08-2010, 06:33 PM
<p>The Frostfell Shopping Bag - this has 48 slots and I've now gathered 50 items trying to get the ones I needed. There might even be a few more items out there? Please make the bag big enough for all the harvestables! It's only common sense. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Alenna
11-08-2010, 07:26 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p><cite>Alenna@Guk wrote:</cite></p><blockquote><p><cite>Enna wrote:</cite></p><blockquote><p><cite>Alenna@Guk wrote:</cite></p><blockquote><p>I could swear in past years that the Frostfell tree had the rainbow twinkle and all the spiral effects what happened to them? when I went to select the effect they werne't there. just some of the twinkle effects of red blue gold and white but no rainbow and no spirals of any color.oh and I think the red bow effect on the frostfell tree needs a few more red bows.</p></blockquote><p>Some of the tree decoration options kick in from doing "Feeling Gifty" and others from helping McScroogle (Christmas Carol spoof), if I recall rightly.</p><p>The slow sparkles and the snow and rainbow came with one set, the fast sparkles with the other, I think.</p><p>I've not done them yet this year to recall which is which. Still topping off NotD. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>I"ve done both quests and they aren't there</p></blockquote><p>I am sorry to hear of the issue you are encountering with the lights on your Frostfell Tree, Alenna. Enna is correct that some lights and adornments are earned through "Feelin' Gifty" and "A Frostfell Favor" quests.</p><p>In fact, with the classic green, pine "Frostfell Tree" the rainbow twinkle, rainbow spiral, white twinkle, blue twinkle, red twinkle, and gold twinkle are all unlocked by completing any "Feelin' Gifty in ..." quest. The blue twinkle slow, gold twinkle slow, red twinkle slow, snow covered, and white twinkle slow" are all unlocked by completing McScroogle's "A Frostfell Favor" quest.</p><p>Unfortunately, I am not able to reproduce the issue you seem to be encountering. Can you please look in your completed quest journal and see what version of "Feelin' Gifty in ..." your character completed? Did they complete it within this last week or in previous years?</p><p>Thank you for your help in this investigation!~Kaitheel</p></blockquote><p>she is a new toon my swashie Windblossom and I did all the quests in one day 11/05/2010 in new halas she is locked at level 20 with AA slider all the way to 100% so did not go up to the next level for the gigglegibber quest. and I jsut looked and she still does not have all effects on the frostfell tree. I may have done the frostfell favor before finisihing the 1st go around of the Gigglegibbers work quest when i repeated it twice to get the red bows and blue baubles feelin gifty in new halas and A frostfell favor are showing completed. on the frostfell tree I have the stuff for completing the frostfell favor, as well the red bow and blue bauble but not the others I did have to do feelin gifty new halas twice because I guessed wrong on the gifts to give the Kealie and marcus the first time I went though it. looks like I have everthing on the frosty tree though.</p>
Kaitheel
11-08-2010, 08:08 PM
<p><cite>Alenna@Guk wrote:</cite></p><blockquote><p>she is a new toon my swashie Windblossom and I did all the quests in one day 11/05/2010 in new halas she is locked at level 20 with AA slider all the way to 100% so did not go up to the next level for the gigglegibber quest. and I jsut looked and she still does not have all effects on both trees. I may have done the frostfell favor before finisihing the 1st go around of the Gigglegibbers work quest when i repeated it twice to get the red bows and blue baubles feelin gifty in new halas and A frostfell favor are showing completed. on the frostfell tree I have the stuff for completing the frostfell favor, as well the red bow and blue bauble but not the others I did have to do feelin gifty new halas twice because I guessed wrong on the gifts to give the Kealie and marcus the first time I went though it. looks like I have everthing on the frosty tree though.</p></blockquote><p>Ah, ha! The issue was indeed the New Halas version of the quest. Thank you for helping me identify the issue, Alenna!</p><p>~Kaitheel</p>
Kaitheel
11-08-2010, 08:20 PM
<p>Heyya!</p><p>Here again to let you know of some more Frostfell changes headed to the Test servers, via the usual QA approval. Once the servers have been updated you should see the following messages in the Update Notes:</p><p style="padding-left: 30px;"><span style="text-decoration: underline;">Live Events – Frostfell</span>• The "blue baubles and twinkling lights adornment" quest reward is now no-trade as intended.• The "Frostfell Tree" house item should have the rainbow twinkle, rainbow spiral, white twinkle, blue twinkle, red twinkle, and gold twinkle lighting options when players complete G'shugahplum's quest "Feelin' Gifty in New Halas", just as it does for the other versions of the quest.</p><p>Thank you!</p><p>~Kaitheel</p>
Kaitheel
11-08-2010, 08:30 PM
<p>Heyya everyone!</p><p>I'm looking for some specific feedback concerning the "<span >Gigglegibber Gifty Storehouse</span>" zone. I have been seeing some reports of the zone's difficulty. I am trying to narrow down the causes and see what can be done to help, but the nature of the scaling zone is making it troublesome. If you are finding the zone too difficult, can you please answer the following questions?</p><p>1) Do you find the mobs have too many hitpoints? If so which ones?</p><p>2) Do you find the mobs hit too hard? If so which ones?</p><p>3) What level are the mobs?</p><p>4) Are you solo or grouped while in the zone?</p><p>5) Have you observed anything specific (not listed above) that is making mobs particularly difficult? Please give as much detail as possible.</p><p>Thank you all!</p><p>~Kaitheel</p>
Senya
11-09-2010, 05:22 AM
<p>I LOVE the impeccable feasting table. Is there any possibiity we can get a chair that matches? /begs and pleads and offers bribes.</p>
Soresha
11-09-2010, 01:12 PM
<p>Couple of unrelated issues here:</p><p>1) Tried to do The Icy Keep: The Return with a level 90 brigand mentored down to help my level 12 necro. Corrival spawned at level 13 (as expected) but the adds when he split were level 17 heroics. They were red! So we had 4 red mobs on us, 5 levels above us, and that's a bit much. Is something wrong with the scaling of the zone here, they don't spawn as red normally?</p><p>2) The portal to/from Frostfell Village and Steamfont - the mouseover/clickable area on them is down at the bottom, way below the centre of the swirly graphic. So when I tried to click on the visible graphic, I was aiming for the centre, and there's nothing there. It took awhile to find the correct spot. (NB: Don't know if this is related to playing fae/arasai and being lower to the ground myself.)</p>
Eveningsong
11-09-2010, 01:30 PM
<p><cite>Senya wrote:</cite></p><blockquote><p>I LOVE the impeccable feasting table. Is there any possibiity we can get a chair that matches? /begs and pleads and offers bribes.</p></blockquote><p>The captain's chair from the Vigilant 3 instance matches perfectly <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. Check your local broker!</p>
Soresha
11-09-2010, 02:39 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p>Heyya everyone!</p><p>I'm looking for some specific feedback concerning the "<span>Gigglegibber Gifty Storehouse</span>" zone. I have been seeing some reports of the zone's difficulty. I am trying to narrow down the causes and see what can be done to help, but the nature of the scaling zone is making it troublesome. If you are finding the zone too difficult, can you please answer the following questions?</p><p>1) Do you find the mobs have too many hitpoints? If so which ones?</p><p>2) Do you find the mobs hit too hard? If so which ones?</p><p>3) What level are the mobs?</p><p>4) Are you solo or grouped while in the zone?</p><p>5) Have you observed anything specific (not listed above) that is making mobs particularly difficult? Please give as much detail as possible.</p><p>Thank you all!</p><p>~Kaitheel</p></blockquote><p>Ok here's some feedback, hope it helps. Whilst I didn't struggle with the zone, I did notice a few things.</p><p>(This is written retrospectively...) I soloed this easily with my level 90 fury, and she's not maxed out on AAs, expert abilities, etc. I did notice that sometimes you get 2 mobs on you. Some rooms have quite a few mobs and/or the roaming paths they take means you can get an add if not being careful. It didn't bother my fury, but I can see this situation being too much for classes and levels which are struggling to take the mobs on solo.</p> <p>I suspected the humbug mobs seemed to do a bit more damage, just an impression. What I noticed most was that getting a humbug plus something else aggroed at the same time did mean I needed to use an extra heal or two, and after the first experience I started taking out the humbugs first when that happened.</p><p>Then I took my level 12 necro there solo, after you posted so here's a full report as I went through. She does have mastercrafted t2 armour on her, and 10 AAs spent in combat stuff.</p><p>Level 11 icy mobs are blue and are fine, no harder than the clockworks in MacScroogles HQ for comparison. The level 10 icy mobs have noticably less hp, and are quicker to kill than the level 11 ones.</p><p>Humbug is level 11 and blue, or level 12 and white. Unlike what my fury saw, at this level they didn't seem any harder. I could easily handle a level 11 humbug by myself without using the pet.</p><p>Ice damaged toy maker is level 12 and white. The level 11 version is blue. My pet was taking a bit more damage on those level 12 mobs. Toy makers also have a knock back, that might cause you to get adds in a new room you haven't kill much in yet.</p><p>Big'n Furry is level 12 and white. Hit the pet harder than anything else in the zone, but still wasn't hard to kill. (And still no loot or reason for him being there!)</p><p>The necro pet could take getting hit by 2 mobs at once and wasn't in danger of dying at any point during the zone.</p><p>I didn't have a problem with the density of the mobs myself, but I was being cautious about entering the rooms, pulling mobs back to the doorway at first. And I did end up with two mobs on the pet a couple of times. My "next target" hotkey wasn't much help as it kept picking up the crates and the goblins, so it just requires a visual check on which mob is nearest and where you're going to fight it when starting a new room.</p><p>The humbugs do seem to roam the rooms quite a bit, and quite fast. At one point I had sensibly chosen to fight a toy maker in an empty corner (the room wasn't cleared yet), and a humbug zoomed over and added onto me! That's a bit much when I'd deliberately chosen to fight in a seemingly safe spot. Loc where that happened was 45, -16, -171.</p><p>Generally I liked the place and neither character found it hard, but if some classes/levels are struggling...</p><p>a) One suggestion might be to thin the mobs out a bit. Or rather than remove mobs, move some of them from the rooms into the corridors so you can take each one solo.</p><p>b) Those humbugs could definitely be reined in a bit, so they don't fly across from the other side of the room and jump you!</p>
Senya
11-09-2010, 03:10 PM
<p><cite>Eveningsong wrote:</cite></p><blockquote><p><cite>Senya wrote:</cite></p><blockquote><p>I LOVE the impeccable feasting table. Is there any possibiity we can get a chair that matches? /begs and pleads and offers bribes.</p></blockquote><p>The captain's chair from the Vigilant 3 instance matches perfectly <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />. Check your local broker!</p></blockquote><p>The captain's chair doesn't look like a dining room chair to me though. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Soresha
11-09-2010, 03:37 PM
<p>A few more findings for ya. (They all went in /bug /typo /feedback as well, but you might see it quicker here!)</p> <p>1) My evil arasai necro can go to New Halas (where our guild hall is) and use the magic closet to enter Frostfell Village. So why can't she use the magic closet in the Frostfell Village to return to New Halas? New Halas itself is neutral, and there were a few times it would have been convenient for me to use this route.</p> <p>2) The Glacial Statue on the Frostfell Vendor can't be previewed in the dressing room. Makes it hard to know whether to spend tokens on it!</p> <p>3) The description on the Thrice-Polarized Frostrotron: "guarenteed" should be "guaranteed".</p> <p>4) Graphics issues with the Thrice-Polarized Frostrotron:</p> <p>a) When you resize the object, the blue star effect resizes as well, but the falling snow doesn't resize.</p> <p>b) The snow works fine inside the house. But when you place the object outside of the normal house area, the falling snow effect stops running. You see the white snowflakes clumped together in a blob above the object, they don't fall! E.g. I placed mine down on the Halas docks, breaking out of a 5 room Halas house.*</p><p><span style="font-size: x-small;">*The reflection of the blue star in the sea looks awesome, especially against the sunset lighting. Snow or no snow, I'm NOT moving it back inside!!</span></p>
d1anaw
11-10-2010, 12:57 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p>Heyya everyone!</p><p>I'm looking for some specific feedback concerning the "<span>Gigglegibber Gifty Storehouse</span>" zone. I have been seeing some reports of the zone's difficulty. I am trying to narrow down the causes and see what can be done to help, but the nature of the scaling zone is making it troublesome. If you are finding the zone too difficult, can you please answer the following questions?</p><p>1) Do you find the mobs have too many hitpoints? If so which ones?</p><p>2) Do you find the mobs hit too hard? If so which ones?</p><p>3) What level are the mobs?</p><p>4) Are you solo or grouped while in the zone?</p><p>5) Have you observed anything specific (not listed above) that is making mobs particularly difficult? Please give as much detail as possible.</p><p>Thank you all!</p><p>~Kaitheel</p></blockquote><p>My level 90 fury had absolutely no problem with it other than annoyance at having to clear out so many things to get in. But, I pulled them singally and did not try to take on a crowd. I don't think I had to heal myself at all. My 84 wizzie was also able to complete the zone without problem.</p>
Whilhelmina
11-10-2010, 01:26 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p>Heyya everyone!</p><p>I'm looking for some specific feedback concerning the "<span>Gigglegibber Gifty Storehouse</span>" zone. I have been seeing some reports of the zone's difficulty. I am trying to narrow down the causes and see what can be done to help, but the nature of the scaling zone is making it troublesome. If you are finding the zone too difficult, can you please answer the following questions?</p><p>1) Do you find the mobs have too many hitpoints? If so which ones?</p><p>2) Do you find the mobs hit too hard? If so which ones?</p><p>3) What level are the mobs?</p><p>4) Are you solo or grouped while in the zone?</p><p>5) Have you observed anything specific (not listed above) that is making mobs particularly difficult? Please give as much detail as possible.</p><p>Thank you all!</p><p>~Kaitheel</p></blockquote><p>So, I'm doing this quest with an undergeared assassin (level 36, level 20-22 gear, apprentice spells)</p><p>1) random critters are fine, humbug is way better. Big'n furry has too many hitpoint (dropped him at 50% before dying)</p><p>2) mobs are fine but their aggro range is too high imo. One can easily be swarmed by mobs as they are a bit packed in a lot of rooms and see you from half the room away. If you happen to harvest a gift in a corner and get jumped by 3 mobs, you'll die. If the humbug see you from far away and jumps you, you'll easily die too. Big'n furry hits like a truck and killed me pretty fast <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>3) level 34 or 35 (i'm 36) one arrow down for ice mobs, 35-36 to the end of the dungeon, level 35-36 normal for humbugs, 36+ for Big n'furry.</p><p>4) solo</p><p>5) well, apart from what I said : high aggro range, lots of mobs in the rooms, nothing in particular</p><p>I find the whole place highly frustrating with a lot of crates to destroy before finding all the items (you have to do the whole zone anyway) :/</p><p>It would be nice if humbugs and big'n furry were granting AA</p>
Whilhelmina
11-10-2010, 01:27 PM
<p>yuck, double post, sorry</p>
Kaitheel
11-11-2010, 06:57 PM
<p>Heyya everyone!</p><p>Here again to let you know of a few more Frostfell changes headed to the Test servers, via QA approval. Once the servers have been updated you should see the following messages in the Update Notes:</p><p style="padding-left: 30px;"><span style="text-decoration: underline;">Live Events – Frostfell</span>• Snarf should no longer run behind walls allowing you to interact with him in order to complete the quest "It's Time to Sleigh the Dragon!"• The "Thrice-Polarized Frostrotron" description now has "guaranteed" spelled correctly.• Slaying "Big'n Furry" within the "Gigglegibber Gifty Storehouse" zone should now grant AA.• All of the mobs within the "Gigglegibber Gifty Storehouse" have had their aggro range reduced.</p><p>Thank you!</p><p>~Kaitheel</p>
<p><cite>Kaitheel wrote:</cite></p><blockquote><p style="padding-left: 30px;"><span style="text-decoration: underline;">Live Events – Frostfell</span>• Snowballs, icy snowballs and Sturdy Fruitcake now stack up to 200.</p></blockquote><p>Wonderful change! Thank you! *ponders* 44-slot bags... 200 per slot... *Lera's Evil Giggle*™</p><p>Also, is it possible to do the "Feelin' Gifty in..." and "A Gigglegibber's Work is Never Done (By a Gigglegibber)" in multiple cities?</p>
Whilhelmina
11-12-2010, 08:32 PM
<p>I redid the storage room with my 27 paladin today and it was way better. The aggro range did all. I also found more gifts, or I think so, or I was just very lucky so at last I enjoyed this zone</p>
Soresha
11-13-2010, 01:04 PM
<p>I agree with Whil. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I repeated this on my little necro and the reduction is aggro range is noticable.</p><p>The humbugs are quite tame too now, roaming over a smaller area. They can still aggro onto you but only when you're within a reasonable distance. That seems fair to me.</p><p>I also /bugged a graphics placement error, you've got snow sticking through a wall in there.</p><p>I did notice there's alot of Frostfell tokens to be had in that place. When you find the goblin to trade them to, blasting all those crates for the tokens is definately faster than repeating Icy Keep for them.</p>
Soresha
11-13-2010, 01:41 PM
<p>A few ideas/requests, even if too late for this year...</p><p>1) How about an icy door? To match the panel and tiles, since we have doors ingame now this would be nice.</p><p>2) How about putting a banker in Frostfell Village? Come on, you must realise we all log our alts every day to get more presents, right? And we buy stuff with tokens, and all this Frostfell housing stuff gets moved around between alts in the shared banks. How about making it a little less hassle so we don't have to zone in and out of the village to do it, please? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>3) Why the restriction on only offering adventuring for your current level? Though our toons may still be levelling up, Frostfell comes but once a year! Would be nice to be able to buy something to use in a few months time.</p>
ChrisMarchant
11-14-2010, 06:53 AM
<p>With regard to the Frostfell shopping bag for the harvests, I have 47 items I need for the crafting, and there's at least 7 that I'm not using, so another 6 slots, or 4 or 8 would be fantastic, especially as the bag only holds the Frostfell harvests.</p><p>Also, the purple shiny for the collection, it's barely visible on the ice, so there could be a lot there, but they can't be seen. I don't really want to have to adjust my display options just to make something that should be visible, visible. I can only see them when I'm on top of them.</p><p>It might be a shader 3 problem, as I'm running Shader 3, but on High quality.</p>
Alenna
11-14-2010, 02:34 PM
<p>Ok just got a chance to try the crafting for this years Frostfell. Every recipie but 6 are level 30 the Dividers, Table, figgy pudding and Plate of citrus are listed as level 20 shouldnt' they be level 20 along with the rest of the recipies? and those recipies are the new only ones for woodworker and provishiners. shouldnt' they be level 30 also to give all new tradeskillers a chance to level up? especially the woodworker since none of woodworking recipies from any of hte books go past level 20.</p>
Alenna
11-14-2010, 02:49 PM
<p>just discovered another thign no gold or silver shiny bells? the others have bells as well as the baubles. any way to add the gold and silver shiny bells?</p>
Whilhelmina
11-14-2010, 05:41 PM
<p>mmmh, forgot to say that I deliberatedly missed harvesting all the items for Frostfell fanatic in the instances that can't be repeated.</p><p>I'm happy to report that I had absolutedly no troubles finding those items later. When you finish the quest where you missed the item, the item you missed spawns just behind the quest giver.</p><p>So you'll have :</p><ul><li>A stack of coal behind MacScroogle</li><li>A snowglobe behind queen bunny</li><li>A purple present behind Gardy</li><li>A blue present behind Pinchy near the wardrobe in your city</li></ul><p>I did not harvest those so I'll be able to see if they go missing in one of the updates.</p>
Cyliena
11-14-2010, 05:48 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>mmmh, forgot to say that I deliberatedly missed harvesting all the items for Frostfell fanatic in the instances that can't be repeated.</p><p>I'm happy to report that I had absolutedly no troubles finding those items later. When you finish the quest where you missed the item, the item you missed spawns just behind the quest giver.</p><p>So you'll have :</p><ul><li>A stack of coal behind MacScroogle</li><li>A snowglobe behind queen bunny</li><li>A purple present behind Gardy</li><li>A blue present behind Pinchy near the wardrobe in your city</li></ul><p>I did not harvest those so I'll be able to see if they go missing in one of the updates.</p></blockquote><p>I did the same thing for all but the last one so far, was happy to see those results as well. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Nice improvement after the NotD Devotee fiasco with the Haunted House, so thanks for that!</p>
Eveningsong
11-14-2010, 11:47 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p>Heyya everyone!</p><p>I'm looking for some specific feedback concerning the "<span>Gigglegibber Gifty Storehouse</span>" zone. I have been seeing some reports of the zone's difficulty. </p></blockquote><p>Running the zone solo at both 74 and 37 I didn't find the mobs too difficult, although further in it became more challenging. The thing that was most troublesome was battering the crates open! It seems rather similar to the frozen walls we had to break down in Icy Keep in the past, where they have so many hps it either takes forever to break them down, or they could regen before you kill them as a low level toon.</p><p>I was very thankful to see those icy walls gone (except the first one) this year, btw! </p><p>However, Icy Keep: The Return seems to still be tuned very high. Last year friends and I tried but were unable to complete this on Test, at any level, although on our raid geared toons on Live it was ok. As the Frostfell fog is only available after completing this instance, and many of us enjoy running all our toons through holiday events, whether well-geared or not, I'd love to see this offered in a "easy" mode, "solo" mode, or at least tuned down a bit. I had my 74 fury mentoring friends at 32, and we were ok until the split, but couldn't survive long enough to target the correct mob to take down. We were almost fully geared in Frostfell token gear and probably mostly apprentice spells, so yeah maybe not the average toon, but again people will want to run their alts or (gasp) crafters through, who may be even worse geared. We tried again mentoring a level 14 toon, thinking that might make it survivable, but although the corrival was 14, the adds spawned 5 levels higher, a very red 19 that mowed us down lol.</p><p>Edit: ok, we went back and tried again, this time starting the instance with a level 25 toon and mentoring to the level 32 characters. It was just enough difference that we weren't automentored to 25, and we were able to just barely kill the corrival, after recovering from the tank dying. Go, go, wizard tank! LOL</p>
Eileah
11-15-2010, 03:59 AM
<p>The Storehouse is rather tedious when you are a healer, those crates just don't die easy. Do we have to have the combat with the crates AND agro mobs in the zone? I thought this was supposed to be for fun and happiness <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>The frozen Corrival is HARD unless you are well geared, with toons wearing the frostfell gear (btw where is the healer jewelry?)</p><p>It says something about the encounter when you need to mentor down and un-mentor to be able to do the encounter, the split is what kills us, I personally never lived long enough to be able to see the heart buff on the mobs, I was dead that fast. Granted my test toons are average geared and do not have experts or masters, but even still does<em> everyone</em> have those things?</p>
KerowynnKaotic
11-15-2010, 11:44 AM
<p><cite>Soresha wrote:</cite></p><blockquote><p>A few ideas/requests, even if too late for this year...</p><p>1) How about an icy door? To match the panel and tiles, since we have doors ingame now this would be nice.</p><p>2) How about putting a banker in Frostfell Village? Come on, you must realise we all log our alts every day to get more presents, right? And we buy stuff with tokens, and all this Frostfell housing stuff gets moved around between alts in the shared banks. How about making it a little less hassle so we don't have to zone in and out of the village to do it, please? <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>3) Why the restriction on only offering adventuring for your current level? Though our toons may still be levelling up, Frostfell comes but once a year! Would be nice to be able to buy something to use in a few months time.</p></blockquote><p>Been asking for a Banker since the 1st year of Frostfell Village so I'll happily 2nd the idea again .. Along with a Mender & Broker and Mailbox! Not much of a village if it doesn't have the conviences of a Village.</p><p>But, I hope they never change the restrictions on the Armor. It already minorly pisses off my inner Tailor/Armor and to a lesser extent my inner Jeweler/Woodworker & Weaponsmith. My inner Carpenter is fine with a bit of a rest. The previous seldom ever really break a sweat in crafting stuff much less during Frostfell. </p><p>'Tis sad to compare T8 MC Leather to the T8 Leather from farming a mentored down lvl 10 zone over and over again. </p>
Soresha
11-15-2010, 02:15 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p>1) Tried to do The Icy Keep: The Return with a level 90 brigand mentored down to help my level 12 necro. Corrival spawned at level 13 (as expected) but the adds when he split were level 17 heroics. They were red! So we had 4 red mobs on us, 5 levels above us, and that's a bit much. Is something wrong with the scaling of the zone here, they don't spawn as red normally?</p></blockquote><p><strong></strong></p><p><strong>*bump, bump!*</strong> I'm sure I /bugged this problem, but it's not been fixed and I'm going to /bug it again to make sure. It's a rather nasty one!</p><p>We took a balanced group of five to meet Corrival, initially mentored to my level 12 necro. It was not pretty when at 50% those four mobs spawned on us as red level 17s. Even with a large group it's just impossible.</p><p>We got through the encounter with what Cloud calls "creative mentoring". We switched in a level 14 alt, I set the zone to 12, they mentored the level 14, then they zoned in to join me. This kind of manipulation should not be necessary to get a lowbie group through the event!</p>
Cyliena
11-15-2010, 03:28 PM
<p>Copy/paste of my bug report, honestly not sure if this is a bug but:</p><p>I ran the Gigglegibber's Work is Never Done by a Gigglegibber quest with a char on Test Copy, and they were not able to obtain the new Feelin' Gifty in New Halas! quest. Last year they had completed Feelin' Gifty in Qeynos!Now I have run the quest with a char on Test who has never done Frostfell before and they are able to obtain this quest. Reward aside, shouldn't this quest be repeatable once per year, or at least able to be done once per city for the AA?</p>
DrkVsr
11-15-2010, 03:58 PM
<p><span style="font-size: medium; color: #993300; font-family: comic sans ms,sans-serif;">Last year ah took mah characters to a different city and managed to complete it, so it is (or was) repeatable once per year per city, can't remember if they got the AP's for the 2nd city</span></p>
Cyliena
11-15-2010, 04:26 PM
<p><cite>DrkVsr wrote:</cite></p><blockquote><p><span style="font-size: medium; font-family: comic sans ms,sans-serif; color: #993300;">Last year ah took mah characters to a different city and managed to complete it, so it is (or was) repeatable once per year per city, can't remember if they got the AP's for the 2nd city</span></p></blockquote><p>Interesting. Maybe just the New Halas quest is having this issue then?</p>
Kaitheel
11-15-2010, 06:54 PM
<p>Heyya!</p><p>Here again to let you know of a few more Frostfell changes headed to the Test servers, via the usual QA approval. Once the servers have been updated you should see the following messages in the Update Notes:</p><p style="padding-left: 30px;"><span style="text-decoration: underline;">Live Events – Frostfell</span>• Players can now complete the quest "Decoration Additions in New Halas" by speaking with Gutten even if they have any of the other "Decoration Additions in..." quests incomplete in their quest journal.• A banker, mender and mailbox have been placed in Frostfell Wonderland Village!</p><p>Thank you!</p><p>~Kaitheel</p>
Kaitheel
11-15-2010, 06:56 PM
<p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p><cite>DrkVsr wrote:</cite></p><blockquote><p><span style="font-family: comic sans ms,sans-serif; color: #993300; font-size: medium;">Last year ah took mah characters to a different city and managed to complete it, so it is (or was) repeatable once per year per city, can't remember if they got the AP's for the 2nd city</span></p></blockquote><p>Interesting. Maybe just the New Halas quest is having this issue then?</p></blockquote><p>Cyliena, try it again after the next Test Update. I suspect, the bug I fixed today fixes that one, too!</p><p>~Kaitheel</p>
KerowynnKaotic
11-15-2010, 07:32 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p>Heyya!</p><p>Here again to let you know of a few more Frostfell changes headed to the Test servers, via the usual QA approval. Once the servers have been updated you should see the following messages in the Update Notes:</p><p style="padding-left: 30px;"><span style="text-decoration: underline;">Live Events – Frostfell</span>• Players can now complete the quest "Decoration Additions in New Halas" by speaking with Gutten even if they have any of the other "Decoration Additions in..." quests incomplete in their quest journal.•<strong> A banker, mender and mailbox have been placed in Frostfell Wonderland Village!</strong></p><p>Thank you!</p><p>~Kaitheel</p></blockquote><p>oh! HappyHappyJoyJoy! Woot! Thank you!</p><p>*snickers* I take it Broker was just a bit too much? I'll tell you, while I don't know about everyone else, I don't even use the Broker for selling when it comes to Frostfell .. it's just where I shove everything that won't fit into my Bank! </p><p>Those 1, 2, 3, 4, and/ or 5, 6, or even 10 (ye gods 20! or More!) of each 'cool' item that I have to craft and then store just on the OFF CHANCE I might need it for the coming year takes up a lot of room, ya know. </p><p>This would be my way of asking (again) for an option to be able to craft Frostfell items year round, assuming we have the recipe & raws. *on bended knee with a plate of chocolate snickerdoodles in offering*</p>
Cyliena
11-15-2010, 10:05 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p><cite>DrkVsr wrote:</cite></p><blockquote><p><span style="font-size: medium; font-family: comic sans ms,sans-serif; color: #993300;">Last year ah took mah characters to a different city and managed to complete it, so it is (or was) repeatable once per year per city, can't remember if they got the AP's for the 2nd city</span></p></blockquote><p>Interesting. Maybe just the New Halas quest is having this issue then?</p></blockquote><p>Cyliena, try it again after the next Test Update. I suspect, the bug I fixed today fixes that one, too!</p><p>~Kaitheel</p></blockquote><p>Thanks, will let you know after the next update. And thank you so much for the banker and such in the Village!</p>
Gninja
11-15-2010, 10:51 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p><cite>Soresha wrote:</cite></p><blockquote><p>1) Tried to do The Icy Keep: The Return with a level 90 brigand mentored down to help my level 12 necro. Corrival spawned at level 13 (as expected) but the adds when he split were level 17 heroics. They were red! So we had 4 red mobs on us, 5 levels above us, and that's a bit much. Is something wrong with the scaling of the zone here, they don't spawn as red normally?</p></blockquote><p><strong></strong></p><p><strong>*bump, bump!*</strong> I'm sure I /bugged this problem, but it's not been fixed and I'm going to /bug it again to make sure. It's a rather nasty one!</p><p>We took a balanced group of five to meet Corrival, initially mentored to my level 12 necro. It was not pretty when at 50% those four mobs spawned on us as red level 17s. Even with a large group it's just impossible.</p><p>We got through the encounter with what Cloud calls "creative mentoring". We switched in a level 14 alt, I set the zone to 12, they mentored the level 14, then they zoned in to join me. This kind of manipulation should not be necessary to get a lowbie group through the event!</p></blockquote><p>Should be fixed with next update <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Senya
11-15-2010, 11:12 PM
<p><cite></cite> </p><p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><p>This would be my way of asking (again) for an option to be able to craft Frostfell items year round, assuming we have the recipe & raws. </p></blockquote><p>Please change Frostfell recipes to allow for this. /pleads</p>
Whilhelmina
11-16-2010, 11:55 AM
<p>/adds some more pleading to the previous posters: it would be great to have bigger bags and the possibility to craft year round</p><p>On another note, the "gleaming ice linked" armor pieces, so the chainmail pieces have a lot of strength and wis. There is not a single piec with a lot of agi and so the scouts are left out since there was the stats revamp with SF. Could th chain armor at least have an agi boost (and some agi on the weapons, bows and jewelry would be nice too)</p>
Gninja
11-16-2010, 12:23 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>/adds some more pleading to the previous posters: it would be great to have bigger bags and the possibility to craft year round</p><p>On another note, the "gleaming ice linked" armor pieces, so the chainmail pieces have a lot of strength and wis. There is not a single piec with a lot of agi and so the scouts are left out since there was the stats revamp with SF. Could th chain armor at least have an agi boost (and some agi on the weapons, bows and jewelry would be nice too)</p></blockquote><p>I will take a look and see if there is something that needs changed.</p>
Whilhelmina
11-16-2010, 01:24 PM
<p>hello once more,</p><p>We set up a group to try Icy Keep: The return.</p><p>We were a 14 pally, 60 warden, 48 mystic, 84 conjuror and 22 mystic mentored to 14. As said above, we had problems with mobs levels. Corrival was 15 and adds 19 and we wiped very fast.</p><p>We then zoned out and the high levels chronomentored to 20 while the pally entered alone to set the level. We were able to take the adds down but it was a close thing. If we had been 14 and the adds 14 or 15, or even 13, we would probably have been killed or close</p><p>Could you please reconsider the level of this zone and give us the possibility of :</p><p>1/ greying out the zone</p><p>2/ entering an easy version with only single + mobs or whatever but something that can be done easily and not be a huge pain</p><p>Please</p><p>*crawls in front of Kaitheel and hands out cookies and a bunch of french pastries*</p><p>We found out a bug : the Frostfell cube rewards doesn't give the possibility to harvest the blanket of Icy fog in the Icy keep: the return zone, only the dragon and sword doo it seems.</p>
Kiwigirl
11-16-2010, 05:20 PM
<p>Not sure if this has been mentioned before but the level 82 Frostfell armor and jewellery available for purchase with the icy tokens do not have any hit points or mana points on them as previous tiers do.</p>
Cloudrat
11-16-2010, 07:14 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>/adds some more pleading to the previous posters: it would be great to have bigger bags and the possibility to craft year round</p><strong>I will take a look and see if there is something that needs changed.</strong></blockquote></blockquote><p><strong><span style="font-size: small;">Here is a hint : 55 ingredients 48 slots this is not complicated lol Of course it needs to be changed!! less ingredients more slots lol one or the other</span></strong></p>
Kaitheel
11-17-2010, 12:28 AM
<p><cite>Cloudrat wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>/adds some more pleading to the previous posters: it would be great to have bigger bags and the possibility to craft year round</p><strong>I will take a look and see if there is something that needs changed.</strong></blockquote></blockquote><p><span style="font-size: x-small;">Here is a hint : 55 ingredients 48 slots this is not complicated lol Of course it needs to be changed!! less ingredients more slots lol one or the other</span></p></blockquote><p>Actually, Gninja was speaking of the "gleaming ice linked" armor pieces, not the bigger bags.</p><p>~Kaitheel</p>
KerowynnKaotic
11-17-2010, 12:19 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p><cite>Cloudrat wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>/adds some more pleading to the previous posters: it would be great to have bigger bags and the possibility to craft year round</p><strong>I will take a look and see if there is something that needs changed.</strong></blockquote></blockquote><p><span style="font-size: x-small;">Here is a hint : 55 ingredients 48 slots this is not complicated lol Of course it needs to be changed!! less ingredients more slots lol one or the other</span></p></blockquote><p>Actually, Gninja was speaking of the "gleaming ice linked" armor pieces, not the bigger bags.</p><p>~Kaitheel</p></blockquote><p>*grin* Gninja is EVIL!!! </p><p>I'm pretty sure he got a evil little chuckle out of the potential miss understanding on his statement as there were (3) parts to Whilhelmina's statement .. #1 pleading for year round FF crafting ability, #2 the Bags vs Raws & and #3 the Gleaming Ice armor. </p><p>He's probably a little disappointed that you spoiled his fun and that more people didn't fall for it. *snickers*</p>
Bratface
11-17-2010, 05:28 PM
<p>Because the devs think it is fun to frustrate players.</p><p>Seriously, why the difference in amounts, make the bag bigger or reduce the total amount of raws, stop doing things that annoy the players and maybe you would have more of them.</p>
Soresha
11-17-2010, 05:35 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p>Heyya!</p><p>Here again to let you know of a few more Frostfell changes headed to the Test servers, via the usual QA approval. Once the servers have been updated you should see the following messages in the Update Notes:</p><p style="padding-left: 30px;"><span style="text-decoration: underline;">Live Events – Frostfell</span>• Players can now complete the quest "Decoration Additions in New Halas" by speaking with Gutten even if they have any of the other "Decoration Additions in..." quests incomplete in their quest journal.• A banker, mender and mailbox have been placed in Frostfell Wonderland Village!</p><p>Thank you!</p><p>~Kaitheel</p></blockquote><p>Found the banker, mender and eventually the mailbox. The mailbox is cute, but not very obvious because it looks like the signposts (well it's based on one afterall). So it took a bit of searching to find it, and I reckon we'll be answering questions about where to find that one.</p><p>But thank you for adding them! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Now, do I trust a gobbie to repair my armour... hmm...</p>
ChrisMarchant
11-18-2010, 06:18 AM
<p><span style="font-size: small; font-family: Times New Roman;">Well a possible answer, if the bag can't be made bigger would be to have another bag, which is bigger. We could buy the new bag, swap the stuff into the new bag, and sell the old one back to merchant.</span></p><p><span style="font-size: small; font-family: Times New Roman;">That would work. And the same could be done again, if the amount of harvests keep growing. It's not like we could use the bag for anything else!!!!!</span></p>
Kaitheel
11-22-2010, 06:45 PM
<p>Heyya!</p><p>Here again to let you know of what is hopefully, the last few Frostfell changes headed to the Test servers. Once the changes have made their way through QA and the servers have been updated you should see the following messages in the Update Notes:</p><p style="padding-left: 30px;"><span style="text-decoration: underline;">Live Events – Frostfell</span>• The description for all of the new Frostfell clothing now accurately describes the color of the pieces.• Many Frostfell scholar recipes (candles and sconces) had required sculpting, a craftsman skill. They now require the chemistry skill.</p><p>Thank you!</p><p>~Kaitheel</p>
Kiwigirl
11-23-2010, 12:09 AM
<p>Kaitheel can you please check out the level 82 armor and jewellery available from the frostfell merchant. None of the items have health or power stats as per the previous tiers.</p>
Calthine
11-23-2010, 01:49 AM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p style="padding-left: 30px;">• Many Frostfell scholar recipes (candles and sconces) had required sculpting, a craftsman skill. They now require the chemistry skill.</p></blockquote><p>I thought carpenters made those.</p>
Maurna
11-23-2010, 02:12 AM
<p><cite>Calthine wrote:</cite></p><blockquote><p><cite>Kaitheel wrote:</cite></p><blockquote><p style="padding-left: 30px;">• Many Frostfell scholar recipes (candles and sconces) had required sculpting, a craftsman skill. They now require the chemistry skill.</p></blockquote><p>I thought carpenters made those.</p></blockquote><p>We do...</p>
Whilhelmina
11-23-2010, 10:48 AM
So no stats revamp for Frostfell items and no real big shopping bag. It's a bit sad but well, we already got or mail and banker, that's something great.
Cyliena
11-23-2010, 12:13 PM
<p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p><cite>Kaitheel wrote:</cite></p><blockquote><p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p>Interesting. Maybe just the New Halas quest is having this issue then?</p></blockquote><p>Cyliena, try it again after the next Test Update. I suspect, the bug I fixed today fixes that one, too!</p><p>~Kaitheel</p></blockquote><p>Thanks, will let you know after the next update. And thank you so much for the banker and such in the Village!</p></blockquote><p>Kaitheel--sorry for the delay in checking up on this. Feelin' Gifty in New Halas is still not available to my character who has done Feelin' Gifty in Qeynos in past years.</p>
Rijacki
11-23-2010, 01:00 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p>Heyya!</p><p>Here again to let you know of what is hopefully, the last few Frostfell changes headed to the Test servers. Once the changes have made their way through QA and the servers have been updated you should see the following messages in the Update Notes:</p><p style="padding-left: 30px;"><span style="text-decoration: underline;">Live Events – Frostfell</span>• The description for all of the new Frostfell clothing now accurately describes the color of the pieces.• Many Frostfell scholar recipes (candles and sconces) had required sculpting, a craftsman skill. They now require the chemistry skill.</p><p>Thank you!</p><p>~Kaitheel</p></blockquote><p>You're actually giving any recipes to alchemy? really? that's nice. But won't that require more crafting tables in the Frostfell village?</p><p><cite>Maurna wrote:</cite></p><blockquote><p><cite>Calthine wrote:</cite></p><blockquote><p><cite>Kaitheel wrote:</cite></p><blockquote><p style="padding-left: 30px;">• Many Frostfell scholar recipes (candles and sconces) had required sculpting, a craftsman skill. They now require the chemistry skill.</p></blockquote><p>I thought carpenters made those.</p></blockquote><p>We do...</p></blockquote><p>yes, in every year prior, the only classes with recipes for frostfell were tailor, carpenter, and provisioner. No other class skill was used. It would be nice to see it spread about to all the class skills and not jsut for those 3.</p>
Kaitheel
11-23-2010, 02:07 PM
<p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p><cite>Cyliena@Everfrost wrote:</cite></p><p><cite></cite>Kaitheel--sorry for the delay in checking up on this. Feelin' Gifty in New Halas is still not available to my character who has done Feelin' Gifty in Qeynos in past years.</p></blockquote><p>I am sorry for my confusion, Cyliena. <span >G'shugahplum's "Feelin' Gifty in ..." quests are not repeatable and cannot even be done in seperate cities. If you have done it once, you have done it for all of them. This is how it has been since 2006 when they were first added. It's just been a very long time since I had to work with that quest giver and had forgotten that. The good news is that you are not missing out on any rewards. They all grant your character one thing... tha ability to add some twinkly lights to your frostfell trees. You do any of these quests once, and all of your trees can now have those lights.</span></p><p><span >~Kaitheel</span></p>
Kaitheel
11-23-2010, 02:08 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote>So no stats revamp for Frostfell items and no real big shopping bag. It's a bit sad but well, we already got or mail and banker, that's something great.</blockquote><p>We've already hit the hard coded bag max size.</p><p>~Kaitheel</p>
Kaitheel
11-23-2010, 02:11 PM
<p><cite>Maurna wrote:</cite></p><blockquote><p><cite>Calthine wrote:</cite></p><blockquote><p><cite>Kaitheel wrote:</cite></p><blockquote><p style="padding-left: 30px;">• Many Frostfell scholar recipes (candles and sconces) had required sculpting, a craftsman skill. They now require the chemistry skill.</p></blockquote><p>I thought carpenters made those.</p></blockquote><p>We do...</p></blockquote><p>The recipes were in the Scholar recipe book. They were intended to be scholar creations. That does not mean that carpenters cannot continue to create them though. As you know, all of the Frostfell craftables can be made by anyone, despite their chosen tradeskill. Some are just more challenging to you.</p><p>~Kaitheel</p>
Maurna
11-23-2010, 02:16 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p><cite>Maurna wrote:</cite></p><blockquote><p><cite>Calthine wrote:</cite></p><blockquote><p><cite>Kaitheel wrote:</cite></p><blockquote><p style="padding-left: 30px;">• Many Frostfell scholar recipes (candles and sconces) had required sculpting, a craftsman skill. They now require the chemistry skill.</p></blockquote><p>I thought carpenters made those.</p></blockquote><p>We do...</p></blockquote><p>The recipes were in the Scholar recipe book. They were intended to be scholar creations. That does not mean that carpenters cannot continue to create them though. As you know, all of the Frostfell craftables can be made by anyone, despite their chosen tradeskill. Some are just more challenging to you.</p><p>~Kaitheel</p></blockquote><p>I think the confusion is that we carpenters already make candles and sconces in our normal recipes (i.e. not frostfell specific) and while I don't mind giving some love to the chemists it does seem odd.</p>
Eridu
11-23-2010, 02:38 PM
<p>I was hoping to see the gift boxes/presents that got take out of the recipe books and put on the NPC merchant back in the crafted recipe books. It's so much more fun and Frostfelly to see my char's name on them, as well as less expensive for newer players and resubs.</p><p>The Icey Keep needed a bit of looking after given the nerf to greying out instances that occured. There's probably going to be a good amount of shock at how onorous running it without the greyed out felicity. The Mansion in Loping Plains had to be toned down and it wasn't nearly as painful for sub-level-capped characters as Icey Keep is. At least there's the new instance but that'll likely nerf PUGs into Icey Keep.</p><p>That said, I know you're all banging your heads through the grindstone you've worn down with all the work your doing for the expansion so a hearty thank you for all that's been done and coming =)</p>
Cyliena
11-23-2010, 02:41 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p><cite>Cyliena@Everfrost wrote:</cite></p><p><cite></cite>Kaitheel--sorry for the delay in checking up on this. Feelin' Gifty in New Halas is still not available to my character who has done Feelin' Gifty in Qeynos in past years.</p></blockquote><p>I am sorry for my confusion, Cyliena. <span>G'shugahplum's "Feelin' Gifty in ..." quests are not repeatable and cannot even be done in seperate cities. If you have done it once, you have done it for all of them. This is how it has been since 2006 when they were first added. It's just been a very long time since I had to work with that quest giver and had forgotten that. The good news is that you are not missing out on any rewards. They all grant your character one thing... tha ability to add some twinkly lights to your frostfell trees. You do any of these quests once, and all of your trees can now have those lights.</span></p><p><span>~Kaitheel</span></p></blockquote><p>Thank you for the clarification Kaitheel, with all my alts it gets confusing and sometimes I think that I had been able to repeat the quest before. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>
Soresha
11-23-2010, 03:43 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote>So no stats revamp for Frostfell items and no real big shopping bag. It's a bit sad but well, we already got or mail and banker, that's something great.</blockquote><p>We've already hit the hard coded bag max size.</p><p>~Kaitheel</p></blockquote><p>Oops. Hard coded limits are such evil things! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Thanks for the explanation though. I am such a curious fae, I love to hear the reasons "why". <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Whilhelmina
11-23-2010, 06:34 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote>So no stats revamp for Frostfell items and no real big shopping bag. It's a bit sad but well, we already got or mail and banker, that's something great.</blockquote><p>We've already hit the hard coded bag max size.</p><p>~Kaitheel</p></blockquote><p>Aaaah, thanks for the explaination Kaitheel! /blow kisses</p>
Calthine
11-23-2010, 06:41 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p>The recipes were in the Scholar recipe book. They were intended to be scholar creations. That does not mean that carpenters cannot continue to create them though. As you know, all of the Frostfell craftables can be made by anyone, despite their chosen tradeskill. Some are just more challenging to you.</p><p>~Kaitheel</p></blockquote><p>Oh fine, make <em>SENSE</em> and everything <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
KerowynnKaotic
11-23-2010, 07:19 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote>So no stats revamp for Frostfell items and no real big shopping bag. It's a bit sad but well, we already got or mail and banker, that's something great.</blockquote><p>We've already hit the hard coded bag max size.</p><p>~Kaitheel</p></blockquote><p>You know what would be nice since the bags can't go any bigger (currently .. they'll up them again, eventually) ..</p><p>If you went through and whittled down the raws to (40) or even less! I'd suggest doing it before you have more than the (102) recipes for Frostfell you currently have. So, before next Frostfell!</p><p>Frankly, I'd go with like (9) different commons and then (9) rarer/main ingredients. (3) class specific rares per year for the current and previous years and then add in another (3) for Frostfell 2011.</p><p>That way you can still add in (3) new Rare/main ingredient (1 per Book) for the next several years before you run out of room in the original bag, again. </p><p>Make the defunct raws useable interchangably with the current, sell them to the Token Goblin in exchange for E'ci tokens (40 for 1 token?) .. whatever ..</p><p>And, see if you can add in Frostfell Fuel to the bags! Off hand I can't remember if they can go in or not but it would be nice if they could. Assuming one has room for them.</p><p>And, while you are doing that .. make the recipes craftable ALL year long as long as the Crafter has the recipe & raws!!!</p>
Whilhelmina
11-24-2010, 09:22 AM
<p>/supported !</p>
<p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><p><cite>Kaitheel wrote:</cite></p><blockquote><p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote>So no stats revamp for Frostfell items and no real big shopping bag. It's a bit sad but well, we already got or mail and banker, that's something great.</blockquote><p>We've already hit the hard coded bag max size.</p><p>~Kaitheel</p></blockquote><p>You know what would be nice since the bags can't go any bigger (currently .. they'll up them again, eventually) ..</p><p>If you went through and whittled down the raws to (40) or even less! I'd suggest doing it before you have more than the (102) recipes for Frostfell you currently have. So, before next Frostfell!</p><p>Frankly, I'd go with like (9) different commons and then (9) rarer/main ingredients. (3) class specific rares per year for the current and previous years and then add in another (3) for Frostfell 2011.</p><p>That way you can still add in (3) new Rare/main ingredient (1 per Book) for the next several years before you run out of room in the original bag, again. </p><p>Make the defunct raws useable interchangably with the current, sell them to the Token Goblin in exchange for E'ci tokens (40 for 1 token?) .. whatever ..</p><p>And, see if you can add in Frostfell Fuel to the bags! Off hand I can't remember if they can go in or not but it would be nice if they could. Assuming one has room for them.</p><p>And, while you are doing that .. make the recipes craftable ALL year long as long as the Crafter has the recipe & raws!!!</p></blockquote><p>Excellent solution!</p>
<p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><p>And, while you are doing that .. make the recipes craftable ALL year long as long as the Crafter has the recipe & raws!!!</p></blockquote><p>I'd love to be able to make the Frostfell items year-round, but then it wouldn't be as fun to make them in the desert on Bristlebane Day. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>
KerowynnKaotic
11-30-2010, 02:44 PM
<p><cite>Lera@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><p>And, while you are doing that .. make the recipes craftable ALL year long as long as the Crafter has the recipe & raws!!!</p></blockquote><p>I'd love to be able to make the Frostfell items year-round, but then it wouldn't be as fun to make them in the desert on Bristlebane Day. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>Maybe not .. but it would sure give my banks, broker & house limits all breathing space! At this rate I'm going to have to purchase a character slot just to hold this years Frostfell stuff that I will craft up just on the 'off chance' I might want to use them in a house sometime during the year.</p><p>I really do need to do some house cleaning. I'm not sure but I vaguely remember placing 40 turkey dinners in an alt house somewhere along with 40 matching cranberry jellos and 40 candy dishes. Have a house full of fireplaces too. To be stored & used prior to them being added to reg. carp recipes. Oh and then there's my house made out of snowglobes! That's 300 snowglobes! Trying to figure out what to do with the 300 (+) stockings, 100 bags of coals, 100 various presents, 20 different sets of Frostfell clothing, 30 snowmen/women/plushies, 20 of each buckler, at least 100 snow piles! .. etc .. etc .. etc ..</p><p>I'm working on trying to single handily lag out the server from the sheer amount of crap that I collect & never get rid of. </p><p>Kinda weird .. 'cause in Real Life .. I'm always getting rid of stuff.</p>
foofybunneh777
11-30-2010, 04:39 PM
<p>I like Kaishas idea, but if push comes to shove at the very least give us the trader like from NOTD to exchange and make the recipes take any mix of fuels. (food for 1 food item exchanger and decor for decor items). Give all the dyes to the goblin, all the wrapping papers for one fuel type that will fill those slots. I dunno, a decor "token" so I can make all the presents and lanterns, candles I want. Then exchange all the food for some magic food item that does the same for frosted apples, hams, etc.</p><p>I just really want the end result to help us with all the overflowage of so many fuels. I have to use toons as mules just for Frostfell and it would be nice to play them without having to juggle the items around.</p><p>Also, currently I cant move full bags around anymore, I have to empty each item from a full bag into another bag, really a major time sink for me. So making the fuels more maneagable would be a big help, any solution will do!</p>
Alenna
12-01-2010, 05:54 PM
<p>I still want to know why there are no recipices for gold and silver bells to go with the baubles the red green and blue have htem.</p>
<p><cite>foofybunneh777 wrote:</cite></p><blockquote><p>I like Kaishas idea, but if push comes to shove at the very least give us the trader like from NOTD to exchange and make the recipes take any mix of fuels. (food for 1 food item exchanger and decor for decor items). Give all the dyes to the goblin, all the wrapping papers for one fuel type that will fill those slots. I dunno, a decor "token" so I can make all the presents and lanterns, candles I want. Then exchange all the food for some magic food item that does the same for frosted apples, hams, etc.</p></blockquote><p>I like this idea. I love the variety of ingredients to find, but this would allow for much easier storage, plus those who prefer using the original ingredients could keep them all, and those who would rather not can exchange them on the goblin.</p><p>Or what about a bigger personal harvesting depot that we could store all the holiday ingredients in?</p>
<p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote>I'm not sure but I vaguely remember placing 40 turkey dinners in an alt house somewhere along with 40 matching cranberry jellos and 40 candy dishes. Have a house full of fireplaces too. To be stored & used prior to them being added to reg. carp recipes. Oh and then there's my house made out of snowglobes! That's 300 snowglobes! Trying to figure out what to do with the 300 (+) stockings, 100 bags of coals, 100 various presents, 20 different sets of Frostfell clothing, 30 snowmen/women/plushies, 20 of each buckler, at least 100 snow piles! .. etc .. etc .. etc ..</blockquote><p>*puzzled as to why this would be at all odd*</p><p><img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>
<p><cite>Kaisha@Permafrost wrote:</cite></p><blockquote><p>And, while you are doing that .. make the recipes craftable ALL year long as long as the Crafter has the recipe & raws!!!</p></blockquote><p>Perhaps the solution is not to allow the items to be made on regular crafting stations, but to allow access to the Frostfell crafting stations all year. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>
Eveningsong
12-01-2010, 07:38 PM
<p>A frostfell crafting station would have been a great quest reward! </p>
mysticalone
12-03-2010, 04:36 PM
<p><cite>Eveningsong wrote:</cite></p><blockquote><p>A frostfell crafting station would have been a great quest reward! </p></blockquote><p>yeah this would be fun make a quest out of a frostfell crafting station. but then of course they would have to make the items for frostfell crafting not go poof after the event..</p>
Maurna
12-03-2010, 06:26 PM
<p><cite>mysticalone wrote:</cite></p><blockquote><p><cite>Eveningsong wrote:</cite></p><blockquote><p>A frostfell crafting station would have been a great quest reward! </p></blockquote><p>yeah this would be fun make a quest out of a frostfell crafting station. but then of course they would have to make the items for frostfell crafting not go poof after the event..</p></blockquote><p>Would just work the same way the other festivals do that allow year round crafting. You'd gather many mats during the festival and supplement off the broker. I try to keep a supply of brewfest and erolissi furniture on my broker...</p>
Cyliena
12-03-2010, 06:50 PM
<p>Red shiny collections for Frostfell crafting stations anyone? *puppy dog eyes*</p>
Calthine
12-03-2010, 07:33 PM
<p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p>Red shiny collections for Frostfell crafting stations anyone? *puppy dog eyes*</p></blockquote><p>You could make it one device, like the one you craft on in the Void tradeskill mission.</p>
<p><cite>JoarAddam wrote:</cite></p><blockquote><p>Will music boxes/snowglobes make a comeback? Ever?</p></blockquote><p>this!!!!!!!!!!!!!!!</p><p>i loved them i really did still have a load of them</p>
Cyliena
12-05-2010, 05:50 PM
<p><a href="http://eq2.zam.com/wiki/EQ2_Item:Frostfell_cracker" target="_blank">Frostfell Crackers</a> -- Just want to make sure it was intentional that it seems nothing different was added to them this year? Also possible I had realllly bad luck.. made about 16 of them and got repeats of items from last year.</p>
789mkii
12-05-2010, 09:06 PM
<p><img src="http://img153.imageshack.us/img153/8660/sori.jpg" />Please combine white wolf or the deer with Sleigh, and take us along to Velious.</p>
NiamiDenMother
12-07-2010, 04:07 PM
<p>Um, did I miss something here? The initial post from Kaitheel says Frostfell will start the 9th. That's what most of us have been planning on.</p><p>But, it is sorta kinda live now on my server. :O</p><p>~Mum the confused</p>
Catria
12-07-2010, 04:34 PM
<p><cite>NiamiDenMother wrote:</cite></p><blockquote><p>Um, did I miss something here? The initial post from Kaitheel says Frostfell will start the 9th. That's what most of us have been planning on.</p><p>But, it is sorta kinda live now on my server. :O</p><p>~Mum the confused</p></blockquote><p>Yes and I'm really upset. I always try for discoveries on my server and missed them all because someone jumped the gun.</p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.