View Full Version : Stonewill - no longer affected by Potency
Loxus
11-01-2010, 09:51 AM
<p>I'm having a difficult time understanding the necessity of this change? Can you give us a reason why other than the obvious "SOE believes it's tivializing encounters"? Currently similar stonewills (multiple stonewil-1 items) don't stack only different verisions stack. It's not tivializing encounters as only 1 or 2 guilds per server have advanced into wing 3 of UD with maybe 5 elbow deep in HM content.</p><p>Please don't tell us SOE changed this due to PVP. I know it wasn't working correctly on PVP and since I'm not on a pvp server I'm not sure of its status there.</p><p>Can you give us more details into the reasoning? </p>
Zedius
11-01-2010, 10:58 AM
<p>If SOE changes PVE because of PVP, I'm done with EQ2. You can take PVP and shove it, I refuse to deal with it changing the game for my PVE play. PVP is the worst waste of time they could have ever spend dev time on. Put the PVP junk on a pvp server and leave it there. Change it all you want on that server, make ANY changes effect PVP only, but ANYTHING that effects PVP should never never never effect PVE, keep the 2 totally seperate.</p><p>Better yet, just delete the pvp 100% from PVE servers, stick it on a pvp server and let the pvp yuppies go play with themselves on that server.</p><p>You CAN NOT EVER balance pvp and pve 100%. EVER. EQ2 was built from the ground up to be PVE, the pvp in its current state shows that through and through.</p>
Motzi
11-01-2010, 11:49 AM
<p>More tank heal nerfs, hardly surprising.</p>
Notsovilepriest
11-01-2010, 11:51 AM
Are you surprised an item proc is not being effected by potency? It has nothing to do with PvP and everything to so with the proc nerf last expansion
Kizee
11-01-2010, 01:21 PM
<p>Good.</p><p>I am tired of solo healing instances and seeing tanks parse 1/3 to 1/2 of my zonewide because of this stupid proc. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p>
Geothe
11-01-2010, 01:43 PM
<p>Never should of been impacted by potency in the first place.However, waiting 8 months to correct this issue is pretty pathetic as well.</p>
Corydonn
11-01-2010, 01:51 PM
<p><cite>Geothe wrote:</cite></p><blockquote><p>Never should of been impacted by potency in the first place.However, waiting 8 months to correct this issue is pretty pathetic as well.</p></blockquote><p>I think the proc was normal for the first few months and one of the more recent patches has allowed it to be affected by potency.</p>
Geothe
11-01-2010, 01:55 PM
<p><cite>Corydonn wrote:</cite></p><blockquote><p><cite>Geothe wrote:</cite></p><blockquote><p>Never should of been impacted by potency in the first place.However, waiting 8 months to correct this issue is pretty pathetic as well.</p></blockquote><p>I think the proc was normal for the first few months and one of the more recent patches has allowed it to be affected by potency.</p></blockquote><p>Aaahh, okay. (I dont have stone will on any of my gear). If that is actually the case then, crying about the fix is even more laughable!</p>
Loxus
11-01-2010, 01:57 PM
<p><cite>Corydonn wrote:</cite></p><blockquote><p><cite>Geothe wrote:</cite></p><blockquote><p>Never should of been impacted by potency in the first place.However, waiting 8 months to correct this issue is pretty pathetic as well.</p></blockquote><p>I think the proc was normal for the first few months and one of the more recent patches has allowed it to be affected by potency.</p></blockquote><p>See, that's all I was curious about I wasn't aware that it didn't always effect it. Makes sense then.</p>
Ironcleaver
11-01-2010, 07:45 PM
<p>When it came out it wasnt effect by potancy, but randomally it was effected, and again now it is not. I was sad to see it changed/fixed, but it is understoood since no procs in the game should be effected by anything (unless noted to do so).</p>
Uwopo
11-02-2010, 10:04 AM
<p>I don't think I've ever seen it affected by potency, unless I'm missing something obvious. Since I saw this "fix" coming, I checked my procs yesterday and they're the same as they've always been...</p><p>Stonewill I: 750Stonewill II: 1250Stonewill III: 2000</p><p>The descriptions read the same, no matter how much potency I wore and the buff on my maintained window matched the description.</p><p>Just what is this fix actually fixing?</p>
Silzin
11-02-2010, 11:07 AM
A few times i have seen my Stonewill II procing for 1300 - 1400, but i only have about 40% potency atm. I can assume this can be much more of better geared people.
Wytie
11-02-2010, 11:56 AM
<p>Thats ok It has a perma -50% base potency on my server <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>I bet this gets fixed before our -50% base, gets fixed.....</p>
Xalmat
11-02-2010, 11:58 AM
<p>I wasn't even aware Stonewill <em>could</em> be affected by Potency until I saw this patch note.</p>
Shizune
11-02-2010, 12:03 PM
<p>I never noticed it proc'ing for more than intended. Hopefully the change doesn't lower the effectiveness of the proc as a whole.</p>
<p>Im pretty sure only the display was showing as being effected. But on ACT it did the correct amount of warding. Unless sometime between 2-3 months ago and now, it started being effected, and they are fixing <em>that</em> bug. But for the first few months of SF at least it worked properly even though it would occasionally show it on the display as being much higher.</p>
Corydonn
11-02-2010, 04:08 PM
<p><cite>Uwopo@Antonia Bayle wrote:</cite></p><blockquote><p>I don't think I've ever seen it affected by potency, unless I'm missing something obvious. Since I saw this "fix" coming, I checked my procs yesterday and they're the same as they've always been...</p><p>Stonewill I: 750Stonewill II: 1250Stonewill III: 2000</p><p>The descriptions read the same, no matter how much potency I wore and the buff on my maintained window matched the description.</p><p>Just what is this fix actually fixing?</p></blockquote><p><img src="http://img268.imageshack.us/img268/7454/eq2000027.jpg" width="378" height="552" /></p><p>This happens, and that has the total amount of the ward that is left.</p>
<p><cite>Corydonn wrote:</cite></p><blockquote><p><cite>Uwopo@Antonia Bayle wrote:</cite></p><blockquote><p>I don't think I've ever seen it affected by potency, unless I'm missing something obvious. Since I saw this "fix" coming, I checked my procs yesterday and they're the same as they've always been...</p><p>Stonewill I: 750Stonewill II: 1250Stonewill III: 2000</p><p>The descriptions read the same, no matter how much potency I wore and the buff on my maintained window matched the description.</p><p>Just what is this fix actually fixing?</p></blockquote><p><img src="http://img268.imageshack.us/img268/7454/eq2000027.jpg" width="378" height="552" /></p><p>This happens, and that has the total amount of the ward that is left.</p></blockquote><p>Are you checking it with ACT? Run something that hits you decently hard and see the MAX damage it absorbs. You will only see 3 even numbers generally and those will be when it took the full amount of warding in 1 hit. I know the display has always been bugged but it does the same for lots of abilities. I think they are fixing the display. I haven't looked recently(aka 2-3 months) but it never was effected before. I know that for fact as I paid a lot of attention to those specific abilities. So if it IS bugged now an they are fixing it, good.</p>
Corydonn
11-02-2010, 04:32 PM
<p>It was a very recent bug that was only on live for about a month if that.</p>
Kreton
11-02-2010, 09:21 PM
<p>The description for heal procs is usually never right when you examine the proc on you. Every single heal/ward proc I have shows a greater amount in it's examined description than what is actually occurring. The "Ward remaining" amount that's at the top (when you hover over it) is accurate, but the description usually isn't. Not saying stonewill isn't affected (I haven't noticed), but just showing the description info of the proc doesn't prove it.</p>
Corydonn
11-02-2010, 09:24 PM
<p><cite>Kreton wrote:</cite></p><blockquote><p>The description for heal procs is usually never right when you examine the proc on you. Every single heal/ward proc I have shows a greater amount in it's examined description than what is actually occurring. The "Ward remaining" amount that's at the top (when you hover over it) is accurate, but the description usually isn't. Not saying stonewill isn't affected (I haven't noticed), but just showing the description info of the proc doesn't prove it.</p></blockquote><p>It was or there wouldn't be a patch for it. Would there?</p>
Kreton
11-02-2010, 09:34 PM
<p>Well you "proved" it by posting screenshots that I could post of every proc I have that the description is inflated and wrong to what the actual amount is. As I said, I have not paid attention to actual proc amounts and you may be right, but the SS isn't proof.</p>
Uwopo
11-03-2010, 09:55 AM
<p>I pulled up my last 2 weeks of raid logs to check Stonewill procs and it is acting exactly the same before and after yesterday's patch.</p><p>Interestingly enough though, there are a few ward amounts that are 13% higher than they should be, 2260 and 1412 points, but I can't figure out what's causing it. </p><p>Either way, both the abnormal proc amounts and the incorrect examine text still exist post-patch. And regardless of what the examine text is saying, the ward is not procing for that amount.</p>
The display has shown numbers adjusted for potency for the whole expansion, though ACT (as others have pointed out) does not reflect this higher amount actually occurring. Maybe they screwed something up with GU58 and stonewill started actually receiving the benefit. I know I didn't bother re-confirming it was a display bug only.
Seolta
11-05-2010, 02:20 PM
<p><cite>Zedius wrote:</cite></p><blockquote><p>If SOE changes PVE because of PVP, I'm done with EQ2. You can take PVP and shove it, I refuse to deal with it changing the game for my PVE play. PVP is the worst waste of time they could have ever spend dev time on. Put the PVP junk on a pvp server and leave it there. Change it all you want on that server, make ANY changes effect PVP only, but ANYTHING that effects PVP should never never never effect PVE, keep the 2 totally seperate.</p><p>Better yet, just delete the pvp 100% from PVE servers, stick it on a pvp server and let the pvp yuppies go play with themselves on that server.</p><p>You CAN NOT EVER balance pvp and pve 100%. EVER. EQ2 was built from the ground up to be PVE, the pvp in its current state shows that through and through.</p></blockquote><p>In that case, you should have quit months ago.</p>
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