View Full Version : Station Cash Arrows
Sydares
10-21-2010, 10:34 PM
<p>Seriously, guys?</p>
Neiloch
10-21-2010, 11:03 PM
<p>yeah thats...../sigh</p><p>Plus it craps on just about any justification they have for NOT putting in some sort of 100% arrow conservation for rangers.</p><p>Woodworkers need to have a market to sell arrows - can buy arrows for cash</p><p>balance for using a ranged weapon - can buy arrows for cash</p><p>why can't we have a 100% arrow conservation? Because then casuals won't buy arrows for cash.</p>
Sydares
10-21-2010, 11:05 PM
<p><cite>Neiloch@Kithicor wrote:</cite></p><blockquote><p>why can't we have a 100% arrow conservation? Because then casuals won't buy arrows for cash.</p></blockquote><p>Ding ding ding ding.</p>
Nocks
10-22-2010, 04:40 PM
<p><cite>Xelgad wrote:</cite></p><blockquote><p>Every time a ranged attack is fired, you will consume ammo. Double Attack will consume an extra arrow - so a standard hit with a double attack will consume two arrows. If you AE Auto-Attack, it'll consume one arrow for each target that is within the range - up to four additional arrows. The same will apply to Flurry.</p><p><strong><span style="text-decoration: underline;"><span style="color: #ff0000;">There are no intentions to change arrow consumption on multiple hits at this time.</span></span></strong></p><p>EDIT: Corrected the number of arrows from three to four for AE-Auto.</p></blockquote><p>Now we know why... just another nail in the coffin... when does RIFT come out?</p>
Eritius
10-23-2010, 03:20 AM
<p>Is this something on Test, cause I don't see where these are listed.</p>
Writer Cal
10-23-2010, 04:07 AM
<p>They were live but were removed due to the outcry.</p>
Neiloch
10-24-2010, 05:04 PM
<p><cite>Nocks@Guk wrote:</cite></p><blockquote><p><cite>Xelgad wrote:</cite></p><blockquote><p>Every time a ranged attack is fired, you will consume ammo. Double Attack will consume an extra arrow - so a standard hit with a double attack will consume two arrows. If you AE Auto-Attack, it'll consume one arrow for each target that is within the range - up to four additional arrows. The same will apply to Flurry.</p><p><strong><span style="text-decoration: underline;"><span style="color: #ff0000;">There are no intentions to change arrow consumption on multiple hits at this time.</span></span></strong></p><p>EDIT: Corrected the number of arrows from three to four for AE-Auto.</p></blockquote><p>Now we know why... just another nail in the coffin... when does RIFT come out?</p></blockquote><p>Rift. Yet another MMO that forgoes ammo for the ranged classes to perform their basic function. Kind of sad EQ2 can't/won't even catch up to EQ1 on this matter.</p>
Oakin
10-25-2010, 12:29 PM
<p>They're crap arrows anyway. Its really not a big deal. Serious players will always use the best arrows.</p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.