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View Full Version : Will we see a crafted gear revamp due to primary stat change?


Snowdonia
10-16-2010, 08:40 PM
<p>There is a LOT of useless crafted gear now that nobody wants nor could care about due to the primary stat changes. Are we going to see any changes made to the stats of the armor sets, weapons, and various other pieces so they make sense and people actually desire them again?</p>

Jrral
10-17-2010, 06:26 AM
<p><cite>Snowdonia@Runnyeye wrote:</cite></p><blockquote><p>There is a LOT of useless crafted gear now that nobody wants nor could care about due to the primary stat changes. Are we going to see any changes made to the stats of the armor sets, weapons, and various other pieces so they make sense and people actually desire them again?</p></blockquote><p>Most of it has been adjusted, I believe. And frankly right now mastercrafted's probably the most-desired stuff there is up until the upper 80s when you can start getting into the SF instances. Which makes sense, if the gear you could have crafted without needing to group for anything was better than the drops in group instances nobody'd want to run the group instances for loot drops. And then you've got crafted battlegrounds armor, crafted Mark armor (all the pieces are supposed to be being added as crafting recipes too), so it's not just mastercrafted people can go to crafters for.</p>

Snowdonia
10-17-2010, 06:50 PM
<p>So, you seriously telling me that metal armor sets with stats like str/agi/int or str/sta/int are desired? Because they sure aren't where I play. These need to be changed and replaced with something else. Get rid of the INT and increase the str/agi or str/sta. There isn't a single metal wearing class that needs INT anymore. Sure, Priests get a minor benefit from it but not near enough to warrant wearing a set with it and not WIS as well.</p><p>I mainly highlight armor but it is true with all gear. We have some duel-stat weapons already and casters have a duel-stat armor set with the tranquil, why not change some of these other armor sets to be duel-stat as well instead of having them all be triple-stat? Why not add some duel-stat jewelry?</p><p>Sorry, but the current state of crafted armor and their stat make-ups after the primary stat change is woeful. I'm not asking for a revamp to get gear bumped up again, just for it to make sense and desirable again after the change.</p>

Laiina
10-17-2010, 07:52 PM
<p>Be careful what you wish for.</p><p>Up to t8, mastercrafted armor is better than 99% of the legendary and even fabled stuff that drops.</p><p>The reason is that most of the mob/chest drops were never updated with the new stats. If they redo MC stuff, they might also redo the dropped stuff, and make it useful once again for something beside muting.</p>

Jrral
10-17-2010, 08:08 PM
<p><cite>Snowdonia@Runnyeye wrote:</cite></p><blockquote><p>So, you seriously telling me that metal armor sets with stats like str/agi/int or str/sta/int are desired? Because they sure aren't where I play. These need to be changed and replaced with something else. Get rid of the INT and increase the str/agi or str/sta. There isn't a single metal wearing class that needs INT anymore. Sure, Priests get a minor benefit from it but not near enough to warrant wearing a set with it and not WIS as well.</p></blockquote><p>Have you actually looked at the recipes? For chain Melodic was changed to be STR/STA/AGI so the only difference between it and Chainmail is the appearance. And I can readily see chain healers wanting to mix a piece or two of of Reverent (STR/WIS/INT) in with the more normal Brigandine (STA/WIS/INT) for extra carrying capacity. For plate Vanguard fits plate fighters and Plate fits plate healers, leaving Devout the only metal armor set with stats nobody who can wear it would really want. And yes, healers want INT. Remember that inherent crit mit comes from INT for them, and they're going to want that.</p><p>So you want a major revamp of armor <em>again</em>, just because eg. one metal set out of 7 doesn't have useful stats? I'd vote against that in a heartbeat. I might accept your argument if you had useful sets of stats that weren't current implemented, but I don't see you doing that here.</p>

Illmarr
10-19-2010, 12:04 AM
<p><cite>Jrral@Unrest wrote:</cite></p><blockquote><p><cite>Snowdonia@Runnyeye wrote:</cite></p><blockquote><p>So, you seriously telling me that metal armor sets with stats like str/agi/int or str/sta/int are desired? Because they sure aren't where I play. These need to be changed and replaced with something else. Get rid of the INT and increase the str/agi or str/sta. There isn't a single metal wearing class that needs INT anymore. Sure, Priests get a minor benefit from it but not near enough to warrant wearing a set with it and not WIS as well.</p></blockquote><p>Have you actually looked at the recipes? For chain Melodic was changed to be STR/STA/AGI so the only difference between it and Chainmail is the appearance. And I can readily see chain healers wanting to mix a piece or two of of Reverent (STR/WIS/INT) in with the more normal Brigandine (STA/WIS/INT) for extra carrying capacity. For plate Vanguard fits plate fighters and Plate fits plate healers, leaving Devout the only metal armor set with stats nobody who can wear it would really want. And yes, healers want INT. Remember that inherent crit mit comes from INT for them, and they're going to want that.</p><p>So you want a major revamp of armor <em>again</em>, just because eg. one metal set out of 7 doesn't have useful stats? I'd vote against that in a heartbeat. I might accept your argument if you had useful sets of stats that weren't current implemented, but I don't see you doing that here.</p></blockquote><p>I'm with you in spirit on this, but just for argument's sake no one who actually needs crit mit is wearing any level of Mastercrafted armor, especially a set for the amount of crit mit bonus the Int stat may give. I grant that since there are already sets specific for current tank and healer stat priorities that any work on other armors would be time spent better elsewhere in development.</p><p>EDIT @ Snowdonia: MC is already overpowered for most of a toons life, does it seriously need time spent on it that could be spent elsewhere to give it another 20 of a primary stat over a whole set?</p>

Jrral
10-19-2010, 02:42 PM
<p><cite>Ilmaaaaah@Lucan DLere wrote:</cite></p><blockquote><p>I'm with you in spirit on this, but just for argument's sake no one who actually needs crit mit is wearing any level of Mastercrafted armor, especially a set for the amount of crit mit bonus the Int stat may give. I grant that since there are already sets specific for current tank and healer stat priorities that any work on other armors would be time spent better elsewhere in development.</p></blockquote><p>Actually they are at the start. In T9 the only way you're going to get legendary armor is to get into instances to get loot drops and Marks. To do that you're going to need a little crit mit. Not much, but some. Now, established players have options: T2 shard armor if you've banked enough shards, or TSO raid gear if you were raiding. But when you're bringing up your first character, mastercrafted's going to be the only thing you've got ready access to when you start the T9 instances where you need a bit of crit mit.</p><p>You have the same bootstrap effect when you start raiding. When you take your first character into a raid, you'll spend a lot of time face-down on the floor dead because you just don't have the gear to survive yet. But the only way to get the gear you need is to raid, so you suck it up and deal. And your next character's easier because you can use your first character to get those first pieces for your alt that'll give them a leg up.</p>

Snowdonia
10-19-2010, 06:17 PM
Honestly, I just hate crafting things that are useless and no one wants. Yeah, two sets of plate and two to three sets of chain are great for all the classes that use those armor types but that still leaves about 3 sets of each that nobody wants and that's just for Armorer specific recipes. I know taking them out isn't an option but it deeply saddens me to level off recipes, see the MC alternatives and lament that I will NEVER craft those because no one will ever ask for them. As I said, I'm not asking for armor to get another boost, just for the ones with useless stat allotments to get a reshuffle on their stats and make them a viable option.

Illmarr
10-19-2010, 09:19 PM
<p><cite>Jrral@Unrest wrote:</cite></p><blockquote><p><cite>Ilmaaaaah@Lucan DLere wrote:</cite></p><blockquote><p>I'm with you in spirit on this, but just for argument's sake no one who actually needs crit mit is wearing any level of Mastercrafted armor, especially a set for the amount of crit mit bonus the Int stat may give. I grant that since there are already sets specific for current tank and healer stat priorities that any work on other armors would be time spent better elsewhere in development.</p></blockquote><p>Actually they are at the start. In T9 the only way you're going to get legendary armor is to get into instances to get loot drops and Marks. To do that you're going to need a little crit mit. Not much, but some. Now, established players have options: T2 shard armor if you've banked enough shards, or TSO raid gear if you were raiding. But when you're bringing up your first character, mastercrafted's going to be the only thing you've got ready access to when you start the T9 instances where you need a bit of crit mit.</p><p>You have the same bootstrap effect when you start raiding. When you take your first character into a raid, you'll spend a lot of time face-down on the floor dead because you just don't have the gear to survive yet. But the only way to get the gear you need is to raid, so you suck it up and deal. And your next character's easier because you can use your first character to get those first pieces for your alt that'll give them a leg up.</p></blockquote><p>I'll stipulate that the person leveling for the first time will basically have access to MC as the best they can get hold of. My point is nothing in any instance requires any more crit mit that what you might get from whatever you get from the stat your archtype uses for it, if that. I've solo healed OV Labs Cella V2 on a Defiler with less than 10 crit mit. My Guardian with half T1 half T2 (for less than 20% crit mit) tanked easy instances like Library/Conservatory at 87. RH at 88. I know all about spending more time face down bottom up in raids when my brand new for SF Scout main raided SF raids in March with 3 pieces of T1 shard armor (no crit mit) at best. A lack of crit mit didn't kill me, 4-6K resists did.</p><p>Snow, I understand how it is to craft things no one wants, I'm a Weaponsmith. I guess I'm just more resigned to it</p>

Jrral
10-20-2010, 03:21 PM
<p><cite>Snowdonia@Runnyeye wrote:</cite></p><blockquote>Honestly, I just hate crafting things that are useless and no one wants. Yeah, two sets of plate and two to three sets of chain are great for all the classes that use those armor types but that still leaves about 3 sets of each that nobody wants and that's just for Armorer specific recipes. I know taking them out isn't an option but it deeply saddens me to level off recipes, see the MC alternatives and lament that I will NEVER craft those because no one will ever ask for them. </blockquote><p>Dunno how you get those numbers. There's only 3 sets of plate and 4 sets of chain, and of those 2 sets of plate and 3 sets of chain have unarguably good stats for their intended classes, so at most 1 of each that's not going to be asked for. As for tailor gear, there's 2 sets of cloth and 3 sets of leather. For cloth most mages go with Tranquil, but the basic cloth has extra WIS on it that gives you extra resists. Those resists can come in handy. For leather there's only one type of healer leather with good stats on it, and the other two types are fighter leather that differ only in STA. Brawlers who play DPS would want the one without STA, while tanking brawlers would want the one with STA on it. So for tailors you end up with no sets that're completely unwanted.</p><p>And sure you may never make those recipes, but that's not a reason for a complete revamp. It doesn't cost anything to have unused recipes laying around. As I said, if you can come up with stat combinations that people would want that aren't currently represented in craftable gear, then that'd be grounds for saying we needed a revamp.</p>

Xiotia
10-20-2010, 04:02 PM
<p><cite>Ilmaaaaah@Lucan DLere wrote:</cite></p><blockquote><p><cite>Jrral@Unrest wrote:</cite></p><blockquote><p><cite>Ilmaaaaah@Lucan DLere wrote:</cite></p><blockquote><p>I'm with you in spirit on this, but just for argument's sake no one who actually needs crit mit is wearing any level of Mastercrafted armor, especially a set for the amount of crit mit bonus the Int stat may give. I grant that since there are already sets specific for current tank and healer stat priorities that any work on other armors would be time spent better elsewhere in development.</p></blockquote><p>Actually they are at the start. In T9 the only way you're going to get legendary armor is to get into instances to get loot drops and Marks. To do that you're going to need a little crit mit. Not much, but some. Now, established players have options: T2 shard armor if you've banked enough shards, or TSO raid gear if you were raiding. But when you're bringing up your first character, mastercrafted's going to be the only thing you've got ready access to when you start the T9 instances where you need a bit of crit mit.</p><p>You have the same bootstrap effect when you start raiding. When you take your first character into a raid, you'll spend a lot of time face-down on the floor dead because you just don't have the gear to survive yet. But the only way to get the gear you need is to raid, so you suck it up and deal. And your next character's easier because you can use your first character to get those first pieces for your alt that'll give them a leg up.</p></blockquote><p>I'll stipulate that the person leveling for the first time will basically have access to MC as the best they can get hold of. My point is nothing in any instance requires any more crit mit that what you might get from whatever you get from the stat your archtype uses for it, if that. I've solo healed OV Labs Cella V2 on a Defiler with less than 10 crit mit. My Guardian with half T1 half T2 (for less than 20% crit mit) tanked easy instances like Library/Conservatory at 87. RH at 88. I know all about spending more time face down bottom up in raids when my brand new for SF Scout main raided SF raids in March with 3 pieces of T1 shard armor (no crit mit) at best. A lack of crit mit didn't kill me, 4-6K resists did.</p><p>Snow, I understand how it is to craft things no one wants, I'm a Weaponsmith. I guess I'm just more resigned to it</p></blockquote><p>I bet it is annoying that all the low level tiers can now get even better weapons from the battlegrounds now. I think the new BG jewelry and weapons are making crafters even more insignificant. Why spend hours looking for the rare you need when you can devote your time to BG. I'm sure many will still default to mastercraft, but I think they should revamp the gear in the lower level tiers to make it more desirable, for at least pve. I don't think it needs to be a revamp either just add some more options. Maybe a different MC that costs more to make or new patterns that drop in lower level dungeons. I don't really care how its done, I just feel that crafters need some love.</p>