Log in

View Full Version : Ultimate PVP Group Setup - Post GU58


mrsma
10-14-2010, 10:49 AM
<p>Myself and some guildies were talking about the ideal group PVP setup post GU58 and one suggestion was hard not to disagree with :</p><p>6 x Rangers all with the same single target focused fire = Win</p>

Wytie
10-14-2010, 12:41 PM
<p>Ill call your 6 rangers and raise you with 6 equally geared SK's.</p>

Dorsan
10-14-2010, 12:47 PM
I'll call both your 6 rangers and 6 SK's and raise with 6 equally geared warlocks.

NolaDragon
10-14-2010, 12:50 PM
<p>Can I use a sub class , cuz Ill call them with 6 druids , even if they'er not equal amounts of furies and wardens.</p><p>But then again 6 druids always rocked.  <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" />   everyone spec'ing out a little different ofcourse.</p>

MMKA
10-14-2010, 01:18 PM
<p>I would say 3 rangers, 2 sins and a brig. That way everyone is perma-rooted and perma-stunned for the 2 seconds before they die.</p>

Ralpmet
10-14-2010, 01:29 PM
<p>5 rangers 1 warden (for root imunity/snare reduction) or even 4 rangers, 1 bard, 1 warden.</p><p>3 sorcs (pref 3 warlocks), 1 warden, 1 inq, 1 sk (none of these people will go down, at all, when well geared/played)</p><p>2 brigs, 1 warden, 3 assassins (would be lulz watching brigs disp sorces defense and assassins just tear them up)</p>

Stylish
10-14-2010, 01:31 PM
<p>Wizard, Warlock, Coercer, Troubador, SK, Fury  is a fun group.</p>

Messia
10-14-2010, 03:08 PM
<p>hmmm inquisitor, warden, sk, pally, brig, warlock</p>

Crismorn
10-14-2010, 03:22 PM
<p>6 Inquis ></p>

NolaDragon
10-14-2010, 04:28 PM
<p><cite>Ralpmet wrote:</cite></p><blockquote><p>5 rangers 1 warden (for root imunity/snare reduction) or even 4 rangers, 1 bard, 1 warden.</p><p>3 sorcs (pref 3 warlocks), 1 warden, 1 inq, 1 sk (none of these people will go down, at all, when well geared/played)</p><p>2 brigs, 1 warden, 3 assassins (would be lulz watching brigs disp sorces defense and assassins just tear them up)</p></blockquote><p>Im assumeing you mean a warden with root immunity?</p><p>Frankly with enough wardens/druids ... we dont need any of you chump chaseing predators ...  The only class a Druid might need , is A tank of some sort.   but then with them all having deagro along with roots.   plus the revives ... druids can go along way.</p><p>Hmmm should we look into 1 class grouping some pvp?    used to run all druid groups on AB .... they surely were interesting to say the least.</p><p>The one class group that might prove problems is the predator (ranger)     or other druids</p>

raydenwins
10-17-2010, 12:25 AM
Best of all, 5 wizards + 1 troub

Kota
10-17-2010, 05:20 AM
<p>3 bea$tlords and and engineer</p>

Kota
10-17-2010, 05:20 AM
p.s. bea$tlord is a modded word ? lolo

Darkor
10-17-2010, 06:27 AM
<p>4 Warlocks, 1 Troub, 1 Illusionist</p>

Charmnevac
10-17-2010, 11:43 AM
<p>Warlock Troub Templar Illusionist Swash Shadowknight.</p>

Cloakentuna
10-17-2010, 02:40 PM
<p><cite>Charmnevac@Nagafen wrote:</cite></p><blockquote><p>Warlock Troub Templar Illusionist Swash Shadowknight.</p></blockquote><p>Yep</p>

Jab
10-17-2010, 02:59 PM
<p><cite>Froggleg@Nagafen wrote:</cite></p><blockquote><p><cite>Charmnevac@Nagafen wrote:</cite></p><blockquote><p>Warlock Troub Templar Illusionist Swash Shadowknight.</p></blockquote><p>Yep</p></blockquote><p>If we are talking one healer only for the opponent then scrab the troub and go for a wiz/lock instead..Brute force the shizt while healer is mezzed from illu.</p><p>If two warlock then 2x focus casting will ensure not much is standing  =)</p><p>For open world gank pvp then a troub is a must ofc.Heck maybe trade the swashy for a ranger if u want to be really gank style.</p>

Charmnevac
10-17-2010, 03:04 PM
<p><cite>Jabib@Nagafen wrote:</cite></p><blockquote><p><cite>Froggleg@Nagafen wrote:</cite></p><blockquote><p><cite>Charmnevac@Nagafen wrote:</cite></p><blockquote><p>Warlock Troub Templar Illusionist Swash Shadowknight.</p></blockquote><p>Yep</p></blockquote><p>If we are talking one healer only for the opponent then scrab the troub and go for a wiz/lock instead..Brute force the shizt while healer is mezzed from illu.</p><p>If two warlock then 2x focus casting will ensure not much is standing  =)</p><p>For open world gank pvp then a troub is a must ofc.Heck maybe trade the swashy for a ranger if u want to be really gank style.</p></blockquote><p>A troub gives the whole group 10 or 13% crit bonus ( depending on if you have the red adorn ) and another 10% to the warlock for jcap. Also 10% potency to spells. And the long single target stifles that troubs have wreck face. The group loses alot of DPS if you remove the troub and put in another sorcerer imo!</p>

Jab
10-17-2010, 03:12 PM
<p><cite>Charmnevac@Nagafen wrote:</cite></p><blockquote><p><cite>Jabib@Nagafen wrote:</cite></p><blockquote><p><cite>Froggleg@Nagafen wrote:</cite></p><blockquote><p><cite>Charmnevac@Nagafen wrote:</cite></p><blockquote><p>Warlock Troub Templar Illusionist Swash Shadowknight.</p></blockquote><p>Yep</p></blockquote><p>If we are talking one healer only for the opponent then scrab the troub and go for a wiz/lock instead..Brute force the shizt while healer is mezzed from illu.</p><p>If two warlock then 2x focus casting will ensure not much is standing  =)</p><p>For open world gank pvp then a troub is a must ofc.Heck maybe trade the swashy for a ranger if u want to be really gank style.</p></blockquote><p>A troub gives the whole group 10 or 13% crit bonus ( depending on if you have the red adorn ) and another 10% to the warlock for jcap. Also 10% potency to spells. And the long single target stifles that troubs have wreck face. The group loses alot of DPS if you remove the troub and put in another sorcerer imo!</p></blockquote><p>Oh im well aware of what a troub brings..But why care about details,finess or what not when u can just blow ur way thru..hence the brute force remark.</p>

Cloakentuna
10-17-2010, 03:20 PM
<p>Sometimes brute force doesn't work.  The sorcerors can easily be countered through numerous means and finess is required to win the fight.</p>

Jab
10-17-2010, 03:28 PM
<p><cite>Froggleg@Nagafen wrote:</cite></p><blockquote><p>Sometimes brute force doesn't work.  The sorcerors can easily be countered through numerous means and finess is required to win the fight.</p></blockquote><p>Really ?</p><p>Tell us about it wont u..</p><p>Finesse died with toughness change.Pre update i would give u 110% right-But now u can just stack up on dps and wupti bobs ur uncle.</p><p>What is it ppl always say..BUUHH stop dumbing down my game sony =) i believe that is what all the cool kids are saying =)</p>

Cloakentuna
10-17-2010, 03:35 PM
<p>Having run that exact group last night except with a Brig instead of SK and a Warden instead of a templar, expecting to just run in and blow everything up is not going to work in all situations.  DG, T-shell, Bladedance (lol), Advanced Warning, any AE immunity will shut that group down and any half decent group that is assisting will steamroll the solo healer without taunts to protect him/her.</p>

Jab
10-17-2010, 03:37 PM
<p><cite>Froggleg@Nagafen wrote:</cite></p><blockquote><p>Having run that exact group last night except with a Brig instead of SK and a Warden instead of a templar, expecting to just run in and blow everything up is not going to work in all situations.  DG, T-shell, Bladedance (lol), Advanced Warning, any AE immunity will shut that group down and any half decent group that is assisting will steamroll the solo healer without taunts to protect him/her.</p></blockquote><p>Or u could consider the game as more then a 100yard dash and wait for the opposing team to burn their defensive timers.</p><p>Im happy today.U can have that advice for free m8.</p><p>Edit:We are talking semantics here..U cant claim one setup is best for all situations like u also say.</p>

Notsovilepriest
10-17-2010, 03:40 PM
<p><cite>Jabib@Nagafen wrote:</cite></p><blockquote><p><cite>Froggleg@Nagafen wrote:</cite></p><blockquote><p>Having run that exact group last night except with a Brig instead of SK and a Warden instead of a templar, expecting to just run in and blow everything up is not going to work in all situations.  DG, T-shell, Bladedance (lol), Advanced Warning, any AE immunity will shut that group down and any half decent group that is assisting will steamroll the solo healer without taunts to protect him/her.</p></blockquote><p>Or u could consider the game as more then a 100yard dash and wait for the opposing team to burn their defensive timers.</p><p>Im happy today.U can have that advice for free m8.</p><p>Edit:We are talking semantics here..U cant claim one setup is best for all situations like u also say.</p></blockquote><p>If you aren't dead before they are gone</p><p>I'm giving you this advice for free MATE.</p>

Jab
10-17-2010, 03:50 PM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p><cite>Jabib@Nagafen wrote:</cite></p><blockquote><p><cite>Froggleg@Nagafen wrote:</cite></p><blockquote><p>Having run that exact group last night except with a Brig instead of SK and a Warden instead of a templar, expecting to just run in and blow everything up is not going to work in all situations.  DG, T-shell, Bladedance (lol), Advanced Warning, any AE immunity will shut that group down and any half decent group that is assisting will steamroll the solo healer without taunts to protect him/her.</p></blockquote><p>Or u could consider the game as more then a 100yard dash and wait for the opposing team to burn their defensive timers.</p><p>Im happy today.U can have that advice for free m8.</p><p>Edit:We are talking semantics here..U cant claim one setup is best for all situations like u also say.</p></blockquote><p>If you aren't dead before they are gone</p><p>I'm giving you this advice for free MATE.</p></blockquote><p>Catch 22 maybe ??</p><p>The hole point was that u cant kill the grp off the bat..</p>

Charmnevac
10-17-2010, 03:53 PM
<p>What happened to brute forcing?</p>

Corydonn
10-17-2010, 03:55 PM
<p><cite>Charmnevac@Nagafen wrote:</cite></p><blockquote><p><cite>Jabib@Nagafen wrote:</cite></p><blockquote><p><cite>Froggleg@Nagafen wrote:</cite></p><blockquote><p><cite>Charmnevac@Nagafen wrote:</cite></p><blockquote><p>Warlock Troub Templar Illusionist Swash Shadowknight.</p></blockquote><p>Yep</p></blockquote><p>If we are talking one healer only for the opponent then scrab the troub and go for a wiz/lock instead..Brute force the shizt while healer is mezzed from illu.</p><p>If two warlock then 2x focus casting will ensure not much is standing  =)</p><p>For open world gank pvp then a troub is a must ofc.Heck maybe trade the swashy for a ranger if u want to be really gank style.</p></blockquote><p>A troub gives the whole group 10 or 13% crit bonus ( depending on if you have the red adorn ) and another 10% to the warlock for jcap. Also 10% potency to spells. And the long single target stifles that troubs have wreck face. The group loses alot of DPS if you remove the troub and put in another sorcerer imo!</p></blockquote><p>Not to mention troubs are the best PVP curing class right now!</p>

Notsovilepriest
10-17-2010, 03:55 PM
<p><cite>Charmnevac@Nagafen wrote:</cite></p><blockquote><p>What happened to brute forcing?</p></blockquote><p>He doesn't understand what it means. MATE</p>

Jab
10-17-2010, 04:04 PM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p><cite>Charmnevac@Nagafen wrote:</cite></p><blockquote><p>What happened to brute forcing?</p></blockquote><p>He doesn't understand what it means. MATE</p></blockquote><p>OMg the awesomeness factor is thru the roof..</p><p>I wish i was as cool as u,,</p><p>Now go hide under the cupboard mr troll.</p>

Jab
10-17-2010, 04:06 PM
<p><cite>Charmnevac@Nagafen wrote:</cite></p><blockquote><p>What happened to brute forcing?</p></blockquote><p>Im just playing the forum game ..</p><p>Sorry next time i will keep it simple so even u can follow in on the convo..</p><p>Sorry plz forgive me.</p>

Ralpmet
10-17-2010, 05:22 PM
<p>I might just be slow here, but why would you ever trade a coercer for a illu?</p><p>1. Manaward saves healers. Illu's don't have manaward, coercers do.</p><p>2. I've never met a 90 who isn't capped on all the buffs illu's give, however they are not on dps buffs coercer gives.</p><p>3. Burst dps is unmatched as of the last update, no one bursts faster than a coercer, maybe assassins or rangers with temps up, but overall you can consistently do extreme bursts of damage and bring single targets out completely, <strong>while CCing their team</strong> and that's more than important.</p><p>4. COERCIVE HEALING > TIMEWARP (or whatever that craps called)</p><p>Yes? No? Am I wrong?</p>

Notsovilepriest
10-17-2010, 05:27 PM
<p><cite>Ralpmet wrote:</cite></p><blockquote><p>I might just be slow here, but why would you ever trade a coercer for a illu?</p><p>1. Manaward saves healers. Illu's don't have manaward, coercers do. <span style="color: #ff0000;">Manaward is Meh.</span></p><p>2. I've never met a 90 who isn't capped on all the buffs illu's give, however they are not on dps buffs coercer gives. <span style="color: #ff0000;">Flurry doesn't cap, AoE Auto isn't innate to most classes. SDA doesn't cap. Free Damage proc for casters. Potency Temp Buff for DPS.</span></p><p>3. Burst dps is unmatched as of the last update, no one bursts faster than a coercer, maybe assassins or rangers with temps up, but overall you can consistently do extreme bursts of damage and bring single targets out completely, <strong>while CCing their team</strong> and that's more than important. <span style="color: #ff0000;">illy has the encounter stifle that lasts awhile as well as AA to actually make their CC last longer including in PvP.</span></p><p>4. COERCIVE HEALING > TIMEWARP (or whatever that craps called) <span style="color: #ff0000;">TW on Warlock = Win and also effects heals, TC with SDA on Warlock Too = Win</span></p><p>Yes? No? Am I wrong?</p></blockquote>

Ralpmet
10-17-2010, 06:24 PM
<p>On the flipside;</p><p>Coercer hate buff = 50% chance to drop target when hit in pvp (that's a huge %)</p><p>Temp buffs are meh, moreso than manaward (seriously? did you meh a 12k ward?)</p><p>Instead of aoe stifle you get a longer lasting AOE daze which makes some classes worthless (looking at you scouts) or near worthless dps wise.</p><p>TC doesn't effect heals as well as coercive healing, however I can see how having an illy buffbot would be beneficial. Still think losing burst dps isn't a good idea.</p><p>PS:</p><p>If you want to see the biggest ward that can be cast in game (i'm pretty sure it is, got it up to 120k) have someone manaward on the queen fight in cella.</p>

Jab
10-17-2010, 06:35 PM
<p>Save ur breath ralph.</p><p>These onyx boys are always right,even when they are wrong..Gets booooring and repetative after a while.</p><p>Im guessing its a ego issue after they have killed all those pixel dragons..</p><p>Only good thing about em is that their guild is 2 steps away from imploding.</p>

Notsovilepriest
10-17-2010, 06:56 PM
<p><cite>Ralpmet wrote:</cite></p><blockquote><p>On the flipside;</p><p>Coercer hate buff = 50% chance to drop target when hit in pvp (that's a huge %)</p><p>Temp buffs are meh, moreso than manaward (seriously? did you meh a 12k ward?)</p><p>Instead of aoe stifle you get a longer lasting AOE daze which makes some classes worthless (looking at you scouts) or near worthless dps wise.</p><p>TC doesn't effect heals as well as coercive healing, however I can see how having an illy buffbot would be beneficial. Still think losing burst dps isn't a good idea.</p><p>PS:</p><p>If you want to see the biggest ward that can be cast in game (i'm pretty sure it is, got it up to 120k) have someone manaward on the queen fight in cella.</p></blockquote><p>Last night my brother and a group of people ran a group with an Illy. Every time TW was up, the warlock would rift and literially a whole group would fall over, unless DG was up or tortiose shell. There is no more spike damage than that I don't think. TC is better on the warlock for a DA Apoc 1st hit, or DA Absolution, or Plaguebringer to the face. Also TW increases the speed which HoTs tick and such. Theres so much an illy can bring too that coercer isn't the end all be all for a group. They both have good pros, but Illy offers more offensive bonus while coercer adds defensive.</p>

Ralpmet
10-17-2010, 07:19 PM
<p>Lol you should've stopped before you called an illy more offensive than a coercer, at least you were making sense up to that point.</p><p>I've been regularly taking down guardians/sks in ~6-7 seconds in open world pvp, don't even bother switching targets when I'm taunted. I debuff for exactly 9559 arcane for 10 seconds, go into game and look at your resists and figure out how big of a chunk of your resists that is;</p><p><img src="http://img825.imageshack.us/img825/1443/loldefensive.jpg" /></p><p>I'm aware that I didn't click the PvP tab on nullifying staff, but it does the same mit reduction in PvP (i checked after) and the rest of those spells don't have a "PvP" click box. I've taken down fully geared of every class in those 10 seconds, I guess if you want to wait for rift and coordinate it that's cool but I'd rather just blow people up.</p><p>edit: As soon as I get a tidbit more AA Asylum will also reduces nox and elemental too. Thats -8k in those catagories at that point, -6k right now.</p><p>edit2: on the note about AA, with some more AA peaceful link will also drop target 65% of the time. Didn't even realize that.</p>

Charmnevac
10-17-2010, 08:58 PM
<p><cite>Jabib@Nagafen wrote:</cite></p><blockquote><p>Save ur breath ralph.</p><p>These onyx boys are always right,even when they are wrong..Gets booooring and repetative after a while.</p><p>Im guessing its a ego issue after they have killed all those pixel dragons..</p><p>Only good thing about em is that their guild is 2 steps away from imploding.</p></blockquote><p>Sad things is you don't know anything about Onyx. Grats on hopping on the bandwagon.</p><p>This is an opinionated topic. You can have yours we can have ours. Hop off please k thx</p>

Sprin
10-17-2010, 11:12 PM
<p><cite>Ralpmet wrote:</cite></p><blockquote><p>Lol you should've stopped before you called an illy more offensive than a coercer, at least you were making sense up to that point.</p></blockquote><p>He didnt, he said they offer more offensive bonus, to the group, which is true... </p>

Ralpmet
10-17-2010, 11:18 PM
<p><span style="font-size: small;"><span style="font-size: 11px;"><strong><em>nevermind</em></strong></span></span></p><p>Please try to goade me out into explaining the differences between a buff based class and a debuff based class.</p>

Corydonn
10-17-2010, 11:20 PM
<p><cite>Ralpmet wrote:</cite></p><blockquote><p><span style="font-size: small;"><span style="font-size: 11px;"><strong><em>nevermind</em></strong></span></span></p><p>Please try to goade me out into explaining the differences between a buff based class and a debuff based class.</p></blockquote><p>100% spell double attack > Debuff + spell in burst situations.</p>

Ralpmet
10-17-2010, 11:21 PM
<p><cite>Corydonn wrote:</cite></p><blockquote><p><cite>Ralpmet wrote:</cite></p><blockquote><p><span style="font-size: small;"><span style="font-size: 11px;"><strong><em>nevermind</em></strong></span></span></p><p>Please try to goade me out into explaining the differences between a buff based class and a debuff based class.</p></blockquote><p>100% spell double attack > Debuff + spell in burst situations.</p></blockquote><p>You're just trolling me now. </p><p>So THE GROUP AS A WHOLE doing 50-70% more spell damage is less than one player doing a spell double attack once?</p><p>Please, tell me you're that stupid. I'm begging you. Maybe you could find some more of my posts to troll because you're upset that you're a bluebie that's not going to get outdated gear in an outdated tier. The troll train has left the station, amiright?</p>

Corydonn
10-17-2010, 11:40 PM
<p><cite>Ralpmet wrote:</cite></p><blockquote><p><cite>Corydonn wrote:</cite></p><p>So THE GROUP AS A WHOLE doing 50-70% more spell damage is less than one player doing a spell double attack once?</p></blockquote><p>The group as a whole doing 100% more damage is > Group doing 50% more damage. You should really read the update notes instead of whining all the time.</p>

BlueEternal
10-18-2010, 12:09 AM
<p><cite>Ralpmet wrote:</cite></p><blockquote><p><cite>Corydonn wrote:</cite></p><blockquote><p><cite>Ralpmet wrote:</cite></p><blockquote><p><span style="font-size: small;"><span style="font-size: 11px;"><strong><em>nevermind</em></strong></span></span></p><p>Please try to goade me out into explaining the differences between a buff based class and a debuff based class.</p></blockquote><p>100% spell double attack > Debuff + spell in burst situations.</p></blockquote><p>You're just trolling me now. </p><p>So THE GROUP AS A WHOLE doing 50-70% more spell damage is less than one player doing a spell double attack once?</p><p>Please, tell me you're that stupid. I'm begging you. Maybe you could find some more of my posts to troll because you're upset that you're a bluebie that's not going to get outdated gear in an outdated tier. The troll train has left the station, amiright?</p></blockquote><p>Calling someone a troll and then following that up with the trash you just spewed from your mouth is a little hypocritical.</p>

Ralpmet
10-18-2010, 12:35 AM
<p><cite>Naroc@Nagafen wrote:</cite></p><blockquote><p>Calling someone a troll and then following that up with the trash you just spewed from your mouth is a little hypocritical.</p></blockquote><p>"<span style="font-family: verdana, arial, helvetica, sans-serif; color: #ffffff; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;">[Fan Faire Feedback] “Time Warp” now has a 120 second reuse and applies to the group."</span></p><p>So unless you're rolling with 5 sorcerers and an illu that helps absolutely none. Can you give me any other classes that would have a large nuke besides sorcerers that would benefit from spell da? Just conjy's elemental blast maybe? A fury? Yea, exactly. Maybe you should understand fundamental class mechanics before calling what I'm saying trash.</p><p>Oh, and by the way, you run a lot. That's why I have you macrod on my hotbar 9, and that's why I kill you in less then 5 seconds anytime I see you. I thoroughly enjoyed autoattacking you to death the other night too, didn't even need to do anything else while you tried to kite me. But please, guy who dies to auto-attack, discuss openly your uber onyx tactics.</p>

Corydonn
10-18-2010, 12:37 AM
<p><cite>Ralpmet wrote:</cite></p><blockquote><p>Oh, and by the way, you run a lot. That's why I have you macrod on my hotbar 9, and that's why I kill you in less then 5 seconds anytime I see you. I thoroughly enjoyed autoattacking you to death the other night too, didn't even need to do anything else while you tried to kite me. But please, guy who dies to auto-attack, discuss openly your uber onyx tactics.</p></blockquote><p>Serious business occurs on Nagafen, I can't believe all the fun I'm missing just so I can roleplay.</p>

Ralpmet
10-18-2010, 12:40 AM
<p><cite>Corydonn wrote:</cite></p><blockquote><p><cite>Ralpmet wrote:</cite></p><blockquote><p>Oh, and by the way, you run a lot. That's why I have you macrod on my hotbar 9, and that's why I kill you in less then 5 seconds anytime I see you. I thoroughly enjoyed autoattacking you to death the other night too, didn't even need to do anything else while you tried to kite me. But please, guy who dies to auto-attack, discuss openly your uber onyx tactics.</p></blockquote><p>Serious business occurs on Nagafen, I can't believe all the fun I'm missing just so I can roleplay.</p></blockquote><p>He's one of the 6 onyx members I have on a hotbar because they rage when they die.</p><p>Sorry that you're contributions as a PvE'r are less than worthwhile champ.</p>

Notsovilepriest
10-18-2010, 12:47 AM
<p><cite>Ralpmet wrote:</cite></p><blockquote><p><cite>Corydonn wrote:</cite></p><blockquote><p><cite>Ralpmet wrote:</cite></p><blockquote><p>Oh, and by the way, you run a lot. That's why I have you macrod on my hotbar 9, and that's why I kill you in less then 5 seconds anytime I see you. I thoroughly enjoyed autoattacking you to death the other night too, didn't even need to do anything else while you tried to kite me. But please, guy who dies to auto-attack, discuss openly your uber onyx tactics.</p></blockquote><p>Serious business occurs on Nagafen, I can't believe all the fun I'm missing just so I can roleplay.</p></blockquote><p>He's one of the 6 onyx members I have on a hotbar because they rage when they die.</p><p>Sorry that you're contributions as a PvE'r are less than worthwhile champ.</p></blockquote><p>Factions are color blind to the color purple.</p>

BlueEternal
10-18-2010, 01:16 AM
<p><cite>Ralpmet wrote:</cite></p><blockquote><p><cite>Corydonn wrote:</cite></p><blockquote><p><cite>Ralpmet wrote:</cite></p><blockquote><p>Oh, and by the way, you run a lot. That's why I have you macrod on my hotbar 9, and that's why I kill you in less then 5 seconds anytime I see you. I thoroughly enjoyed autoattacking you to death the other night too, didn't even need to do anything else while you tried to kite me. But please, guy who dies to auto-attack, discuss openly your uber onyx tactics.</p></blockquote><p>Serious business occurs on Nagafen, I can't believe all the fun I'm missing just so I can roleplay.</p></blockquote><p>He's one of the 6 onyx members I have on a hotbar because they rage when they die.</p><p>Sorry that you're contributions as a PvE'r are less than worthwhile champ.</p></blockquote><p>Do you even have a 90? Actually edit: If/When you want to 1 v 1 me, let me know.</p>

Ralpmet
10-18-2010, 01:28 AM
<p><cite>Naroc@Nagafen wrote:</cite></p><blockquote><p><cite>Ralpmet wrote:</cite></p><blockquote><p><cite>Corydonn wrote:</cite></p><blockquote><p><cite>Ralpmet wrote:</cite></p><blockquote><p>Oh, and by the way, you run a lot. That's why I have you macrod on my hotbar 9, and that's why I kill you in less then 5 seconds anytime I see you. I thoroughly enjoyed autoattacking you to death the other night too, didn't even need to do anything else while you tried to kite me. But please, guy who dies to auto-attack, discuss openly your uber onyx tactics.</p></blockquote><p>Serious business occurs on Nagafen, I can't believe all the fun I'm missing just so I can roleplay.</p></blockquote><p>He's one of the 6 onyx members I have on a hotbar because they rage when they die.</p><p>Sorry that you're contributions as a PvE'r are less than worthwhile champ.</p></blockquote><p>Do you even have a 90? Actually edit: If/When you want to 1 v 1 me, let me know.</p></blockquote><p>You sure about that? I don't even group up when I go to warfields and you're constantly running out of range of heals to try to come kill me, then 3 seconds later you're back by your healer with your tail between your legs.</p><p>If you're possitive that's what you want to happen go ahead and send me a pm champ.</p>

BlueEternal
10-18-2010, 01:30 AM
<p>I haven't been in a WF for the past 2-3 weeks sir, you must have me confused with another bard or something.</p>

BlueEternal
10-18-2010, 01:40 AM
<p>PM sent, gogo.</p>

Ralpmet
10-18-2010, 02:18 AM
<p><cite>Naroc@Nagafen wrote:</cite></p><blockquote><p>PM sent, gogo.</p></blockquote><p>He rolled me. I was mistaken, I'm sorry for calling you out on something that was untrue naroc.</p><p>Then notsoevilpriest rolled me. But I suspect that priest has passive wards, ones I can't dispell, and if he'd post the ACT of the fights I'm sure we can see why he didn't die. He spiked down a few times, one time I suspect was from some spell he cast (haven't played shamans so I dunno if they have health-cost spells). Fight looked like it lasted longer when I killed the dog the second time, still died.</p><p>Actually priest, looking at the log in act it says you healed quite a bit. I think you might've healed more than an average healer would ( especially when most of it is passive). The real lulzy part of the log is looking at where my aoe attack hit naroc while we were fighting.</p><p>"TYPE           DAMAGE  EXT DPS  AVERAGE  MIN HIT  MAX HIT  RESIST    HITS    CRIT %  SWINGS  TO HIT %  </p><p>All            3665    15.46    244.33   129      627      All       15      0%      15      100.00    </p><p>crush          1725    7.28     431.25   180      627      crushing  4       0%      4       100.00    </p><p>Wildfire       675     2.85     168.75   129      288      heat      4       0%      4       100.00    </p><p>Toxic Tempest  387     1.63     129.00   129      129      poison    3       0%      3       100.00    </p><p>Peace of Mind  329     1.39     329.00   329      329      mental    1       0%      1       100.00    </p><p>Fatal Lifetap  291     1.23     291.00   291      291      poison    1       0%      1       100.00    </p><p>Mystic Havoc   258     1.09     129.00   129      129      magic     2       0%      2       100.00    "</p><p>Him standing nearby actually helped me as you can see the lifetap procced on him once and probably healed me.</p><p>This was the 3 minute fight we had;</p><p>NAME                                START TIME   DURATION  DAMAGE  HEALED  EXT DPS  HITS    SWINGS  DMG TAKEN  </p><p>Knuksrox                            12:14:33 AM  03:08     139233  26121   732.81   375     458     41065      </p><p>Notsovilepriest                     12:14:33 AM  03:10     41065   123163  216.13   236     264     109421     </p><p>Koreg Baelstrom                     --:--:--     00:00     0       0       0.00     0       0       3743       </p><p>Naroc                               12:14:50 AM  00:00     0       359     0.00     0       0       3665       </p><p>Youarealeetone                      --:--:--     00:00     0       0       0.00     0       0       19864      </p><p>Notsovilepriest's Spiritual Shrine  --:--:--     00:00     0       0       0.00     0       0       2540       </p><div></div><p>Oh well. How many of these are passive heals tho, for real?</p><p>TYPE                  DAMAGE  EXT DPS  AVERAGE  MIN HIT  MAX HIT  RESIST      HITS    CRIT %  SWINGS  TO HIT %  </p><p>All                   152501  643.46   286.66   0        3779     All         532     3%      532     100.00    </p><p><span style="color: #ff6600;">Ancient Shroud        32449</span>   136.92   348.91   5        3779     Hitpoints   93      4%      93      100.00    </p><p><span style="color: #ff6600;">Spiritual Leadership  29436</span>   124.20   275.10   10       741      Absorption  107     0%      107     100.00    </p><p><span style="color: #ff6600;">Harbinger             21225 </span>  89.56    194.72   1        708      Absorption  109     0%      109     100.00    </p><p><span style="color: #ff6600;">Nightmares            17240</span>   72.74    1436.67  87       2051     Hitpoints   12      100%    12      100.00    </p><p><span style="color: #ff6600;">Ancestral Cleansing   12808</span>   54.04    256.16   33       927      Absorption  50      0%      50      100.00    </p><p><span style="color: #ff6600;">Shroud of Armor       12703</span>   53.60    215.31   9        758      Absorption  59      0%      59      100.00    </p><p><span style="color: #ff0000;">Deathward             7850</span>    33.12    245.31   18       657      Absorption  32      0%      32      100.00    </p><p><span style="color: #ff9900;">Curse of Shielding    6534</span>    27.57    251.31   2        656      Absorption  26      0%      26      100.00    </p><p><span style="color: #ff9900;">Stonewill             5082 </span>   21.44    211.75   0        491      Absorption  24      0%      24      100.00    </p><p><span style="color: #ff9900;">Ancient Invigoration  3943 </span>   16.64    246.44   41       629      Absorption  16      0%      16      100.00    </p><p><span style="color: #ff9900;">Maelstrom             2530</span>    10.68    1265.00  814      1716     Hitpoints   2       100%    2       100.00    </p><p><span style="color: #ff9900;">Overloaded Heal       701</span>     2.96     350.50   322      379      Hitpoints   2       0%      2       100.00    </p><div></div><div>By the way, whatever you have that has overloaded heal on it is absolutely trash. 701 for heals in 3 minutes is pretty weak.</div>

Corydonn
10-18-2010, 02:32 AM
<p><cite>Ralpmet wrote:</cite></p><blockquote><p><cite>Naroc@Nagafen wrote:</cite></p><blockquote><p>PM sent, gogo.</p></blockquote><p>He rolled me. I was mistaken, I'm sorry for calling you out on something that was untrue naroc.</p><p>Then notsoevilpriest rolled me. But I suspect that priest has passive wards, ones I can't dispell, and if he'd post the ACT of the fights I'm sure we can see why he didn't die. He spiked down a few times, one time I suspect was from some spell he cast (haven't played shamans so I dunno if they have health-cost spells). Fight looked like it lasted longer when I killed the dog the second time, still died.</p><p>editting in the logs of fighting priest so someone can figure it out:</p><p>nvm. What a long log. If he doesn't post the act on it i'll post the log, but otherwise forget it lol.</p></blockquote><p>Spiritual Leadership is a passive ward AA that has a chance to proc when a shaman is hit or melees a target and there is also a red addorn that gives one of their buffs a regenerating ward if that's what you need, Along with shamans getting wards off their cures. Defilers are a pretty awesome class.</p>

Notsovilepriest
10-18-2010, 02:35 AM
<p><cite>Corydonn wrote:</cite></p><blockquote><p><cite>Ralpmet wrote:</cite></p><blockquote><p><cite>Naroc@Nagafen wrote:</cite></p><blockquote><p>PM sent, gogo.</p></blockquote><p>He rolled me. I was mistaken, I'm sorry for calling you out on something that was untrue naroc.</p><p>Then notsoevilpriest rolled me. But I suspect that priest has passive wards, ones I can't dispell, and if he'd post the ACT of the fights I'm sure we can see why he didn't die. He spiked down a few times, one time I suspect was from some spell he cast (haven't played shamans so I dunno if they have health-cost spells). Fight looked like it lasted longer when I killed the dog the second time, still died.</p><p>editting in the logs of fighting priest so someone can figure it out:</p><p>nvm. What a long log. If he doesn't post the act on it i'll post the log, but otherwise forget it lol.</p></blockquote><p>Spiritual Leadership is a passive ward AA that has a chance to proc when a shaman is hit or melees a target and there is also a red addorn that gives one of their buffs a regenerating ward if that's what you need, Along with shamans getting wards off their cures. Defilers are a pretty awesome class.</p></blockquote><p>He couldn't do even close to enough damage to warrent healing TBH. It's once you get 1 good DPS a shaman has issue. I also stopped curing because of the lack of damage I saw no point TBH.</p><p><img src="http://img175.imageshack.us/img175/3194/ralp.jpg" width="1180" height="368" /></p>

Notsovilepriest
10-18-2010, 02:40 AM
<p><cite>Ralpmet wrote:</cite></p><blockquote><p>Oh well. How many of these are passive heals tho, for real?</p><p>TYPE                  DAMAGE  EXT DPS  AVERAGE  MIN HIT  MAX HIT  RESIST      HITS    CRIT %  SWINGS  TO HIT %  </p><p>All                   152501  643.46   286.66   0        3779     All         532     3%      532     100.00    </p><p>Ancient Shroud        32449   136.92   348.91   5        3779     Hitpoints   93      4%      93      100.00   <span style="color: #ff0000;">ST Ward</span></p><p>Spiritual Leadership  29436   124.20   275.10   10       741      Absorption  107     0%      107     100.00   <span style="color: #ff0000;">Passive</span></p><p>Harbinger             21225   89.56    194.72   1        708      Absorption  109     0%      109     100.00   <span style="color: #ff0000;"> Passive</span></p><p>Nightmares            17240   72.74    1436.67  87       2051     Hitpoints   12      100%    12      100.00    <span style="color: #ff0000;">Nuke/Heal</span></p><p>Ancestral Cleansing   12808   54.04    256.16   33       927      Absorption  50      0%      50      100.00    <span style="color: #ff0000;">Curing</span></p><p>Shroud of Armor       12703   53.60    215.31   9        758      Absorption  59      0%      59      100.00    <span style="color: #ff0000;">Passive</span></p><p>Deathward             7850    33.12    245.31   18       657      Absorption  32      0%      32      100.00    <span style="color: #ff0000;">ST ward thing</span></p><p>Curse of Shielding    6534    27.57    251.31   2        656      Absorption  26      0%      26      100.00    <span style="color: #ff0000;">Debuff</span></p><p>Stonewill             5082    21.44    211.75   0        491      Absorption  24      0%      24      100.00    <span style="color: #ff0000;">Gear Proc</span></p><p>Ancient Invigoration  3943    16.64    246.44   41       629      Absorption  16      0%      16      100.00    <span style="color: #ff0000;">Gear proc</span></p><p>Maelstrom             2530    10.68    1265.00  814      1716     Hitpoints   2       100%    2       100.00   <span style="color: #ff0000;"> Nuke/heal</span></p><p>Overloaded Heal       701     2.96     350.50   322      379      Hitpoints   2       0%      2       100.00    <span style="color: #ff0000;">Gear Proc</span></p><div></div></blockquote><p>That was the fight you just flat out attacked me when I wasn't paying attention really to that and typing to Naroc in MSN.</p>

Ralpmet
10-18-2010, 02:45 AM
<p><img src="http://img52.imageshack.us/img52/6798/lolokt.jpg" /></p><p>How could our ACTs show such a difference? I loaded the character log in it so it's unedited. I wouldnt call taking 140k damage weak dps. You also cured consistantly through the end, if I have to open my log to show that I will.</p><p><img src="http://img831.imageshack.us/img831/3516/lolwut2.jpg" /></p><p>with the number of stuns/interrupts making up for the other 39 unaccounted for seconds I'd call you full of it. But thanks for answering my basic questions about the amount of passive wards you have, that's pretty legit of you. </p><p>edit: Yea, I killed your dog then attacked you, but to be fair the first fight you jumped on me without much warning yourself bud. Log shows the first thing you did was preward and if I knew you weren't going to hail or anything I would've stopped you from doing so.</p><p>edit: I'm still curious what caused your health to spike ~35% out of no where, as I didn't even have reactives on you on at the time (i don't think I did at least, profit didn't show them on the bar and they were on CD)</p>

Notsovilepriest
10-18-2010, 02:52 AM
<p><cite>Ralpmet wrote:</cite></p><blockquote><p><img src="http://img52.imageshack.us/img52/6798/lolokt.jpg" /></p><p>How could our ACTs show such a difference? I loaded the character log in it so it's unedited. I wouldnt call taking 140k damage weak dps. You also cured consistantly through the end, if I have to open my log to show that I will.</p><p><img src="http://img831.imageshack.us/img831/3516/lolwut2.jpg" /></p><p>with the number of stuns/interrupts making up for the other 39 unaccounted for seconds I'd call you full of it. But thanks for answering my basic questions about the amount of passive wards you have, that's pretty legit of you. </p><p>edit: Yea, I killed your dog then attacked you, but to be fair the first fight you jumped on me without much warning yourself bud. Log shows the first thing you did was preward and if I knew you weren't going to hail or anything I would've stopped you from doing so.</p><p>edit: I'm still curious what caused your health to spike ~35% out of no where, as I didn't even have reactives on you on at the time (i don't think I did at least, profit didn't show them on the bar and they were on CD)</p></blockquote><p>Your parsing the 2nd fight, while I parsed the 1st. All I did the 1st fight was send my dog in at you till you attacked back, I didn't nuke you till you landed 1st real nuke.</p>

Ralpmet
10-18-2010, 02:59 AM
<p>I didn't think about killing the dog in the first fight, I figured ae autoattack and ae nukes would clear him but it never happened.</p><p>In any case, that was pretty legit. Sucks that there wasn't much I could do to break the wards, but that's life. Good fights to the both of you (naroc stomped the living crap out of me, but I don't think it would've been that bad if I hadn't put my pots bag into the shared bank for some dumb reason or another. In any case he stomped me 3x, maybe even 4. At least he got to see how beastly wide my aoe auto range is tho :-p )</p>

Notsovilepriest
10-18-2010, 03:10 AM
<p>This is after you killed my pet, I loaded up Wegame, Logged into it, then turned it on while you unloaded. This is to show you how little when I actually was paying attention I healed</p><p><a href="http://img121.imageshack.us/img121/3205/everquest220101018011.mp4" target="_blank" rel="nofollow">http://img121.imageshack.us/img121/...20101018011.mp4</a></p><p>Also this is my view of ACT of the 2nd fight, Top part the last thing is cures</p><p><img src="http://img29.imageshack.us/img29/2051/ralp2.jpg" width="1175" height="394" /></p>

Ralpmet
10-18-2010, 03:13 AM
<p>What doesn't make sense to me is how my exit dps is higher than your exit heals but you didn't drop from 100% the whole fight, even with the multiple attempts I made at clearing your wards with absorb magic. Can you do me a favor, I closed act and it won't open the log file again, could you post how many times I cast absorb magic/how many times it was resisted just so I have a general idea?</p><p>Unless I did so much damage to the dog in the 5s it was alive in combat with me that it added 100 dps to a 3 minute fight, which is extremely doubtful in my eyes.</p>

Notsovilepriest
10-18-2010, 03:19 AM
<p>11 Lands between the 2 fights. 6 of which took of Shroud of Armor, 2 Dog AE Immunes, 1 Group HP/STR Buff, I temp ward from Shrine, and 1 Runic Deflection</p>

Ralpmet
10-18-2010, 03:21 AM
<p>Thanks, I'll keep that in mind.</p><p>When I have more than 181 aa I'll do that again, and hopefully I won't leave my pots in the bank next time. </p><p>That dude knows more about what he's doing than I gave him credit for, not going to lie.</p>

Notsovilepriest
10-18-2010, 03:24 AM
<p><cite>Ralpmet wrote:</cite></p><blockquote><p>Thanks, I'll keep that in mind.</p><p>When I have more than 181 aa I'll do that again, and hopefully I won't leave my pots in the bank next time. </p><p>That dude knows more about what he's doing than I gave him credit for, not going to lie.</p></blockquote><p>Once anyone gets heal procs I can't kill them, Defiler DPS is so trash <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Corydonn
10-18-2010, 03:33 AM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p><cite>Ralpmet wrote:</cite></p><blockquote><p>Thanks, I'll keep that in mind.</p><p>When I have more than 181 aa I'll do that again, and hopefully I won't leave my pots in the bank next time. </p><p>That dude knows more about what he's doing than I gave him credit for, not going to lie.</p></blockquote><p>Once anyone gets heal procs I can't kill them, Defiler DPS is so trash <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>Ward and heal procs stop alot of classes <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Notsovilepriest
10-18-2010, 03:34 AM
<p><cite>Corydonn wrote:</cite></p><blockquote><p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p><cite>Ralpmet wrote:</cite></p><blockquote><p>Thanks, I'll keep that in mind.</p><p>When I have more than 181 aa I'll do that again, and hopefully I won't leave my pots in the bank next time. </p><p>That dude knows more about what he's doing than I gave him credit for, not going to lie.</p></blockquote><p>Once anyone gets heal procs I can't kill them, Defiler DPS is so trash <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>Ward and heal procs stop alot of classes <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>I mean, Defilers is probally THE trashiest of all DPS, Atleast templars get flurry <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Ralpmet
10-18-2010, 05:39 AM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p><cite>Corydonn wrote:</cite></p><blockquote><p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p><cite>Ralpmet wrote:</cite></p><blockquote><p>Thanks, I'll keep that in mind.</p><p>When I have more than 181 aa I'll do that again, and hopefully I won't leave my pots in the bank next time. </p><p>That dude knows more about what he's doing than I gave him credit for, not going to lie.</p></blockquote><p>Once anyone gets heal procs I can't kill them, Defiler DPS is so trash <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>Ward and heal procs stop alot of classes <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>I mean, Defilers is probally THE trashiest of all DPS, Atleast templars get flurry <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>Lol yeah dude 40k over 3 minutes is pretty bad.</p><p>To be fair though I do have 2 mending and 1 feral lifetap proc, so it's good enough to outheal those 3.</p>

Toxicz
10-18-2010, 11:40 AM
<p>[Removed for Content] happened to this thread?</p><p>Illy's are 10x better than coercers now. Yes coercers help out melee groups a bit more, but Illy's over all group utility is much greater than a coercers now-days</p><p>As far as groups go, there is a few that I could build that I'm sure would dominate any other groups, its not all about the group setup, but rather the players in the setup.</p>

Cloakentuna
10-18-2010, 12:49 PM
<p>The argument of Illy vs. Coercer is pretty stupid imo.  They both serve 2 completely different purposes in 2 completely different group set-ups.  The Coercer brings a ton more survivability to the group between link, the hate xfer, and the ability to maintain the groups power with little to no effort at all.  The Illy brings so much DPS to the group it's not even funny.  Between Tandem, AoI, TC, Time Warp, and Rampage, a ton of DPS gets added to the group, while also bringing better CC than the Coercer (imo - Group Stifle > Group Daze).  However, if there are no mages (Sorc specifically) in the group, the illy falls behind.  If all you are trying to do is survive, then Coercer is your class, but if you want a more reliable (notice, not better) burn, then Illy is the way to go.  This is all of course my opinion.</p>

Alazarz
10-19-2010, 12:00 PM
<p>Dirge,coercer,brigand,sin,inqy,ShadowKnight</p>

Charmnevac
10-19-2010, 08:34 PM
<p>Sounds like a good DPS group in raids!</p>

Cigam
10-19-2010, 11:59 PM
<p>Warlock... Troub... warden ..  Templar .. Pally.. brig.</p><p>Or just 6 warlocks LOL</p>