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View Full Version : Monk/brusier whats the difference?


Aireborne
10-12-2010, 05:59 PM
<p>i played EQ1 at RoK when i was small and now im coming from WoW since beta and god that games gone no where but i want to know.... i am a new player here so try and keep the wisecracks down please.</p><p>[Removed for Content] is the difference between monk/brusier? im looken to be able to solo maybe go in and take on some 3^'s or whatever is possible to be taken and tank. whats the difference between the two? is one faster than the other? a better tank? any one? i cant seem to figure it out.</p>

Silzin
10-12-2010, 06:04 PM
<p>In my opinion, of all of the classes these 2 classes are the closest.  monks are faster then brusiers, but brusiers hit harder per hit.  brusiers have a bit more AoE capibilites then monks. </p><p>without getting into very specific abilities and the differences between them, they are very similer but just have differint animations and feals</p>

Aireborne
10-12-2010, 06:11 PM
<p>so in the end whats more common? is one more looked for than the other in grouping?</p>

BChizzle
10-12-2010, 10:18 PM
<p>Bruiser is better at pretty much everything.</p>

Rasttan
10-13-2010, 05:58 PM
<p>They are close but I agree with Blanka geared the same in the same group Bruiser will have a slight edge in every important category short at most in only haste.</p>

Aull
10-14-2010, 12:24 AM
<p>I will say that if you are trying to find a difference in the two brawlers you will not find much. I have both. I basically rolled both just to see what is the difference between them.</p><p>Up to lvl 70 monks will have better defensive abilities than a bruiser. Once a bruiser gets the myth abilities and aa's they start to complete defensively with the monk.</p><p>When the game was young bruisers theoretically were intended to be more about damage as their main purpose. Monks at the time had combination of defense, offense, and slightly better utility.</p><p>At end game they basically are so alike in all areas there is no need for two brawlers.</p><p>Neither one is better than the other.</p>

BChizzle
10-14-2010, 10:43 AM
<p><cite>Aull wrote:</cite></p><blockquote><p>I will say that if you are trying to find a difference in the two brawlers you will not find much. I have both. I basically rolled both just to see what is the difference between them.</p><p>Up to lvl 70 monks will have better defensive abilities than a bruiser. Once a bruiser gets the myth abilities and aa's they start to complete defensively with the monk.</p><p>When the game was young bruisers theoretically were intended to be more about damage as their main purpose. Monks at the time had combination of defense, offense, and slightly better utility.</p><p>At end game they basically are so alike in all areas there is no need for two brawlers.</p><p>Neither one is better than the other.</p></blockquote><p>Bruiser is better in every category you can possibly name except monks are just a cooler class since bruisers are lame.</p>

Aull
10-14-2010, 02:48 PM
<p>LOL. Well I will say that monk animations are ten fold better than a bruisers.</p>

Corydonn
10-14-2010, 02:54 PM
Monks get 50% strikethrough that makes you want to punch less kittens while tanking mobs.

Gungo
10-15-2010, 12:03 AM
<p><cite>Rasttan@Unrest wrote:</cite></p><blockquote><p>They are close but I agree with Blanka geared the same in the same group Bruiser will have a slight edge in every important category short at most in only haste.</p></blockquote><p>If bruisers are better then monks then betry you dont even loose masters. The fact is they are not which is why you dont betray.</p><p>But prove people wrong and betray show us how they are better.</p><p>Monks have better hit rates(50% strikethrough) w a hate proc buff that is double a bruisers rate for a larger amount, monk's avoidance buffs last longer and have a shorter recast, they gain more mit from thier AA/myth and even can self cure any ailment (except curse), monk's short term mit buffs actually add a significant amount and do not DAZE the monk.  The one better defensive feature bruiser's have is 10% constant Dam reduction, While monks have a short term 25% damage reduction buff that can be avialable nearly 50% of the time with reuse.</p><p>I hear alot of talk but no proof. Betray</p>

Aule
10-15-2010, 12:24 AM
They should just merge the brawler class by giving it the best of both worlds from monk / bruiser and call it a day. They're so close now.

Aull
10-15-2010, 12:56 AM
<p>Gungo hit the nail on the head. Monks defensive abilities like he stated are longer duration and shorter recast. Abilities like five rings have aa's that allow them to execute far faster like .27 sec and reuse 7.5 seconds quicker than the bruiser equivalent one hundred hands. Also five rings hit rate is far better than the bruisers one hundred hands.</p><p>Monks as we all know are able to modify their auto attack with their blistering haste. Bruisers do not get any self abilities that modify their auto attack speed or increase their damage. Brusiers combat arts for the most part will not refresh as quickly as a monks either which allows the monk to consistantly produce damage fight after fight. If you don't believe that then betray. You will see what I am talking about.</p><p>A bruiser needs more group support to dish out the dps that is equal to a monk. Monks don't need haste buffing classes and that in turn allows the monk to be in the so called "fat kid" group but still produce good dps.</p><p>As Gungo post states monks have more defensive abilities plus their dps is just as good as a bruisers. If anything a bruiser should have more offensive abilities that have longer duration and quicker reuse as the spin off between the two.</p><p>Monks don't suck and are not inferior to bruisers in any form. That is why so many monks remain as monks and do not betray.</p>

BChizzle
10-15-2010, 02:16 AM
<p><cite>Aull wrote:</cite></p><blockquote><p>Gungo hit the nail on the head. Monks defensive abilities like he stated are longer duration and shorter recast. Abilities like five rings have aa's that allow them to execute far faster like .27 sec and reuse 7.5 seconds quicker than the bruiser equivalent one hundred hands. Also five rings hit rate is far better than the bruisers one hundred hands.</p><p>Monks as we all know are able to modify their auto attack with their blistering haste. Bruisers do not get any self abilities that modify their auto attack speed or increase their damage. Brusiers combat arts for the most part will not refresh as quickly as a monks either which allows the monk to consistantly produce damage fight after fight. If you don't believe that then betray. You will see what I am talking about.</p><p>A bruiser needs more group support to dish out the dps that is equal to a monk. Monks don't need haste buffing classes and that in turn allows the monk to be in the so called "fat kid" group but still produce good dps.</p><p>As Gungo post states monks have more defensive abilities plus their dps is just as good as a bruisers. If anything a bruiser should have more offensive abilities that have longer duration and quicker reuse as the spin off between the two.</p><p>Monks don't suck and are not inferior to bruisers in any form. That is why so many monks remain as monks and do not betray.</p></blockquote><p>You both don't have a clue what you are talking about.  Gungo is the same guy saying brawlers can't hit 80k parses when brawlers were doing that 6 months ago.  He clearly doesn't know what it takes to dps and from the fact that he doesn't even raid he clearly doesn't know what happens there too.</p><p><span style="color: #ff0000;">Facts are easy</span></p><p>10% damage reduction is better then any mit increase a monk gets because every tank is already so far into the mit cap more mit isn't even close to damage reduction, it has been this way since ROK.</p><p><span style="color: #ff0000;">Tanking bruiser wins</span></p><p>50% strikethrough means jack all when tanks are hitting 90%+ hitrates.Monk CA's cap earlier on reuse and ability mod making half the items in this game useless to increasing monk dps.</p><p><span style="color: #ff0000;">DPS bruiser wins</span></p><p>Bruisers have loads better utility with a better avoidance buff and the ability to close mind others.</p><p><span style="color: #ff0000;">Utility Bruiser wins</span></p><p>It is so not even close right now you would have to be a complete idiot not to see it.  Basically you have the bruisers here blowing smoke in the hopes nobody notices the imbalance.</p>

Corydonn
10-15-2010, 02:47 AM
54% accuracy in the new HM instance with full +21 crush slash pierce addorns <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

Aull
10-15-2010, 10:12 AM
<p>I love ya BChizz. If bruisers are that awesome and so overpowered then why are so many monks remaining monks? I will say that what I see as a great treasure will be anothers junk. Its what ever the eye of the beholder finds as important.</p><p>I guess I don't have a clue because I cannot see bruisers as these over powered dreadnauts. I will say that you are right about bruisers having a slight utility edge with their shug off avoid buff and brutal inspiration.</p><p>You are true when you say that monks are close to cap but it takes more support for bruisers to get there. However this only applies to end game best geared brawlers and not the everyday brawlers.</p>

Gungo
10-15-2010, 01:57 PM
<p><cite>BChizzle wrote:</cite></p><blockquote><p>You both don't have a clue what you are talking about.  Gungo is the same guy saying brawlers can't hit 80k parses when brawlers were doing that 6 months ago.  He clearly doesn't know what it takes to dps and from the fact that he doesn't even raid he clearly doesn't know what happens there too.</p><p><span style="color: #ff0000;">Facts are easy</span></p><p>10% damage reduction is better then any mit increase a monk gets because every tank is already so far into the mit cap more mit isn't even close to damage reduction, it has been this way since ROK.</p><p><span style="color: #ff0000;">Tanking bruiser wins</span></p><p>50% strikethrough means jack all when tanks are hitting 90%+ hitrates.Monk CA's cap earlier on reuse and ability mod making half the items in this game useless to increasing monk dps.</p><p><span style="color: #ff0000;">DPS bruiser wins</span></p><p>Bruisers have loads better utility with a better avoidance buff and the ability to close mind others.</p><p><span style="color: #ff0000;">Utility Bruiser wins</span></p><p>It is so not even close right now you would have to be a complete idiot not to see it.  Basically you have the bruisers here blowing smoke in the hopes nobody notices the imbalance.</p></blockquote><p>You are slow. I never said brawler could not hit 80k parses. So either you dont know how to read or are intentionally misleading people because you have no FACTS. I said offensive gear did not cause fighters to hit 80k. Offensive gear doesnt cause massive swings in dps.</p><p>Facts are extremly easy. In order to max out mitigation you need ~19k mitigation because most AOE's are HARDER TO MITIGATE. Which is a 20% mitigation penalty. In this regard very few brawlers will ever see that number w/o a massive amount of % mit items. aybe monks because they have MORE % mit then bruisers, but no bruiser is hitting 19k mit. But lets use these facts since you seem to lack them. 5% mitigation is BETTER then 10% damage reduction. Simple math shows this.</p><p>10,000 damageMonk 75% mitigation, Bruiser 70% mitigation and 10% damage reduction.MONK=10,000x0.25= 2500 damage takenBruiser=10,00X0.3=3000x.90= 2700 damage takenMITIGATION is better then Damage reduction</p><p>Furthermore MONKS have 25% damage reduction available nearly 50% of the time with enough reuse. So they do have better damage reduction.</p><p>If a monk is hitting 90% hit rates on an npc. 50% strikethrough compared to 0% strikethrough for a bruiser means the bruiser is hitting 80-85% hit rates. Cory pretty much shows you have no idea what you are talking about blanka. Furthermore NO BRAWLER in the game is capped on reuse. Saying your monks caps earlier is pointless since no monk caps reuse. Ability mod you may cap earlier, good thing ability mod is not on most fighter gear.</p><p>Single stone skin, closed mind others, and slightly higher avoidance buff is minimal utility increase, but hey if it is so good why DONT you use the 5% riposte adornment which is BETTER then the avoid other increase? You dont use it because its barely useful.  I do agree bruisers do have a slight utility advantage. Although your raid wide is still better then ours.</p><p>It is so not even close right now you would have to be a complete idiot not to see it.  Basically you have the monks here blowing smoke in the hopes nobody notices the imbalance. Because if this was an actul legitamate complaint these monks would of betrayed.</p><p>There is no loss of masters, they all have enough plat to be completely mastered as a bruiser in minutes. Getting your myth buff takes 10 plat, and gear is IDENTICAL just change your red adornments. So as i said before if bruisers are better then BETRAY. Betrayal quest takes at most 2 hours. You could do this in a weekend raid all week as a bruiser and betray back to a monk the next weekend and put up parses SHOWING which are better and you loose nothing. The fact you refuse to betray and not easily put up these parses as proof shows you are a liar.</p>

BChizzle
10-15-2010, 08:48 PM
<p><cite>Aull wrote:</cite></p><blockquote><p>I love ya BChizz. If bruisers are that awesome and so overpowered then why are so many monks remaining monks? I will say that what I see as a great treasure will be anothers junk. Its what ever the eye of the beholder finds as important.</p><p>I guess I don't have a clue because I cannot see bruisers as these over powered dreadnauts. I will say that you are right about bruisers having a slight utility edge with their shug off avoid buff and brutal inspiration.</p><p>You are true when you say that monks are close to cap but it takes more support for bruisers to get there. However this only applies to end game best geared brawlers and not the everyday brawlers.</p></blockquote><p>I didn't say bruisers are overpowered, I said they are clearly better then monks in every area.</p>

BChizzle
10-15-2010, 08:59 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p><cite>BChizzle wrote:</cite></p><blockquote><p>You both don't have a clue what you are talking about.  Gungo is the same guy saying brawlers can't hit 80k parses when brawlers were doing that 6 months ago.  He clearly doesn't know what it takes to dps and from the fact that he doesn't even raid he clearly doesn't know what happens there too.</p><p><span style="color: #ff0000;">Facts are easy</span></p><p>10% damage reduction is better then any mit increase a monk gets because every tank is already so far into the mit cap more mit isn't even close to damage reduction, it has been this way since ROK.</p><p><span style="color: #ff0000;">Tanking bruiser wins</span></p><p>50% strikethrough means jack all when tanks are hitting 90%+ hitrates.Monk CA's cap earlier on reuse and ability mod making half the items in this game useless to increasing monk dps.</p><p><span style="color: #ff0000;">DPS bruiser wins</span></p><p>Bruisers have loads better utility with a better avoidance buff and the ability to close mind others.</p><p><span style="color: #ff0000;">Utility Bruiser wins</span></p><p>It is so not even close right now you would have to be a complete idiot not to see it.  Basically you have the bruisers here blowing smoke in the hopes nobody notices the imbalance.</p></blockquote><p>You are slow. I never said brawler could not hit 80k parses. So either you dont know how to read or are intentionally misleading people because you have no FACTS. I said offensive gear did not cause fighters to hit 80k. Offensive gear doesnt cause massive swings in dps.</p><p>Facts are extremly easy. In order to max out mitigation you need ~19k mitigation because most AOE's are HARDER TO MITIGATE. Which is a 20% mitigation penalty. In this regard very few brawlers will ever see that number w/o a massive amount of % mit items. aybe monks because they have MORE % mit then bruisers, but no bruiser is hitting 19k mit. But lets use these facts since you seem to lack them. 5% mitigation is BETTER then 10% damage reduction. Simple math shows this.</p><p>10,000 damageMonk 75% mitigation, Bruiser 70% mitigation and 10% damage reduction.MONK=10,000x0.25= 2500 damage takenBruiser=10,00X0.3=3000x.90= 2700 damage takenMITIGATION is better then Damage reduction</p><p>Furthermore MONKS have 25% damage reduction available nearly 50% of the time with enough reuse. So they do have better damage reduction.</p><p>If a monk is hitting 90% hit rates on an npc. 50% strikethrough compared to 0% strikethrough for a bruiser means the bruiser is hitting 80-85% hit rates. Cory pretty much shows you have no idea what you are talking about blanka. Furthermore NO BRAWLER in the game is capped on reuse. Saying your monks caps earlier is pointless since no monk caps reuse. Ability mod you may cap earlier, good thing ability mod is not on most fighter gear.</p><p>Single stone skin, closed mind others, and slightly higher avoidance buff is minimal utility increase, but hey if it is so good why DONT you use the 5% riposte adornment which is BETTER then the avoid other increase? You dont use it because its barely useful.  I do agree bruisers do have a slight utility advantage. Although your raid wide is still better then ours.</p><p>It is so not even close right now you would have to be a complete idiot not to see it.  Basically you have the monks here blowing smoke in the hopes nobody notices the imbalance. Because if this was an actul legitamate complaint these monks would of betrayed.</p><p>There is no loss of masters, they all have enough plat to be completely mastered as a bruiser in minutes. Getting your myth buff takes 10 plat, and gear is IDENTICAL just change your red adornments. So as i said before if bruisers are better then BETRAY. Betrayal quest takes at most 2 hours. You could do this in a weekend raid all week as a bruiser and betray back to a monk the next weekend and put up parses SHOWING which are better and you loose nothing. The fact you refuse to betray and not easily put up these parses as proof shows you are a liar.</p></blockquote><p>All I am reading here is you posting tanks can't parse 80k and now trying to somehow manipulate numbers that don't even exist.  Monks don't have a 5% mit advantage in fact we are so far into the curve before hitting our myth buff it results in a 1% damage reduction increase not your fictional 5% BS crap, you are trying to compare a diminishing return stat to a static stat like they are equal.   You also ignore a bruiser can add mit through countless amount of items to become equal mit to a monk, a monk cannot add damage reduction through any items to come even close to a bruiser.  But you already knew this and are just pulling your usual garbage.  Maybe next expansion you will catch up to the players who actually know and can play this game and we will see an 80k parse from you, by then though most of us will be at 150k+.</p>

BChizzle
10-15-2010, 09:04 PM
<p>I'll put it in crayon for you, solo buffed 72.3% mit no myth buff, hit the myth buff 73.4% OMG please tell me how that extra 1.1% which by the way is actually much less once you start throwing in raid buffs and procs is better than 10% damage reduction.  THATS SOLO KEEP TRYING FOR THAT 80k!</p>

BChizzle
10-15-2010, 09:11 PM
<p>Oh I'd also like to know how you come up with the fact we can have our damage reduction save that has a 3 minute recast that doesn't begin it's refresh timer until it expires and runs for 24 seconds 50% of the time Einstien.  Even with full on capped recast on us all the time it still only results in 24 seconds out of 1:54 which is not even half of your claimed 50%.  Keep opening your trap Gungo it is entertaining watching you prove how very little you know.</p>

Rasttan
10-15-2010, 11:59 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p><cite>Rasttan@Unrest wrote:</cite></p><blockquote><p>They are close but I agree with Blanka geared the same in the same group Bruiser will have a slight edge in every important category short at most in only haste.</p></blockquote><p>If bruisers are better then monks then betry you dont even loose masters. The fact is they are not which is why you dont betray.</p><p>But prove people wrong and betray show us how they are better.</p><p>Monks have better hit rates(50% strikethrough) w a hate proc buff that is double a bruisers rate for a larger amount, monk's avoidance buffs last longer and have a shorter recast, they gain more mit from thier AA/myth and even can self cure any ailment (except curse), monk's short term mit buffs actually add a significant amount and do not DAZE the monk.  The one better defensive feature bruiser's have is 10% constant Dam reduction, While monks have a short term 25% damage reduction buff that can be avialable nearly 50% of the time with reuse.</p><p>I hear alot of talk but no proof. Betray</p></blockquote><p>Are you nuts or something? He asked a class comparison question I gave my opinion why does that imply I want to betray, why arn't all plate tanks SK's why are you and I not an SK, you can PL a toon in no time. Hell I have a dual mythed 90 Guard yea thats right Guard why don't I betray him to the Zerker who currently definitly is a better toon.</p><p>With your conveluted logic why is anyone playing any class except what they percieve to be the best of that archeotype?</p><p>Asking a question about classes doesn't mean anyone wants to betray, you must have had to much coffee or something and gone off on some crazy tangent. I like my monk thats why I havent betrayed him. This isnt the peoples court I dont have to prove my opinion of any class comparison neither do you for that matter, answer the question how you like and I'll answer it how I like.</p><p>But since you think that way you go betray and do a write up for us since you seem keen on that idea. I for one would apreciate the informed comparison. Thanks in advance for taking your own advice and doing this for us.</p>

Kota
10-16-2010, 01:28 AM
i love how pretty much every thread on this forum turns into an argument. effin sweet

BChizzle
10-16-2010, 11:18 AM
<p><cite>Tenka@Nagafen wrote:</cite></p><blockquote>i love how pretty much every thread on this forum turns into an argument. effin sweet</blockquote><p>Because people are scared of being honest about their classes since they fear it will lead to a nerf.</p>

Gungo
10-21-2010, 07:11 PM
<p><cite>BChizzle wrote:</cite></p><blockquote><p><cite>Tenka@Nagafen wrote:</cite></p><blockquote>i love how pretty much every thread on this forum turns into an argument. effin sweet</blockquote><p>Because people are scared of being honest about their classes since they fear it will lead to a nerf.</p></blockquote><p>At least you are honest about yourself.</p>

BChizzle
10-21-2010, 11:16 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p><cite>BChizzle wrote:</cite></p><blockquote><p><cite>Tenka@Nagafen wrote:</cite></p><blockquote>i love how pretty much every thread on this forum turns into an argument. effin sweet</blockquote><p>Because people are scared of being honest about their classes since they fear it will lead to a nerf.</p></blockquote><p>At least you are honest about yourself.</p></blockquote><p>Must have been a hard week for you to come up with such a witty response</p>

jay777
11-04-2010, 03:53 AM
<p>Bruiser and monk in simplier terms, everyone is over explaining and trying to make there class look better, the truth is, bruiser more aoe dps and I think aoe tank, and I believe bruiser has a better heal and better dps but there hits are harder and slower.</p><p>Monks have better defense, are faster, have more single target dps and agro ability, also have self utility with some group utility like intercept, in my opinion from a martial arts stand point monks have it, a bruiser reminds me more of a boxer.</p><p>But if you want a good visual comparison here goes, bruiser mui tai,  tai won doe, and monk mixture of chinese/japenese martial arts including japenese kickboxing unless you go froglok of course that one looks more kung fu yoda like then anything.</p><p>I hope this helps, all depends on what you like there is no better.</p>

Aull
11-04-2010, 09:42 AM
<p>I just want to mention that bruisers no longer hit harder than a monk or any other fighter anymore. They are all on the same auto attack tables at the core mechanics in todays game and have been for some time now. As long as the strgth, dps mod and weapon damage ratings are the same the monk will hit every bit as hard as a bruiser and do it quicker due to monks high haste.</p><p>Combat arts will be different. A bruiser might crit for higher damage on the high end but monk ca's refresh much quicker than a bruisers. So again monks should have more auto attacks and ca executions than a bruiser if the fight lasts to one minute.</p><p>Tae kwon do is more about axe kicks, inside/outside cresent kicks, front kicks, flying kicks, ect. I would say that a monk represents that more than a bruiser. Monks animations are more of an open stance fighting style while the bruiser is more closed stance like a boxer, mui thai, or even akido to a degree.</p><p>At the end of the day neither have a distinct advantage over the other. In essence both are clones.</p>

BChizzle
11-04-2010, 11:51 AM
<p><cite>Aull wrote:</cite></p><blockquote><p>I just want to mention that bruisers no longer hit harder than a monk or any other fighter anymore. They are all on the same auto attack tables at the core mechanics in todays game and have been for some time now. As long as the strgth, dps mod and weapon damage ratings are the same the monk will hit every bit as hard as a bruiser and do it quicker due to monks high haste.</p><p>Combat arts will be different. A bruiser might crit for higher damage on the high end but monk ca's refresh much quicker than a bruisers. So again monks should have more auto attacks and ca executions than a bruiser if the fight lasts to one minute.</p><p>Tae kwon do is more about axe kicks, inside/outside cresent kicks, front kicks, flying kicks, ect. I would say that a monk represents that more than a bruiser. Monks animations are more of an open stance fighting style while the bruiser is more closed stance like a boxer, mui thai, or even akido to a degree.</p><p>At the end of the day neither have a distinct advantage over the other. In essence both are clones.</p></blockquote><p>Bruiser is better dps, you can try the whole CA's are equal thing until you are blue in the face, but the truth is ability mod caps so low on monks while on bruisers it goes on much much longer combine that with the extra potency a bruiser gets and the one defining difference in our DPS is tragically swayed in favor of a bruiser.  Sure monks get strikethrough and it does make a difference in hite rates but it certainly doesn't make up for the fact we cap so early on ability mod.</p>

Aull
11-04-2010, 02:01 PM
<p><cite>BChizzle wrote:</cite></p><blockquote><p><cite>Aull wrote:</cite></p><blockquote><p>I just want to mention that bruisers no longer hit harder than a monk or any other fighter anymore. They are all on the same auto attack tables at the core mechanics in todays game and have been for some time now. As long as the strgth, dps mod and weapon damage ratings are the same the monk will hit every bit as hard as a bruiser and do it quicker due to monks high haste.</p><p>Combat arts will be different. A bruiser might crit for higher damage on the high end but monk ca's refresh much quicker than a bruisers. So again monks should have more auto attacks and ca executions than a bruiser if the fight lasts to one minute.</p><p>Tae kwon do is more about axe kicks, inside/outside cresent kicks, front kicks, flying kicks, ect. I would say that a monk represents that more than a bruiser. Monks animations are more of an open stance fighting style while the bruiser is more closed stance like a boxer, mui thai, or even akido to a degree.</p><p>At the end of the day neither have a distinct advantage over the other. In essence both are clones.</p></blockquote><p>Bruiser is better dps, you can try the whole CA's are equal thing until you are blue in the face, but the truth is ability mod caps so low on monks while on bruisers it goes on much much longer combine that with the extra potency a bruiser gets and the one defining difference in our DPS is tragically swayed in favor of a bruiser.  Sure monks get strikethrough and it does make a difference in hite rates but it certainly doesn't make up for the fact we cap so early on ability mod.</p></blockquote><p>You have a great point. How come I have yet to see any bruiser world wide come close to your monk on dps?</p><p>All I am saying is if ability mod and potency were in favor of bruisers then why are bruisers unable to reach the dps potential of you monk.</p><p>I will stand to be corrected on this as well. I may not have seen a bruiser parse that supercedes what you have shown.</p>

BChizzle
11-04-2010, 08:56 PM
<p><cite>Aull wrote:</cite></p><blockquote><p><cite>BChizzle wrote:</cite></p><blockquote><p><cite>Aull wrote:</cite></p><blockquote><p>I just want to mention that bruisers no longer hit harder than a monk or any other fighter anymore. They are all on the same auto attack tables at the core mechanics in todays game and have been for some time now. As long as the strgth, dps mod and weapon damage ratings are the same the monk will hit every bit as hard as a bruiser and do it quicker due to monks high haste.</p><p>Combat arts will be different. A bruiser might crit for higher damage on the high end but monk ca's refresh much quicker than a bruisers. So again monks should have more auto attacks and ca executions than a bruiser if the fight lasts to one minute.</p><p>Tae kwon do is more about axe kicks, inside/outside cresent kicks, front kicks, flying kicks, ect. I would say that a monk represents that more than a bruiser. Monks animations are more of an open stance fighting style while the bruiser is more closed stance like a boxer, mui thai, or even akido to a degree.</p><p>At the end of the day neither have a distinct advantage over the other. In essence both are clones.</p></blockquote><p>Bruiser is better dps, you can try the whole CA's are equal thing until you are blue in the face, but the truth is ability mod caps so low on monks while on bruisers it goes on much much longer combine that with the extra potency a bruiser gets and the one defining difference in our DPS is tragically swayed in favor of a bruiser.  Sure monks get strikethrough and it does make a difference in hite rates but it certainly doesn't make up for the fact we cap so early on ability mod.</p></blockquote><p>You have a great point. How come I have yet to see any bruiser world wide come close to your monk on dps?</p><p>All I am saying is if ability mod and potency were in favor of bruisers then why are bruisers unable to reach the dps potential of you monk.</p><p>I will stand to be corrected on this as well. I may not have seen a bruiser parse that supercedes what you have shown.</p></blockquote><p>Hert out dpses me from what I have seen.  But tbh most bruisers fail horriby at playing their class.</p>

jay777
11-04-2010, 10:47 PM
<p>Actually the monk is closer to japenese kickboxing then tai won doe I would know I took it, bruiser is more aggresive and tai won doe usually represents that, anyways the monk is a mixture of martial arts not even close to tai won doe.</p>

Striikor
11-05-2010, 09:52 AM
<p>I group on occasion with a very good Monk and a very good Bruiser. Both are tanks in different guilds and clearing some HM content so are very well equipped.</p><p>Being a well equipped Ranger I pull aggro from the Bruiser on a regular basis unless we have a swashy/coercer or dirge coercer. The monk seems to have better aggro control and can hold it with a dirge, a swashy, or a coercer and need not double up, at least in my experience.</p><p>The Bruiser goes down more often in Palace and ZuA than the monk does (though neither go down a lot). On the other hand the Bruiser does more damage</p>

Aule
11-10-2010, 07:13 AM
"Very good" and "dying in palace" don't belong in the same sentence. If he's losing avgro and dying anywhere besides 6th then he's being reckless, has lousy gear / makes bad gear choices, or is an alt who's not actually good at the class and just comes in for sages.

Controlor
11-10-2010, 06:53 PM
<p>Aule i think the person was refering to the heroic content zone Palace.</p>

Aule
11-15-2010, 11:01 PM
<p><cite>Controlor wrote:</cite></p><blockquote><p>Aule i think the person was refering to the heroic content zone Palace.</p></blockquote><p>Yeah that's why I said "dying anywhere besides 6th".  There's plenty of come-in-for-one-fight-on-a-raid tanks that can't actually play the class besides that.</p>

Kinless
11-20-2010, 02:23 AM
<p>here are my tested results. betrayed kinz a couple times and had full masters as monk and bruiser and same armor with equivelant red adorns for both. bruiser has better ae dps by a decent amount monk comes out better single target dps. both have equal survivability as tanks but monks are more self sufficiant tanks whereas bruiser has to rely on others more due to monk saves/emergencies holding a slight edge. bruiser is better utility. monk hit rates as tank are huge benefit and monk single target hate blows bruiser away. both can hold ae hate but monk takes more work whereas bruiser can do it easier than monk due to higher ae dps.</p><p> for the force i raid with, monk fits better so  monk i stay. classes are close with very minor differences.</p><p>as far as bg goes. bruiser is fun but i am better on monk due to reflex.</p><p>hope this helps.</p><p>kinz</p>

Gungo
12-06-2010, 05:27 PM
<p><cite>Kinless wrote:</cite></p><blockquote><p>here are my tested results. betrayed kinz a couple times and had full masters as monk and bruiser and same armor with equivelant red adorns for both. bruiser has better ae dps by a decent amount monk comes out better single target dps. both have equal survivability as tanks but monks are more self sufficiant tanks whereas bruiser has to rely on others more due to monk saves/emergencies holding a slight edge. bruiser is better utility. monk hit rates as tank are huge benefit and monk single target hate blows bruiser away. both can hold ae hate but monk takes more work whereas bruiser can do it easier than monk due to higher ae dps.</p><p> for the force i raid with, monk fits better so  monk i stay. classes are close with very minor differences.</p><p>as far as bg goes. bruiser is fun but i am better on monk due to reflex.</p><p>hope this helps.</p><p>kinz</p></blockquote><p>Good writeup this is pretty much what the non biased people have been saying this entire time. Both classes are extremely similar with monks being better at single target dps and aggro and bruiser being better as aoe dps/agro. Monks hit rates and defensive abilites give them a slight edge tanking as well.</p>