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View Full Version : Since you're nerfing cures;


Ralpmet
10-06-2010, 03:16 AM
<p>Any chance at all you could at least reduce the poison procs by 80% or so?</p><p>Just saying, you cure a fettering and then it applies almost instantly. Gets really old really fast. </p><p>I mean, I see no reason that psn will bury other dets and I can't cure something that's more annoying off of people because of the fettering, or the other poison procs.</p><p>Also, I see no reason for a poison to keep a scout at full power while draining their targets power. Stuff procs way too much in PvP.</p><p>edit: lol @ saying that that</p>

max.power
10-06-2010, 06:45 AM
<p><cite>Ralpmet wrote:</cite></p><blockquote><p>Any chance at all you could at least reduce the poison procs by 80% or so?</p><p>Just saying, you cure a fettering and then it applies almost instantly. Gets really old really fast. </p><p>I mean, I see no reason that psn will bury other dets and I can't cure something that's more annoying off of people because of the fettering, or the other poison procs.</p><p>Also, I see no reason for a poison to keep a scout at full power while draining their targets power. Stuff procs way too much in PvP.</p><p>edit: lol @ saying that that</p></blockquote><p>A slow (regardless where it comes from, be it poison or ability) is a control effect that needs immunity like other control effects. That would solve the problem.</p>

Urgol
10-06-2010, 10:01 AM
^ This. Look at any other game that calls itself a pvp game and has the immunity or diminishing returns mechanic: slow is no different from stun, fear or silence there. And that proved to be tons better then the [Removed for Content] OP'ess rangers and wizards are now..

Ryft
10-07-2010, 03:00 AM
<p><cite>Brain@Nagafen wrote:</cite></p><blockquote><p><cite>Ralpmet wrote:</cite></p><blockquote><p>Any chance at all you could at least reduce the poison procs by 80% or so?</p><p>Just saying, you cure a fettering and then it applies almost instantly. Gets really old really fast. </p><p>I mean, I see no reason that psn will bury other dets and I can't cure something that's more annoying off of people because of the fettering, or the other poison procs.</p><p>Also, I see no reason for a poison to keep a scout at full power while draining their targets power. Stuff procs way too much in PvP.</p><p>edit: lol @ saying that that</p></blockquote><p>A slow (regardless where it comes from, be it poison or ability) is a control effect that needs immunity like other control effects. That would solve the problem.</p></blockquote><p>Seriously? just shut up, could you imagine? i mean snares only last 8 seconds anyways, i had to spec into improved snares because all my targets kept running away. and diminishing returns? really? go back to wow if you want that kind of nonsense. stuff like that ruined WoW and now you want it to be here? could you imagine? snare snare snare and all of a sudden immune? thats just dumb, and it will break certain classes that rely on snares. seriously just get off these forums if you want to being up such ridiculous ideas.</p>

Muraazi
10-07-2010, 03:27 AM
<p><cite>Ryft wrote:</cite></p><blockquote><p><cite>Brain@Nagafen wrote:</cite></p><blockquote><p><cite>Ralpmet wrote:</cite></p><blockquote><p>Any chance at all you could at least reduce the poison procs by 80% or so?</p><p>Just saying, you cure a fettering and then it applies almost instantly. Gets really old really fast. </p><p>I mean, I see no reason that psn will bury other dets and I can't cure something that's more annoying off of people because of the fettering, or the other poison procs.</p><p>Also, I see no reason for a poison to keep a scout at full power while draining their targets power. Stuff procs way too much in PvP.</p><p>edit: lol @ saying that that</p></blockquote><p>A slow (regardless where it comes from, be it poison or ability) is a control effect that needs immunity like other control effects. That would solve the problem.</p></blockquote><p>Seriously? just shut up, could you imagine? i mean snares only last 8 seconds anyways, i had to spec into improved snares because all my targets kept running away. and diminishing returns? really? go back to wow if you want that kind of nonsense. stuff like that ruined WoW and now you want it to be here? could you imagine? snare snare snare and all of a sudden immune? thats just dumb, and it will break certain classes that rely on snares. seriously just get off these forums if you want to being up such ridiculous ideas.</p></blockquote><p>The simple fact remains that fettering is just about the only snare (to my knowledge) that does not get immunity. If it's not ok for other classes it shouldnt be ok for scouts.</p>

Crismorn
10-07-2010, 03:56 AM
<p><cite>Ryft wrote:</cite></p><blockquote><p><cite>Brain@Nagafen wrote:</cite></p><blockquote><p><cite>Ralpmet wrote:</cite></p><blockquote><p>Any chance at all you could at least reduce the poison procs by 80% or so?</p><p>Just saying, you cure a fettering and then it applies almost instantly. Gets really old really fast. </p><p>I mean, I see no reason that psn will bury other dets and I can't cure something that's more annoying off of people because of the fettering, or the other poison procs.</p><p>Also, I see no reason for a poison to keep a scout at full power while draining their targets power. Stuff procs way too much in PvP.</p><p>edit: lol @ saying that that</p></blockquote><p>A slow (regardless where it comes from, be it poison or ability) is a control effect that needs immunity like other control effects. That would solve the problem.</p></blockquote><p>Seriously? just shut up, could you imagine? i mean snares only last 8 seconds anyways, i had to spec into improved snares because all my targets kept running away. and diminishing returns? really? go back to wow if you want that kind of nonsense. stuff like that ruined WoW and now you want it to be here? could you imagine? snare snare snare and all of a sudden immune? thats just dumb, and it will break certain classes that rely on snares. seriously just get off these forums if you want to being up such ridiculous ideas.</p></blockquote><p>I hear ya man, it sucks when some of your abilities get blanket nerfs</p>

Ralpmet
10-07-2010, 05:24 AM
<p><cite>Crismorn wrote:</cite></p><blockquote><p>I hear ya man, it sucks when some of your abilities get blanket nerfs</p></blockquote><p>Hahahaha. +1</p><p>But seriously, if cures changes goes in, scout poisons proc too often and often are the first thing removed, and since cures are a form of beneficial dispel the over-proccing of psns greatly reduces the effectiveness of single target cures. Can we get a red name? Pretty pretty please?</p><p>edit: This is just going to resurface after the cure nerf goes in, so please save us the issues of it happening later rather than sooner.</p>

Cigam
10-08-2010, 11:45 PM
<p>Did a ranger talk about someone ELSE running away LOL@ that</p>

Messia
10-10-2010, 02:48 PM
<p><cite>Cigam@Venekor wrote:</cite></p><blockquote><p>Did a ranger talk about someone ELSE running away LOL@ that</p></blockquote><p>lol i was thinking the same thing ... just LOL</p>

Messia
10-10-2010, 02:52 PM
<p><cite>Ryft wrote:</cite></p><blockquote><p><cite>Brain@Nagafen wrote:</cite></p><blockquote><p><cite>Ralpmet wrote:</cite></p><blockquote><p>Any chance at all you could at least reduce the poison procs by 80% or so?</p><p>Just saying, you cure a fettering and then it applies almost instantly. Gets really old really fast. </p><p>I mean, I see no reason that psn will bury other dets and I can't cure something that's more annoying off of people because of the fettering, or the other poison procs.</p><p>Also, I see no reason for a poison to keep a scout at full power while draining their targets power. Stuff procs way too much in PvP.</p><p>edit: lol @ saying that that</p></blockquote><p>A slow (regardless where it comes from, be it poison or ability) is a control effect that needs immunity like other control effects. That would solve the problem.</p></blockquote><p>Seriously? just shut up, could you imagine? i mean snares only last 8 seconds anyways, i had to spec into improved snares because all my targets kept running away. and diminishing returns? really? go back to wow if you want that kind of nonsense. stuff like that ruined WoW and now you want it to be here? could you imagine? snare snare snare and all of a sudden immune? thats just dumb, and it will break certain classes that rely on snares. seriously just get off these forums if you want to being up such ridiculous ideas.</p></blockquote><p>from a healers perspective.... healers who have a root ..w hich is not all ... have one chance to root you and hope you will stand their long enough for their "massive" dps to burn you down ... usually 15 min .. i know right our dps is so wicked we can kill you after 15 min.  This of course never happens because after my 8 second root .. one of two things happens .. I hit you with my flyswatter it does 10 damage to you dispells your root and you run off ... OR  I wait 45 seconds for my root to come back up while you run around and i try to root you again and you are immune .... could you possibly cry anymore MR OP class about how terrible it would be for your rediculous poisons to get nerfed so that you may kill every one with no chance of failure.  QQ ... have some cheese with your whine please.</p>

Jab
10-10-2010, 06:43 PM
<p><cite>Messia@Nagafen wrote:</cite></p><blockquote><p><cite>Cigam@Venekor wrote:</cite></p><blockquote><p>Did a ranger talk about someone ELSE running away LOL@ that</p></blockquote><p>lol i was thinking the same thing ... just LOL</p></blockquote><p>I will add a @LOL aswell just for good measure =)</p>