Impiouseq2
10-04-2010, 02:05 AM
<p>Have a baby Erud Necro I made, and I'm curious what order I should be picking the traditions in. Here's what I can get:</p><p><strong>Attributes</strong></p><ul><li><strong>Intellect of the Sage</strong> - Increases Intelligence; the amount increases as you level.<span style="color: #ff0000;"> Possibly...</span></li><li><strong>Pursuit of Knowledge</strong> - Increases Wisdom; the amount increases as you level.</li></ul><p><strong>Combat</strong></p><ul><li><strong>Mind over Matter</strong> - Increases Ministration and Defense of caster by 5.0. <span style="color: #ff0000;">Possibly...</span></li><li><strong>Mental Domination</strong> - Increases Subjugation and Disruption of caster by 5.0. <span style="color: #ff0000;">This was going to be my first choice, still unsure though.</span></li><li><strong>Theoretical Improvements</strong> - Grants a small amount of normalized healing and damage; the amount increases as you level. <span style="color: #ff0000;">Not sure what this is actually, + base damage maybe?</span></li><li><strong>Casting Fury</strong> - Increases Ability Casting Speed of caster by 2.0%. <span style="color: #ff0000;">Doesn't seem all that useful for necros.</span></li></ul><p><strong>Noncombat</strong></p><ul><li><strong>Training Techniques</strong> - Increases Mount Speed of caster by 5.0%.</li><li><strong>Ascetic Discipline</strong> - Improves the duration of tradeskilled drinks by 20%. <span style="color: #ff0000;">Possibly...</span></li><li><strong>Optimum Dosage</strong> - Improves the duration of potions by 20%. </li><li><strong>Meditative Contemplation</strong> - Increases Out-of-Combat Power Regeneration of caster by 9.0. <span style="color: #ff0000;">Useful after Lich?</span></li></ul><p><strong>Pools</strong></p><ul><li><strong>Enhanced Intellect</strong> - Increases Max Power of caster by 3.0%.</li><li><strong>Theoretical Improvements</strong> - Increases In-Combat Power Regeneration of caster by 5.0. <span style="color: #ff0000;">Possibly....</span></li></ul><p><strong>Resists</strong></p><ul><li><strong>Elemental Mastery</strong> - Increases Mitigation of caster vs elemental damage by 3.</li><li><strong>Magical Protection</strong> - Increases Mitigation of caster vs arcane damage by 3.</li></ul><p>Now, IF I was making a wizard, Mental Domination would definitely be #1 choice, however I'm not too sure with necro. We have our pets to hold the attention of mobs and aren't as reliant on Root landing the first shot. Do we tend to get a lot of resists on our spells? So far I haven't had any issues and my spells are not even Adept 1. Still not a bad choice I'm sure.</p>