View Full Version : Mistmore Crag estates?
shadowscale
09-30-2010, 01:58 AM
<p>new little click thing up near the skyblade skiff house in south freeport, sounds interesting....but currently cant take a tour.</p>
Xalmat
09-30-2010, 02:19 AM
<p>One in South Qeynos as well next to the Skyblade Skiff. Sounds to me like they're adding new premium housing.</p>
Gungo
09-30-2010, 11:50 AM
<p>Well there is a NEW LON pack coming soon. I could guess where the new premium housing comes from =P</p>
Crymsyn
09-30-2010, 12:56 PM
<p>Taken from the <a href="http://legendsofnorrath.station.sony.com/dragonbrood.vm" target="_blank">splash page for Dragonbrood - The Anarchs</a> :</p> <div><span style="color: #ff0000;">Legends of Norrath : Dragonbrood - The Anarchs is the 11th release for SOE's long-running trading card game set in the worlds of EverQuest and EverQuest II. This new set features over 200 new cards to construct decks of devastating power in 10 all-new scenarios. For MMO players, the new loot set features new, "more realistic looking" wolf mounts in EQII, items to decorate your <span style="text-decoration: underline;"><strong>all-new houses</strong></span> in EQ and lots more surprises! EQII loot also has an incredible new item crafted by those tricky goblins that convert ATTUNED items into UNATTUNED items! </span><p><span style="color: #ff0000;">Dragonbrood - The Anarchs, also contains more dragon art than any previous Legends of Norrath release making it visually one of the most striking LoN sets ever! </span></p></div> <p>I had originally assumed all new houses was referring to the outdoor space changes, but this... this is exciting. I hope it's not a rare LoN card house. Because if it's say the Mistmore Manor everyone has been begging for for years and it's introduced this way.. I will be very sad. And will have to figure out how to trade in LoN =D</p>
Malacha
09-30-2010, 01:00 PM
<p>Incoming "Oops this wasn't supposed to hit Test yet" dev message....</p>
Theladorn
09-30-2010, 01:06 PM
<p><cite>Crymsyn@Lucan DLere wrote:</cite></p><blockquote><p>Taken from the <a href="http://legendsofnorrath.station.sony.com/dragonbrood.vm" target="_blank">splash page for Dragonbrood - The Anarchs</a> :</p><div><span style="color: #ff0000;">Legends of Norrath : Dragonbrood - The Anarchs is the 11th release for SOE's long-running trading card game set in the worlds of EverQuest and EverQuest II. This new set features over 200 new cards to construct decks of devastating power in 10 all-new scenarios. For MMO players, the new loot set features new, "more realistic looking" wolf mounts in EQII, items to decorate your <span style="text-decoration: underline;"><strong>all-new houses</strong></span> in EQ and lots more surprises! EQII loot also has an incredible new item crafted by those tricky goblins that convert ATTUNED items into UNATTUNED items! </span><p><span style="color: #ff0000;">Dragonbrood - The Anarchs, also contains more dragon art than any previous Legends of Norrath release making it visually one of the most striking LoN sets ever! </span></p></div><p>I had originally assumed all new houses was referring to the outdoor space changes, but this... this is exciting. I hope it's not a rare LoN card house. Because if it's say the Mistmore Manor everyone has been begging for for years and it's introduced this way.. I will be very sad. And will have to figure out how to trade in LoN =D</p></blockquote><p>I read that as saying they are adding all-new houses to EQ1, not EQ2, but I could be wrong.</p>
Xalmat
09-30-2010, 01:07 PM
<p>EQ1 is getting player houses with their newest expansion in October. That's what they mean by "all-new houses in EQ".</p>
Cyliena
09-30-2010, 01:11 PM
<p><cite>Malachani wrote:</cite></p><blockquote><p>Incoming "Oops this wasn't supposed to hit Test yet" dev message....</p></blockquote><p>If it's an oops then it's been an oops for a few weeks, they just weren't interactable before last night.</p>
Shasroh
09-30-2010, 02:35 PM
<p>The house thing is referring to the houses they are adding into EQ1 in november with the expansion. Since it says EQ not EQII. </p><p>However I would not be surprised if they add a new house in with the LON packs, would be cool as long as it is well done. Heck maybe its a section of castle mistmoore!</p>
Senya
09-30-2010, 02:43 PM
<p>My money is on a marketplace "license" to buy whatever that zones into. Really interested to find out what it looks like though!</p>
Xalmat
09-30-2010, 02:45 PM
<p><cite>Senya wrote:</cite></p><blockquote><p>My money is on a marketplace "license" to buy whatever that zones into. Really interested to find out what it looks like though!</p></blockquote><p>If it's half as spiffy as the Skyblade Skiff, it will be an easy sell if it's a marketplace house.</p>
Cyliena
09-30-2010, 07:18 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>Senya wrote:</cite></p><blockquote><p>My money is on a marketplace "license" to buy whatever that zones into. Really interested to find out what it looks like though!</p></blockquote><p>If it's half as spiffy as the Skyblade Skiff, it will be an easy sell if it's a marketplace house.</p></blockquote><p>Even easier sell if we could own more than one home. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Horgana
09-30-2010, 08:07 PM
<p>Well the files are called:</p><p>veteran_ph_mistmoore.vpk</p><p>veteran_ph_mistmoore_SG.vpk</p><p>So fingers crossed this is a 7-year vet reward?</p>
Xalmat
09-30-2010, 08:51 PM
<p><cite>Horgana@Butcherblock wrote:</cite></p><blockquote><p>Well the files are called:</p><p>veteran_ph_mistmoore.vpk</p><p>veteran_ph_mistmoore_SG.vpk</p><p>So fingers crossed this is a 7-year vet reward?</p></blockquote><p>O.o</p>
Kain-UK
09-30-2010, 08:54 PM
<p><cite>Horgana@Butcherblock wrote:</cite></p><blockquote><p>Well the files are called:</p><p>veteran_ph_mistmoore.vpk</p><p>veteran_ph_mistmoore_SG.vpk</p><p>So fingers crossed this is a 7-year vet reward?</p></blockquote><p>That would rock!</p><p>Wonder how big it is...</p>
Geothe
09-30-2010, 09:03 PM
<p>well smoke has dropped a couple of hits about a "cool 7-year vet reward"</p><p>I guess a brand new special housing only avaliable to 7 year vets could fall under that catagory.</p>
Senya
09-30-2010, 09:10 PM
<p>Alright, given the name of the file names I'm cancelling my previous bet and going with a 7 year vet reward. The evil necro side of me hopes that it's not too incredibly awesome if that's the case (I didn't care for the skiff) since I'm not even at the year mark yet. The nicer side of me hopes if it's awesome maybe I'll get to decorate one for some deserving vet. :p</p>
Cyliena
09-30-2010, 09:21 PM
<p><cite>Geothe wrote:</cite></p><blockquote><p>well smoke has dropped a couple of hits about a "cool 7-year vet reward"</p><p>I guess a brand new special housing only avaliable to 7 year vets could fall under that catagory.</p></blockquote><p>Ahhhh *explodes* I don't hit 7 years until the end of next August. But that would be an awesome vet reward.</p>
Haohmaru
09-30-2010, 09:29 PM
<p>Hey all!</p><p>We've decided to give a sneak peek of the Mistmoore Crag Estate. After much deliberating and rock paper scissors, we decided on...</p><p>A Boat!</p><p>But, should we just do a boring old boat? Would that even be interesting? What else could we do to make it unique and unlike anything seen before? So then we got to thinking... and thinking... and then, EUREKA!</p><p>Ladies and Gents - I present to you, the Mistmoore Crag Estate. Your very own floating coffin. And yes, for those wondering, the lid does indeed close during the day locking you and your friends inside. TELL ME THAT DOESN"T ROCK!</p><p><img src="http://img529.imageshack.us/img529/6831/yarlyt.jpg" width="862" height="698" /></p>
Valdaglerion
09-30-2010, 09:31 PM
<p><cite>Theladorn@Blackburrow wrote:</cite></p><blockquote><p><cite>Crymsyn@Lucan DLere wrote:</cite></p><blockquote><p>Taken from the <a href="http://legendsofnorrath.station.sony.com/dragonbrood.vm" target="_blank">splash page for Dragonbrood - The Anarchs</a> :</p><div><span style="color: #ff0000;">Legends of Norrath : Dragonbrood - The Anarchs is the 11th release for SOE's long-running trading card game set in the worlds of EverQuest and EverQuest II. This new set features over 200 new cards to construct decks of devastating power in 10 all-new scenarios. For MMO players, the new loot set features new, "more realistic looking" wolf mounts in EQII, items to decorate your <span style="text-decoration: underline;"><strong>all-new houses</strong></span> in EQ and lots more surprises!<strong><span style="font-size: large;"><span style="text-decoration: underline;"> <span style="color: #0000ff;">EQII loot also has an incredible new item crafted by those tricky goblins that convert ATTUNED items into UNATTUNED items! </span></span></span></strong></span><p><span style="color: #ff0000;">Dragonbrood - The Anarchs, also contains more dragon art than any previous Legends of Norrath release making it visually one of the most striking LoN sets ever! </span></p></div><p>I had originally assumed all new houses was referring to the outdoor space changes, but this... this is exciting. I hope it's not a rare LoN card house. Because if it's say the Mistmore Manor everyone has been begging for for years and it's introduced this way.. I will be very sad. And will have to figure out how to trade in LoN =D</p></blockquote><p>I read that as saying they are adding all-new houses to EQ1, not EQ2, but I could be wrong.</p></blockquote><p>If that goes into LoN it will only be one more major disappointment imo. SC I can live with, some RNG card game where good stuff is going to has been irritating since its release but its getting to a chaffing point with the release of game content and now game affecting items where there is no alternate path in-game to obtaining them. Lets hope that is not the case with this, especially when so many people have asked for this for years.</p>
channel
09-30-2010, 09:36 PM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p>Hey all!</p><p>We've decided to give a sneak peek of the Mistmoore Crag Estate. After much deliberating and rock paper scissors, we decided on...</p><p>A Boat!</p><p>But, should we just do a boring old boat? Would that even be interesting? What else could we do to make it unique and unlike anything seen before? So then we got to thinking... and thinking... and then, EUREKA!</p><p>Ladies and Gents - I present to you, the Mistmoore Crag Estate. Your very own floating coffin. And yes, for those wondering, the lid does indeed close during the day locking you and your friends inside. TELL ME THAT DOESN"T ROCK!</p><p><img src="http://img529.imageshack.us/img529/6831/yarlyt.jpg" width="862" height="698" /></p></blockquote><p>i might just be really tired... but i ... well... i just don't get it <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p>
Xalmat
09-30-2010, 09:37 PM
<p>Such a tease, lol.</p>
Cyliena
09-30-2010, 09:45 PM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p>Hey all!</p><p>We've decided to give a sneak peek of the Mistmoore Crag Estate. After much deliberating and rock paper scissors, we decided on...</p><p>A Boat!</p><p>But, should we just do a boring old boat? Would that even be interesting? What else could we do to make it unique and unlike anything seen before? So then we got to thinking... and thinking... and then, EUREKA!</p><p>Ladies and Gents - I present to you, the Mistmoore Crag Estate. Your very own floating coffin. And yes, for those wondering, the lid does indeed close during the day locking you and your friends inside. TELL ME THAT DOESN"T ROCK!</p></blockquote><p>One of those times it's appropriate to literally say... "dot dot dot". <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>edit: By the way, you guys should've been playing Rock, Paper, Scissors, Erudites and Dragons.</p>
shadowscale
09-30-2010, 09:55 PM
<p>that is NOT what i think of when i hear the word estate...</p><p>was hopeing for some kind of gothic cahedreal/manor feel....</p>
Cronyn
09-30-2010, 10:13 PM
<p><cite>Malachani wrote:</cite></p><blockquote><p>Incoming "Oops this wasn't supposed to hit Test yet" dev message....</p></blockquote><p>Oops this wasn't supp... wait. You know the rest.</p><p>I can't wait to have my very own floating coffin mansion! SO SWEET. I'm going to be like Jeremy Wade and catch gigantic fish right from my house.</p>
Haohmaru
09-30-2010, 10:18 PM
<p><cite>shadowscale wrote:</cite></p><blockquote><p>that is NOT what i think of when i hear the word estate...</p><p>was hopeing for some kind of gothic cahedreal/manor feel....</p></blockquote><div><h2><span style="color: #ffcc99;">es·tate</span></h2><span style="color: #ffcc99;"><span ><span style="display: block; margin-top: 8px;"><span >[</span><span >ih-<span >steyt</span></span><span >]</span> <span style="display: inline;"> </span></span></span></span><span style="color: #ffcc99;"><span ><span ><span style="cursor: default; background-color: transparent;">noun,</span> <span >verb,</span> </span></span><span ><span ><span >-tat·ed,</span> </span></span><span ><span ><span style="cursor: default; background-color: transparent;">-tat·ing.</span> </span></span></span></div><p><span style="color: #ffcc99;"><span ><span ><span style="cursor: default; background-color: transparent;">–noun</span> </span></span></span></p><div><span style="color: #ffcc99;"><span ><span ><span >1.</span> </span></span></span><div><span style="color: #ffcc99;"><span ><span style="cursor: default; background-color: transparent;">a</span> <span style="cursor: default; background-color: transparent;">piece</span> <span >of</span> <span >landed</span>, sometimes watery <span >property,</span> <span >esp.</span> <span >one</span> <span >of</span> <span >large</span> <span style="cursor: default; background-color: transparent;">extent</span> <span style="cursor: default; background-color: transparent;">with</span> <span style="cursor: default; background-color: transparent;">an</span> <span style="cursor: default; background-color: transparent;">elaborate</span> <span >house or coffin boat</span> <span >on</span> <span >it:</span> </span><span ><span ><span >to</span> <span >have</span> <span >an</span> <span >estate</span> <span >in</span> <span >the</span> <span >country.</span></span></span></span></div></div><div></div><div>But we checked - it says we're good to go right there!!!</div><div></div>
Cronyn
09-30-2010, 10:23 PM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p><cite>shadowscale wrote:</cite></p><blockquote><p>that is NOT what i think of when i hear the word estate...</p><p>was hopeing for some kind of gothic cahedreal/manor feel....</p></blockquote><div><h2><span style="color: #ffcc99;">es·tate</span></h2><span style="color: #ffcc99;"><span><span style="display: block; margin-top: 8px;"><span>[</span><span>ih-<span>steyt</span></span><span>]</span> <span style="display: inline;"> </span></span></span></span><span style="color: #ffcc99;"><span><span><span style="cursor: default; background-color: transparent;">noun,</span> <span>verb,</span> </span></span><span><span><span>-tat·ed,</span> </span></span><span><span><span style="cursor: default; background-color: transparent;">-tat·ing.</span> </span></span></span></div><p><span style="color: #ffcc99;"><span><span><span style="cursor: default; background-color: transparent;">–noun</span> </span></span></span></p><div><span style="color: #ffcc99;"><span><span><span>1.</span> </span></span></span><div><span style="color: #ffcc99;"><span><span style="cursor: default; background-color: transparent;">a</span> <span style="cursor: default; background-color: transparent;">piece</span> <span>of</span> <span>landed</span>, sometimes watery <span>property,</span> <span>esp.</span> <span>one</span> <span>of</span> <span>large</span> <span style="cursor: default; background-color: transparent;">extent</span> <span style="cursor: default; background-color: transparent;">with</span> <span style="cursor: default; background-color: transparent;">an</span> <span style="cursor: default; background-color: transparent;">elaborate</span> <span>house or coffin boat</span> <span>on</span> <span>it:</span> </span><span><span><span>to</span> <span>have</span> <span>an</span> <span>estate</span> <span>in</span> <span>the</span> <span>country.</span></span></span></span></div></div><div></div><div>But we checked - it says we're good to go right there!!!</div><div></div></blockquote><p>Totally! Thanks for posting that informative and <em>completely</em> unedited definition for all to see!</p>
Valdaglerion
09-30-2010, 10:24 PM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p><cite>shadowscale wrote:</cite></p><blockquote><p>that is NOT what i think of when i hear the word estate...</p><p>was hopeing for some kind of gothic cahedreal/manor feel....</p></blockquote><div><h2><span style="color: #ffcc99;">es·tate</span></h2><span style="color: #ffcc99;"><span><span style="display: block; margin-top: 8px;"><span>[</span><span>ih-<span>steyt</span></span><span>]</span> <span style="display: inline;"> </span></span></span></span><span style="color: #ffcc99;"><span><span><span style="cursor: default; background-color: transparent;">noun,</span> <span>verb,</span> </span></span><span><span><span>-tat·ed,</span> </span></span><span><span><span style="cursor: default; background-color: transparent;">-tat·ing.</span> </span></span></span></div><p><span style="color: #ffcc99;"><span><span><span style="cursor: default; background-color: transparent;">–noun</span> </span></span></span></p><div><span style="color: #ffcc99;"><span><span><span>1.</span> </span></span></span><div><span style="color: #ffcc99;"><span><span style="cursor: default; background-color: transparent;">a</span> <span style="cursor: default; background-color: transparent;">piece</span> <span>of</span> <span>landed</span>, sometimes watery <span>property,</span> <span>esp.</span> <span>one</span> <span>of</span> <span>large</span> <span style="cursor: default; background-color: transparent;">extent</span> <span style="cursor: default; background-color: transparent;">with</span> <span style="cursor: default; background-color: transparent;">an</span> <span style="cursor: default; background-color: transparent;">elaborate</span> <span>house or coffin boat</span> <span>on</span> <span>it:</span> </span><span><span><span>to</span> <span>have</span> <span>an</span> <span>estate</span> <span>in</span> <span>the</span> <span>country.</span></span></span></span></div></div><div></div><div>But we checked - it says we're good to go right there!!!</div><div></div></blockquote><p>Nice. Guess I will revisit this in 2 years if the game is still a float when my account hits 7 years <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
shadowscale
09-30-2010, 10:27 PM
<p>while i find the humor and the concept actualy amuseing, still left feeling rather disapointed.</p>
Windslasher
10-01-2010, 02:20 AM
<p><cite>shadowscale wrote:</cite></p><blockquote><p>while i find the humor and the concept actualy amuseing, still left feeling rather disapointed.</p></blockquote><p>I tested the Mistmoore Crags Estate on the internal server so I can tell you it's truly breathtaking to run around in there. Just look how small that person in the picture is in comparison to his coffin!</p><p>And you haven't even seen the other side of the lid! Trust me, when you see it, you'll be amazed! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>
Nindaene
10-01-2010, 02:31 AM
<p>The more and more I read the comments from the devs...the more humorous this whole thread is.</p><p>And thank you sooooooooo much for that *uneditted* definition. At least you guys did your research on this.</p>
Firecracker
10-01-2010, 02:43 AM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p><cite>shadowscale wrote:</cite></p><blockquote><p>that is NOT what i think of when i hear the word estate...</p><p>was hopeing for some kind of gothic cahedreal/manor feel....</p></blockquote><div><h2><span style="color: #ffcc99;">es·tate</span></h2><span style="color: #ffcc99;"><span><span style="display: block; margin-top: 8px;"><span>[</span><span>ih-<span>steyt</span></span><span>]</span> <span style="display: inline;"> </span></span></span></span><span style="color: #ffcc99;"><span><span><span style="cursor: default; background-color: transparent;">noun,</span> <span>verb,</span> </span></span><span><span><span>-tat·ed,</span> </span></span><span><span><span style="cursor: default; background-color: transparent;">-tat·ing.</span> </span></span></span></div><p><span style="color: #ffcc99;"><span><span><span style="cursor: default; background-color: transparent;">–noun</span> </span></span></span></p><div><span style="color: #ffcc99;"><span><span><span>1.</span> </span></span></span><div><span style="color: #ffcc99;"><span><span style="cursor: default; background-color: transparent;">a</span> <span style="cursor: default; background-color: transparent;">piece</span> <span>of</span> <span>landed</span>, sometimes watery <span>property,</span> <span>esp.</span> <span>one</span> <span>of</span> <span>large</span> <span style="cursor: default; background-color: transparent;">extent</span> <span style="cursor: default; background-color: transparent;">with</span> <span style="cursor: default; background-color: transparent;">an</span> <span style="cursor: default; background-color: transparent;">elaborate</span> <span>house or coffin boat</span> <span>on</span> <span>it:</span> </span><span><span><span>to</span> <span>have</span> <span>an</span> <span>estate</span> <span>in</span> <span>the</span> <span>country.</span></span></span></span></div></div><div></div><div>But we checked - it says we're good to go right there!!!</div><div></div></blockquote><p>lol</p><p>Since this must be Narrath defintion of it I thought to really look up the word estate.</p><p>es-tate</p><p><span ><span ><strong><em><span style="background-color: transparent; cursor: default;" >–noun</span> </em></strong></span></span><span ><span ><span style="color: #333333;"> </span></span></span><span ><span style="background-color: transparent; cursor: default;" >a</span> <span style="background-color: transparent; cursor: default;" >piece</span> <span style="background-color: transparent; cursor: default;" >of</span> <span><span style="text-decoration: underline;">landed</span> property,</span> <span style="background-color: transparent; cursor: default;" >esp.</span> <span style="background-color: transparent; cursor: default;" >one</span> <span style="background-color: transparent; cursor: default;" >of</span> <span style="background-color: transparent; cursor: default;" >large</span> <span style="background-color: transparent; cursor: default;" >extent</span> <span style="background-color: transparent; cursor: default;" >with</span> <span >an</span> <span style="background-color: transparent; cursor: default;" >elaborate</span> <span style="background-color: transparent; cursor: default;" >house</span> <span >on</span> <span style="background-color: transparent; cursor: default;" >it:</span> </span><span ><span ><em><span >to</span> <span style="background-color: transparent; cursor: default;" >have</span> <span >an</span> <span style="background-color: transparent; cursor: default;" >estate</span> <span >in</span> <span >the</span> <span style="background-color: transparent; cursor: default;" >country.</span> </em></span></span></p><p><span ><span><em></em></span></span></p><p><span ><span><em>In the country? Now that would nice where we can have stables and maybe even a smimming pool too or it coudn't be a Estate if it don't have land with it too. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></em></span></span></p><p><span ><span><em></em></span></span></p><p><span ></span></p><p><span ><span><em></em></span></span></p><p><span ><span><em></em></span></span></p><div></div>
Haliken
10-01-2010, 03:22 AM
<p><cite>Cinnimon wrote:</cite></p><blockquote><p><cite>Haohmaru wrote:</cite></p><blockquote><p><cite>shadowscale wrote:</cite></p><blockquote><p>that is NOT what i think of when i hear the word estate...</p><p>was hopeing for some kind of gothic cahedreal/manor feel....</p></blockquote><div><h2><span style="color: #ffcc99;">es·tate</span></h2><span style="color: #ffcc99;"><span><span style="display: block; margin-top: 8px;"><span>[</span><span>ih-<span>steyt</span></span><span>]</span> <span style="display: inline;"> </span></span></span></span><span style="color: #ffcc99;"><span><span><span style="cursor: default; background-color: transparent;">noun,</span> <span>verb,</span> </span></span><span><span><span>-tat·ed,</span> </span></span><span><span><span style="cursor: default; background-color: transparent;">-tat·ing.</span> </span></span></span></div><p><span style="color: #ffcc99;"><span><span><span style="cursor: default; background-color: transparent;">–noun</span> </span></span></span></p><div><span style="color: #ffcc99;"><span><span><span>1.</span> </span></span></span><div><span style="color: #ffcc99;"><span><span style="cursor: default; background-color: transparent;">a</span> <span style="cursor: default; background-color: transparent;">piece</span> <span>of</span> <span>landed</span>, sometimes watery <span>property,</span> <span>esp.</span> <span>one</span> <span>of</span> <span>large</span> <span style="cursor: default; background-color: transparent;">extent</span> <span style="cursor: default; background-color: transparent;">with</span> <span style="cursor: default; background-color: transparent;">an</span> <span style="cursor: default; background-color: transparent;">elaborate</span> <span>house or coffin boat</span> <span>on</span> <span>it:</span> </span><span><span><span>to</span> <span>have</span> <span>an</span> <span>estate</span> <span>in</span> <span>the</span> <span>country.</span></span></span></span></div></div><div></div><div>But we checked - it says we're good to go right there!!!</div><div></div></blockquote><p>lol</p><p>Since this must be Narrath defintion of it I thought to really look up the word estate.</p><p>es-tate</p><p><span><span><strong><em><span style="background-color: transparent; cursor: default;">–noun</span> </em></strong></span></span><span><span><span style="color: #333333;"> </span></span></span><span><span style="background-color: transparent; cursor: default;">a</span> <span style="background-color: transparent; cursor: default;">piece</span> <span style="background-color: transparent; cursor: default;">of</span> <span><span style="text-decoration: underline;">landed</span> property,</span> <span style="background-color: transparent; cursor: default;">esp.</span> <span style="background-color: transparent; cursor: default;">one</span> <span style="background-color: transparent; cursor: default;">of</span> <span style="background-color: transparent; cursor: default;">large</span> <span style="background-color: transparent; cursor: default;">extent</span> <span style="background-color: transparent; cursor: default;">with</span> <span>an</span> <span style="background-color: transparent; cursor: default;">elaborate</span> <span style="background-color: transparent; cursor: default;">house</span> <span>on</span> <span style="background-color: transparent; cursor: default;">it:</span> </span><span><span><em><span>to</span> <span style="background-color: transparent; cursor: default;">have</span> <span>an</span> <span style="background-color: transparent; cursor: default;">estate</span> <span>in</span> <span>the</span> <span style="background-color: transparent; cursor: default;">country.</span> </em></span></span></p><p><span><span><em></em></span></span></p><p><span><span><em>In the country? Now that would nice where we can have stables and maybe even a smimming pool too or it coudn't be a Estate if it don't have land with it too. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></em></span></span></p><p><span><span><em></em></span></span></p><p><span><span><em></em></span></span></p><p><span><span><em></em></span></span></p><div></div></blockquote><p>Somehow, I don't think a carnivorous house, a house with malicious intent, or a house that locks you in from time to time (perhaps it counts as both other sorts?) is going to give you a chance to tell it whether it's an estate or not.</p><p>For that matter, what if this coffin-home is NAMED Estate? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Calthine
10-01-2010, 03:32 AM
<p>Uuummm... Okay, I find that really disturbing. </p><p>Anything for us non-Goth?</p>
Darkor
10-01-2010, 03:55 AM
<p>I think that is a pretty neat idea but i must admit i still didnt understand what that crag estate actually is. Is it a home that you can move in and decorate?</p>
Writer Cal
10-01-2010, 04:29 AM
<p>I want to know who spiked the devs' coffee.</p>
Shotneedle
10-01-2010, 06:12 AM
<p>I've always wanted a floating coffin.</p><p>You could add a breath timer when the lid closes and instead of drowning, people would suffocate. Would be pretty sweet.</p>
shadowscale
10-01-2010, 06:36 AM
<p>removed comment, as i have no idea if this is serios or playing around anymore...</p>
MrWolfie
10-01-2010, 07:11 AM
<p><cite>Windslasher wrote:</cite></p><blockquote><p><cite>shadowscale wrote:</cite></p><blockquote><p>while i find the humor and the concept actualy amuseing, still left feeling rather disapointed.</p></blockquote><p>I tested the Mistmoore Crags Estate on the internal server so I can tell you it's truly breathtaking to run around in there. Just look how small that person in the picture is in comparison to his coffin!</p><p>And you haven't even seen the other side of the lid! Trust me, when you see it, you'll be amazed! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>WOW! I can't WAIT to see the other side of the lid!</p><p>I thought I'd seen <em>everything</em>, but you guys have outdone yourselves with a giant coffin boat. I'm <em>absolutely</em> positive that all my friends will enjoy "lock ins".</p><p>Ignore the misery guts who fail to see your greatness in all its glory! (Although, one piece of advice; it should be pink and turning on shader 3.0 should turn it a white so bright that it burns out my retinas <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> thanks ever so!!)</p>
Barq Bandit
10-01-2010, 07:36 AM
<p>Can we get special texture settings for the giant coffin boat? I want to cover mine in a gear pattern. Will bats fly out of it when it opens again to reveal all my asphyxiated friends asking for a rez? That would be sweet!</p>
Kain-UK
10-01-2010, 07:57 AM
<p><cite>Aemm@Splitpaw wrote:</cite></p><blockquote><p><cite>Windslasher wrote:</cite></p><blockquote><p><cite>shadowscale wrote:</cite></p><blockquote><p>while i find the humor and the concept actualy amuseing, still left feeling rather disapointed.</p></blockquote><p>I tested the Mistmoore Crags Estate on the internal server so I can tell you it's truly breathtaking to run around in there. Just look how small that person in the picture is in comparison to his coffin!</p><p>And you haven't even seen the other side of the lid! Trust me, when you see it, you'll be amazed! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>WOW! I can't WAIT to see the other side of the lid!</p><p>I thought I'd seen <em>everything</em>, but you guys have outdone yourselves with a giant coffin boat. I'm <em>absolutely</em> positive that all my friends will enjoy "lock ins".</p><p>Ignore the misery guts who fail to see your greatness in all its glory! (Although, one piece of advice; it should be pink and turning on shader 3.0 should turn it a white so bright that it burns out my retinas <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> thanks ever so!!)</p></blockquote><p>A bar is absolutely required in there for the lock in's.... and lots of Brell's kegs...</p>
Bhagpuss
10-01-2010, 09:19 AM
<p>April already? Did I sleep through Christmas?</p>
Powers
10-01-2010, 10:19 AM
<p>You guys are really going to catch it from the vampire crowd when they find out you were joking.</p>
Mychel
10-01-2010, 10:24 AM
<p>I've always wanted a silk lined house...</p><p>can just drop and sleep anywhere and have an 'eternal rest'</p><p><img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" /></p>
Murdo
10-01-2010, 10:29 AM
<p>LOL, this is pretty awesome, though I think the humor may be lost on some <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Sanction
10-01-2010, 10:55 AM
<p>Having a house with just one massive room would be interesting, you could use dividers to make your own sized room! ZOINKS!!</p><p>Although the possibility of mis-timing when the coffin will lock you in and losing half a days play of feeding the addiction might make me go mental trying to decide if I should use the house or nor <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
JoarAddam
10-01-2010, 10:57 AM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p><cite>shadowscale wrote:</cite></p><blockquote><p>that is NOT what i think of when i hear the word estate...</p><p>was hopeing for some kind of gothic cahedreal/manor feel....</p></blockquote><div><h2><span style="color: #ffcc99;">es·tate</span></h2><span style="color: #ffcc99;"><span><span style="display: block; margin-top: 8px;"><span>[</span><span>ih-<span>steyt</span></span><span>]</span> <span style="display: inline;"> </span></span></span></span><span style="color: #ffcc99;"><span><span><span style="cursor: default; background-color: transparent;">noun,</span> <span>verb,</span> </span></span><span><span><span>-tat·ed,</span> </span></span><span><span><span style="cursor: default; background-color: transparent;">-tat·ing.</span> </span></span></span></div><p><span style="color: #ffcc99;"><span><span><span style="cursor: default; background-color: transparent;">–noun</span> </span></span></span></p><div><span style="color: #ffcc99;"><span><span><span>1.</span> </span></span></span><div><span style="color: #ffcc99;"><span><span style="cursor: default; background-color: transparent;">a</span> <span style="cursor: default; background-color: transparent;">piece</span> <span>of</span> <span>landed</span>, sometimes watery <span>property,</span> <span>esp.</span> <span>one</span> <span>of</span> <span>large</span> <span style="cursor: default; background-color: transparent;">extent</span> <span style="cursor: default; background-color: transparent;">with</span> <span style="cursor: default; background-color: transparent;">an</span> <span style="cursor: default; background-color: transparent;">elaborate</span> <span>house or coffin boat</span> <span>on</span> <span>it:</span> </span><span><span><span>to</span> <span>have</span> <span>an</span> <span>estate</span> <span>in</span> <span>the</span> <span>country.</span></span></span></span></div></div><div></div><div>But we checked - it says we're good to go right there!!!</div><div></div></blockquote><p>It looks like a big empty rectangle... i'd have to build my own walls and second floor, and then the moment I DO, night cycle hits and i'm trapped inside the geometry of the coffin lid while moving furniture having to /house and pop out to freeport, pop back in, not be able to use half my house where i custom built some gigantic dragon lair FILLED With assorted baby dragons i spent a 150 bucks in SC on until i remember to pick up some portal pads and drop them there for daytime use.</p><p>I guess I'll NOT build the second floor dragon lair... save the 150 bucks and buy a couple xbox games.</p>
Gninja
10-01-2010, 11:26 AM
<p>We will even throw in a skeleton leg to use as an oar!</p>
Whilhelmina
10-01-2010, 11:38 AM
<p>lol, I wonder what is the most funny in this thread, the house or the devs? I can't wait to see what it is really like</p>
nimbus2kgold
10-01-2010, 11:47 AM
<p>You know at the beginning of this thread I got visions of an empty Mistmoore castle, Maybe a hallway or two removed, but the same general feel of the mansion and got really excited.</p><p>The coffin is.... well its something. All the 7yr necro's will love it I'm sure. I guess I would find it pretty funny if I hadn't got my hopes up for something much grander.</p>
shadowscale
10-01-2010, 11:59 AM
<p><cite>Liviya@Antonia Bayle wrote:</cite></p><blockquote><p>You know at the beginning of this thread I got visions of an empty Mistmoore castle, Maybe a hallway or two removed, but the same general feel of the mansion and got really excited.</p><p>The coffin is.... well its something. All the 7yr necro's will love it I'm sure. I guess I would find it pretty funny if I hadn't got my hopes up for something much grander.</p></blockquote><p>yep, was pictureing the same stuff based on the name, and no as a necro, im still disapointed with this. could have been so much more...</p><p>am still hopeing the developers are just screwing around right now.</p>
Carpediem
10-01-2010, 12:02 PM
<p>I really hope this is a joke. If someone thought a coffin floating in the water for a house would be a cool reward...yeah...</p><p>Just cut some of the rooms from Mistmyre Manor and use that. It's cool looking and the art is already done.</p>
Cyliena
10-01-2010, 12:08 PM
<p>Umm ya'll do know they're pulling your legs right? Just the way it was said, the way the screenshot is very closely cropped on the left side, the other jokes since... there may actually be a coffin in water somewhere on the property, but the whole "the estate IS a coffin in water" is a joke.</p><p>I know some here understood that and are gladly playing along, but the amount of people that are taking it seriously is surprising. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> We'll find out what it is soon enough I'm sure! <em>(and I'm soooo hoping for a huge creepy castle high on the rocks)</em></p>
shadowscale
10-01-2010, 12:21 PM
<p>i blame a lack of sleep.</p><p>honistly not sure what killed my sense of humor.... ok now im actualy sad.</p>
CorpseGoddess
10-01-2010, 12:37 PM
<p>Heck, I just want a coffin like that for Strep's house. Now, throw in the ability to lie down in it, have bats come out, and I will be a happy camper for life.</p><p>Or undeath, as it may be.</p><p>More bats in 2011!</p>
ccarro
10-01-2010, 12:53 PM
<p>I'm really hoping this isn't the 7 year vet reward. I get it....its funny, but I don't want or need a coffin house.</p><p>IMO, the 7 year vet reward should be something far greater then this.</p>
Cusashorn
10-01-2010, 01:12 PM
<p>If this is the 7 year reward, then I am not amused. The Loping Plains is not exactly a happy place to live in, and I don't like undead themed rewards. Personally, I'd love to see a house editor tool so we can build our own housing instances, but I suppose this would just bring about a whole myriad of bugs and issues that can't be easily solved.</p><p>You should have put in a Wantia themed house in the Village of Shin. A LOT of people have been requesting to live there ever since it came out. I haven't seen anyone request to live in the Loping Plains yet.</p>
Cronyn
10-01-2010, 01:17 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>If this is the 7 year reward, then I am not amused. The Loping Plains is not exactly a happy place to live in, and I don't like undead themed rewards. Personally, I'd love to see a house editor tool so we can build our own housing instances, but I suppose this would just bring about a whole myriad of bugs and issues that can't be easily solved.</p><p>You should have put in a Wantia themed house in the Village of Shin. A LOT of people have been requesting to live there ever since it came out. I haven't seen anyone request to live in the Loping Plains yet.</p></blockquote><p>But the lore to a floating coffin house with a locking lid, skeleton oars, and really good river fishing is AMAZING.</p>
Eveningsong
10-01-2010, 01:35 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p>I haven't seen anyone request to live in the Loping Plains yet.</p></blockquote><p>Then you've missed all the people who drooled over the NotD mansion and asked to be able to live there <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Personally, I'm betting that we'll find out there's actually going to be a new race added to the next expansion -- vampire!</p>
Kordran
10-01-2010, 01:41 PM
<p>Some of you <strong><em>seriously</em></strong> need to grow a sense of humor. Really. Today.</p>
Loxus
10-01-2010, 01:45 PM
<p><cite>Cinnimon wrote:</cite></p><blockquote><p><cite>Haohmaru wrote:</cite></p><blockquote><p><cite>shadowscale wrote:</cite></p><blockquote><p>that is NOT what i think of when i hear the word estate...</p><p>was hopeing for some kind of gothic cahedreal/manor feel....</p></blockquote><div><h2><span style="color: #ffcc99;">es·tate</span></h2><span style="color: #ffcc99;"><span><span style="display: block; margin-top: 8px;"><span>[</span><span>ih-<span>steyt</span></span><span>]</span> <span style="display: inline;"> </span></span></span></span><span style="color: #ffcc99;"><span><span><span style="cursor: default; background-color: transparent;">noun,</span> <span>verb,</span> </span></span><span><span><span>-tat·ed,</span> </span></span><span><span><span style="cursor: default; background-color: transparent;">-tat·ing.</span> </span></span></span></div><p><span style="color: #ffcc99;"><span><span><span style="cursor: default; background-color: transparent;">–noun</span> </span></span></span></p><div><span style="color: #ffcc99;"><span><span><span>1.</span> </span></span></span><div><span style="color: #ffcc99;"><span><span style="cursor: default; background-color: transparent;">a</span> <span style="cursor: default; background-color: transparent;">piece</span> <span>of</span> <span>landed</span>, sometimes watery <span>property,</span> <span>esp.</span> <span>one</span> <span>of</span> <span>large</span> <span style="cursor: default; background-color: transparent;">extent</span> <span style="cursor: default; background-color: transparent;">with</span> <span style="cursor: default; background-color: transparent;">an</span> <span style="cursor: default; background-color: transparent;">elaborate</span> <span>house or coffin boat</span> <span>on</span> <span>it:</span> </span><span><span><span>to</span> <span>have</span> <span>an</span> <span>estate</span> <span>in</span> <span>the</span> <span>country.</span></span></span></span></div></div><div></div><div>But we checked - it says we're good to go right there!!!</div><div></div></blockquote><p>lol</p><p>Since this must be Narrath defintion of it I thought to really look up the word estate.</p><p>es-tate</p><p><span><span><strong><em><span style="background-color: transparent; cursor: default;">–noun</span> </em></strong></span></span><span><span><span style="color: #333333;"> </span></span></span><span><span style="background-color: transparent; cursor: default;">a</span> <span style="background-color: transparent; cursor: default;">piece</span> <span style="background-color: transparent; cursor: default;">of</span> <span><span style="text-decoration: underline;">landed</span> property,</span> <span style="background-color: transparent; cursor: default;">esp.</span> <span style="background-color: transparent; cursor: default;">one</span> <span style="background-color: transparent; cursor: default;">of</span> <span style="background-color: transparent; cursor: default;">large</span> <span style="background-color: transparent; cursor: default;">extent</span> <span style="background-color: transparent; cursor: default;">with</span> <span>an</span> <span style="background-color: transparent; cursor: default;">elaborate</span> <span style="background-color: transparent; cursor: default;">house</span> <span>on</span> <span style="background-color: transparent; cursor: default;">it:</span> </span><span><span><em><span>to</span> <span style="background-color: transparent; cursor: default;">have</span> <span>an</span> <span style="background-color: transparent; cursor: default;">estate</span> <span>in</span> <span>the</span> <span style="background-color: transparent; cursor: default;">country.</span> </em></span></span></p><p><span><span><em></em></span></span></p><p><span><span><em>In the country? Now that would nice where we can have stables and maybe even a smimming pool too or it coudn't be a Estate if it don't have land with it too. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></em></span></span></p><p><span><span><em></em></span></span></p><p><span><span><em></em></span></span></p><p><span><span><em></em></span></span></p><div></div></blockquote><p>Farmville - EQ2 Edition?</p><p>BTW: Bravo Dev Dudes! LOL! It would be awesome if we could get this kinda of dev/player community interaction from all of them.</p>
Cyliena
10-01-2010, 01:58 PM
<p><cite>Cronyn wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p>If this is the 7 year reward, then I am not amused. The Loping Plains is not exactly a happy place to live in, and I don't like undead themed rewards. Personally, I'd love to see a house editor tool so we can build our own housing instances, but I suppose this would just bring about a whole myriad of bugs and issues that can't be easily solved.</p><p>You should have put in a Wantia themed house in the Village of Shin. A LOT of people have been requesting to live there ever since it came out. I haven't seen anyone request to live in the Loping Plains yet.</p></blockquote><p>But the lore to a floating coffin house with a locking lid, skeleton oars, and really good river fishing is AMAZING.</p></blockquote><p>Ohh I can't wait to solve the lore puzzles for it! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Gninja
10-01-2010, 02:00 PM
<p><img src="http://img844.imageshack.us/img844/1079/veteranmistmoorehousing.jpg" /></p>
Domino
10-01-2010, 02:08 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><img src="http://img844.imageshack.us/img844/1079/veteranmistmoorehousing.jpg" /></p></blockquote><p>We're still discussing whether this will be a crafted fabled item. We were planning that the recipe for this will only drop from Mayong Mistmoore, however some felt that was too easy to obtain so more information will be forthcoming at a later date...</p>
Cynith
10-01-2010, 02:11 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><img src="http://img844.imageshack.us/img844/1079/veteranmistmoorehousing.jpg" /></p></blockquote><p>**feigns outrage**</p><p>Seriously?!!? 56 minutes 5 seconds? this should totally be no more than 15 or 20 minutes max like other . . . calls?</p><p>Oh my this thread is cracking me up!!</p><p>If the estate is a 7 year vet reward - I'm very sad because I only JUST got my 6 year reward - oi! another year seems soooo far away!!</p>
Gninja
10-01-2010, 02:15 PM
<p>Sorry about the confusion... It has an odd recast timer because the coffin assumes you are a vampire(of the non-sparkly variety) and the time of day was around 45min before dusk when I took the in game screenshot.</p><p>Hope that clears it up!</p>
Cronyn
10-01-2010, 02:18 PM
<p><cite>Cynith@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p><img src="http://img844.imageshack.us/img844/1079/veteranmistmoorehousing.jpg" /></p></blockquote><p>Seriously?!!? 56 minutes 5 seconds? this should totally be no more than 15 or 20 minutes max like other . . . calls?</p></blockquote><p>Gninja - I need to discuss with you putting items up on threads before we've had a chance to test them internally.</p>
Whilhelmina
10-01-2010, 02:24 PM
<p>Mayong Contested, scaled up, would be a nice place to drop the recipe <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> With an item from Anashti'Sul avatar (soem kind of ewer?) to craft the item and wake it truly working <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Malacha
10-01-2010, 02:24 PM
<p>I'm ranging between amusement and annoyance at this thread. If it truly is a joke, and the screenshots and inspection windows are faked, that's some wonderful waste of dev time on stuff that doesn't exist. If it really is the 7 year vet reward that SJ has been touting on about, I'm disappointed. I also thought that the name leaned more towards a MM Castle type of house, which I would have been all over (its beautiful!) but... a floating coffin? Really? Yawn...</p>
Lader
10-01-2010, 02:32 PM
<p>he couldve drawn it up at home as something to do on his off time...or on a break at work...not necessarily anything that took time away from their work.</p>
Arturoz
10-01-2010, 02:40 PM
<p>while i found this coffin joke funny as all get out really the level of detail that you guys put into this joke was awsome!!! had me laughing for quite a while then it hit me.. </p><p>this is like one of those odd sitcom moments that you watch as the nerdy guy makes a joke about being physically intimate with an obviously out of his league attractive woman.. We are at this awkward stage in the sitcom when it dawns on us the viewers that behind the joke he was being seriuos, and how he is now trying to cover his true desires with mirth and haha wouldnt that be funny you and me?? bah never right?? /rimshot que the sitcom laughter</p><p>So devs when you gonna tell us that this was a really good joke and that a box with a lid is not a 7 year vet reward.. or heck even remotely considered as a premium home? Or is this your way of saying look what we did for you guys!! dont u love it!! um no not so much.. gratz me i guess on 7 years of payments im the proud owner of a box with lining... but hey the lid moves.. /golf clap </p><p>much like the viewer of the sitcom im hoping that the chick says sure and shags the poor geek but the pessimistic side of me thinks you guys are just trying to polish up this [Removed for Content] of an idea with humor wax...</p>
Lemilla
10-01-2010, 02:40 PM
<p>The screenshot of the coffin-home can easily be fake. Background looks like you look towards the beach at the entrance of MMC. Add some zoomed-in coffin and some zoomed-out character and you're done.</p><p>The item ... the damage rating doesn't match the damage spread and delay. Should be a 3.1 rating, not 3.5.</p><p>And maybe we are getting some coffin-home. But it sure isn't an estate, as with all the other mystery around the 7-year reward, this might just be a distraction from the real reward.</p>
Xalmat
10-01-2010, 02:42 PM
<p>Also keep in mind...Nights of the Dead is this month <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Mychel
10-01-2010, 02:43 PM
<p><cite>Malachani wrote:</cite></p><blockquote><p>I'm ranging between amusement and annoyance at this thread. If it truly is a joke, and the screenshots and inspection windows are faked, that's some wonderful waste of dev time on stuff that doesn't exist. If it really is the 7 year vet reward that SJ has been touting on about, I'm disappointed. I also thought that the name leaned more towards a MM Castle type of house, which I would have been all over (its beautiful!) but... a floating coffin? Really? Yawn...</p></blockquote><p>Wow.. Lighten up</p>
Kain-UK
10-01-2010, 02:51 PM
<p><cite>DominoDev wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p><img src="http://img844.imageshack.us/img844/1079/veteranmistmoorehousing.jpg" /></p></blockquote><p>We're still discussing whether this will be a crafted fabled item. We were planning that the recipe for this will only drop from Mayong Mistmoore, however some felt that was too easy to obtain so more information will be forthcoming at a later date...</p></blockquote><p>Recipie of Zarrakron and the item's off something skeletal that's epic...</p><p>Or just The Headless Horseman. So it can only be made once per year (assuming he comes back every year). I think that makes it appropriately tough. *nod*</p>
Valdaglerion
10-01-2010, 02:55 PM
<p>Wow, lets see here .. . .</p><p><ol><li>Hoahmaru drops in to show us the beautiful artistry of his work</li><li>Cronyn drops by to explain how the lore of it will all make sense</li><li>Windslasher pipes in to confirm its testing</li><li>Gninja decides to tell you how you are to get there and the devices he has concocted</li><li>Domino pops in to let us know the item might be crafted and its still under advisement</li></ol><div>Sooooo now all we need are . . . .</div><div><ol><li>Rothgar to pop in and tell us what cool amenities have been created for use in the coffin</li><li>Roger to stop by and tell us that this has been the overarching plan all along</li><li>Amnerys to post its release and all the goodies in the forums whereby a constant back and forth bickering can ensue by those who love it and those who loathe it</li></ol><div>And finally . . . .for SmokeJumper to say "its freaking cool dont you think? But if you dont like the coffin you can buy any of the following on SC just in time for Nights of the Dead"</div><div><ol><li>NotD Huanted Mansion: tier 1 haunted housing</li><li>Unrest: tier 2 haunted housing, complete with basement catacombs and entry maze</li><li>Mistmoore Castle: tier 3 housing with roaming denizens that are dying to have you for lunch, errr over for lunch</li></ol><div>/closes lid and cackles endlessly</div></div></div></p>
Haohmaru
10-01-2010, 02:59 PM
<p>After soaking in much of the feedback externally as well as internally, one of the things we kept noticing was that the theme of this Estate was too dark, gothic and, well, anti-social in feel.</p><p>So we went back to the drawing board and decided we could fix that by making <em></em>these feel more communal.</p><p>Each neighboring home has it's own plot marker, and all homes share the same actual zone (instanced every 4 coffin boats to keep them unique), so while the moon is out, you can swim over to another coffin boat and admire their decorating.</p><p><img src="http://img443.imageshack.us/img443/2429/thisisdefinitelyreal.jpg" width="819" height="655" /></p>
Shotneedle
10-01-2010, 03:05 PM
<p>Will there be options to change the color/texture of the interior? What if we want a rainbow wooden coffin?</p>
Cronyn
10-01-2010, 03:09 PM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p>After soaking in much of the feedback externally as well as internally, one of the things we kept noticing was that the theme of this Estate was too dark, gothic and, well, anti-social in feel.</p><p>So we went back to the drawing board and decided we could fix that by making <em></em>these feel more communal.</p><p>Each neighboring home has it's own plot marker, and all homes share the same actual zone (instanced every 4 coffin boats to keep them unique), so while the moon is out, you can swim over to another coffin boat and admire their decorating.</p></blockquote><p>I swear, no one had better steal any of the fish I'm trying to catch, or I'll sink your communal coffin with my 3.5-rating appearance-only skeleton oar.</p>
Gninja
10-01-2010, 03:12 PM
<p><cite>Cronyn wrote:</cite></p><blockquote><p><cite>Haohmaru wrote:</cite></p><blockquote><p>After soaking in much of the feedback externally as well as internally, one of the things we kept noticing was that the theme of this Estate was too dark, gothic and, well, anti-social in feel.</p><p>So we went back to the drawing board and decided we could fix that by making <em></em>these feel more communal.</p><p>Each neighboring home has it's own plot marker, and all homes share the same actual zone (instanced every 4 coffin boats to keep them unique), so while the moon is out, you can swim over to another coffin boat and admire their decorating.</p></blockquote><p>I swear, no one had better steal any of the fish I'm trying to catch, or I'll sink your communal coffin with my 3.5-rating appearance-only skeleton oar.</p></blockquote><p>It's 3.1 now, I nerfed it due to feedback <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Gungo
10-01-2010, 03:16 PM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p>After soaking in much of the feedback externally as well as internally, one of the things we kept noticing was that the theme of this Estate was too dark, gothic and, well, anti-social in feel.</p><p>So we went back to the drawing board and decided we could fix that by making <em></em>these feel more communal.</p><p>Each neighboring home has it's own plot marker, and all homes share the same actual zone (instanced every 4 coffin boats to keep them unique), so while the moon is out, you can swim over to another coffin boat and admire their decorating.</p></blockquote><p>Does this mean the first 4 houses will all be instanced together or that you will always have the same 4 nieghbors, forever?And I assume by plot marker it means the home owner can ONLY move items within thier own plot.</p>
Domino
10-01-2010, 03:22 PM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p>After soaking in much of the feedback externally as well as internally, one of the things we kept noticing was that the theme of this Estate was too dark, gothic and, well, anti-social in feel.</p></blockquote><p>Don't forget to mention the upgradable coffin textures too. For a small platinum or station cash cost.</p><p><img src="http://img826.imageshack.us/img826/2523/coffinupgrade.jpg" /></p>
Neskonlith
10-01-2010, 03:24 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Cronyn wrote:</cite></p><blockquote><p><cite>Haohmaru wrote:</cite></p><blockquote><p>After soaking in much of the feedback externally as well as internally, one of the things we kept noticing was that the theme of this Estate was too dark, gothic and, well, anti-social in feel.</p><p>So we went back to the drawing board and decided we could fix that by making <em></em>these feel more communal.</p><p>Each neighboring home has it's own plot marker, and all homes share the same actual zone (instanced every 4 coffin boats to keep them unique), so while the moon is out, you can swim over to another coffin boat and admire their decorating.</p></blockquote><p>I swear, no one had better steal any of the fish I'm trying to catch, or I'll sink your communal coffin with my 3.5-rating appearance-only skeleton oar.</p></blockquote><p>It's 3.1 now, I nerfed it due to feedback <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p><span style="color: #ff0000;">LOL</span></p><p><span style="color: #ff0000;">+1, would laugh at entire thread again!</span></p><p><img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p>
Haohmaru
10-01-2010, 03:26 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p>Does this mean the first 4 houses will all be instanced together or that you will always have the same 4 nieghbors, forever?</p></blockquote><p>We thought about this and didn't want anyone stuck with terrible neighbors (instanced together), so code is implementing our own version of a Home Owners Association using the faction system. There will be dues. More info can be sought in Somborn once Live.</p><blockquote>And I assume by plot marker it means the home owner can ONLY move items within thier own plot.</blockquote><p>Yes.</p>
Olihin
10-01-2010, 03:28 PM
<p>On PvP servers, you will gain a special PvP Potency and Toughness buff if you camp inside the coffin each night. </p><p><span style="color: #ff0000; font-size: large;">Olihin</span></p>
Windslasher
10-01-2010, 03:28 PM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p>After soaking in much of the feedback externally as well as internally, one of the things we kept noticing was that the theme of this Estate was too dark, gothic and, well, anti-social in feel.</p><p>So we went back to the drawing board and decided we could fix that by making <em></em>these feel more communal.</p><p>Each neighboring home has it's own plot marker, and all homes share the same actual zone (instanced every 4 coffin boats to keep them unique), so while the moon is out, you can swim over to another coffin boat and admire their decorating.</p></blockquote><p>Before anyone asks: yes, the housing teleport pads <em>have</em> been modified to allow teleportation between neighboring homes in the Mistmoore Crags instance, so that you won't always have to swim!</p>
Gninja
10-01-2010, 03:29 PM
<p><cite>Windslasher wrote:</cite></p><blockquote><p><cite>Haohmaru wrote:</cite></p><blockquote><p>After soaking in much of the feedback externally as well as internally, one of the things we kept noticing was that the theme of this Estate was too dark, gothic and, well, anti-social in feel.</p><p>So we went back to the drawing board and decided we could fix that by making <em></em>these feel more communal.</p><p>Each neighboring home has it's own plot marker, and all homes share the same actual zone (instanced every 4 coffin boats to keep them unique), so while the moon is out, you can swim over to another coffin boat and admire their decorating.</p></blockquote><p>Before anyone asks: yes, the housing teleport pads <em>have</em> been modified to allow teleportation between neighboring homes in the Mistmoore Crags instance, so that you won't always have to swim!</p></blockquote><p>or use an oar!</p>
Neskonlith
10-01-2010, 03:32 PM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p>We thought about this and didn't want anyone stuck with terrible neighbors (instanced together), so code is implementing our own version of a <span style="color: #ff00ff;">Home Owners Association </span>using the faction system. There will be dues. More info can be sought in Somborn once Live.</p></blockquote><p><span style="color: #ff0000;">Hey, that is taking evil too far! </span></p><p><span style="color: #ff0000;"><img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></span></p><p><span style="color: #ff0000;">I think I'm now gonna have nightmares about militant zombies submitting lawn furniture and window covering complaints at the AGM, perhaps even some about ghoulish lawyers attaching themselves like leeches to encumber characters and reduce runspeed to 0.1%!</span></p>
Domino
10-01-2010, 03:33 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Windslasher wrote:</cite></p><blockquote><p>Before anyone asks: yes, the housing teleport pads <em>have</em> been modified to allow teleportation between neighboring homes in the Mistmoore Crags instance, so that you won't always have to swim!</p></blockquote><p>or use an oar!</p></blockquote><p>BUT (before the tradeskillers start asking), to avoid the crafted oars becoming undesirable, you WILL need the oars if you wish to relocate to the upgraded coffin versions with the "premium" texture options.</p><p><img src="http://img339.imageshack.us/img339/8028/coffinupgradefancy.jpg" /></p>
Bunji
10-01-2010, 03:37 PM
<p><cite>DominoDev wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Windslasher wrote:</cite></p><blockquote><p>Before anyone asks: yes, the housing teleport pads <em>have</em> been modified to allow teleportation between neighboring homes in the Mistmoore Crags instance, so that you won't always have to swim!</p></blockquote><p>or use an oar!</p></blockquote><p>BUT (before the tradeskillers start asking), to avoid the crafted oars becoming undesirable, you WILL need the oars if you wish to relocate to the upgraded coffin versions with the "premium" texture options.</p><p><img src="http://img339.imageshack.us/img339/8028/coffinupgradefancy.jpg" /></p></blockquote><p>Now that's a gothic coffin if I've ever seen one!</p>
Senya
10-01-2010, 03:37 PM
<p><cite>DominoDev wrote:</cite></p><blockquote><p><cite>Haohmaru wrote:</cite></p><blockquote><p>After soaking in much of the feedback externally as well as internally, one of the things we kept noticing was that the theme of this Estate was too dark, gothic and, well, anti-social in feel.</p></blockquote><p>Don't forget to mention the upgradable coffin textures too. For a small platinum or station cash cost.</p><p><img src="http://img826.imageshack.us/img826/2523/coffinupgrade.jpg" /></p></blockquote><p>Woot! Pink! Please tell me the coffin oars can be made pink too! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Darkor
10-01-2010, 03:41 PM
<p>Haha im so confused now lol.</p>
Neskonlith
10-01-2010, 03:50 PM
<p><cite>DominoDev wrote:</cite></p><blockquote><p>BUT (before the tradeskillers start asking), to avoid the <span style="color: #ff00ff;">crafted oars </span>becoming undesirable, you WILL need the oars if you wish to relocate to the upgraded coffin versions with the "premium" texture options.</p><p><img src="http://img339.imageshack.us/img339/8028/coffinupgradefancy.jpg" /></p></blockquote><p><span style="color: #ff0000;">Wooters! New recipes!!</span></p><p><span style="color: #ff0000;"><img src="http://i207.photobucket.com/albums/bb310/Bitter_Coffee/screenies/stayinalivediscogoodgood.jpg" width="281" height="256" /></span></p><p><span style="color: #ff0000;">...hey, is ttobey working on new dance animations for 7-year vets? Brawlers will need to do YMCA, it's <em>de rigueur</em>!</span></p>
Stubbswick
10-01-2010, 03:53 PM
<p>It must be Friday...</p>
Xalmat
10-01-2010, 03:56 PM
<p><img src="http://www.mattcrews.com/images/legendarythreadco1.jpg" /></p>
NiamiDenMother
10-01-2010, 04:01 PM
<p>{simply falls over, unable to say a thing due to fits of giggles}</p>
kelvmor
10-01-2010, 04:05 PM
<p>Roflmao</p>
Crymsyn
10-01-2010, 04:08 PM
<p>Oh wow.. My pretty pink princess priestess of Hate is throwing a tantrum in my head, wanting the premium gold and pink coffin house now *le sigh*</p>
Cloudrat
10-01-2010, 04:10 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Cronyn wrote:</cite></p><blockquote><p><cite>Haohmaru wrote:</cite></p><blockquote><p>After soaking in much of the feedback externally as well as internally, one of the things we kept noticing was that the theme of this Estate was too dark, gothic and, well, anti-social in feel.</p><p>So we went back to the drawing board and decided we could fix that by making <em></em>these feel more communal.</p><p>Each neighboring home has it's own plot marker, and all homes share the same actual zone (instanced every 4 coffin boats to keep them unique), so while the moon is out, you can swim over to another coffin boat and admire their decorating.</p></blockquote><p>I swear, no one had better steal any of the fish I'm trying to catch, or I'll sink your communal coffin with my 3.5-rating appearance-only skeleton oar.</p></blockquote><p>It's 3.1 now, I nerfed it due to feedback <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>hahaha</p>
Domino
10-01-2010, 04:26 PM
<p>By the way (on a serious note) you can actually buy that disco ball, and a purple version too, in the station marketplace (under housing -> decorative). It's kind of awesome. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Zaphax
10-01-2010, 04:33 PM
<p><a href="http://www.youtube.com/watch?v=Qjj19ERnUDU" target="_blank">http://www.youtube.com/watch?v=Qjj19ERnUDU</a></p>
Loxus
10-01-2010, 04:36 PM
<p>Since we're including PVP in coffin plot instancing, there HAS to be a quest for a 155mm Howitzer mod that shoots Skeleton legs! Be the first kid on your block to sink you're neighbor's coffin and win a Mythical 3.5 Skeleton leg oar/fishing pole!</p><p>Naval coffin battles FTW!</p>
Sordia
10-01-2010, 04:50 PM
<p>I just have to tell the devs this:</p><p>I love you all.</p>
Soresha
10-01-2010, 04:50 PM
<p><cite>DominoDev wrote:</cite></p><blockquote><p>By the way (on a serious note) you can actually buy that disco ball, and a purple version too, in the station marketplace (under housing -> decorative). It's kind of awesome. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>I did. Both of them. There's something about shiny, sparkly things that I can't resist unfortunately!</p>
Nebbeny
10-01-2010, 04:52 PM
This thread rocks, can't wait for my own coffin! Can you make the skelly arm heirloom though so I can craft it for myself <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
Whilhelmina
10-01-2010, 05:00 PM
<p>I love you guys <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>*falls over laughing*</p>
Cloudrat
10-01-2010, 05:10 PM
<p><cite>Zaphax wrote:</cite></p><blockquote><p><a href="http://www.youtube.com/watch?v=Qjj19ERnUDU" target="_blank">http://www.youtube.com/watch?v=Qjj19ERnUDU</a></p></blockquote><p>Hahahahaha You got that right! <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p>
CorpseGoddess
10-01-2010, 05:13 PM
<p>Well, this should work nicely with my new show, "This Olde Coffin", hosted by Streppoch Batty'Bat!</p><p><img src="http://i48.photobucket.com/albums/f239/corpsegoddess/EQ2/EQ2_000121.jpg" /></p>
Cyliena
10-01-2010, 05:18 PM
<p>Hahaha, totally epic. I hope one of the texture options is black marble with purple lining--I'm not a fan of pink!</p>
Sanction
10-01-2010, 05:21 PM
<p>LOL this is totally epic.</p><p>Only thing I ask Devs is that you give this much feedback in all our posts <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Loendar
10-01-2010, 05:28 PM
<p>Although I know people are really taken by coffins I'm really more of a sarcophagus kinda guy. Any chance that one of the premium textures would let me re-skin this to be more mummy friendly?</p>
Valdaglerion
10-01-2010, 05:53 PM
<p><cite>DominoDev wrote:</cite></p><blockquote><p>By the way (on a serious note) you can actually buy that disco ball, and a purple version too, in the station marketplace (under housing -> decorative). It's kind of awesome. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>OMG - shameless plug! /feigns shock and awe</p>
Zoltaroth
10-01-2010, 06:14 PM
<p><cite>DominoDev wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p><img src="http://img844.imageshack.us/img844/1079/veteranmistmoorehousing.jpg" /></p></blockquote><p>We're still discussing whether this will be a crafted fabled item. We were planning that the recipe for this will only drop from Mayong Mistmoore, however some felt that was too easy to obtain so more information will be forthcoming at a later date...</p></blockquote><p>It's really not fair to say that without mentioning that to scribe the recipe you must have completed "Words of Pure Magic," "To Speak as a Dragon," and the Epic 1.0 (Darathar) quest lines.</p>
Valdaglerion
10-01-2010, 06:47 PM
<p><cite>Zoltaroth wrote:</cite></p><blockquote><p><cite>DominoDev wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p><img src="http://img844.imageshack.us/img844/1079/veteranmistmoorehousing.jpg" /></p></blockquote><p>We're still discussing whether this will be a crafted fabled item. We were planning that the recipe for this will only drop from Mayong Mistmoore, however some felt that was too easy to obtain so more information will be forthcoming at a later date...</p></blockquote><p>It's really not fair to say that without mentioning that to scribe the recipe you must have completed "Words of Pure Magic," "To Speak as a Dragon," and the Epic 1.0 (Darathar) quest lines.</p></blockquote><p>Will you have to craft old school? Ya know, be nekkid and wearing only the snowbunny avenger hat?</p>
Arturoz
10-01-2010, 07:30 PM
<p>oh man much like the sitcom i get to laugh out loud at the funnies oh man that was good laughs ty for that... </p>
JoarAddam
10-01-2010, 09:53 PM
<p>this is some bonkers april fools type stuff going on here</p>
TaleraRis
10-01-2010, 10:16 PM
<p><cite>Loendar@Unrest wrote:</cite></p><blockquote><p>Although I know people are really taken by coffins I'm really more of a sarcophagus kinda guy. Any chance that one of the premium textures would let me re-skin this to be more mummy friendly?</p></blockquote><p>Yes! That's exactly what I was thinking.</p>
channel
10-01-2010, 10:58 PM
<p>to all the devs... thank you - just THANK YOU. best interaction from the devs - YOU ALL ROCK!</p>
Vortexelemental
10-02-2010, 12:22 AM
<p>Erm, I undestand, like, and appreciate the humor, but shouldn't these type of silly attitudes be more readily applied directly to the game so as to increase general passion towards design...?</p><p>I mean the satire is amusing and all...</p><p>But, can't y'all try and improve the game through the use of this type of passion and take this great game back to what it once was?</p>
Thraxarious
10-02-2010, 03:41 AM
<p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>Erm, I undestand, like, and appreciate the humor, but shouldn't these type of silly attitudes be more readily applied directly to the game so as to increase general passion towards design...?</p><p>I mean the satire is amusing and all...</p><p>But, can't y'all try and improve the game through the use of this type of passion and take this great game back to what it once was?</p></blockquote><p>Yessss Master.... Must toil in the programming mines... tell me more about this sun thing you speak of?</p><p>I think they're quite passionate already, its gotten far better over time in my opinion. There are always people who were nostalgic for the old days, but things have to change and evolve, or die.</p><p>We have a good group of very cool developers who seem to work rather well with each other, and feel comfortable enough to let their hair down every so often. I know there are people who will always disagree with that, but tough, I like em.</p>
Cusashorn
10-02-2010, 04:06 AM
<p>I am so confoozled by this thread. I don't know which color is up or which football team is Iron Man, so I'm just gonna post another random stuff to keep the thread rolling.</p><p><img src="http://i66.photobucket.com/albums/h245/DRCEQ2/Random%20stuff/Sniperrifle.jpg" /></p><p>... *curls up into a fetal position* STOP THE WORLD, I WANT TO GET OFF!</p>
Malacha
10-02-2010, 05:43 AM
<p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>Erm, I undestand, like, and appreciate the humor, but shouldn't these type of silly attitudes be more readily applied directly to the game so as to increase general passion towards design...?</p><p>I mean the satire is amusing and all...</p><p>But, can't y'all try and improve the game through the use of this type of passion and take this great game back to what it once was?</p></blockquote><p>I agree completely. Glad ya'll are having fun, its just too bad that your friday was wasted making pink coffins that aren't even going to make it into the game.</p>
Barq Bandit
10-02-2010, 06:06 AM
<p><strong><span style="font-size: medium;"><span style="font-family: 'courier new', courier;">All work and no play makes the EQ2 dev team dull boys and girls.</span></span></strong></p><p><strong><span style="font-size: medium;"><span style="font-family: 'courier new', courier;">All work and no play makes the EQ2 dev team dull boys and girls.</span></span></strong></p><p><strong><span style="font-size: medium;"><span style="font-family: 'courier new', courier;">All work and no play makes the EQ2 dev team dull boys and girls.</span></span></strong></p><p><strong><span style="font-size: medium;"><span style="font-family: 'courier new', courier;">All work and no play makes the EQ2 dev team dull boys and girls.</span></span></strong></p><p><strong><span style="font-size: medium;"><span style="font-family: 'courier new', courier;">All work and no play makes the EQ2 dev team dull boys and girls.</span></span></strong></p>
Vortexelemental
10-02-2010, 06:41 AM
<p><cite>Thraxarious wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>Erm, I undestand, like, and appreciate the humor, but shouldn't these type of silly attitudes be more readily applied directly to the game so as to increase general passion towards design...?</p><p>I mean the satire is amusing and all...</p><p>But, can't y'all try and improve the game through the use of this type of passion and take this great game back to what it once was?</p></blockquote><p>Yessss Master.... Must toil in the programming mines... tell me more about this sun thing you speak of?</p><p>I think they're quite passionate already, its gotten far better over time in my opinion. There are always people who were nostalgic for the old days, but things have to change and evolve, or die.</p><p>We have a good group of very cool developers who seem to work rather well with each other, and feel comfortable enough to let their hair down every so often. I know there are people who will always disagree with that, but tough, I like em.</p></blockquote><p>I've already left the game my sub isn't set to continue anymore. I just visit every couple of days out of habit and hope something good gets put in that might make me return.</p><p>I know they are passionate, but I asked that it would be better applied to the their job at hand. Heck in the time they did all of the above they probably could have gotten halfway done on a quest that is the exact same thing they are having fun joking about that we all could have experienced in game.</p><p>I'm just saying, fun is fun, but when it's applied to work it makes fun for everyone.</p>
Hikinami
10-02-2010, 06:56 AM
<p><cite>Malachani wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>Erm, I undestand, like, and appreciate the humor, but shouldn't these type of silly attitudes be more readily applied directly to the game so as to increase general passion towards design...?</p><p>I mean the satire is amusing and all...</p><p>But, can't y'all try and improve the game through the use of this type of passion and take this great game back to what it once was?</p></blockquote><p>I agree completely. Glad ya'll are having fun, its just too bad that your friday was wasted making pink coffins that aren't even going to make it into the game.</p></blockquote><p>Use them on next years nights of the dead if it's not too late to slip them in now! House items come ooooooooon.</p>
Vortexelemental
10-02-2010, 07:02 AM
<p>It's actually quite amusing that if you search zam's database there are tons of items that are never quite finished, but still exist and are never put in game.</p><p>Like I found a katana that was the merge of two others but the art associated with it was obviously unfinished so it was never put in game.</p><p>Things like the scaleborn recruit, books, quests, etc.</p>
Meirril
10-02-2010, 07:10 AM
<p><cite>Cronyn wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p>If this is the 7 year reward, then I am not amused. The Loping Plains is not exactly a happy place to live in, and I don't like undead themed rewards. Personally, I'd love to see a house editor tool so we can build our own housing instances, but I suppose this would just bring about a whole myriad of bugs and issues that can't be easily solved.</p><p>You should have put in a Wantia themed house in the Village of Shin. A LOT of people have been requesting to live there ever since it came out. I haven't seen anyone request to live in the Loping Plains yet.</p></blockquote><p>But the lore to a floating coffin house with a locking lid, skeleton oars, and really good river fishing is AMAZING.</p></blockquote><p>Wait...is that what you did to Morden Rasp and the White Rose?!?</p>
Ceeamee
10-02-2010, 08:08 AM
<p>I think I just pee'd in my plate pants a little. They're going to rust now.</p><p>After reading through this, one thing is made plainly clear. For the Halloween event, you devvy types have GOT to decorate your own coffins and have them on display somewhere in the game. Maybe off of the Antonica or Commonlands shore so they can be easily accessed by everyone? Maybe have a little item that can be plundered in one or two of them?</p><p>This is one of the funniest threads I have read in a long time. I can't believe that I didn't read it until now!</p>
Enica
10-02-2010, 08:32 AM
<p><cite>Tock@Antonia Bayle wrote:</cite></p><blockquote><p><strong><span style="font-size: medium;"><span style="font-family: 'courier new', courier;">All work and no play makes the EQ2 dev team dull boys and girls.</span></span></strong></p><p><strong><span style="font-size: medium;"><span style="font-family: 'courier new', courier;">All work and no play makes the EQ2 dev team dull boys and girls.</span></span></strong></p><p><strong><span style="font-size: medium;"><span style="font-family: 'courier new', courier;">All work and no play makes the EQ2 dev team dull boys and girls.</span></span></strong></p><p><strong><span style="font-size: medium;"><span style="font-family: 'courier new', courier;">All work and no play makes the EQ2 dev team dull boys and girls.</span></span></strong></p><p><strong><span style="font-size: medium;"><span style="font-family: 'courier new', courier;">All work and no play makes the EQ2 dev team dull boys and girls.</span></span></strong></p></blockquote><p>This.</p><p>This thread rocked guys, wish I had found it sooner! Also wish I hadn't taken those RL breaks from the game, now it'll take me almost another 9 months to get my 7 year reward. /sigh</p>
JoarAddam
10-02-2010, 09:27 AM
<p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>Erm, I undestand, like, and appreciate the humor, but shouldn't these type of silly attitudes be more readily applied directly to the game so as to increase general passion towards design...?</p><p>I mean the satire is amusing and all...</p><p>But, can't y'all try and improve the game through the use of this type of passion and take this great game back to what it once was?</p></blockquote><p>Considering how much time I have spent on these forums or modeling really cool spaceships and castles and weapons in ProEngineer when I should be designing the next big thing in combines... i think they're allowed</p>
JoarAddam
10-02-2010, 10:19 AM
<p><cite>Olihin wrote:</cite></p><blockquote><p>On PvP servers, you will gain a special PvP Potency and Toughness buff if you camp inside the coffin each night. </p><p><span style="font-size: large; color: #ff0000;">Olihin</span></p></blockquote><p>Bah, another crutch the PVP server will use in BG</p>
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Cronyn wrote:</cite></p><blockquote><p><cite>Haohmaru wrote:</cite></p><blockquote><p>After soaking in much of the feedback externally as well as internally, one of the things we kept noticing was that the theme of this Estate was too dark, gothic and, well, anti-social in feel.</p><p>So we went back to the drawing board and decided we could fix that by making <em></em>these feel more communal.</p><p>Each neighboring home has it's own plot marker, and all homes share the same actual zone (instanced every 4 coffin boats to keep them unique), so while the moon is out, you can swim over to another coffin boat and admire their decorating.</p></blockquote><p>I swear, no one had better steal any of the fish I'm trying to catch, or I'll sink your communal coffin with my 3.5-rating appearance-only skeleton oar.</p></blockquote><p>It's 3.1 now, I nerfed it due to feedback <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>I chuckled throughout but this one takes the award!!! </p>
Rijacki
10-02-2010, 11:33 AM
<p>Our dev team -and- their passion for the game ROCKS!</p>
shadowscale
10-02-2010, 11:36 AM
<p>hm.. rather then floating coffen boats.. if the lid closes as you say why not make them submergeable as well?</p><p>THEN i might actualy be interested.</p>
Thraxarious
10-02-2010, 12:46 PM
<p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>Thraxarious wrote:</cite></p><blockquote><p>Yessss Master.... Must toil in the programming mines... tell me more about this sun thing you speak of?</p><p>I think they're quite passionate already, its gotten far better over time in my opinion. There are always people who were nostalgic for the old days, but things have to change and evolve, or die.</p><p>We have a good group of very cool developers who seem to work rather well with each other, and feel comfortable enough to let their hair down every so often. I know there are people who will always disagree with that, but tough, I like em.</p></blockquote><p>I've already left the game my sub isn't set to continue anymore. I just visit every couple of days out of habit and hope something good gets put in that might make me return.</p><p>I know they are passionate, but I asked that it would be better applied to the their job at hand. Heck in the time they did all of the above they probably could have gotten halfway done on a quest that is the exact same thing they are having fun joking about that we all could have experienced in game.</p><p>I'm just saying, fun is fun, but when it's applied to work it makes fun for everyone.</p></blockquote><p> Well, I see a lot of people in this thread havin fun! Mission Accomplished!</p><p> Well, except for the people who feel the devs can't play with the game a bit to decompress, that they must live, breathe, eat, and shower Game fixes and development constantly. Sometimes after a long hard day of getting things done they want to say "dammit, we either need to go have fun, or relocate ourselves to bellview mental assylum, fun is cheaper."</p><p> Relax, everything is under control. If the corporate overlords deemed this kind of stuff innapropriate, they will handle it, personally, I feel its still contributing to the fun of the game for folks.</p>
Anestacia
10-02-2010, 12:58 PM
<p><cite>Thraxarious wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>Thraxarious wrote:</cite></p><blockquote><p>Yessss Master.... Must toil in the programming mines... tell me more about this sun thing you speak of?</p><p>I think they're quite passionate already, its gotten far better over time in my opinion. There are always people who were nostalgic for the old days, but things have to change and evolve, or die.</p><p>We have a good group of very cool developers who seem to work rather well with each other, and feel comfortable enough to let their hair down every so often. I know there are people who will always disagree with that, but tough, I like em.</p></blockquote><p>I've already left the game my sub isn't set to continue anymore. I just visit every couple of days out of habit and hope something good gets put in that might make me return.</p><p>I know they are passionate, but I asked that it would be better applied to the their job at hand. Heck in the time they did all of the above they probably could have gotten halfway done on a quest that is the exact same thing they are having fun joking about that we all could have experienced in game.</p><p>I'm just saying, fun is fun, but when it's applied to work it makes fun for everyone.</p></blockquote><p> Well, I see a lot of people in this thread havin fun! Mission Accomplished!</p><p> Well, except for the people who feel the devs can't play with the game a bit to decompress, that they must live, breathe, eat, and shower Game fixes and development constantly. Sometimes after a long hard day of getting things done they want to say "dammit, we either need to go have fun, or relocate ourselves to bellview mental assylum, fun is cheaper."</p><p> Relax, everything is under control. If the corporate overlords deemed this kind of stuff innapropriate, they will handle it, personally, I feel its still contributing to the fun of the game for folks.</p></blockquote><p>The thing is, most of the people complaining here have a LONG history of complaining about EVERYTHING in this game. They are disagreeable people and will gripe about anything. Period. Thank you developers for the laughs and I can't wait to see what the actual manor looks like!</p>
Nindaene
10-02-2010, 12:59 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>Sorry about the confusion... It has an odd recast timer because the coffin assumes you are a vampire(<span style="text-decoration: underline;"><strong>of the non-sparkly variety</strong></span>) and the time of day was around 45min before dusk when I took the in game screenshot.</p><p>Hope that clears it up!</p></blockquote><p>Of the non-sparkly variety... HAHAHAHA!! Yeah I actually laughed out loud on that one.</p>
Nindaene
10-02-2010, 01:05 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>It's 3.1 now, I nerfed it due to feedback <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>Nerfed it already? It must have been Paladin inspired...</p>
Vortexelemental
10-02-2010, 03:40 PM
<p><cite>Anestacia wrote:</cite></p><blockquote><p><cite>Thraxarious wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>Thraxarious wrote:</cite></p><blockquote><p>Yessss Master.... Must toil in the programming mines... tell me more about this sun thing you speak of?</p><p>I think they're quite passionate already, its gotten far better over time in my opinion. There are always people who were nostalgic for the old days, but things have to change and evolve, or die.</p><p>We have a good group of very cool developers who seem to work rather well with each other, and feel comfortable enough to let their hair down every so often. I know there are people who will always disagree with that, but tough, I like em.</p></blockquote><p>I've already left the game my sub isn't set to continue anymore. I just visit every couple of days out of habit and hope something good gets put in that might make me return.</p><p>I know they are passionate, but I asked that it would be better applied to the their job at hand. Heck in the time they did all of the above they probably could have gotten halfway done on a quest that is the exact same thing they are having fun joking about that we all could have experienced in game.</p><p>I'm just saying, fun is fun, but when it's applied to work it makes fun for everyone.</p></blockquote><p> Well, I see a lot of people in this thread havin fun! Mission Accomplished!</p><p> Well, except for the people who feel the devs can't play with the game a bit to decompress, that they must live, breathe, eat, and shower Game fixes and development constantly. Sometimes after a long hard day of getting things done they want to say "dammit, we either need to go have fun, or relocate ourselves to bellview mental assylum, fun is cheaper."</p><p> Relax, everything is under control. If the corporate overlords deemed this kind of stuff innapropriate, they will handle it, personally, I feel its still contributing to the fun of the game for folks.</p></blockquote><p>The thing is, most of the people complaining here have a LONG history of complaining about EVERYTHING in this game. They are disagreeable people and will gripe about anything. Period. Thank you developers for the laughs and I can't wait to see what the actual manor looks like!</p></blockquote><p>I don't know if you are referring to me because I'm the one quoted at the top, but I'm going to assume you are.</p><p>For the record, I only started complaining after the introduction of Station Cash and subsequent silly direction of the majority of the decisions thereafter.</p><p>I was a total SoE fanboi for 4 years before that, I could have cared less what they put in game I usually just gobbled it up.</p><p>At this point in time now I don't want to even play EQ2, not because there is nothing left to do, because I was an altaholic there was always something to do, but each change recently has just gradually been eating away at my fun.</p><p>Sure there's been some good things inbetween but the consistent reliance on EQ2X, Station Cash, and promises that fall through is more than enough to take my money elsewhere.</p><p>I honestly don't foresee the expansion being that much fun, so I called it quits.</p><p>One of these days I'll actually bother to stop checking the forums..., but I'm weird like that =p</p>
TaleraRis
10-02-2010, 04:24 PM
<p>I'm not a game developer, but I am a software developer. Sometimes you just have to step away for a bit, whether it's to let a problem percolate in your head (I've had the answer to coding issues come in the shower before) or just for a bit of a break.</p><p>Any game stuff they came up with in this thread probably didn't take more than a few minutes. I would trust they're masters of their technique enough that they could easily do things they do a lot. I know I have basic things I can whip up in no time at all, because I do them all the time.</p><p>The devs are having a little fun and being a little silly. You can't code all day and all night. It makes you see 1s and 0s everywhere and then you try to Matrix off the top of a building and no one wants that.</p>
Neskonlith
10-02-2010, 04:32 PM
<p><cite>Gwyneth@Najena wrote:</cite></p><blockquote><p>I'm not a game developer, but I am a software developer. Sometimes you just have to step away for a bit, whether it's to let a problem percolate in your head (I've had the answer to coding issues come in the shower before) or just for a bit of a break.</p><p>Any game stuff they came up with in this thread probably didn't take more than a few minutes. I would trust they're masters of their technique enough that they could easily do things they do a lot. I know I have basic things I can whip up in no time at all, because I do them all the time.</p><p>The devs are having a little fun and being a little silly. You can't code all day and all night. It makes you see 1s and 0s everywhere and then you try to Matrix off the top of a building and no one wants that.</p></blockquote><p><span style="color: #ff0000;">+1, QFE, etc.</span></p><p><span style="color: #ff0000;">Poor SOE can't have even a little bit of fun on a Friday without someone crying. This thread was one of the rare "Ha Ha Ha" versus the normal "Wah Wah Wah".</span></p><p><span style="color: #ff0000;">Thanks for the fun, SOE!</span></p><p><img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /> </p>
Vortexelemental
10-02-2010, 06:57 PM
<p><cite>Neskonlith wrote:</cite></p><blockquote><p><cite>Gwyneth@Najena wrote:</cite></p><blockquote><p>I'm not a game developer, but I am a software developer. Sometimes you just have to step away for a bit, whether it's to let a problem percolate in your head (I've had the answer to coding issues come in the shower before) or just for a bit of a break.</p><p>Any game stuff they came up with in this thread probably didn't take more than a few minutes. I would trust they're masters of their technique enough that they could easily do things they do a lot. I know I have basic things I can whip up in no time at all, because I do them all the time.</p><p>The devs are having a little fun and being a little silly. You can't code all day and all night. It makes you see 1s and 0s everywhere and then you try to Matrix off the top of a building and no one wants that.</p></blockquote><p><span style="color: #ff0000;">+1, QFE, etc.</span></p><p><span style="color: #ff0000;">Poor SOE can't have even a little bit of fun on a Friday without someone crying. This thread was one of the rare "Ha Ha Ha" versus the normal "Wah Wah Wah".</span></p><p><span style="color: #ff0000;">Thanks for the fun, SOE!</span></p><p><img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /> </p></blockquote><p>Not to seem mean or anything, but when I'm at my job I don't have any time to joke around. When a customer is upset with me as well I have to take their yelling straight to the face and attempt to not become visually upset towards them.</p><p>I understand the necessity for an outlet for work related stress, but when customers are already upset and someone can easily come here and see this... it doesn't look that great.</p><p>In all honesty I prefer it that they have fun, but in reality based on how the game is right now I wouldn't say it's the best way to go about it.</p><p>Especially when some people seriously thought they were not joking.</p>
Aerfen
10-02-2010, 07:48 PM
<p>Until the last page or two this was the best thread EVAH!!! My husband was looking at me funny cause I was laughing so hard!</p>
Avianna
10-02-2010, 08:55 PM
<p>Well, all I can say is it is definately not the estate that my 7 year pally is gonna be in the market for any time soon... but will be great for the necro's I'm sure.</p><p>I too am kinda left with a feeling of.... Well, Wondering who brought the brownies into the office and what they were made with???</p><p>thanks for the laughs!</p>
Malacha
10-02-2010, 09:30 PM
<p><cite>Neskonlith wrote:</cite></p><blockquote><p><cite>Gwyneth@Najena wrote:</cite></p><blockquote><p>I'm not a game developer, but I am a software developer. Sometimes you just have to step away for a bit, whether it's to let a problem percolate in your head (I've had the answer to coding issues come in the shower before) or just for a bit of a break.</p><p>Any game stuff they came up with in this thread probably didn't take more than a few minutes. I would trust they're masters of their technique enough that they could easily do things they do a lot. I know I have basic things I can whip up in no time at all, because I do them all the time.</p><p>The devs are having a little fun and being a little silly. You can't code all day and all night. It makes you see 1s and 0s everywhere and then you try to Matrix off the top of a building and no one wants that.</p></blockquote><p><span style="color: #ff0000;">+1, QFE, etc.</span></p><p><span style="color: #ff0000;">Poor SOE can't have even a little bit of fun on a Friday without someone crying. This thread was one of the rare "Ha Ha Ha" versus the normal "Wah Wah Wah".</span></p><p><span style="color: #ff0000;">Thanks for the fun, SOE!</span></p><p><img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /> </p></blockquote><p>Honestly, why is our opinion that this wasn't funny taken as it means that devs should be nose to the grindstone and working 24/7. I never said that. But when they ARE at work, they should probably be.... I dunno, working? I dunno, I didn't find this funny, there were a couple of good quips in there, but it got a little tired around the time they were promoting the pink lined one... Its one thing to joke about it, its another when there's more dev attention in this one thread than any of the multitude of threads about REAL issues.</p>
Vortexelemental
10-02-2010, 09:32 PM
<p><cite>Malachani wrote:</cite></p><blockquote><p><cite>Neskonlith wrote:</cite></p><blockquote><p><cite>Gwyneth@Najena wrote:</cite></p><blockquote><p>I'm not a game developer, but I am a software developer. Sometimes you just have to step away for a bit, whether it's to let a problem percolate in your head (I've had the answer to coding issues come in the shower before) or just for a bit of a break.</p><p>Any game stuff they came up with in this thread probably didn't take more than a few minutes. I would trust they're masters of their technique enough that they could easily do things they do a lot. I know I have basic things I can whip up in no time at all, because I do them all the time.</p><p>The devs are having a little fun and being a little silly. You can't code all day and all night. It makes you see 1s and 0s everywhere and then you try to Matrix off the top of a building and no one wants that.</p></blockquote><p><span style="color: #ff0000;">+1, QFE, etc.</span></p><p><span style="color: #ff0000;">Poor SOE can't have even a little bit of fun on a Friday without someone crying. This thread was one of the rare "Ha Ha Ha" versus the normal "Wah Wah Wah".</span></p><p><span style="color: #ff0000;">Thanks for the fun, SOE!</span></p><p><img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /> </p></blockquote><p>Honestly, why is our opinion that this wasn't funny taken as it means that devs should be nose to the grindstone and working 24/7. I never said that. But when they ARE at work, they should probably be.... I dunno, working? I dunno, I didn't find this funny, there were a couple of good quips in there, but it got a little tired around the time they were promoting the pink lined one... Its one thing to joke about it, its another when there's more dev attention in this one thread than any of the multitude of threads about REAL issues.</p></blockquote><p>Well said.</p>
<p>For some reason this reminded me of a poem my mom used to quote to me.</p><p><em>If you hold your nose to the grind stone rough,</em></p><p><em>And hold it down there long enough,</em></p><p><em>You'll soon forget there are such things,</em></p><p><em>As brooks that babble and a bird that sings.</em></p><p><em>These things will your world compose:</em></p><p><em>Just you, a stone, and your darned old nose!</em></p>
Kithica
10-02-2010, 11:28 PM
Can someone sum this up for me? What is this?
Vortexelemental
10-02-2010, 11:47 PM
<p>Basically, devs are poking fun at the fact someone found the access point for the 7th vet award and people thought they were serious.</p>
Kithica
10-03-2010, 12:05 AM
access point? so it is housing then?
Vortexelemental
10-03-2010, 12:15 AM
<p><cite>Kithica@Lucan DLere wrote:</cite></p><blockquote>access point? so it is housing then?</blockquote><p>Correct.</p><p>Someone found a place called Mistmoore Crag Estates attached to the skyblade skiff access point.</p><p>It was then assumed that the 7th vet award is a new housing type.</p><p>Someone commented on how the devs will come and say it's not it.</p><p>The devs came in droves and basically came up with an elaborate ruse to showcase the art devs example.</p><p>People there on were confused because the devs never clarified it was a ruse and people were left to their own analysis of what was going on.</p><p>Myself and some others criticized the devs for this.</p><p>We were told we were being excessive.</p><p>-</p><p>I believe it's within expectations for the developers to be humorous within game, but it can overly misconstrued on the forums where it's not generally occuring and people take their word for law.</p>
Dreyco
10-03-2010, 01:41 AM
<p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>Kithica@Lucan DLere wrote:</cite></p><blockquote>access point? so it is housing then?</blockquote><p>Correct.</p><p>Someone found a place called Mistmoore Crag Estates attached to the skyblade skiff access point.</p><p>It was then assumed that the 7th vet award is a new housing type.</p><p>Someone commented on how the devs will come and say it's not it.</p><p>The devs came in droves and basically came up with an elaborate ruse to showcase the art devs example.</p><p>People there on were confused because the devs never clarified it was a ruse and people were left to their own analysis of what was going on.</p><p>Myself and some others criticized the devs for this.</p><p>We were told we were being excessive.</p><p>-</p><p>I believe it's within expectations for the developers to be humorous within game, but it can overly misconstrued on the forums where it's not generally occuring and people take their word for law.</p></blockquote><p>It was tongue in cheek. Extremely tongue in cheek. So tongue in cheek that if someone doesn't see that it's tongue in cheek, they're looking for a reason to raz the devs.</p><p>'nough said.</p>
Vortexelemental
10-03-2010, 01:54 AM
<p><cite>Dreyco wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>Kithica@Lucan DLere wrote:</cite></p><blockquote>access point? so it is housing then?</blockquote><p>Correct.</p><p>Someone found a place called Mistmoore Crag Estates attached to the skyblade skiff access point.</p><p>It was then assumed that the 7th vet award is a new housing type.</p><p>Someone commented on how the devs will come and say it's not it.</p><p>The devs came in droves and basically came up with an elaborate ruse to showcase the art devs example.</p><p>People there on were confused because the devs never clarified it was a ruse and people were left to their own analysis of what was going on.</p><p>Myself and some others criticized the devs for this.</p><p>We were told we were being excessive.</p><p>-</p><p>I believe it's within expectations for the developers to be humorous within game, but it can overly misconstrued on the forums where it's not generally occuring and people take their word for law.</p></blockquote><p>It was tongue in cheek. Extremely tongue in cheek. So tongue in cheek that if someone doesn't see that it's tongue in cheek, they're looking for a reason to raz the devs.</p><p>'nough said.</p></blockquote><p>I honestly thought it was humorous at the start...,but I am really biased because every one of my coworkers waste my time and theirs by texting all day so it's an already sore subject on my part.</p>
Malacha
10-03-2010, 01:55 AM
<p>It maybe would have been a lot less annoying and a bit funnier if they had at any point in time actually said what the access point actually was. As it is, they never really answered the original question, just went on some wild tangent that when NORMAL players do it, its frowned on and threads are locked... just sayin.</p>
channel
10-03-2010, 10:51 AM
<p>you know - i think almost ANY job these days allow one or two breaks AND a lunch hour...</p><p>i can't even IMAGINE that what the devs did and posted in this thread took more than 10 to 15 minutes of their time</p><p>to me - that's well within allowable time tolerance of a "break from work during working hours"... better than say taking a smoke break...</p><p>i really don't get what people are so mad about, it's stupid and counterproductive. I think any interaction from the devs is awesome - even tongue in cheek interactions like this. it means to me: they are passionate about their job, they think about it even when trying to take a "break" from work, they listen somewhat to their target audience(clients), and they don't have the proverbial stick up their....</p><p>all good things to be as a GAME (i.e. - FUN/ENTERTAINMENT) developer.</p><p>sides - it's not like they spent, oh what - 15 precious minutes of their workday?, mocking up photos of RL events - like tongue in cheek remarks about athletes or their favorite soda company...</p><p>at least what they did is RELATED to their job - and maybe even helped them further hone thier skills for zone art, or itemization or something...</p><p>DEV interaction in this thread ROCKED and anyone with the mentality that "oh - while they are at work.. they should be ya know working" needs to chill...</p>
Enica
10-03-2010, 12:17 PM
<p><cite>channel wrote:</cite></p><blockquote><p>you know - i think almost ANY job these days allow one or two breaks AND a lunch hour...</p><p>i can't even IMAGINE that what the devs did and posted in this thread took more than 10 to 15 minutes of their time</p><p>to me - that's well within allowable time tolerance of a "break from work during working hours"... better than say taking a smoke break...</p><p>i really don't get what people are so mad about, it's stupid and counterproductive. I think any interaction from the devs is awesome - even tongue in cheek interactions like this. it means to me: they are passionate about their job, they think about it even when trying to take a "break" from work, they listen somewhat to their target audience(clients), and they don't have the proverbial stick up their....</p><p>all good things to be as a GAME (i.e. - FUN/ENTERTAINMENT) developer.</p><p>sides - it's not like they spent, oh what - 15 precious minutes of their workday?, mocking up photos of RL events - like tongue in cheek remarks about athletes or their favorite soda company...</p><p>at least what they did is RELATED to their job - and maybe even helped them further hone thier skills for zone art, or itemization or something...</p><p>DEV interaction in this thread ROCKED and anyone with the mentality that "oh - while they are at work.. they should be ya know working" needs to chill...</p></blockquote><p>+1</p>
MrWolfie
10-03-2010, 12:34 PM
<p>Really? This was all a joke?</p><p>I am disappointed. Disappointed and angry. Someone should lose their job over this debacle. No, they should all be fired!</p><p>Let's get some replacements who don't even know their parse from their elbow, but will put in 100% without humour. Wage-slaves - now that's what we need!! I see that there are some dour candidates that meet the requirements here already.</p>
Malacha
10-03-2010, 12:59 PM
<p>I'm so glad that because I don't bow at the throne of the devs and I don't think it was funny that they completely derailed a thread and never actually answered the question means that I am a slave driver or I want them fired. *SIGH* How about YOU guys chill out and let US express our opinions without weaving extra feelings into it that we never expressed. We ARE allowed to disagree you know, and don't deserve to be berated for it.</p>
Darkor
10-03-2010, 01:17 PM
<p>You are <span >excessive, grow some humour guys. Devs at work cant make jokes? Are you guys slavedrivers or something? Let em have a round of fun, it was a good joke - i fell for it.</span></p>
Pyra Shineflame
10-03-2010, 02:20 PM
<p>This was a pretty amusing thread and I thank the people that contributed to that. Way to go devs =)</p>
Vortexelemental
10-03-2010, 02:38 PM
<p><cite>Ajjantis wrote:</cite></p><blockquote><p>You are <span>excessive, grow some humour guys. Devs at work cant make jokes? Are you guys slavedrivers or something? Let em have a round of fun, it was a good joke - i fell for it.</span></p></blockquote><p>Excessive? No. Have certain expectations? Yes.</p>
TaleraRis
10-03-2010, 03:18 PM
<p><cite>Malachani wrote:</cite></p><blockquote><p>I'm so glad that because I don't bow at the throne of the devs and I don't think it was funny that they completely derailed a thread and never actually answered the question means that I am a slave driver or I want them fired. *SIGH* How about YOU guys chill out and let US express our opinions without weaving extra feelings into it that we never expressed. We ARE allowed to disagree you know, and don't deserve to be berated for it.</p></blockquote><p>Maybe they can't answer the question straight. If it is the new 7 year vet reward, it probably needs to remain a secret until the official unveil.</p>
Thraxarious
10-03-2010, 06:18 PM
<p><cite>Gwyneth@Najena wrote:</cite></p><blockquote><p><cite>Malachani wrote:</cite></p><blockquote><p>I'm so glad that because I don't bow at the throne of the devs and I don't think it was funny that they completely derailed a thread and never actually answered the question means that I am a slave driver or I want them fired. *SIGH* How about YOU guys chill out and let US express our opinions without weaving extra feelings into it that we never expressed. We ARE allowed to disagree you know, and don't deserve to be berated for it.</p></blockquote><p>Maybe they can't answer the question straight. If it is the new 7 year vet reward, it probably needs to remain a secret until the official unveil.</p></blockquote><p> Bingo, Since when are the devs the people deciding when certian info gets released?</p><p> If people want to tell the devs how to do their jobs that badly? There's an employment page on the website, feel free to sign up there. Till then, chill, and thank you for the input, now WHERE IS MY COFFIN BOAT??</p>
Rijacki
10-03-2010, 06:37 PM
<p><cite>Malachani wrote:</cite></p><blockquote><p>Honestly, why is our opinion that this wasn't funny taken as it means that devs should be nose to the grindstone and working 24/7. I never said that. But when they ARE at work, they should probably be.... I dunno, working? I dunno, I didn't find this funny, there were a couple of good quips in there, but it got a little tired around the time they were promoting the pink lined one... Its one thing to joke about it, its another when there's more dev attention in this one thread than any of the multitude of threads about REAL issues.</p></blockquote><p>You're welcome to your opinion, but berating them and others for having a bit of amusement is where it ceases to be just your opinion.</p><p>As for the amounf of attention IN WORDS this thread got: Frankly,when the devs are giving attention to "real" issues, I'd want the attention to not be in counted in comments on the forums, but in the results they provide in-game.</p><p>"Real" issues, though, are in teh eye of the beholder. I'd like a bit more fivolity and community spirit in-game and out. That's a -real- issue to me. So the fact the devs made some people smile and join in the banter in a community way, seems like they did some real work to me and it was good.</p>
Aerfen
10-03-2010, 10:40 PM
<p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>Ajjantis wrote:</cite></p><blockquote><p>You are <span>excessive, grow some humour guys. Devs at work cant make jokes? Are you guys slavedrivers or something? Let em have a round of fun, it was a good joke - i fell for it.</span></p></blockquote><p>Excessive? No. Have certain expectations? Yes.</p></blockquote><p>Didn't you already quit the game? Why all the fuss about a game you no longer play?</p>
kelvmor
10-03-2010, 10:41 PM
<p><img src="http://4.bp.blogspot.com/_3WR0Ht8c2e4/SkDqIx0iS1I/AAAAAAAAADE/P-ECMxzxLlg/s320/successful_troll.jpg" width="262" height="313" /></p><p>I fell for it for a while, then I lol'd.</p>
<p>Lots of times when I'm on the forums I see red names in the list of people at the bottom of the page. Late at night. On weekends. Just saying.....</p><p>Umm....reading the forums and posting answers to guestions when its not work hours ...tsk tsk...</p><p>Jeezzz people when you aren't at work, you shouldn't be working. </p><p><img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p>
Vortexelemental
10-04-2010, 12:21 AM
<p><cite>Aerfen@Lucan DLere wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>Ajjantis wrote:</cite></p><blockquote><p>You are <span>excessive, grow some humour guys. Devs at work cant make jokes? Are you guys slavedrivers or something? Let em have a round of fun, it was a good joke - i fell for it.</span></p></blockquote><p>Excessive? No. Have certain expectations? Yes.</p></blockquote><p>Didn't you already quit the game? Why all the fuss about a game you no longer play?</p></blockquote><p>Do you think I wanted to outright quit a game I played for 5 years?</p><p>I was simply not satisfied with where the game is going and quit.</p><p>My account will likely be active for like...5 months? From all the RaF free time I have, so basically I'm still stating my opinion as I please.</p>
Vortexelemental
10-04-2010, 12:23 AM
<p><cite>kelvmor wrote:</cite></p><blockquote><p><img src="http://4.bp.blogspot.com/_3WR0Ht8c2e4/SkDqIx0iS1I/AAAAAAAAADE/P-ECMxzxLlg/s320/successful_troll.jpg" width="262" height="313" /></p><p>I fell for it for a while, then I lol'd.</p></blockquote><p>Was wondering when someone was gonna catch on =p.</p><p>Though I prefer Obvious Troll is Obvious. In this case, I've been promoted recently to Field Marshall Obvious.</p><p>I command the entire Obvious Navy: Troll Division.</p><p>In reality I couldn't care less if they had some fun...I just think it was a little tasteless to do so when people thought they were serious.</p>
Malacha
10-04-2010, 02:40 AM
<p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>In reality I couldn't care less if they had some fun...I just think it was a little tasteless to do so when people thought they were serious.</p></blockquote><p>This exactly</p>
Shareana
10-04-2010, 04:39 AM
This post has moved: <a href="/eq2/posts/preList.m?topic_id=445320&post_id=5427131" target="_blank" rel="nofollow">/eq2/posts/preList.m?topic_id=44532...post_id=5427131</a> There is no reason for being rude. Avoidance of the filter is not allowed, but there are better ways to state your point of view.
Darkor
10-04-2010, 05:10 AM
<p><cite>Malachani wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>In reality I couldn't care less if they had some fun...I just think it was a little tasteless to do so when people thought they were serious.</p></blockquote><p>This exactly</p></blockquote><p>Exactly why i said grow some humour. You dont care that they had fun, great, i do care that they had fun and i can only give them two thumb ups and hope they do this kind of stuff in near future more often. Chill guys, its a game and they are humans too.</p>
EQPrime
10-04-2010, 12:18 PM
<p><cite>Malachani wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>In reality I couldn't care less if they had some fun...I just think it was a little tasteless to do so when people thought they were serious.</p></blockquote><p>This exactly</p></blockquote><p>I can't believe anyone thought that the dev posts in this thread were serious. How naive can you possibly be? It was clear from the first post that they were joking around.</p><p>For all of those people complaining that the devs should be working instead, I'm betting they put in maybe 5-10 minutes in making these posts. Plus, if you look at the timestamp on them a lot of the posts weren't even made during working hours anyways.</p>
Vortexelemental
10-04-2010, 12:19 PM
<p><cite>Ajjantis wrote:</cite></p><blockquote><p><cite>Malachani wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>In reality I couldn't care less if they had some fun...I just think it was a little tasteless to do so when people thought they were serious.</p></blockquote><p>This exactly</p></blockquote><p>Exactly why i said grow some humour. You dont care that they had fun, great, i do care that they had fun and i can only give them two thumb ups and hope they do this kind of stuff in near future more often. Chill guys, its a game and they are humans too.</p></blockquote><p>I don't care, as in, they can have fun if they want to. Not, they shouldn't have fun, because I don't care.</p><p>Alas, It's not about what I felt, but what others felt. I found it rather amusing at the start. Once it progressed and people thought the devs were serious it shouldn't have kept going. If you noticed people needed clarification even after it was over.</p><p>Not everyone can read between the lines.</p>
Eveningsong
10-04-2010, 12:56 PM
<p>nm <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
soulsercher
10-04-2010, 01:05 PM
<p>mymymy, I can practically SEE Innoruuk rubbing his hands together, muttering some stuff about how this is playing out so well... Chill, people. Devs need their share of loony fun, be glad that they even let us in on the joke. They could have handed it round in secret, not even bothering showing us the floating coffins (I'd like mine with froglok skulls, please. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />). Instead they paraded them in this thread, entertaining us little gaming folk.Myself, I took a little longer to actually get the joke, but I laughed my scaley behind off afterwards.And to all of you saying the devs were wasting their time with this, it was at least much more creative than just sitting somewhere, drinking tea/coffee and staring off into space.</p><p>Anyhow, my two coppers.</p>
Whilhelmina
10-04-2010, 03:54 PM
<p>Dev sucks ! Hate them all ! Praise be to Our Father Innoruuk !!!</p><p>Really, devs, this topic was great fun, and the fact that it brings new followers to The Only God on Norrath, Innoruuk, is just perfect <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Dreyco
10-04-2010, 05:05 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>Dev sucks ! Hate them all ! Praise be to Our Father Innoruuk !!!</p><p>Really, devs, this topic was great fun, and the fact that it brings new followers to The Only God on Norrath, Innoruuk, is just perfect <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>I agree.</p><p>It was very obviously a joke, as I said before. Those folks who didn't see it that way, even after being corrected, are fishing for reasons to be negative and should be thoroughly ashamed of themselves.</p><p>I've for one loved the humor. Apparently a lot of people did too.</p>
Malacha
10-04-2010, 05:32 PM
<p>Its pretty awesome that I am receiving so much hate because I didn't find it funny. Remember, folks, everyone is entitled to their own opinion, and you shouldn't insult people and tell them to find a sense of humor if they don't always agree with you. I still would like to know what Mistmore Crag estates is, and if they can't reveal it, they can at least say as much, now that the joke is obviously over.</p>
Amnerys
10-04-2010, 05:49 PM
<p>Well, aren't you in luck that my feature for today is about this very item:</p><h3><a class="news_headline" href="http://everquest2.com/news/read/current/3696">7-Year Veteran Reward: Mistmoore Crag Estate</a></h3><p>And for the record, this article has been planned for a week, which is why the dev team played this fun little game with you all. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> We weren't quite ready to tell about it yet when you found it in game. But now we're ready. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Enjoy!</p>
Bubbanif
10-04-2010, 05:51 PM
<p>ignore this was posted after 7year reward was just mentioned Horray for the Devs!!!</p>
Neskonlith
10-04-2010, 05:52 PM
<p><cite>Amnerys wrote:</cite></p><blockquote><p>Well, aren't you in luck that my feature for today is about this very item:</p><h3><a class="news_headline" href="http://everquest2.com/news/read/current/3696">7-Year Veteran Reward: Mistmoore Crag Estate</a></h3><p>And for the record, this article has been planned for a week, which is why the dev team played this fun little game with you all. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> We weren't quite ready to tell about it yet when you found it in game. But now we're ready. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> Enjoy!</p></blockquote><p><span style="color: #ff0000;">Looking forward to this, thank you all very much!</span></p>
Gninja
10-04-2010, 05:53 PM
<p>Too bad you need a floating coffin and a skeleton leg oar to get to it...</p>
Neskonlith
10-04-2010, 05:59 PM
<p><span style="color: #ff0000;">I seem to recall seeing a skeleton leg oar on the BeeGee merchant, but does anyone know where we find the floating coffins - is it going to be a NOTD reward?</span></p><p><img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p>
soulsercher
10-04-2010, 06:01 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>Too bad you need a floating coffin and a skeleton leg oar to get to it...</p></blockquote><p>somehow that would make it even more awesome. Imagine getting your guests to the party in those coffins. <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p>
Yimway
10-04-2010, 06:10 PM
<p>More housing I don't remotely need, yay!</p><p>Sure be nice to have something that impacts gameplay remotely.</p>
Indabuff
10-05-2010, 01:29 AM
<p>Well had a great laugh...and dont worry folks...they did not spend immense time on their prank...I do graphicwork and its just not that hard to pull off....</p><p>Cudos to the Devs....for coming out to play with us, and have to say I am a bit depressed though....have beenonly been playing for less than one year so dont know if I will ever get a shot at that house.</p><p>And for those that seem to have nothing good to say about anything....well I guess I have nothing to say, youhave already made up your minds to try and pull us into your misery. I for one...choose to laugh.</p>
Boise
10-05-2010, 01:40 AM
<p>Pretty much a letdown. Like I need another house and it's from the 7th year anny? Plz come on.</p><p>I rather have the 6th year fix than this. Sorry to say that...</p>
Darkor
10-05-2010, 03:36 AM
<p>Very nice, it looks awesome and has no upkeep cost. Cant wait for it.</p>
theriatis
10-05-2010, 03:49 AM
<p>Hi,</p><p>first things first: I enjoyed the thread (minus the naysayers) <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>Having the Mistmoore Estate as Property... ohhh... that brings back memories...</p><p>I don't need any housing, but this is a great idea !</p><p>Uh... just one question... can we have that Estate additionally to our "normal" housing ? I would keep that as a Residence for Festivals (and decorate it as such) or as a Winter / Summer Residence...</p><p>Regards, theriatis.</p>
Whilhelmina
10-05-2010, 05:48 AM
<p>Oh nooo <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>Curse the gnomes for always ruining a good thread devoted to Innoruuk <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Enica
10-05-2010, 08:18 AM
<p><cite>Gninja wrote:</cite></p><blockquote><p>Too bad you need a floating coffin and a skeleton leg oar to get to it...</p></blockquote><p>Oar, bah. The coffin needs a propeller. You're a gnome, get on that.</p>
Somatic
10-05-2010, 01:13 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>Too bad you need a floating coffin and a skeleton leg oar to get to it...</p></blockquote><p>Less time making houses, more time fixing pvp servers stonewill proc bug, 100+ days and no fix.</p>
Kordran
10-05-2010, 01:15 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>More housing I don't remotely need, yay!</p><p>Sure be nice to have something that impacts gameplay remotely.</p></blockquote><p>You guys in Inner Circle are just a bunch of happy campers, aren't you? Yeah, I know, your opinion and you're entitled to it and all that good stuff. But there are players who get a kick out of decorating and whatnot, and people have been asking for a home that looks like MM since TSO was released.</p><p>Shorter version: sheesh, lighten up, will ya?</p>
d1anaw
10-05-2010, 01:45 PM
<p><cite>Arandar@Everfrost wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>More housing I don't remotely need, yay!</p><p>Sure be nice to have something that impacts gameplay remotely.</p></blockquote><p>You guys in Inner Circle are just a bunch of happy campers, aren't you? Yeah, I know, your opinion and you're entitled to it and all that good stuff. But there are players who get a kick out of decorating and whatnot, and people have been asking for a home that looks like MM since TSO was released.</p><p>Shorter version: sheesh, lighten up, will ya?</p></blockquote><p>It's just another example of no matter what they do, it's never going to make them happy. SSDD</p>
acctlc
10-05-2010, 06:39 PM
<p>So question, we have one house we may not want to dismantle..this is a vet reward so could we have...2 houses? Never had the free LON house so no clue how this kind of housing works. I sure am not giving up my completed home on my main to start over again with the vet reward, so if I can't even use it on my main it's definitely a waste of a vet reward :/</p><p>Having 2 houses tho..and extra broker/storage slots would be neat I just have a feeling it may not work that way :p</p>
Cyliena
10-05-2010, 06:40 PM
<p><cite>Arieva@Oasis wrote:</cite></p><blockquote><p>So question, we have one house we may not want to dismantle..this is a vet reward so could we have...2 houses? Never had the free LON house so no clue how this kind of housing works. I sure am not giving up my completed home on my main to start over again with the vet reward, so if I can't even use it on my main it's definitely a waste of a vet reward :/</p><p>Having 2 houses tho..and extra broker/storage slots would be neat I just have a feeling it may not work that way :p</p></blockquote><p>If it's like the other two prestige housing options, you'd have to give up your current home. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> You have an alt that would appreciate it hopefully?</p>
acctlc
10-05-2010, 07:12 PM
<p>Nope..not an altaholic at all. I could pass it to an alt that never gets logged...joy. Wow..this really does kinda suck then for a 7 year sub. I'd strongly suggest that if this functions mechanically as the other prestige housing, that you reconsider! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Bunji
10-05-2010, 07:47 PM
<p>This veteran reward house is now up on Test, so feel free to tour it! The widgets are next to the Skiff widgets in South Qeynos and South Freeport.</p>
Enica
10-05-2010, 08:13 PM
<p><cite>Bunji wrote:</cite></p><blockquote><p>This veteran reward house is now up on Test, so feel free to tour it! The widgets are next to the Skiff widgets in South Qeynos and South Freeport.</p></blockquote><p>Yip! Going to check it out now!</p>
Anestacia
10-05-2010, 10:44 PM
<p>Just toured it and I am going to be honest. It blew me away. I mean, I saw the pictures and I have been in MMCastle so I sort of knew what to expect but I did NOT expect it to be this great. It is absolutely HUGE and every inch of it is just gorgeous!! Thank you for whoever designed this; you seriously outdid yourself!</p><p>Three Things:</p><p>1) Music; or lack there of. I heard a bit of something like maybe animal sounds? but i turned the volume to max and there was no music. If I may request a selection, the Castle Mistmoore music (already in the EQ2 files) would be great! Elegant but eerie at the same time which is very fitting! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>2) I realize it goes off your Veteran account time but I wonder if at least on Test Copy if it can be opened up to decorate. Even if you limit the house capacity to say 25 items or so. This isnt a plea to decorate early....i only have to wait roughly a month anyway....but I know sometimes the houses tend to be real buggy with placement and it would be nice if we could get some feedback on areas that may have issues before it goes active in November.</p><p>3) I see that the existing house limits are raising to 700 item capacity. Will this happen for this estate as well? Honestly, I think it will need it. The size of this place exceeds a T1 hall and is getting real close to a T2.</p><p>Thank you! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
channel
10-05-2010, 11:16 PM
<p><cite>Bunji wrote:</cite></p><blockquote><p>This veteran reward house is now up on Test, so feel free to tour it! The widgets are next to the Skiff widgets in South Qeynos and South Freeport.</p></blockquote><p>been running around, and the interior is gorgeous and omg HUGE....</p><p>bug wise though... when on the balcony and looking at timorous moors below - the ponds/puddles on the beach flicker like they're trying to cause seizures...</p><p>like they are shrinking and growing with some unknown tidal force ... but at like a refresh rate of 100 times a minute - it's kind of making my eyes bleed a little looking down onto the beach...</p><p>this is happening for every single setting from "extreme performance" to "extreme quality" and all in between....</p>
channel
10-05-2010, 11:32 PM
<p><cite>Anestacia wrote:</cite></p><blockquote><p>Just toured it and I am going to be honest. It blew me away.</p></blockquote><p>i'm... unfortunately going to have to disagree <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p><p>kudos to those who spent time on this in the dev department - but i REALLY REALLY REALLY just do not get the layout...</p><p>you enter - and the grand foyer is awesome, beautiful - large - majestic...</p><p>to the east is a great room that leads to the balcony - still kudos. beautiful.</p><p>back to the main foyer... and there are two additional doorways that lead to... LONG, WINDING annoying staircase hallways... i just think these are just out of place or something... </p><p>my second layout issue... to the North is a room that has two smaller offshoot rooms. to the left there is an offshoot room at the top of the staircase - and the to right - an offshoot room on the main floor..... imho - BOTH the left and right sides should have been identical with FOUR offshoot rooms... </p><p>back to the main foyer taking the south corridor... you are lead to ... ANOTHER FOYER? i love the main entrance to MMC in LP... i really do - but does an estate really need TWO foyers?</p><p>sadly... i know i'm not going to get my dreams handed to me on a silver platter - and the house is BEAUTIFUL and EPIC... but i just wish it was a little more unique and creative rather than cobbled together rooms put together in a mismatched jigsaw puzzle way... basically - just reused zone art from the various LP instances...</p><p>to sum up.. happy and disappointed at the same time...</p>
Enica
10-05-2010, 11:41 PM
<p><cite>channel wrote:</cite></p><blockquote><p><cite>Bunji wrote:</cite></p><blockquote><p>This veteran reward house is now up on Test, so feel free to tour it! The widgets are next to the Skiff widgets in South Qeynos and South Freeport.</p></blockquote><p>been running around, and the interior is gorgeous and omg HUGE....</p><p>bug wise though... when on the balcony and looking at timorous moors below - the ponds/puddles on the beach flicker like they're trying to cause seizures...</p><p>like they are shrinking and growing with some unknown tidal force ... but at like a refresh rate of 100 times a minute - it's kind of making my eyes bleed a little looking down onto the beach...</p><p>this is happening for every single setting from "extreme performance" to "extreme quality" and all in between....</p></blockquote><p>I didn't see anything like that.</p>
channel
10-05-2010, 11:47 PM
<p><cite>Enica@Blackburrow wrote:</cite></p><blockquote><p><cite>channel wrote:</cite></p><blockquote><p><cite>...</cite></p><p>like they are shrinking and growing with some unknown tidal force ... but at like a refresh rate of 100 times a minute - it's kind of making my eyes bleed a little looking down onto the beach...</p></blockquote><p>I didn't see anything like that.</p></blockquote><p>maybe it's my comp <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>i just tried playing around with all sorts of settings from max rendering distance, to texture resolution / atmospheric effects / water...</p><p>the puddles just flicker uncontrollably around their perimeter <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Elquinjena
10-06-2010, 12:02 AM
<p><cite>DominoDev wrote:</cite></p><blockquote><p>BUT (before the tradeskillers start asking), to avoid the crafted oars becoming undesirable, you WILL need the oars if you wish to relocate to the upgraded coffin versions with the "premium" texture options.</p><p><img src="http://img339.imageshack.us/img339/8028/coffinupgradefancy.jpg" /></p><p>This proves that Disco is dead!</p></blockquote>
Jaffa Tamarin
10-06-2010, 12:05 AM
<p><cite>Arieva@Oasis wrote:</cite></p><blockquote><p>Nope..not an altaholic at all. I could pass it to an alt that never gets logged...joy. Wow..this really does kinda suck then for a 7 year sub. I'd strongly suggest that if this functions mechanically as the other prestige housing, that you reconsider! <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>Give it to your alt and make your main a trustee and it works almost like a second home for your main. You just don't get another set of broker and storage slots.</p>
Elquinjena
10-06-2010, 12:12 AM
<p><cite>Gninja wrote:</cite></p><blockquote><p>Too bad you need a floating coffin and a skeleton leg oar to get to it...</p></blockquote><p>question is do we get to blow the crap out of crows that land on it...also will there be a full moon to light our way when rowing with said leg?</p><p>"Sorry, Mate." *breaks off leg bone to use as an oar..."Mind if we make a little side trip?....I didn't think so"</p>
Kamimura
10-06-2010, 12:20 AM
<p><cite>channel wrote:</cite></p><blockquote><p>kudos to those who spent time on this in the dev department - but i REALLY REALLY REALLY just do not get the layout...</p></blockquote><p>I agree. It is awesome, and I'll be happy to decorate it once it's patched in... but the layout really could use some work... :/</p>
Elquinjena
10-06-2010, 12:39 AM
<p>its...........................HUGE!!</p><p>love the spooky sounds and yet you can still hear the ocean out on the balcony.Sooooooooo..... can we be clever and go explore the land below or did you guys do your trick to it and make it so it won't hold weight?</p><p>and ok this sounds greedy but in the room to the left when you enter, the one with two stairs the take off to the left and right when you enter. one side has simple small square room to the left....while on the right there is nothing... could you guys see clear to add another room like the one on the left to the right side. would give a reason to go up the right stairs in that room. Would also add another nice small simple room to the place.</p><p>If not now maybe later?</p><p>Thank you also for creating this for us your players.</p>
Elquinjena
10-06-2010, 12:51 AM
<p>sorry guys found 1 boo boo of sorts</p><p><a rel="nofollow" href="http://www.kithicor.org/image/booboo.jpg" target="_blank">http://www.kithicor.org/image/booboo.jpg</a></p><p>upper left corner you got some stray 3d object that pops into the wall</p><p>ok you have one on the other side but they really look out of place</p>
Haohmaru
10-06-2010, 01:05 AM
<p><cite>Elquinjena wrote:</cite></p><blockquote><p>sorry guys found 1 boo boo of sorts</p><p><a rel="nofollow" href="http://www.kithicor.org/image/booboo.jpg" target="_blank">http://www.kithicor.org/image/booboo.jpg</a></p><p>upper left corner you got some stray 3d object that pops into the wall</p><p>ok you have one on the other side but they really look out of place</p></blockquote><p>Bug? Nah - that's a FEATURE! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Thanks for the report! I'll look in to it.</p>
Yimway
10-06-2010, 12:57 PM
<p><cite>Arandar@Everfrost wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>More housing I don't remotely need, yay!</p><p>Sure be nice to have something that impacts gameplay remotely.</p></blockquote><p>You guys in Inner Circle are just a bunch of happy campers, aren't you? Yeah, I know, your opinion and you're entitled to it and all that good stuff. But there are players who get a kick out of decorating and whatnot, and people have been asking for a home that looks like MM since TSO was released.</p><p>Shorter version: sheesh, lighten up, will ya?</p></blockquote><p>FWIW, I enjoy gameplay, I also found this thread humerous, as I know as a developer its fun to have fun with customers time to time.</p><p>That being said, 7 years of dedication to an MMO is a massively long commitment if you look at the industry and its retention times. </p><p>While I understand there is a minority of players that like playing facebook decoration games in their MMO, I feel a housing reward is crap and isn't significant enough for a 7 year reward. The minority it caters to in my opinion is far too small, and there was ample player submitted feedback on reward ideas that would actually remotely impact people playing the core game.</p><p>I have no qualms with housing being added for people who like decoration games, I simply feel making it a 7 year reward is poorly conceived. How many 7 year vets with decorated housing will actually take the time to move? Does any 7 year vet really care that the housing is free or not, as the cost of housing for someone playing the game that long is complete noise.</p>
quiarrah
10-06-2010, 01:51 PM
<p>Where can you go actually see the house? Is it out yet on all servers?</p>
Cyliena
10-06-2010, 01:54 PM
<p><cite>quiarrah wrote:</cite></p><blockquote><p>Where can you go actually see the house? Is it out yet on all servers?</p></blockquote><p>Test or Test Copy.</p>
Neskonlith
10-06-2010, 01:56 PM
<p><cite>quiarrah wrote:</cite></p><blockquote><p>Where can you go actually see the house? Is it out yet on all servers?</p></blockquote><p><span style="color: #ff0000;">You can tour it on Testcopy server, but beware: PVP is currently enabled inside, and you will be attacked by players of the opposite alignment who appear to be worried that you might track mud through the foyer.</span></p><p><span style="color: #ff0000;">You might want to wait until PVP testing is complete before going inside. The zone-in FP side is SFP right beside the Skyblade skiff zone-in.</span></p>
Darkor
10-07-2010, 03:08 AM
<p><cite>Neskonlith wrote:</cite></p><blockquote><p><cite>quiarrah wrote:</cite></p><blockquote><p>Where can you go actually see the house? Is it out yet on all servers?</p></blockquote><p><span style="color: #ff0000;">You might want to wait until PVP testing is complete before going inside. The zone-in FP side is SFP right beside the Skyblade skiff zone-in.</span></p></blockquote><p>Its hard to believe how people worry about pvp. Just go in and check the house out. If and i really mean IF a player is inside, who is also on the opposide alignment, just give your best in the fight or just take a death. Nothing to worry about.</p>
Ceeamee
10-07-2010, 06:06 AM
<p>I finally dragged my butt over to test to take a look at this. It's a beautiful home, but the layout is really strange. In the one room with the two sets of stairs, one leads up to the left and has a room off of the walkway. The other set of stairs leads to....nowhere. It's just a set of stairs and a walkway, which doesn't really serve a purpose. I stood up there for a while and tried to figure out what I could put up there to fill the space, and came up short. But....It is also 5am and I'm still waking up.</p>
Kithica
10-07-2010, 10:55 AM
I've been in a couple times and there was always another opposite factioned player. We just ignored each other.
Valdaglerion
10-07-2010, 01:39 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>FWIW, I enjoy gameplay, I also found this thread humerous, as I know as a developer its fun to have fun with customers time to time.</p><p>That being said, 7 years of dedication to an MMO is a massively long commitment if you look at the industry and its retention times. </p><p>While I understand there is a minority of players that like playing facebook decoration games in their MMO, I feel a housing reward is crap and isn't significant enough for a 7 year reward. The minority it caters to in my opinion is far too small, and there was ample player submitted feedback on reward ideas that would actually remotely impact people playing the core game.</p><p>I have no qualms with housing being added for people who like decoration games, I simply feel making it a 7 year reward is poorly conceived. How many 7 year vets with decorated housing will actually take the time to move? Does any 7 year vet really care that the housing is free or not, as the cost of housing for someone playing the game that long is complete noise.</p></blockquote><p>OK, devils advocate here for a moment Atan. . . </p><p><ul><li>You can powerlevel an adventure/tradeskill toon from 1-90 within a week. Anywhere from 10 hours to 7 days depending on whom you talk to. Really this makes all the tradeskill/adventure potions marginally useful but negates the 5 & 6 year rewards of vitality replenish because you can only use it once per week and only when you are not capped.</li><li>Mystic Billy = worthless, do you really need to be the size of a cockroach, its annoying</li><li>Treasure hoard: 25% coin reduction is kinda laughable at this point dont you think. 2g a week on the biggest house so I get to save a whopping 1 plat in a year. Really, come on, we fart plat these days who needs to save 1 plat...lol</li><li>Pixie on a string... /gag, really?</li><li>CoV = great, when it works right? but been buggy</li><li>Free House = the one from LoN still sells in excess of $100 though the savings in rent, is again laughable</li></ul><div>Are you seeing a pattern here?</div><div></div><div>Aside from the broker box you get at 3years and the cov at 6 yrs which retain their usefulness the rest are completely based on playstyle. And just to be accurate, this game is only 6 years old, not 7. This 7 year reward is only because of the 365 bonus time given with the first few xpacs. Lets not inflate that, but I will recognize that 6 years of being a loyal paying customer is something. Its not really an achievement, it signifies you have enjoyed playing the game enough for the last 6 years to continue paying for it, nothing more. </div><div></div><div>As for the actual house itself, I patched test last night and went for a tour. The house is really huge, I would say larger than the T1 guild halls, more on par with a T2 hall in square footage. The layout is a bit odd for a house. I hope this thing comes with a big item count. </div><div></div><div>I love the MMC, always have, he balcony is my favorite part of this zone as I cant see decorating it adequately as a home with its current layout but I do love the textures and the view. I really hope they redo the Mage tower housings at some point and make them more appropriate to their supposed locations within the mage tower to bring them more in line. Outdoor ares in those would be nice as well.</div><div></div><div>I think I have come to a cross that says until we get the ability to own multiple houses OR something monumental occurs which could make me ponder some type of upgrade I am finished with housing in the game.</div><div></div><div></div></p>
Vortexelemental
10-07-2010, 01:59 PM
<p>Well ! Certainly is a good thing I'll never be a 7 year veteran =)</p><p>Why do I need a gigantic house in a style I don't like, and won't be able to properly utilize the amount of house items necessary to fill it, which also has a very limited amount of items that match the color scheme.</p><p>Sweet idea guys !</p>
Neskonlith
10-07-2010, 02:12 PM
<p><cite>Ajjantis wrote:</cite></p><blockquote><p><cite>Neskonlith wrote:</cite></p><blockquote><p><cite>quiarrah wrote:</cite></p><blockquote><p>Where can you go actually see the house? Is it out yet on all servers?</p></blockquote><p><span style="color: #ff0000;">You might want to wait until PVP testing is complete before going inside. The zone-in FP side is SFP right beside the Skyblade skiff zone-in.</span></p></blockquote><p>Its hard to believe how people worry about pvp. Just go in and check the house out. If and i really mean IF a player is inside, who is also on the opposide alignment, just give your best in the fight or just take a death. Nothing to worry about.</p></blockquote><p><span style="color: #ff0000;">Considering how anti-PVP sentiments are easily inflamed in this section, it is of no consequence to warn unsuspecting people that they may be attacked by someone inside when they are not accustomed to being PVP enabled.</span></p><p><span style="color: #ff0000;">No point starting a predictable and futile anti-PVP derailment when a simple heads-up could keep the process focused on Testing rather than forum flaming.</span></p>
Senya
10-07-2010, 02:25 PM
<p>I've toured it a couple times (and I hate pvp and yes I'm horrible at it :p) but when I ran into opposite aligned players doing the tour we just ignored each other and went on about our business of touring the house.</p>
Corwinus
10-11-2010, 12:49 PM
<p>Does someone know if we would be able to put raid trophies in the Crag estate? That would be cool, at least I could now roll on them in raid. I am NOT asking for the Estate to have features like a guild hall (mender, banker, ...) but this is cosmetic and would fit the idea of a vet reward (with all those dragon heads hanging in the hall <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" />). If you guys allow that I may even go revisit some old raid zones to get some heads that have not been trimmed for a while <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" />. It is all about decoration ...</p><p>Cor</p>
Captain Apple Darkberry
10-11-2010, 04:02 PM
<p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>Well ! Certainly is a good thing I'll never be a 7 year veteran =)</p><p>Why do I need a gigantic house in a style I don't like, and won't be able to properly utilize the amount of house items necessary to fill it, which also has a very limited amount of items that match the color scheme.</p><p>Sweet idea guys !</p></blockquote><p>Quoted so that this will be easier for me to find in 2 years when I want to call you a liar...</p><p>Is the house a "fluff" item, and thus "useless" to many people? Sure...but so are nearly all of the Vet rewards minus the broker box and CoV. If they get too generous on the rewards, people cry...kind of like this thread.</p><p>I for one will enjoy the house for what it is, another vet reward. It will definitely not influence my decision on the state of the game or my enjoyment of it especially when compared to such resounding failure moves such as EQ2X and the Marketplace being shoved down my throat.</p>
Valdaglerion
10-11-2010, 04:26 PM
<p><cite>Cricket@Antonia Bayle wrote:</cite></p><blockquote><p>I for one will enjoy the house for what it is, another vet reward. It will definitely not influence my decision on the state of the game or my enjoyment of it especially when compared to such resounding failure moves such as EQ2X and the Marketplace being shoved down my throat.</p></blockquote><p>Curious just 'cause . . . .will you get upset if they sell the house on SC? I personally think they should. Sell all the vet rewards on SC for those that want them now and give them to people for free as a vet. That would be a nice reward dont you? An actual savings that says, thanks for paying your subscription for 6 years, you can now get this house for free on all your toons not just the 1 toon people paid $50 to get it for! Grats you!</p><p>So yeah, just curious.</p>
Iskandar
10-11-2010, 07:48 PM
<p><cite>Artemiz@The Bazaar wrote:</cite></p><blockquote>Curious just 'cause . . . .will you get upset if they sell the house on SC? I personally think they should. Sell all the vet rewards on SC for those that want them now and give them to people for free as a vet. That would be a nice reward dont you? An actual savings that says, thanks for paying your subscription for 6 years, you can now get this house for free on all your toons not just the 1 toon people paid $50 to get it for! Grats you!<p>So yeah, just curious.</p></blockquote><p>In my opinion, no, the Veteran Rewards should remain as <strong>separate</strong> and <strong>unique</strong> items to preserve the core reason for the Veteran Rewards system.</p><p>Keep in mind that Veteran Rewards are (and <strong>always</strong> were) designed entirely as a system to promote a steady uninterrupted subscription with the offer of unique rewards for doing so. Rewarding dedicated customers with desirable items is an excellent model to encourage them to maintain their patronage, and has been used by many businesses with considerable success for quite some time now.</p><p>However, adding items to the Marketplace that are similar but still uniquely different (ie, the Marketplace's "Potion of Vitality" vs the Vet Reward "Orb of Concentrated Memories") causes no real conflict with this model. This is because each offers a comparable benefit, but each presents it in a different way, giving both the Marketplace and the Veteran Rewards program their own unique incentives for participation.</p><p>In this case, with the Crags, the same or a similar housing layout could be used but with a different interior design -- different colors for the carpets, wallpaper, trim, etc... or perhaps with one of the side rooms unavailable, or the layout itself reversed -- or some other noticeable alteration that would preserve the uniqueness of each offering. In this way, the Veteran Reward continues to function towards its intended goal (encouraging long term subscriptions through the use of unique rewards) and the Marketplace offers a separate selection for retail.</p><p>As an analogy for this discussion, I would suggest that you look at an apartment complex, such as the one I live in. I pay rent every month (<em>just as I pay a monthly fee to</em> <em>play EQ2</em>). If I fail to pay rent I am evicted, as I am no longer a renter (<em>just as you cannot log into EQ2 without an active subscription</em>). This particular complex offers several benefits for long-term residency (<em>aka Veteran Rewards</em>), including locked rental rates, discounts every 3 years, and a selection of various housewares every 5 years. A new renter, starting today, would pay roughly $100 more for this very apartment than I do, because I am locked in at my original rent and have received one 3-year discount already.</p><p>Now, what some people on these forums are advocating is no different than coming to this complex (<em>EQ2</em>), renting an apartment (<em>subscribing</em>), leaving after one month (<em>cancelling your sub</em>), and then coming back three years later and expecting to not only still have access to that same apartment (<em>your account</em>) but to have that same rent <strong><em>AND</em></strong> receive the 3-year discount (<em>account age and</em> <em>Veteran Reward benefits</em>).</p><p>I'm sorry, but that should never happen, neither in my apartment nor in this game. It completely undermines the very <strong>reason</strong> for those incentives.</p><p>To carry my example a bit further.... My neighbor across the hall has lived here since this complex was built in 1987. She pays less than half of what I pay for the exact same apartment (rent in 1987 was much lower than it is today, plus she has accumulated a sizeable discount through the 3-year benefits). In other words, she has more Veteran Rewards than I do -- plus she has a "pre-order" benefit (the low base rent due to the starter year) that is no longer available to anyone (just like the Burynai some received for pre-ordering Kunark).</p><p>Am I entitled to her benefits, accumulated over a span of 23 years, even though I have only lived here four years? No. Nor should I be. Her long-term patronage to this complex is being recognized and acknowledged with a token of appreciation from the apartment management. It's an incentive for her -- and for all of us -- to remain residents here for an extended period.</p><p>Now, if I want to match any of her other rewards what I <em>CAN</em> do is pop over to Target and buy some housewares -- she's received several nice items through the years of her residency here.... as I recall, a really nice grill, a crock pot, a complete set of dishes, and an absolutely massive silverware set. The apartment complex orders these items from some obscure place that no doubt sells them very cheaply... so I will <strong>NOT</strong> find the exact same items at Target. But I <strong>can</strong> buy very similar pieces. In this way, I can acquire my own "rewards" at my cost without infringing upon the uniqueness or undermining the very reason behind her rewards.</p><p>I could see the same approach working quite well here in EQ2 as well -- in fact,<strong> <em>I see it already</em></strong>... I refer you back to the Potion of Vitality and the Orb of Concentrated Memories I noted earlier. I haven't done a side-by-side, but I doubt those are the only two overlaps between the Marketplace and Veteran Rewards. There's <strong>no reason whatsoever</strong> for them to offer the<strong> exact same items</strong> when they can each fulfill their intended roles with unique inventories.</p><p>In the end, we should have Veteran Rewards maintained as unique and desireable items, presented to customers as an acknowledgement of their continued long-term patronage and as an incentive to continue that patronage... and we have the Marketplace offering comparable (but still notably different) items with their own unique factors, giving new or short-term customers the opportunity to obtain their own "rewards" while simultaneously contributing to the financial success of the game.</p>
Vortexelemental
10-12-2010, 04:26 PM
<p><cite>Iskandar wrote:</cite></p><blockquote><p><cite>Artemiz@The Bazaar wrote:</cite></p><blockquote>Curious just 'cause . . . .will you get upset if they sell the house on SC? I personally think they should. Sell all the vet rewards on SC for those that want them now and give them to people for free as a vet. That would be a nice reward dont you? An actual savings that says, thanks for paying your subscription for 6 years, you can now get this house for free on all your toons not just the 1 toon people paid $50 to get it for! Grats you!<p>So yeah, just curious.</p></blockquote><p>In my opinion, no, the Veteran Rewards should remain as <strong>separate</strong> and <strong>unique</strong> items to preserve the core reason for the Veteran Rewards system.</p><p>Keep in mind that Veteran Rewards are (and <strong>always</strong> were) designed entirely as a system to promote a steady uninterrupted subscription with the offer of unique rewards for doing so. Rewarding dedicated customers with desirable items is an excellent model to encourage them to maintain their patronage, and has been used by many businesses with considerable success for quite some time now.</p><p>However, adding items to the Marketplace that are similar but still uniquely different (ie, the Marketplace's "Potion of Vitality" vs the Vet Reward "Orb of Concentrated Memories") causes no real conflict with this model. This is because each offers a comparable benefit, but each presents it in a different way, giving both the Marketplace and the Veteran Rewards program their own unique incentives for participation.</p><p>In this case, with the Crags, the same or a similar housing layout could be used but with a different interior design -- different colors for the carpets, wallpaper, trim, etc... or perhaps with one of the side rooms unavailable, or the layout itself reversed -- or some other noticeable alteration that would preserve the uniqueness of each offering. In this way, the Veteran Reward continues to function towards its intended goal (encouraging long term subscriptions through the use of unique rewards) and the Marketplace offers a separate selection for retail.</p><p>As an analogy for this discussion, I would suggest that you look at an apartment complex, such as the one I live in. I pay rent every month (<em>just as I pay a monthly fee to</em> <em>play EQ2</em>). If I fail to pay rent I am evicted, as I am no longer a renter (<em>just as you cannot log into EQ2 without an active subscription</em>). This particular complex offers several benefits for long-term residency (<em>aka Veteran Rewards</em>), including locked rental rates, discounts every 3 years, and a selection of various housewares every 5 years. A new renter, starting today, would pay roughly $100 more for this very apartment than I do, because I am locked in at my original rent and have received one 3-year discount already.</p><p>Now, what some people on these forums are advocating is no different than coming to this complex (<em>EQ2</em>), renting an apartment (<em>subscribing</em>), leaving after one month (<em>cancelling your sub</em>), and then coming back three years later and expecting to not only still have access to that same apartment (<em>your account</em>) but to have that same rent <strong><em>AND</em></strong> receive the 3-year discount (<em>account age and</em> <em>Veteran Reward benefits</em>).</p><p>I'm sorry, but that should never happen, neither in my apartment nor in this game. It completely undermines the very <strong>reason</strong> for those incentives.</p><p>To carry my example a bit further.... My neighbor across the hall has lived here since this complex was built in 1987. She pays less than half of what I pay for the exact same apartment (rent in 1987 was much lower than it is today, plus she has accumulated a sizeable discount through the 3-year benefits). In other words, she has more Veteran Rewards than I do -- plus she has a "pre-order" benefit (the low base rent due to the starter year) that is no longer available to anyone (just like the Burynai some received for pre-ordering Kunark).</p><p>Am I entitled to her benefits, accumulated over a span of 23 years, even though I have only lived here four years? No. Nor should I be. Her long-term patronage to this complex is being recognized and acknowledged with a token of appreciation from the apartment management. It's an incentive for her -- and for all of us -- to remain residents here for an extended period.</p><p>Now, if I want to match any of her other rewards what I <em>CAN</em> do is pop over to Target and buy some housewares -- she's received several nice items through the years of her residency here.... as I recall, a really nice grill, a crock pot, a complete set of dishes, and an absolutely massive silverware set. The apartment complex orders these items from some obscure place that no doubt sells them very cheaply... so I will <strong>NOT</strong> find the exact same items at Target. But I <strong>can</strong> buy very similar pieces. In this way, I can acquire my own "rewards" at my cost without infringing upon the uniqueness or undermining the very reason behind her rewards.</p><p>I could see the same approach working quite well here in EQ2 as well -- in fact,<strong> <em>I see it already</em></strong>... I refer you back to the Potion of Vitality and the Orb of Concentrated Memories I noted earlier. I haven't done a side-by-side, but I doubt those are the only two overlaps between the Marketplace and Veteran Rewards. There's <strong>no reason whatsoever</strong> for them to offer the<strong> exact same items</strong> when they can each fulfill their intended roles with unique inventories.</p><p>In the end, we should have Veteran Rewards maintained as unique and desireable items, presented to customers as an acknowledgement of their continued long-term patronage and as an incentive to continue that patronage... and we have the Marketplace offering comparable (but still notably different) items with their own unique factors, giving new or short-term customers the opportunity to obtain their own "rewards" while simultaneously contributing to the financial success of the game.</p></blockquote><p>All of your agrument is moot simply because of the existence of station cash.</p><p>They will do what makes money.</p><p>They sell convenience which trumps veteran status or working to do something.</p>
Iskandar
10-13-2010, 04:29 AM
<p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>All of your agrument is moot simply because of the existence of station cash.</p><p>They will do what makes money.</p><p>They sell convenience which trumps veteran status or working to do something.</p></blockquote><p>Then players will do exactly what the people in apartments with no incentives to stay as tenants will do -- <strong><em>they'll shop around for a better deal</em></strong>.</p><p>My last apartment complex had no such incentives... then they decided to refurbish all the apartments. To do this, once my annual lease expired, I would have to move out -- all on my dime and my time. And to thank me for going to such an effort, they were <em>only</em> going to increase the rates on the refurbished apartments by 30%. Wow. What an incentive for customer loyalty. Since I was packing everything up and hiring a mover anyways, I just checked out some other apartment complexes... and moved here. I have the same size apartment, at a slightly lower rent than I was paying at the old one, with numerous incentives to keep me interested in staying here long-term (that locked rent is a <em>really</em> sweet deal all by itself around here... the discounts and the rest are just icing on the cake! <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" />)</p><p>My old complex had a pretty hard time selling those 30%-more-expensive apartments, too... about a year later it was bought out by another company, which flipped half the complex to condos... a plan that failed pretty hard and fast. Now a third company bought it earlier this year and is currently doing their own "refurbishing" -- because no one wants to live there anymore.</p><p>There's a dozen dead or dying MMO's whose names you could substitute for "apartment complex" in those lines, and it would be just as accurate.</p><p>That's because the same thing will happen in EQ2 (or <strong><em>ANY</em></strong> MMO for that matter) without some incentive for players to stick around, some incentive to resist the allure of the shiny new competition. People <strong><em>will</em></strong> eventually grow tired of paying extra for all the little Station Cash amenities, especially if they perceive it as being offered at the expense of subscriber support, and they <strong><em>will</em></strong> look for a cheaper game. This will result in a diminishing income as players trim back their accounts (swapping from All Access to an annual or 6 month plan, for example, or simply cancelling all together) or hold off on buying any of the extras (LoN decks, Station Cash items, and even expansions).</p><p>That's why I have long advocated a revised Marketplace pricing scheme that makes the merchandise <strong>more affordable to more people</strong>, much like SOE's own Free Realms. And that's why I've also advocated the inclusion of separate paths to acquisition for such items -- an item in the Marketplace <em>should</em> have a comparable counterpart available as an item ingame, be it looted or quested or crafted or Veteran Rewarded. Ideally, the better quality items would be for sale on Marketplace (ie, Cherry Grove furniture) or as Veteran Rewards while a comparable (but different) item is offered ingame (ie, Mahogany furniture). Each avenue for aquisition then results in a similar reward that is still unique and prized.</p><p>Or, for an example more relevant to this thread, Veteran Rewards offer players a free Mistmore Crags Estate. A few months later the Marketplace could sell a Kaladim Stronghold or a Rivervale Riverboat or a Wingazer Retreat or any of a thousand other themes. Within a year, additional unique homestyles could then become available as quest rewards -- <em>hey, you saved Velious from the scary dragon, enjoy the comforts of this complimentary Coldain Bastion</em> -- or simply as purchased homes as Qeynos and Freeport exert their dominance (giving us something to spend all that status and coin on).</p><p>Each is unique. Each is desirable. <strong>And each fulfills a role in their respective fields</strong> -- the Veteran Reward gives incentive for long-term subscription... the Marketplace gives incentive for on-demand purchasing... and the quest rewards give incentive for newer players to continue their subscription without fear of being "left behind." <strong>Each ties to the other</strong>, as a new subscriber will eventually accumulate Veteran Rewards and will eventually utilize the Marketplace, even if only sparingly. (Mounts are a rather good example here: we have quest reward mounts in all the newbie zones now... we have better mounts that can be purchased in-game or claimed via pre-order promotions... and we have high quality mounts that can be purchased for cash).</p><p>And yeah, I know, I type too much! <img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /> Feel free to skim or just skip it entirely, I'll never know. <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p>
Vortexelemental
10-13-2010, 12:58 PM
<p><cite>Iskandar wrote:</cite></p><blockquote><p>...</p><p>And yeah, I know, I type too much! <img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /> Feel free to skim or just skip it entirely, I'll never know. <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p></blockquote><p>All of that is good in theory and reality, but do you really think SoE is going to change the direction they are currently going to the way you described?</p><p>They aren't looking long term that's for sure.</p>
Phaso
10-13-2010, 02:21 PM
Probably more money to be made in selling Account Age potions that would allow those who want to catch up to veterans a more than likely expensive way to do so. Then they'll have charged as much "loyalty" to their credit cards as the "veterans" have... That apartment complex comparison was a fun read. Comparing a rent discount to a fluff in game item you were given for free is a pretty big stretch. Recurring discounts on your subscription aren't offered as a veteran reward, so there's no comparison for that. The only thing that compares are those housewares you mentioned a free gift given to you for your "loyalty." Your argument, in that case, is that someone shouldn't be permitted to outright buy those same housewares for a nominal charge. Do you know if your complex would or wouldn't sell those same housewares they gave you for free to someone who just moved in? Nearly everything has a price... And do your housewares become less valuable or useful just because someone else bought them? The veteran rewards for the most part are just useful items, they're not forms of recognition. Useful products always have a demand... they just need a supply to cross paths with. The items themselves would not be a form of recognition now save for the fact that's the only way to obtain them. Were the items for sale on the marketplace directly, no one would assume that possession of one of these houses means someone's been around for seven years. I will agree with you in any case that no one should be given a giant sign/certificate that says "I've been playing this game for 7 years" if they've only been playing it for 2. I could care less how someone gets their in-game house... whether by paying out the nose for it or getting it for free as a loyalty reward.
Iskandar
10-13-2010, 03:19 PM
<p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>They aren't looking long term that's for sure.</p></blockquote><p>I suppose that's why EQ1 is only expecting it's 17th expansion, The House of Thule, this month.</p>
Landiin
10-13-2010, 03:22 PM
I don't see the 20% sales crate on SC, I don't expect to see this on there either. If they do oh well, I hope they make the monthly upkeep steep to like they will the price to buy one.
Iskandar
10-13-2010, 04:36 PM
<p><cite>Phaso@Unrest wrote:</cite></p><blockquote>Probably more money to be made in selling Account Age potions that would allow those who want to catch up to veterans a more than likely expensive way to do so. Then they'll have charged as much "loyalty" to their credit cards as the "veterans" have...</blockquote><p>...And that simultaneously removes any incentive to actually become a Veteran subscriber. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p><p>Why maintain your account when you can cut and run, come back when something new and shiny catches your eye, and for a small fee be right back where you would have been? And yes, the fee for such a thing would be small... common sense alone tells me that no one is going to pay up to $1,260 ($14.99 x 12 x 7) for seven years of account age for a game they have trouble committing to for more than a month or two.</p><p>Think of it as less about <strong>how</strong> <strong>much</strong> money you've spent and more about <strong>how</strong> <strong>regularly</strong> you spent your money. I could blow my bankroll on the Marketplace today and then cancel my account tommorrow.... how is that going to help SOE pay the bills and grow their business next month? Or next year? As a regular subscriber, they are guaranteed X dollars every month with a possibility of more (from optional purchases on Marketplace and LoN)... a steady reliable revenue stream from regular customers is far more advantageous than a spiky up-and-down one from folks coming and going all the time.</p><p><cite>Phaso@Unrest wrote:</cite></p><blockquote>Your argument, in that case, is that someone shouldn't be permitted to outright buy those same housewares for a nominal charge. Do you know if your complex would or wouldn't sell those same housewares they gave you for free to someone who just moved in? Nearly everything has a price... And do your housewares become less valuable or useful just because someone else bought them? </blockquote><p>You're kinda missing my point.... let me cut this down to a really basic example:</p><p>Fanfaire attendees get a <em>Skyblade Skiff</em>Seven Year Veterans get a <em>Mistmore Crags Estate</em></p><p>What's the difference? ... Oh! They <strong><em>LOOK</em></strong> different! And....... that's it. Functionally, they are <strong>EXACTLY THE SAME</strong>. They are both a 600 item rent-free player home.</p><p>Now let's take it to the next level with some fictional examples:</p><p>Marketplace offers a "<em>Kaladim Stronghold</em>" (600 items, rent-free)Pre-orders of Velious receive a "<em>Coldain Bastion</em>" (600 items, rent-free)Players who complete the Velious signature quest receive a "<em>Kerafyrm's Abode</em>" (600 items, rent-free)</p><p><strong><em>It's still the same item.</em></strong> Each incarnation simply has a different look. And each incarnation provides a <strong>unique incentive</strong> for a specific function of the game.</p><p>The Skyblade is an incentive to go to Fan Faire.... the Crags is an incentive to maintain a steady subscription... the Stronghold is an incentive to use Marketplace... the Bastion is an incentive to pre-order Velious... the Abode is an incentive to both buy Velious and to play the expansion's core questline.</p><p>I know, I know -- "<em>But I WANT the Crag Estate even though I've only played for one day</em>".... ain't an incentive great? That's <strong>EXACTLY</strong> what it's supposed to do -- <strong>it makes you want it!</strong> By wanting it, you are led to <strong>follow the conditions</strong> to receive it. In the case of the Crag Estate, that's maintaining your subscription.</p><p><cite>Phaso@Unrest wrote:</cite></p><blockquote>The veteran rewards for the most part are just useful items, they're not forms of recognition. </blockquote><p>For the most part, you're right -- the potions and such are useful, mixed in with fluff items like the pirate flag and fireworks.</p><p>But titles such as "The Loyal" (1 year) or the "Shroud of Fate" robe (6 year) are definately a form of recognition -- it's the only way to get those specific items, after all. And if I see you as "Phaso the Loyal" I can reasonably assume you've played at least one year... if you're wearing the Shroud of Fate, it's reasonable to assume six years of play (admittedly, it's not guaranteed as accounts get sold all the time, either on the Exchange or via other non-EULA compliant parties... but it still remains as a reasonable assumption).</p><p><cite>Phaso@Unrest wrote:</cite></p><blockquote>I will agree with you in any case that no one should be given a giant sign/certificate that says "I've been playing this game for 7 years" if they've only been playing it for 2. I could care less how someone gets their in-game house... whether by paying out the nose for it or getting it for free as a loyalty reward.</blockquote><p>That's actually a reason why unique items -- even if they are functionally identical -- need to be provided. If everyone and their uncle could get a Mistmore Crag Estate on day one of play, either buying it directly or buying the account age needed to /claim it, then that's esentially hanging that "I've been playing this game for 7 years" sign on them, as you said <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> </p><p>But by offering the same functionality (a 600 item rent-free player home) in different unique forms (Airship, Estate, etc) with each offered to a separate segment of the playerbase for separate reasons (attending FanFaire, maintaining account age, using the Marketplace, pre-orders, extensive questing, etc) you can literally give everyone in the game an equal opportunity to obtain that exact same functionality, even if it looks different.</p><p>And by giving each a unique appearance, you give each of those reasons a separate incentive for players to comply with them (as a 7-year vet, maybe I like the look of the Marketplace house more than the vet one... or maybe as a new player I want to buy one, but the pre-order one is more my tastes than the Marketplace one... etc). In the end, the players have multiple reasons to pay and play -- even if the "different items" they seek are functionally the same.</p>
Valdaglerion
10-13-2010, 05:53 PM
<p><cite>Iskandar wrote:</cite></p><blockquote><p>Keep in mind that Veteran Rewards are (and <strong>always</strong> were) designed entirely as a system to promote a steady uninterrupted subscription with the offer of unique rewards for doing so. Rewarding dedicated customers with desirable items is an excellent model to encourage them to maintain their patronage, and has been used by many businesses with considerable success for quite some time now.</p></blockquote><p>They were "broken" until last year when they were "fixed". Until that time it had nothing to do with uninterrupted subscription. They were counting account creation date only. This is why they were "fixed" to only count active subscription time BUT everyone was grandfathered on that date. </p><p>So really, all we can say is a 6 year old system was broken for the first 5 years and how valuable is the integrity of it?</p>
Valdaglerion
10-13-2010, 06:00 PM
<p><cite>Iskandar wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>All of your agrument is moot simply because of the existence of station cash.</p><p>They will do what makes money.</p><p>They sell convenience which trumps veteran status or working to do something.</p></blockquote><p>Then players will do exactly what the people in apartments with no incentives to stay as tenants will do -- <strong><em>they'll shop around for a better deal</em></strong>.</p><p>My last apartment complex had no such incentives... then they decided to refurbish all the apartments. To do this, once my annual lease expired, I would have to move out -- all on my dime and my time. And to thank me for going to such an effort, they were <em>only</em> going to increase the rates on the refurbished apartments by 30%. Wow. What an incentive for customer loyalty. Since I was packing everything up and hiring a mover anyways, I just checked out some other apartment complexes... and moved here. I have the same size apartment, at a slightly lower rent than I was paying at the old one, with numerous incentives to keep me interested in staying here long-term (that locked rent is a <em>really</em> sweet deal all by itself around here... the discounts and the rest are just icing on the cake! <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" />)</p><p>My old complex had a pretty hard time selling those 30%-more-expensive apartments, too... about a year later it was bought out by another company, which flipped half the complex to condos... a plan that failed pretty hard and fast. Now a third company bought it earlier this year and is currently doing their own "refurbishing" -- because no one wants to live there anymore.</p><p>There's a dozen dead or dying MMO's whose names you could substitute for "apartment complex" in those lines, and it would be just as accurate.</p><p>That's because the same thing will happen in EQ2 (or <strong><em>ANY</em></strong> MMO for that matter) without some incentive for players to stick around, some incentive to resist the allure of the shiny new competition. People <strong><em>will</em></strong> eventually grow tired of paying extra for all the little Station Cash amenities, especially if they perceive it as being offered at the expense of subscriber support, and they <strong><em>will</em></strong> look for a cheaper game. This will result in a diminishing income as players trim back their accounts (swapping from All Access to an annual or 6 month plan, for example, or simply cancelling all together) or hold off on buying any of the extras (LoN decks, Station Cash items, and even expansions).</p><p>That's why I have long advocated a revised Marketplace pricing scheme that makes the merchandise <strong>more affordable to more people</strong>, much like SOE's own Free Realms. And that's why I've also advocated the inclusion of separate paths to acquisition for such items -- an item in the Marketplace <em>should</em> have a comparable counterpart available as an item ingame, be it looted or quested or crafted or Veteran Rewarded. Ideally, the better quality items would be for sale on Marketplace (ie, Cherry Grove furniture) or as Veteran Rewards while a comparable (but different) item is offered ingame (ie, Mahogany furniture). Each avenue for aquisition then results in a similar reward that is still unique and prized.</p><p>Or, for an example more relevant to this thread, Veteran Rewards offer players a free Mistmore Crags Estate. A few months later the Marketplace could sell a Kaladim Stronghold or a Rivervale Riverboat or a Wingazer Retreat or any of a thousand other themes. Within a year, additional unique homestyles could then become available as quest rewards -- <em>hey, you saved Velious from the scary dragon, enjoy the comforts of this complimentary Coldain Bastion</em> -- or simply as purchased homes as Qeynos and Freeport exert their dominance (giving us something to spend all that status and coin on).</p><p>Each is unique. Each is desirable. <strong>And each fulfills a role in their respective fields</strong> -- the Veteran Reward gives incentive for long-term subscription... the Marketplace gives incentive for on-demand purchasing... and the quest rewards give incentive for newer players to continue their subscription without fear of being "left behind." <strong>Each ties to the other</strong>, as a new subscriber will eventually accumulate Veteran Rewards and will eventually utilize the Marketplace, even if only sparingly. (Mounts are a rather good example here: we have quest reward mounts in all the newbie zones now... we have better mounts that can be purchased in-game or claimed via pre-order promotions... and we have high quality mounts that can be purchased for cash).</p><p>And yeah, I know, I type too much! <img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /> Feel free to skim or just skip it entirely, I'll never know. <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p></blockquote><p>You cant really compare apples to oranges though and MMO's know this. The difference in your apartment analogy - you took everything with you.</p><p>Imagine if you lived in that apartment for years and then decided to leave for an incentive someone else and you got to take nothing with you. Not even the clothes on your back. Thats right, everything you had became property of the aprtment complex. Everything you spent time acquiring was gone. Because when you leave an MMO thats how you go, with nothing.</p><p>To some people thats not a big deal, its a casual game they play they leave etc. Loyal players arent like this, they consider it more a serious hobby. </p><p>But its a very risky hobby when you get engrained in them. My model airplanes are a pricey hobby and time consuming as well BUT I have something to show for the hours invested in them. If the hobby store where I buy my parts goes out of business or makes me unhappy I can buy my parts elsewhere but my overall hobby is unaffected. This is not the case in MMO entertainment.</p><p>Something I am actually very curious about from a legal perspective as the genre gains more attention. How are consumers investments going to be protected? Will they be. It becomes an interesting topic of discussion if, for nothing more, legal debate.</p>
Iskandar
10-13-2010, 07:12 PM
<p><cite>Artemiz@The Bazaar wrote:</cite></p><blockquote>You cant really compare apples to oranges though and MMO's know this. The difference in your apartment analogy - you took everything with you. <p>Imagine if you lived in that apartment for years and then decided to leave for an incentive someone else and you got to take nothing with you. Not even the clothes on your back. Thats right, everything you had became property of the aprtment complex. Everything you spent time acquiring was gone. Because when you leave an MMO thats how you go, with nothing.</p></blockquote><p>Incentives have nothing whatsoever to do with with that though. There is no real requirement for subscribing to EQ2 beyond a valid credit card -- I come here with a credit card, I leave here with a credit card. The incentives are just that -- <strong><em>incentives</em></strong>. Incentives to pay rent and incentives to pay subscription, incentives to renew my lease and incentives to renew my subscription... Whether you are naked as a jaybird or clothed in the finest of rich Corinthian leathers, neither is a requirement for fullfilling the obligations that the incentives ask of you.</p><p>I'm sure we could go back and forth over the minute details of apples and oranges for years and years, but I'm looking more at the big picture, and they're <strong>both</strong> just a fruit there. <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /> </p><p>From my perspective, I see:</p><p><strong>Business</strong> offers incentives for consumers to <strong>purchase</strong> and <strong>return regularly</strong>.... <em>it's the same as</em><strong>Apartment</strong> offers incentives for consumers to <strong>rent</strong> and <strong>renew annually</strong>.... <em>which is the same as</em><strong>SOE</strong> offers incentives for consumers to <strong>subscribe</strong> and <strong>renew monthly</strong>....</p><p>Each is a different industry, offering a different product for different reasons, and using different incentives to promote themselves. But all are using the <strong>EXACT SAME BUSINESS MODEL.</strong></p><p><cite>Artemiz@The Bazaar wrote:</cite></p><blockquote><p>But its a very risky hobby when you get engrained in them. My model airplanes are a pricey hobby and time consuming as well BUT I have something to show for the hours invested in them. If the hobby store where I buy my parts goes out of business or makes me unhappy I can buy my parts elsewhere but my overall hobby is unaffected. This is not the case in MMO entertainment.</p></blockquote><p>I would have to say that it <strong>IS</strong> the case in MMO entertainment. To use your own example, if SOE goes out of business or makes me unhappy, I can buy my MMO entertainment elsewhere and my overall gaming hobby is unaffected. The specific details are irrelevant -- EQ1, EQ2, WoW, Rift, whatever.... it's all an embodiment of the "MMO gaming hobby."</p><p>Take your models for instance -- do you build only the models that a specific hobby store offers, or do you build the ones that <strong>YOU</strong> want to build, using the hobby store as an intermediary to acquire the parts? That same situation applies to an MMO -- I did not subscribe to EQ2 because it was the only game in town, I subscribed because it fulfilled <strong>MY</strong> specific interests in an MMO.</p><p>Beyond the retail box, none of us will have anything directly physical to show for our time in any MMO, such as your models -- it's more of an emotional, social and psychological effect that we receive instead... for me, playing MMO's is relaxing, fun, entertaining, and distracting from the mundane nuisances of everyday life. (Plus I sometimes get to stir up a nice deep conversation, like this one <img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" />) But that end result is not based exclusively on one MMO, just as your model airplanes are not based exclusively on one hobby store -- I could find that same relaxing, fun, entertaining, distraction in another MMO... but the incentives they offer me to subscribe are not as appealing at this time as the incentives I have to maintain my subscription here. And that's <strong><em>exactly</em></strong> what an incentive is supposed to do! <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Now sure, some folks are <strong><em>VERY</em></strong> connected to their EQ2 toons... I was <strong><em>VERY</em></strong> connected to my cat, but when he passed away some years ago that didn't stop me from getting a new cat. Likewise, should EQ2 disappear, it will not stop people from finding entertainment in a new game.</p><p><cite>Artemiz@The Bazaar wrote:</cite></p><blockquote><p>Something I am actually very curious about from a legal perspective as the genre gains more attention. How are consumers investments going to be protected? Will they be. It becomes an interesting topic of discussion if, for nothing more, legal debate.</p></blockquote><p>That's a really good question! <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /> Is digital land in Second Life or EQ2 legally "valued" as much as real land in real life? I've read some interesting stories on events in Second Life and various overseas MMO's... personally, at this point in history I don't think our legal system is even fully aware of the intricacies of virtual "property" or virtual "investments," much less how to handle them on a legal scale... it's more of a work in progress I think hehe! I'd love to hear from some folks with more experience in the field on that topic! <img src="/eq2/images/smilies/8f7fb9dd46fb8ef86f81154a4feaada9.gif" border="0" /></p>
Phaso
10-13-2010, 07:23 PM
<p><cite>skandar wrote:</cite></p><blockquote><p>...And that simultaneously removes any incentive to actually become a Veteran subscriber. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p><p>Why maintain your account when you can cut and run, come back when something new and shiny catches your eye, and for a small fee be right back where you would have been? And yes, the fee for such a thing would be small... common sense alone tells me that no one is going to pay up to $1,260 ($14.99 x 12 x 7) for seven years of account age for a game they have trouble committing to for more than a month or two.</p><p>Think of it as less about <strong>how</strong> <strong>much</strong> money you've spent and more about <strong>how</strong> <strong>regularly</strong> you spent your money. I could blow my bankroll on the Marketplace today and then cancel my account tommorrow.... how is that going to help SOE pay the bills and grow their business next month? Or next year? As a regular subscriber, they are guaranteed X dollars every month with a possibility of more (from optional purchases on Marketplace and LoN)... a steady reliable revenue stream from regular customers is far more advantageous than a spiky up-and-down one from folks coming and going all the time.</p></blockquote><p>The incentive to become a veteran subscriber is an entertaining game, not whatever gob of pixels they throw at people for free after paying them for seven years. No one (no. one.) paid their account in full for seven years to get a vampire house at the end of it. I say that as someone who a) doesn't in any way near qualify for the new house and b) wouldn't pay them even fifty cents for it even if it WAS an option. That's what's been suggested, an optional alternative path for accessing the same item. It's foolish beyond belief to think many (if any) would continue paying for this game (for years) for the sole purpose of getting a rent-free "special" house at the other end.</p><p>Does it really matter if one person maintains their account for seven years and pays $8,820 in that course of time or someone subscribes tomorrow and pays SOE $5,000 to be treated to the same incentives? SOE's financials aren't any of my concern, nor how they manage their assets. If you asked them right now if they'd rather have $8,820 over 7 years or $5,000 right now, they would take the guaranteed $5,000 right now, invest it, and make far more than $8,820 in the long term. Not to mention dropping any large amount of money is incentive in and of itself to continue subscribing to the game -- to make use of that item you just spent a fortune on.</p><p>What this all really boils down to in the end is a holier-than-thou attitude from some of the vets, and then the argument used to bolster it is that they've paid far more to SOE over many years. The only reason for any of them to stand in the way of someone paying to "catch up" is the Crag Estates getting too crowded with the low-lifes... right?</p><p>"But, but, I was here first! That automatically means I'm better than you!"</p><p>Loyalty programs never really work in black and white, because everything has a price.</p>
Iskandar
10-13-2010, 07:27 PM
<p><cite>Artemiz@The Bazaar wrote:</cite></p><blockquote>They were "broken" until last year when they were "fixed". Until that time it had nothing to do with uninterrupted subscription. They were counting account creation date only. This is why they were "fixed" to only count active subscription time BUT everyone was grandfathered on that date. <p>So really, all we can say is a 6 year old system was broken for the first 5 years and how valuable is the integrity of it?</p></blockquote><p>But a broken implementation doesn't invalidate the core reason for the system.</p><p>For years in EQ1, players could hop in the water at the east end of West Karana and it would warp them aaalllllll the way to the west side of the zone, saving them a nice chunk of travel time! Was it intended? Nope. And so it was fixed. The Veteran Rewards were <strong><em>never</em></strong> intended to reward people for <strong>NOT</strong> playing -- quite the opposite! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /> And so they were fixed.</p><p>And the Devs simply threw the players a bone to avoid the inevitable temper tantrums that would have ensued on these very forums if they took those rewards away from the people who did not truly earn them. I mean seriously, you've seen the things folks argue about here, right? <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p>
Iskandar
10-13-2010, 08:02 PM
<p><cite>Phaso@Unrest wrote:</cite></p><blockquote>The incentive to become a veteran subscriber is an entertaining game, not whatever gob of pixels they throw at people for free after paying them for seven years. No one (no. one.) paid their account in full for seven years to get a vampire house at the end of it. I say that as someone who a) doesn't in any way near qualify for the new house and b) wouldn't pay them even fifty cents for it even if it WAS an option. That's what's been suggested, an optional alternative path for accessing the same item. It's foolish beyond belief to think many (if any) would continue paying for this game (for years) for the sole purpose of getting a rent-free "special" house at the other end.</blockquote><p>The <em><strong>entertaining game</strong></em> is the incentive to subscribe in the first place -- the <strong><em>Veteran Rewards</em></strong> are the incentive to <strong>maintain</strong> that subscription once it is made. So of course no one will choose a game based on Veteran Rewards -- they choose a game based on the <strong>game</strong> itself. Did people pay for a week in Vegas with round trip airfare and car rentals <strong>just</strong> so they could get an Airship? Nope (well, I certainly hope not anyways haha!).</p><p>The "optional path" you seek is no doubt coming. As the Devs clearly stated, if the Prestige Housing is a success then they would add more. And guess what... it's a success! <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /> So I have <strong>no doubt whatsoever</strong> that the "same item" will be available in even more forms than it already is offered, on the Marketplace, In LoN, as quest rewards, and as regular city housing purchases. (keep in mind that the Airship and the Estate are each technically the "same" item, that being a 600 item rent-free player home, and each is simply presented in a different and unique box).</p><p><cite>Phaso@Unrest wrote:</cite></p><blockquote>If you asked them right now if they'd rather have $8,820 over 7 years or $5,000 right now, they would take the guaranteed $5,000 right now, invest it, and make far more than $8,820 in the long term. </blockquote><p>A seven year subscription will have the <strong>potential</strong> to net them far more revenue than simply the base subscription rate. LoN and the Marketplace offer multiple incentives of their own to get players to open their pocketbooks, not to mention the sales of items such as Collector's Editions and extended subscription plans such as All Access.</p><p>So you're looking at a <strong>steady</strong> flow of $8,820 over 7 years with the potential for <em>considerably</em> more, versus a $5,000 lump sum right now with no followup revenue. Sure, that $5k helps right here right now.... but <em>next year</em>, how are you going to pay the employees? How are you going to upgrade the hardware? How are you going to pay for the power just to turn the servers on? Money goes fast, especially when there is <strong>no income</strong>... ask anyone who has spent a length of time unemployed about that! <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p><p>And honestly, can you really see masses of people willing to spend $5,000 dollars on a game they hardly play for what you yourself call a "gob of pixels?"</p><p><cite><a href="mailto<img src="></a>haso@Unrest">Phaso@Unrest wrote:</cite></p><blockquote><p>What this all really boils down to in the end is a holier-than-thou attitude from some of the vets, and then the argument used to bolster it is that they've paid far more to SOE over many years. The only reason for any of them to stand in the way of someone paying to "catch up" is the Crag Estates getting too crowded with the low-lifes... right?</p><p>"But, but, I was here first! That automatically means I'm better than you!"</p></blockquote><p>If that's what you take away from it, well.. *shrug* sorry. I'm more of a "glass half full" type I guess.</p>
Vortexelemental
10-13-2010, 08:20 PM
<p><cite>Iskandar wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>They aren't looking long term that's for sure.</p></blockquote><p>I suppose that's why EQ1 is only expecting it's 17th expansion, The House of Thule, this month.</p></blockquote><p>Everquest 1 has loyalty, is developed by different people and had an entirely different company create it.</p>
Anestacia
10-13-2010, 10:23 PM
<p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>Iskandar wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>They aren't looking long term that's for sure.</p></blockquote><p>I suppose that's why EQ1 is only expecting it's 17th expansion, The House of Thule, this month.</p></blockquote><p>Everquest 1 has loyalty, is developed by different people and had an entirely different company create it.</p></blockquote><p>You never stop do you? EQ1 does have loyal players and developers but if you think EQ2 does not have the same then you are crazier than you appear to be from your other posts. Secondly, the two games may be developed by seperate individuals but they are all under the same SOE umbrella. And finally, assuming you are refering to Verant as the games creator, it was a branch of Sony, not a different company all together. Even if you wanted to fight semantics on that, it still wouldn't hold much water since SoE officially took over after its 2nd (out of 17th) expansion.</p>
Vortexelemental
10-13-2010, 10:32 PM
<p><cite>Anestacia wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>Iskandar wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>They aren't looking long term that's for sure.</p></blockquote><p>I suppose that's why EQ1 is only expecting it's 17th expansion, The House of Thule, this month.</p></blockquote><p>Everquest 1 has loyalty, is developed by different people and had an entirely different company create it.</p></blockquote><p>You never stop do you? EQ1 does have loyal players and developers but if you think EQ2 does not have the same then you are crazier than you appear to be from your other posts. Secondly, the two games may be developed by seperate individuals but they are all under the same SOE umbrella. And finally, assuming you are refering to Verant as the games creator, it was a branch of Sony, not a different company all together. Even if you wanted to fight semantics on that, it still wouldn't hold much water since SoE officially took over after its 2nd (out of 17th) expansion.</p></blockquote><p>Why should I stop when it's about a game I love to play?</p><p>Regardless, I'm gone. If people are so blind as to not see inevitably where things will lead, then of course it shall be an even swifter progression.</p><p>That's not a Slippery Slope or anything, because there are plenty of facts to back up conclusion and can be deduced rather easily.</p><p>If you want to defend Troy, Feel free to.</p><p>It will one day fall to it's own Trojan Horse.</p>
LordPazuzu
10-13-2010, 10:48 PM
<p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>Iskandar wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>They aren't looking long term that's for sure.</p></blockquote><p>I suppose that's why EQ1 is only expecting it's 17th expansion, The House of Thule, this month.</p></blockquote><p>Everquest 1 has loyalty, is developed by different people and had an entirely different company create it.</p></blockquote><p>It wasn't an entirely different company. When it comes down to it, Verant and SOE are the same thing. Smed was always in charge.</p>
Anestacia
10-13-2010, 11:12 PM
<p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>Anestacia wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>Iskandar wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>They aren't looking long term that's for sure.</p></blockquote><p>I suppose that's why EQ1 is only expecting it's 17th expansion, The House of Thule, this month.</p></blockquote><p>Everquest 1 has loyalty, is developed by different people and had an entirely different company create it.</p></blockquote><p>You never stop do you? EQ1 does have loyal players and developers but if you think EQ2 does not have the same then you are crazier than you appear to be from your other posts. Secondly, the two games may be developed by seperate individuals but they are all under the same SOE umbrella. And finally, assuming you are refering to Verant as the games creator, it was a branch of Sony, not a different company all together. Even if you wanted to fight semantics on that, it still wouldn't hold much water since SoE officially took over after its 2nd (out of 17th) expansion.</p></blockquote><p>Why should I stop when it's about a game I love to play?</p><p>Regardless, I'm gone. If people are so blind as to not see inevitably where things will lead, then of course it shall be an even swifter progression.</p><p>That's not a Slippery Slope or anything, because there are plenty of facts to back up conclusion and can be deduced rather easily.</p><p>If you want to defend Troy, Feel free to.</p><p>It will one day fall to it's own Trojan Horse.</p></blockquote><p>The thing is this: you truly have a right to feel the way you do. I'm not saying I agree because I do not. SoE does things that I do not like but the good they do with this game has always and still does outweigh the bad. However, you do not feel the same and you have every right to feel that way but getting on the coat tails of every positive post on these boards does nothing but make you look like a troll. What you see as preventing a downfall simply comes off as a spurned indivdual that is lashing out the only way he can. My major complaint with this game is what used to make the Everquest Universe so special; it's community. We see more and more people every day spreading their poison around these boards and if anything drives me away from the game in the future it would be people like you.</p>
Landiin
10-14-2010, 12:03 PM
<p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>Iskandar wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>They aren't looking long term that's for sure.</p></blockquote><p>I suppose that's why EQ1 is only expecting it's 17th expansion, The House of Thule, this month.</p></blockquote><p>Everquest 1 has loyalty, is developed by different people and had an entirely different company create it.</p></blockquote><p>EQ2 has many loyal subscribers too and its development was overseen by the same person that did EQLive. So really, I guess, thanks for proving our point.</p>
Vortexelemental
10-14-2010, 01:51 PM
<p><cite>Toranx@Crushbone wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>Iskandar wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>They aren't looking long term that's for sure.</p></blockquote><p>I suppose that's why EQ1 is only expecting it's 17th expansion, The House of Thule, this month.</p></blockquote><p>Everquest 1 has loyalty, is developed by different people and had an entirely different company create it.</p></blockquote><p>EQ2 has many loyal subscribers too and its development was overseen by the same person that did EQLive. So really, I guess, thanks for proving our point.</p></blockquote><p>So that's why when EQ2 is six years old it's doing about as well as EQ with it's seventeenth? That sure sounds long term to me.</p>
Landiin
10-14-2010, 04:01 PM
<p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>Toranx@Crushbone wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>Iskandar wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>They aren't looking long term that's for sure.</p></blockquote><p>I suppose that's why EQ1 is only expecting it's 17th expansion, The House of Thule, this month.</p></blockquote><p>Everquest 1 has loyalty, is developed by different people and had an entirely different company create it.</p></blockquote><p>EQ2 has many loyal subscribers too and its development was overseen by the same person that did EQLive. So really, I guess, thanks for proving our point.</p></blockquote><p>So that's why when EQ2 is six years old it's doing about as well as EQ with it's seventeenth? That sure sounds long term to me.</p></blockquote><p>Where is your proof of this? Oh thats right you have none your just trolling...</p>
Vortexelemental
10-14-2010, 04:23 PM
<p><cite>Toranx@Crushbone wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>Toranx@Crushbone wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p><cite>Iskandar wrote:</cite></p><blockquote><p><cite>Vortexelemental@The Bazaar wrote:</cite></p><blockquote><p>They aren't looking long term that's for sure.</p></blockquote><p>I suppose that's why EQ1 is only expecting it's 17th expansion, The House of Thule, this month.</p></blockquote><p>Everquest 1 has loyalty, is developed by different people and had an entirely different company create it.</p></blockquote><p>EQ2 has many loyal subscribers too and its development was overseen by the same person that did EQLive. So really, I guess, thanks for proving our point.</p></blockquote><p>So that's why when EQ2 is six years old it's doing about as well as EQ with it's seventeenth? That sure sounds long term to me.</p></blockquote><p>Where is your proof of this? Oh thats right you have none your just trolling...</p></blockquote><p>Actually, a developer posted that the games were fighting for subs. I don't care if you believe me or not, but you can look it up if you want to.</p>
d1anaw
10-15-2010, 12:47 PM
<blockquote><p>The thing is this: you truly have a right to feel the way you do. I'm not saying I agree because I do not. SoE does things that I do not like but the good they do with this game has always and still does outweigh the bad. However, you do not feel the same and you have every right to feel that way but getting on the coat tails of every positive post on these boards does nothing but make you look like a troll. What you see as preventing a downfall simply comes off as a spurned indivdual that is lashing out the only way he can. My major complaint with this game is what used to make the Everquest Universe so special; it's community. We see more and more people every day spreading their poison around these boards and if anything drives me away from the game in the future it would be people like you.</p></blockquote><p>Sad, pathetic little people with clearly no real life like the attention, even when it is negative attention. He actual stated in another thread that he is going to post until he is kicked off. Shows where his mentality is.</p>
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