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View Full Version : Feedback on Illy Pet Changes


snowli
09-28-2010, 05:53 AM
<p>the 20%hp and extra elem/nox/arcane resists is unlikely to be enough to stop the personae from insta-gibbing to aoe's in many raid encounters. especially the encounters with physical based aoes. Trying to add enough warding or hp or resists to personae to make it work in raids, might overpower them in a solo context.</p><p>The solution as I see it, is to add an extra component to the illy mythical/enervated mythical part that removes the concentration cost of personaes:</p><p><span style="font-size: medium; color: #ff0000;">Make the mythical/mythical buff also make personae pets unable to gain any hate, and unable to take any damage.</span></p><p>This way they can't tank or be memwiped onto (nothing ever memwipes onto deity pets for example so it's perfectly possible) and personaes don't require shaman wards to survive and don't lower group survival if they got shaman wards.</p>

LivelyHound
09-28-2010, 09:15 AM
<p>Would prefer they change the pet aa in the illusionist tree from cast spd to 20% indirect aoe damage reducion per rank. Thus if the pet is tanking for you in solo he'll go splat just as fast as now, but in group and raid the pet might survive the occasional aoe.</p>

Aleste
09-28-2010, 09:30 AM
<p><cite>snowline wrote:</cite></p><blockquote><p>the 20%hp and extra elem/nox/arcane resists is unlikely to be enough to stop the personae from insta-gibbing to aoe's in many raid encounters. especially the encounters with physical based aoes. Trying to add enough warding or hp or resists to personae to make it work in raids, might overpower them in a solo context.</p><p>The solution as I see it, is to add an extra component to the illy mythical/enervated mythical part that removes the concentration cost of personaes:</p><p><span style="color: #ff0000; font-size: medium;"><em><strong>Make the mythical/mythical buff also make personae pets unable to gain any hate, and unable to take any damage.</strong></em></span></p><p>This way they can't tank or be memwiped onto (nothing ever memwipes onto deity pets for example so it's perfectly possible) and personaes don't require shaman wards to survive and don't lower group survival if they got shaman wards.</p></blockquote><p>And unable to do any damage?.. if they do this how many classes will ask for unkillable pets? Might as well make the defiler/mystic pet unable to gain hate and take damage.. People should really think before asking to make the game even eaiser than what it currently is. Whats to stop summoners for asking for unkillable pets also? Wait if summoners actualy got unkillable pets they would be op... right?</p><p>If your worried about your pet diying there is a nice item that drops from barrier in palace.. find it equip it end of problem!</p>

snowli
09-28-2010, 09:57 AM
<p>Summoner pets at least have some tools for protecting them, they may be somewhat insufficient for hard modes but they are there.</p><p>Keeping shaman pets alive in hard modes is very difficult also, but there are at least some tools for it.</p><p>Illy pets just evaporate into a fine mist anytime an aoe goes off even on easy stuff.</p><p>Ilsaad's control rod isn't the solution to all pet issues, using gear to solve classes is asking for trouble, besides the personae dps contribution is very weak, it's hard to justify selecting gear to make up for it's flimsiness when it's contribution is low.</p><p>Anyway,<strong> I'd be fine with all chanter's, shaman and summoners having an aa/mythical route to make their pet 100% indirect aoe immune</strong>, afterall the pet is an intergral part of the character; admittedly much more so for summoners than anyone else. It's not like any fire aoe causes a ranger's bow to burst into flames, requiring him to cast a series of bucket of water effects to put the flames out before he can use it again is it? or cold aoe's make tank shields too cold to hold onto, and they have to pick them up off the floor and re-equip them? I suppose those ommissions are too easymode also and bowburning & shieldfreezing should go in soon <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>There is a problem that indirect aoe immunity often doesn't work as a number of aoe's seem to bypass indirect immunity and hit people anyway.</p>

Xalmat
09-28-2010, 02:53 PM
<p>Summoners have fought for years to get the tools that let us keep our pets alive, and we finally have them:</p><ul><li>Pet heal will cure the pet of hostile effects - This is especially important for <em>reactive</em> damage as opposed to just plain AoE damage.</li><li>Pet heal will heal a substantial amount of the pet's HP (in large part because of the Potency/Crit consolidation that came with Sentinel's Fate)</li><li>Mythical proc is an AoE immunity</li><li>Necromancers have Blood Pact which render the pet outright immune to AoEs</li><li>Conjurors have Bubble which will render the pet outright immune to AoEs (though few Conjurors take it these days)</li><li>Conjurors have a large number of Pet protection abilities</li><li>The DPS pets have a substantial HP pool which allows them to take hits as well as their masters.</li></ul><p>I'm not completely opposed to enchanters getting similar tools, but their pets contribute so little to their overall damage output, it would be a waste in my opinion for them to try to maintain their pets in a raid situation.</p>

Looker1010
09-28-2010, 03:05 PM
<p>I would like to see a heal spell for my Illusionist's pet, as there is for Conjurer's pets.</p>

Notsovilepriest
09-28-2010, 03:09 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>I'm not completely opposed to enchanters getting similar tools, but their pets contribute so little to their overall damage output, it would be a waste in my opinion for them to try to maintain their pets in a raid situation.</p></blockquote><p>For that reason alone, it should be indestructable IMO</p>

Aleste
09-28-2010, 04:11 PM
<p><cite>snowline wrote:</cite></p><blockquote><p>Summoner pets at least have some tools for protecting them, they may be somewhat insufficient for hard modes but they are there.</p><p>Keeping shaman pets alive in hard modes is very difficult also, but there are at least some tools for it.</p><p>Illy pets just evaporate into a fine mist anytime an aoe goes off even on easy stuff.</p><p><strong><em>Ilsaad's control rod isn't the solution to all pet issues, using gear to solve classes is asking for trouble</em></strong>, <strong><em>besides the personae dps contribution is very weak, it's hard to justify selecting gear to make up for it's flimsiness when it's contribution is low.</em></strong></p><p>Anyway,<strong> I'd be fine with all chanter's, shaman and summoners having an aa/mythical route to make their pet 100% indirect aoe immune</strong>, afterall the pet is an intergral part of the character; admittedly much more so for summoners than anyone else. It's not like any fire aoe causes a ranger's bow to burst into flames, requiring him to cast a series of bucket of water effects to put the flames out before he can use it again is it? or cold aoe's make tank shields too cold to hold onto, and they have to pick them up off the floor and re-equip them? I suppose those ommissions are too easymode also and bowburning & shieldfreezing should go in soon <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>There is a problem that indirect aoe immunity often doesn't work as a number of aoe's seem to bypass indirect immunity and hit people anyway.</p></blockquote><p>The control rod is not the solution to everything I agree but it helps. If the illy pet is not a large enough dps contributor they why bother asking for damage immunity for it when other classes need more important fixes?</p><p>Is it because a minor inconvenience takes a small portion of your dps away? All im stating is asking for pet damage immunity opens doors for other classes to do the same.</p><p>Maybe the summoner/shammy "tools" are reflective to their pets actual contribution to the class. A summoner without a pet is [Removed for Content] when compared to a chanter without one.</p><p>I guess I wouldnt mind if your pet got complete damage immunity if shammys pet did also. And all dumbfires recieved the same damage immunity.</p>

Aleste
09-28-2010, 04:14 PM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p>I'm not completely opposed to enchanters getting similar tools, but their pets contribute so little to their overall damage output, it would be a waste in my opinion for them to try to maintain their pets in a raid situation.</p></blockquote><p><strong><em>For that reason alone, it should be indestructable IMO</em></strong></p></blockquote><p>Just because its not a major factor in chanter dps? if its not worth maintaining they dont cast it. Just like the many other classes that dont cast their useless abilities.</p>

Onorem
09-28-2010, 04:21 PM
<p><cite>Aleste wrote:</cite></p><blockquote><p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p>I'm not completely opposed to enchanters getting similar tools, but their pets contribute so little to their overall damage output, it would be a waste in my opinion for them to try to maintain their pets in a raid situation.</p></blockquote><p><strong><em>For that reason alone, it should be indestructable IMO</em></strong></p></blockquote><p>That would mean the shammy pet would be able to proc wards and aoe immunity without having to think when to send it in and pull it back. While it doesnt add much for damage the aoe immunity and wards it procs do add up, so lets not try to play that off.</p><p>While some people want way to make their classes eaiser to play it really does take away from requiring any thought to playing a class.</p></blockquote><p>Reading wiki, the pet inherits some of the illusionist's spells. Does the pet do much group buffing? I have little experience playing alongside an illusionist...outside of PUGs for generic instances which is nothing to base class changes on. In raids, I know that I appreciate them...but I haven't followed closely enough to know if I should thank the pet also.</p>

Aleste
09-29-2010, 01:48 AM
<p><cite>Onorem wrote:</cite></p><blockquote><p><cite>Aleste wrote:</cite></p><blockquote><p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p>I'm not completely opposed to enchanters getting similar tools, but their pets contribute so little to their overall damage output, it would be a waste in my opinion for them to try to maintain their pets in a raid situation.</p></blockquote><p><strong><em>For that reason alone, it should be indestructable IMO</em></strong></p></blockquote><p>That would mean the shammy pet would be able to proc wards and aoe immunity without having to think when to send it in and pull it back. While it doesnt add much for damage the aoe immunity and wards it procs do add up, so lets not try to play that off.</p><p>While some people want way to make their classes eaiser to play it really does take away from requiring any thought to playing a class.</p></blockquote><p>Reading wiki, the pet inherits some of the illusionist's spells. Does the pet do much group buffing? I have little experience playing alongside an illusionist...outside of PUGs for generic instances which is nothing to base class changes on. In raids, I know that I appreciate them...but I haven't followed closely enough to know if I should thank the pet also.</p></blockquote><p>They do decent damage anywhere from 1-3k on my wifes illy, but they do seem to cast a ton of cc's they mez alot. Im sure pvp illys would love this change.</p>

Notsovilepriest
09-29-2010, 02:13 AM
<p><cite>Aleste wrote:</cite></p><blockquote><p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p><cite>Xalmat wrote:</cite></p><blockquote><p>I'm not completely opposed to enchanters getting similar tools, but their pets contribute so little to their overall damage output, it would be a waste in my opinion for them to try to maintain their pets in a raid situation.</p></blockquote><p><strong><em>For that reason alone, it should be indestructable IMO</em></strong></p></blockquote><p>Just because its not a major factor in chanter dps? if its not worth maintaining they dont cast it. Just like the many other classes that dont cast their useless abilities.</p></blockquote><p>people will squeeze the most out of what they get, but you sure as heck won't see an illy waste time resummoning a pet if it dies because it does so little. They will wait till between pulls</p>

Faeward
09-29-2010, 04:43 AM
<p>I'm at work so I can't test, but do group heals/wards/reactives not apply to pets when cast for the group? Maybe this is the problem... if you receive a ward maybe your pet should be auto-warded for that amount also. Just a suggestion if it's not a mechanic already <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>