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View Full Version : Ideas for the Necromancer class in Velious


Necroluvin
09-26-2010, 02:47 AM
<p>So there is a nice thread on Eq2flames.com that has alot of great ideas for the necromancer class. I just wanted to list what some of the good ideas were on this forum so the developers can see <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p><p>- Lifeburn: remove critical restrictions, allow timewarp to effect it, and remove immunity effects on mobs.</p><p>- Fix pet pathing and line of site issues.</p><p>- Remove half tick cap for dots on UT + AD can work together for us Necro's</p><p>- Allow spell double attack to double the damage of dots instead of adding a single extra tick.</p><p>- Split up +ability mod proportionally to the damage/heal amounts of lifetap and bloodcloud instead of 50/50 which currently caps the heal component while limiting the damage.</p><p>- Let bloodcloud heal per target.</p><p>- Allow us to choose a natural crit multiplier on heals instead of taunts.</p><p>- Change ooze-crawler to a buff that's put on our primary pet.</p><p>- Add a new AA line that makes all dot's deal instant damage.</p><p>- Change our debuffs, b/c they are useless.</p><p>- <<MAKE SCOUT PET A VIABLE OPTION>></p><p>- Increase dumbfire pets damage and survivability. (This should have been fixed a long time ago)</p><p>-  increase the recast time on Consumption but allow our dumbfire pets to proc it to.</p><p>Hopefully some of these ideas will be considered and be implemented in Velious =D</p>