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View Full Version : Multi Attk Great change so far


lollipop
09-21-2010, 02:26 PM
<p>Been testing it out. several of my guild now in fact. I am trying to get whole raid force to copy over and test things out in UD. (not everyone likes to test tho lol)</p><p>So far is bringing stuff more in line. I also like now that we have a choice. Do i take this item with 4 potency or 10 DA.</p>

Gaige
09-21-2010, 02:30 PM
<p>Maybe soon SOE can make auto attack account for 99% of a players DPS so there will be no reason to ever click anything.  We can all autofollow the tank and just blindly autoattack stuff to death.</p>

Mosha D'Khan
09-21-2010, 02:33 PM
<p><cite>Gaige wrote:</cite></p><blockquote><p>Maybe soon SOE can make auto attack account for 99% of a players DPS so there will be no reason to ever click anything.  We can all autofollow the tank and just blindly autoattack stuff to death.</p></blockquote><p>do you ever have a possitive thing to say?</p>

lollipop
09-21-2010, 02:34 PM
<p><cite>Gaige wrote:</cite></p><blockquote><p>Maybe soon SOE can make auto attack account for 99% of a players DPS so there will be no reason to ever click anything.  We can all autofollow the tank and just blindly autoattack stuff to death.</p></blockquote><p>That is such a great idea Gaige, your insight to this world never ceases to amaze me. You are just simple a god among players. Thank you so much for blessing us each and every day with you godly wisdom.</p>

Gaige
09-21-2010, 02:36 PM
<p><cite>Mosha DKhan wrote:</cite></p><blockquote>Do you ever have a positive thing to say?</blockquote><p>Sure, when they do things that warrant a positive response.</p>

Ademelo
09-21-2010, 04:49 PM
<p>I'm with Gaige on this one. At least as a ranger my Auto is a high % of my parse already. Putting in multi is just going to make that % too much imo, which is a boost a ranger definitely doesn't need.</p>

Aule
09-21-2010, 06:14 PM
It'll be like old time EQ1 again! You can autoattack and go afk to make a sandwich while the mob dies.

Brildean
09-22-2010, 01:21 PM
<p>both eq and eq2 demensions are starting to overlap and collapse for the next expansion called Everquest Lost.</p>

Valdaglerion
09-22-2010, 02:58 PM
<p>It would seems the game has emerged the purpose of repeated grinding and almost no adventuring and exploring any longer. Grind for shard, marks, lucky dollars or sparkly flowers to use to buy X.</p><p>As for Gaige, I have always found him to be negative and cynical. I find myself tending to agree with him more lately though, take that for what its worth.</p>

Emmanuelle
09-22-2010, 03:48 PM
<p>some of the stats do seem to be getting out of hand, there is getting to be just way to many blue stats. need to combine them,</p><p>things to merge</p><p>double attack and flurry, people say 1FA = 3DA so it would be easy to change, assassin myth has 15 flurry? so that would be 45DA</p><p>crit and crit bonus, have crit role over to CB, guessing 2.5C = 1CB, so that would be easy to convert</p><p>and when they do dream up a new stat, they need to make it a scaling stat and not just a % increase, as with % we just hit cap and then have no where to go, so future stats should be based on your level versus mobs level like how mit works.</p><p>and auto attack damage including the damage procs that happen from a swing are adding up to be way too high a percent of our damage. I mean some classes can tern on auto and afk and still hit 60% of there max dps. someone should take a zerker parse and add up the auto attack and all the proc damage that happens from the auto swing and just see how much of the damage is from him just standing there.</p>

Slowin
09-22-2010, 06:34 PM
<p>Uncapping DA strikes me as a really good idea.  The issues regarding what to do with flurry however do sound legitimate and consolidating that with flurry would seem to make sense, as the two stats become redundant.</p><p>Aside from that however, i don't quite understand some of the concerns with this change.  I don't see auto attack accounting for more than 20-40% of most parses (yes i have no doubt it spikes quite a bit higher on aoe intense fights, especially with classes who have very few aoe CA's and copious amounts of AoE auto attack, but from a raiding perspective, aoe auto attack is really not a significant contribution to dps on named).  If all you do is auto attack than you will still have a terrible parse.</p><p>I'll just throw out some numbers here for perspective.  Gaining double attack will have diminishing returns the higher it gets.  Going from 0-100 DA results in 100% increase in auto attack damage, while going from 100-200 is only a 50% further increase. If you happen to be on the high end of 40% (4000/10000) of total parse from auto attack damage (here i'm assuming you're at 100% DA) then you can expect given identical circumstances, your auto attack to account for 50% (6000/12000) of your parse given you are at 200% double attack.</p><p>Perhaps i'm confused as to how easy it is for people to just sit at 200% double attack, but you'd have to give up alot of other stats like crit bonus for example in order to attain this type of increase.  Fast forward into future expansions, where CA's will continue to grow in power along side the introduction of larger amounts of DA and i would expect to see a smaller increase in auto attack damage (as an overall % contribution to total parse) than some here seem to think is going to occur.</p>

Xierce
09-22-2010, 09:11 PM
<p>I like the idea of this change as well. I think it's great that we have the option to customize for our play style. I can't wait to play with this more.</p>