View Full Version : Holy/Unholy steed changes? Dont you have stuff that actually needs fixing to look at?
Maveric_LOL
09-21-2010, 12:57 PM
<p>Please allow me to quote from the latest test update notes found at <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=487268">http://forums.station.sony.com/eq2/...topic_id=487268</a> for a second here...</p><p><strong>Clerics</strong></p><ul><li>[Fan Faire Feedback] “Steadfast” can't be dispelled randomly.</li></ul><p><strong>Coercer</strong></p><ul><li>[Fan Faire Feedback] “Possess Essence” can now be cast on bosses and named NPCs.</li></ul><p><strong>Crusaders</strong></p><ul><li>“<strong><span style="color: #ff0000; font-size: x-large;">Holy Steed” and “Unholy Steed” now grant 25% run speed.</span></strong></li></ul><p><strong>Defiler</strong></p><ul><li>“Mail of Souls” no longer shows a duration.</li></ul><p><strong>Druid</strong></p><ul><li>[Fan Faire Feedback] “Serenity” can now be cast while stifled.</li></ul><p>What the hell. If even 30 seconds of devloper time was spent on making that change it was 30 seconds too much. Seriously.</p><p>No crusader cares even in the slighest about that change, so how about you not waste time on stupid stuff like that and pay attention to actual important stuff like oh...i dunno.... THIS</p><p><span style="color: #ff0000;"><span style="font-size: x-large;"><cite>Xelgad wrote:</cite></span></span></p><blockquote><p><span style="color: #ff0000; font-size: x-large;">First, let me reiterate that it's very important to us that abilities scale at a balanced rate. As I posted in the test feedback forum, that was really the primary reason for the heal crit change. It's a waste of time for us to balance abilities for a certain gear level if better gear next expansion is going to benefit some abilities more than others. Overall, I think the change has helped the situation to a degree, but we are still working on fine tuning it.</span></p><p><span style="color: #ff0000; font-size: x-large;">It's very likely that Lay on Hands will become percent based in the future, and we'd like to change some of your other heals as well. However, instead of shifting to more damage reduction/mitigation abilities, we would rather increase heal amount, increase cooldowns, and, perhaps, reduce the casting time of your heals/ward. If we made those changes, casting your heals and ward every time they're up would result in lower total heals per second, but the abilities would be better for countering spike damage.</span></p><p><span style="color: #ff0000; font-size: x-large;">Feedback on this general idea would be appreciated.</span></p></blockquote><p>As posted here: <a href="http://forums.station.sony.com/eq2/posts/list.m?start=135&topic_id=483464">http://forums.station.sony.com/eq2/...topic_id=483464</a></p>
Jaremai
09-21-2010, 01:02 PM
<p>I'm sorry, did you say something? All I see is annoyingly large red text.</p><p>As to your subject line.. changing the useless horse from 10% to 25% is a two second database change and hardly took any time away from other stuff to "fix" - or in this case, bring it up to the bare minimum of mount speeds these days.</p>
Maveric_LOL
09-21-2010, 01:10 PM
<p>Even if it only took '2 seconds' it was still wasted time. no one cares about the damm horse. FFS you can get around faster by using sprint and if you really must have a horse just buy one even the cheapest one is still faster.</p>
Exmortis_MT
09-21-2010, 01:19 PM
<p>You my friend need to take some, no wait, extensive training in effective communication.</p>
MagicWand
09-21-2010, 01:27 PM
<p><cite>Maveric_LOL wrote:</cite></p><blockquote><p>Even if it only took '2 seconds' it was still wasted time. no one cares about the damm horse. FFS you can get around faster by using sprint and if you really must have a horse just buy one even the cheapest one is still faster.</p></blockquote><p>Maybe a single player game for you. </p>
Maveric_LOL
09-21-2010, 02:32 PM
<p>Ok let me break it down. This is about priorities.</p><p>The Holy/Unhold steed change is fluff, and not even fluff that actually matters. At 20% run speed it will still be more effective to just sprint to get to where you are going. Now with the bells, flags, vet calls, tinker calls, DE racial call etc you dont have that far to run anyway. On top of that if you really need that little extra all the time runspeed in out door zones only, you can just buy a real mount thats alot faster anyway.</p><p>Now if the class had no issues and everything good so to speak then maybe sure why not, never mind the fact that even then, the time spent on this no matter how small would have been more efectivly spent addressing issues with other classes or the game in general, the bridge to theer in palace that is 1 shotting half the raid at the moment for example. The fact is though this is not the case, the devs broke paladin heals not so long ago. Now make no mistake about it, even they acknowledge that fact and xelgad him self came out and spoke about some of the changes they intended to make to fix this.</p><p>Now, that being said. If tomorrow a little nooby paladin dings level 20. Which do you think he would rather have, a 20% run speed mount with no buffs OR a fixed %version of lay on hand, devout sacrament, a beefed up version of his ward etc. One is completly inconsequential, the other significantly increases his soloability and makes his charcter more powerful.</p><p>I know, but it only takes 2 seconds right. Never mind that is a gross exageration as im sure it takes more than 2 seconds just to locate that code. Things dont just happen for that change to be made someone had to take the time and sit down, and think to them selves ok..i want to change the run speed of the crusader mount how much would be appropiate. Then since im sure SOE has QA and oversight and all the rest he probably had to push the idea for someone to approval, the approved 'change' possibly (maybe or maybe not) then had to go to QA for approval. Somewhere along there it would have also beeen changed in the database which im sure took more than 2 seconds as well.</p><p>They could have taken that same time and effort and said 'hm ok lets look at lay on hands...we have pretty much arrived at the conclusion that it need to be changed to a % amount. Based on the type of ability and what its designed for i think a 50% (or maybe 60%) amount would be appropiate. Kick the idea up for approval, over to QA etc. Make the changes to the code, an easy copy paste as its not even the only % based figther heal and kick it to test. That would have probably taken roughly about the same amount of time. Now granted it wouldent fix all the issues but it would be at least 1 item off their checklist of things to do.</p>
TheGeneral
09-21-2010, 06:11 PM
<p>So in addition to the 3-5 second database change you claim they wasted time on, you now also want them to come and read your post about it?</p><p>I thought it rather odd that they change was made as well, but it really didn't warrent this type of reaction.</p>
LardLord
09-21-2010, 06:13 PM
<p><cite>TheGeneral wrote:</cite></p><blockquote><p>So in addition to the 3-5 second database change you claim they wasted time on, you now also want them to come and read your post about it?</p><p>I thought it rather odd that they change was made as well, but it really didn't warrent this type of reaction.</p></blockquote><p>Heh, at most it's gotta be 3-5 minutes, while the Paladin heal stuff would probably take days, if not weeks.</p>
Boli32
09-21-2010, 07:34 PM
<p><cite>Quabi@Antonia Bayle wrote:</cite></p><blockquote><p><cite>TheGeneral wrote:</cite></p><blockquote><p>So in addition to the 3-5 second database change you claim they wasted time on, you now also want them to come and read your post about it?</p><p>I thought it rather odd that they change was made as well, but it really didn't warrent this type of reaction.</p></blockquote><p>Heh, at most it's gotta be 3-5 minutes, while the Paladin heal stuff would probably take days, if not weeks.</p></blockquote><p>Nah... 5min job after the next expansion hits that how most pally changes/nerfs has happened.</p><p>I think what the above poster is trying to say however missguided his phrasing is that we have constantly felt undervalued as a class; indeed even a simple "3-5min job" is not even bothered for a little thing like the fact our defensive stance is also called "knight's stance" something /bugged and /feedbacked and not /givenupon for as long as the spell changes have been live... that is how much we have been wanted and the only time we have got anything other than a nerf or a "fix" was piggybacked on the back of SKs.</p>
Bruener
09-21-2010, 09:06 PM
<p>Anybody else find this change hilarious?</p><p>Anybody remember when they "nerfed" the Crusader horse?</p><p>I guess things have FINALLY come full circle.</p>
Kordran
09-21-2010, 09:11 PM
<p>Yeah, I was thinking about that earlier. They nerfed the Crusader's mount because it was unfair to get a mount that would otherwise cost plat/status. Why they even bothered with this is really beyond me.</p><p>Seriously though, if some developer claims this as an example of them having "buffed" Paladins, they'd best just lock down the forum accounts of everyone who plays the class, because the response will be brutal.</p>
Felshades
09-21-2010, 09:46 PM
<p><cite>Arandar@Everfrost wrote:</cite></p><blockquote><p>Yeah, I was thinking about that earlier. They nerfed the Crusader's mount because it was unfair to get a mount that would otherwise cost plat/status. Why they even bothered with this is really beyond me.</p><p>Seriously though, if some developer claims this as an example of them having "buffed" Paladins, they'd best just lock down the forum accounts of everyone who plays the class, because the response will be brutal.</p></blockquote><p>Wait, it DIDN'T always suck?</p>
Hikinami
09-21-2010, 09:54 PM
<p>I'm still bitter about that nerfed horse.</p><p>This change was good.</p>
Maamadex
09-21-2010, 10:04 PM
<p>I remember the fluff horse being nerfed back in the early days of EQ2 heh. At the time it did irritate me. However, with all the things they could have done for either crusader, seeing this improved is rather amusing. That includes nothing at all heh. I know the heal changes will take some time and that the mount fluff spell of old doesn't, but its still a pretty stupid item to see show up with all the mount/runspeed options nowadays. How much was it at launch? 30%?</p>
Shenyen
09-25-2010, 05:40 PM
<p>Um, they changed this because it was about time...</p><p>Of course, this is nothing that will make the game "now 10% more fun" (c), but with only 10% runspeed, the horses have become useless in the last years or actually the last months.</p><p>At first, with (iirc) 20% runspeed, the horses were quite overpowered, they have been released in a time where the fastest mounts had 40 or 50% runspeed and cost a fortune, even the smaller horses had only 25% runspeed and cost over a platinum.</p><p>Sure, that's not much money, you'll think - but if you remember your first days in the game - it took you weeks to get more than a few gold pieces (or reach level 15^^) - so Paladins and Shadowknights getting horses nearly as fast as those awfully expensive 'cheap mounts' for free was kinda overpowered.</p><p>But - things have changed!</p><p>The "The Shadow Odyssey" retail game gave everyone that free direbear-mount, free or cheap mounts have been added with the Desert of Flames and Echoes of Faydwer and if i remember correctly, in the last months, quests that gave new players totally free mounts have been added.</p><p>So instead of being overpowered, the free horses of crusaders have become underpowered or obsolete.</p><p>Instead of removing the spell and also content and fluff that improves the atmosphere the game has, they instead buffed it a little bit, so that it is more in line with the many other cheap options (new) players have to get a mount.</p><p>I think this change is totally fine and nothing to whine about.</p>
Rahatmattata
09-25-2010, 06:28 PM
<blockquote>So instead of being overpowered, the free horses of crusaders have become underpowered or obsolete.</blockquote> <p>Yea, so have a lot of class defining abilities... but you don't see the devs giving 2 squirts about those. Obviously fixing a fluff fun spell shows exactly how messed up their priorities are. I guess this is another change to help the eq2x noob that just purchased a shadowknight.</p> <p>If they decided to take the time and change some variable, they should have increased the amount of time allowed to get back into a BG match after you crash or go linkdead. There's a lot more people that care about that than ones that care about a crusader mount's run speed.</p>
kelvmor
09-25-2010, 06:40 PM
<p>Who cares about Paladins? Get a<strong> <em>real</em></strong><em> </em>tank. Like a Guardian.</p><p>In all seriousness, though, this was a 2 second change at best. Why the hell are you making a big deal out of something so unimportant? Some Crusaders like the appearance of their fluff horse, and think it should have a better run speed.</p><p>I swear. Paladins and SKs are the best tanks right now, anyway. ((Though I think Zerkers might be slightly better than Paladins.))</p><p>EDIT: IN CONCLUSION: Quit whining about your already amazing class.</p>
Tigress
09-27-2010, 06:28 AM
<p>not interested in a converation back & forth on this, i want to say THANK YOU!! new players are not wealthy and cannot afford the expensive mounts. i quit using my SK's horse almost immediately bc it was useless. when you gave all the new horse mounts 25%, i immediately thought of my SK's horse and wished it was the same. i'm looking forward to using it again. thanks!!! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Phaso
09-27-2010, 09:46 AM
Change was likely only made to put the fluff horse in-line with the quest reward mounts anyone can receive around the same level, from any of the starter areas. I doubt anyone would claim it was intended as a huge benefit to crusaders, just balance and fairness.
kcirrot
09-27-2010, 06:07 PM
<p>I love and admire SOE players for their ability to pull hatred and acrimony at the devs from the jaws of buffs.</p><p>Good show sir! <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>
Aleste
09-28-2010, 09:00 AM
<p><cite>kcirrot wrote:</cite></p><blockquote><p>I love and admire SOE players for their ability to pull hatred and acrimony at the devs from the jaws of buffs.</p><p>Good show sir! <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>When some classes have real issues that need fixing seeing that a fluff buff was fixed first is kind of fail.</p>
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