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Kain-UK
09-17-2010, 06:48 PM
<p>So I'm running around test copy, checking out the changes to the houses. I love the additions of the outside areas on Halas and Kelethin housing... though if I'm honest, I prefer the addition to the Halas homes over Kelethin. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>But I've noticed that my beloved Qeynos house did not gain an outside area. I haven't checked the 3 "evil" cities yet, but are there any plans to actually add outside areas to these homes? I'm still rather irritated by the fact the Isles were removed and we're <strong>still</strong> waiting on Lore reasons for it beyond some drunken sailors talking on the dock.</p><p>At the moment, this feels like you guys are attempting to push people away from living in Qeynos even more...</p>

Alenna
09-17-2010, 09:53 PM
<p><cite>Yaevin@Antonia Bayle wrote:</cite></p><blockquote><p>So I'm running around test copy, checking out the changes to the houses. I love the additions of the outside areas on Halas and Kelethin housing... though if I'm honest, I prefer the addition to the Halas homes over Kelethin. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>But I've noticed that my beloved Qeynos house did not gain an outside area. I haven't checked the 3 "evil" cities yet, but are there any plans to actually add outside areas to these homes? I'm still rather irritated by the fact the Isles were removed and we're <strong>still</strong> waiting on Lore reasons for it beyond some drunken sailors talking on the dock.</p><p>At the moment, this feels like you guys are attempting to push people away from living in Qeynos even more...</p></blockquote><p>Gorowyn has one.</p>

Cusashorn
09-17-2010, 11:25 PM
<p>From the players testing out the coding for the housing in Freeport, Neriak, and Qeynos, it seems they're not really able to have outside areas added to them. Maybe it's possible to change that though. I know I'd like to have a little bit of South Qeynos available to see from my own house though.</p>

Ceeamee
09-18-2010, 01:35 AM
<p>I believe that a Dev posted in one of the threads concerning this and has said that all of them will have outside areas.  I will edit to add in a link.</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?start=30&topic_id=487032">http://forums.station.sony.com/eq2/...topic_id=487032</a></p><p>There ya go!  They're all going to get some outdoor luvins!  <3</p>

Kain-UK
09-18-2010, 02:34 AM
<p><cite>Daenu@Antonia Bayle wrote:</cite></p><blockquote><p>I believe that a Dev posted in one of the threads concerning this and has said that all of them will have outside areas.  I will edit to add in a link.</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?start=30&topic_id=487032">http://forums.station.sony.com/eq2/...topic_id=487032</a></p><p>There ya go!  They're all going to get some outdoor luvins!  <3</p></blockquote><p>Sweet!</p><p>I was really, really hoping they wouldn't be left out. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Will have to logon my guardian and check out the changes.</p>

Cusashorn
09-18-2010, 04:36 AM
<p>Oh cool. Good to see they can expand out a little bit.</p>

Soresha
09-19-2010, 02:35 AM
<p>The sky is inconsistent inside and outside of the New Halas housing - this is very noticable because you can see the bright red sunset through the doorway (previously only seen through the windows), but it suddenly disappears as you pass through the doorway.</p><p>Similarly it can also appear to be night time outside, then you go outside and it's not dark anymore.</p>

Sydares
09-19-2010, 12:02 PM
<p>If you want a lore reason why the islands were removed, everyone on them was violently murdered by Darathar.</p>

Cusashorn
09-19-2010, 02:35 PM
<p>^ No, that doesn't hold up, since Darathar's been dead for 5 years now, ever since we killed him. The islands have been repopulated since then.</p><p>Besides. They're called the Isles of Refuge. More than one. Just because Darathar attacked the original Isle of Refuge doesn't explain what happened to Queen's Colony and the Outpost of the Overlord.</p>

Shareana
09-19-2010, 03:53 PM
This post has moved: <a href="/eq2/posts/preList.m?topic_id=445320&post_id=5418492" target="_blank" rel="nofollow">/eq2/posts/preList.m?topic_id=44532...post_id=5418492</a> Keep the posts constructive please.

Winter
09-20-2010, 03:32 AM
<p><span style="color: #cc99ff; font-size: medium;">I must say guys, I am SINCERELY thankful for this change. This is one of the most exciting housing changes for me in... well, ever. Honestly, I hated that the acorns were so closed off... This will officially cause me to move back to Kelethin from my Skyblade Skiff! (And speaking of, I really hope to see more novelty housing in the future - my plans to decorate the ship, however, didn't work out as planned because the geometry is SO extremely awkward. And I tried a LOT of different layouts. Trust me. Oh lawdy, did I.)</span></p><p><span style="color: #cc99ff; font-size: medium;">The new acorns are INCREDIBLE. Thank you guys so much. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> I've checked out the other outdoor areas as well and... great job. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Just - great job. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> You've effectively fostered more creativity while making things feel even more immersive for those of us who enjoy decorating.</span></p>

Cyliena
09-21-2010, 09:01 AM
<p>Just checked out my girl's Neriak home and it looks great!</p><p>Only thing to mention, she lives at 3 Walk of the Dead, but she can see her house from the balcony... as in, it's on the wrong side of the bridge! <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /> It's not a big deal, just thought it was funny. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>edit: also just noticed that items placed on the ceiling and high on the walls in my entrance room are floating in mid-air outside, which is visible from the balcony... will post a screen in a moment.</p><p>edit: oh now I see what happened! you can't see those items at all now in the entrance room... my pets are also walking in mid-air closer to the entrance door. I don't use layouts and relogging did not fix it.</p><p>Pictures!</p><p><strong>Test Server</strong> - on the balcony, you can see the items sticking through to the left.</p><p><img src="http://i53.tinypic.com/2akbsoz.jpg" /></p><p><img src="http://i54.tinypic.com/282khx.jpg" /></p><p><strong>Live Server</strong> - View of the right-hand side of the entrance room</p><p><img src="http://i56.tinypic.com/20k3mdc.jpg" /></p><p><strong>Test Server</strong> - (comparison) View of the right-hand side of the entrance room. You can also see a pet floating in mid air in this pic.</p><p><img src="http://i52.tinypic.com/ae6y3b.jpg" /></p><p><strong>Live Server</strong> - View of the left-hand side of the entrance room.</p><p><img src="http://i53.tinypic.com/5uis87.jpg" /></p><p><strong>Test Server</strong> - (comparison) View of the left-hand side of the entrance room.</p><p><img src="http://i56.tinypic.com/2w33se8.jpg" /></p><p><strong>Live Server</strong> - The entrance door (with a non-floating pet close to it!)</p><p><img src="http://i52.tinypic.com/2hrofb4.jpg" width="560" height="468" /></p><p><strong>Test Server</strong> - The entrance door (<em>I placed a fully shrunk pet in front of the door before taking this and it disappeared... and is still missing 10 mins later. = Tried later with a fully enlarged pet in the same spot and that one floated in mid-air.</em>)</p><p><img src="http://i56.tinypic.com/2en7o82.jpg" width="631" height="454" /></p><p>Hope those help. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> Character is Siada at 3 Walk of the Dead on Test Copy if you need to see it in person.</p>

Cyliena
09-21-2010, 10:15 AM
<p>I guess while I'm posting screens, I might as well include the balcony view versus real view flip for 3 Walk of the Dead:</p><p>View looking over bridge from the balcony:</p><p><img src="http://i54.tinypic.com/293y5cp.jpg" /></p><p>View looking over the bridge from outside 3 Walk of the Dead in Neriak:</p><p><img src="http://i56.tinypic.com/x0sdjl.jpg" /></p>

Jaremai
09-21-2010, 10:33 AM
<p>They said the Neriak outside would unfortunately not match your house if you live across the chasm.  They only made one outdoor house instance.</p>

Cyliena
09-21-2010, 10:39 AM
<p><cite>Jaremai@Guk wrote:</cite></p><blockquote><p>They said the Neriak outside would unfortunately not match your house if you live across the chasm.  They only made one outdoor house instance.</p></blockquote><p>Ah ok, that explains that, either way it wasn't a huge deal. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Unfortunately it doesn't fix the outside eating entrance room items.</p>

Lantana
09-23-2010, 08:06 PM
<p>I was really excited when I heard about the outside areas being added, and yes the decks are nice but I was hoping for an area that would let us use all the vines and flowers and grassy items that never seem to look quite right inside 4 walls.  While they will probably look better with sky in the background I'm now thinking you need to design patio furniture and barbecues. These decks still don't look much like a lawn and flower garden, and placing an oak tree there ?? don't think so.</p><p>Just one real grumble.  I know there is snow in New Halas but couldn't we pretend I shoveled it off the patio.  Those huge snowdrifts are going to make any kind of greenery or any other item really hard to place.  I'd be very happy if you'd nix the snowdrift idea there.  I know I would be much happier with a cleaner slate to  start with and I've heard other decorators grumble about the same type of thing - having to work around obstacles like the snow drifts is frustrating.</p>

JoarAddam
09-24-2010, 10:28 AM
<p>You can still lego together all that patio furniture and grills, you just have to do it the way we were doing it in May '05.   Except you now have it a million times easier since you can resize and hover stuff.  Tinkered room dividers and a open sarcophagus with some burning bones makes a great barbeque pit.   build a spit and Hover in a plushie,  you're all set.</p>

Cyliena
09-24-2010, 03:00 PM
<p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p>edit: also just noticed that <strong>items placed on the ceiling and high on the walls in my entrance room are floating in mid-air outside, which is visible from the balcony</strong>... will post a screen in a moment.</p><p>edit: oh now I see what happened! <strong>you can't see those items at all now in the entrance room... my pets are also walking in mid-air closer to the entrance door</strong>. I don't use layouts and relogging did not fix it.</p></blockquote><p>Checked my home at 3 Walk of the Dead in Neriak again today and this is still an issue. Pics are in page 1 of this thread.</p>

Haohmaru
09-24-2010, 04:08 PM
<p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p>edit: also just noticed that <strong>items placed on the ceiling and high on the walls in my entrance room are floating in mid-air outside, which is visible from the balcony</strong>... will post a screen in a moment.</p><p>edit: oh now I see what happened! <strong>you can't see those items at all now in the entrance room... my pets are also walking in mid-air closer to the entrance door</strong>. I don't use layouts and relogging did not fix it.</p></blockquote><p>Checked my home at 3 Walk of the Dead in Neriak again today and this is still an issue. Pics are in page 1 of this thread.</p></blockquote><p>We have a speculative fix for this (thank you very much for the info and pics btw!), but I believe the art has yet to make it to Test (possibly tonight though). If items still appear to be floating, please try picking them up and putting them back on the wall/ceiling and recheck the exterior view.</p>

Cyliena
09-24-2010, 05:50 PM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p>edit: also just noticed that <strong>items placed on the ceiling and high on the walls in my entrance room are floating in mid-air outside, which is visible from the balcony</strong>... will post a screen in a moment.</p><p>edit: oh now I see what happened! <strong>you can't see those items at all now in the entrance room... my pets are also walking in mid-air closer to the entrance door</strong>. I don't use layouts and relogging did not fix it.</p></blockquote><p>Checked my home at 3 Walk of the Dead in Neriak again today and this is still an issue. Pics are in page 1 of this thread.</p></blockquote><p>We have a speculative fix for this (thank you very much for the info and pics btw!), but I believe the art has yet to make it to Test (possibly tonight though). If items still appear to be floating, please try picking them up and putting them back on the wall/ceiling and recheck the exterior view.</p></blockquote><p>Will try that again over the weekend then and let you know. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Thanks for the response!</p>

Cyliena
09-26-2010, 12:40 PM
<p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p><cite>Haohmaru wrote:</cite></p><blockquote><p>We have a speculative fix for this (thank you very much for the info and pics btw!), but I believe the art has yet to make it to Test (possibly tonight though). If items still appear to be floating, please try picking them up and putting them back on the wall/ceiling and recheck the exterior view.</p></blockquote><p>Will try that again over the weekend then and let you know. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /> Thanks for the response!</p></blockquote><p>Whatever fix you guys made worked! Nothing is poking through the outside of the house, my missing pet finally is back and everything in the entrance room is showing again. Thanks! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Rhak
09-26-2010, 01:28 PM
<p>Well I'll be - this is actually a cool improvement to housing. Nice job.</p><p>It worries me greatly though, as I have an 'outside' area built inside the fake house in the Qeynos 4 room. Hmmm...</p>

d1anaw
09-27-2010, 12:47 AM
<p>I just finished doing a Halas house. Please, please, I'm on my knees, make the item count higher...pretty please.</p>

Cyliena
09-27-2010, 12:49 AM
<p><cite>d1anaw wrote:</cite></p><blockquote><p>I just finished doing a Halas house. Please, please, I'm on my knees, make the item count higher...pretty please.</p></blockquote><p><a href="http://forums.station.sony.com/eq2/posts/list.m?start=75&topic_id=487032" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=487032</a></p>

d1anaw
09-27-2010, 01:28 PM
<p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p><cite>d1anaw wrote:</cite></p><blockquote><p>I just finished doing a Halas house. Please, please, I'm on my knees, make the item count higher...pretty please.</p></blockquote><p><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?start=75&topic_id=487032" target="_blank">http://forums.station.sony.com/eq2/...topic_id=487032</a></p></blockquote><p>Thank you. I did not see that. BTW, I didn't think you could see what you had done from the inside looking out, but you can. It's pretty cool. You can look out your window at your new outdoor area.</p>

Soresha
09-29-2010, 07:10 PM
<p><strong>New Halas Outside Area Issues/Feedback</strong></p><p>Looks nice, thank you for this. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Just a few feedback thoughts for you...</p><p>The floor level at the circular patio is a bit dodgy. A lot of items end up sitting under the patio when you place them down on the ground here. It's very easy to "lose" small flat items like a teleport pad or a default sized floor tile, completely hidden from view underneath the patio.</p><p><img src="http://img704.imageshack.us/img704/9660/objectsinfloor.jpg" /></p><p>It's a shame the outside of the window porch is all diagonal slopes, and the rock face above. This prevents you from hanging ceiling items here. But I guess outside areas weren't in the plans when the graphics were originally made.</p><p>It's ridiculously easy to break out of the house with a floor tile and teleport pads. Not a problem really I guess. I might build an underwater area. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>It looks like you've fixed the sunset/night sky bug I reported earlier. But there's still lighting issues at the transition across the the doorway. Going outside is switching off the interior warm lighting inside the house. So if you go across the transition when it's night time outside, it looks really bad to see the inside room suddenly plunged into darkness.</p><p>You can place vertical objects on the inside of the collision wall that stops you walking off the balcony - is this intended to be possible? Again I guess it doesn't really matter, but it looks rather odd.</p><p><img src="http://img580.imageshack.us/img580/3865/paintingoncollision.jpg" /></p>

Haohmaru
09-29-2010, 11:09 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p>The floor level at the circular patio is a bit dodgy. A lot of items end up sitting under the patio when you place them down on the ground here. It's very easy to "lose" small flat items like a teleport pad or a default sized floor tile, completely hidden from view underneath the patio.</p></blockquote><p>We'll look in to this. It's likely there's ground below the floor and the thunk code is picking the wrong floor.</p><blockquote><p>It looks like you've fixed the sunset/night sky bug I reported earlier. But there's still lighting issues at the transition across the the doorway. Going outside is switching off the interior warm lighting inside the house. So if you go across the transition when it's night time outside, it looks really bad to see the inside room suddenly plunged into darkness.</p></blockquote><p>The way our blending works prevents us from having two distinct lighting schemes at once, which is why it doesn't match up when looking out or in. The blend was the only way to keep the outside Halas frosty and the inside warm in tone.</p><blockquote><p>You can place vertical objects on the inside of the collision wall that stops you walking off the balcony - is this intended to be possible? Again I guess it doesn't really matter, but it looks rather odd.</p></blockquote><p>Yeah, we're ok with this. It's no different than any other invisible collision in homes that cap ceilings, etc, except this doesn't block the camera so it feels less like collision now.</p><p>Thanks for the feedback!</p>

Whilhelmina
09-30-2010, 07:41 AM
<p>Hello,</p><p>I have a feedback and a glitch on the new FP outdoor. (I'm living at 3 compassion road in NFP if you want to check, char is Whilhelmina)</p><p>First, the Feedback : The outdoor is perfect, I only have a slight problem... Could we put things on the stone walls (well, the lttle border that overlooks the bay). Currently the invisible wall is between the outdoor area and the wall, not just after the wall. This place would be perfect for flowerpots and we can't put one on it!</p><p>Then the glitch...</p><p>I copied some time ago my house and checked before the patch if everything was right.</p><p>I had a chamber looking like that :</p><p><img src="http://guilhemette.ambroise.free.fr/eq2/maisons/mina-chambre2.jpg" width="800" height="562" /></p><p>When I logged in, 2 wall parts had disappeared. I got this first one back when I saved and loaded a layout:</p><p><img src="http://img842.imageshack.us/img842/7585/eq2001081.jpg" /></p><p>The one behind the bed stayed missing</p><p><img src="http://img716.imageshack.us/img716/9403/eq2001082.jpg" /></p><p>I wasn't able to put a tile farther than the one below:<img src="http://img512.imageshack.us/img512/2402/eq2001083.jpg" /></p><p>But from upstairs the missing parts are found again...<img src="http://img690.imageshack.us/img690/8559/eq2001080.jpg" /></p><p>So, as you may see, it's a glitch only with things that where really partly embeded within the walls.</p><p>Edit : it's as I feared, the walls reloaded through the layout system disappeared after I leaved the house (and waited long enough)</p>

Kamimura
09-30-2010, 08:11 AM
<p>A little bit of feedback on the Freeport deck...The upper deck has the slightly curved in angles, making it hard to place tiles up there. It can be done, but if you want the tile running against both walls, you'll see a good bit of the tile sticking out of the wall. Not a huge deal, but could be fixed if the bottom/edge of the deck was a bit thicker?Also agree with an above poster, it would be nice if we could place things on the deck walls. Didn't have any problems placing things on the deck itself, looks good!</p>

FimisOrbe
09-30-2010, 03:21 PM
<p>Regarding Justice Road 1 in Freeport:</p><p>Why do we get a layout of North Freeport for the Outdoor Area? As much as I love that addition, you should really put the resonable Area in the layout and not North Freeport everywhere, when your House is located in South Freeport.</p>

Lantana
09-30-2010, 03:29 PM
<p>My only character on test has a large Qeynos house so I am checking in on test frequently to see if you've managed to solve the problem with an outdoor area there.  Wondering if it needs to be a 2nd level deck or can actually be a ground floor garden which would be awesome.  I'd love to use the greenery from the grottos in an appropriate place.  Is there an eta on the Qeynos outdoors ?</p>

Haohmaru
09-30-2010, 03:33 PM
<p><cite>FimisOrbe wrote:</cite></p><blockquote><p>Regarding Justice Road 1 in Freeport:</p><p>Why do we get a layout of North Freeport for the Outdoor Area? As much as I love that addition, you should really put the resonable Area in the layout and not North Freeport everywhere, when your House is located in South Freeport.</p></blockquote><p>There is only 1 home file for each size home, no matter the address. They all load the same file so this cannot be done. We chose what would be the best view overall and had an actual player home facade there to somewhat tie it together. We knew they wouldn't match legitimately, but ultimately, that wasn't a huge concern or deal breaker given what's offered in return.</p>

Haohmaru
09-30-2010, 03:51 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>Hello,</p><p>I have a feedback and a glitch on the new FP outdoor. (I'm living at 3 compassion road in NFP if you want to check, char is Whilhelmina)</p><p>First, the Feedback : The outdoor is perfect, I only have a slight problem... Could we put things on the stone walls (well, the lttle border that overlooks the bay). Currently the invisible wall is between the outdoor area and the wall, not just after the wall. This place would be perfect for flowerpots and we can't put one on it!</p><p>So, as you may see, it's a glitch only with things that where really partly embeded within the walls.</p><p>Edit : it's as I feared, the walls reloaded through the layout system disappeared after I leaved the house (and waited long enough)</p></blockquote><p>The collision has been moved to the back of the wide stone lip.</p><p>As for the items disappearing, I've made a speculative fix. What I think is happening, is, as you said, the items are embeded 'in' the wall. When the center point of the item goes beyond the boundary/wall of the room and then the zone is reloaded, it will check every object based on that point to find the room the item should be visible in. Since it's outside the room (technically), it now thinks it's in the exterior room. Before it would find the right room as there was no other room to find (likely finds closest room).</p><p>We'll see if this works - fingers crossed!</p>

FimisOrbe
09-30-2010, 03:55 PM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p><cite>FimisOrbe wrote:</cite></p><blockquote><p>Regarding Justice Road 1 in Freeport:</p><p>Why do we get a layout of North Freeport for the Outdoor Area? As much as I love that addition, you should really put the resonable Area in the layout and not North Freeport everywhere, when your House is located in South Freeport.</p></blockquote><p>There is only 1 home file for each size home, no matter the address. They all load the same file so this cannot be done. We chose what would be the best view overall and had an actual player home facade there to somewhat tie it together. We knew they wouldn't match legitimately, but ultimately, that wasn't a huge concern or deal breaker given what's offered in return.</p></blockquote><p>It's just confusing that you get "ported" to NFP if you live in SFP and that is something I do not like. I prefer the look of SFP, because I do live there for a purpose.</p><p>I'm just dissapointed that we only have this one look, which makes the outdoor areas not that much unique as I hoped they would be.</p>

Whilhelmina
09-30-2010, 04:02 PM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>Hello,</p><p>I have a feedback and a glitch on the new FP outdoor. (I'm living at 3 compassion road in NFP if you want to check, char is Whilhelmina)</p><p>First, the Feedback : The outdoor is perfect, I only have a slight problem... Could we put things on the stone walls (well, the lttle border that overlooks the bay). Currently the invisible wall is between the outdoor area and the wall, not just after the wall. This place would be perfect for flowerpots and we can't put one on it!</p><p>So, as you may see, it's a glitch only with things that where really partly embeded within the walls.</p><p>Edit : it's as I feared, the walls reloaded through the layout system disappeared after I leaved the house (and waited long enough)</p></blockquote><p>The collision has been moved to the back of the wide stone lip.</p><p>As for the items disappearing, I've made a speculative fix. What I think is happening, is, as you said, the items are embeded 'in' the wall. When the center point of the item goes beyond the boundary/wall of the room and then the zone is reloaded, it will check every object based on that point to find the room the item should be visible in. Since it's outside the room (technically), it now thinks it's in the exterior room. Before it would find the right room as there was no other room to find (likely finds closest room).</p><p>We'll see if this works - fingers crossed!</p></blockquote><p>I suppose the fix will go with next patch and I'll check then <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Thanks for trying to fix it (if it doesn't work I'll adjust what I did).</p><p>I'll let you know!</p><p>And thanks for the stone lip <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Soresha
09-30-2010, 04:09 PM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p><cite>Soresha wrote:</cite></p><blockquote><p>The floor level at the circular patio is a bit dodgy. A lot of items end up sitting under the patio when you place them down on the ground here. It's very easy to "lose" small flat items like a teleport pad or a default sized floor tile, completely hidden from view underneath the patio.</p></blockquote><p>We'll look in to this. It's likely there's ground below the floor and the thunk code is picking the wrong floor.</p><p><snip></p></blockquote><p>Actually thinking about it, you get the same placement issue occurring in places on the hearth step infront of the fireplaces in the Halas houses. Although in those locations it's a smaller area and more of an annoyance than a real problem.</p><p>But maybe if you find a general fix for the patio, it'll fix the hearths too.</p><p>Thanks for looking at it, and for all the explanations you give as well!</p>

shadowscale
09-30-2010, 04:10 PM
<p><cite>FimisOrbe wrote:</cite></p><blockquote><p><cite>Haohmaru wrote:</cite></p><blockquote><p><cite>FimisOrbe wrote:</cite></p><blockquote><p>Regarding Justice Road 1 in Freeport:</p><p>Why do we get a layout of North Freeport for the Outdoor Area? As much as I love that addition, you should really put the resonable Area in the layout and not North Freeport everywhere, when your House is located in South Freeport.</p></blockquote><p>There is only 1 home file for each size home, no matter the address. They all load the same file so this cannot be done. We chose what would be the best view overall and had an actual player home facade there to somewhat tie it together. We knew they wouldn't match legitimately, but ultimately, that wasn't a huge concern or deal breaker given what's offered in return.</p></blockquote><p>It's just confusing that you get "ported" to NFP if you live in SFP and that is something I do not like. I prefer the look of SFP, because I do live there for a purpose.</p><p>I'm just dissapointed that we only have this one look, which makes the outdoor areas not that much unique as I hoped they would be.</p></blockquote><p>its definitly very disorenting, while the changes are nice, kind of want to keep the old layout in this case for that very reason. or some other way of giveing the addition, does it really need to be open like that?</p><p>also, the floor on the deck is uneven, still. haveing just as many issues lineing things up properly as before.</p>

Haohmaru
09-30-2010, 04:22 PM
<p><cite>shadowscale wrote:</cite></p><blockquote><p><cite>FimisOrbe wrote:</cite></p><p>also, the floor on the deck is uneven, still. haveing just as many issues lineing things up properly as before.</p></blockquote><p>The lower deck should be flat now - not the dirt, but the stone work surrounding it. The upper deck is flat.</p><p>Can you point me to a spot in particular?</p>

shadowscale
09-30-2010, 04:46 PM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p><cite>shadowscale wrote:</cite></p><blockquote><p><cite>FimisOrbe wrote:</cite></p><p>also, the floor on the deck is uneven, still. haveing just as many issues lineing things up properly as before.</p></blockquote><p>The lower deck should be flat now - not the dirt, but the stone work surrounding it. The upper deck is flat.</p><p>Can you point me to a spot in particular?</p></blockquote><p>was refering to the dirt areas of the deck. i currently have the entire deck covered with a grass tileing but its rather difficult to line it up with the uneven surface of the drit, the stone work surrounding it dident seem to be an issue.</p>

Haohmaru
09-30-2010, 04:49 PM
<p><cite>shadowscale wrote:</cite></p><blockquote><p><cite>Haohmaru wrote:</cite></p><blockquote><p><cite>shadowscale wrote:</cite></p><p>The lower deck should be flat now - not the dirt, but the stone work surrounding it. The upper deck is flat.</p><p>Can you point me to a spot in particular?</p></blockquote><p>was refering to the dirt areas of the deck. i currently have the entire deck covered with a grass tileing but its rather difficult to line it up with the uneven surface of the drit, the stone work surrounding it dident seem to be an issue.</p></blockquote><p>If the general consensus is that decorators would prefer that dirt patch flat, then it's quite easy to do so.</p><p>Sounds like I've got 1 vote for 'Yes'. Do I hear any others? :)</p>

Haohmaru
09-30-2010, 04:51 PM
<p><cite>Soresha wrote:</cite></p><blockquote>Actually thinking about it, you get the same placement issue occurring in places on the hearth step infront of the fireplaces in the Halas houses. Although in those locations it's a smaller area and more of an annoyance than a real problem.<p>But maybe if you find a general fix for the patio, it'll fix the hearths too.</p><p>Thanks for looking at it, and for all the explanations you give as well!</p></blockquote><p>This is the hearth in the 2room layout, correct? There shouldn't be an issue in the 4 or 6 room layouts from what I can see?</p><p>The outdoor patio bugs should be fixed now. We also removed 2 snow drifts to free up more space.</p>

Soresha
09-30-2010, 05:22 PM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p><cite>Soresha wrote:</cite></p><blockquote>Actually thinking about it, you get the same placement issue occurring in places on the hearth step infront of the fireplaces in the Halas houses. Although in those locations it's a smaller area and more of an annoyance than a real problem.<p>But maybe if you find a general fix for the patio, it'll fix the hearths too.</p><p>Thanks for looking at it, and for all the explanations you give as well!</p></blockquote><p>This is the hearth in the 2room layout, correct? There shouldn't be an issue in the 4 or 6 room layouts from what I can see?</p><p>The outdoor patio bugs should be fixed now. We also removed 2 snow drifts to free up more space.</p></blockquote><p>Yes it's in the starter house. Sorry for not being clear!</p>

Rijacki
09-30-2010, 05:49 PM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p><cite>shadowscale wrote:</cite></p><blockquote><p><cite>Haohmaru wrote:</cite></p><blockquote><p><cite>shadowscale wrote:</cite></p><p>The lower deck should be flat now - not the dirt, but the stone work surrounding it. The upper deck is flat.</p><p>Can you point me to a spot in particular?</p></blockquote><p>was refering to the dirt areas of the deck. i currently have the entire deck covered with a grass tileing but its rather difficult to line it up with the uneven surface of the drit, the stone work surrounding it dident seem to be an issue.</p></blockquote><p>If the general consensus is that decorators would prefer that dirt patch flat, then it's quite easy to do so.</p><p>Sounds like I've got 1 vote for 'Yes'. Do I hear any others? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote><p>I'm all for flat earth!  err flat dirt *impish grin*</p>

Barq Bandit
10-01-2010, 07:53 AM
<p>Flat collision / placement surface at the very least, if not flattened dirt graphic surface.  Leaving it <em>looking</em> lumpy is fine as long as the thunk plane is perfectly flat.</p>

Soresha
10-01-2010, 04:11 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p><cite>Haohmaru wrote:</cite></p><blockquote><p><cite>Soresha wrote:</cite></p><blockquote>Actually thinking about it, you get the same placement issue occurring in places on the hearth step infront of the fireplaces in the Halas houses. Although in those locations it's a smaller area and more of an annoyance than a real problem.<p>But maybe if you find a general fix for the patio, it'll fix the hearths too.</p><p>Thanks for looking at it, and for all the explanations you give as well!</p></blockquote><p>This is the hearth in the 2room layout, correct? There shouldn't be an issue in the 4 or 6 room layouts from what I can see?</p><p><strong>The outdoor patio bugs should be fixed now.</strong> We also removed 2 snow drifts to free up more space.</p></blockquote><p>Yes it's in the starter house. Sorry for not being clear!</p></blockquote><p>"Now" as in, on Test now? Sorry but whilst it seems better, the patio isn't quite fixed yet. It's still patchy.</p><p><img src="http://img840.imageshack.us/img840/4029/patiopillars.jpg" width="955" height="648" /></p><p>Here you can see how the base of one of each pillar and pole is under the patio, whilst the other is sitting on the top.</p><p>Something else, just an observation but are the icicles supposed to be a blood red colour? Maybe it was done for effect when you could only see them through the window before?</p><p><img src="http://img697.imageshack.us/img697/2571/icicles.jpg" width="971" height="695" /></p><p>Thanks for the dialogue on this! I just upgraded to this 5 room house myself, and I'm looking forward to decorating properly soon. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Haohmaru
10-01-2010, 09:59 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p>"Now" as in, on Test now? Sorry but whilst it seems better, the patio isn't quite fixed yet. It's still patchy.</p></blockquote><p>Sorry about that - 'Now' as in internally now - I wish I could make fixes show up on Test that quick!</p><p>There may be a push soon containing the fixes hopefully. Please let me know how it works then!</p>

Senya
10-01-2010, 10:06 PM
<p>Add me to the list for those in favor of flat dirt on the Freeport deck!</p>

Lantana
10-02-2010, 02:45 PM
<p>Add me to the list for a flat dirt area in Freeport also.  Copied my Freeport alt over so I could take a look.  I love the way you expanded the space and made it visually not so confining.  </p><p>I  found that I cannot hang anything on the expanded lower area wall except from the tiles that form the top ledge.  Makes it impossible to place an item like a vine on the wall and not have half of it in the air.   On the new upper level I can hang a vine on the wall but it disappears into the floor and also hangs from the open air space above the wall.  Not such a problem there as I can size and raise and lower it.</p><p>Also when I went into the house area to see if the vine was sticking through the ceiling ( it wasn't) I found I couldn't go into the little "hidden panel" room.  Not sure if that is a new glitch or not.</p><p>I noticed where you mentioned removing 2 of the snowdrifts from the New Halas patio.  How about removing all of them....please please please.  If I want the look of snowdrifts there I can always add the ones from the Frostfell recipes.  Give us a cleaner slate to start with - it would make the decorating so much less frustrating.</p><p>Thanks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Whilhelmina
10-05-2010, 07:19 AM
<p>well, the stone lid now works but my previous bug is not fixed. I'll just move my tiles and add others, no problem <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Cyliena
10-05-2010, 12:36 PM
<p>Maj'Dul housing:</p><p>Placed items on the balcony in the Affluent residence are now showing up properly. Thanks!</p><p>Qeynos housing:</p><p>I recently /testcopied over my alt that lives at 4 Bayle Court in South Qeynos. Whenever I try to access her home the door does nothing.... I don't even get the box popup with your housing summary.</p><p>I can visit other people, it's just my own home that's doing this.</p>

Bunji
10-05-2010, 01:00 PM
<p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p>Maj'Dul housing:</p><p>Placed items on the balcony in the Affluent residence are now showing up properly. Thanks!</p><p>Qeynos housing:</p><p>I recently /testcopied over my alt that lives at 4 Bayle Court in South Qeynos. Whenever I try to access her home the door does nothing.... I don't even get the box popup with your housing summary.</p><p>I can visit other people, it's just my own home that's doing this.</p></blockquote><p>Sounds like that zone wasn't up when the copy occurred.  If an instance of that housing zone isn't up when the copy occurs then the house won't copy correctly. I'd delete your current copy and try again.</p>

Cyliena
10-05-2010, 01:06 PM
<p><cite>Bunji wrote:</cite></p><blockquote><p><cite>Cyliena@Everfrost wrote:</cite></p><blockquote><p>Maj'Dul housing:</p><p>Placed items on the balcony in the Affluent residence are now showing up properly. Thanks!</p><p>Qeynos housing:</p><p>I recently /testcopied over my alt that lives at 4 Bayle Court in South Qeynos. Whenever I try to access her home the door does nothing.... I don't even get the box popup with your housing summary.</p><p>I can visit other people, it's just my own home that's doing this.</p></blockquote><p>Sounds like that zone wasn't up when the copy occurred.  If an instance of that housing zone isn't up when the copy occurs then the house won't copy correctly. I'd delete your current copy and try again.</p></blockquote><p>Thank you, I will try that. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Soresha
10-05-2010, 01:53 PM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p><cite>Soresha wrote:</cite></p><blockquote><p>"Now" as in, on Test now? Sorry but whilst it seems better, the patio isn't quite fixed yet. It's still patchy.</p></blockquote><p>Sorry about that - 'Now' as in internally now - I wish I could make fixes show up on Test that quick!</p><p>There may be a push soon containing the fixes hopefully. Please let me know how it works then!</p></blockquote><p>The patio seems to be behaving perfectly now, thank you. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>