Phaso
09-16-2010, 07:11 PM
<p><span style="text-decoration: line-through;">First of all, thank you for fixing the weapons to stay unsheathed with casting spells... that was the most visually bizarre thing to see with these new animations, especially as an enchanter with the need for speed as far as casting goes.</span> Now for my class specific stuff...</p><p><span style="color: #99cc00;"><strong>EDIT:</strong> Nevermind, guess the sheathe/unsheathe thing is still broken sometimes/most of the time/the second time I went in...</span></p><p>----------</p><p>Class: Coercer</p><p>Spell(s): Mesmerize, Pure Awe, Forced Hesitation</p><p>Control effect spells' (such as Mesmerize) maintained appearances are buggy and won't actually start running in a loop until a second spell is cast, or a previously cast (prior to the control effect) maintained spell on the target expires.</p><p>As an example, if I simply cast Mesmerize on a target, the initial animation completes and then stops. If I then cast Obliterated Pscyhe on the target, that animation plays, and the maintained/persistent mesmerize animation starts to play and will continue playing until Mesmerize expires. This also happens with Pure Awe (same animation). As an example of the second condition, if I cast Obliterated Psyche on the target, then Mesmerize, the mesmerize animation plays through once and stops. The maintained mesmerize effect will start playing when Obliterated Pscyhe expires, and will continue doing so until Mesmerize expires.</p><p>Also, Forced Hesitation (and other root spells) should probably be included in a maintained look, though I will admit it's easier to tell visually if something is rooted versus when it's mesmerized, so that's a judgment/performance call.</p><p>----------</p><p>Class: Coercer</p><p>Spell: Destructive Mind</p><p>A big thumbs down on the return of the weird "wince" with Destructive Mind... If you want to make that spell more visually appealing, please come up with something else. Coercers almost always cast this spell on themselves... watching my avatar wince in pain doesn't precisely give the impression that I (or any other target) now has a "destructive" mind, and self-inflicted/group-inflicted pain isn't really in the coercer's repetoire... We're supposed to be bringing the mental anguish to the targets of our spells. Beyond that, when I'm casting quickly this gets skipped over anyway as I've moved onto the next spell. The signature animations here needs to happen up front and fast, and I'd say that's pretty common for most enchanter spells.</p><p>----------</p><p>Class: Coercer</p><p>Spell: Medusa Gaze</p><p>...Is actually a gaze now which turns the target to stone. Nice effect!</p><p>----------</p><p>Class: Coercer</p><p>Spell: Stupefy</p><p>Not sure a hammer is the best effect here, but it pays homage to the old effect, and it's an improvement over the previous one. Overall, I'm fine with it.</p><p>----------</p><p>Class: Coercer</p><p>Spell: Ego Shock</p><p>I like the added "shock."</p><p>----------</p><p>Class: Coercer</p><p>Spell: Velocity</p><p>The spinning swords are back...</p><p>----------</p><p>Class: Coercer</p><p>Spell: Mind's Eye</p><p>Looks like the Breeze animation was copied over for this, but ok.</p><p>----------</p><p>Class: Coercer</p><p>Spell: Various</p><p>Some minor effect/appearances were added to a few other spells, but they're overall the same.</p>