View Full Version : GU58 Greater Faydark feedback & bugs
Kaitheel
09-15-2010, 10:57 PM
<p>Heyya!</p><p>The Greater Faydark population and quest changes coming with GU58 are on Test and Test Copy now!</p><p style="padding-left: 30px;">GREATER FAYDARK* The Crushbone orcs are threatening the city of Kelethin! Adventurers traveling through Sapling Spur Outpost and Green Knoll are being recruited to help save the mighty city.* Spire Shadow Outpost was forced to move close to the Lower Emerald River due to a pack of kobolds that has moved in from Steamfont. Adventurers are being sought to help remove this threat.* Adventurers within The Nursery will once again find harvestable resources available.</p><p>Please assemble any feedback and bugs that you may find in the zone in this thread; quests, population, etc. This should help us keep it all as organized as possible.</p><p>Thank you, everyone!</p><p>~Kaitheel</p>
Xalmat
09-15-2010, 11:09 PM
<p>Question: If we did any of the Greater Faydark quests before, will we be gated from doing these new ones like we were for some GU57 quest changes?</p>
Xalmat
09-16-2010, 06:42 AM
<p>Not so much a Greater Faydark bug, but a couple bugs with the new housing extensions.</p><p>Gorowyn's Timorous Heights, there's a spot in the fencing that you can slip through, bringing you to the rest of Timorous Deep.</p><p>Aerie Amree, in Kelethin, has a bugged appearance of Kelethin. Visually you can <a href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=487032#5416719" target="_blank">see it here</a>.</p>
Kaitheel
09-16-2010, 12:59 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>Question: If we did any of the Greater Faydark quests before, will we be gated from doing these new ones like we were for some GU57 quest changes?</p></blockquote><p>You shouldn't be. Let us know if you are.</p><p>~Kaitheel</p>
FimisOrbe
09-16-2010, 01:28 PM
<p>If you completed Into Crushbone Territory before, you wont be able to finish the new Into Crushbone Territory from Seren Leafsway, which stops you from possible more new quests in the Crushbone Area.</p>
Kaitheel
09-16-2010, 03:29 PM
<p><cite>FimisOrbe wrote:</cite></p><blockquote><p>If you completed Into Crushbone Territory before, you wont be able to finish the new Into Crushbone Territory from Seren Leafsway, which stops you from possible more new quests in the Crushbone Area.</p></blockquote><p>There are no new quests in the Crushbone Territory. But I do need to resolve the issue that you cannot finish Seren's version of "Into Crushbone Territory" if you have completed other quests given by Tuathil Laeds. </p><p>Thank you for reporting this!</p><p>~Kaitheel</p>
Calthine
09-16-2010, 03:32 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p>Heyya!</p><p>The Greater Faydark population and quest changes coming with GU58 are on Test and Test Copy now!</p></blockquote><p>You knew I *just* re-ran GFay for ZAM and just wanted to make sure I did it again, right?? </p><p>lol</p>
Kaitheel
09-16-2010, 03:41 PM
<p><cite>Calthine wrote:</cite></p><blockquote><p><cite>Kaitheel wrote:</cite></p><blockquote><p>Heyya!</p><p>The Greater Faydark population and quest changes coming with GU58 are on Test and Test Copy now!</p></blockquote><p>You knew I *just* re-ran GFay for ZAM and just wanted to make sure I did it again, right?? </p><p>lol</p></blockquote><p>Hahahaha! That's going to make you even stronger for testing these changes! What it was like is going to be fresh in your mind.</p><p>You were at Fan Faire. Didn't you see the presentation on quest philosophy and changes coming with GU58 for GFay, during the Lore and Quests panel? If not... oops. Redo work already thought done? Yeah, we know what that's like! </p><p>We are good at keeping you on your toes!</p><p>~Kaitheel</p>
Calthine
09-16-2010, 04:12 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p><cite>Calthine wrote:</cite></p><blockquote><p><cite>Kaitheel wrote:</cite></p><blockquote><p>Heyya!</p><p>The Greater Faydark population and quest changes coming with GU58 are on Test and Test Copy now!</p></blockquote><p>You knew I *just* re-ran GFay for ZAM and just wanted to make sure I did it again, right?? </p><p>lol</p></blockquote><p>Hahahaha! That's going to make you even stronger for testing these changes! What it was like is going to be fresh in your mind.</p><p>You were at Fan Faire. Didn't you see the presentation on quest philosophy and changes coming with GU58 for GFay, during the Lore and Quests panel? If not... oops. Redo work already thought done? Yeah, we know what that's like! </p><p>We are good at keeping you on your toes!</p><p>~Kaitheel</p></blockquote><p>ROFL! Yep, I was there and knew it was coming. Specifically that the Nursery was done but more was coming. But I had to get to that mount quest!!!!</p><p>Off to GFAY!!</p>
Xalmat
09-16-2010, 04:40 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p>You were at Fan Faire. Didn't you see the presentation on quest philosophy and changes coming with GU58 for GFay, during the Lore and Quests panel? If not... oops.</p></blockquote><p>Anyone have a Youtube video of this panel? I want to watch it now.</p>
Calthine
09-16-2010, 05:28 PM
<p>So the pattern here is I test and test a big, and as soon as I post it it's all betterer. hmmmmmmmm</p>
Valdaglerion
09-16-2010, 06:41 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>Gorowyn's Timorous Heights, there's a spot in the fencing that you can slip through, bringing you to the rest of Timorous Deep.</p></blockquote><p>No Xalmat, I think you are mistaken. There was nothing wrong with the fencing, nothing to fix, its working perfectly. Hear that Kaitheel, nothing to see here , move along, move along.</p>
Cloudrat
09-16-2010, 07:30 PM
<p>I'm taking happy happy joy joy day off to romp on my private beach while hubby learns to use the layout editor <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Will be back tomorrow to quest in GF. Thanks for all the cool new stuffs<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>KUDOS!!</p><p>Cloudrat</p>
Calthine
09-17-2010, 03:16 AM
<p>Is there anyone else who cannot find anything like a Tier 1 shrub or garden in the Nursery? I found all other nodes a-plenty, but no jumjuim bearing nodes!</p>
Eileah
09-17-2010, 03:53 AM
<p>Quest Grozzats Honey...</p><p>Got the update a the camp but could not see corpses, someone on test had already done it and offered to show us where they were.</p><p>Even when this person was in our group we could not see them but they could, we could not assist them to get a target either.</p><p>Later on someone else mentioned in channel that they were having the same problem, they got help from the same person and the same thing happened, no corpses to inspect.</p>
Kaitheel
09-17-2010, 02:32 PM
<p>Awesome! </p><p>So far, we have been able to make the following changes. I don't know when they will make it to the Test servers, but they are coming, and should be noted on the Test update notes.</p><p style="margin: 0in 0in 0pt;"><span style="font-family: Arial; font-size: 10pt;">Greater Faydark</span></p><p style="text-indent: -0.25in; margin: 0in 0in 0pt 0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in;"><span style="font-family: Symbol; font-size: 10pt; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7pt "Times New Roman";"> </span></span></span><span style="font-family: Arial; font-size: 10pt;">Adventurers on the quest "Into Crushbone Territory" are able to now speak with Tuathil Laeds in Greater Faydark to complete the quest, no matter what quests of his you have already completed or are currently on.</span></p><p style="text-indent: -0.25in; margin: 0in 0in 0pt 0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in;"><span style="font-family: Symbol; font-size: 10pt; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7pt "Times New Roman";"> </span></span></span><span style="font-family: Arial; font-size: 10pt;">Adventurers on the quest "The Malgurt" who have lost the "Ul'Alarum Oracle Stone" can now return to Blinik Belestro to receive a replacement item.</span></p><p style="text-indent: -0.25in; margin: 0in 0in 0pt 0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in;"><span style="font-family: Symbol; font-size: 10pt; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7pt "Times New Roman";"> </span></span></span><span style="font-family: Arial; font-size: 10pt;">Natural</span><span style="font-family: Arial; font-size: 10pt;"> Gardens</span><span style="font-family: Arial; font-size: 10pt;"> are spawning once more within The Nursery.</span></p><p style="text-indent: -0.25in; margin: 0in 0in 0pt 0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in;"> </p><p style="text-indent: -0.25in; margin: 0in 0in 0pt 0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in;">Great help everyone! Keep it comin'!</p><p style="text-indent: -0.25in; margin: 0in 0in 0pt 0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in;"> </p><p style="text-indent: -0.25in; margin: 0in 0in 0pt 0.25in; mso-list: l0 level1 lfo1; tab-stops: list .25in;">~Kaitheel</p>
Stubbswick
09-17-2010, 04:57 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p><cite>Kaitheel wrote:</cite></p><blockquote><p>You were at Fan Faire. Didn't you see the presentation on quest philosophy and changes coming with GU58 for GFay, during the Lore and Quests panel? If not... oops.</p></blockquote><p>Anyone have a Youtube video of this panel? I want to watch it now.</p></blockquote><p>I don't know if there's a video of the panel - I assume there's one floating around, but I don't know.</p><p>Kaitheel was essentially talking about zone layout, and how quests should progress smoothly as far as physical locations. He was showing a chart of GFay how it currently is, and the level ranges in different areas, and the quest hubs in different areas. Mostly highlighting how screwy it is to have quests that send you all the way across the zone and back, and having level 8-9 mobs next to level 16-17 mobs, etc.</p><p>The new quest philosophy would be to have a more linear progression (both in physical location and level of mobs) through the zone. For instance, 1-4 in the Nursery, 5-8 in the Sapling Spur Outpost, 9-10 at Orc Hill, 11-12 at Granite Hills, 13-14 at Tunare's Glade, 15-17 at Spire Shadow Outpost, 18-19 at Emerald Lake/Sapphire Pond, 20-21 at Crushbone. That's probably wrong, but it was that sort of idea. I remember they had charts and maps and everything to go along with it.</p>
Kaitheel
09-17-2010, 06:02 PM
<p>That's an accurate summary, Wubbah. Thanks!</p><p>~Kaitheel</p>
Xalmat
09-17-2010, 06:08 PM
<p>Sounds like a good philosophy to me.</p>
Enica
09-17-2010, 06:15 PM
<p><cite>Calthine wrote:</cite></p><blockquote><p>Is there anyone else who cannot find anything like a Tier 1 shrub or garden in the Nursery? I found all other nodes a-plenty, but no jumjuim bearing nodes!</p></blockquote><p>Same here. After a while I started seeing some around Kelethin, but they were few and far between. None at all in the nursery area. I finally took my character to Halas to finish the newbie harvesting quest.</p>
Prathun
09-17-2010, 06:35 PM
<p><cite>Eileah wrote:</cite></p><blockquote><p>Quest Grozzats Honey...</p><p>Got the update a the camp but could not see corpses, someone on test had already done it and offered to show us where they were.</p><p>Even when this person was in our group we could not see them but they could, we could not assist them to get a target either.</p><p>Later on someone else mentioned in channel that they were having the same problem, they got help from the same person and the same thing happened, no corpses to inspect.</p></blockquote><p>Hmm... odd that someone could see the bodies while their groupmate could not. There's no view predicate on them. I've increased the numbers of spawns and reduced the respawn time for the Growzzat corpses, and the number of possible spawns now does not exceed the number of spawn points. Let's have a look at this again after the next test update and see if that fixes the problem.Thanks for the testing help and feedback.</p>
Whilhelmina
09-18-2010, 10:21 AM
<p>Hullo there,</p><p>I had done no quests at all in Greater Faydark except the horse stables one, so I went and did everything in the zone.</p><p>I found only one bug : The HQ "In Honor and Service" can't be completed as the orc sentries needed for getting disks to ring the gong are missing (/buggued it)There is a slight problem : the underwood crawlers needed for one of the Kelethin quests given by Zephyre Violethair are very scarce.</p><p>The progression within the zone is very good. It's too linear for my taste but it's logical.</p><p><span style="text-decoration: underline;"><strong>27 quests where removed/changed with this GU :</strong></span>- Further investigation (level 8)- Klixie Honey (8)- Checking the Source (9)- Help from a friend (9)- Limecap mushrooms (9)- News from the south (9 - it appears it's not given by the same NPC and is not considered as the same quest)- Sounding the Alarm (9)- A Meal for Grum: I (10 - NPC went MIA)- A Meal for Grum: II (10)- A Meal for Grum: III (10)- Foraging in the grove (10)- Ongoing Efforts (10)- Orc Ears for Kresp (10 - NPC went MIA)- Part Time Help: I (10)- Part Time Help: II (10)- Sniffwistle's Superior Idea: Part I (10)- Thwarting the Orcs (10)- Wicked Brew (10)- A Meal for Grum: IV (12)- Part Time Help: III (12)- Sniffwistle's Superior Idea: Part II (12)- New Brew Barrel (13)- Sniffwistle's Superior Idea: Part III (13) - Returnong to Mentha (14)- Sniffwistle's Superior Idea: Part IV (15)- The Emerald Lake (18)- Part Time Help: IV (20)</p><p><span style="text-decoration: underline;"><strong>Quests that changed level :</strong></span>- The underwood crawlers changed from 7 to 12- Clearing the way (8-7) - A Decaying Mushroom (9-10)- Building a Fire (9-10)- Competition (9-13)- Hunting Tender spider meat (9-10)- Vile Tactics (9-10)- The claw of the bear (10-12) - Scorched skeletons of the spires (11-13) - A guardian's meal (12-14) - Princess Zhyleen of Tunare's Glade (12-14) - Atop the high cap (13-14) - Crushbone territorry (14-16) - Ashway Ulm (15-17) - Crushbone assault: Footmen (15-16) - Into crushbone territory (15-16) - The crushbone water (15-18) - Crushbone assault: Camp Rutok (16-18) - Orcish information: part II (16-17) - Corruptor Thurizil (17-19) - Crushbone assault: Oracles (17-19) - A message from shimmer (18-15) - Searching shallow waters (18-16) - A fruitful relationship (19-16) - A funny little dance (19-16)</p><p><span style="text-decoration: underline;"><strong>24 Quests where added with this GU :</strong></span>- Klixie Catastrophe (level 8)- News from the south (9)- Source of the Sludge (9)- A green Thumb (10)- Conversation in the grove (10)- Fauna investigation (10)- Removing the source (10) - Foraging under Kelethin (11) - Saja's security detail (11) - Weevils on the Evils (11) - Wet blanker (11) - Treant Tactics (12) - Arcanic Disruption (13) - Cognatic Bixie Builder (13) - Make like a tree (13) - Seren's Scouts (13)- Snakes for Seren (13) - Tussle for Toxin (13) - Killin' Some Kobolds (14) - Paper trained Kobolds (14) - Returning to Lexxiuna (14) - Sniffwistle's superior attaker (14 - repeatable) - Magical run off (15) - Swampflitter Extermination (15) <span style="text-decoration: underline;"><strong>House items (name of quest)</strong><strong> :</strong></span> - Nursery :</p> <ul><li>Large fae crate (Message from the Matron)</li><li>Faydark flower torch (Sentry Trillis' Report)</li><li>Table of the forest bloom (To echo echo)</li></ul> <p>- Saplin spur :</p> <ul><li>Royal Kelethin bed (News from the south)</li><li>Pot of Thekela's honey (Emerald trout)</li><li>Rug of the golden flora (Behind orc lines)</li></ul> <p>- Green knoll :</p> <ul><li>Memorial fae statue (The ritual calling)</li><li>Kelethin Brazier (Foraging under Kelethin)</li><li>Small fae crate (Weevils on the evils)</li><li>Detailed map of the Faydark (Saja's security detail)</li><li>Enormous potted seedling (Make like a tree)</li></ul> <p>- Spire encampment :</p> <ul><li>Mini-cognatic bixie hopper - fluff pet then house item if you repeat the quest (Sniffwistle's superior attacker)</li><li>Hanging luminescent florets (Swampfiltter extermination)</li><li>Cylinder of superior growth (Returning to Lexxiuna - Tunare's Glade)</li><li>Magical fae forge (Magical run off)</li></ul> <p>Crushbone :</p> <ul><li>Grand Kelethin bookcase (Ashway Ulm)</li><li>Golden fae tavern stool (Crushbone Assault: Camp Rutok)</li><li>Crushbone Standard (Orcish information: Part III)</li><li>Golden fae chair (Back to the plan - Crushbone Tunnel) (and the horse whistle from previous GU (Corruptor Thurizil)</li></ul> <p>All the house items are great and I can't wait to redecorate my fae house with them.</p><p>I had an idea when looking at all those quest rewards... could it be possible to add a House item merchant who would work the same as Indis Surion? A merchant like that could sell us duplicates from the house items we got from quests. The NPC would check all the quests we did and sell back the rewards. For stuff like Greater Faydark it's not really important, but I was thinking mostly about Charasis pillars and urns that we get while doing the Rime quests in Kunark. Those quests are high level and not easy to do. You cannot just create a temporary character to run the quest, get the house items and then delete it... But pillars and stuff like that are better used when we get several of them, so having a merchant to sell those backs would be great.</p><p>Back on GF stuff... Well, i don't like the zone, I don't like linear questlines, but they are very well done, so very good job there <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>
Whilhelmina
09-18-2010, 10:35 AM
<p>Here are the images from the house items</p><p><img src="http://guilhemette.ambroise.free.fr/eq2/images/GF1.jpg" /></p><p><img src="http://guilhemette.ambroise.free.fr/eq2/images/GF2.jpg" /></p><p><img src="http://guilhemette.ambroise.free.fr/eq2/images/GF3.jpg" /></p><p>I think all of thems are perfect except one, the <span >Magical fae forge. It's way too small at default size I think</span></p>
Cyliena
09-18-2010, 11:22 AM
<p>Wow, thanks for all that Whilhelmina! My conjuror is going to be VERY happy (and finally will need a bigger house!) with those additions. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Alenna
09-18-2010, 11:57 AM
<p><cite>Calthine wrote:</cite></p><blockquote><p>Is there anyone else who cannot find anything like a Tier 1 shrub or garden in the Nursery? I found all other nodes a-plenty, but no jumjuim bearing nodes!</p></blockquote><p>*raises hand* me as of yesterday.</p>
Xalmat
09-21-2010, 05:21 AM
<p>I will be testing out the betrayal changes soon. Just to make sure they work the way they're supposed to.</p>
Kaitheel
09-21-2010, 01:02 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>I will be testing out the betrayal changes soon. Just to make sure they work the way they're supposed to.</p></blockquote><p>That's good. Any changed content could use your attention, but please keep this thread focused on the Greater Faydark quest lines. I would suggest you start another thread about betrayal issues, so that the designer(s) that worked on that content will be more inclined to see it.</p><p>~Kaitheel</p>
Kaitheel
09-22-2010, 01:25 PM
<p>We've got some more bug fixes and changes working through QA right now. As usual, I do not know when they will be on Test, but they are coming!</p><p style="padding-left: 30px;">* Adventurers on the quest "A Green Thumb" will find the range on "Dhala's Rejuvenating Bloom" has been increased. Also, you can no longer use "Dhala's Rejuvenating Bloom" on mobs that are attacking others.* The Cleansed treants within Treant Grove will no longer attack adventurers.* Adventurers on the quest "treant tactics" will find twice as many Crushbone tents spawning near Kelethin Outer Stump.* The "magical fae forge" is now bigger, automatically when set down in a house.* Adventurers on the quest “Weevils on the Evils” will now find that releasing wood weevils on “a Crushbone siege weapon” causes the beetles to spawn, attack the equipment and destroy it.* Ambassador Gibrien Marsden [Change of Citizenship] & Derek Travllor [Qeynosian Emissary] have been moved from Green Knoll to Near Residential Aerie in Kelethin.</p><p>~Kaitheel</p>
Whilhelmina
09-22-2010, 04:52 PM
Perfect changes, thanks ! I must add that the HQ is now working and I finished it with no problems. Disks are updating from Crushbone invaders now.
Windslasher
09-23-2010, 01:08 AM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote>Perfect changes, thanks ! I must add that the HQ is now working and I finished it with no problems. Disks are updating from Crushbone invaders now.</blockquote><p>That HQ was ninja-fixed. Sorry for not calling it out!</p>
Whilhelmina
09-23-2010, 05:52 AM
no problems, I was pretty sure it was corrected so I take a look but wanted to confirm the working status of the quest here nonetheless
Tyrus Dracofire
09-23-2010, 07:44 AM
<p>sorry, i dont usually testing "pre-release" updates.</p><p>but seeing those new house items coming soon, so i guess it gonna be very busy GU58 when it goes live.</p><p>just curious, i had most older quests completed, will those get pulled out of my quest list? or it stays and "retired", i am somewhere past 3,500th-3,600th completed quests, next AA quester is "Knee deep in quests" once it hits 4,000th, so that would put me very near 4k when that Destiny of Veloius get released.</p><p>i dont want any of my old finished quests removed and set me back some.</p>
Cyliena
09-23-2010, 08:22 AM
<p><cite>Tyrus@Butcherblock wrote:</cite></p><blockquote><p>sorry, i dont usually testing "pre-release" updates.</p><p>but seeing those new house items coming soon, so i guess it gonna be very busy GU58 when it goes live.</p><p>just curious, i had most older quests completed, will those get pulled out of my quest list? or it stays and "retired", i am somewhere past 3,500th-3,600th completed quests, next AA quester is "Knee deep in quests" once it hits 4,000th, so that would put me very near 4k when that Destiny of Veloius get released.</p><p>i dont want any of my old finished quests removed and set me back some.</p></blockquote><p>I've done quests (specifically some of the original Isle of Refugee and older Qeynos ones) that were removed from the game yet are still in my journal as completed.</p>
Whilhelmina
09-23-2010, 08:48 AM
<p>Removed quests still count. The only quests that don't are the missions in fact. They just cannot be redone by new chars (and it's the reason why some questers asked the top questing achievement not to be decapped from 5000 to 6000 with SF : new players cannot reach this number of quest). (you may want to check <a rel="nofollow" href="http://eq2.fluffy.dk/" target="_blank">http://eq2.fluffy.dk/</a> for an exhaustive list of quests (removed and active)</p><p>Basically, your char will still have the same quest count in EQ2 achievements and in EQ2 players after GU58 hits and you'll be able to do the added quests, but you won't be able to do the removed quests on any chars that has not done them previously. No quests from GU57 were removed in GU58 as far as I can check.</p>
<p>The zone looks great, and I will be reporting bugs as I find them. Just one question I have to ask. Why with all the stuff the EQ2 community is asking for are you redoing ANOTHER newbie zone? That question only has one answer, which is once again, EQ2x. You really couldn't even wait 1 GU to satisfy your current customer base could you?</p>
Anestacia
09-23-2010, 07:22 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>I had an idea when looking at all those quest rewards... could it be possible to add a House item merchant who would work the same as Indis Surion? A merchant like that could sell us duplicates from the house items we got from quests. The NPC would check all the quests we did and sell back the rewards. For stuff like Greater Faydark it's not really important, but I was thinking mostly about Charasis pillars and urns that we get while doing the Rime quests in Kunark. Those quests are high level and not easy to do. You cannot just create a temporary character to run the quest, get the house items and then delete it... But pillars and stuff like that are better used when we get several of them, so having a merchant to sell those backs would be great.</p><p>Back on GF stuff... Well, i don't like the zone, I don't like linear questlines, but they are very well done, so very good job there <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>A merchant set up with these items would be wonderful. The items look great and would like to have multiples to fit certain themse like libraries, multiple chairs, etc</p>
Calthine
09-23-2010, 07:34 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>- A Meal for Grum: I (10 - NPC went MIA)</p></blockquote><p>Actually, he's dead up at the old camp <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Prathun
09-23-2010, 09:58 PM
<p>Some upcoming changes for the Greater Faydark revamp:</p><ul><li>Added a visible message when you enter or leave the area where you can use the Vial of Tunare's Breath.</li><li>The weapons trainer and combat dummies have been removed.</li><li>New visuals for the water buckets and sludge buckets.</li><li>New visual for dousing water on the burning tree.</li><li>The level of the Tart Faydark Truffle quest has been increased.</li><li>There are a few more shroomba budlings to pick up, and they should be easier to see.</li><li>The sentry that explains how to climb is back at the bottom of the climbable tree.</li><li>Various text changes.</li></ul>
Pijotre
09-23-2010, 10:29 PM
<p>While you're doing stuff in GFay any chance of getting mount stations near Crushbone Keep (means behind the tunnel) and even more importantly near the nursery?</p><p>For me these 2 places seem to be pretty much the longest travels yet in game, especially annoying for helping out groups in the keep (which is quite dead due to its remote position) and during moonlight enchantments getting to the GFay rings is cumbersome as well.</p><p>I'd much appreciate it, so thx in advance</p><p>Pijotre Kajek</p>
Whilhelmina
09-24-2010, 05:53 AM
<p><cite>Calthine wrote:</cite></p><blockquote><p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p>- A Meal for Grum: I (10 - NPC went MIA)</p></blockquote><p>Actually, he's dead up at the old camp <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>Ah? He must have been patched later, he was not there when I did the quests.</p><p>2 quest timelines where removed in the Spire Outpost even if the NPC are still there (mender and general goods seller iirc).</p><p>I forgot to say that I LOVE the bank in the Spire outpost. Thank you very much. I hope it'll work for evil chars.</p><p>And thanks for the sludge buckets upgrade, they were definatedly wrong</p>
Iamken
09-24-2010, 09:40 AM
<p>I would like to see a mount station at the Sapling Spur Outpost.</p>
Calthine
09-24-2010, 01:07 PM
<p>I'd like to give my solid thumbs-up to this zone revamp. I actually spent more time documenting than I did running back and forth across the zone! The story flows very well and there's nice variety to the quests tasks.</p><p>Found a couple of bugs, /bugged em.</p><p>So what's the rough, if-every-thing-goes-perfectly, ETA for this?</p>
Soresha
09-27-2010, 09:01 PM
<p>Well I'm late starting on this, been on vacation! But from what I've done in the zone so far, I've found a couple /typos and then these are worth mentioning I think:</p><p>For the quest "To Echo Echo" there's no directions in the NPC dialogue or the quest text to where Echo Echo Canyon is, and there's no highlighted area on the map. I'm pretty sure there wasn't a red quest completion marker immediately visible on the map for the end NPC either. As these are starter questlines for newbies, I think it would help to add "to the south" or something to the quest text and/or put something on the map, otherwise it's not really clear what direction to go at this point.</p><p>There's something odd about the placement of the buckets of water for the quest "News from the South". Every time I approached one and clicked on it I kept getting "Can't see target" error messages until I moved around them and tried different positions to get them to work. I am playing a fae, so I'm somewhat smaller than other characters if that's relevant.</p>
Soresha
09-27-2010, 09:05 PM
<p><cite>Prathun wrote:</cite></p><blockquote><p>Some upcoming changes for the Greater Faydark revamp:</p><ul><li>There are a few more shroomba budlings to pick up, and they should be easier to see.</li></ul></blockquote><p>I didn't see them before the change, but when I did that quest tonight there were loads of them around and all perfectly easy to see. In fact it did make me wonder at the time why the NPC talked about them being hard to see, when they weren't at all. You might wish to re-visit that bit of dialogue now.</p>
Avianna
09-27-2010, 10:55 PM
<p><cite>Pijotre@Lucan DLere wrote:</cite></p><blockquote><p>While you're doing stuff in GFay any chance of getting mount stations near Crushbone Keep (means behind the tunnel) and even more importantly near the nursery?</p><p>For me these 2 places seem to be pretty much the longest travels yet in game, especially annoying for helping out groups in the keep (which is quite dead due to its remote position) and during moonlight enchantments getting to the GFay rings is cumbersome as well.</p><p>I'd much appreciate it, so thx in advance</p><p>Pijotre Kajek</p></blockquote><p>Yes please I would love to add my +1 to this request please and thank you</p>
Soresha
09-28-2010, 06:45 PM
<p>Some more findings...</p><p>1) The quests aren't entirely linear for levels and areas, if that was the intention. When you go to the druid ring in the directions to climb the tree for "Behind Orc Lines", you pick up the quests "The Fang of the Wolf" and then "The Claw of the Bear". The latter is level 12 whilst the main quest line is only level 10 at "Vile Tactics" and this sends you westwards, out of this area. It's not a big deal though, the bears are still easy and can be done before you move on.</p><p>2) For "A Green Thumb", I found there were lots of "a corrupted sapling" mobs located inside the shaded quest area on the map that the <span>"Dhala's Rejuvenating Bloom" item does not work for. It casts, then fails to update and gives the message in chat "Your target is not a corrupted sapling". This is rather confusing since clearly they are exactly the right type of mob</span><span>. I was getting more failures than successes, but couldn't see any difference between the saplings that work and those that didn't, or any pattern in their locations for example. It's failing on single mobs, so it's not due to some being linked to orcs. It's not range related either. It took me forever to find enough saplings that would actually work, even tried relogging. </span></p><p>What <em>did </em>work, was when I saw a new sapling spawn right beside me, I quickly used the item on it and it worked fine. I suspect that's not a coincidence. Someone else in the test channel said that once they started to kill a few, they started getting updates when they did the quest. So I think they were getting updates off freshly spawned mobs too. Maybe the other saplings in the area are bugging out when aggroed and reset, and not reset properly or something bizarre like that? Or hmm, the effect says it lasts an hour, so they revert back from cleansed to corrupted saplings and then don't work a second time for another person? That would be closer to the error message!</p><p>3) The animation for the weevils on the siege machines is cool. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> But why have a different, less direct interaction, right-clicking to select the option on it? Took me a minute to figure out what to click on to activate it, I tried to left-click the machine and then tried to use the item from inventory before I found the right-click option.</p><p>4) The tree at 464, 1, 202 has little fires to click around the base, but no big burning flames around the tree.</p><p>Oh and I LOVE the detailed Faydark map housing item! So pretty, and broadly accurate too. You should add a housing item like this for every large overland zone in the game! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p><p>I haven't finished yet, but the server just got taken down...</p>
Whilhelmina
09-28-2010, 07:23 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p>2) For "A Green Thumb", I found there were lots of "a corrupted sapling" mobs located inside the shaded quest area on the map that the <span>"Dhala's Rejuvenating Bloom" item does not work for. It casts, then fails to update and gives the message in chat "Your target is not a corrupted sapling". This is rather confusing since clearly they are exactly the right type of mob</span><span>. I was getting more failures than successes, but couldn't see any difference between the saplings that work and those that didn't, or any pattern in their locations for example. It's failing on single mobs, so it's not due to some being linked to orcs. It's not range related either. It took me forever to find enough saplings that would actually work, even tried relogging. </span></p><p>What <em>did </em>work, was when I saw a new sapling spawn right beside me, I quickly used the item on it and it worked fine. I suspect that's not a coincidence. Someone else in the test channel said that once they started to kill a few, they started getting updates when they did the quest. So I think they were getting updates off freshly spawned mobs too. Maybe the other saplings in the area are bugging out when aggroed and reset, and not reset properly or something bizarre like that? Or hmm, the effect says it lasts an hour, so they revert back from cleansed to corrupted saplings and then don't work a second time for another person? That would be closer to the error message!</p></blockquote><p>Yep, it's me and I made a /bug at that time.</p><p>I started just below green knoll and got no updates. I then tried grouped treant (failed). Then I went near the northern wall around a tree and tried (failed). I then thought perhaps they were somewhat flagged as "already cured" or something like that. I targeted one, saw no buffs on it (something showing that they had been cured already) but thought "well, I'll try to force a repop". I wiped half of 2 trees and then tried on one of the remaining saplings and it worked well. Those I had tried earlier still didn't work but those remaining around the trees to the north (following the northern wall, close to orc hill) updated. Those that repoped worked too.</p><p>I suspected something like what Soresha said, some kind of lasting effect (which would explain why the saplings closest from the quest giver did not work).</p>
<p>I started a character back through the quests beginning in the Nursery, and once she reached Gromphum (sp?) the shroomba fellow who's recently relocated to the end of Echo Echo canyon, her ability to get new quests seemed to end.</p><p>The fellow at Sapling Spur had no feather over his head, nor did the Halflings living nearby. Haling them did not trigger the offerings of any quests, either.</p><p>I couldn't find any quest to deal with the orcs burning Kelethin... which was disconcerting, since I have characters that live there and would not want to dwell where the city is always afire!</p><p>So apparently there are some blockages to those who have done the quests before.</p><p>I haven't run her to the new Spireshadow nor Crushbone yet. I'll try that when I get a chance. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>(Out-of-game life would pick now to go and get hectic, just when Norrath is getting extra-fascinating. *sigh*)</p>
Kaitheel
09-28-2010, 09:40 PM
<p>Heyya Enna!</p><p>You had not hit the areas with any new quests. Yes, some of the ones within Sapling Spur do have you fight the orcs, but they are slight variations on the quests that have always been available there. Where you should go is Green Knoll and Spire Shadow, as these are the locations with new quests for you. And none of the new quests there will be impeded by previous quest advancement.</p><p>~Kaitheel</p>
Kaitheel
09-28-2010, 09:43 PM
<p>Thankfully, the issue many of you were encountering with the corrupted treants has been resolved with today's Test Update which happened a few hours ago!</p><p style="padding-left: 30px;">Greater Faydark - Adventurers on the quest "A Green Thumb" will find "Dhala's Rejuvenating Bloom" no longer claims treants named "a corrupted sapling" are not corrupted.</p><p>~Kaitheel</p>
Soresha
09-29-2010, 04:35 PM
<p>Found a couple of issues with "Treant Tactics":</p> <p>1) There are four tent locations, but the quest only requires that you destroy three of them, and only three of the tent locations are shown as highlighted dots on the map. The missing one not shown on the map is at 411, 32, 524. This one works fine for updating the quest though.</p><p>So should the quest actually be requiring you to destroy all four, rather than picking just three of them? It's worded as "destroying the encampments", to me that implies I should have done them all. In fact the fourth one just disappears by itself once you've got the third update.</p> <p>2) Each tent has two orcs in it. When the treants show up (and they're a little slow about it!) they only help you kill one of the orcs. Then they just stand there out of combat whilst you're fighting the second orc. Talk about a half-hearted effort to help you! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p> <p>Also reported a couple more /typos.</p>
Kaitheel
09-30-2010, 02:29 PM
<p><cite>Soresha wrote:</cite></p><blockquote><p>Found a couple of issues with "Treant Tactics":</p><p>1) There are four tent locations, but the quest only requires that you destroy three of them, and only three of the tent locations are shown as highlighted dots on the map. The missing one not shown on the map is at 411, 32, 524. This one works fine for updating the quest though.</p></blockquote><p>*snipped*</p><p>Good catch! I will correct that and make sure each tent has a point on the map.</p><p>~Kaitheel</p>
ChrisMarchant
10-04-2010, 03:30 PM
<p>I always used to pick up the HQ In Honor and Service when my chars hit level 12. However since the GU58 quests went live I haven't been able to pick the quest up at level 12, or level 13. Has the base level for getting the HQ been changed?</p><p>This is annoying for my evil chars as they keep coming back to Kelethin to get the quest, and I hold off doing the nursery questline until I get the HQ, so the quests are starting to grey out for my chars.</p><p>Your attention to this would be appreciated.</p>
Kaitheel
10-06-2010, 06:22 PM
<p><cite>ChrisMarchant wrote:</cite></p><blockquote><p>I always used to pick up the HQ In Honor and Service when my chars hit level 12. However since the GU58 quests went live I haven't been able to pick the quest up at level 12, or level 13. Has the base level for getting the HQ been changed?</p></blockquote><p>*snipped*</p><p>Yes it has, Chris. Though not directly. The level of the quest had to be adjusted. Previously, it was a level 17 quest, but since the levels of the Crushbone area of Greater Faydark were raised the quest had to be changed accordingly. It is now a level 19 quest. Your characters will be able to grab the Dwarven Ringmail HQ at level 14.</p><p>~Kaitheel</p>
ChrisMarchant
10-07-2010, 05:28 AM
<p>Thanks for that, as soon as my chars have finished notd, I'll run them over, have 3 13's and 2 12's so hopefully the 13's will have reached 14 at end of notd. Will start running them through G Fay questline then, hopefully no bugs left to find, but I'll do my best.</p><p>Will have to make sure my chars on live get the HQ while it's still at level 12 then, lol.</p>
Eileah
10-07-2010, 02:52 PM
<p><cite>Prathun wrote:</cite></p><blockquote><p><cite>Eileah wrote:</cite></p><blockquote><p>Quest Grozzats Honey...</p><p>Got the update a the camp but could not see corpses, someone on test had already done it and offered to show us where they were.</p><p>Even when this person was in our group we could not see them but they could, we could not assist them to get a target either.</p><p>Later on someone else mentioned in channel that they were having the same problem, they got help from the same person and the same thing happened, no corpses to inspect.</p></blockquote><p>Hmm... odd that someone could see the bodies while their groupmate could not. There's no view predicate on them. I've increased the numbers of spawns and reduced the respawn time for the Growzzat corpses, and the number of possible spawns now does not exceed the number of spawn points. Let's have a look at this again after the next test update and see if that fixes the problem.Thanks for the testing help and feedback.</p></blockquote><p>We still cannot see these bixie bodies to update the quest, we have deleted the quest many times and still cannot see any bixie bodies laying on the ground where others have seen them.</p><p>I would also like to add that the person who joined us and could see them had already completed the quest and was not on the same step as we were, they saw the bodies when they were on that step and again when they joined us to help us find them. They were all over the place for them but none of us (group of 4) <span style="font-size: 11.6667px;">could see them at all, and still can't see them.</span></p>
Kaitheel
10-07-2010, 07:32 PM
<p><cite>Eileah wrote:</cite></p><blockquote><p><cite>Prathun wrote:</cite></p><blockquote><p><cite>Eileah wrote:</cite></p><blockquote><p>Quest Grozzats Honey...</p><p>Got the update a the camp but could not see corpses, someone on test had already done it and offered to show us where they were.</p><p>Even when this person was in our group we could not see them but they could, we could not assist them to get a target either.</p><p>Later on someone else mentioned in channel that they were having the same problem, they got help from the same person and the same thing happened, no corpses to inspect.</p></blockquote><p>Hmm... odd that someone could see the bodies while their groupmate could not. There's no view predicate on them. I've increased the numbers of spawns and reduced the respawn time for the Growzzat corpses, and the number of possible spawns now does not exceed the number of spawn points. Let's have a look at this again after the next test update and see if that fixes the problem.Thanks for the testing help and feedback.</p></blockquote><p>We still cannot see these bixie bodies to update the quest, we have deleted the quest many times and still cannot see any bixie bodies laying on the ground where others have seen them.</p><p>I would also like to add that the person who joined us and could see them had already completed the quest and was not on the same step as we were, they saw the bodies when they were on that step and again when they joined us to help us find them. They were all over the place for them but none of us (group of 4) <span style="font-size: 11.6667px;">could see them at all, and still can't see them.</span></p></blockquote><p>Found it! I don't know when the fix will hit the Test servers, but thankfully, it is coming. The update notes will state the following:</p><ul><li>Fallen Growzzat bixies and fallen Klixie bixies, necessary for the quest "Klixie Catastrophe", can now be seen by everyone!</li></ul><p>Thank you for the additional information, Eileah!</p><p>~Kaitheel</p>
ChrisMarchant
10-11-2010, 01:02 PM
<p>I was running around in G Fay looking for peeps to give heroes fliers to, when up popped a message "You are close enough to use the Vial of Tunares breath".</p><p>Fine, except I'm not on the Tunares Breath quest, having completed it long ago.</p><p>PLease disable this for players who have completed the quest, as it can be confusing as well as annoying.</p>
Prathun
10-12-2010, 02:35 PM
<p><cite>ChrisMarchant wrote:</cite></p><blockquote><p>I was running around in G Fay looking for peeps to give heroes fliers to, when up popped a message "You are close enough to use the Vial of Tunares breath".</p><p>Fine, except I'm not on the Tunares Breath quest, having completed it long ago.</p><p>PLease disable this for players who have completed the quest, as it can be confusing as well as annoying.</p></blockquote><p>Hmm. The script logic for this trigger volume that checked to make sure someone was on the quest before spitting out the message looked correct, but I rewrote it last night to be a little cleaner. On today's build it looks like it's working correctly. I'm seeing the message if I'm on the first stage of Smokescreen but not before, or on the return to Talvee stage, or after quest completion.</p><p>Thanks for the feedback. =)</p>
Eileah
10-15-2010, 02:49 PM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p><cite>Eileah wrote:</cite></p><blockquote><p><cite>Prathun wrote:</cite></p><blockquote><p><cite>Eileah wrote:</cite></p><blockquote><p>Quest Grozzats Honey...</p><p>Got the update a the camp but could not see corpses, someone on test had already done it and offered to show us where they were.</p><p>Even when this person was in our group we could not see them but they could, we could not assist them to get a target either.</p><p>Later on someone else mentioned in channel that they were having the same problem, they got help from the same person and the same thing happened, no corpses to inspect.</p></blockquote><p>Hmm... odd that someone could see the bodies while their groupmate could not. There's no view predicate on them. I've increased the numbers of spawns and reduced the respawn time for the Growzzat corpses, and the number of possible spawns now does not exceed the number of spawn points. Let's have a look at this again after the next test update and see if that fixes the problem.Thanks for the testing help and feedback.</p></blockquote><p>We still cannot see these bixie bodies to update the quest, we have deleted the quest many times and still cannot see any bixie bodies laying on the ground where others have seen them.</p><p>I would also like to add that the person who joined us and could see them had already completed the quest and was not on the same step as we were, they saw the bodies when they were on that step and again when they joined us to help us find them. They were all over the place for them but none of us (group of 4) <span style="font-size: 11.6667px;">could see them at all, and still can't see them.</span></p></blockquote><p>Found it! I don't know when the fix will hit the Test servers, but thankfully, it is coming. The update notes will state the following:</p><ul><li>Fallen Growzzat bixies and fallen Klixie bixies, necessary for the quest "Klixie Catastrophe", can now be seen by everyone!</li></ul><p>Thank you for the additional information, Eileah!</p><p>~Kaitheel</p></blockquote><p>Thanks!!</p><p>You rock <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Urfang
10-21-2010, 09:17 PM
<p>Guardmaster Grush'ul (new level 20 named in GU58?) has appeared on the spot of former Crushbone guardmaster. This has broken the last part of Crushbone (level 30) quest of Gruedheim steel as Guardmaster Grush'ul wont advance the quest (Crushbone guardmaster was needed for that).</p>
Kaitheel
10-22-2010, 02:37 PM
<p><cite>Urfang wrote:</cite></p><blockquote><p>Guardmaster Grush'ul (new level 20 named in GU58?) has appeared on the spot of former Crushbone guardmaster. This has broken the last part of Crushbone (level 30) quest of Gruedheim steel as Guardmaster Grush'ul wont advance the quest (Crushbone guardmaster was needed for that).</p></blockquote><p>Thank you for reporting this issue, Urfang! The target of the quest is being changed to Guardmaster Grush'ul.</p><p>~Kaitheel</p>
Firecracker
10-22-2010, 04:11 PM
<p>OK know what I missed seeing was the mother/daughter quest's that was by nursery. Is that one still avaible but maybe at higher level since they were moved? I like hearing the girl cry. lol</p><p>If not could it be added but maybe at a higher level since thier is bixies at the upper levels through out GF? maybe make the reward be a house item 'dolly' or 'bixie'?</p>
Rijacki
10-22-2010, 06:12 PM
<p><cite>Cinnimon wrote:</cite></p><blockquote><p>OK know what I missed seeing was the mother/daughter quest's that was by nursery. Is that one still avaible but maybe at higher level since they were moved? I like hearing the girl cry. lol</p><p>If not could it be added but maybe at a higher level since thier is bixies at the upper levels through out GF? maybe make the reward be a house item 'dolly' or 'bixie'?</p></blockquote><p>Yeah I miss that one, too. It was actually one of the quests I was using last Spring to show my mom that games aren't all evil and kill things for no reasons at all.</p><p>I'd love to get that in a different place at a higher level or whatnot with either a button or a dolly house item. (button would be cooler *impish grin*)</p>
kelvmor
10-24-2010, 01:26 PM
<p>For the quest 'Make like a Tree', can you make a reward for the other archetypes?</p>
Sinaya
11-06-2010, 05:25 PM
<p>Are these items available for characters who have already completed the quest? I would love for there to be a merchant around like the one in Bonemire!!</p>
ChrisMarchant
11-21-2010, 07:16 AM
<p>I know this isn't strictly related to the GU58 changes, but it is a Kelethin quest, and it has been bugging (excuse the pun) me for ages.</p><p>My Sarnak fury betrayed to Kelethin a long time ago, but she has never been able to do teh Learning about the fae quest from Lady Elantora. This is a pity as it would finally max out her Kelethin faction.</p><p>On investigation, I found on Zam that the quest is only offered to certain races!!!!! This would mean that a good aligned citizen of Kelethin, can't do the quest, because of the race, but an evil aligned, eg citizen of Freeport, eg, evil human ranger could!!!</p><p>I suggest that this quest be changed so that it goes on Kelethin faction, not on race, as this would make more sense.</p><p>It would also help all the normally evil races who betray to learn more about their new allies.</p>
ChrisMarchant
02-04-2011, 06:56 AM
<p>Thanks, my Sarnak who is a Kelethin citizen was finally able to do this quest, and she now has full Kelethin faction. Thanks for sorting this out.</p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.