View Full Version : Help! cant decide on main (longish)
Lilvoice
09-11-2010, 12:15 AM
<p>Ok so let me give some background. I started EQ2 about 3 months after it first came out roughly. I made a gnome templar and got him to almost 50 (cap was 50 at the time) Then wow came out and i got sucked into wow. Between that time and now ive been back on and off again with eq2 but the majority of my time was spent in wow in the hardcore raid scene.</p><p>Last few years ive grown more tired of wow. Realisticly im sure it has to be just burn out but really its a combination of the community just sickens me, ive seen and done it, i dont have the time to raid as much and hardcore as i did...and lasty the big nail in the coffin....once you get your gear and killed your bosses for the week, there is absaloutly nothing to to do besides pvp..which after i grinded to rank 12 in origional wow i was just done with it. So i have come back to eq2 to hopefully stay, but now my dilema.</p><p>I cant decide what toon to focus on..Now in wow for those that might have played my main was an enhance/resto shaman. I started him in bc as resto and during sunwell(the uber hardcore raid at the time) my guild made me go enhance on twins and through twins muru and pre nerf kj i was enhance. Ive healed alot and melee dps alot. I prided myself on being a skilled player and i was well known in the raiding community as being a great healer and great dps. So those were my strength in wow. In eq2 i was a good healer i thought. So healing is just natural for me but its not all i like. So let me run down my toons and give you my personal pluses and minuses...</p><p>82 bruiser</p><p>I love this toon! he is an ogre bruiser big badass kicking butt high flying kicking ninja chopping guy! but alas bruisers are tanks end game. Ive never tanked, all i read is bruisers are sub par as tanks and sub par as melee dps.</p><p>82 templar</p><p>Hes well a templar i dont really have any pluses or minus to him atm right now pretty easy to solo from what it used to be not sure what got changed since i last played, and of course id heal end game..not sure how templars are end game and if they are needed?</p><p>77 Troubador</p><p>I really love everything about this toon but soloing ooooomg soooooo hard to solo...ugg i just hate soloing her so hard unless i can kite but everything takes forever to kill. I know they are needed end game and thats what i like to play. Classes that are needed and rare but uggg soloing...ugg</p><p>41 coercer</p><p>When i made her origionally i made her because it was a class i kept hearing thats needed and still seems like it is but serveral things bug me...seems pretty hard to solo..and i hear they are incredibly broken or rather hamstringed end game. I think i like the whole cc aspect of the class but it seems to be worthless?</p><p>And lastly a new one i just created</p><p>27 Paladin</p><p>I wanted to learn tanking..and it seems i read crusaders where good to tank with and also there are a million sks. I hear crusaders are getting nerfed? Ive tanked 1 instance so far. fallen gate and it went like this...me a 20 something healer 20 something dps and then a 40 something mentored and a 90 mentored..I said ok hey im new to tanking please have patience with me and began trying to pull slow..bleh 90 wasnt having that charged in grabbed mobs basicly tanked(he was a monk) and dps and i spent pretty much the whole instance like this..kinda turned me off to tanking a lil but only if all my instances are going to be like this.</p><p>So thats it basicly my criteria for my main is that it must have a spot available for it end game when i get there, must be able to solo, Must be somewhat fun to play. I belive im a skilled mmorpg player and i can learn to play any class well given the time but i also want to just focus on one toon..So what do you all think? any advice? suggestions? input? all would be appreciated.</p><p>If you made it all the way through that mess of a post i thank you for your time!</p>
vexation
09-11-2010, 06:32 AM
<p>Depends how you feel about whack-a-mole healing. These days raiding is all about getting those cure curses off asap, monitoring your own detrimentals so you don't blow the raid up and being able to cure the inevitable 3 dots per aoe cycle on a raid mob - if you can do that, you're guaranteed a raid spot by most.</p><p>Personally I'd lean towards the Troub or Coercer... both offer great utility are still needed by most guild / raid forces are fun to play and can also put out some beastly dps once you've got the gear.</p><p><span style="font-size: xx-small;">btw. Bruisers are great fun to play and with some of the changes on test at the moment it looks like they'll be viable tanks again soon, you also need at least one brawler in the raid for the Sages fight so it's still kinda a desired class but most guilds will already have a chosen Bruiser/alt for that reason - on the plus side when/if you start raiding there's a fair amount of leather drops and most guilds have already kitted out their alts and their alts alts and just mute the leather these days so you could be geared in no time.</span></p>
Banerm
09-11-2010, 06:49 AM
<p><cite>vexation wrote:</cite></p><blockquote><p>Depends how you feel about whack-a-mole healing. These days raiding is all about getting those cure curses off asap, monitoring your own detrimentals so you don't blow the raid up and being able to cure the inevitable 3 dots per aoe cycle on a raid mob - if you can do that, you're guaranteed a raid spot by most.</p><p>Personally I'd lean towards the Troub or Coercer... both offer great utility are still needed by most guild / raid forces are fun to play and can also put out some beastly dps once you've got the gear.</p><p><span style="font-size: xx-small;">btw. Bruisers are great fun to play and with some of the changes on test at the moment it looks like they'll be viable tanks again soon, you also need at least one brawler in the raid for the Sages fight so it's still kinda a desired class but most guilds will already have a chosen Bruiser/alt for that reason - on the plus side when/if you start raiding there's a fair amount of leather drops and most guilds have already kitted out their alts and their alts alts and just mute the leather these days so you could be geared in no time.</span></p></blockquote><p>He's spot on 100%. For your background it would be a toss up between a healer and the Troub. I personally wouldn't go with coercer due to issues with their class core abilities being irrelevant at the moment. I know many feel like nothing more than a buff bot and 2nd rate dps. The troub on the other hand can be alot of fun as can it's counterpart the dirge. They both are extremely wanted classes in both group and raid settings.</p><p>Since you were an Enhancement/Resto shaman, if you want to go with a healer I would suggest either betraying your templar to an Inquis or rolling a Mystic. Mystic, Inquis and Warden all heal very well but also do some decent melee dps. It really comes down to reactives vs. wards vs. hots since all have direct heals and of course armor differences. Grab a two hander with nice slow delay and have a blast.</p><p>Btw welcome back! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>
Kain-UK
09-11-2010, 09:42 AM
<p>Tanking isn't that bad in end-game, unless you're a guardian.</p><p>Player's who don't listen to you when you say "Hey, I've never done this zone" can be a problem too. I was terrible at tanking Vigilant 1 because I'd never been there and the people who <strong>had </strong>were of no help to me at all.</p><p>Having said that, it sounds like you'll enjoy Templar/Trouby the most. Both of those classes are needed end game for dungeons and raids. The Templar is an amazing healer while Trouby's bring utility to the groups and can put out some reasonable DPS numbers. BTW, you say the Trouby is hard to solo. Once you start levelling in Sentinel's Fate rather than Rise of Kunark or Moors of Ykesha, you'll find it easier for sure.</p><p>Personally I'd get the templar to 90 and be working on gear/AA's for that character. I'm assuming your Trouby is on the same account, so having the templar at 90 will benefit them (gear can be passed through the shared bank, plus 20% extra XP for having a level 90). Then you can always play the temp for an hour or twoto run some dungeons, then solo the trouby later.</p>
DwarvesR
09-11-2010, 06:00 PM
<p><cite>Lilvoice@Antonia Bayle wrote:</cite></p><blockquote><p>82 bruiser</p><p>I love this toon! he is an ogre bruiser big badass kicking butt high flying kicking ninja chopping guy! but alas bruisers are tanks end game. Ive never tanked, all i read is bruisers are sub par as tanks and sub par as melee dps.</p><p><span style="color: #ff0000;">The only time I've seen brawlers tank @ 90 is if they're fully raid geared. All others tend to come along as dps.</span></p><p>82 templar</p><p>Hes well a templar i dont really have any pluses or minus to him atm right now pretty easy to solo from what it used to be not sure what got changed since i last played, and of course id heal end game..not sure how templars are end game and if they are needed?</p><p><span style="color: #ff0000;">They're still considered to be the prime healer. Everybody loves Templars.</span></p><p>77 Troubador</p><p>I really love everything about this toon but soloing ooooomg soooooo hard to solo...ugg i just hate soloing her so hard unless i can kite but everything takes forever to kill. I know they are needed end game and thats what i like to play. Classes that are needed and rare but uggg soloing...ugg.</p><p><span style="color: #ff0000;">As with the Templar -- everybody loves a Trouby. But if leveling it up is a pain for you then I'd let it sit unless/until you're looking for a bit of flavor change.</span></p><p>41 coercer</p><p>When i made her origionally i made her because it was a class i kept hearing thats needed and still seems like it is but serveral things bug me...seems pretty hard to solo..and i hear they are incredibly broken or rather hamstringed end game. I think i like the whole cc aspect of the class but it seems to be worthless?</p><p><span style="color: #ff0000;">Quit playing like a nuker and start playing like a coercer and you'll find it a lot easier to solo <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> My coercer is my main and still by far my favorite toon... but I'll admit it took me until well past level 50 before I really learned how to play it "like a coercer." In the ROK expansion they fixed a lot of the crap our spells were like and since then we've been fairly uber. And yeah, CC is worthless, but it has been nearly the whole game anyway. Which is why almost all of our CC spells also include a nuke or a dot -- still worth casting, even if not as CC. There are a few fights that CC helps in.</span></p><p>27 Paladin</p><p>I wanted to learn tanking..and it seems i read crusaders where good to tank with and also there are a million sks. I hear crusaders are getting nerfed? Ive tanked 1 instance so far. fallen gate and it went like this...me a 20 something healer 20 something dps and then a 40 something mentored and a 90 mentored..I said ok hey im new to tanking please have patience with me and began trying to pull slow..bleh 90 wasnt having that charged in grabbed mobs basicly tanked(he was a monk) and dps and i spent pretty much the whole instance like this..kinda turned me off to tanking a lil but only if all my instances are going to be like this.</p><p><span style="color: #ff0000;">Mentored anything down to 20 will essentially be a god and they'll run in and tank/burn everything down. You'll level fast, but you won't learn the aspects of your class at all. Sadly... the only thing I can suggest for learning how to tank is to not accept mentors in your group. And betray to SK. We're WAY cooler. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> That said, paladins are excellent tanks as well, so I think you've made a good choice here.</span></p></blockquote><p>FWIW, if you decide to make a lower level toon your main, I'd suggest leveling the bruiser and the templar to 90 1st anyway. This will give a 40% xp boost to your lower toons and make it quicker to level them up, and if you choose a "lower level main" then that will help.</p>
Lilvoice
09-11-2010, 10:26 PM
<p>Thank you all for the advice and suggestions..after reading things that you have posted and talking to people i have made a descision. I really like my troubador but she is a pain to level..so after talking to someone i betrayed to dirge this morning, after i get to 90 and some decent aa ill betray back to troub. Again thank you for the advice and wanted to give yas an update so your not still wondering if i decided yet or not.</p>
<p>You are right for the bard, bards are the weakest classes to solo. But you are totally wrong for the coercer, chronosiphon and reactives are your friends, and at 65 you will get a reliable pet; till then mez/stun and root and you will cook mobs even without charming. Coercers are not that bad in the high end, they can do decent damage and bring tons of bufs and mana flow.</p><p>All healers got a large boost since the consolidation of +heal/+spell/+ca into a single stat, and since wisdom determine melee damage for priest. Nowdays templars can do good damage, and they are now faster to solo , they could always solo well, it was safe but slow; now it's still safe but much faster.</p><p>Templar, bard and coercer are all welcome in groups/raid at 90.</p><p>Now if you want to tank it's another story, there are not many spots open, moreover you need decent gear to be a MT. But don't stay on your bad impression, anyone mentoring down to 20 (or even to 80) from 90 is likely to prevent the group to works as intended. So if you want to tank you should exclude high level mentors, or may be only accept healers (but in that case they woulld need to promise to never attack). What happened is not your fault, a level 90 mentor is stonger than a full group, even a level 90 defiler would have stolen the agro from you.</p>
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