View Full Version : If you think pvp is unblanced..
Volimor
09-10-2010, 02:16 PM
<p>If you think pvp is unblanced from the numbers of one city vs the other city wait till GU 58 hits!</p><p><cite>Rothgar wrote:</cite></p><blockquote><p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p><cite>SmokeJumper wrote:</cite></p><blockquote><p><cite>Boise wrote:</cite></p><blockquote><p>Since my class is now neutral (Ranger), is there any chance in doing a "betrayal" and not losing masters?</p></blockquote><p>That improvement is coming when we publish the "Fan Faire Fix List" (which was collated at the show but actually contains many of the issues that you typically see on the forums here also).</p></blockquote><p>Oh really? Could you give us a little bit more info (ie will it be an all classes thing, or just neutral classes)?</p></blockquote><p>It will be all classes. The tier of each spell will be stored on your character so if you betray back you won't lose the spell level. Also, if any of the spells from your first class are also part of your second class, like "Evade" for scouts, you won't lose that spell's tier.</p></blockquote><p> So basically if you don't change classes you are free to switch citys back and forth all you like with out loosing masters.</p>
Azekah1
09-10-2010, 04:47 PM
<p>Sweet, I can bring my warlock out of exile : D</p>
Olihin
09-10-2010, 04:52 PM
<p>I was told by some Qeynos guilds that they would bring balance to the alignments should this happen. </p><p>We shall see how this plays out. <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p><p><span style="font-size: x-large; color: #ff0000;">Olihin</span></p>
BlueEternal
09-10-2010, 04:57 PM
<p>Olihin might win a warfield now!</p>
MaCloud1032
09-10-2010, 05:08 PM
Lol freeport will go to Q town for the onesided win even more so.
Cloakentuna
09-10-2010, 05:10 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p>I was told by some Qeynos guilds that they would bring balance to the alignments should this happen. </p><p>We shall see how this plays out. <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p><p><span style="color: #ff0000; font-size: x-large;">Olihin</span></p></blockquote><p>The Kraken already brought balance though...</p>
Volimor
09-10-2010, 05:16 PM
<p><cite>Froggleg@Nagafen wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p>I was told by some Qeynos guilds that they would bring balance to the alignments should this happen. </p><p>We shall see how this plays out. <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p><p><span style="color: #ff0000; font-size: x-large;">Olihin</span></p></blockquote><p>The Kraken already brought balance though...</p></blockquote><p>LOL</p>
Gungo
09-10-2010, 05:19 PM
<p>I still dont understand why qeynos is more populated then freeport. Freeport has better diety abilites and better class selections.</p><p>Are people really that interested in playing paladins over shadowknightsConjurors over necrosMystic over DefilersSwashbucklers over Brigands</p>
BlueEternal
09-10-2010, 05:20 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p>I still dont understand why qeynos is more populated then freeport. Freeport has better diety abilites and better class selections.</p><p>Are people really that interested in playing paladins over shadowknightsConjurors over necrosMystic over DefilersSwashbucklers over Brigands</p></blockquote><p>PVP servers allow for all classes in both factions. Qeynos has 2-3 strong raid guilds atm and I believe people just started moving there as the rumor got out that Q outnumbered FP, thus officially making it a fact.</p>
Rijacki
09-10-2010, 05:22 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p>I still dont understand why qeynos is more populated then freeport. Freeport has better diety abilites and better class selections.</p><p>Are people really that interested in playing paladins over shadowknightsConjurors over necrosMystic over DefilersSwashbucklers over Brigands</p></blockquote><p>PvP servers have had all classes on both alignments for quite some time now. There is no choosing one class over another. Dieties are the only difference for that.</p>
Notsovilepriest
09-10-2010, 05:24 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p>I still dont understand why qeynos is more populated then freeport. Freeport has better diety abilites and better class selections.</p><p>Are people really that interested in playing paladins over shadowknightsConjurors over necrosMystic over DefilersSwashbucklers over Brigands</p></blockquote><p>Freeport was dominating in size for awhile too, Coincidence or not, when Onyx went to Qeynos more and more people from other freeport kept leaking over too. Could totally be unrelated, but it very much seemed as such</p>
BlueEternal
09-10-2010, 05:26 PM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p>I still dont understand why qeynos is more populated then freeport. Freeport has better diety abilites and better class selections.</p><p>Are people really that interested in playing paladins over shadowknightsConjurors over necrosMystic over DefilersSwashbucklers over Brigands</p></blockquote><p> Coincidence or not, when Onyx went to Qeynos more and more people from other freeport kept leaking over too. Could totally be unrelated, but it very much seemed as such</p></blockquote><p>I wanted to say it but people usually flame me whenever I say the O word <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p>
Notsovilepriest
09-10-2010, 05:29 PM
<p><cite>Naroc@Nagafen wrote:</cite></p><blockquote><p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p>I still dont understand why qeynos is more populated then freeport. Freeport has better diety abilites and better class selections.</p><p>Are people really that interested in playing paladins over shadowknightsConjurors over necrosMystic over DefilersSwashbucklers over Brigands</p></blockquote><p> Coincidence or not, when Onyx went to Qeynos more and more people from other freeport kept leaking over too. Could totally be unrelated, but it very much seemed as such</p></blockquote><p>I wanted to say it but people usually flame me whenever I say the O word <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>You know I don't care about that <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
BlueEternal
09-10-2010, 05:31 PM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p><cite>Naroc@Nagafen wrote:</cite></p><blockquote><p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p>I still dont understand why qeynos is more populated then freeport. Freeport has better diety abilites and better class selections.</p><p>Are people really that interested in playing paladins over shadowknightsConjurors over necrosMystic over DefilersSwashbucklers over Brigands</p></blockquote><p> Coincidence or not, when Onyx went to Qeynos more and more people from other freeport kept leaking over too. Could totally be unrelated, but it very much seemed as such</p></blockquote><p>I wanted to say it but people usually flame me whenever I say the O word <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>You know I don't care about that <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p></blockquote><p>I do! Then you get these creepers like Duotang who form these strange obsessions and follow you around the forums!</p>
Bosconi
09-10-2010, 05:31 PM
<p><span style="color: #ff6600;">Coolness indeed. Didn't know this was gonna happen. =o</span></p>
Culsu
09-10-2010, 05:36 PM
<p>Does this mean I can have my masters back on my SK that I betrayed and was never able to recover going freep to Q back in June? That hurt my character huge.</p>
Bakual
09-10-2010, 05:45 PM
<p><cite>Culsu@Nagafen wrote:</cite></p><blockquote><p>Does this mean I can have my masters back on my SK that I betrayed and was never able to recover going freep to Q back in June? That hurt my character huge.</p></blockquote><p>It's only working for betrayals after GU58, not before. Obviously. So no, you will not get your masters back.</p>
Culsu
09-10-2010, 05:46 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p>I still dont understand why qeynos is more populated then freeport. Freeport has better diety abilites and better class selections.</p><p>Are people really that interested in playing paladins over shadowknightsConjurors over necrosMystic over DefilersSwashbucklers over Brigands</p></blockquote><p>Some of us didnt really feel all that evil and changed to good.<img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p>
Wytie
09-10-2010, 06:34 PM
<p>The only reason the Q's out number the freeps is because all the freeps play level locked greys.</p><p>Everytime I go to a WF I see like a billion freeps that are all level locked greys.</p><p>If maybe the freeps would pvp on their mains they wouldnt be out numbered so much................</p>
Culsu
09-10-2010, 07:02 PM
<p><cite>Paill@Nagafen wrote:</cite></p><blockquote><p>The only reason the Q's out number the freeps is because all the freeps play level locked greys.</p><p>Everytime I go to a WF I see like a billion freeps that are all level locked greys.</p><p>If maybe the freeps would pvp on their mains they wouldnt be out numbered so much................</p></blockquote><p>QFE</p><p>When I was freep on my SK, most 90 freeps were always hiding in n fp when WF would be on, then if you asked for an invite it was ignored or you had to pay for it. :/</p>
Gungo
09-10-2010, 07:08 PM
<p><cite>Naroc@Nagafen wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p>I still dont understand why qeynos is more populated then freeport. Freeport has better diety abilites and better class selections.</p><p>Are people really that interested in playing paladins over shadowknightsConjurors over necrosMystic over DefilersSwashbucklers over Brigands</p></blockquote><p>PVP servers allow for all classes in both factions. Qeynos has 2-3 strong raid guilds atm and I believe people just started moving there as the rumor got out that Q outnumbered FP, thus officially making it a fact.</p></blockquote><p>Yea my bad had a brain fart. </p><p>So the only difference is diety abilites and freeport already have better dieties yet everyone plays on qeynos. It doesnt really make much sense. I would say they should revamp the diety system but if they made diety abilites more useful it would only sway the overbalance to freeport. </p><p>I still think freeport and qeynos should have its own benefit system where the top players on freeport and top guilds on freeport get perks. And then copy the system to qeynos. So it allow for 2 guild rankings and 2 player rankings. </p>
Sprin
09-11-2010, 12:51 AM
<p><cite>Gungo wrote:</cite></p><blockquote><p><cite>Naroc@Nagafen wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p>I still dont understand why qeynos is more populated then freeport. Freeport has better diety abilites and better class selections.</p><p>Are people really that interested in playing paladins over shadowknightsConjurors over necrosMystic over DefilersSwashbucklers over Brigands</p></blockquote><p>PVP servers allow for all classes in both factions. Qeynos has 2-3 strong raid guilds atm and I believe people just started moving there as the rumor got out that Q outnumbered FP, thus officially making it a fact.</p></blockquote><p>Yea my bad had a brain fart. </p><p>So the only difference is diety abilites and freeport already have better dieties yet everyone plays on qeynos. It doesnt really make much sense. I would say they should revamp the diety system but if they made diety abilites more useful it would only sway the overbalance to freeport. </p><p>I still think freeport and qeynos should have its own benefit system where the top players on freeport and top guilds on freeport get perks. And then copy the system to qeynos. So it allow for 2 guild rankings and 2 player rankings. </p></blockquote><p>Cept you cant use god spells in PVP anymore, so meh... any raider that wanted that diety for raiding would just betray for the diety and get it either before they hit 90, if that toon was new to raiding and didnt do it at 80 when they raided before, or they do it at 90 before they get any masters.... or hell, its so easy to get masters raiding, who cares if you lose a few to get a good diety... knew a few people at 80 who lost almost all masters to get the good dieties...</p><p>as for not losing masters, might be good for balance on PVP server... people who spend 1000's of plat or lots of hours to get their masters wont care to move their whole guild or regular group of friends to Freeport / Qeynos for a bit of fun and change...</p>
Duotang
09-11-2010, 02:53 PM
<p><cite>Froggleg@Nagafen wrote:</cite></p><blockquote><blockquote><p>The Kraken already brought balance though...</p></blockquote></blockquote><p>Do they even exist? I mean, they were a blip on the radar for a brief moment upon GU57 release. However, after losing basically every single pvp battle, they are no where to be found.</p><p>Betraying without deminishing spells would most certainly cause many people to finally drop this game from their HDD, I'm sure of that. Dumbest idea ever.</p>
threat111
09-12-2010, 01:49 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p>I was told by some Qeynos guilds that they would bring balance to the alignments should this happen. </p><p>We shall see how this plays out. <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p><p><span style="color: #ff0000; font-size: x-large;">Olihin</span></p></blockquote><p>Yea like 6 months ago we were talking about going to freeport for a change of scenery. But after I seen Kraken fail miserably, I guess the grass isnt greener on the other side.</p><p>Personally I'd rather be in freeport then qeynos anyway. The guild halls look better, no more seliri spam, and the NPC's are much more colorful then the qeynos ones. The pvp statement was me tryn to come up with reasons why you would care. At this point the only way to save PVP balance is to find a new PVP dev.</p><p>This will allow me to go and get bertox and not lose my masters. Even though id much rather hear about how you are going to deal with toughness, an utter and complete failure, I'm happy that I am able to find at least 1 positive change on nagafen. thanks.</p>
Darkor
09-12-2010, 02:47 PM
<p><cite>Cesium@Nagafen wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p>I was told by some Qeynos guilds that they would bring balance to the alignments should this happen. </p><p>We shall see how this plays out. <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p><p><span style="font-size: x-large; color: #ff0000;">Olihin</span></p></blockquote><p>Yea like 6 months ago we were talking about going to freeport for a change of scenery. But after I seen Kraken fail miserably, I guess the grass isnt greener on the other side.</p><p>Personally I'd rather be in freeport then qeynos anyway. The guild halls look better, no more seliri spam, and the NPC's are much more colorful then the qeynos ones. The pvp statement was me tryn to come up with reasons why you would care. At this point the only way to save PVP balance is to find a new PVP dev.</p><p>This will allow me to go and get bertox and not lose my masters. Even though id much rather hear about how you are going to deal with toughness, an utter and complete failure, I'm happy that I am able to find at least 1 positive change on nagafen. thanks.</p></blockquote><p>I swear to god, within 60 seconds of arriving on nagafen, seliri went directly onto my ignore list ingame and i did not even know him before.</p>
Culsu
09-13-2010, 04:12 AM
<p><cite>Ajjantis wrote:</cite></p><blockquote><p><cite>Cesium@Nagafen wrote:</cite></p><blockquote><p><cite>Olihin wrote:</cite></p><blockquote><p>I was told by some Qeynos guilds that they would bring balance to the alignments should this happen. </p><p>We shall see how this plays out. <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p><p><span style="font-size: x-large; color: #ff0000;">Olihin</span></p></blockquote><p>Yea like 6 months ago we were talking about going to freeport for a change of scenery. But after I seen Kraken fail miserably, I guess the grass isnt greener on the other side.</p><p>Personally I'd rather be in freeport then qeynos anyway. The guild halls look better, no more seliri spam, and the NPC's are much more colorful then the qeynos ones. The pvp statement was me tryn to come up with reasons why you would care. At this point the only way to save PVP balance is to find a new PVP dev.</p><p>This will allow me to go and get bertox and not lose my masters. Even though id much rather hear about how you are going to deal with toughness, an utter and complete failure, I'm happy that I am able to find at least 1 positive change on nagafen. thanks.</p></blockquote><p>I swear to god, within 60 seconds of arriving on nagafen, seliri went directly onto my ignore list ingame and i did not even know him before.</p></blockquote><p>I don't particularly hate Seliri one way or the other, but I did put him on ignore when he went into a religious discussion, that stuff really doesn't belong on a any MMORPG chat channel, keep it to yourself or go ride your bicycle with your bible thumping elsewhere.</p>
Teufell
09-13-2010, 09:22 AM
<p>Dunno about this whole 1 side is stronger anymore... Play euro time and during those wf's on nagafen I see freeport completely dominating t4/5, and it being rather 50/50 t9 one wf its one side other its the other side (might be 60/40 but you get my point)</p>
Ahlana
09-13-2010, 12:49 PM
<p><cite>Culsu@Nagafen wrote:</cite></p><blockquote><p><cite>Paill@Nagafen wrote:</cite></p><blockquote><p>The only reason the Q's out number the freeps is because all the freeps play level locked greys.</p><p>Everytime I go to a WF I see like a billion freeps that are all level locked greys.</p><p>If maybe the freeps would pvp on their mains they wouldnt be out numbered so much................</p></blockquote><p>QFE</p><p>When I was freep on my SK, most 90 freeps were always hiding in n fp when WF would be on, then if you asked for an invite it was ignored or you had to pay for it. :/</p></blockquote><p>Hmm I always see just as many Q's on level locked grays as freeps... so if the Freeps went on their mains and the Q's not having anyone to kill in T4/5 would also goto their mains... imbalance again.</p><p>It feels like one side is heavier.. because one side is.</p><p>Like I said, just as many Q's on level locked in those WF's if all level lockers flipped to their mains then FP would still be outnumbered... /shrug</p>
Vlahkmaak
09-13-2010, 01:18 PM
<p>If this is true I like to order a Q troub, 2 dirges, and a side of coercer or illy.</p>
MaCloud1032
09-13-2010, 01:25 PM
/nasally voice Iam sorry but we are all sold out. Can I interest you in a crusader or a warden? We can even toss in a few zerkers and some predators for your inconvenience. .
KatrinaDeath
09-13-2010, 02:36 PM
<p><cite>Gungo wrote:</cite></p><blockquote><p>I still dont understand why qeynos is more populated then freeport. Freeport has better diety abilites and better class selections.</p><p>Are people really that interested in playing paladins over shadowknightsConjurors over necros<strong><span style="color: #ff00ff;">Mystic over Defilers</span></strong>Swashbucklers over Brigands</p></blockquote><p>God yes...</p>
Felleyes
09-14-2010, 06:02 PM
<p style="margin: 0in 0in 10pt;"><span style="font-family: Calibri; font-size: small;">I got so sick of seliri’s spam that I logged off one day and didn’t come back for more than a year.</span></p><p style="margin: 0in 0in 10pt;"><span style="font-family: Calibri; font-size: small;">When I finally returned, the very first thing that rendered in my chat box was effing seliri spam.That’s not a joke either. I immediately cyber raged for all I was worth. </span></p><p style="margin: 0in 0in 10pt;"><span style="font-family: Calibri; font-size: small;">Thank god he got booted shortly thereafter and ended up the Qs problem. </span></p><p style="margin: 0in 0in 10pt;"><span style="font-family: Calibri; font-size: small;">I’m a pretty laid-back, peaceful person but I wouldn’t hesitate to pull the pin on a hand grenade and bear hug him in RL to rid the world of seliri spam. </span></p>
Balihai
09-20-2010, 04:26 PM
<p><cite>Felleyes wrote:</cite></p><blockquote><p style="margin: 0in 0in 10pt;"><span style="font-size: small; font-family: Calibri;">I’m a pretty laid-back, peaceful person but I wouldn’t hesitate to pull the pin on a hand grenade and bear hug him in RL to rid the world of seliri spam. </span></p></blockquote><p>Would totaly be hero for "taking one for the team" <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Blambil
09-20-2010, 05:47 PM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p>Freeport was dominating in size for awhile too, Coincidence or not, when Onyx went to Qeynos more and more people from other freeport kept leaking over too. Could totally be unrelated, but it very much seemed as such</p></blockquote><p>It may be a completely new thing, but I saw a LOT of exiled Onyx this weekend, for the first time in MONTHS... did Onyx switch back to Exile? <again></p>
BlueEternal
09-20-2010, 05:58 PM
<p>Yes and OH MY GOD the pvp is 100 times better than anything in a faction. I missed Haven so much <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>
Blambil
09-20-2010, 06:56 PM
<p><cite>Naroc@Nagafen wrote:</cite></p><blockquote><p>Yes and OH MY GOD the pvp is 100 times better than anything in a faction. I missed Haven so much <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>As much as I appreciated not being randomly ganked while questing by Onyx for the short time they were Q's, Onyx being exiled brings balance to the force... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>(NOT looking forward to getting 1-rounded routinely by Banana-Pud again... that I didn't miss)</p>
<p>If anything these changes will allow Exiles to be a 3rd faction again. now you can be t4 or t5, go hmmm id like some pvp gear, change to faction, do warfields get tokens buy gear and go back to exile without any loss /shrug just my 2 cents but exile is the way to go for pvp.</p>
Messia
09-30-2010, 12:08 PM
<p><cite>Olihin wrote:</cite></p><blockquote><p>I was told by some Qeynos guilds that they would bring balance to the alignments should this happen. </p><p>We shall see how this plays out. <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p><p><span style="font-size: x-large; color: #ff0000;">Olihin</span></p></blockquote><p>apparently you think qeynos has more pvpers on the warfields than freeport ... apparently you are a developer on some other game than this one.</p>
Messia
09-30-2010, 12:12 PM
<p><cite>Notsovilepriest@Nagafen wrote:</cite></p><blockquote><p><cite>Gungo wrote:</cite></p><blockquote><p>I still dont understand why qeynos is more populated then freeport. Freeport has better diety abilites and better class selections.</p><p>Are people really that interested in playing paladins over shadowknightsConjurors over necrosMystic over DefilersSwashbucklers over Brigands</p></blockquote><p>Freeport was dominating in size for awhile too, Coincidence or not, when Onyx went to Qeynos more and more people from other freeport kept leaking over too. Could totally be unrelated, but it very much seemed as such</p></blockquote><p>this i would actually agree with ... when Onyx was in exile... there were usually more freeporters when they came to q there was a boost for awhile on the q side ... i think the n umbers reverted back for the most part ... of course it will probably seem different once the x10 army of greys are not on the field so you can clearly see numbers ... I see more population in qeynos but i see more pvpers in freeport .....</p>
Messia
09-30-2010, 12:14 PM
<p><cite>Paill@Nagafen wrote:</cite></p><blockquote><p>The only reason the Q's out number the freeps is because all the freeps play level locked greys.</p><p>Everytime I go to a WF I see like a billion freeps that are all level locked greys.</p><p>If maybe the freeps would pvp on their mains they wouldnt be out numbered so much................</p></blockquote><p>amen!</p>
Messia
09-30-2010, 12:20 PM
<p><cite>Ahlana wrote:</cite></p><blockquote><p><cite>Culsu@Nagafen wrote:</cite></p><blockquote><p><cite>Paill@Nagafen wrote:</cite></p><blockquote><p>The only reason the Q's out number the freeps is because all the freeps play level locked greys.</p><p>Everytime I go to a WF I see like a billion freeps that are all level locked greys.</p><p>If maybe the freeps would pvp on their mains they wouldnt be out numbered so much................</p></blockquote><p>QFE</p><p>When I was freep on my SK, most 90 freeps were always hiding in n fp when WF would be on, then if you asked for an invite it was ignored or you had to pay for it. :/</p></blockquote><p>Hmm I always see just as many Q's on level locked grays as freeps... so if the Freeps went on their mains and the Q's not having anyone to kill in T4/5 would also goto their mains... imbalance again.</p><p>It feels like one side is heavier.. because one side is.</p><p>Like I said, just as many Q's on level locked in those WF's if all level lockers flipped to their mains then FP would still be outnumbered... /shrug</p></blockquote><p>you are absolutely off base here ... i have never seen a x10 of greys in warfields that are q ... i usually see any q's in that tier getting rolled hard core because i've only ever seen one maybe two groups at the most EVER. and ironically most of them are level locked players who do not have a t9 main. .. the grey's are definately a problem for both sides though ... i'll be happy to see warfields move into tiered zones for sure so we can get a clear picture as to "balance."</p>
Sprin
09-30-2010, 04:05 PM
<p><cite>Messia@Nagafen wrote:</cite></p><blockquote><p>i'll be happy to see warfields move into tiered zones for sure so we can get a clear picture as to "balance."</p></blockquote><p>I wish this was going to be the case... The fact remains those billion gray leechers get far more tokens by leeching then by actually finishing the warfield or PVP'ng by themselves in their own tier...</p><p>This is going to lead them to just follow the 90's where the 90's are PVP'ng... since KP isnt unlimited anymore, they will all just go to KP and leech kills off the 90's PVP like they do now... high level mobs wont be a problem:</p><p>1.) KP is so spread out with mobs, it was never really a problem to get around there as a lowbie in the first place</p><p>2.) Anywhere 90's are, the mobs are going to be very dead from AOE's, so mobs wont be a problem</p><p>The math is there... if a group of gray leechers can get 4 writs done from leeching off of 90's kills vs 1 writ or 0 writs done and a potential tie of 3 tokesn (LOL what a joke Oilhin, really?) they are going to go the easy way and leech, just like they always have...</p><p>There is one thing about people who play low level locked toons, they take the easy way out of things... they will all continue to leech in KP unless something is done about that...</p><p>Here are some Options for taking care of the gray leech problem... as it will definately STILL be a problem</p><p>1.) carnage flag grays who attack reds... removed only when they die via PVP.....</p><p>2.) unlimited level range in KP <---- dont like this idea, but also hate gray leechers so bad and the broken mechanics of the game that allow them to land any and all attacks they desire, even moreso</p><p>3.) Strick level range on PVP... meaning 8 levels up, 8 levels down, no exception... "Illegal Target" on red targets as well as on gray</p><p>4.) No PVP updates from Grays attacking reds if another conned player also attacks that red... Meaning... If a pack of grays wants to attack a red, great, they can do it, because Oilihin said once he likes when that happens and seems to be living in the past where this is actually the case, but.... if another player that cons a color to that red attacks him, no updates for the grays</p><p>5.) No PVP updates from Grays attacking reds period...</p><p>6.) No PVP updates from players in zones outside their tier... or say a given levle range... (10 levels above / below their level)</p><p>7.) Actually fix the mechanics ***SHOCK*** of the game so that grays land as much attacks on a lvl 90 PVP opponent as they would on a lvl 90 PVE opponent... meaning <span style="color: #ff0000;"><strong><span style="text-decoration: underline;">ZERO!!!!!</span></strong> </span>a player 55 levels below another player should land nothing, ever... </p><p>Cant think of any more atm, but im sure there are more options... feel free to add to the list... Im sure any lvl 90's that actually PVP during warfields would love to have any or all of the above implemented to get the grays out of the picture</p>
<p><cite>Ghettoblaster@Nagafen wrote:</cite></p><blockquote><p><cite>Messia@Nagafen wrote:</cite></p><blockquote><p>i'll be happy to see warfields move into tiered zones for sure so we can get a clear picture as to "balance."</p></blockquote><p>I wish this was going to be the case... The fact remains those billion gray leechers get far more tokens by leeching then by actually finishing the warfield or PVP'ng by themselves in their own tier...</p><p>This is going to lead them to just follow the 90's where the 90's are PVP'ng... since KP isnt unlimited anymore, they will all just go to KP and leech kills off the 90's PVP like they do now... high level mobs wont be a problem:</p><p>1.) KP is so spread out with mobs, it was never really a problem to get around there as a lowbie in the first place</p><p>2.) Anywhere 90's are, the mobs are going to be very dead from AOE's, so mobs wont be a problem</p><p>The math is there... if a group of gray leechers can get 4 writs done from leeching off of 90's kills vs 1 writ or 0 writs done and a potential tie of 3 tokesn (LOL what a joke Oilhin, really?) they are going to go the easy way and leech, just like they always have...</p><p>There is one thing about people who play low level locked toons, they take the easy way out of things... they will all continue to leech in KP unless something is done about that...</p><p>Here are some Options for taking care of the gray leech problem... as it will definately STILL be a problem</p><p>1.) carnage flag grays who attack reds... removed only when they die via PVP.....</p><p>2.) unlimited level range in KP <---- dont like this idea, but also hate gray leechers so bad and the broken mechanics of the game that allow them to land any and all attacks they desire, even moreso</p><p>3.) Strick level range on PVP... meaning 8 levels up, 8 levels down, no exception... "Illegal Target" on red targets as well as on gray</p><p>4.) No PVP updates from Grays attacking reds if another conned player also attacks that red... Meaning... If a pack of grays wants to attack a red, great, they can do it, because Oilihin said once he likes when that happens and seems to be living in the past where this is actually the case, but.... if another player that cons a color to that red attacks him, no updates for the grays</p><p>5.) No PVP updates from Grays attacking reds period...</p><p>6.) No PVP updates from players in zones outside their tier... or say a given levle range... (10 levels above / below their level)</p><p>7.) Actually fix the mechanics ***SHOCK*** of the game so that grays land as much attacks on a lvl 90 PVP opponent as they would on a lvl 90 PVE opponent... meaning <span style="color: #ff0000;"><strong><span style="text-decoration: underline;">ZERO!!!!!</span></strong> </span>a player 55 levels below another player should land nothing, ever... </p><p>Cant think of any more atm, but im sure there are more options... feel free to add to the list... Im sure any lvl 90's that actually PVP during warfields would love to have any or all of the above implemented to get the grays out of the picture</p></blockquote>
Crismorn
09-30-2010, 06:50 PM
<p><cite>Ghettoblaster@Nagafen wrote:</cite></p><blockquote><p><cite>Messia@Nagafen wrote:</cite></p><blockquote><p>i'll be happy to see warfields move into tiered zones for sure so we can get a clear picture as to "balance."</p></blockquote><p>I wish this was going to be the case... The fact remains those billion gray leechers get far more tokens by leeching then by actually finishing the warfield or PVP'ng by themselves in their own tier...</p><p>This is going to lead them to just follow the 90's where the 90's are PVP'ng... since KP isnt unlimited anymore, they will all just go to KP and leech kills off the 90's PVP like they do now... high level mobs wont be a problem:</p><p>1.) KP is so spread out with mobs, it was never really a problem to get around there as a lowbie in the first place</p><p>2.) Anywhere 90's are, the mobs are going to be very dead from AOE's, so mobs wont be a problem</p><p>The math is there... if a group of gray leechers can get 4 writs done from leeching off of 90's kills vs 1 writ or 0 writs done and a potential tie of 3 tokesn (LOL what a joke Oilhin, really?) they are going to go the easy way and leech, just like they always have...</p><p>There is one thing about people who play low level locked toons, they take the easy way out of things... they will all continue to leech in KP unless something is done about that...</p><p>Here are some Options for taking care of the gray leech problem... as it will definately STILL be a problem</p><p>1.) carnage flag grays who attack reds... removed only when they die via PVP.....</p><p>2.) unlimited level range in KP <---- dont like this idea, but also hate gray leechers so bad and the broken mechanics of the game that allow them to land any and all attacks they desire, even moreso</p><p>3.) Strick level range on PVP... meaning 8 levels up, 8 levels down, no exception... "Illegal Target" on red targets as well as on gray</p><p>4.) No PVP updates from Grays attacking reds if another conned player also attacks that red... Meaning... If a pack of grays wants to attack a red, great, they can do it, because Oilihin said once he likes when that happens and seems to be living in the past where this is actually the case, but.... if another player that cons a color to that red attacks him, no updates for the grays</p><p>5.) No PVP updates from Grays attacking reds period...</p><p>6.) No PVP updates from players in zones outside their tier... or say a given levle range... (10 levels above / below their level)</p><p>7.) Actually fix the mechanics ***SHOCK*** of the game so that grays land as much attacks on a lvl 90 PVP opponent as they would on a lvl 90 PVE opponent... meaning <span style="color: #ff0000;"><strong><span style="text-decoration: underline;">ZERO!!!!!</span></strong> </span>a player 55 levels below another player should land nothing, ever... </p><p>Cant think of any more atm, but im sure there are more options... feel free to add to the list... Im sure any lvl 90's that actually PVP during warfields would love to have any or all of the above implemented to get the grays out of the picture</p></blockquote><p>Its funny to me that going through all this effort with a lowbie is a better choice for the vast majority then playing their 90...</p><p>You know your game is messed up when....</p>
Sprin
09-30-2010, 11:37 PM
<p><cite>Crismorn wrote:</cite></p><blockquote><p>Its funny to me that going through all this effort with a lowbie is a better choice for the vast majority then playing their 90...</p><p>You know your game is messed up when....</p></blockquote><p>This is true, because SOE has allowed it to be true... if SOE fixes that, it wont be...</p><p>If SOE does one or all of my suggestions, the gray problem we see will go away and they will have to play their 90's to get updates from 90's or kill people their own level to do it...</p>
Ralpmet
10-01-2010, 02:47 AM
<p>There's really not much you can do to fix this. There are too many un-resistible spells in this game that can't be changed or they'd drastically effect the gameplay of multiple classes.</p><p>Also, I don't believe that people log on their lowbies simply to leech, what happens with the current system is if you're on a lowby there's plenty of PvP for you to fight, and when your recent list fills up with the names of all the other lowbies, you can throw in a un-resistible spell and get an update off a red-conned player. That's the root of the problem, and if you remove red players as updates you screw people over who actually hunt red players. On my assassin who is 42 I'm not afraid of any mages below 60, and if I wasn't allowed to get updates off of them than it'd be quite boring just killing green-blue-white-yellow conned players, a majority of which are trivial encounters.</p>
Toxek
10-01-2010, 03:54 AM
<p>the poster above me, Ralpmet, brings up a good point, why is it that Scouts in general get soo much lovin from the devs that they slaughter those that should just blast them off the map? I see more and more scouts, is that because there overpowered? could that be where the name of the game changed from Everquest to EverScout2? how about some equaling the playing field??</p>
Darkor
10-01-2010, 04:10 AM
<p><cite>Toxek@Nagafen wrote:</cite></p><blockquote><p>the poster above me, Ralpmet, brings up a good point, why is it that Scouts in general get soo much lovin from the devs that they slaughter those that should just blast them off the map? I see more and more scouts, is that because there overpowered? could that be where the name of the game changed from Everquest to EverScout2? how about some equaling the playing field??</p></blockquote><p>You just need to learn to play. Scouts are far from being overpowered, especially not in the lower tiers. Healers destroy scouts easily. Any mage can actually be a threat if he is specced right and knows what to do. Scout vs scout is equal and with the exception of guardians all tanks can stand their toe. No matter which tier.</p>
Toxek
10-01-2010, 04:22 AM
<p><cite>Ajjantis wrote:</cite></p><blockquote><p><cite>Toxek@Nagafen wrote:</cite></p><blockquote><p>the poster above me, Ralpmet, brings up a good point, why is it that Scouts in general get soo much lovin from the devs that they slaughter those that should just blast them off the map? I see more and more scouts, is that because there overpowered? could that be where the name of the game changed from Everquest to EverScout2? how about some equaling the playing field??</p></blockquote><p>You just need to learn to play. Scouts are far from being overpowered, especially not in the lower tiers. Healers destroy scouts easily. Any mage can actually be a threat if he is specced right and knows what to do. Scout vs scout is equal and with the exception of guardians all tanks can stand their toe. No matter which tier.</p></blockquote><p>I might need to learn to play? you probably play a scout? when you 1v1 hunt for players up to 18 lvls above you thats not overpowered its just skill??? you might want to take a closer look at the rest of the game, scouts have the second highest class of armor, some of the best weapons and the whole scout class is designed to be able to basically go solo everything, they stunn mezz heal rez taunt and cast spells, why even have other classes?</p><p>I play tanks , casters and healers, the worst theing is to come across 1v1 are scouts, face it there way overpowered, ask ANYONE that Not a Scout.</p>
Ralpmet
10-01-2010, 04:24 AM
<p><cite>Toxek@Nagafen wrote:</cite></p><blockquote><p><cite>Ajjantis wrote:</cite></p><blockquote><p><cite>Toxek@Nagafen wrote:</cite></p><blockquote><p>the poster above me, Ralpmet, brings up a good point, why is it that Scouts in general get soo much lovin from the devs that they slaughter those that should just blast them off the map? I see more and more scouts, is that because there overpowered? could that be where the name of the game changed from Everquest to EverScout2? how about some equaling the playing field??</p></blockquote><p>You just need to learn to play. Scouts are far from being overpowered, especially not in the lower tiers. Healers destroy scouts easily. Any mage can actually be a threat if he is specced right and knows what to do. Scout vs scout is equal and with the exception of guardians all tanks can stand their toe. No matter which tier.</p></blockquote><p>I might need to learn to play? you probably play a scout? when you 1v1 hunt for players up to 18 lvls above you thats not overpowered its just skill??? you might want to take a closer look at the rest of the game, scouts have the second highest class of armor, some of the best weapons and the whole scout class is designed to be able to basically go solo everything, they stunn mezz heal rez taunt and cast spells, why even have other classes?</p><p>I play tanks , casters and healers, the worst theing is to come across 1v1 are scouts, face it there way overpowered, ask ANYONE that Not a Scout.</p></blockquote><p>To be fair I did the same thing on my coercer.</p><p>edit: It's pretty lulz to walk up to a red conned player, emote /run, then own their face.</p><p>Scouts "opness" was not the intention of my message though, my main point was this isn't a problem that is fixed through anything besides not giving grey players red updates, and that would ruin the freedom given in PvP.</p>
Toxek
10-01-2010, 04:31 AM
<p><cite>Ralpmet wrote:</cite></p><blockquote><p><cite>Toxek@Nagafen wrote:</cite></p><blockquote><p><cite>Ajjantis wrote:</cite></p><blockquote><p><cite>Toxek@Nagafen wrote:</cite></p><blockquote><p>the poster above me, Ralpmet, brings up a good point, why is it that Scouts in general get soo much lovin from the devs that they slaughter those that should just blast them off the map? I see more and more scouts, is that because there overpowered? could that be where the name of the game changed from Everquest to EverScout2? how about some equaling the playing field??</p></blockquote><p>You just need to learn to play. Scouts are far from being overpowered, especially not in the lower tiers. Healers destroy scouts easily. Any mage can actually be a threat if he is specced right and knows what to do. Scout vs scout is equal and with the exception of guardians all tanks can stand their toe. No matter which tier.</p></blockquote><p>I might need to learn to play? you probably play a scout? when you 1v1 hunt for players up to 18 lvls above you thats not overpowered its just skill??? you might want to take a closer look at the rest of the game, scouts have the second highest class of armor, some of the best weapons and the whole scout class is designed to be able to basically go solo everything, they stunn mezz heal rez taunt and cast spells, why even have other classes?</p><p>I play tanks , casters and healers, the worst theing is to come across 1v1 are scouts, face it there way overpowered, ask ANYONE that Not a Scout.</p></blockquote><p>To be fair I did the same thing on my coercer.</p></blockquote><p>I was destroying anyone that I got the jump on, back when the mages damage was not being mitigated, but now, I hit a 90 sassy with a stunn 2 debuffs and then enough damage to bring down a house, but he still killed me in just seconds, I have all my pvp gear and most of my raid gear, if you look the most populated class is scout. why? couldnt be that there the eaisest class to do well at? I hear alot from scouts about how they just slaughter other players, well when you get spoon fed by Devs that favor scouts I guess it all looks rosey!</p>
Toxek
10-01-2010, 04:33 AM
<p><cite>Ralpmet wrote:</cite></p><blockquote><p><cite>Toxek@Nagafen wrote:</cite></p><blockquote><p><cite>Ajjantis wrote:</cite></p><blockquote><p><cite>Toxek@Nagafen wrote:</cite></p><blockquote><p>the poster above me, Ralpmet, brings up a good point, why is it that Scouts in general get soo much lovin from the devs that they slaughter those that should just blast them off the map? I see more and more scouts, is that because there overpowered? could that be where the name of the game changed from Everquest to EverScout2? how about some equaling the playing field??</p></blockquote><p>You just need to learn to play. Scouts are far from being overpowered, especially not in the lower tiers. Healers destroy scouts easily. Any mage can actually be a threat if he is specced right and knows what to do. Scout vs scout is equal and with the exception of guardians all tanks can stand their toe. No matter which tier.</p></blockquote><p>I might need to learn to play? you probably play a scout? when you 1v1 hunt for players up to 18 lvls above you thats not overpowered its just skill??? you might want to take a closer look at the rest of the game, scouts have the second highest class of armor, some of the best weapons and the whole scout class is designed to be able to basically go solo everything, they stunn mezz heal rez taunt and cast spells, why even have other classes?</p><p>I play tanks , casters and healers, the worst theing is to come across 1v1 are scouts, face it there way overpowered, ask ANYONE that Not a Scout.</p></blockquote><p>To be fair I did the same thing on my coercer.</p><p>edit: It's pretty lulz to walk up to a red conned player, emote /run, then own their face.</p><p>Scouts "opness" was not the intention of my message though, my main point was this isn't a problem that is fixed through anything besides not giving grey players red updates, and that would ruin the freedom given in PvP.</p></blockquote><p>I agree with the grey hordes being a problem. if thats any help, we have found that going to get carnage flagged helps us see who is sticking there nose where it dont belong.</p>
Ralpmet
10-01-2010, 04:34 AM
<p>My coercer was mainly played PvP wise pre-sf, so before the resists were broken.</p><p>However, I do see your point with the current system with scouts, especially now that even just double attack hits with both weapons. A well geared assassin can 1 shot my coercer with autoattack if he's lucky enough to double attack with both weapons, however I also understand that if that assassin is hitting me it's my tanks fault, not my own, and I really shouldn't be able to stand up to said scout in a 1v1, I'm wearing clothes as armor which is never a grand idea.</p><p>One of my greater ideas is to simply punish greys who are fighting those who they "shouldn't be" with carnage flags. I'd have no issue on my lowby pvp twinks getting carnaged for fighting a red toon; I also encourage anyone who avidly PvPs in the warfields to get carnaged flag at 90 before attending as to make this effect more prominent. The carnage flag spreads fairly quickly through the fight and stops greys from having the ease of "run in, hit an unresistable spell, find a rock and hide."</p><p>Edit: ^^^ Much like the poster above stated, hahahaha.</p>
Darkor
10-01-2010, 05:07 AM
<p><cite>Toxek@Nagafen wrote:</cite></p><blockquote><p><cite>Ajjantis wrote:</cite></p><blockquote><p><cite>Toxek@Nagafen wrote:</cite></p><blockquote><p>the poster above me, Ralpmet, brings up a good point, why is it that Scouts in general get soo much lovin from the devs that they slaughter those that should just blast them off the map? I see more and more scouts, is that because there overpowered? could that be where the name of the game changed from Everquest to EverScout2? how about some equaling the playing field??</p></blockquote><p>You just need to learn to play. Scouts are far from being overpowered, especially not in the lower tiers. Healers destroy scouts easily. Any mage can actually be a threat if he is specced right and knows what to do. Scout vs scout is equal and with the exception of guardians all tanks can stand their toe. No matter which tier.</p></blockquote><p>I might need to learn to play? you probably play a scout? when you 1v1 hunt for players up to 18 lvls above you thats not overpowered its just skill??? you might want to take a closer look at the rest of the game, scouts have the second highest class of armor, some of the best weapons and the whole scout class is designed to be able to basically go solo everything, they stunn mezz heal rez taunt and cast spells, why even have other classes?</p><p>I play tanks , casters and healers, the worst theing is to come across 1v1 are scouts, face it there way overpowered, ask ANYONE that Not a Scout.</p></blockquote><p>If you want to know what classes i play you are welcome to take a look at my signature. Ive got most classes covered, some of my alts are not even listed as i dont want to reveal them all. Hunting players 18 lvl above me is easy on many classes. A healer can easily take scouts 10 lvl higher than him. Ive killed a 60 troubadour on my 50 necro (A caster killing a troub!) but it took 3 tries, but still. Shadowknights with enough AAs can easily take a scout or two at the same time.</p><p>Actually reading that post over and over i realize what misinformation you are giving out. No scout can rez (except dirges who we all agree are nowhere near OP), most scouts dont use "spells" (except bards and again, they arent OP at all). SOME scouts have a single target taunt and can spec 1 grp taunt which in a 1 vs 1 enviroment gives no advantage. Scouts dont get the best weapons, melee classes get the best weapons and that includes tanks and in some aspects even healers. You list stuns as an overpowered ability when infact almost all classes get a stun and stuns mean jack when you actually counter them with potions or signets, and im not even counting the immunities that everyone gets after being CC'ed.</p><p>Im sure you are that type of player that has handcrafted armor using apprentice spells with some adept 1's top and has no anti stun/fear potion on em. Now that is totally your fault. If you want to compete with other people you need to put as much energy into your character as they do otherwise you arent going anywhere and when you finally reach their level of gear, AAs and knowledge it does not matter which class you play. You can shine on ALL classes while some have ofcourse better advantages than others, but thats another story. So i stand by what i said earlier, you need to learn to play.</p>
Toxek
10-01-2010, 05:33 AM
<p>if by Handcrafted you ment the PVP gear you would be correct and as for the spells I have all but maybe 3 that are masters, so before you go calling people noobs maybe you should learn of what you speak!</p><p>I use Signets and pots regularly. and you are right everyone gets stuns of some sort or other, but as for the rest of your dribble...... MEH!</p><p>if you werent as clueless as can be you would have some of an idea that scouts are OP.</p><p>I have no problem playing my characters. when my guild puts a group together we tend to take on way more than 6V6. and if you run ACT you will see my lock near the top. we go into NFP and relive the KP Zerg there with the X2 X3 and X4 usually drug into out midst. yet we keep going back, thats the fastest updates we get, sucks waiting for cooldowns, but a blast none the less.</p><p>so in short if you wanna try to sit here and name call, I would rather spend my time crafting that reading your posts!</p>
Darkor
10-01-2010, 06:09 AM
<p><cite>Toxek@Nagafen wrote:</cite></p><blockquote><p>if you werent as clueless as can be you would have some of an idea that scouts are OP.</p></blockquote><p>You shouldnt call someone clueless who kills scouts on a daily basis with alot of different classes. Something that you seem to have a problem with. What i said was not meant personally, but you said so many things that made zero sense. Scouts rezzing for example O_o.</p>
Toxek
10-01-2010, 06:28 AM
<p><cite>Ajjantis wrote:</cite></p><blockquote><p><cite>Toxek@Nagafen wrote:</cite></p><blockquote><p>if you werent as clueless as can be you would have some of an idea that scouts are OP.</p></blockquote><p>You shouldnt call someone clueless who kills scouts on a daily basis with alot of different classes. Something that you seem to have a problem with. What i said was not meant personally, but you said so many things that made zero sense. Scouts rezzing for example O_o.</p></blockquote><p>Look, your Either Clueless as stated before or in denile? since you have atleast 6 scouts what does that say?</p><p>and telling other people that their characters are App1 and hand crafted without knowing? yeah I call them as I see them.</p>
Darkor
10-01-2010, 06:40 AM
<p><cite>Toxek@Nagafen wrote:</cite></p><blockquote><p><cite>Ajjantis wrote:</cite></p><blockquote><p><cite>Toxek@Nagafen wrote:</cite></p><blockquote><p>if you werent as clueless as can be you would have some of an idea that scouts are OP.</p></blockquote><p>You shouldnt call someone clueless who kills scouts on a daily basis with alot of different classes. Something that you seem to have a problem with. What i said was not meant personally, but you said so many things that made zero sense. Scouts rezzing for example O_o.</p></blockquote><p>Look, your Either Clueless as stated before or in denile? since you have atleast 6 scouts what does that say?</p><p>and telling other people that their characters are App1 and hand crafted without knowing? yeah I call them as I see them.</p></blockquote><p>I have 6 scouts, 2 of em being bards and those surely do not count as "killers". I have plenty tanks, casters and even 2 healer with a third planned. So pointing on my 6 scouts makes no sense as i cover up most classes/archetypes. I do not deny that scouts have advantages as i mentioned in an earlier thread. Being able to track people and actually stop most of em is why i prefer scouts. My warden for example used to be unkillable. No matter if 1, 2 or 3 scouts were on him, he wouldnt die. But in the end he also couldnt kill scouts. If i got em down to red health they turned arround and tried to get away which in most cases worked. I also have a defiler and hes everything else but not a dps machine. This leads me back to the original point of scouts b eing OP. They simply arent. My shadowknight cuts scouts into pieces, my paladin laughs about scouts. My warden healthbar does not even leave the green color. So far about scouts being overpowered. You on the other side mentioned that scouts can rez. Hello? Are scouts healers now or what? Scouts taunting? No scout wastes his time taunting people for the purpose of switching targets. All i said is that you shouldnt call someone clueless who seems to do much better in pvp than you do, it makes no sense. I have zero problems with scouts.</p>
BlueEternal
10-01-2010, 08:11 AM
<p><cite>Ralpmet wrote:</cite></p> <blockquote><p> On my <span style="font-size: small; color: #ff0000;"><strong>assassin</strong></span> who is 42 I'm not afraid of any mages below 60, and if I wasn't allowed to get updates off of them than it'd be quite boring just killing green-blue-white-yellow conned players, a majority of which are trivial encounters.</p></blockquote> <p><cite>Toxek@Nagafen wrote:</cite></p> <blockquote><p>I was destroying anyone that I got the jump on, back when the mages damage was not being mitigated, but now, I hit a 90 <span style="font-size: small; color: #ff0000;">sassy</span> with a stunn 2 debuffs and then enough damage to bring down a house, but he still killed me in just seconds</p></blockquote><p>Yet Toxek, you want to drag "scouts" through the mud. Do you realize how OP assassins are this expansion? Especially with being able to hit PFT and mashing their head on the keyboard? Btw, you made me lol when you started classifying ALL scouts as being able to rez,heal,taunt, and cast spells.</p>
Proud_Silence
10-01-2010, 11:25 AM
<p><cite>Naroc@Nagafen wrote:</cite></p><blockquote><p><cite>Ralpmet wrote:</cite></p> <blockquote><p> On my <span style="font-size: small; color: #ff0000;"><strong>assassin</strong></span> who is 42 I'm not afraid of any mages below 60, and if I wasn't allowed to get updates off of them than it'd be quite boring just killing green-blue-white-yellow conned players, a majority of which are trivial encounters.</p></blockquote> <p><cite>Toxek@Nagafen wrote:</cite></p> <blockquote><p>I was destroying anyone that I got the jump on, back when the mages damage was not being mitigated, but now, I hit a 90 <span style="font-size: small; color: #ff0000;">sassy</span> with a stunn 2 debuffs and then enough damage to bring down a house, but he still killed me in just seconds</p></blockquote><p>Yet Toxek, you want to drag "scouts" through the mud. Do you realize how OP assassins are this expansion? Especially with being able to hit PFT and mashing their head on the keyboard? Btw, you made me lol when you started classifying ALL scouts as being able to rez,heal,taunt, and cast spells.</p></blockquote><p>@ Toxek: I am not sure what you're pointing out by saying you killed everyone back when resists were not working and then comparing it with how a specific Assassin would survive your 3sec (?) stun and then burn you down ? I don't want to patronize your gameplay, however, since i play a 90 warlock and a 90 assassin, all i can say is that it's kinda important to apply different tactics when fighting the various classes.</p><p>@Naroc: Gotta agree that Assassins got some special love with SF, however I'm not sure if it's OP. I still don't see a lot of Assassins in pvp. They still die very fast if you put some effort into not letting them slip away with detaunts and stealthing (seems lately it became a habbit for a lot of people to stop using see stealth totems /shrug)</p><p>Yes, an Assassin that has all temps running and engaging you with final trick running ( 12sec duration) is going to hurt a lot, but there's also many many ways to cut that damage down. don't stand still, stuns, snares, stifles, root and even daze will interfer with the big dps burst. after final trick is down you at least dont have to worry about getting Mortal blade, assassinate and fatal follow up rammed up your rear withing 2sec because it's simply impossible to use the normal conceal + fatal follow up in a pvp fight.</p><p>Lastly, i find it pretty offensive to say all you have to do is hit PFT and roll your face on the keyboard cause it's FAR from being that easy to play an Assassin. Otherwise there'd be much more running around. atm i see more of the drop outs from Assassin school ( aka Rangers), and the omni present Crusaders, actually i can't even think of 5 Assassins at lvl 90 on Q or exile side...but that's probably just my old dusty brains failing on me <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>
BlueEternal
10-01-2010, 11:56 AM
<p><cite>Proud_Silence wrote:</cite></p><blockquote><p>@Naroc: Gotta agree that Assassins got some special love with SF, however I'm not sure if it's OP. I still don't see a lot of Assassins in pvp. They still die very fast if you put some effort into not letting them slip away with detaunts and stealthing (seems lately it became a habbit for a lot of people to stop using see stealth totems /shrug)</p><p><span style="color: #ff0000;">With how many heal proc items are out there, vitality breach, and the Death Mark AA, Assassins have alot of healing capabilities.</span></p><p>Yes, an Assassin that has all temps running and engaging you with final trick running ( 12sec duration) is going to hurt a lot, but there's also many many ways to cut that damage down. don't stand still, stuns, snares, stifles, root and even daze will interfer with the big dps burst. after final trick is down you at least dont have to worry about getting Mortal blade, assassinate and fatal follow up rammed up your rear withing 2sec because it's simply impossible to use the normal conceal + fatal follow up in a pvp fight.</p><p><span style="color: #ff0000;">There are also many many ways to break that CC. Between the clicky charms, pots, signets, any smart assassin who wants you dead will blow everything all at once and odds are you will be dead without being able to react, unless of course if you're a specific tank or healer class you may stand a chance.</span></p><p>Lastly, i find it pretty offensive to say all you have to do is hit PFT and roll your face on the keyboard cause it's FAR from being that easy to play an Assassin. Otherwise there'd be much more running around. atm i see more of the drop outs from Assassin school ( aka Rangers), and the omni present Crusaders, actually i can't even think of 5 Assassins at lvl 90 on Q or exile side...but that's probably just my old dusty brains failing on me <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p><span style="color: #ff0000;">I've only seen a few select classes stand up to my sisters alt pvp geared assassin. If the assassin can't burn someone using PFT + their combo, they either need A.) Better gear or B.) The ability to click harder and faster! As far as the Crusader/Ranger comment, yes it's true. There are a lot more rangers out there and we all know about crusaders. Would I classify rangers in the same OP state as assassins at the moment though? No, I wouldn't. Between assassins crazy flurry chance and the lovin' they've been given this expac, it's hard to compare the two. I DO think rangers are a much better class to leach on though!</span></p></blockquote>
Messia
10-05-2010, 03:23 AM
<p><cite>Ralpmet wrote:</cite></p><blockquote><p>There's really not much you can do to fix this. <strong>There are too many un-resistible spells in this game that can't be changed or they'd drastically effect the gameplay of multiple classes.</strong></p><p>Also, I don't believe that people log on their lowbies simply to leech, what happens with the current system is if you're on a lowby there's plenty of PvP for you to fight, and when your recent list fills up with the names of all the other lowbies, you can throw in a un-resistible spell and get an update off a red-conned player. That's the root of the problem, and if you remove red players as updates you screw people over who actually hunt red players. On my assassin who is 42 I'm not afraid of any mages below 60, and if I wasn't allowed to get updates off of them than it'd be quite boring just killing green-blue-white-yellow conned players, a majority of which are trivial encounters.</p></blockquote><p>you mean like the drastic change to cures that is effecting Wardens, furies, inquisitors, templars, mystics, and Defilers ..thats 6/24 classes getting majorly effected by a change. ... thats a massive change.... why shouldn't unresistable spells get nerfed too</p>
Toxek
10-06-2010, 05:44 AM
<p>to be honest <span ><a href="http://forums.station.sony.com/eq2/user/profile.m?user_id=251287"><strong><span style="color: #3333ff; font-size: x-small;"><span style="text-decoration: underline;">Messia</span></span></strong></a> i think it has alot to do with a GM that plays mostly scouts from what i hear, probably came across a healer he couldnt kill when he thought he should have?</span></p><p><span >if you look at whats going to happen from a non healer point of view it dosent look so bad, but if you have or do play a healer, you have a much better idea of what the change means. we are all screwed!</span></p><p><span >so to fix this we all just need to play scouts, eventually they will be soloing raid zones! at least thats where this is heading.</span></p><p><span >they have made scouts that rez, heal, taunt, and cast spells. so why have other classes at all?</span></p>
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