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View Full Version : Bug: Guardian Sphere, Hunker Down, and Defensive Minded


aislynn00
09-09-2010, 09:30 PM
<p>Guardian Sphere, Hunker Down, and Defensive Minded are all currently toggleable buffs, which makes no sense, since none of them any longer have any penalties associated with them.</p><p>Please make them all temporary buffs that don't toggle, just like Battle Cry (guardian version), Tower of Stone, Last Man Standing, etc.</p>

Landiin
09-09-2010, 10:16 PM
/Ponders

Soul_Dreamer
09-10-2010, 06:15 AM
<p><cite>Karnos@Nektulos wrote:</cite></p><blockquote><p>Guardian Sphere, Hunker Down, and Defensive Minded are all currently toggleable buffs, which makes no sense, since none of them any longer have any penalties associated with them.</p><p>Please make them all temporary buffs that don't toggle, just like Battle Cry (guardian version), Tower of Stone, Last Man Standing, etc.</p></blockquote><p>I have no idea what you've been smoking but I've just been on test and all 3 of Guardian Sphere, Hunker Down and Defensive Minded are as they have always been, a buff with a duration and a recast. </p><p>"Toggleable buff" is a buff that you just turn on and it stays on until you turn it off.</p><p>Even if this was the case I can't see it being a bad thing, Sphere would be the only one that would be overpowered really. DM would give recast benefits and may actually help bring us up nearer other tanks in DPS and HD would increase our mit by 1.8k which will actually be needed with the changes to mit inc.</p>

aislynn00
09-10-2010, 10:26 AM
<p><cite>Soul_Dreamer wrote:</cite></p><blockquote><p><cite>Karnos@Nektulos wrote:</cite></p><blockquote><p>Guardian Sphere, Hunker Down, and Defensive Minded are all currently toggleable buffs, which makes no sense, since none of them any longer have any penalties associated with them.</p><p>Please make them all temporary buffs that don't toggle, just like Battle Cry (guardian version), Tower of Stone, Last Man Standing, etc.</p></blockquote><p>I have no idea what you've been smoking but I've just been on test and all 3 of Guardian Sphere, Hunker Down and Defensive Minded are as they have always been, a buff with a duration and a recast. </p><p>"Toggleable buff" is a buff that you just turn on and it stays on until you turn it off.</p><p>Even if this was the case I can't see it being a bad thing, Sphere would be the only one that would be overpowered really. DM would give recast benefits and may actually help bring us up nearer other tanks in DPS and HD would increase our mit by 1.8k which will actually be needed with the changes to mit inc.</p></blockquote><p>Defensive Minded is as it has always been.  Hunker Down and Guardian Sphere, on the other hand, have both changed recently.</p><p>Common for all three buffs is that they are toggleable, which is another way of stating that it is possible to cancel a running buff by clicking the associated hotbar button.</p><p>Normally, only two types of buffs are toggleable:</p><ul><li>Maintainable buffs</li><li>Buffs which you may want to drop early due to associated penalties</li></ul><p>Until recently, Hunker Down and Guardian Sphere both fell into the second category:</p><p>The former had a hefty snare component, which often necessitated that the buff be dropped in order to joust AE's and the like. </p><p>The latter transferred damage from group members within 10m, so you would often have to cancel it before AE's hit and the like.</p><p>Now, however, there is no conceivable reason to cancel either buff early.  Hence, they shouldn't be toggleable.</p><p>As for Defensive Minded, the buff hasn't changed in ages, and it has always been toggleable, but it doesn't make any sense that it is, so I thought to included it in my post.</p><p>If you are wondering why the toggleable status matter at all, it is quite simple: unlike all other buffs, toggleable buffs don't start their reuse timer until the buff drops, either by running its full course or by being toggled off.</p>

Soul_Dreamer
09-10-2010, 12:01 PM
<p>I can see what you're asking for but I have no idea why you're asking for it, if they change it as you're asking they'll do one of 2 things..</p><p>1. Leave the recast as it is and start it at the end of the duration as is currently the case.2. Increase the recast to be equal to 1 but start it on cast.If either happens it will be a nerf since we can currently cancel them if they are no longer needed and they will be back up that little bit faster, if they are changed we won't be able to.</p>

aislynn00
09-10-2010, 05:31 PM
<p><cite>Soul_Dreamer wrote:</cite></p><blockquote><p>I can see what you're asking for but I have no idea why you're asking for it, if they change it as you're asking they'll do one of 2 things..</p><p>1. Leave the recast as it is and start it at the end of the duration as is currently the case.2. Increase the recast to be equal to 1 but start it on cast.</p></blockquote><p>You're laboring under the assumption that the devs are actually aware of the detailed workings of every single ability of every single class. </p><p>I assure you, they are not.</p><p>Clearly, if a dev takes the time to examine a particular aspect of an ability--say, the reuse time of Defensive Minded--they will know everything there is to know about it, but they don't have every single figure memorized.</p><p>Without checking, do <em>you</em> know, say, the casting time of the templar spell Sign of Pacification?  No?  Unless you play the class, odds are, you might not even be aware that the spell exists.</p><p>I am willing to bet Xelgad doesn't remember which exact buffs toggle and which do not.</p><p>I consider myself quite knowledgeable when it comes to the game mechanics and character abilities of EQ2, but even so, <em>I</em> certainly don't know by heart every single figure of every single ability of every single class.</p><p>Xelgad probably assumes none of the three abilities toggle and are already starting their reuse timer the moment they are cast--as<em> I</em> would have assumed, had I not played my guardian for so long, since that is the logical way for them to behave. </p><p>When informed otherwise, I am hoping he will change things appropriately.</p>

Iacon
09-12-2010, 02:27 PM
<p>Leave Hunker Down toggleable. Sometimes you don't want to proc roots if you're moving mobs.</p>