View Full Version : Deities for Q players
Needagroup
09-07-2010, 06:11 PM
<p>Playing a 90 swash and there is no blessing available from any deity that comes even close to comparing to the Anashti or Rallos blessings for our evil counterparts. For example, the evil Hand of Death blessing can give you an extra 5k dps for 10 minutes. Likewise, the Rallos blessing that shortens reuse and increases potency has a similar effect. Good DPS characters don't have anything available that is even remotely close.</p><p>I know that some characters betray and live in Haven to try to get the favorable deity blessings. But isn't that counterproductive???? Why doesn't SOE consider either (1) allowing good players to worship bad deities; or (2) create a new good or neutral deity with comparable dps blessings. Thanks very much.</p>
Anastasie
09-07-2010, 06:29 PM
<p>Because SOE has this inane belief that bad = dps and good = healing/tanking. They really need to just open dieties up to any faction.</p>
Minnie
09-07-2010, 08:32 PM
<p>Hmmm how could you be a good character and worship an evil god? LOL That just doesn't make sense. How about just revamping the blessing so that good bards get an equivalent blessing? I'm sorry but I read the Lore, and having a good "person" worshiping Innoruk ( for instance) would just be wrong! =P </p>
Eritius
09-07-2010, 08:50 PM
<p>Bring back Erollisi as the Huntress Goddess (don't need a 4th healing god on good side), and have her give AGI pet and other scoutish blessings/miracles.</p>
Theladorn
09-08-2010, 03:45 PM
<p><cite>Taemien@Lucan DLere wrote:</cite></p><blockquote><p>Bring back Erollisi as the Huntress Goddess (don't need a 4th healing god on good side), and have her give AGI pet and other scoutish blessings/miracles.</p></blockquote><p>+1</p><p>As it is, there are only four good deities. Give us one more to even things out.</p>
Cayden
09-08-2010, 04:21 PM
<p>Would rather see Prexus tbh</p>
Cusashorn
09-08-2010, 04:46 PM
<p><cite>Annelise@Guk wrote:</cite></p><blockquote><p>Because SOE has this inane belief that bad = dps and good = healing/tanking. They really need to just open dieties up to any faction.</p></blockquote><p>It goes beyond this. The lore of the dieties was set up well back in the mid-90's. Morally, the evil gods are just plain malevolent. They have no problems with resorting to violence or strengthening thier followers by making them more powerful.</p><p>The Good gods are more benevolent, choosing to protect and save lives, prevent confrontation, or just respect life in general.</p><p>If Erollisi is added in, I suspect that her miracles and blessings will be split up into various degrees. She is the Goddess of Hunting, but she's the Goddess of Love first and foremost.</p><p>Love-related miracles:</p><p>- Damage Interception buff (Protecting the ones you love)</p><p>- Charm and Mez spells (entranced by your beauty or True Love Conquers All. That sort of thing.)</p><p>- maybe a resistance buff.</p><p>Hunting related miracles</p><p>- maybe 1 ranged DPS buff.</p><p>I could go into good detail over all the personalities, alignments, and possible associated buffs of each of the gods, but the short of it is that there aren't any Good gods who enjoy empowering their followers with anything that will let them kill more efficiently, nor are there any evil gods who embrace keeping others alive (because healing others counts as helping others, and helping others is bad.)</p><p><cite>Alexandyr@Antonia Bayle wrote:</cite></p><blockquote><p>Would rather see Prexus tbh</p></blockquote><p>Prexus is Neutral, not Good. There's no reason for him to not be included into the roster. I would think he'd be a mixed diety who's miracles are all water and cold Elemental based. AoE nukes included.</p>
Anastasie
09-08-2010, 04:50 PM
<p>From a lore perspective I can agree with that, but the problem is that the miracles/blessing are completely unbalanced between the different factions. They really need to make all the dietys desireable and have their be good dps options as well as evil healer options. If they can't go against the lore, then fix the miracles/blessings.</p>
Kreton
09-08-2010, 11:50 PM
<p><cite>Annelise@Guk wrote:</cite></p><blockquote><p>From a lore perspective I can agree with that, but the problem is that the miracles/blessing are completely unbalanced between the different factions. They really need to make all the dietys desireable and have their be good dps options as well as evil healer options. If they can't go against the lore, then fix the miracles/blessings.</p></blockquote><p>They should just remove the alignment restriction on deities. Especially since they've already freed up the majority of classes from alignment, but kept a few still stuck to an alignment. All healing classes should be able to choose healing gods if they want without having to completely change classes (or go perm exile).</p>
Cusashorn
09-09-2010, 04:06 PM
<p>The whole issue is pointless anyways. I honestly can't imagine a player actually DEPENDING on a miracle for the majority of his or her playtime that it makes a significant impact on their playstyle. You only get 2 miracles or blessings each time, each one can only be used once an hour, and the effect lasts maybe.. what? 5 minutes at the most?</p><p>The reuse and reapplication of miracles is too much time to depend on them over your own class abilities. I really cannot see any reason why there should be any changes made to the diety system just so that rangers can get some slightly more situational DPS and evil healers can get some slightly more situational healing.</p>
Banerm
09-11-2010, 03:33 PM
<p>Honestly at this point a revamp of the Deity system would be best. In said revamp, instead of miracles and blessings go back to the Tribute system EQ has.</p><p>For those that are not familiar it was a toggle on and off buff system. You could choose up to 4 buffs and have it run all the time or just turn it on when you chose too. As it was on it would use up tribute points, however there was no cap on the amount of tribute you could sacrifice. They also included a guild tribute system which the guild leader could toggle on and off for raids. I personally ran tribute almost 100% of the time as the benefits were worth it to me.</p><p>Along with the tribute change they could continue the quest lines for each deity all the way to level 90 giving some sort of deity based fabled reward. Then of course the obvious giving each side dps and healing option Deities.</p><p>Just my 2cp.</p>
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