View Full Version : Mitigation changes
Emlar_from_Halas
09-02-2010, 07:58 PM
<p>Here's what I got currently in test:</p><p>I have all 6 trauma Character development abilities that are supposed to raise physical mitigation by 270 each.I have T3 legs that provides 734 mitig, T3 forearms (721), T2 BP (720), T2 Shoulder, Boots, Helm and gloves that provides 672 each. The sum of mitigation increase (blue stat) for all these items is equal to 22.7%, plus 4% for BP red adorn. I also have 5 AA in veteran's shielding and 8 AAs in Tactical Wisdom, therefore my def stance augments my worn armor mitig by 24%.</p><p>Naked, my mitig is equal to 0. First weird thing, I would expect my mitig to be 1620 (6*270)</p><p>Second weird thing, if I wear only my helm (without any stance), my mitigation is equal to 955. I would expect either 672 or 2272 (6*270+672). Why 955 ?</p><p>If I equip all 7 pieces, my mitig is now 8007.My 7 armor pieces are worth 4863, increased by 26.7%, it should be another 1298.So I can understand 6*270+4863+1298 which is 7781. But why 8007 ?</p><p>Turning on def stance, I'm now at 9413. Def stance gain should be either 24% of 4863 = 1167 or 24% of 6161 = 2095.So where does the additonal 1406 comes from ?</p><p>Math issues or bad assumtions ?</p>
There's an inherent penalty in the formula for determining your mitigation if you are not wear 7 pieces of armor. (head/chest/shoulders/forearms/gloves/legs/boots) If you're wearing 0/7 pieces then your mitigation is multiplied by 0. The 1620 from character development is not affected by defensive stance or mitigation increase. Neither is +xyz vs physical that you see on a few items. T3 legs provide 706 mit. Your examination of your gear is already factoring in what looks like a 4% mitigation increase from somewhere else. The rest of your math is wrong by extension, sorry. As far as the defensive stance goes, it's muddied by the wrong mitigation values on the armor. Perhaps what's happening is that the stance bonus is applied to your armor, then the mitigation increase bonus is multiplied on that resulting in a compounding return. Hard to tell based on the data provided but.... 706 T3 legs 693 T3 forearms 692 T2 chest 646 T2 shoulders 646 T2 boots 646 T2 helm 646 T2 gloves 4675 total Reverse engineering it, you have 8007 mit, -1620 from char development is 6387. 6387/4675 is 1.366 and implies that you're missing 10% mitigation increase you're getting from somewhere. That or you're wearing something with bonus vs physical on it. I don't know what the bonus provided by veteran's shielding or tactical wisdom are supposed to do. If you really want to track it down though, test copy gives you unlimited respec's, remove all the aa's and stuff and add them back a point at a time looking at with and without the char development bonus and with and without defensive stance on.
Emlar_from_Halas
09-03-2010, 01:08 PM
<p>Thanks for sorting out my mistake <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>The difference was also due to another character trait (barbarian one) which provides an additional 270 mitig.</p>
Madmonte
09-03-2010, 02:27 PM
<p>What I don't understand is, my T2 bracers, of which I have both offensive and defensive, why would I ever equip the defensive ones anymore?</p><p>Now they give maybe 82 mitigation, or like .2%...less once the number climbs. Who is going to equip an item for .2% physical reduction? I get that you guys are trying to fix the curve, but for some of the slots, the idea of 2 equipment sets has been absolutely destroyed, NO point to the defensive gear at all for what it gives you.</p>
Gungo
09-03-2010, 07:54 PM
<p><cite>Madmonte wrote:</cite></p><blockquote><p>What I don't understand is, my T2 bracers, of which I have both offensive and defensive, why would I ever equip the defensive ones anymore?</p><p>Now they give maybe 82 mitigation, or like .2%...less once the number climbs. Who is going to equip an item for .2% physical reduction? I get that you guys are trying to fix the curve, but for some of the slots, the idea of 2 equipment sets has been absolutely destroyed, NO point to the defensive gear at all for what it gives you.</p></blockquote><p>The defensive set has MORE then just % mit on it. It has block chance %, it has defensive skills and it has a few other useless buffs. The problem was always the defensive set was never good. It had a few lifetap procs and stuff, but most of the effects are weak.The only reason someone will equip this gear is if they keep dieing trying to tank in offensive gear. And they vainly hope the at most 2-4% absorbtion they get from the defensive set will keep them alive.</p><p>If i were to make a defensive set I would add more tank oriented effects. The NEW avatar stone skin boots effect with 1 stone skin every 20 secs could be an ok effect to add to boots(tier 4 set would proc double stone skin). A large ward proc on the helm. A large encounter threat proc on the shoulders (I mean like a 4.0ppm 10k encounter proc that you would consider dropping the DPS shoulders for high increased threat) . A mid size regenerative ward proc on the legs. Damage reduction on the chest. A lifetap proc on the forearms And 5% riposte chance on the gloves. This should go along with any % armour mit increase and % block chance and # defensive stats on defensive set gear.</p>
vinere
09-05-2010, 11:17 AM
<p><cite>Gungo wrote:</cite></p><blockquote><p><cite>Madmonte wrote:</cite></p><blockquote><p>What I don't understand is, my T2 bracers, of which I have both offensive and defensive, why would I ever equip the defensive ones anymore?</p><p>Now they give maybe 82 mitigation, or like .2%...less once the number climbs. Who is going to equip an item for .2% physical reduction? I get that you guys are trying to fix the curve, but for some of the slots, the idea of 2 equipment sets has been absolutely destroyed, NO point to the defensive gear at all for what it gives you.</p></blockquote><p>The defensive set has MORE then just % mit on it. It has block chance %, it has defensive skills and it has a few other useless buffs. The problem was always the defensive set was never good. It had a few lifetap procs and stuff, but most of the effects are weak.The only reason someone will equip this gear is if they keep dieing trying to tank in offensive gear. And they vainly hope the at most 2-4% absorbtion they get from the defensive set will keep them alive.</p><p>If i were to make a defensive set I would add more tank oriented effects. The NEW avatar stone skin boots effect with 1 stone skin every 20 secs could be an ok effect to add to boots(tier 4 set would proc double stone skin). A large ward proc on the helm. A large encounter threat proc on the shoulders (I mean like a 4.0ppm 10k encounter proc that you would consider dropping the DPS shoulders for high increased threat) . A mid size regenerative ward proc on the legs. Damage reduction on the chest. A lifetap proc on the forearms And 5% riposte chance on the gloves. This should go along with any % armour mit increase and % block chance and # defensive stats on defensive set gear.</p></blockquote><p>With this nerf, they just need to combine the sets alrdy. Its still total BS we have to have two sets of gear to do our jobs effectivly. The rest of the classes dont have to roll with two sets of gear, so why should we be forced to. Just merge them alrdy. You can see they know they screwd up, coz the new gear in the hole is a merged set with both def and off stats. Just so that at all levels please.</p><p>It will also help with the raid drops. Getting tank get all the time does get rather anoying when you need scout/mage legs to finish off your raids gear. Missing 20% crit mit on a mage/scout makes hardmodes kind of a pain.</p>
Gungo
09-07-2010, 07:29 PM
<p>I think in the future we will see a combined leather fighter set and a combined plate fighter set. The double sets of fighter gear does provide to much fighter gear drops. Also if this happens I expect the bonuses to be significantly less dps effects for each fighters set. But i doubt they have any intention of changing the sets NOW. Way to little to late for that. This expansion is already almost over.</p>
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