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View Full Version : Need Help With The Queen in Cella


Shredderr
09-02-2010, 02:36 AM
<p>Well I have improved in BG's a lot by not allowing the group off green at  all and can top the heals in this fashion in front of druids even at times . In Cella however I have taken 2 groups through there and the whole way through I can keep my group green named encounter or not . Then comes the queen ... group green , adds spawn group green ... MT taking damage more and more and more . I have tried every trick in the book but he ends up dying . So I figure it must be a casting order failure in my part . I have all adept 3 or better spells BG gear or better but no raid gear , and my heal  stance as well as spiritual leadership line only 185 aa's but I dont see anything ground breaking that should make that sort of difference . any help would be greatly appreciated as I dont want to go in there again and fail . Crazy thing is 30 min after hitting lvl 90 I solo healed it with not even my epic let alone the myth buff and 130 -140 aa's . Really dont get it .</p>

Banditman
09-02-2010, 09:36 AM
<p>The problem is you are trying to heal.  You can't heal that fight.  No one can really.</p><p>Have you ever paid close attention to your HP during that fight?  I'm usually rockin about 120k HP.  My little heals mean nothing in the context of 120k HP.  I can't heal that.</p><p>The key to that fight is either enough DPS to burn the adds down before they do any significant damage or an Enchanter who knows what he is doing to mez / stun the adds so they can be killed one at a time.</p>

Shredderr
09-02-2010, 10:59 AM
<p>ahh ok then it aint me its the lack of significant dps . Ok good to know then I will demand a balanced setup before going again thank you .</p>

Gisallo
09-02-2010, 11:14 AM
<p>What Bandit said.  Oh and if you are using the chanter method make sure your dps aren't morons waking up the adds that are mezzed. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Pretty much the only time your heals matter is during the breathing space you have between add rounds.  Fill everyone up and then go, but on one bad pull ACT showed me at 7k hps awhile back.  7k hps meant NOTHING.</p>

Odys
10-03-2010, 11:49 PM
<p>Indeed with a druid spaming you can raise the group hp significantly .... Even if you heal only 2/3 of the damge done your tank will last 3 time longer .... so throw it all : oberon, emergency wards ...</p><p>Keep people cured, since the elem stun and prevent dps to be done.</p><p>Beware because the mob are taunting even when mezzed, i usually starts to dps when only 2 add are remaining. </p><p>If you arrive at 10% (or was it 20?)  and if you want to win for sure throw the tunare miracle it will heal for 20-40K a tick each member (it is % based). Tanks with % based self heals are better in that figth.</p><p>Note that the dragon give you a buf that add an enormous damage proc, so in a sense even a priest can dps a lot there.Check your parse or examine your buf (wind of the seas) you will be surprised.</p><p>Also if needed you may  wait as long as you want between waves, simply stop dmaging the queen ..... hum i m not really sure because may be the dragon buf last only a given time ..... If i remember correctly if the dragon buf vanishes your tankget one shooted (he will go from 200-300 000 hp back to 20 000-30000) ...</p><p>As always the adds do have a frontal ....</p>

Sleap
10-04-2010, 12:59 AM
<p>I solo heal Cella all the time, even before i started getting raid gear, with or without chanter. It may not be on your part, but the tanks part for either not having nearly enough AA's or poor gear.</p>

Urgol
10-05-2010, 04:55 PM
It's up to the tank to use his anti-spike or % based self-heal abilities smartly.