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Wasuna
09-01-2010, 04:41 PM
<p><cite>Xelgad wrote:</cite></p><blockquote><p>You may have noticed that currently on test mitigation numbers seem lower. There was no notes in the Test Update notes because it was pushed to Test a little sooner than we expected. We've been evaluating all of the systems in the game to find out what is working and what is not working correctly. During this investigation, we found that there was a bug with the blue stat "Mitigation Increase" causing it to give noticably more than the listed amount of mitigation. This bug has been fixed and is currently on the test servers. A mitigation increase of 10% was increasing plate mitigation by about 30% and leather mitigation by about 54%. This has been fixed so that the mitigation increase that says 10% will increase your mitigation by 10%. The addition of mitigation to the brawler self buffs was to be in tandem with this bug fix. This change is important because reaching the cap on mitigation causes some abilities, advancements and gear options to become irrelevent. That is obviously detrimental to gameplay and it can be detrimental to balance as well. If some classes have been balanced around having abilities to boost their mitigation and players end up capping out that stat then that element of balance is lost. This bug has been in the game for a long time so the fix will reduce the mitigation of most tanks. For the sake of being able to balance the tanks in the future, we needed to correct the formula that was used to calculate the effectiveness of "Mitigation Increase."We'll try to address questions and concerns regarding this fix and we aren't in a rush to get this change to Live. If it looks like there may be problems with it, we'll take the time to get it working right.</p></blockquote><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=486130">http://forums.station.sony.com/eq2/...topic_id=486130</a></p>

steelbadger
09-01-2010, 06:51 PM
<p>Quite simply this is going to require an overhaul of every single Heroic/Epic mob in SF or people are going to find themselves suddenly dying to mobs they could previously kill easily.</p><p>Wearing identical gear (T1 Defensive Plate on a Guardian).</p><p>Live:  12950 (74.8%)</p><p>Test:  8952 (67.7%)</p><p>28% Increase in the damage recieved.</p><p>I sincerely hope they do take the time necessary to tweak mobs back to where we're currently at or this is going to be a disaster.</p>

circusgirl
09-01-2010, 07:33 PM
<p>Well, thats good news for guardians and abysmal news for everyone else.</p>

BChizzle
09-01-2010, 09:58 PM
<p>Absolutely horrible balancing here.  Change it back.</p>

Yimway
09-01-2010, 09:59 PM
<p><cite>steelbadger wrote:</cite></p><blockquote><p>Quite simply this is going to require an overhaul of every single Heroic/Epic mob in SF or people are going to find themselves suddenly dying to mobs they could previously kill easily.</p><p>Wearing identical gear (T1 Defensive Plate on a Guardian).</p><p>Live:  12950 (74.8%)</p><p>Test:  8952 (67.7%)</p><p>28% Increase in the damage recieved.</p><p>I sincerely hope they do take the time necessary to tweak mobs back to where we're currently at or this is going to be a disaster.</p></blockquote><p>I wouldn't expect the sky is falling stuff from you steelbadger.</p><p>The raid buffed mitigation is going from 15-17kish to 12-14kish.  Looking at it from raid buffed mitigation, the 3000 decrease is far less than 28% when you get that far into the curve.  You've got the charts and math, what is the real raid buffed decrease percentage now? Then after short terms?</p><p>I agree though, the change makes guard mit buffs relevant again, and kicks everyone else in the nards.</p>

BChizzle
09-01-2010, 10:17 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>steelbadger wrote:</cite></p><blockquote><p>Quite simply this is going to require an overhaul of every single Heroic/Epic mob in SF or people are going to find themselves suddenly dying to mobs they could previously kill easily.</p><p>Wearing identical gear (T1 Defensive Plate on a Guardian).</p><p>Live:  12950 (74.8%)</p><p>Test:  8952 (67.7%)</p><p>28% Increase in the damage recieved.</p><p>I sincerely hope they do take the time necessary to tweak mobs back to where we're currently at or this is going to be a disaster.</p></blockquote><p>I wouldn't expect the sky is falling stuff from you steelbadger.</p><p>The raid buffed mitigation is going from 15-17kish to 12-14kish.  Looking at it from raid buffed mitigation, the 3000 decrease is far less than 28% when you get that far into the curve.  You've got the charts and math, what is the real raid buffed decrease percentage now? Then after short terms?</p><p>I agree though, the change makes guard mit buffs relevant again, and kicks everyone else in the nards.</p></blockquote><p>It absolutely screws monks since they get no % damage decreasers.  Basically mit was the ONLY thing keeping monks from getting 1 shotted and they just cut our mit hugetime.  While its nice that plates can get 12-14kish monks will be under 10k which equals getting 1 shotted.</p>

circusgirl
09-02-2010, 12:42 AM
<p>To make matters worse, they changed our mythical from a flat mit increase to a +mit increase at the beginning of this expansion, and they had it balanced for the current "bugged" system.  People are reporting our myth giving them ~100 mit on test, and that is just plain wrong.</p>

steelbadger
09-02-2010, 04:28 AM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>I wouldn't expect the sky is falling stuff from you steelbadger.</p><p>The raid buffed mitigation is going from 15-17kish to 12-14kish.  Looking at it from raid buffed mitigation, the 3000 decrease is far less than 28% when you get that far into the curve.  You've got the charts and math, what is the real raid buffed decrease percentage now? Then after short terms?</p><p>I agree though, the change makes guard mit buffs relevant again, and kicks everyone else in the nards.</p></blockquote><p>I'm not saying that the sky is falling but it is a statement of fact that mobs are going to have to be rebalanced to lessen the impact of this change.  Heroics less so than Epics (I don't know a single mob where I don't play a plate wearing scout in the heroic game, there may, after this, be some that require a couple of extra bits of defensive gear) but it will have to happen.</p>

Boli32
09-02-2010, 05:46 AM
<p>Ironically this isn't a bug... it was a mistake made when stats were combined they are trying to cover up.</p><p>When the +mitigation stat was first released it was designed to give "similar effects" as 1% uncontested avoidance. and indeed it was increased in effectiveness after released.</p><p>only in TSF was the "%" added, and it was just "presumed" that 3% mitigaiton gave 3% more mitigation to worn armour... it was NEVER a true percentage of a 1:1 nature. It was increased in TSO to give similar benefits as uncontested avoidance.</p><p>After the % was added it was flagged as a bug and now its being "fixed".</p>

RAYVEN2
09-06-2010, 12:01 PM
<p>Raiders are not going to care about this change.  We already have more than enough mit.  If things get harder we will just put back on some of the +mit gear we took off.  This is gonna hit the heroic tanks much harder.  This is really gonna hurt lesser geared tanks imho. </p>

circusgirl
09-06-2010, 01:41 PM
<p><cite>RAYVEN2 wrote:</cite></p><blockquote><p>Raiders are not going to care about this change.  We already have more than enough mit.  If things get harder we will just put back on some of the +mit gear we took off.  This is gonna hit the heroic tanks much harder.  This is really gonna hurt lesser geared tanks imho. </p></blockquote><p>Speak for yourself.  This is a pretty devastating change for raiding brawlers.</p>

Jeal
09-06-2010, 03:06 PM
<p>raiding brawlers are definitely getting  a HUGE shaft in this one... however.. considering the sheer amount of unkillableness they are currently.. it doesn't surprise me.. but this will hurt a lot :/</p>

BChizzle
09-06-2010, 04:31 PM
<p><cite>Jeal@Unrest wrote:</cite></p><blockquote><p>raiding brawlers are definitely getting  a HUGE shaft in this one... however.. considering the sheer amount of unkillableness they are currently.. it doesn't surprise me.. but this will hurt a lot :/</p></blockquote><p>Bruisers will still be ok, monks however, will feel it until they can get to around 12k mit in raids.</p>

Mosha D'Khan
09-07-2010, 12:20 AM
<p><cite>BChizzle wrote:</cite></p><blockquote><p><cite>Jeal@Unrest wrote:</cite></p><blockquote><p>raiding brawlers are definitely getting  a HUGE shaft in this one... however.. considering the sheer amount of unkillableness they are currently.. it doesn't surprise me.. but this will hurt a lot :/</p></blockquote><p>Bruisers will still be ok, monks however, will feel it until they can get to around 12k mit in raids.</p></blockquote><p>dont know how we will not feel it as much as monks, maybe i am overlooking something. i dont use very many +mit items anymore but guess i will have to start, there goes my dps.</p><p>this part is mostly for the devs but why are fighters the only ones getting nerfed? why do you have to go mess with crap at the end of xpacs and stuff. go pick on the healers or some one else who needs balancing and stop trying to make Guards the only decent tank</p>

BChizzle
09-07-2010, 12:38 AM
<p><cite>Mosha DKhan wrote:</cite></p><blockquote>{0}</blockquote><p>Bruiser have 10% damage reduction, monks solely rely on mit, this means monks will be more affected by this change.</p>

Mosha D'Khan
09-07-2010, 02:34 PM
<p><cite>BChizzle wrote:</cite></p><blockquote><p><cite>Mosha DKhan wrote:</cite></p><blockquote>{0}</blockquote><p>Bruiser have 10% damage reduction, monks solely rely on mit, this means monks will be more affected by this change.</p></blockquote><p>ah, that is what i over looked =) forgot about that on our myth</p>