View Full Version : Remove Overloaded heal off our gear please!
Prophesy
08-29-2010, 12:27 PM
<p>Seriously, how many feedback can people send?? Overloaded heal does 0%-1% of our entire zw heals... Most of the time its 0%. Remove the stupid proc from our t3 chain and give us something usefull. Tired of passing up the healer chain for dps chain just to have something that actually freaking gets to be used. Heck at this point ill even settle for ability mod, whatever, just get rid of overloaded heal procs. Do you guys even look at proc rates etc when your adding stupid stats like this to ward casting classes???</p>
snowli
08-29-2010, 05:40 PM
<p>When I'm doing around 3-4000 hps I find Overloaded heal is often doing 2hps, yes that's 0002 hps. When I'm averaging around 8k hps it's sometimes as high as 60hps.</p><p>A fair chunk of that is going to my dog pet (which doesn't get so much warding) so it would be even less without the doggy.</p><p>Please put something useful on instead for all shammy items that have it.</p>
Gahnand
08-30-2010, 02:52 PM
blue stats pl0x
Ordate
09-09-2010, 04:22 AM
<p>Being a mystic that left during the middle of RoK and just recently returned, I find this amusing as overloaded heal would hit 20% of my zone wide easily.</p><p>When did they change the proc mechanics on overloaded heal? Was it possibly after the itemization was done for SF? While they have (thankfully) redone some itemization in the past I would imagine it is not something they would like doing if they can possibly get away with. Or is this a bigger issue? One that could potentially crop up again in feb '11? Aka the dev's seem to believe that overloaded heal is equivalent to x-crit x-pot etc.</p>
Gisallo
09-10-2010, 01:13 AM
<p><cite>Ordate wrote:</cite></p><blockquote><p>Being a mystic that left during the middle of RoK and just recently returned, I find this amusing as overloaded heal would hit 20% of my zone wide easily.</p><p>When did they change the proc mechanics on overloaded heal? Was it possibly after the itemization was done for SF? While they have (thankfully) redone some itemization in the past I would imagine it is not something they would like doing if they can possibly get away with. Or is this a bigger issue? One that could potentially crop up again in feb '11? Aka the dev's seem to believe that overloaded heal is equivalent to x-crit x-pot etc.</p></blockquote><p>Well first thing they did was make it so most proc's don't stack, this was done somewhere around ROK/TSO transition. Then they made it so proc's (most at least I'll stay quite about the ones that still do) don't get modified by crit and they continued this with potency and crit bonus. All that having mulitple overloaded heal does is make it so that you get more chances for one of the items to proc since they all have their own roll in the rng. I don't think the dev's think its worth anything (I am giving them credit for intelligence here, I know silly me). I think its rather they feel "this stuff is supposed to be better, what can we put on it to make it look better but not really have that big of an effect?"</p>
Banditman
09-10-2010, 10:57 AM
<p>Proc stacking has nothing to do with the devaluation of Overloaded Heal. The de-valuation of Overloaded Heal went like this:</p><p>1. A single item with Overloaded Heal can only trigger once per cast. Prior to this change, each person who was healed by a spell had a chance to proc Overloaded Heal, thus an OH item received six or more chances to proc when a group heal was cast.</p><p>2. New effects began to appear that instead of proc'ing a heal, like OH, proc a Ward onto the target. These effects work exactly like OH used to work - that is, each person receiving a Group Heal has a chance to get this Ward proc'ed on them. These items first began to appear in RoK, Dreamweave Ringmail Leggings for instance had one of these procs. There were others but the names evade me.</p><p>3. TSO introduced "Savage Healing", which is a heal proc'ed by (usually) a Priest who is melee'ing. This effect is still fairly worthless, but it started taking the place of Overloaded Heal on numerous items.</p><p>4. In mid-TSO, we started to see the proliferation of "cannot be modified except by direct means". This meant that item procs could no longer crit or be increased in any way. This unmodifiable property has now filtered down to pretty much every single item in the game. Overloaded Heal items typically are in the 300-500 HP range, and that's what they heal for. In play today, my Mystic generally rocks 19 - 22k HP in a raid. Tanks are easily over 30k. How much does 500 HP a couple times per minute actually mean in light of that?</p><p>5. Finally, Sentinel's Fate saw the extreme proliferation of the Ward proc items, some of these procs even made their way down to Mastercrafted gear. This extreme proliferation of proc'ed Wards meant that fewer and fewer players actually took damage. With nothing to heal because of the proc'ed Wards, OH was pushed even further down the parse.</p><p>Net effect: OH is now totally worthless. If it was a guaranteed "extra" heal, like the Inquisitor's Dogma, it would be a lot different, but unfortunately, that's not the situation.</p>
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