View Full Version : ZOMG quit randomly replacing things on my hotbars when i level
CoLD MeTaL
08-21-2010, 11:34 AM
<p>Please.</p>
<p>Huh?</p><p>Nothing gets replaced on your hotbar when you level. New spells get dropped in open slots. That's not replacing. That's placing.</p>
Rijacki
08-21-2010, 11:39 AM
<p><cite>erin wrote:</cite></p><blockquote><p>Huh?</p><p>Nothing gets replaced on your hotbar when you level. New spells get dropped in open slots. That's not replacing. That's placing.</p></blockquote><p>Actually, they do now replace older spells with newer ones. It was a change in GU57.</p>
ssumthing
08-21-2010, 11:43 AM
<p>Actually he's right. I've encountered this bug before as well and /bugged it in game. New spells are being placed NOT in empty slots, and NOT in the slot of the old spell. It's overwriting random spells in the above or below the intended hotbar, and you have to remember what spells went there to put them back.</p><p>Annoying.</p>
<p>Now it isn't a bug. It's a feature. Seriously, if you think new players can't figure out how to do it manually, how about just replacing spells until around level 20? Then assume we can do it ourselves.</p>
Gninja
08-21-2010, 11:57 AM
<p>There is actually a bug currently where spells and/or abilities are replacing the wrong versions. We are looking into it. The way it should work is it should only replace it if it actually a higher quality spell of the same type.</p>
Glenolas
08-21-2010, 11:59 AM
<p><cite>Rijacki wrote:</cite></p><blockquote><p><cite>erin wrote:</cite></p><blockquote><p>Huh?</p><p>Nothing gets replaced on your hotbar when you level. New spells get dropped in open slots. That's not replacing. That's placing.</p></blockquote><p>Actually, they do now replace older spells with newer ones. It was a change in GU57.</p></blockquote><p>Yep, brand spanking new Apprentice I spell replaces your last generation master. Drops that spell's effective DPS 12%, but what the heck. </p><p>A change put in place to irritate the veterans. The wave of newcomers arriving any minute now won't know the difference, because in WoW it doesn't make any difference. They're going to make EQ2 like WoW even where it doesn't make any sense.</p>
Glenolas
08-21-2010, 12:03 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>There is actually a bug currently where spells and/or abilities are replacing the wrong versions. We are looking into it. The way it should work is it should only replace it if it actually a higher quality spell of the same type.</p></blockquote><p>Didn't the programmer certify it was working as specified? Didn't QC check it off to go live? </p><p>How can "the way it should work" get by two checkpoints and into the client's game?</p>
ssumthing
08-21-2010, 12:06 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>There is actually a bug currently where spells and/or abilities are replacing the wrong versions. We are looking into it. The way it should work is it should only replace it if it actually a higher quality spell of the same type.</p></blockquote><p>Thank you for your response Gninja... Please note though, that as like happened with me, it not only replaced the wrong version, but replaced the wrong spell altogether.</p>
Ephigy
08-21-2010, 12:23 PM
<p>Glad it's just not me then. </p><p>Just had a buff replace an attack when I levelled.</p>
<p>Ok that is weird, haven't seen this yet and have done some leveling but I'll keep an eye out! Figured the OP was nuts, but apparently not <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Zorastiz
08-21-2010, 12:35 PM
<p>Confirmed, levelled an alt to 81 last night, three new app spells replaced my T8 masters.</p><p>SOE this is just plain stupid</p>
Onorem
08-21-2010, 12:37 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>There is actually a bug currently where spells and/or abilities are replacing the wrong versions. We are looking into it. The way it should work is it should only replace it if it actually a higher quality spell of the same type.</p></blockquote><p>Thanks for the post.</p><p>As you look into it, is there any chance that a hotfix can remove the feature?</p><p>Once it is fixed, is there any chance that an option can be included to not use this feature?</p>
Meatwaggon
08-21-2010, 12:42 PM
<p>It's obvious this change was not thought up by anybody who actually plays the game. Oh, didn't notice your old Master was replaced by a new Apprentice? Too bad so sad, but your tank just died from your new [Removed for Content] heal. Gratz! How much more stupid can this GU get?</p>
CheezeBurgerAnimal
08-21-2010, 12:52 PM
<p>I'm having the exact same issue. It is extremely annoying...</p>
Murkie
08-21-2010, 01:01 PM
<p>Even had 1 spell replace my auto attack button</p>
Enica
08-21-2010, 01:07 PM
<p>Not all masters are being overwritten by apprentice spells. I just had an app spell drop into a new hotbar slot because my old version was a master and was more powerful. It must just be some spells that are doing it.</p>
Felinu
08-21-2010, 01:26 PM
<p>Just thought I would mention:</p><p>I had the issue with the new spells overwriting seemingly random spells, when I checked my hotbar settings there were about 4 hotbars all set to "hotbar 4" and these were the ones randomly overwriting. Once I changed that setting to reflect what hotbar it actually was, the random rewriting stopped completely. Just something you may want to check.</p><p>(Yes, I run with 8 hotbars up... doesn't everyone?)</p>
Gninja
08-21-2010, 02:02 PM
<p><cite>ssumthing wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p>There is actually a bug currently where spells and/or abilities are replacing the wrong versions. We are looking into it. The way it should work is it should only replace it if it actually a higher quality spell of the same type.</p></blockquote><p>Thank you for your response Gninja... Please note though, that as like happened with me, it not only replaced the wrong version, but replaced the wrong spell altogether.</p></blockquote><p>Yes, that is what we have written in the bug. Also yes it made it through QA because it doesn't always happen so its likely that when it was being tested it didn't happen during the test. These "sometimes happens" bugs are always the hardest to track down but we are working on it.</p>
WeatherMan
08-21-2010, 02:21 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>ssumthing wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p>There is actually a bug currently where spells and/or abilities are replacing the wrong versions. We are looking into it. The way it should work is it should only replace it if it actually a higher quality spell of the same type.</p></blockquote><p>Thank you for your response Gninja... Please note though, that as like happened with me, it not only replaced the wrong version, but replaced the wrong spell altogether.</p></blockquote><p>Yes, that is what we have written in the bug. Also yes it made it through QA because it doesn't always happen so its likely that when it was being tested it didn't happen during the test. These "sometimes happens" bugs are always the hardest to track down but we are working on it.</p></blockquote><p>Thank you, Gninja. I would call that a reasonable explanation.</p><p>That said - please tell us when you have it fixed? We'd like to know when we can rely on not having to reconfigure the hotbars every time we go up a level.</p>
Sykosys
08-21-2010, 02:26 PM
<p>Ok there have been several posts about this since the day GU57 launched and were completely ignored, why the sudden interest</p><p>and now.</p>
Nakar Silveryn
08-21-2010, 03:04 PM
<p>I had this happen a few times to me today. I have spells on five hotbars but only have four active hotbars. When you level and the spell is on a hotbar not showing, it places the newer version of that spell in the corresponding slot on the first hot bar. Only way I found to avoid this was to open a fifth hotbar so all my spells on hotbars were showing.</p>
Valentina
08-21-2010, 03:31 PM
As someone else mentioned, even when this bug is fixed, I would very much appreciate having an option to disable the 'feature' altogether. It is not helpful at all.
Seffrid
08-21-2010, 03:32 PM
<p>The best way of fixing this would be to revert to the old system of new spells being dropped into empty slots. No-one asked for this change and by and large people don't want it - whether it works properly or not.</p><p>The only change I would like is for an announcement of the new spells on levelling to be given in the chat window because most of the time when you level there are umpteen pop-ups going on in the middle of the screen while the encounter is still taking place and once things quieten down I've missed whatever the new spells were and have to go hunting for them. With the chat window you could at least scroll back and see what you got, as is the case in AoC, for example.</p><p>But this change? Don't fix it, dump it.</p><p>If you must keep it, make it optional.</p>
Zaldor
08-21-2010, 03:36 PM
<p>Quick question, has any feature that was introduced with GU57 been a) not bugged or b) actually enhanced anyone's gameplay?</p>
Ephigy
08-21-2010, 04:39 PM
<p>Nothing comes to mind.......</p>
CoLD MeTaL
08-21-2010, 05:29 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p>There is actually a bug currently where spells and/or abilities are replacing the wrong versions. We are looking into it. The way it should work is it should only replace it if it actually a higher quality spell of the same type.</p></blockquote><p>It seems to overwrite 'macro' blocks in other hotbars, and will also sometimes replace the spell on a hotbar above or below the one it should replace.</p>
PlaneCrazy
08-21-2010, 07:20 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>ssumthing wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p>There is actually a bug currently where spells and/or abilities are replacing the wrong versions. We are looking into it. The way it should work is it should only replace it if it actually a higher quality spell of the same type.</p></blockquote><p>Thank you for your response Gninja... Please note though, that as like happened with me, it not only replaced the wrong version, but replaced the wrong spell altogether.</p></blockquote><p>Yes, that is what we have written in the bug. Also yes it made it through QA because it doesn't always happen so its likely that when it was being tested it didn't happen during the test. These "sometimes happens" bugs are always the hardest to track down but we are working on it.</p></blockquote><p>Please don't miss the other main aspect of this bug. Right now, if you upgade an older version of a current ability and the upgrade is higher "quality" then the currrent tier's version, then it will over-write the current tier one. For example - If you currently have Ice Comet VI at Adept level and you just finished researching Ice Comet III to master, the Ice Comet III will over-write the VI, even though the VI in adept form is still much more powerful then a master from several tiers back. I have confirmed that this always happens with two of my alts that had a lot of back logged masters to learn yesterday.</p><p>Now, some people might ask why the heck you'd want to upgrade spells you don't use anymore... it's for when you mentor. If you have masters in all tiers, your abilities are more powerful when they scale back to those tiers. Now that we can research on multiple characters on the same account, this issue is MUCH more important then before.</p>
PlaneCrazy
08-21-2010, 07:24 PM
<p><cite>Seffrid wrote:</cite></p><blockquote><p>The best way of fixing this would be to revert to the old system of new spells being dropped into empty slots. No-one asked for this change and by and large people don't want it - whether it works properly or not.</p><p>The only change I would like is for an announcement of the new spells on levelling to be given in the chat window because most of the time when you level there are umpteen pop-ups going on in the middle of the screen while the encounter is still taking place and once things quieten down I've missed whatever the new spells were and have to go hunting for them. With the chat window you could at least scroll back and see what you got, as is the case in AoC, for example.</p><p>But this change? Don't fix it, dump it.</p><p>If you must keep it, make it optional.</p></blockquote><p> Personally, I would just like to trash the whole system. When you get new abilites, it's easy to browse your spell book (sort by level and make sure "Max Level Only" is unchecked) to see what you got. And then you can just drag them from the spell book and drop them over the old versions on your hot bars. No need to keep taking the "no dragging hot buttons" option off... no searching for where the heck that new spell just appeared and no worrying that something just got over-written on your hotbars.</p>
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>ssumthing wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p>There is actually a bug currently where spells and/or abilities are replacing the wrong versions. We are looking into it. The way it should work is it should only replace it if it actually a higher quality spell of the same type.</p></blockquote><p>Thank you for your response Gninja... Please note though, that as like happened with me, it not only replaced the wrong version, but replaced the wrong spell altogether.</p></blockquote><p>Yes, that is what we have written in the bug. Also yes it made it through QA because it doesn't always happen so its likely that when it was being tested it didn't happen during the test. These "sometimes happens" bugs are always the hardest to track down but we are working on it.</p></blockquote><p>Thanks for the reply. Could we have it so that perhaps the default is that the feature is on, but we can toggle it off in our options? Pretty please.</p>
Gninja
08-21-2010, 11:28 PM
<p><cite>Katz wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p><cite>ssumthing wrote:</cite></p><blockquote><p><cite>Gninja wrote:</cite></p><blockquote><p>There is actually a bug currently where spells and/or abilities are replacing the wrong versions. We are looking into it. The way it should work is it should only replace it if it actually a higher quality spell of the same type.</p></blockquote><p>Thank you for your response Gninja... Please note though, that as like happened with me, it not only replaced the wrong version, but replaced the wrong spell altogether.</p></blockquote><p>Yes, that is what we have written in the bug. Also yes it made it through QA because it doesn't always happen so its likely that when it was being tested it didn't happen during the test. These "sometimes happens" bugs are always the hardest to track down but we are working on it.</p></blockquote><p>Thanks for the reply. Could we have it so that perhaps the default is that the feature is on, but we can toggle it off in our options? Pretty please.</p></blockquote><p>I will ask but no promises. I will also make sure when it gets fixed its called out in the hotfix/update notes.</p>
TheSpin
08-22-2010, 03:57 AM
I would much rather this feature be toggleable as well. I have lots of empty hotbars for the new spells to go into and I like to be able to easily compare the old and the new before I slide one off.
skruffs
08-22-2010, 06:18 AM
<p>I have new spells going into empty slots and a different spell just disapearing of my hotbar</p>
Pervis
08-22-2010, 06:33 AM
<p><cite>TheSpin wrote:</cite></p><blockquote>I would much rather this feature be toggleable as well. </blockquote><p>Same.</p><p>This is clearly a "feature" for the masses of new players that are about to show up, any time now (any time!).</p><p>I see no reason something like this should be forced on veteran players, even if it were bug free.</p>
daynebock
08-22-2010, 09:04 AM
<p>I am fairly certain that this WAS an option before the update, but by default it was OFF.</p><p>I just came back and while going through the options i remeber considering if i should turn it on or not, and decided against it. There is no option now. </p><p>If a lvl 20 spell does 999 dmg for 50 power, a lvl 30 app upgrade that does 1001 dmg for 100 power will replace it...that is not a upgrade....</p><p>Plain and simple the system is terrible without the option to turn it off/on. Not to mention why would you take the option out?!</p><p>*edit* 5am spelling errors</p>
<p><cite>daynebock wrote:</cite></p><blockquote><p>I am fairly certain that this WAS an option before the update, but by default it was OFF.</p></blockquote><p>There was never an option because it never did it this way before.</p>
QuaiCon
08-23-2010, 04:06 PM
<p>for me this featzre caused another bug. when my mystic lweveled from 70 to 71 i got messages for 2 spells are going to be replaced. but what happened is taht the new spells ended up on other hotbars on the same slots that the old spells were.</p><p>example: the single target heal got upgraded i had it in hotbar 1 in first slot. the new upgrade ended up in hotbar 7 at slot 1 overwriting the lvl 8 revive. the second spell ended up in an empty slot in anotehr hotbar luckily. (same slot as teh previous version wrong hotbar again)</p>
Avirodar
08-23-2010, 04:23 PM
<p>I got a new master for my dirge today, <em>"Daro's Dull Blade VII"</em> (T9 Master).I had <em>"Daro's Dull Blade VI"</em> (Tier 8 version) on hotbar #3.Scribing <em>"Daro's Dull Blade VII"</em> replaced <span style="text-decoration: underline;"><em>"Dont Kill the Messenger"</em></span> on hotbar #2. <em>"Daro's Dull Blade VI"</em> was left on hotbar #3...Just incase any SOE staff member reading this does not know, "Daro's Dull Blade" is a combat art attack. Don't Kill the Messenger is a group wide buff to crit chance. They have nothing to do with each other.I can only imagine how impressive this feature must be to the EQ2x crowd. SOE wasted no time in showing them what to expect. When new players check out a 5 year old game that just gone *cough* free to play, and see this poor display of coding, all I can do is sigh.</p>
Jenadara
08-23-2010, 04:45 PM
<p><cite>Valentina@Butcherblock wrote:</cite></p><blockquote>As someone else mentioned, even when this bug is fixed, I would very much appreciate having an option to disable the 'feature' altogether. It is not helpful at all.</blockquote><p>This is what I would love too. I have damage spells replacing buffs and what-not. But my suggestion is slightly different. Give us the option to shut this feature off. We do not want this if our old spell is master, and our new one is apprentice. Surely there's a way to put this in the options somewhere.</p>
Jenadara
08-23-2010, 04:51 PM
<p><cite>Felinu wrote:</cite></p><blockquote><p>Just thought I would mention:</p><p>I had the issue with the new spells overwriting seemingly random spells, when I checked my hotbar settings there were about 4 hotbars all set to "hotbar 4" and these were the ones randomly overwriting. Once I changed that setting to reflect what hotbar it actually was, the random rewriting stopped completely. Just something you may want to check.</p><p>(Yes, I run with 8 hotbars up... doesn't everyone?)</p></blockquote><p>Ok this might be the case for me too. I might try this and see if it fixes it. Thanks for your input!</p>
Kenazeer
08-23-2010, 04:55 PM
<p>So, If I am reading the dev replies correctly, we have a new "feature" that potentially affects every leveling player in the game in a negative fashion and they won't turn it off in a hotfix until they get it fixed? If not I have to ask why? Is it because EQ2 live and EQ2 extended are so intertwined they cannot do it?</p>
Mascouti
08-24-2010, 02:33 PM
<p>Any updates when this may be fixed. Getting really annoying having to keep redoing my hotbars every lvl. Nothing like your heal spells being replaced by ca's in the middle of a fight.</p>
CoLD MeTaL
08-24-2010, 03:31 PM
<p><cite>Kenazeer wrote:</cite></p><blockquote><p>So, If I am reading the dev replies correctly, we have a new "feature" that potentially affects every leveling player in the game in a negative fashion and they won't turn it off in a hotfix until they get it fixed? If not I have to ask why? Is it because EQ2 live and EQ2 extended are so intertwined they cannot do it?</p></blockquote><p>It would be adversely affecting EQ2x as well. It's probably more along the lines of it will take just about as long to rip it out as it would to just fix it, to do both would be a waste of resources.</p><p>That it wasn't in the update today is /sadpanda though.</p><p>In the meantime just watch your hotbars closely when you level to see what gets replaced so you can put it back. (If you are like me and don't have every key memorized)</p>
Onorem
08-24-2010, 03:53 PM
<p>Nice. Not only is it overwriting other spells, but my spellbook apparently doesn't know how to sort by level anymore...so I can't figure out how many of my hotkeys were screwed up when I levelled...</p><p>Get rid of this completely until it's working...and give us an option not to use it once it is fixed.</p>
<p><cite>Onorem wrote:</cite></p><blockquote><p>Nice. Not only is it overwriting other spells, but my spellbook apparently doesn't know how to sort by level anymore...so I can't figure out how many of my hotkeys were screwed up when I levelled...</p><p>Get rid of this completely until it's working...and give us an option not to use it once it is fixed.</p></blockquote><p>While I don't mind the replacement once it's working properly, the option to NOT have spells put on hotbars would be very nice. Not just for leveling, but also for when you use the AA mirror, etc. I <span style="text-decoration: underline;"><strong>HATE</strong></span> having the few empty spots on my hotbars getting filled with junk I have macro'd every time I swap AA specs, the ability to turn that off as an option would be highly appreciated.</p>
Rqron
08-24-2010, 06:25 PM
<p>The only problem I have with this so called feature (it is the stup%^$t idea ever) is they hey one has all expert or masters at one lvl and now the character levels and """bingo""" magically the spells are replaced with acrap version of the spell altough higher it does less damage or stats...this is redicoulus, it forces people to redo the spell bar even more and it will take longer than before.....not everyone has all the upgrade spells with them at all times...whoever thought about this must have had some real funny mushrooms for lunch.</p>
Jenadara
08-24-2010, 11:31 PM
<p><cite>Jenadara wrote:</cite></p><blockquote><p><cite>Felinu wrote:</cite></p><blockquote><p>Just thought I would mention:</p><p>I had the issue with the new spells overwriting seemingly random spells, when I checked my hotbar settings there were about 4 hotbars all set to "hotbar 4" and these were the ones randomly overwriting. Once I changed that setting to reflect what hotbar it actually was, the random rewriting stopped completely. Just something you may want to check.</p><p>(Yes, I run with 8 hotbars up... doesn't everyone?)</p></blockquote><p>Ok this might be the case for me too. I might try this and see if it fixes it. Thanks for your input!</p></blockquote><p>I'm just following up on this. I went back and it this was NOT the case. All my hotbars are properly configured and I have plenty of open slots in most of my hotbars where it shouldn't even touch different ones. It even replaces macros. It's so frustrating. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
bluefish
08-25-2010, 12:03 AM
<p>another vote to get rid of this extremely annoying "feature"</p><p>please either put it back the way it was or give us an option to toggle it off</p><p>Thanks!</p>
Mascouti
08-25-2010, 10:29 PM
<p>Any chance of this being fixed anytime soon? Surprised the outcry isn't louder. Guess not many is playing alts or leveling.</p>
Larce
08-25-2010, 10:47 PM
<p>Would have to agree with you guys, this feature sucks. Leveling right now I have to wait and see what gets screwed up when I hit a new level. </p>
jrolla777
08-26-2010, 02:01 AM
<p>This has been [Removed for Content] me off since the change. I'm leveling an alt rigth now and new level spells are overwriting anything they feel like. Macro buttons, different spells, items dragged to hotkey. please hotfix this asap. you can hotfix nerfs on a moments notice, why not this?</p>
Sykosys
08-26-2010, 04:20 AM
<p>Something this broken needs to be at least removed til its fixed, this is crazy.</p>
Adrez
08-26-2010, 07:13 AM
<p>Seriously, this needs to be fixed. 2 weeks gone past already and nothing.I don't think my blood pressure can handle this much more. Figuring out which spells got randomly "deleted" is the most annoying thing in a while.</p>
Veskandar
08-26-2010, 09:39 AM
<p>Really, don't fix it, get rid of it plz.</p>
Ulrazaj
08-26-2010, 09:48 AM
<p>GUARANTEE if the marketplace had stopped accepting SC it would have been fixed by now.</p>
Meatwaggon
08-26-2010, 09:57 AM
<p>Once again let's remember the geniuses authorizing this supremely stupid feature are certainly not players or they would have instantly thought of the scenario of an Apprentice replacing a Master, like I did when I heard this was going to happen. Who the hell is in charge here?</p>
Sykosys
08-26-2010, 01:29 PM
<p>Lol I cant help but bust out in a crazed laugh whenever somebody calls this a FEATURE, But hey ! It really is a feature haha.</p><p>More of an anti-feature really, but maybe we can think of it as some kind of really sick game. Hey! wonder what spell or macro</p><p>im gonna lose with this upgrade or lvl. We can call this new feature Spell Roullette!</p>
Yimway
08-26-2010, 01:33 PM
<p>Its a feature that came from SJ playing with low level noobs who didn't upgrade spells in the first place. Cause they found it confusing to have multiple spells of the same line popping on their hot bar.</p><p>So it was changed to help the noobs, as they are more important than the rest of you guys.</p>
<p><cite>Meatwaggon wrote:</cite></p><blockquote><p>Once again let's remember the geniuses authorizing this supremely stupid feature are certainly not players or they would have instantly thought of the scenario of an Apprentice replacing a Master, like I did when I heard this was going to happen. Who the hell is in charge here?</p></blockquote><p>Experts & Masters shouldn't be getting replaced, the patch notes said that explicitly.</p><p>The feature is fine for the first half of the game, for the rest it's annoying. They should just give us a way to disable new spells being but on hotbars entirely, that'd also clean up the crap you get when you use an AA mirror.</p>
Ulrazaj
08-26-2010, 01:44 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Its a feature that came from SJ playing with low level noobs who didn't upgrade spells in the first place. Cause they found it confusing to have multiple spells of the same line popping on their hot bar.</p><p>So it was changed to help the noobs, as they are more important than the rest of you guys.</p></blockquote><p>If SJ has anything to do with it, you'll probably have to purchase a SC potion to receive fully functional hotbars. GAH HERE'S AN IDEA! Wouldn't be just grand if you only allowed people to have 2 hotbars, and they needed to RENT additional hotbars with SOE CASH! YAY!!!</p>
DuneWarrior
08-26-2010, 01:50 PM
<p>Can we PLEASE get a red reaction to this?! its like an effing nightmare trying to play and actually level a toon when keys gets randomly replaced all over ... .</p><p>REMOVE IT .. roll back i dont care but for crying out LOUD fix it.</p>
gotaroll
08-26-2010, 02:49 PM
<p><cite>erin wrote:</cite></p><blockquote><p>Huh?</p><p>Nothing gets replaced on your hotbar when you level. New spells get dropped in open slots. That's not replacing. That's placing.</p></blockquote><p>Before you say anything ding dong ! When I level same thing happens</p>
Shinie
08-26-2010, 02:57 PM
<p>ok so replacing masters with apprentice spells was/is just stupid but they are also replacing hotkeys i have macro's and aa abilities in.</p><p>How does a idiotic pandering to the noobs change like does get through any lvl of QA?!?!</p><p>So glad i have less than a week left on my sub!</p>
Kunaak
08-26-2010, 04:15 PM
<p>geez this is [Removed for Content] annoying.</p><p>two boxing my coercer over the last few days has been a total disaster - at the end of the each day, my hotbars arent even close to what they should be.... I can reorganize them, but the next time I box anything, its gonna end up just as bad.</p>
Thistleknot
08-26-2010, 04:49 PM
<p>This really needs to be fixed ASAP... I've resorted to screenshoting my hotbars every level.</p>
Mascouti
08-26-2010, 05:22 PM
<p><cite>Thistleknot wrote:</cite></p><blockquote><p>This really needs to be fixed ASAP... I've resorted to screenshoting my hotbars every level.</p></blockquote><p>I have had to do the samething. Taking screenshots was the only way I could put everything back in order.</p>
ssumthing
08-26-2010, 05:28 PM
<p><cite>Thistleknot wrote:</cite></p><blockquote><p>This really needs to be fixed ASAP... I've resorted to screenshoting my hotbars every level.</p></blockquote><p>Ditto.</p>
SmokeJumper
08-26-2010, 07:47 PM
<p><cite>Zaktull@Najena wrote:</cite></p><blockquote><p>Can we PLEASE get a red reaction to this?! its like an effing nightmare trying to play and actually level a toon when keys gets randomly replaced all over ... .</p><p>REMOVE IT .. roll back i dont care but for crying out LOUD fix it.</p></blockquote><p>There was a 'redname' reaction, on page 1.</p><p>But we haven't updated for a bit, so here's a new response.</p><p>Basically, this bug is being a rat bastage. We *have* had devs dupe this issue, but we can't seem to get it to dupe while we're in the debug environment (even QA isn't finding duplicatable steps), so we're having to trace code logic and try to figure it out that way.</p><p>We'll get it, but we don't know what it is right now and it certainly isn't happening to everyone...so it's tricky.</p><p>I know this isn't the answer you'd like to hear, but we're actively pursuing this problem and won't quit on it.</p>
Murkie
08-26-2010, 07:49 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p><cite>Zaktull@Najena wrote:</cite></p><blockquote><p>Can we PLEASE get a red reaction to this?! its like an effing nightmare trying to play and actually level a toon when keys gets randomly replaced all over ... .</p><p>REMOVE IT .. roll back i dont care but for crying out LOUD fix it.</p></blockquote><p>There was a 'redname' reaction, on page 1.</p><p>But we haven't updated for a bit, so here's a new response.</p><p>Basically, this bug is being a rat bastage. We *have* had devs dupe this issue, but we can't seem to get it to dupe while we're in the debug environment (even QA isn't finding duplicatable steps), so we're having to trace code logic and try to figure it out that way.</p><p>We'll get it, but we don't know what it is right now and it certainly isn't happening to everyone...so it's tricky.</p><p>I know this isn't the answer you'd like to hear, but we're actively pursuing this problem and won't quit on it.</p></blockquote><p>Go ahead and use my account, it happens every time I level <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Flump
08-26-2010, 08:39 PM
<p>Is it at all possible to turn spell replacing off on live servers until the bug is found?</p>
Seomon
08-26-2010, 08:51 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p><cite>Zaktull@Najena wrote:</cite></p><blockquote><p>Can we PLEASE get a red reaction to this?! its like an effing nightmare trying to play and actually level a toon when keys gets randomly replaced all over ... .</p><p>REMOVE IT .. roll back i dont care but for crying out LOUD fix it.</p></blockquote><p>There was a 'redname' reaction, on page 1.</p><p>But we haven't updated for a bit, so here's a new response.</p><p>Basically, this bug is being a rat bastage. We *have* had devs dupe this issue, but we can't seem to get it to dupe while we're in the debug environment (even QA isn't finding duplicatable steps), so we're having to trace code logic and try to figure it out that way.</p><p>We'll get it, but we don't know what it is right now and it certainly isn't happening to everyone...so it's tricky.</p><p>I know this isn't the answer you'd like to hear, but we're actively pursuing this problem and won't quit on it.</p></blockquote><p>Here's a novel idea. Turn it off and hotfix it in the morning, just like you should do with Palace of Rhoen Theer.</p>
Gninja
08-26-2010, 08:54 PM
<p><cite>Murkie@Runnyeye wrote:</cite></p><blockquote><p><cite>SmokeJumper wrote:</cite></p><blockquote><p><cite>Zaktull@Najena wrote:</cite></p><blockquote><p>Can we PLEASE get a red reaction to this?! its like an effing nightmare trying to play and actually level a toon when keys gets randomly replaced all over ... .</p><p>REMOVE IT .. roll back i dont care but for crying out LOUD fix it.</p></blockquote><p>There was a 'redname' reaction, on page 1.</p><p>But we haven't updated for a bit, so here's a new response.</p><p>Basically, this bug is being a rat bastage. We *have* had devs dupe this issue, but we can't seem to get it to dupe while we're in the debug environment (even QA isn't finding duplicatable steps), so we're having to trace code logic and try to figure it out that way.</p><p>We'll get it, but we don't know what it is right now and it certainly isn't happening to everyone...so it's tricky.</p><p>I know this isn't the answer you'd like to hear, but we're actively pursuing this problem and won't quit on it.</p></blockquote><p>Go ahead and use my account, it happens every time I level <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>We have copied characters that had this happen and that didn't recreate it. Very ellusive issue :/</p>
DuneWarrior
08-26-2010, 09:06 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p><cite>Zaktull@Najena wrote:</cite></p><blockquote><p>Can we PLEASE get a red reaction to this?! its like an effing nightmare trying to play and actually level a toon when keys gets randomly replaced all over ... .</p><p>REMOVE IT .. roll back i dont care but for crying out LOUD fix it.</p></blockquote><p>There was a 'redname' reaction, on page 1.</p><p>But we haven't updated for a bit, so here's a new response.</p><p>Basically, this bug is being a rat bastage. We *have* had devs dupe this issue, but we can't seem to get it to dupe while we're in the debug environment (even QA isn't finding duplicatable steps), so we're having to trace code logic and try to figure it out that way.</p><p>We'll get it, but we don't know what it is right now and it certainly isn't happening to everyone...so it's tricky.</p><p>I know this isn't the answer you'd like to hear, but we're actively pursuing this problem and won't quit on it.</p></blockquote><p>So you know its an issue, you VERIFIED it DOES happen, you also verified its elusive and hard to trace and not easily reproducabel, i got ALL that right didnt I?...</p><p>now how about you put on your big boys pants and do what is the LEAST intrusive for your paying customers and roll BACK to the previous code base for this behaviour? That way you can keep testing it on test and on your internal servers with NO inconvenience to your paying customers ? hows that for customer service ?</p><p>Im sure this comes across as me being a b... female dog, however so do you with your first 2 comments in your response, you seriously cant see why people react like this to your comments?</p>
DuneWarrior
08-26-2010, 09:10 PM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Murkie@Runnyeye wrote:</cite></p><blockquote><p><cite>SmokeJumper wrote:</cite></p><blockquote><p><cite>Zaktull@Najena wrote:</cite></p><blockquote><p>Can we PLEASE get a red reaction to this?! its like an effing nightmare trying to play and actually level a toon when keys gets randomly replaced all over ... .</p><p>REMOVE IT .. roll back i dont care but for crying out LOUD fix it.</p></blockquote><p>There was a 'redname' reaction, on page 1.</p><p>But we haven't updated for a bit, so here's a new response.</p><p>Basically, this bug is being a rat bastage. We *have* had devs dupe this issue, but we can't seem to get it to dupe while we're in the debug environment (even QA isn't finding duplicatable steps), so we're having to trace code logic and try to figure it out that way.</p><p>We'll get it, but we don't know what it is right now and it certainly isn't happening to everyone...so it's tricky.</p><p>I know this isn't the answer you'd like to hear, but we're actively pursuing this problem and won't quit on it.</p></blockquote><p>Go ahead and use my account, it happens every time I level <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>We have copied characters that had this happen and that didn't recreate it. Very ellusive issue :/</p></blockquote><p>Im glad you know its ellusive <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> im also glad you guys are finally reacting to it.. im less happy that it would seem you dont want to fix live and keep the issue in a closed environment so you can either :</p><p>1: Re-develope the feature and put it on TEST and your own DEV servers for testing</p><p>2: track down the bug on DEV/TEST by playing higher level toons with 8 hotbars and 8 macros etc etc.</p><p>3: Forget the feature ?</p><p>Seriosuly all of the above is better than having us trying to find out what the heck got replaced this time</p>
psisto
08-26-2010, 09:23 PM
<p>Id like to chime in on this, im affected by this bug too. When i leveled on my inq, I got 3 new spells, and what happened was:</p><p>- one replaced the current one on my hotbar, severely weakening it that way (yay..)</p><p>- one ended up in the next free slot in the hotbar (yes please!)</p><p>- the last replaced a completely different hotkey on a different hotbar altogether (my mount item hotkey. wut?)</p><p>So yeah, id like this fixed, ideally with the option to switch between old and new behavior. I can see this being useful at lower levels, where you seldom have anything but apprentices and maybe a lucky looted adept, so you only ever get upgrades. But as you start earning expert level spells and masters or even grandmaster ones, and THEY get replaced, not only do you have to fish out the old spell again if you dont want to go to town and upgrade /right now/, you also, once you upgrade, have to remember and search for the spells that got replaced with weaker, newer versions among your hotbar, so you can buy the spells, rather than simply checking the new / duplicate items on your hotbar.</p>
Writer Cal
08-26-2010, 09:31 PM
<p>Healer dinging during a multi-mob encounter and having their primary heals/wards suddely vanish -- mid-fight -- from their hotbar because some damage/debuff spells replaced them? Not cool. Not cool at all.</p><p>Pretty please, if you are unable to fix this in a timely manner, just revert this silly change until it's working properly.</p>
Flump
08-27-2010, 02:03 AM
<p>I just dinged a swash from 85 to 86 - got 2 new spells that overwrote unrelated spells.</p><p>What I did notice is the overwrites where in the hotbar directly below it. However this may not be related as the spells that should have been replaced where in hotbar 4, while instead it replaced spells in hotbar 6.</p><p>This replacing spells in the hotbar below behavior is a common symptom of this effect. For example say the spell being upgraded is slot 2 of hotbar 4 - slot 2 of hotbar 6 got replaced. Also a spell in slot 6 of hotbar 4 was due to be replaced - slot 6 of hotbar 6 got replaced.</p><p>Now I have to dig thorugh my book and get the unrelated spells back that were overwritten. Hope this helps you get this fixed quicker.</p><p>(Even if it was working as intended I still would find this overwriting intrusive - I didn't replace most of my T8 spells with t9 until 3 or 4 weeks into the expansion - please allow an option to turn this behavior off.)</p>
denmom
08-27-2010, 05:37 AM
<p>I've had this happen on my Warlock, my Dirge, my new Monk.</p><p>It was especially annoying when it happend mid-fight with my Warlock and a spell that I use a lot was overwritten.</p>
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p><cite>Zaktull@Najena wrote:</cite></p><blockquote><p>Can we PLEASE get a red reaction to this?! its like an effing nightmare trying to play and actually level a toon when keys gets randomly replaced all over ... .</p><p>REMOVE IT .. roll back i dont care but for crying out LOUD fix it.</p></blockquote><p>There was a 'redname' reaction, on page 1.</p><p>But we haven't updated for a bit, so here's a new response.</p><p>Basically, this bug is being a rat bastage. We *have* had devs dupe this issue, but we can't seem to get it to dupe while we're in the debug environment (even QA isn't finding duplicatable steps), so we're having to trace code logic and try to figure it out that way.</p><p>We'll get it, but we don't know what it is right now and it certainly isn't happening to everyone...so it's tricky.</p><p>I know this isn't the answer you'd like to hear, but we're actively pursuing this problem and won't quit on it.</p></blockquote><p>It is beyond me why buggy code like this isn't rolled back till it is sorted out.</p><p>repro:</p><p>1) put three bars above each other. The normal, alt and ctrl bar.</p><p>2) Press shift-2 and place a soon to upgrade spell on position 1.</p><p>3) Press shift-3 and place a soon to upgrade spell on position 1.</p><p>4) Press shift-1 to go back to the normal bar.</p><p>5) Place random items on position 1 of the ctrl and the alt bar.</p><p>6) Upgrade the two spells from step 2 and 3 and they will overwrite whatever you put on the ctrl & alt bar.</p><p>You seem to have a testteam made up out of monkeys apparently, or is it? I hear a bunch of monkeys put together in a cubicle end up writing shakespeare. So next time you throw down some servers for 13 hours in a row and have some time to kill since communication isn't on the todo list anyway? Hop over to the basements and check your cubicles again mate, they might be empty.</p>
CoLD MeTaL
08-27-2010, 11:00 AM
<p><cite>Gninja wrote:</cite></p><blockquote><p><cite>Murkie@Runnyeye wrote:</cite></p><blockquote><p><cite>SmokeJumper wrote:</cite></p><blockquote><p><cite>Zaktull@Najena wrote:</cite></p><blockquote><p>Can we PLEASE get a red reaction to this?! its like an effing nightmare trying to play and actually level a toon when keys gets randomly replaced all over ... .</p><p>REMOVE IT .. roll back i dont care but for crying out LOUD fix it.</p></blockquote><p>There was a 'redname' reaction, on page 1.</p><p>But we haven't updated for a bit, so here's a new response.</p><p>Basically, this bug is being a rat bastage. We *have* had devs dupe this issue, but we can't seem to get it to dupe while we're in the debug environment (even QA isn't finding duplicatable steps), so we're having to trace code logic and try to figure it out that way.</p><p>We'll get it, but we don't know what it is right now and it certainly isn't happening to everyone...so it's tricky.</p><p>I know this isn't the answer you'd like to hear, but we're actively pursuing this problem and won't quit on it.</p></blockquote><p>Go ahead and use my account, it happens every time I level <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>We have copied characters that had this happen and that didn't recreate it. Very ellusive issue :/</p></blockquote><p>It might be related to third party UIs, I use Profit.</p>
drakkenshie
08-27-2010, 11:16 AM
<p><cite>Gninja wrote:</cite></p><blockquote><p>There is actually a bug currently where spells and/or abilities are replacing the wrong versions. We are looking into it. The way it should work is it should only replace it if it actually a higher quality spell of the same type.</p></blockquote><p>Actually even if it works as you state, that is still wrong.</p><p>Some new spells are inferior to previous master and grandmaster versions of spells.</p><p>I do not want some brain-dead code overwriting my old spells.</p><p>The old behavior of putting them into new slots was fine, allowing ME, THE PLAYER (remember us?), to set what I want.</p><p>There are a variety of reasons for not wanting automatic replacement of spells, the most obvious of which some new spells are downgrades.</p><p>Please remove this non-feature or at least let us turn it off.</p>
Phaso
08-27-2010, 11:19 AM
<p>Also using Profit here, and I can also echo the statements made by others... new abilities are replacing other abilities in the correct slot, but on the wrong hotbar. I have four stacked vertically at the bottom of my screen, hotbars 1 through 4 from the top down. I had two spells upgrade at level 19 yesterday, a single target ward and a group mitigation buff. The previous single target ward is embedded within a macro that's on my hotbar, so the skill itself is not on my hotbar. The new level 19 ward showed up in the first empty spot on Hotbar 1 (expected behavior). The group mitigation buff however is located on Hotbar 4, slot 5. Where did the new one go? It overwrote an ability on Hotbar 1 in slot 5. The previous version of the buff remained in HB4/S5. It looks to me from previous levels that all "new" hotbar icon replacements are going into the same hotbars, when there may need to be some differentiation. The bad replacements seem to be happening most frequently when I receive two new skills instead of just one. One will go in the correct place, and the other ends up in the right slot on the same hotbar, when it should've been a different hotbar.</p>
Zorastiz
08-27-2010, 12:42 PM
<p>I am using no third party UI mods of any kind and it happens to me each and every time I level an alt. One is a Guardian one is an Assassin, I have 5 or 6 hotbars stacked on the left of my screen and 3 on the right, new spells either pop in and wipe out the old version OR they randomly pop in on some random hotbar replacing whatever happens to be there.</p>
Dethdlr
08-27-2010, 05:41 PM
<p>I'm sure others have asked this as well but here goes:</p><p><span style="font-size: small;"><span style="color: #ff6600;"><strong>How hard would it be to make this an OPTION?</strong></span> </span> Turn it on by default on new characters since they're probably going to live with apprentice level spells for a while anyway. Once you reach the point where you don't want to automatically replace them anymore, go change the setting and turn it off. Make it a checkbox in the Knowledge window.</p><p>I obviously don't know the code but wouldn't it be something like this:</p><p><code>Function NewSpell(NewSpellName) { if LeaveMyHotBarsAlone = True { AddToHotBar(NewSpellName) } else { AddOrUpgradeHotBar(NewSpellName) }}</code></p><p>For those experiencing the bug, they could turn it off and be back to using the old code. For those that aren't experiencing the bug and like the change, they could keep it running.</p><p>Just a thought. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>
Murkie
08-27-2010, 05:52 PM
<p>Default UI here, except for EQ2maps</p>
Flump
08-27-2010, 10:35 PM
<p>Default UI here with only eq2 maps, auto attack bar and a click to cure group window installed.</p>
rattlebonz
08-28-2010, 01:19 AM
<p><a href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=485802" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...02</a></p>
Weyre
08-29-2010, 01:44 AM
<p>There seems to be a confusion between how the program distinguishes hotbars. There's the bank number, which determines which bar corresponds to shift+1, shift+2, etc.; then there's the visible number, which is the first bank you see, etc.What seems to happen is, the program looks through the different banks to figure out where the spell to upgrade is, finding it on bank 4, position 3 for example. But, then it'll go to the 4th visible hotbar, position 3 to do the replacement. If the 4th visible bar happens to be bank 4 then there's no problem, but if you've used the spinners to change things around there is.</p>
Alliera
08-29-2010, 02:28 AM
<p>can confirm this bug in new GU its in eq2 live and eq 2 extended its annoying as hell as been stated if your in middle of fighting and ding , heal spells or mez major spells get replaced you have to at high levels try to guess what spells got replaced then have to look them up in spells and combat arts on even 30+ low level character this is god dam annoying when have 6 hot bars with 2 hot bars open old way higher level newer version spells would replace in same slot, or atleast take empty slot now they randomly replace spells that have nothing to do with new spells.</p><p>Do you all have QA anymore , How did something this Buggy get in, Pray you all Hotfix this asap we dont have to wait monthes.</p><p>In ruins fun of game and immersion to ding get new spells then depending on level and class, how many spells ya just got, pretty much lose that amount then have to look thru spellbook and waste time trying to guess which of 30-50 spells your missing</p>
<p>..... my new spells auto-insert themselves into the wrong spells... or even item clickies like cures etc. -.-</p>
TaleraRis
08-30-2010, 09:46 PM
<p><cite>Weyre@Antonia Bayle wrote:</cite></p><blockquote><p>There seems to be a confusion between how the program distinguishes hotbars. There's the bank number, which determines which bar corresponds to shift+1, shift+2, etc.; then there's the visible number, which is the first bank you see, etc.What seems to happen is, the program looks through the different banks to figure out where the spell to upgrade is, finding it on bank 4, position 3 for example. But, then it'll go to the 4th visible hotbar, position 3 to do the replacement. If the 4th visible bar happens to be bank 4 then there's no problem, but if you've used the spinners to change things around there is.</p></blockquote><p>You know, that makes a lot of sense and it would explain the intermittent nature of the problem. One of the most frustrating things as a coder or any IT specialist really are those intermittent problems.</p>
mrsma
08-31-2010, 08:31 AM
<p>Still replacing upgraded spells over the wrong ones.</p><p>Medusa Gaze 11 over wrote Charm 11 not Medusa Gaze 1</p>
CoLD MeTaL
08-31-2010, 10:15 AM
<p><cite>Gwyneth@Najena wrote:</cite></p><blockquote><p><cite>Weyre@Antonia Bayle wrote:</cite></p><blockquote><p>There seems to be a confusion between how the program distinguishes hotbars. There's the bank number, which determines which bar corresponds to shift+1, shift+2, etc.; then there's the visible number, which is the first bank you see, etc.What seems to happen is, the program looks through the different banks to figure out where the spell to upgrade is, finding it on bank 4, position 3 for example. But, then it'll go to the 4th visible hotbar, position 3 to do the replacement. If the 4th visible bar happens to be bank 4 then there's no problem, but if you've used the spinners to change things around there is.</p></blockquote><p>You know, that makes a lot of sense and it would explain the intermittent nature of the problem. One of the most frustrating things as a coder or any IT specialist really are those intermittent problems.</p></blockquote><p>It has also replaced them 'out of column' too for me.</p><p>Spell is on hotbar 1 slot 4, and the macro (for a completely different spell) on hotbar 3 slot 8 got overwritten.</p><p>This just needs to be fixed or ripped out. It wasn't needed anyway. Instead of this buggy stuff, why don't they fix the vet call that works 1 in 6 times. That would be something useful.</p>
Rijacki
08-31-2010, 11:54 AM
<p>Last night in raid, I got Salve from the Fury in group. I put it on my hotbar in my "extra" slot that I use for temp clickables (I'm rarely in that group so I haven't gotten Salve in a long time). All well and good.</p><p>But, after the first wipe, it put itself on my Hot Bar 2 slots to the left of the slot I put it in earlier, over writing something (I can't recall what, it's a rarely used something) but not putting itself only in the slot I had made for it. VERY annoying. It was my Hotbar 3, if that makes a difference.</p>
Onorem
08-31-2010, 12:01 PM
<p>Kill this "feature" until you can fix it. I was hoping for a fix today, for multiple gu57 f'ups...kind of disappointed that there weren't enough fixes ready to have our Tuesday downtime.</p><p>If this "feature" is supposed to be helpful for new players, I have to believe it's completely counterproductive. New players won't know [Removed for Content] is going on when their hotbars are "updated" upon levelling.</p><p>This is annoying to everyone, and has to be confusing to new players. Get rid of it until you have it working correctly.</p>
Mascouti
08-31-2010, 07:35 PM
<p><cite>Onorem wrote:</cite></p><blockquote><p>Kill this "feature" until you can fix it. I was hoping for a fix today, for multiple gu57 f'ups...kind of disappointed that there weren't enough fixes ready to have our Tuesday downtime.</p></blockquote><p>Its not affecting enough people for them to consider killing this feature until they get it fixed. Who knows whenever that will be.</p>
Alliera
09-01-2010, 01:06 AM
<p>this Might seem Minor but we have Holiday double exp weekend and on live servers and in eq extended alot new players and vets playing this weekend.</p><p>So will we see hotfix to this before or on Friday this isnt just some minor annoying bug as stated in my reply here on this thread when does it and you have 5-8 hotbars with 25 spots to 40 open it annoying as hell it erases spells we need or combat arts then have to look thru your knowledge book for the spell, or combat art try to sit their look at hotbars and your like ok what am i Missing , this ruins game immersion and wastes alot time, this weekend alot players old and new will be doing Massive dinging to have lower level spells replace masters on ding or do in wrong slot then erase major spell like heal or Mez , just stupid.</p><p>So Sony can we get this Hotfixed by friday please?</p>
MyleeSilverwings
09-01-2010, 01:33 AM
<p>I honestly didn't think I would be back, complaining again, for a long long time. Having just gone through the EQ2 Extended borking my Station Access account nightmare, I thought things would settle down.</p><p>WRONG! I dinged an alt today from 88 to 89. All new 89 apprentice spells replaced completely unrelated expert/master spells, all on different hotbars.</p><p>I do use Profit.</p><p><span style="color: #993300;"><strong>Please change this completely unnecessary "feature" back to the way it used to be. Nobody asked for the new "feature" and we don't want it!</strong></span></p><p><span style="color: #993300;"><strong>And PLEASE use the time to FIX my Call of the Veteran which hasn't worked in months now!!!</strong></span></p><p>I don't think I can be any more succinct than that.</p>
Nijia
09-01-2010, 11:34 AM
<p>For me the upgrades go on a bar below that where it should go, overwriting another skill.</p><p>Current workaround is to SAVE my hotkeys, and LOAD them after levelling to cancel this detrimental effect. Then setup the upgrades where I want them, SAVE and forget about it till next level.</p><p>I DONT USE ANY THIRD PARTY MODS, NO UI MODS.</p>
Alliera
09-01-2010, 12:31 PM
<p><cite>Tikatika@Antonia Bayle wrote:</cite></p><blockquote><p>I honestly didn't think I would be back, complaining again, for a long long time. Having just gone through the EQ2 Extended borking my Station Access account nightmare, I thought things would settle down.</p><p>WRONG! I dinged an alt today from 88 to 89. All new 89 apprentice spells replaced completely unrelated expert/master spells, all on different hotbars.</p><p>I do use Profit.</p><p><span style="color: #993300;"><strong>Please change this completely unnecessary "feature" back to the way it used to be. Nobody asked for the new "feature" and we don't want it!</strong></span></p><p><span style="color: #993300;"><strong>And PLEASE use the time to FIX my Call of the Veteran which hasn't worked in months now!!!</strong></span></p><p>I don't think I can be any more succinct than that.</p></blockquote><p>Ditto Borked all 3 SA station all access accounts for 3 days we could not raid, not play period erased every expansions , account age, vet rewards, claims all,mounts took senior programmer zoltash 3 days to fix</p>
Alliera
09-01-2010, 12:32 PM
<p>we use profit ui</p><p>However in this thread this happening to players with default ui or profit or any other really doesnt matter</p>
Tarsevia
09-03-2010, 11:12 AM
<p>This is UNBELIVEABLY frustrating. It's bad enough when it happens to a characters I've been playing for years and am very familiar with their spells and hotbar layout/locations. I look down, know fairly quickly what's out of place, and fix it.</p><p>However, I just rolled a new class on the EQ2X free server that I've never played before. After a few upgrade levels, my hotbars were all screwed up with duplicate spells and SNAFUeness everywhere. I did a shout out in Level 1 chat and many people were also experiencing this. But the funny thing was a lot of new players were unaware of it. They started discussing it as the vets explained the issue. Then they started realizing how badly their hot bars had become.</p><p>Can you imagine how confusing it's going to be (for noobs and vets alike) on the free server this weekend with the bonus xp and extra leveling that will be going on? </p><p>Good job SOE, way to cater to all these new players you're trying to attract. </p>
CoLD MeTaL
09-03-2010, 11:44 AM
<p><cite>Tarsevia wrote:</cite></p><blockquote><p>This is UNBELIVEABLY frustrating. It's bad enough when it happens to a characters I've been playing for years and am very familiar with their spells and hotbar layout/locations. I look down, know fairly quickly what's out of place, and fix it.</p><p>However, I just rolled a new class on the EQ2X free server that I've never played before. After a few upgrade levels, my hotbars were all screwed up with duplicate spells and SNAFUeness everywhere. I did a shout out in Level 1 chat and many people were also experiencing this. But the funny thing was a lot of new players were unaware of it. They started discussing it as the vets explained the issue. Then they started realizing how badly their hot bars had become.</p><p>Can you imagine how confusing it's going to be (for noobs and vets alike) on the free server this weekend with the bonus xp and extra leveling that will be going on? </p><p>Good job SOE, way to cater to all these new players you're trying to attract. </p></blockquote><p>I have a suspicion that if you started EQ2xtenze just around launch that you actually dont get this bug. There must be something in 'older' UI files that cause it to happen. That is probably why they don't see it internally. Again only veterans are affected, and they don't care too much about us right now.</p>
<p><cite>CoLD MeTaL wrote:</cite></p><blockquote><p>I have a suspicion that if you started EQ2xtenze just around launch that you actually dont get this bug. There must be something in 'older' UI files that cause it to happen. That is probably why they don't see it internally. Again only veterans are affected, and they don't care too much about us right now.</p></blockquote><p>Hmm, I wonder if it is somewhat related to old hotbar numbering (when you only had a primary, secondary, and tertiary hotbar) vs new numbering (when you can have #1 through #10) then?</p><p>If that's the case, then in theory restting your uisettings (by backing up your uisettings xml file) would solve it. You'd have to rebuild your UI setup, but if that was the issue that should be a way to isolate it.</p>
Masako
09-03-2010, 01:14 PM
<p><cite>Rijacki wrote:</cite></p><blockquote><p>Last night in raid, I got Salve from the Fury in group. I put it on my hotbar in my "extra" slot that I use for temp clickables (I'm rarely in that group so I haven't gotten Salve in a long time). All well and good.</p><p>But, after the first wipe, it put itself on my Hot Bar 2 slots to the left of the slot I put it in earlier, over writing something (I can't recall what, it's a rarely used something) but not putting itself only in the slot I had made for it. VERY annoying. It was my Hotbar 3, if that makes a difference.</p></blockquote><p>Hearing this as playing a Fury is horrifying. No one's said anything to me so far my couple days back raiding, but I think I'll be keeping my Salve to myself until this whole bug is fixed. No way I'll make guild members have to find their spells again in the middle of a raid just cause I gave them Salve.</p><p>I'm with the feeling "kill this feature until it's fixed" as well. Old method of spell upgrades worked fine, but this new one is unbelievably frustrating. Upgraded a ton of spells on an alt the other day and needless to say there was a lot of fixing and rearranging I had to do with her hotbars afterwards because of all the stuff that was randomly replaced.</p>
Shareana
09-03-2010, 01:17 PM
This post has moved: <a href="/eq2/posts/preList.m?topic_id=445320&post_id=5408876" target="_blank" rel="nofollow">/eq2/posts/preList.m?topic_id=44532...post_id=5408876</a> Let's keep the posts constructive please. There is no need to be insulting to show how you feel about this bug.
SmokeJumper
09-03-2010, 01:35 PM
<p>We're going to disable that feature in the next hotfix. Unfortunately, that won't be until next week...but it'll go away soon.</p><p>That's the short version. The long version is that we absolutely *know* that this is happening to players...but we've spent hours pouring over the code and can't figure out how it could possibly be happening. So we're just going to disable it for now until we figure out where the gremlin lives and serve it with eviction papers.</p>
CoLD MeTaL
09-03-2010, 01:43 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>We're going to disable that feature in the next hotfix. Unfortunately, that won't be until next week...but it'll go away soon.</p><p>That's the short version. The long version is that we absolutely *know* that this is happening to players...but we've spent hours pouring over the code and can't figure out how it could possibly be happening. So we're just going to disable it for now until we figure out where the gremlin lives and serve it with eviction papers.</p></blockquote><p>Thank You!</p>
Onorem
09-03-2010, 02:33 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>We're going to disable that feature in the next hotfix. Unfortunately, that won't be until next week...but it'll go away soon.</p><p>That's the short version. The long version is that we absolutely *know* that this is happening to players...but we've spent hours pouring over the code and can't figure out how it could possibly be happening. So we're just going to disable it for now until we figure out where the gremlin lives and serve it with eviction papers.</p></blockquote><p>Huge thanks on this front. It's unfortunate that it wasn't disabled prior to the xp bonus alt grind/welcome to new eq2x players weekend.</p>
drakkenshie
09-04-2010, 08:38 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>We're going to disable that feature in the next hotfix. Unfortunately, that won't be until next week...but it'll go away soon.</p><p>That's the short version. The long version is that we absolutely *know* that this is happening to players...but we've spent hours pouring over the code and can't figure out how it could possibly be happening. So we're just going to disable it for now until we figure out where the gremlin lives and serve it with eviction papers.</p></blockquote><p>Thanks!</p><p>Just in case it is useful, on my setup, another thing I've noticed is a scenario like this:</p><p>I have a spell like Meliorate VIII which is upgraded to expert.</p><p>I will gain a level and I get upgraded to Meliorate IX and it will overwrite VIII even though it is more powerful. I fix that.</p><p>Then I'll equip a master version of Meliorate IX and get a message: Not replacing Meliorate VIII because it has been upgraded, even though the master is clearly better now.</p>
Felshades
09-04-2010, 10:04 AM
<p><cite>daynebock wrote:</cite></p><blockquote><p>I am fairly certain that this WAS an option before the update, but by default it was OFF.</p><p>I just came back and while going through the options i remeber considering if i should turn it on or not, and decided against it. There is no option now. </p><p>If a lvl 20 spell does 999 dmg for 50 power, a lvl 30 app upgrade that does 1001 dmg for 100 power will replace it...that is not a upgrade....</p><p>Plain and simple the system is terrible without the option to turn it off/on. Not to mention why would you take the option out?!</p><p>*edit* 5am spelling errors</p></blockquote><p>It is an upgrade when that lvl 20 spell is resisted a ton because it's lower level than the version you "should" be using.</p><p>I've had many a root resist because I forgot I had it upgraded when I levelled back in the days where you got no new apprentice spells after lvl 50 and I got to the "resistability higher on targets over level x" range.</p>
Felshades
09-04-2010, 10:13 AM
<p><cite>drakkenshield wrote:</cite></p><blockquote><p><cite>SmokeJumper wrote:</cite></p><blockquote><p>We're going to disable that feature in the next hotfix. Unfortunately, that won't be until next week...but it'll go away soon.</p><p>That's the short version. The long version is that we absolutely *know* that this is happening to players...but we've spent hours pouring over the code and can't figure out how it could possibly be happening. So we're just going to disable it for now until we figure out where the gremlin lives and serve it with eviction papers.</p></blockquote><p>Thanks!</p><p>Just in case it is useful, on my setup, another thing I've noticed is a scenario like this:</p><p>I have a spell like Meliorate VIII which is upgraded to expert.</p><p>I will gain a level and I get upgraded to Meliorate IX and it will overwrite VIII even though it is more powerful. I fix that.</p><p>Then I'll equip a master version of Meliorate IX and get a message: Not replacing Meliorate VIII because it has been upgraded, even though the master is clearly better now.</p></blockquote><p>I got this same error message earlier on my dirge, however it had no effect.</p><p>Not replacing harl's (grandmaster) with Harl's II because Harl's is more powerful... I had scribed an Expert, which was in fact a more powerful version, just the chat message was wrong. It DID in fact replace it.</p><p>That was a known bug.</p>
TaleraRis
09-04-2010, 04:40 PM
<p>I had this happening when I made some new upgrades that I crafted for my ranger.</p><p>I noticed that it wasn't happening to anything on my first hotbar just the hotbars after the first. I have five hotbars total. They were set spinner 1-5 from top to bottom. I also checked the hotbar settings and verified that they said hotbar 1 - hotbar 5, top to bottom.</p><p>Then I closed the last four. I reopened them one at a time. When I repoened them, the bar I had designated as Hotbar 2 appeared in the fourth slot down. My Hotbar 3 appeared in my second slot down. Hotbar 4 appeared in the third slot down. Hotbar 5 went to the fifth slot down.</p><p>So I closed them all again. As I reopened them, I moved Hotbar 2 from the fourth slot to the second. I moved Hotbar 3 from my second slot to the third. And I moved Hotbar 4 from the third slot to the fourth. Then I continued upgrading.</p><p>All of my upgrades overwrote properly this time.</p><p>So it seems despite the fact that I had told the game to make my second hotbar down Hotbar 2, it still was registering the fourth hotbar down on my screen as Hotbar 2, hence why it opened it second. This matches, because the upgrades for what I had as my second hotbar slot were appearing on my fourth hotbar slot. And the upgrades for CAs on my third hotbar slot were appearing on my second hotbar slot.</p><p>This seems to have fixed things for me. I'm going to craft up some more upgrades for another character who's not caught up yet and see if it fixes it there, too.</p>
TaleraRis
09-04-2010, 04:50 PM
<p>Just to add I move my hotbars around so much on all my characters that I know I don't keep them where they end up when they're first opened. I use the Hotbar settings to determine which hotbar should be which, and just reset the spinners if they end up out of order.</p><p>I suspect someone who just used their hotbars exactly as they always opened probably is the reason there are some not experiencing this issue.</p>
Rothgar
09-04-2010, 05:16 PM
<p><cite>Gwyneth@Najena wrote:</cite></p><blockquote><p>Just to add I move my hotbars around so much on all my characters that I know I don't keep them where they end up when they're first opened. I use the Hotbar settings to determine which hotbar should be which, and just reset the spinners if they end up out of order.</p><p>I suspect someone who just used their hotbars exactly as they always opened probably is the reason there are some not experiencing this issue.</p></blockquote><p>So if I understand both of your posts correctly, the hotbar number appears to be off, but its putting the upgrade in the correct slot?</p>
TaleraRis
09-04-2010, 05:27 PM
<p><cite>Rothgar wrote:</cite></p><blockquote><p><cite>Gwyneth@Najena wrote:</cite></p><blockquote><p>Just to add I move my hotbars around so much on all my characters that I know I don't keep them where they end up when they're first opened. I use the Hotbar settings to determine which hotbar should be which, and just reset the spinners if they end up out of order.</p><p>I suspect someone who just used their hotbars exactly as they always opened probably is the reason there are some not experiencing this issue.</p></blockquote><p>So if I understand both of your posts correctly, the hotbar number appears to be off, but its putting the upgrade in the correct slot?</p></blockquote><p>Yeah, it's putting the upgrade in what would be correct according to its settings. So my Hotbar 2 settings *did* go to Hotbar 2 in the correct spot on Hotbar 2 that I currently have my spell in. The game for some reason is just seeing Hotbar 2 in my fourth slot down, instead of the second slot down. Same with Hotbar 3. It was upgrading spells on Hotbar 3. But Hotbar 3 to it was in the second slot, so it was overwriting the spells there.</p><p>Opening them one at a time to see what the game was seeing as first, second, third, etc fixed that issue. I was just going to try out with my templar keeping the hotbars in the order that the game opens them and then adjusting Hotbar Settings accordingly to see if that worked as well.</p>
TaleraRis
09-04-2010, 05:53 PM
<p>Looks like this character used the default positions for hotbars. Her first couple of upgrades worked fine. Then I intentionally messed up her hotbars, changing positions and spinners and the number in settings. This geeked her upgrades up again.</p><p>I closed all her hotbars and opened them 1 at a time. I changed their Hotbar number in Hotbar Settings depending on where they opened. So for instance, originally Hotbar 2 opened and went into the fifth slot. I changed the fifth slot to be Hotbar 5 instead. Then Hotbar 3 opened in the second slot, so I made that Hotbar 2, etc. I fixed the spinners accordingly. I tried to upgrade a spell and it upgraded where it should.</p><p>However, if you close them again you have a problem. Once you close them, they open with the same Hotbar number the game wanted to open them with before and the spinner that they originally opened with.</p><p>Then I closed them all again and did the trick with opening them one at a time and moving them where I wanted them to be. So when the game opened my Hotbar 2 in the fifth slot again, I moved that hotbar to my second slot. And when the game said my Hotbar 3 was the second slot again, I moved that to the third slot, etc.</p><p>Then I closed them again and reopened them. This time, they opened in the slots where I had put them and everything upgraded properly.</p><p>It seems that if we leave them in the slot they open in, we can temporarily renumber them to match that slot. But when they're closed, they reset to the number they had before. However, when we leave their number alone and just move them to their correct slot, those changes stay.</p>
Enica
09-04-2010, 06:38 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>We're going to disable that feature in the next hotfix. Unfortunately, that won't be until next week...but it'll go away soon.</p><p>That's the short version. The long version is that we absolutely *know* that this is happening to players...but we've spent hours pouring over the code and can't figure out how it could possibly be happening. So we're just going to disable it for now until we figure out where the gremlin lives and serve it with eviction papers.</p></blockquote><p>Thank you so much!</p>
Jrral
09-04-2010, 06:54 PM
<p><cite>Rothgar wrote:</cite></p><blockquote><p>So if I understand both of your posts correctly, the hotbar number appears to be off, but its putting the upgrade in the correct slot?</p></blockquote><p>That's what I've been seeing most of the time. It sometimes gets the slot completely wrong, but more often it's "right slot, wrong hotbar".</p><p>Now, I notice something looking at my UI settings XML. I've got three things in the Window element for my hotbars: the number at the end of the name (eg. name="Hotkey_clone_0"), and then in the child Properties element the bank and keymapping attributes (eg. for my Hotkey_clone_0 window it's bank="3" and keymapping="3"). I'm assuming that the number at the end of the name is a physical hotbar number (ie. Hotkey_clone_0 is the first physical hotbar, _1 is the second and so on), bank is supposed to identify the logical hotbar number, and keymapping is supposed to identify the key used to select that hotbar. But some of these look weird to me:</p><ul><li>Hotkey_clone_0, bank 3, keymapping 3</li><li>Hotkey_clone_1, bank 2, keymapping 2</li><li>Hotkey_clone_2, bank 1, keymapping 1</li><li>Hotkey_clone_3, bank 0, keymapping 0</li><li>Hotkey_clone_4, bank 4, keymapping 4</li><li>Hotkey_clone_5, bank 5, keymapping 5</li><li>Hotkey_clone_6, bank 6, keymapping 3</li><li>Hotkey_clone_7, bank 5, keymapping 3</li><li>Hotkey_clone_8, bank 8, keymapping 3</li><li>Hotkey_clone_9, bank 9, keymapping 3</li></ul><p>Seems odd to me that the physical numbers are out of order compared to the banks, and that there's a duplicated bank number (5, appears on both Hotkey_clone_5 and Hotkey_clone_7) and many duplicated keymappings. And all the incorrect replacements are happening in the first 4 hotbars (I have 6 visible), the ones where the name suffix and the bank number don't match. Things on the 5th and 6th open hotbars don't seem to have the problem. Is the problem possibly related to using the bank number at one point and then the physical window name at another?</p><p>If I've time I'll start a new character (no experts so spells will get replaced as I level) and note down hotbar/slot the replacement happened in vs. where it should've happened. That might show a pattern.</p>
Rothgar
09-05-2010, 04:58 AM
<p>Thanks for all the feedback. I'll try to reproduce the problem when I'm back in the office and see if we can get it fixed in time for the next update.</p>
Tigress
09-05-2010, 05:20 AM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p>We're going to disable that feature in the next hotfix. Unfortunately, that won't be until next week...but it'll go away soon.</p><p>That's the short version. The long version is that we absolutely *know* that this is happening to players...but we've spent hours pouring over the code and can't figure out how it could possibly be happening. So we're just going to disable it for now until we figure out where the gremlin lives and serve it with eviction papers.</p></blockquote><p>AWESOME!! thank you. when you do bring it back, will you pleae give us the option to turn the feature on & off? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Warpax
09-05-2010, 08:50 AM
<p>OMG make it go away! NAO</p>
Warpax
09-05-2010, 08:52 AM
<p><cite>Tigress wrote:</cite></p><blockquote><p><cite>SmokeJumper wrote:</cite></p><blockquote><p>We're going to disable that feature in the next hotfix. Unfortunately, that won't be until next week...but it'll go away soon.</p><p>That's the short version. The long version is that we absolutely *know* that this is happening to players...but we've spent hours pouring over the code and can't figure out how it could possibly be happening. So we're just going to disable it for now until we figure out where the gremlin lives and serve it with eviction papers.</p></blockquote><p>AWESOME!! thank you. when you do bring it back, will you pleae give us the option to turn the feature on & off? <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>^^ why would i want to immediately and automaticly have my expert or master spell replaced with the inferior albeit higher teir spell until i have the upgrade for it.. especially in the middle of battle when most dings occur</p>
Detor
09-05-2010, 10:16 AM
<p><cite>Warpax wrote:</cite></p><blockquote><p>^^ why would i want to immediately and automaticly have my expert or master spell replaced with the inferior albeit higher teir spell until i have the upgrade for it.. especially in the middle of battle when most dings occur</p></blockquote><p>The way they described it if it was working is that when you gain a level it wouldn't automatically do that. Once you scribe a Master of the higher level version of a spell on your hotkeys that's when it will replace the one you have with the higher level version.</p>
Warpax
09-05-2010, 12:53 PM
<p><cite>Detor wrote:</cite></p><blockquote><p><cite>Warpax wrote:</cite></p><blockquote><p>^^ why would i want to immediately and automaticly have my expert or master spell replaced with the inferior albeit higher teir spell until i have the upgrade for it.. especially in the middle of battle when most dings occur</p></blockquote><p>The way they described it if it was working is that when you gain a level it wouldn't automatically do that. Once you scribe a Master of the higher level version of a spell on your hotkeys that's when it will replace the one you have with the higher level version.</p></blockquote><p>it already does that. what Im talking about is hotkey#1 has Charm V (Master), why would i wat this feature to replace my Charm V (Master) with Charm VI (Apprentice) automaticlly.. that not even taking in to account it overwriting and replacing a random spell/ca in the middle of battle.</p><p>So make it optional if you keep this "feature". Please</p>
Dethdlr
09-05-2010, 01:20 PM
<p><cite>Warpax wrote:</cite></p><blockquote><p><cite>Detor wrote:</cite></p><blockquote><p><cite>Warpax wrote:</cite></p><blockquote><p>^^ why would i want to immediately and automaticly have my expert or master spell replaced with the inferior albeit higher teir spell until i have the upgrade for it.. especially in the middle of battle when most dings occur</p></blockquote><p>The way they described it if it was working is that when you gain a level it wouldn't automatically do that. Once you scribe a Master of the higher level version of a spell on your hotkeys that's when it will replace the one you have with the higher level version.</p></blockquote><p>it already does that. what Im talking about is hotkey#1 has Charm V (Master), why would i wat this feature to replace my Charm V (Master) with Charm VI (Apprentice) automaticlly.. that not even taking in to account it overwriting and replacing a random spell/ca in the middle of battle.</p><p>So make it optional if you keep this "feature". Please</p></blockquote><p>That's not what it's supposed to do. When it's working correctly, here's what it should do in your example:</p><p>If you have Charm V (Master) or Charm V (Expert) as hotkey #1 and you get Charm VI (Apprentice), Charm VI (Apprentice) should go on an empty hotbar slot like it always has.</p><p>If you have Charm V (Apprentice) as hotkey #1 and you get Charm VI (Apprentice), Charm VI (Apprentice) should replace hotkey #1.</p><p>Once you've gained the spell, it's not supposed to do anything if you upgrade. Once you have the Apprentice version, upgrading to Master or Expert shouldn't shuffle anything on your hotbars. </p>
Casmack
09-06-2010, 02:09 PM
well its next week..wheres the fix =) While SOE is making a change please make option to use old spell effects! these WOW looking spells are boring.....
Jrral
09-06-2010, 03:42 PM
<p><cite>Jrral@Unrest wrote:</cite></p><blockquote><ul><li>Hotkey_clone_0, bank 3, keymapping 3</li><li>Hotkey_clone_1, bank 2, keymapping 2</li><li>Hotkey_clone_2, bank 1, keymapping 1</li><li>Hotkey_clone_3, bank 0, keymapping 0</li><li>Hotkey_clone_4, bank 4, keymapping 4</li><li>Hotkey_clone_5, bank 5, keymapping 5</li><li>Hotkey_clone_6, bank 6, keymapping 3</li><li>Hotkey_clone_7, bank 5, keymapping 3</li><li>Hotkey_clone_8, bank 8, keymapping 3</li><li>Hotkey_clone_9, bank 9, keymapping 3</li></ul></blockquote><p>Bingo. Last night the bad replacement happened and I saw the pattern. One spell went into Hotkey_clone_1 slot 3 when the spell it was replacing was in Hotkey_clone_2 slot 3. The second went into Hotkey_clone_2 slot 10 when the spell it was replacing was in Hotkey_clone_1 slot 10. The third went into Hotkey_clone_0 slot 5 (the first unoccupied one) when the spell it was replacing was in Hotkey_clone_4 slot 9.</p><p>The new spells were for a coercer: Forced Hesitation IV, Charm V and Breeze III. The previous versions of those spells were all Experts.</p>
Onorem
09-14-2010, 02:22 PM
<p>Thanks for the fix. Any more news on the possibility of letting us turn it off now?</p>
SmokeJumper
09-14-2010, 02:38 PM
<p><span><span style="color: #ffffff;">Add the following t<span style="font-family: 'Arial','sans-serif'; font-size: 10pt;">o your ini file and the feature will be turned off.</span></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "><strong><span style="color: #00ccff;">replace_spells_on_hotbar false</span></strong></span></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"> </p>
Geothe
09-14-2010, 05:36 PM
<p><cite>SmokeJumper wrote:</cite></p><blockquote><p><span><span style="color: #ffffff;">Add the following t<span style="font-family: 'Arial','sans-serif'; font-size: 10pt;">o your ini file and the feature will be turned off.</span></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "><strong><span style="color: #00ccff;">replace_spells_on_hotbar false</span></strong></span></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"> </p></blockquote><p>Forcing people to edit their .ini file because you guys seem to be incapable of fixing what you break is pretty sad.</p>
CapitanAwesome
09-14-2010, 05:47 PM
<p><cite>Geothe wrote:</cite></p><blockquote><p><cite>SmokeJumper wrote:</cite></p><blockquote><p><span><span style="color: #ffffff;">Add the following t<span style="font-size: 10pt; font-family: 'Arial','sans-serif';">o your ini file and the feature will be turned off.</span></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "><strong><span style="color: #00ccff;">replace_spells_on_hotbar false</span></strong></span></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"> </p></blockquote><p>Forcing people to edit their .ini file because you guys seem to be incapable of fixing what you break is pretty sad.</p></blockquote><p>They mentioned in another thread they were in the process of fixing it, and making an option to disable it soon. This is a temporary fix for impatient people.</p>
Jrral
09-15-2010, 02:55 AM
<p><cite>CapitanAwesome wrote:</cite></p><blockquote><p>They mentioned in another thread they were in the process of fixing it, and making an option to disable it soon. This is a temporary fix for impatient people.</p></blockquote><p>It looks like they got the fix partially right. Now as I get new spell upgrades it's overwriting the correct icon in my hotbars. But it's still overwriting with the new Apprentice even when what's being overwritten is an Expert, and I was under the impression that Expert or better wouldn't be overwritten.</p>
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