View Full Version : Aura of the Crusader no longer removing stifle effects...
kaarkula
08-19-2010, 02:14 PM
<p>On my 90 shadowknight I attacked the key mob in deep forge... i could not cast aura of the crusader to remove the stifle effect mandate.</p><p>Aura of the crusader is pointless if it can't be cast when stifled... it only works that way</p><p>I see no mention of this in any update note.</p><p>For anyone who knows what I'm talking about this is a pretty big deal</p>
<p>Pretty sure I remember them saying that they added that to keep people from soloing those zones. It should work on other mobs elsewhere you should check and see.</p>
kaarkula
08-19-2010, 02:37 PM
<p>it worked yesterday and It's not documented anywhere that I can find.</p>
<p>Tried that on the keymob in cella last week, i could dispell it the first time, but not the second time. Tried a couple of times, always with the same results. Also noticed that sometimes i can cure the target-clear-and-knock-you-around debuff with arcane pots, sometimes i can't. Either the key mobs have two distinct detrimentals, which i doubt, or something's buggy.</p>
kaarkula
08-19-2010, 02:58 PM
<p>It's not working at all now - I see no patch note or anything anywhere that says it shouldn't work.</p>
FimisOrbe
08-19-2010, 03:04 PM
<p>Some are can not cast beneficial.</p>
kaarkula
08-19-2010, 03:08 PM
<p>I want to hear if this is a bug or done on purpose...</p>
<p>this is a ninja upgrade to key mobs so we can't solo them anymore.. its pretty weak this late in the key mob stage of the game to throw this in there.</p>
Corydonn
08-19-2010, 03:21 PM
<p><cite>Jeal@Unrest wrote:</cite></p><blockquote><p>this is a ninja upgrade to key mobs so we can't solo them anymore.. its pretty weak this late in the key mob stage of the game to throw this in there.</p></blockquote><p>Especially when the boss mobs of alot of the TSO and 3 of the SF instances are soloable by more than a handful of the classes. I'm really disliking these new "Cannot cast hostile spells and Cannot cast beneficial spells" getting around my self immunity taking away one of the most vital self buffs of the class and preventing me from even using Feign Death.</p>
DuneWarrior
08-19-2010, 04:47 PM
<p>Subject says it all</p><p>This another stealth nerf? or something ELSE that got left out of the Patch notes?</p>
Shareana
08-19-2010, 04:54 PM
<p>Merged 2 similiar topics together here <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Lamatu
08-19-2010, 05:02 PM
<p>Anyone try curing with a pot? You could before the update.</p>
FimisOrbe
08-19-2010, 05:07 PM
<p><cite>Lamatu wrote:</cite></p><blockquote><p>Anyone try curing with a pot? You could before the update.</p></blockquote><p>Doesn't work on a cant cast beneficial deterimental. I did try it on guard, since I was able to solo each of them with a cure Pot.</p>
LardLord
08-19-2010, 05:10 PM
<p>Have to be a Fury (raidwide cure) or Warden (tranquility) to reliably solo these mobs now it seems?</p><p>Anyway yeah, not a class nerf...just a mob buff.</p>
<p>Not surprising, they really don't want the mobs to be soloed. Rather than mess around with all that, they could just make the mob 1-shot you unless you were with others in the zone, or make the key not take effect if its looted solo.</p>
Horgana
08-19-2010, 06:04 PM
<p>Read the "new" description of "Mandate" - it has to be cured by someone else (you can't cast pretty much anything, and definitely not any beneficial spells). So you need to dual box with a mage or healer now.</p>
Mosha D'Khan
08-19-2010, 06:24 PM
<p><cite>Barx@Antonia Bayle wrote:</cite></p><blockquote><p>Not surprising, they really don't want the mobs to be soloed. Rather than mess around with all that, they could just make the mob 1-shot you unless you were with others in the zone, or make the key not take effect if its looted solo.</p></blockquote><p>or they could make the zones harder and not so easy, then whine about them getting soloed =)</p>
Stubbswick
08-19-2010, 06:27 PM
<p>So what happens if you're solo healing the zone and you accidentally run into the key mob? You can't cure it off yourself and your group dies?</p><p>I understand why this hole was closed... but I think there's better ways of handling it.</p>
LardLord
08-19-2010, 06:30 PM
<p><cite>Wubbah@Butcherblock wrote:</cite></p><blockquote><p>So what happens if you're solo healing the zone and you accidentally run into the key mob? You can't cure it off yourself and your group dies?</p><p>I understand why this hole was closed... but I think there's better ways of handling it.</p></blockquote><p>You have to make sure you don't ever have aggro on the key mob, heh.</p><p>Key mob is now the hardest encounter in Library?! probably.</p>
Meirril
08-22-2010, 11:18 PM
<p><cite>kaarkula wrote:</cite></p><blockquote><p>On my 90 shadowknight I attacked the key mob in deep forge... i could not cast aura of the crusader to remove the stifle effect mandate.</p><p>Aura of the crusader is pointless if it can't be cast when stifled... it only works that way</p><p>I see no mention of this in any update note.</p><p>For anyone who knows what I'm talking about this is a pretty big deal</p></blockquote><p>This isn't new with this update. Mandate not only has a stiffle effect, it also has a KB effect. The stiffle isn't preventing your aura of the crusader from working, the KB effect is since you can't cast aura of the crusader when you are moving. I'm fairly certain aura of the crusader still works with other stiffle effects. You could do a BG or two to find out. </p><p>The part that changed was now you can't use potions to cure mandate which arn't affected by movement. That is all. </p>
Hamervelder
08-23-2010, 02:04 AM
<p>Aura of the Crusader has been broken for a long time now. Not only does SOE not want crusaders soloing heroic zones, but they also don't want crusaders curing themselves when there's a groupwide stifle, either, it seems.</p>
glowsintheda
08-23-2010, 03:38 AM
<p><cite>Meirril wrote:</cite></p><blockquote><p><cite>kaarkula wrote:</cite></p><blockquote><p>On my 90 shadowknight I attacked the key mob in deep forge... i could not cast aura of the crusader to remove the stifle effect mandate.</p><p>Aura of the crusader is pointless if it can't be cast when stifled... it only works that way</p><p>I see no mention of this in any update note.</p><p>For anyone who knows what I'm talking about this is a pretty big deal</p></blockquote><p>This isn't new with this update. Mandate not only has a stiffle effect, it also has a KB effect. The stiffle isn't preventing your aura of the crusader from working, the KB effect is since you can't cast aura of the crusader when you are moving. I'm fairly certain aura of the crusader still works with other stiffle effects. You could do a BG or two to find out. </p><p>The part that changed was now you can't use potions to cure mandate which arn't affected by movement. That is all. </p></blockquote><p>Pretty sure Aura was instant cast, but I haven't played much in a couple weeks because my good comp broke. If what I am reading is right it is the can't cast benificial line that they added to Mandate that is the issue. Also I know there are lots of other stifle effects that it can't cure either, like the ones that the vampires in castle mistmoore use (impale or whatever) and the one that cazel uses (no idea what that one is called)</p>
<p><cite>glowsinthedark wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p><cite>kaarkula wrote:</cite></p><blockquote><p>On my 90 shadowknight I attacked the key mob in deep forge... i could not cast aura of the crusader to remove the stifle effect mandate.</p><p>Aura of the crusader is pointless if it can't be cast when stifled... it only works that way</p><p>I see no mention of this in any update note.</p><p>For anyone who knows what I'm talking about this is a pretty big deal</p></blockquote><p>This isn't new with this update. Mandate not only has a stiffle effect, it also has a KB effect. The stiffle isn't preventing your aura of the crusader from working, the KB effect is since you can't cast aura of the crusader when you are moving. I'm fairly certain aura of the crusader still works with other stiffle effects. You could do a BG or two to find out. </p><p>The part that changed was now you can't use potions to cure mandate which arn't affected by movement. That is all. </p></blockquote><p>Pretty sure Aura was instant cast, but I haven't played much in a couple weeks because my good comp broke. If what I am reading is right it is the can't cast benificial line that they added to Mandate that is the issue. Also I know there are lots of other stifle effects that it can't cure either, like the ones that the vampires in castle mistmoore use (impale or whatever) and the one that cazel uses (no idea what that one is called)</p></blockquote><p>Maybe you should try reading the ability?</p><p>It has never ever had the ability to cure uncurable effects on you, like the vamps cast in MM castle.</p><p>It cures a cureable det...no cureable det = no cure</p><p>When it does cure it gives you 20sec immunity.</p>
Thunndar316
08-28-2010, 12:44 PM
<p>I am really sick and tired of all these un curable dets. Now you nerf my SK's ability to solo a LEVEL 80 GREEN ZONE. Something he should be able to do.</p><p>Pathetic, hidden nerf. /rude Sony</p>
Shareana
08-30-2010, 07:27 PM
This post has moved: <a href="/eq2/posts/preList.m?topic_id=445320&post_id=5405507" target="_blank" rel="nofollow">/eq2/posts/preList.m?topic_id=44532...post_id=5405507</a> Constructive posts please.
skycruise
09-21-2010, 11:06 AM
<p>I've seen Aura of Crusader fail a lot more often on different effects, in particular the stun that you get in the Waansu fight. Sometimes I can get it off, sometimes not..</p>
Boli32
09-21-2010, 01:12 PM
<p>It has and will never work with effects that cannot be cured... which means it is next to useless for 90% of raid content.</p>
Prestissimo
10-14-2010, 06:40 AM
<p>Specing fearless morale and having non-suck healers that stack heals on you combined with not sucking yourself pretty much negates the reason for having aura. Everything that it would be useful on is being made uncurable anymore. IMO, it really should be something like a 5-10 second immunity to all those effects listed and depending on if it's 5 seconds or 10 seconds, potentially cure some of the cureable effects on you at time of cast.</p><p>Knowing the det is coming or being in a moment where you can't afford to get det'd and pre-casting it for an immunity would make it definately worth spending the point even for a 5 second immunity and no cure, and would really make the ability worth hotbar space compared to what it is now IMO.</p>
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