View Full Version : New spell "Wrath" is severely underpowered.
mafoe
08-18-2010, 03:17 PM
<p>This spell doesnt even get a spot on my hotbars since its damage is subpar and the power cost is horrendous. Check this out:</p><p><img src="http://lh5.ggpht.com/_XvWh6xG4qE0/TGwh7g2q-JI/AAAAAAAAARk/x4lnOT9eOeg/wrath.gif" width="607" height="377" /></p><p>33% damage less, but 300% the power cost?</p>
MindFury
08-18-2010, 03:37 PM
<p>Noticed this on my warden myself....lvl 6 spell with 3x as much pwr cost as our end game spells? with less than half the dmg? ...thanx for the added spell, please make it worthwhile by lowering pwr cost and increasing dmg, ty!</p>
Calain80
08-19-2010, 04:31 AM
The Spell is useful ... until level 35. After that it is useless.
<p>It was added to give priests more nukes at the low end. I don't see it as really useful at the higher end, but it's not intended to be. I do agree that the power cost could stand to be toned down a little bit given the amount of damage it does.</p>
Laenai
08-19-2010, 04:43 PM
<p>See, I didn't think it was that bad, but then...I'm a defiler. Nothing I have hits very hard.</p>
mafoe
08-20-2010, 04:55 AM
Ehm... can you see the screenshot?Templars get 2 damage spells before level 6 that are far better (more dmg and less power) than Wrath. So how does a low level templar benefit from "having more nukes at the low end" if SOE adds worse nukes? More does not equal better.
Calain80
08-20-2010, 06:36 AM
Due to reuse you currently have some time without any damage spell up. As long as that is true this spell will give you more DPS. But as soon as you have enough spells, so that there is always a damage spell up this one is the 1st spell you won't cast any more.
Sedenten
08-22-2010, 02:44 PM
<p>As a defiler, if I'm going full bore DPS (haha?), I run out of damage spells to cast at some point and am just waiting on my one primary single target nuke to repop (with around 55% or so reuse on my gear). Wrath is for that kind of situation. A lot of my damage spells are also atrociously long on the casting time, so tossing Wrath in here and there ends up flowing better. I'm sure for lower level or lesser geared defilers, this nuke fills that void even moreso. Also, I'm not sure what "quality" this nuke is supposed to weigh in at, but since it scales with our level it's not likely to be near the master level of another damage spell.</p><p>I'm sure that doesn't apply for all priests, but I would think it <em><strong>should </strong></em>at least be useful to all of them and should be adjusted if it's not.</p>
PeterJohn
08-22-2010, 04:25 PM
<p>The original post is a screenshot of a level 6 Wrath versus a MASTER version of a level 82 spell with AA points spent in boosting the Divine Smite even further. Yes, Wrath does scale up as you level, but I think the whole point of why Wrath was added at level 6 was missed.</p>
<p>yea and look at the level of the master's smite spell given from L&L's lol</p><p>anyway I don't know any priest that will have this spell in their rotation even when they don't need to heal, it's a waste</p><p>I thought the devs tried playing the game recently</p>
Calain80
08-23-2010, 04:44 AM
I could do the same with Invocation from my Inquisitor. Wrath is still the lowest damage spell for me with a huge power cost.
mafoe
08-23-2010, 04:48 AM
Divine Smite is AA-boosted, which changes power cost, reuse and recast time. But even without these AAs, Wrath costs 1.5 times more power with less damage.<br/><br/>What the healers would have needed is a fast-casting, moderate reuse blue AOE, not another single target spell that is in almost every aspect worse than what we already have.<br/><br/>So please... get real.
Ferunnia
08-24-2010, 12:12 PM
<p>Guess I'm just curious why anyone would whine about a new spell...I can empty out all the spells in my full cast rotation, all my AAd CAs, including all my AoEs, plus my two fast casting group heals, plus fae flames, to proc infusions and have recast timers running as long as I don't break from my chain. Don't get me wrong, it's not the best thing since sliced bread, but it has a few things going for it...</p><p>1) Range. The thing is 35 Meters as someone else said...My standard nukes are 30 though, so still hits from further out by a bit.</p><p>2) Cast Time. If you are willing to accept the tradeoff in power, it's got pretty decent cast time...fast enough that I can fit it between an auto attack at 120+ haste mod.</p><p>3) Damage isn't really all that bad...I'm only half geared atm (taking breaks at the beginning of an expansion blows!). I ran through my last parse of the x2 Vigilant and never saw it do less than 4277 damage. It critted at its highest for 6848. (average of 6027 damage)</p><p>(Ranked 8th out of 24 different types of damage I did that day, bout 3% of my total output).</p><p>Our much better geared mystic on that run did a range of 5756-7545 (Average 6679) damage with wrath, for a total of about 11% of his zonewide damage. </p><p>Plus it can proc Peace of Mind, PoTM, any other spell based proc, and from a nice range if you have to joust anything on raids. </p><p>On a final note...maybe less geared players won't get as much use because they can't grey out all their abilities, but for a druid it's easily doable, so it actually does add to the casting rotation. </p><p>Edit...P.S. I'm not in any way saying I don't wish the spell were better, either with a 1 second base cast time (spell cast able to bring it to 0.5 sec) or that it could be cast on the run while adjusting positions. I'm just putting out there why I don't think it's useless. Makes good filler, especially if Peace of mind or PoTM are running.</p><p>P.S.S. If you give a [Removed for Content] about the power cost you probably don't have a decent chanter...in which case you probably shouldn't be burning power on dpsing anyways...just my 2cp...</p>
mafoe
08-24-2010, 01:30 PM
<p>I am 'whining' because this new spell is an unnecessary addition for me that didnt even make it on my hotbar.</p><p>1. range. 35m.3. damage isnt really all that good either. 3% of your total output, aka a waste of your time. the reason why your mystic can put it to better use is because he is using CAs instead of spells (and CAs have a much longer reuse), which is why CA priests (wardens, inq, mystics) benefit much more of this spell than the other 3 healer classes. Gear is not an excuse either because better gear would improve all your spells equally.</p><p>And about the power: this is supposed to be a spell to also help low level priests, so having/not having a chanter is a really silly point. Especially in lower levels and without raid gear, power will be a major issue, even more so since chanters dont grow in trees.</p><p>Seems Wrath is not as bad for other priests as it is for templars, but hey, when I hear that it's nice for a fury who can already hit 20k dps while healing and it's less good for templars whose dps is blergh, then wow. Great addition, srsly.</p><p>Again. What we need is a blue aoe. Not another single target nuke.</p>
Ferunnia
08-25-2010, 03:56 AM
<p>If you really want to level a Templar soloing, why wouldn't you start as an inqy and betray later anyways? Lot less of a headache to solo with them considering you can have 4 CAs (or is it 3, I can't remember) by level 20 or so even without trying to grind AA. </p><p>On another note, though, I'm sure if enough priests complain about it, it'll get at least the power usage toned down. I'm all for it. It would be nice even if they added a longer reuse and gave it damage somewhere in the range of Master Strike (bout 8500-18000 damage range for me). As far as making it a blue AoE...I'd love it.</p><p>On a final note, I do stand corrected about its usefulness at low levels (where apparently it was meant to be used), though. At higher levels (at least on furies) everything costs a crap-ton of mana anyways, unless you are a CA priest, so I don't personally even notice that this spell adds anything to my over-time mana usage. All in all I was just trying to say that it is possible to have a use for it if you are willing to look. </p><p>BTW, on a zonewide of 20k...3% is 600 more dps. Not horrible, not to mention extra damage from procs it triggers. At this point in the game increases in dps are really only found in small increments and just add up over time.</p>
<p>I use it to pull when i solo with my mystic, it usually does 2500, range is higher than most of my spells.</p><p>My druid have not used it yet.</p><p>Range could be increased, power cost made normal, it should be usable while moving (making it a pull spell).</p>
Edith
08-30-2010, 01:07 AM
<p>It's still better than summoning food and drink. I've used it to finish a ho, but that's about it. It's nothing to get excited about, but it's not as if it hurts us.</p>
mafoe
08-30-2010, 05:42 AM
<p>Why are so many ok with half-baked additions? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
<p><cite>mafoe wrote:</cite></p><blockquote><p>Why are so many ok with half-baked additions? <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p></blockquote><p>It's not half baked, it fills the role it was intended for. Nothing significant was lost to get it, it just gives you more options on things to cast (especially at the low end).</p>
Chunkaliscious
08-30-2010, 01:21 PM
<p>It's not a half-baked addition when you realize what it was added for. It was added to fill a gap in the lower tiers, not for the end game raiders. I recently ran a new priest through the new lowbie content for some house items and it was nice to have another damage spell to throw out. For this scenario its a great addition.</p>
emby79
09-01-2010, 05:18 AM
<p>I only ever use this spell to proc ET on aoe encounters <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
<p>I just tried it on a level 8 inquisitor an it rocks, it is nice before you get your CA.</p>
RingleToo
09-01-2010, 07:46 PM
<p>Sheesh. What's the big deal. It's not like we're paying per spell. It's an extra spell that I didn't have before that I can do damage with, and the recast isn't bad. As a Templar I'm pretty much happy with anything that helps me do more damage which makes it useful in my book. No, it's not a nuke spell. Yes, I have other damage spells that do more damage for less power. Power not really being an issue anyway. In groups/raids, I'm healing, not exactly doing a lot of dps. Not exactly doing a lot of dps when soloing. So, I see it as one more thing to help when soloing, and I haven't run out of power using it yet.</p><p>It's an <em>extra</em> spell. It does damage. I didn't see any increase in my monthly subscription. I'm happy.</p>
NolaDragon
09-02-2010, 12:48 PM
<p>I must admit i was perplexed when they added this , and had a feeling of "Oh geeze what did they take away from us?</p><p>Considering all those spells we had incommon as priest up to 10 , Then they divied em up and gave everyone class specific stuff. I cant fathom why they would put back a common priest damg spell. After reading a few responses here , it seems the only reason is to make priest solo'ing easier in the lower levels.</p><p>Maybe in the future they will give us a way to upgrade it, to make it more usefull in the higher levels?</p><p>Here's a few of my suggestions ... a debuff of some sort , range at 50 meters , a group encounter nuke , instant cast or nearly instant. Im not suggesting all of these at once , just one of them atleast. Err maybe it would be nice to have a choice of how to upgrade it.</p><p>On a side note thats sort of related , because I noticed it at the time of that patch. In PvP it seems I am doing less dmg , and there is almost no way to kill anyone while im solo , as I could before. Anyone else notice something along these lines?</p>
EQPrime
09-02-2010, 01:03 PM
<p><cite>RingleToo wrote:</cite></p><blockquote><p>Sheesh. What's the big deal. It's not like we're paying per spell. It's an extra spell that I didn't have before that I can do damage with, and the recast isn't bad. As a Templar I'm pretty much happy with anything that helps me do more damage which makes it useful in my book. No, it's not a nuke spell. Yes, I have other damage spells that do more damage for less power. Power not really being an issue anyway. In groups/raids, I'm healing, not exactly doing a lot of dps. Not exactly doing a lot of dps when soloing. So, I see it as one more thing to help when soloing, and I haven't run out of power using it yet.</p><p>It's an <em>extra</em> spell. It does damage. I didn't see any increase in my monthly subscription. I'm happy.</p></blockquote><p>Not really sure how you could work this into your rotation as a templar since Divine Smite is pretty much always up and does more damage for lower power. Smite Corruption is probably even a better choice to cast than Wrath. I pretty much always have something better to cast available when I'm DPSing.</p>
RingleToo
09-02-2010, 03:01 PM
<p><cite>Uguv@Mistmoore wrote:</cite></p><blockquote><p><cite>RingleToo wrote:</cite></p><blockquote><p>Sheesh. What's the big deal. It's not like we're paying per spell. It's an extra spell that I didn't have before that I can do damage with, and the recast isn't bad. As a Templar I'm pretty much happy with anything that helps me do more damage which makes it useful in my book. No, it's not a nuke spell. Yes, I have other damage spells that do more damage for less power. Power not really being an issue anyway. In groups/raids, I'm healing, not exactly doing a lot of dps. Not exactly doing a lot of dps when soloing. So, I see it as one more thing to help when soloing, and I haven't run out of power using it yet.</p><p>It's an <em>extra</em> spell. It does damage. I didn't see any increase in my monthly subscription. I'm happy.</p></blockquote><p>Not really sure how you could work this into your rotation as a templar since Divine Smite is pretty much always up and does more damage for lower power. Smite Corruption is probably even a better choice to cast than Wrath. I pretty much always have something better to cast available when I'm DPSing.</p></blockquote><p>It's easy to work in even though you're right about Divine Smite and even Smite Corruption. What I usually do when soloing is cast, in fairly quick succession, Awestruck, Warring Deities (sometimes followed by Smite Corruption), Martyr Strike, Divine Smite again. (Somewhere in there I'll usually cast one of the melee attacks if the mob is on me). That's when I find I can cast Wrath, because nothing else is ready to go yet.</p>
NolaDragon
09-02-2010, 03:37 PM
<p>Im curious Ringle , Do you most always have the HO in use while soloing?</p><p>As a warden , we have only 3 dmg hammer icons unless we turn our group nuke into an aoe CA , then we have 4.</p><p>If the HO is started ticking early and you let it count down next to recast time , then this 4th hammer Icon does help in getting off 2 HO's close to back to back no matter what level you are. The cappillarien diadem you can get from some quests in loping planes is nice to have when using HO's . Casts "corpse fire" wich will debuff for divine dmg. Atleast last time I was using it. (sorry if I missspelled the Item) </p><p>I still say It would be nice if at some level we can upgrade this spell in the future ..... just trying to plant the Idea for the devs. <img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /></p>
RingleToo
09-02-2010, 07:36 PM
<p><cite>NolaDragon wrote:</cite></p><blockquote><p>Im curious Ringle , Do you most always have the HO in use while soloing?</p><p>As a warden , we have only 3 dmg hammer icons unless we turn our group nuke into an aoe CA , then we have 4.</p><p>If the HO is started ticking early and you let it count down next to recast time , then this 4th hammer Icon does help in getting off 2 HO's close to back to back no matter what level you are. The cappillarien diadem you can get from some quests in loping planes is nice to have when using HO's . Casts "corpse fire" wich will debuff for divine dmg. Atleast last time I was using it. (sorry if I missspelled the Item) </p><p>I still say It would be nice if at some level we can upgrade this spell in the future ..... just trying to plant the Idea for the devs. <img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /></p></blockquote><p>I always use the HO when soloing. Because of the Templar's awesome dps (apply sarcasm) I can use it at least twice and often more in a fight. So, I've never thought about letting it tick down. Not sure that would work with a Templar - both Divine Smite and Martyr Strike have decent reuse. So, after that initial sequence my attack often goes Divine Smite, Martyr, Warring Deities, Wrath, (or maybe Wrath then Warring Deities), heals or always something else I can do, and HO is ready to go again, repeat/rinse. Actually, now that I think about it, there is another dmg spell I'll throw in there (usually at start) but can't think what it's called - has long recast so rarely do I use it more then once in a fight. (And being mildly OCD I feel compelled to add that before any fight I always cast a heal reactive on myself before attacking).</p>
NolaDragon
09-02-2010, 08:14 PM
<p><cite>RingleToo wrote:</cite></p><blockquote><p><cite>NolaDragon wrote:</cite></p><blockquote><p>Im curious Ringle , Do you most always have the HO in use while soloing?</p><p>As a warden , we have only 3 dmg hammer icons unless we turn our group nuke into an aoe CA , then we have 4.</p><p>If the HO is started ticking early and you let it count down next to recast time , then this 4th hammer Icon does help in getting off 2 HO's close to back to back no matter what level you are. The cappillarien diadem you can get from some quests in loping planes is nice to have when using HO's . Casts "corpse fire" wich will debuff for divine dmg. Atleast last time I was using it. (sorry if I missspelled the Item) </p><p>I still say It would be nice if at some level we can upgrade this spell in the future ..... just trying to plant the Idea for the devs. <img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /></p></blockquote><p>I always use the HO when soloing. Because of the Templar's awesome dps (apply sarcasm) I can use it at least twice and often more in a fight. So, I've never thought about letting it tick down. Not sure that would work with a Templar - both Divine Smite and Martyr Strike have decent reuse. So, after that initial sequence my attack often goes Divine Smite, Martyr, Warring Deities, Wrath, (or maybe Wrath then Warring Deities), heals or always something else I can do, and HO is ready to go again, repeat/rinse. Actually, now that I think about it, there is another dmg spell I'll throw in there (usually at start) but can't think what it's called - has long recast so rarely do I use it more then once in a fight. (And being mildly OCD I feel compelled to add that before any fight I always cast a heal reactive on myself before attacking).</p></blockquote><p>Have you heard of the cappilarian diadem? seems like it would be best used with temps and inquisy's</p><p>But yes to get picky on casting order for warden ...</p><p>Any thing to start combat (usually one of their AA CA's from druid tree ... Then click HO ... Start debuffing anything you got (hex dolls ... maybe even root if its a hard hitting mob) when the HO recast has ticked to 2 sec ... hit with dot debuff(30 sec recast) then biggest nuke or LL Nuke. HO button then Flame 4th Hammer Icon you have.</p><p>The flame will come back pretty quick so you can reuse that one if want to. The main reason you would want to HO back to back is for the spike dmg (you know those pesky healer types) With the mele speck pve it works really well ... but pvp is another matter ... especially cuz we have no HO on PvP.</p><p>Maybe we should?</p>
EQPrime
09-03-2010, 12:47 PM
<p><cite>RingleToo wrote:</cite></p><blockquote><p>Actually, now that I think about it, there is another dmg spell I'll throw in there (usually at start) but can't think what it's called - has long recast so rarely do I use it more then once in a fight. (And being mildly OCD I feel compelled to add that before any fight I always cast a heal reactive on myself before attacking).</p></blockquote><p>Probably the spell from the top of the int line? That and the skull crack CA from the str line have fairly long reuse. Warring, Smite, Strike, and even our green AoE all have pretty short reuse timers on them. I use smite every other spell since it is up pretty much every 1.5 - 2 seconds.</p>
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