View Full Version : Game Update #57 (8/18/2010)
SmokeJumper
08-18-2010, 12:00 PM
<p style="margin: 0in 0in 0pt;"><span style="font-family: ">QUEST REGIONS OF INTEREST</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Many quests will now highlight areas on the map to show where updates can be obtained.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Quests must be active in the quest helper window for their RoIs to display.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Mousing over a quest in the quest helper window will highlight its corresponding RoIs on the map.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Mousing over RoIs on the map will display info on the quest they are associated with.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Quests in the following zones currently support this feature:</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Frostfang Sea, Darklight Wood, Greater Faydark, Timorous Deep, Lavastorm, Kylong Plains, Butcherblock, Steamfont, The Barren Sky, The Bonemire, Tenebrous Tangle, and Sinking Sands.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">USER INTERFACE UPDATES</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The Default UI now ships with two color options; red and blue. Use the <strong>/loadui</strong> command to change color schemes.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">A clock and compass have been integrated into the mini-map window (the old compass and clock UI elements were not removed and can be opened using Alt-N and Alt-C respectively).</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">At the bottom of the screen you will now find the Nav bar, which replaces the old experience bar and includes the EQII button and shortcuts to various UI windows (you can right-click minimize/maximize the NAV bar to hide the various shortcut keys, except for the SC and EQII buttons).</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">New tutorial windows have been created to help ease new players into the game.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The Marketplace window has been upgraded for easier browsing. An item preview pane has also been added</span><span style="font-family: ">.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The Welcome window layout has been reorganized to make it easier to read.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The Inventory and Persona windows were merged to create the Character window (the shortcut key for this new window is C).</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Z is now the default for crouch.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The casting, breath and PvP immunity bars have been updated with a new look.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The hotbar has been reworked and is now easier to manipulate.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">If a new spell is a newer version of an old spell on your hotbar it will replace the older version rather than adding a new button on your hotbar.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Spell effects that are not able to crit will say “This effect cannot be critically applied” in the spell description.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">You can now freely move any UI window when viewing them in F10 mode.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">You can now disable the confirmation when spending AA points under Options -> UI -> Game Features.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">CHARACTER CREATION</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The character creation process has been reorganized for a better flow (models will now default to their SOGA versions during character creation).</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">More classes are now neutral</span><span style="font-family: ">:</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Neutral: Troubador, Dirge, Ranger, Assassin, Templar, Inquisitor, Fury, Warden, Coercer, Illusionist, Wizard, Warlock, Bruiser, Monk, Guardian, and Berserker</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Good: Swashbuckler, Mystic, Conjurer, and Paladin</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Evil: Brigand, Defiler, Necromancer, and Shadowknight</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">SPELL FX REVAMP</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">We are updating, optimizing and standardizing every class spell visual in the game. AA and Entertainment spells are next on the list and will be revealed in a later game update.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The purpose for these changes are primarily to optimize and individualize as many spells as possible so there will be more uniqueness to each class. Also we would like for more players to have the ability to keep the spell FX active during group and raid content and still be able to tell what is going on.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">We analyzed the text and effects of each spell and made every effort to standardize the type of damage being done or the type of buff, heal, summon, etc. Also since we picked a single name for the spells instead of getting a new name with every spell upgrade, we tried to give the spell a visual that not only matched the damage done, but also the name of the spell. </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">When you start a new character you will have Apprentice spells. This spell tier along with Journeyman will have a beginner level of FX in both size and quantity. Later when you acquire Adept or Expert versions of the spells the level of FX will increase. Finally when you acquire Master and Grandmaster versions of the spells you will experience the full FX force of that spell. </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">One of the unique features of spells in EverQuest II is the leveling of spell skills. As you cast destructive spells your skill in Disruption increases. Healing spells increase Ministration. Buff and debuff spells increase Ordination and Crowd Control and Summon spells increase Subjugation (see figure a). Other than the chat window there was no real indication which spells increased which status. Therefore we created the spell wheel. Mages, Bards and Priests will see the spell wheel spin while casting and the corresponding Rune will show up when that skill is used. Casting runes will all emanate from the caster’s feet as part of their traditional casting rings.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Finally we set up Icons for the various other buffs in the game to show players when they are getting an increase or decrease to Intelligence, Wisdom, Focus, etc. </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p>
SmokeJumper
08-18-2010, 12:01 PM
<p style="margin: 0in 0in 0pt;"><span style="font-family: ">TRAVEL</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Inner zone travel locations now support path linking. This means when travelling via sokokar/horse/balloon you will be able to select any location in the zone that is an available travel point and let the mount do the rest.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The KOS cloud pads can now teleport you to any other pad within the same zone.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Cloud travel around KOS zones can now be done via the Overrealms Tour Agency. They offer tour route services for Tenebrous, Barren Sky, and Bonemire.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The zone</span><span style="font-family: ">-</span><span style="font-family: ">ins for the erudin group instances have been reworked:</span></p><p style="text-indent: -0.25in; margin: 0in 0in 0pt 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in;"><span style="font-family: Symbol; color: #000000; font-size: 10pt; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7pt "> </span></span></span><span style="font-family: ">All three zones are now reachable by clicking the appropriate object at Marred Plateau.</span></p><p style="text-indent: -0.25in; margin: 0in 0in 0pt 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in;"><span style="font-family: Symbol; color: #000000; font-size: 10pt; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7pt "> </span></span></span><span style="font-family: ">When entering these zones it should now zone your group in like other group instances.</span></p><p style="text-indent: -0.25in; margin: 0in 0in 0pt 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in;"><span style="font-family: Symbol; color: #000000; font-size: 10pt; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7pt "> </span></span></span><span style="font-family: ">Entering the Palace of Roehn Theer has not changed.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">APPEARANCE SLOTS</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Weapon appearance slots are no longer restricted to being the same wield style of your equipped weapons.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Appearance slots are no longer restricted to levels 20 and higher.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">GENERAL</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Linkdead timeouts should now occur less frequently.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">POPULATION</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Lucan D'Lere has returned to Freeport! His Lucanic Knights have retaken the streets of from the Dreadnaughts and Thexians.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The hooluk collector in the Barren Sky is now in the Windgazer’s Hideout with the banker. The hooluks have also joined the wider trade community of Norrath and installed a broker and mail kiosk.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">New neutral class trainers have opened for business in Qeynos, Freeport, Neriak, Kelethin, Gorowyn and New Halas!</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">ITEMS</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The book, "The Case of the Lost Lute" is now available for purchase from the Sage NPCs in South Qeynos, North Freeport and New Halas if player is a troubador, level 80+ and does not already have the book.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The "Halasian Weapon Rack" now mounts properly in houses.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The Vambraces of plated ice have had their stats adjusted to be consistent with similar healer shoulder items in Icy Keep.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The Band of the Corrupter’s effect Pure Corruption now also procs agility.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The "Bauble of Holidays Past" description has been made a bit more specific, and the particles should be easier to see.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The appearance armor sets sold in Erronson’s Fur and Leathers shop in New Halas are now heirloom instead of no trade.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">It is now much easier to change which holiday-themed effect is triggered by The Bauble of Holidays Past.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Swift Claws from the Claws of Jojo will no longer cause stacking issues with Furious Blows.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The Seeker’s Disc of Darktruth is now usable by level 80 crafters.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">AMENITIES</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The "Guild Hall Kunark Writ Agent" now offers writs to Guild members that are citizens of New Halas.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Guild hall harvester hirelings no longer spam you with a list of every item they brought back.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Shiny Tinkerfest Cogs and raw vanilla can now be placed in supply depots.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">PVP SPELLS</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">"Call of City" spells now properly apply their new reuse and casting speed on PVP Servers.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"> </p>
SmokeJumper
08-18-2010, 12:02 PM
<p style="margin: 0in 0in 0pt;"><span style="font-family: ">CLASS PROGRESSION / ABILITY CHANGES</span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: ">Fighters</span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Fighter heals can no longer critically heal.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Fighters will no longer automatically receive “Intercept” at level 6.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Crusaders will no longer automatically receive “Pledge of Armament” at level 17.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: ">Berserker</span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Berserkers will no longer automatically receive “Enrage” at level 8.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Berserkers will no longer automatically receive Mock and Mock II.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Berserkers now receive “Body Check” at level 8.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Berserkers now receive “Rupture II” at level 6.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Berserkers now receive “Reckless Aide” at level 21.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Berserkers now receive “Destructive Rage” at level 18.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Berserkers now receive “Abandoned Fury II” at level 16.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Berserkers now receive "Raging Blow" at level 3 and "Body Check" at level 2.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Berserker “Perseverance” now has a 60 second reuse time.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The Berserker ability “Body Check” no longer requires a shield.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">“Wall of Rage” no longer snares the caster.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: ">Bruiser</span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Bruisers will no longer automatically receive “Slurred Insult” and “Slurred Insult II.”</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Bruisers will now receive “Pummel II” at level 6.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Bruisers will no longer automatically receive “Abuse” at level 8.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Bruisers will now receive “Shrug Off” at level 21.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Bruisers will now receive “Smoldering Fists II” at level 16.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: ">Guardian</span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Guardians will no longer automatically receive Provoke and Provoke II.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Guardians will no longer automatically receive “Shout” at level 8.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Guardians now receive “Bash II” at level 8.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Guardians now receive “Overpower II” at level 6.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Guardians now receive “Never Surrender” at level 21.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Guardians now receive “Battle Tactics” at level 18.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Guardians now receive “Forward Charge II” at level 16.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The Guardian ability “Shield Bash” is now “Bash” and no longer requires a shield.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">“Hunker Down” no longer snares the caster.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: ">Monk</span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Monks will no longer automatically receive “Silent Threat” and “Silent Threat II.”</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Monks will no longer automatically receive “Challenge” at level 8.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Monks will now receive “Tranquil Vision” at level 21.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Monks will now receive “Flow Like Wind II” at level 16.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">All versions of Will of the Heavens can now be cast while the monk is feared.</span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: "> </span></em></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: ">Paladin</span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Paladins will no longer automatically receive “Clarion” and “Clarion II.”</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Paladins will now receive “Faith Strike II” at level 6.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Paladins will now receive “Wrath Stance II” at level 16.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Paladins will now receive “Crusade” at level 18.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Paladins will now receive “Resolute Faith” at level 21.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Paladin "Judgment" is now a Fist for the Heroic Opportunities.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">“Heroic Dash” no longer requires a shield or symbol to be equipped.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: ">Shadowknight</span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Shadowknights will now receive “Painbringer II” at level 6.</span><em></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Shadowknights will now receive “Devious Evasion” at level 21.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Shadowknights will now receive “Unholy Strength” at level 18.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Shadowknights will now receive “Dark Blade II” at level 16.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Shadowknight “Unholy Strength VI” no longer has a casting time.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Shadowknight "Malice" is now a Fist for the Heroic Opportunities.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">“Hateful Slam” no longer requires a shield or symbol to be equipped.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: ">Scouts</span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Scouts will no longer automatically receive “Evade” at level 6.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: ">Assassin</span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Assassins will no longer automatically receive “Murderous Design” at level 11.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Assassins will now be granted Villainy at level 11.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: ">Brigand</span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Brigands now receive “Mug” at level 6.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: ">Dirge</span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Dirges now receive “Tarven’s Crippling Crescendo” at level 6.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: ">Ranger</span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Rangers will no longer automatically receive “Primal Reflexes” at level 11.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Rangers will now be granted “Hunter’s Instinct” at level 11.Assassins and Rangers now gain the new spell “Hilt Strike” at level 6.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: ">Swashbuckler</span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Swashbucklers now receive “Double-Cross” at level 6.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: ">Troubador</span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Troubadors now receive “Vexing Verses” at level 6.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: ">Mages</span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Mages will no longer gain “Bind Sight” automatically. It is now a fun spell and can be bought from the class trainers.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Dispel Magic is now Absorb Magic and now also drains a small amount of power. It no longer has a power cost.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Summoners will now receive their first version of Vampire Bats at level 10.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Summoners: “Aqueous Stone” is now “Aqueous Soul” and no longer summons an item that grants water breathing. It now simply casts water breathing on the target.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: ">Warlock</span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Warlocks will no longer automatically get “Nullify” at level 10.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Warlocks will now get “Vacuum Field” at level 4.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Void Contract now costs less health to cast below level 40.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: ">Wizard</span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Wizards will no longer automatically get “Cease” at level 10.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Wizards will now gain “Ice Spears” at level 4.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Vital Transfer now costs less health to cast below level 40.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: ">Coercer</span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Coercers will no longer automatically receive “Mesmerize” at level 1.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">“Shift Mana” now has a lower health cost at low levels.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: ">Illusionist</span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Illusionists will no longer automatically receive “Entrance” at level 1.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">“Extract Mana” now has a lower health cost at low levels.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: ">Priests</span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Priests will no longer receive the spell “Summon Food and Water.”</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Priests will now receive “Wrath” at level 6.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Clerics will now receive “Soothe” at level 30.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">ALTERNATE ADVANCEMENT</span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: ">Crusaders</span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Legionnaire’s Focus now is 2% heal potency rather than 2% heal crit bonus per rank.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: ">Paladin</span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Allied Prayers now gives 4% heal potency per rank rather than 3% heal potency and 3% critical chance.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: ">Coercer</span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Coercive Healing now affects Chilling Invigoration.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: ">Necromancer</span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Lifeburn can no longer be dispelled.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p>
SmokeJumper
08-18-2010, 12:02 PM
<p style="margin: 0in 0in 0pt;"><span style="font-family: ">QUESTS</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The quest book "Remembrances - Tel'riia'mil'an'ane'ie" will now update in any zone, not just in the Obelisk of Lost Souls, which should make evil eyes easier to obtain.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The named nightbloods required for “The Mysterious Drafling” quest should now spawn automatically if you are on the quest, and will not appear at all if you are not.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">New Halas writs have been added to the Moors of Ykesha.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Writ giver Ankinil Zo’Ro in Butcherblock now offers Gorowyn citizens city writs from level 20.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Neriak: Players of any evil alignment can now speak with Zintra for the quest "Eight Legs Are Better Than Two."</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The quest “Exile to Neriak – Sun Dazzled Vamps” now allows you to use the sunstones on any of the T’Rethir vampires, not just priests.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Players tagging chokidai together for the quest "Keeping Tabs" will now receive updates as a group.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">It is now easier to obtain quest updates for “Caustic Action”, “A Key To The Past”, and “Far Seas Requisition – TS0703-SCO”</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">A number of quests in the Sanctum of the Scaleborn and the Feerrott now have a greater chance to obtain the quest item when a creature is killed.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The quests “The Mystery of the Cursed Tower” and “Watching the Watchman!” should sort properly by current zone in your quest journal.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">“Battle of Ages Past” should now give you the Jin’tu’s gift ability along with the item. If you already have the item all you need to do is use it to receive the ability in your book.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The quest “To Catch The Sky” now directs you to a new, safer location to catch the piece of sky.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Mist essences now only drop from cloudmist walkers when you are actually on the quest “The Inhabitants of Cloudmist Isle”.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The "Enervated Vel'Arek" guardian weapon can now call upon Vel'Arek to offer the quest "Revitalizing Vel'Arek" or progress it.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Halas Citizens with the quest "A Final Froglok Word" will now find they can converse with Lady Erillis.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Quartermaster Lewyn in Qeynos Harbor will now converse with New Halas citizens if they have found the patterns she is interested in.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">TRADESKILLS</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Scholars can now make level 10-19 bracelets.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Representatives of the Ironforge Exchange and Coalition of Tradesfolke are now stationed in New Halas and may have crafting work to offer to players tradeskill level 10 or higher.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The Totem of Escape and Totem of the Great Chameleon are now usable at level 30.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Artisans of the 20<sup>th</sup> rank or higher who are interested in working for the Far Seas Trading Company should seek out trade liaison Cordelia Galeston at the Butcherblock Mountains docks for more information.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">“Pristine” has been removed from all tradeskill equipment as the name was a holdover from when you used to be able to make multiple qualities of the same item. All tradeskill equipment should be title cased as well.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The tinkered weapons Troll Snot Flinger, Gnarmy, and Tinkered Turkey Launcher now have improved visual effects.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The names of Vampire Bats, Raging Blow, and Body Check recipes have changed slightly (e.g. Vampire Bats II is now Vampire Bats III) so tradeskillers may wish to double check which level of these spells they are creating for customers.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Karalyn Cinderton in the Steamfont Mountains is seeking assistance from tradeskillers level 30 and higher.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">GOROWYN</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Academy</span><span style="font-family: "> of Logistics engineers have completed their changes to the layout of the city of Gorowyn. They sincerely hope that the improved city layout will be easier to negotiate for Gorowyn residents, will promote more tourism to Gorowyn, and will reduce the number of completely lost rangers that the guards keep finding in obscure corners of the city.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">GREATER FAYDARK</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">The Nursery in Greater Faydark is under attack! New characters starting</span><span style="font-family: "> in Greater Faydark will have to help save the blooms of the Nursery and thwart the plans of the Grobin clan of goblins. Can you help the Matron and her friends ensure the safety of the unborn fae?</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">DARKLIGHT WOOD</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Hate’s Envy has come under attack by Sablevein elementals! Adventurers starting there will find themselves quickly enlisted to repel the assault before all of Hate’s Envy is razed!</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Thexian invaders continue to cause trouble within Darklight Wood. Members of the Dread Guard are seeking the assistance of adventurers at T’Vatar Outpost!</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Several Nerian citizens have gone missing from Wanderlust Fair. New adventurers emerging from Neriak should speak with Malyl N’Vazin to look into this matter.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">FROSTFANG</span><span style="font-family: "> SEA</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">New Halas City Faction merchant, Mirva Kilgour, is now selling titles!</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Pilgrims’ Landing is under attack by Ry’Gorr orcs! Adventurers starting there will find themselves being thrust into the fray, very quickly.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">EMPEROR ATREBE’S LABORATORY: THE FABLED CITY OF KOR-SHA</span></p><p style="margin: 0in 0in 0pt;"><span style="font-size: x-small;"><span style="font-family: ">The zone boss Ka'El Ka'Vrish should do significantly less damage when casting Ravage.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">NEKTROPOS</span><span style="font-family: "> CASTLE</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">"The Idol of Mor'Tael" book can now be obtained within Nektropos Castle.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">BATTLEGROUNDS</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Fixed an issue where sometimes characters could get stuck in a battleground.</span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: ">Players who are reviving when a battleground match completes will still get credit for completing the match.</span></p>
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