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View Full Version : My Look and Feel Request List (character related)


TheSpin
08-17-2010, 07:40 PM
<p>I just though I'd mention a couple of the long standing things that've bugged me with PCs.</p><p>1.  Class based Illusions are 'meh', I'm talking about spells that are central to classes.  First off the actual casting of the spells leaves a lot to be desired.  A nice animation and maybe a puff of smoke would be nice so you don't just simply stop appearing as one thing and suddenly appear to be something else.  Of course actually morphing would be the coolest.</p><p>The illusions that are a major part of the class should also get a few more animations added to them.  I'm talking about mystic bear form, druid wolf/tree/tiger forms, and defiler forms in particular.  (there may be others, but these are the ones that come to mind right now).  Also, specifically concerning the defiler form.. I would love for the purple smokey stuff to be adjusted somehow so there is no footprint sound when its being used.  This defiler illusion could also work while mounted I would think, though obviously the animal forms wouldn't work mounted.</p><p>2.  Accessories disappearing with a helm.  My troll has a goatee.  it's not an actual beard according to the way character creation works, it's an accessory, so when he puts on a helm it disappears.  I have similar problems with Iksars chin spikes, troll female eye patch, gnome/ratonga glasses, kerra/half elf jewelry etc.  The solution for this in my mind also goes along with another problem I find in character creation.  I wish the accessories were more customizeable.  For example a troll female has an accessory that looks like hair, and another one that gives an eye patch... yet another that gives an earring.  I wish I could have the option to add all 3.  Maybe a checkbox could be added on accessories, or something... I dunno.</p><p>3.  Run speed buffs are ruining run speed animations.  I don't like having frogs hop super fast when they have a runspeed buffs..same with other short races, you can't even see their feet move at like 50% runspeed+.  Would be nice if they lengthened their stride after a certain percentage.</p><p>That's it for now, almost 1 in the morning so maybe I forgot one or two.</p>

ttobey
08-17-2010, 07:43 PM
<p><cite>TheSpin wrote:</cite></p><blockquote><p>3.  Run speed buffs are ruining run speed animations.  I don't like having frogs hop super fast when they have a runspeed buffs..same with other short races, you can't even see their feet move at like 50% runspeed+.  Would be nice if they lengthened their stride after a certain percentage.</p></blockquote><p>That one bugs me too. I would rather have a top speed for the animation to play and have my feet slide a little bit.</p>

Xalmat
08-17-2010, 08:00 PM
<p>Conversely, you also see this with some NPCs when they run at slower than normal speed. Instead of a walk animation, they will have a <em>slo-mo</em> run animation.</p>

Morghus
08-17-2010, 09:21 PM
<p>Yea, and conversely the slow run speed animation with larger characters looks rather bad as well.</p>

Barx
08-18-2010, 10:49 AM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>Conversely, you also see this with some NPCs when they run at slower than normal speed. Instead of a walk animation, they will have a <em>slo-mo</em> run animation.</p></blockquote><p>Ugh, that affects more than just NPCs too. It seems if your runspeed is high enough it sticks you in a run animation even when you're toggled into walk. I've seen myself toggled into walk and doing a slow version of the run animation instead of a walk animation lots of times.</p><p>I really hope you get a chance to cap the top speed on the run animation Tom, like you said I'd rather see the group appear to slip underfoot a bit than cartoon-y superspeed leg movements. Fixing the running-animation while walking bug would also be nice.</p>

ttobey
08-18-2010, 12:51 PM
<p>The giants walking in slow motion also drives me nuts. But if they were walking at the speed that I think it should be, you would never be able to get away from them. The way the animation engine works is this... I have a moving tile that I visually adjust under the walking character. I get the tile the same move speed to the foot on the ground and it is usually .5 the speed I'm animating. This will make a 6 foot character pretty much walk at the speed I want. I CAN set it so he slips by having the .5 speed higher. So as the character gets smaller, his speed is automatically adjusted to make him move faster. A smaller guy has to move his feet faster to keep up with a 6 foot guy. Conversely, as they get bigger the speed is automatically slowed down and some of the characters sizes aren't set by the character team so sometimes we aren't quite sure how big they will end up. Anyway, for a guy that's going to be big, I need to set his speed faster than the .5 and maybe see how much his feet are slipping. It will be more noticeable as they get bigger and bigger.</p><p>I'll have to mess around with it a bit and see if I can find some happy medium.</p>

Sedenten
08-18-2010, 01:08 PM
<p><cite>ttobey wrote:</cite></p><blockquote><p>The giants walking in slow motion also drives me nuts. </p></blockquote><p>I'm of the opposite opinion, honestly.  All of the giants appearing to walk or walk slowly always gave me that extra impression of how much larger they were.  If their animations were hastened, it would almost seem unnatural I guess (like giants are natural to begin with, but whatever!)</p>