View Full Version : ranger cannt cast on the move?
Faith_heals
08-13-2010, 08:44 PM
<p>I mean really every other scout can cast on the move. Even bards. Why cant rangers cast alot of thier stuff on the move.</p><p>Can this be addressed?</p>
FearDiadh
08-13-2010, 09:27 PM
<p>Originally, we could. As we got more and more ranged attacks that could be cast while moving we became really good at kiting and could take down heroic mobs relatively easily while solo. It was decided that was too powerful and so we were nerfed. A year or two later fettering poison was introduced and you could effectively drop a heroic without so much as moving anyway, so we were back to square one, but without being able to cast while moving. Meanwhile they decided people soloing heroics was really ok and now most any class can do it.</p><p>We still can't cast while moving though. But that is how it happened.</p>
Writer Cal
08-13-2010, 09:30 PM
<p>Because we are already very strong kiters with these limitations, and if there's any area where don't need more help, it's soloing. Letting us cast on the move would be too much -- not to mention it would also give the PvPers another reason to cry for more ranger nerfs, which would inevitably end up getting us nerfed more for PvE.</p><p>And I say this as one of those who always whines about how borked rangers are for raids and need lots of love. But this is not it.</p>
Striikor
08-14-2010, 12:28 AM
<p>Truth is it was a lot more fun back then. Only thing it overpowered was PvP, which we were promised would not affect PvE. Whooops!!</p><p>I mean really if I can kite it with AutoAttack, it would only be faster with CA's. And I don't see it changing group or raiding much if at all. We do get treated like mages without the benefit of roots and melee without their benefits on procs and debuffs and mit.</p><p>But at least it sounds like we will get some love .... we will see. Many of us have heard that before. We were told they would look at the issues in the beta, back in February and March. Yet it seems we are the only class that has had no adjustments since.</p>
glowsintheda
08-14-2010, 01:46 PM
<p>Being able to get knocked back and not get interrupted would be kind of nice</p>
Neiloch
08-14-2010, 02:35 PM
<p>Wish there was a way to give a little more latitude when it comes to interrupting though. Not let us run full speed through the whole casting bar, but let us get a little more wiggle room. I've actually gotten so quick on the trigger, that I will cast and get interrupted even after I stopped, because I tried casting so soon after stopping the game still thought I was moving and interrupted me. Quite frustrating.</p><p>Maybe they can adjust the 'moving check' a little further down casting?</p>
Athiss
08-16-2010, 01:49 PM
<p>Why is it games always seem to resort to extremes? Couldn't they have left casting on the run stay, and instead moded the "miss" tables higher when doing so?</p>
Seiffil
08-17-2010, 11:02 AM
<p>It's probably easier for them to just code in the interrupt then it would be to add a completely separate hit chance table based on whether you were moving.</p>
TheSpin
08-17-2010, 11:31 AM
Casting on the run would be overpowered for rangers just like it would be overpowered for wizards. You say bards can cast on the run, but they can't cast their Bow required attacks on the run. (dirge has a root and troub has a snare attack that requires a bow). Basically any attack that specifically requires a bow cannot be cast on the run. Rogue attacks are thrown and cannot be used with a bow. Rangers can already kite anything they can hit, this would just be too much. And yes at release they could do it, but that lasted like 4 months and the game's been around for like 5 years now.
Xiotia
08-17-2010, 11:48 AM
<p><cite>TheSpin wrote:</cite></p><blockquote>Casting on the run would be overpowered for rangers just like it would be overpowered for wizards. You say bards can cast on the run, but they can't cast their Bow required attacks on the run. (dirge has a root and troub has a snare attack that requires a bow). Basically any attack that specifically requires a bow cannot be cast on the run. Rogue attacks are thrown and cannot be used with a bow. Rangers can already kite anything they can hit, this would just be too much. And yes at release they could do it, but that lasted like 4 months and the game's been around for like 5 years now.</blockquote><p>As an assassin I have two ranged attacks that can be done on the run; however, I must be behind the opponent too. </p>
Jemoo
08-17-2010, 12:19 PM
Rangers have a few AoEs that can be cast while running and one from behind. Two are AA abilities (Explosive Arrow and Arrow Barrage) and one that requires stealth (Natural Selection) and the one that we need to be behind the mob (Rear Shot) same as assassin's. Explosive and Rear have shorter recasts (30 secs+) the others two are 1 minute+ recasts so we could get them off once during a normal fight and that's it. Honestly, if we can get close and place Thorny Trap and use our snares wisely we can still kite pretty well, its just a back up, fire, back up, fire instead of running and casting. The other thing is that Bard can cast and run but 75% of my troubies ranged spells are debuffs and most of those don't do any damage at all (he's 66 so he has most of his spells but I'm not positive). They can't put out nearly as much damage as a ranger so it seems to be a trade off to me. Would I like it if I could cast and run at the same time? Yeah, of course. Will not being able to stop me from playing my ranger? Hell NO
Neiloch
08-17-2010, 03:46 PM
<p>For me its a pain not being able to 'shoot n' skoot' because rangers have to stay in a small window of range for maximum DPS, and if we have to joust or run after the mob it essentially 'turns off' most our ranged CA's from being usable. Comparing it to why wizards can't move and cast doesn't hold water. Rangers have to move significantly more than wizards. They usually just sit at jousted range anyway, and if the mob moves they might have to make one adjustment, usually to stay at 15 meters+ for AE's. They (and other mages) get significantly more play between 15 meters and max range while we get to play between 2-5 meters.</p><p>But if they make us more ranged like they have said repeatedly that they want to, then it won't matter nearly as much that we can't shoot on the move.</p>
Ballzz
08-17-2010, 05:37 PM
<p><cite>Neiloch@Kithicor wrote:</cite></p><blockquote><p>For me its a pain not being able to 'shoot n' skoot' because rangers have to stay in a small window of range for maximum DPS, and if we have to joust or run after the mob it essentially 'turns off' most our ranged CA's from being usable. Comparing it to why wizards can't move and cast doesn't hold water. Rangers have to move significantly more than wizards. They usually just sit at jousted range anyway, and if the mob moves they might have to make one adjustment, usually to stay at 15 meters+ for AE's. They (and other mages) get significantly more play between 15 meters and max range while we get to play between 2-5 meters.</p><p>But if they make us more ranged like they have said repeatedly that they want to, then it won't matter nearly as much that we can't shoot on the move.</p></blockquote><p>^ this ^</p><p>Between having to stay in that melee/ranged "sweet spot" with mobs moving or the tank moving or AE mobs moving or dying and the next being farther away it means *constant* adjustment so not being able to cast while moving is a serious PITA. I realize other classes have to move as well but no other class needs to stay in such a small window of space to be effective. Add on top of that all the knockbacks/interrupts/stuns and trying to keep melee CAs from turning melee AA on and interrupting ranged AA or trying to time coverage *just right* so you don't clip your ranged AA or our slow casting CAs getting interrupted and blowing Predator's Trick. The obstacles to solid DPS are numerous and it's pretty insane how many hoops Rangers have to jump through to maintain even their largely inferior DPS level.</p><p>I hope they follow through with whatever they hinted at about making us more of a true ranged class because that melee range thing has always been a huge pet peeve of mine about EQ2 Rangers and would at least solve a couple problems. Why wouldn't a Ranger be a full blown ranged class? If anything it should be THE ranged class above all others not a watered down Assassin with a bow.</p>
Jemoo
08-17-2010, 06:30 PM
That's all true for raiding and grouping, but with the other classes that have been brought up it seemed more that the thread was about soloing and kiting than about raids and groups. For me in raids, I sit back and hit some of my ranged stuff until the mob is in place and then move to the sweet spot. And the few mobs that require a lot of movement from the tank and the mob it's better to stay maxed ranged anyway. Adjusting is part of the game, and if you don't think that others have to adjust as much as we do then try playing a brigand who has to stay exactly behind a mob for dispatch or just get a better tank who can get into position well enough and not have to adjust constantly. Honestly, yes a lot of the other dps classes don't have to move as much as we do and yes we just hoops to get the best dps possible, but I can stay at the top of the parses consistently and I am happy to just improve my own dps. Just get used to playing the class and stop complaining about things that have been in place for most of the game.
Neiloch
08-17-2010, 07:04 PM
<p><cite>Jemoo@Kithicor wrote:</cite></p><blockquote>That's all true for raiding and grouping, but with the other classes that have been brought up it seemed more that the thread was about soloing and kiting than about raids and groups. For me in raids, I sit back and hit some of my ranged stuff until the mob is in place and then move to the sweet spot. And the few mobs that require a lot of movement from the tank and the mob it's better to stay maxed ranged anyway. Adjusting is part of the game, and if you don't think that others have to adjust as much as we do then try playing a brigand who has to stay exactly behind a mob for dispatch or just get a better tank who can get into position well enough and not have to adjust constantly. Honestly, yes a lot of the other dps classes don't have to move as much as we do and yes we just hoops to get the best dps possible, but I can stay at the top of the parses consistently and I am happy to just improve my own dps. Just get used to playing the class and stop complaining about things that have been in place for most of the game.</blockquote><p>We adjust as much as any other class, but we have to stay inside a specific window. Melee's can just 'crash' into the mob front or back, casters can back up a bunch just as long as most of their stuff isn't out of range. other scouts have to behind the mob for flanking attacks yes, and so do we. We literally have to deal with every positional requirement save for 'in front of' plus the unique small range window, and we have the smallest percentage CA's that can be casted while moving out of the scouts and fighters.</p><p>I am used to this class, so much so I can guarantee I play it better than you. That is why its more of a PITA for me than it is for you, because I actually make the effort and know how to maximize DPS and your fine hanging back taking it easy and satisfied with just beating other people on what ever raid your on.</p><p>So yes it is easier and not as much of a pain when your not trying as hard.</p>
TheSpin
08-17-2010, 07:24 PM
I know on my brigand, if I'm cycling all my CAs, it includes a frontal/flanking only attack, so I have to move from behind to cast it. It has a nice debuff component (parry I think) so I think it's worth using. Also, some proximity aoes actually do more damage if you're right up on the mob versus being at about 5 meters, so I try to stay as far back as I can and still be able to hit with my melee attacks.
Striikor
08-18-2010, 01:13 AM
<p><cite>TheSpin wrote:</cite></p><blockquote>Casting on the run would be overpowered for rangers just like it would be overpowered for wizards. You say bards can cast on the run, but they can't cast their Bow required attacks on the run. (dirge has a root and troub has a snare attack that requires a bow). Basically any attack that specifically requires a bow cannot be cast on the run. Rogue attacks are thrown and cannot be used with a bow. Rangers can already kite anything they can hit, this would just be too much. And yes at release they could do it, but that lasted like 4 months and the game's been around for like 5 years now.</blockquote><p>Overpowering ... How? PvP ... maybe, but we were promised time and again the PvP would not affect us in PvE. If I can kite it I can kill it with straight AA, it is just boring as hell. As far as Mages not casting on the run sure, but a mage does not have a minimum distance to contend with and has a root to keep them off while they nuke, we don't. That was why we could cast ranged ca's on the move.</p><p>Give Rangers a root like the mages and then it would be fair not to let us use ranged ca's on the move.</p><p>So not a valid argument IMO. </p>
Sydares
08-23-2010, 05:03 AM
<p>I'm baffled as to why this was stripped. Epic mobs will always eventually speed up to +500% runspeed or so if they detect they're being kited, so... what? Is this for heroics? Jeez, who cares?</p>
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